diff --git a/core/src/mindustry/audio/SoundPriority.java b/core/src/mindustry/audio/SoundPriority.java index 11eb4000eb..4e3a93b7e7 100644 --- a/core/src/mindustry/audio/SoundPriority.java +++ b/core/src/mindustry/audio/SoundPriority.java @@ -46,8 +46,8 @@ public class SoundPriority{ //very loud laser.setMaxConcurrent(5); - sameGroup(hit1, hit2, hit3); - max(4, hit1, hit2, hit3); + //sameGroup(hit1, hit2, hit3); + //max(4, hit1, hit2, hit3); sameGroup(missile, missileShort, missilePlasmaShort); diff --git a/core/src/mindustry/content/UnitTypes.java b/core/src/mindustry/content/UnitTypes.java index d83144e917..7b6a3f63d1 100644 --- a/core/src/mindustry/content/UnitTypes.java +++ b/core/src/mindustry/content/UnitTypes.java @@ -1803,10 +1803,6 @@ public class UnitTypes{ faceTarget = false; ammoType = new PowerAmmoType(4000); - float spawnTime = 60f * 15f; - - abilities.add(new UnitSpawnAbility(flare, spawnTime, 19.25f, -31.75f), new UnitSpawnAbility(flare, spawnTime, -19.25f, -31.75f)); - trailLength = 70; waveTrailX = 23f; waveTrailY = -32f;