Bugfixes / Bundles updated
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@@ -38,7 +38,7 @@ public abstract class FlyingUnit extends BaseUnit{
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if(target == null) targetClosestEnemyFlag(BlockFlag.turret);
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}
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if(getClosestSpawner() == null && getSpawner() != null){
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if(getClosestSpawner() == null && getSpawner() != null && target == null){
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target = getSpawner();
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circle(80f + Mathf.randomSeed(id) * 120);
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}else if(target != null){
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