#3889 2: electric boogaloo (#4056)

This commit is contained in:
Patrick 'Quezler' Mounier
2020-12-20 20:22:01 +01:00
committed by GitHub
parent 22221a0f28
commit 118ae8e87d
5 changed files with 9 additions and 4 deletions

View File

@@ -1262,24 +1262,27 @@ public class Blocks implements ContentList{
mechanicalDrill = new Drill("mechanical-drill"){{
requirements(Category.production, with(Items.copper, 12), true);
drawMineItem = true;
tier = 2;
drillTime = 600;
size = 2;
drawMineItem = true;
consumes.liquid(Liquids.water, 0.05f).boost();
}};
pneumaticDrill = new Drill("pneumatic-drill"){{
requirements(Category.production, with(Items.copper, 18, Items.graphite, 10));
drawMineItem = true;
tier = 3;
drillTime = 400;
size = 2;
drawMineItem = true;
consumes.liquid(Liquids.water, 0.06f).boost();
}};
laserDrill = new Drill("laser-drill"){{
requirements(Category.production, with(Items.copper, 35, Items.graphite, 30, Items.silicon, 30, Items.titanium, 20));
drawMineItem = true;
drillTime = 280;
size = 3;
hasPower = true;
@@ -1293,6 +1296,7 @@ public class Blocks implements ContentList{
blastDrill = new Drill("blast-drill"){{
requirements(Category.production, with(Items.copper, 65, Items.silicon, 60, Items.titanium, 50, Items.thorium, 75));
drawMineItem = true;
drillTime = 280;
size = 4;
drawRim = true;

View File

@@ -57,6 +57,7 @@ public class Drill extends Block{
public @Load("@-rim") TextureRegion rimRegion;
public @Load("@-rotator") TextureRegion rotatorRegion;
public @Load("@-top") TextureRegion topRegion;
public @Load(value = "@-item", fallback = "drill-item-@size") TextureRegion itemRegion;
public Drill(String name){
super(name);
@@ -80,7 +81,7 @@ public class Drill extends Block{
if(returnItem == null || !drawMineItem) return;
Draw.color(returnItem.color);
Draw.rect("drill-top", req.drawx(), req.drawy());
Draw.rect(itemRegion, req.drawx(), req.drawy());
Draw.color();
}
@@ -304,7 +305,7 @@ public class Drill extends Block{
if(dominantItem != null && drawMineItem){
Draw.color(dominantItem.color);
Draw.rect("drill-top", x, y);
Draw.rect(itemRegion, x, y);
Draw.color();
}
}