Bugfixes / Mender block / Extra stats / Balancing
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@@ -35,9 +35,9 @@ public class CustomRulesDialog extends FloatingDialog{
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main.row();
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main.addCheck("$rules.wavetimer", b -> rules.waveTimer = b).checked(b -> rules.waveTimer);
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main.row();
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main.addCheck("$rules.waves", b -> rules.waves = b).checked(b -> rules.waves).disabled(b -> rules.pvp);
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main.addCheck("$rules.waves", b -> rules.waves = b).checked(b -> rules.waves);
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main.row();
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main.addCheck("$rules.pvp", b -> rules.pvp = b).checked(b -> rules.pvp).disabled(b -> rules.waves);
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main.addCheck("$rules.pvp", b -> rules.pvp = b).checked(b -> rules.pvp);
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main.row();
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main.addCheck("$rules.unitdrops", b -> rules.unitDrops = b).checked(b -> rules.unitDrops);
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main.row();
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@@ -449,15 +449,17 @@ public class HudFragment extends Fragment{
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builder.append(wavef.get(state.wave));
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builder.append("\n");
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if(state.enemies() > 0 && !state.rules.waveTimer){
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if(state.enemies() > 0){
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if(state.enemies() == 1){
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builder.append(enemyf.get(state.enemies()));
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}else{
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builder.append(enemiesf.get(state.enemies()));
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}
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}else if(state.rules.waveTimer){
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}
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if(state.rules.waveTimer){
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builder.append(waitingf.get((int)(state.wavetime/60)));
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}else{
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}else if(state.enemies() == 0){
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builder.append(Core.bundle.get("waiting"));
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}
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