Functional in-game map edits and loading
This commit is contained in:
@@ -806,10 +806,15 @@ public class Player extends Unit implements BuilderTrait, ShooterTrait{
|
||||
}
|
||||
|
||||
public void beginRespawning(SpawnerTrait spawner){
|
||||
this.spawner = spawner;
|
||||
this.lastSpawner = spawner;
|
||||
this.dead = true;
|
||||
setNet(spawner.getX(), spawner.getY());
|
||||
if(state.isEditor()){
|
||||
dead = false;
|
||||
set(spawner.getX(), spawner.getY());
|
||||
}else{
|
||||
this.spawner = spawner;
|
||||
this.lastSpawner = spawner;
|
||||
this.dead = true;
|
||||
setNet(spawner.getX(), spawner.getY());
|
||||
}
|
||||
}
|
||||
|
||||
//endregion
|
||||
|
||||
Reference in New Issue
Block a user