Sun + dynamic lighting
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@@ -1,7 +1,10 @@
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attribute vec4 a_position;
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attribute vec3 a_normal;
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attribute vec4 a_color;
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uniform mat4 u_projModelView;
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uniform vec3 u_lightdir;
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varying vec4 v_col;
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const vec3 ambientColor = vec3(1.0);
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@@ -11,7 +14,7 @@ const vec3 v1 = vec3(1.0, 0.0, 1.0);
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const vec3 v2 = vec3(1.0, 0.5, 0.0);
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void main(){
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vec3 norc = ambientColor * (diffuse + vec3(clamp((dot(a_normal, ambientDir) + 1.0) / 2.0, 0.0, 1.0)));
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vec3 norc = ambientColor * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
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v_col = a_color * vec4(norc, 1.0);
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gl_Position = u_projModelView * a_position;
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