Sun + dynamic lighting

This commit is contained in:
Anuken
2020-02-28 13:18:06 -05:00
parent 21bd7a75f0
commit 120d96c775
14 changed files with 360 additions and 97 deletions
+25
View File
@@ -0,0 +1,25 @@
#ifdef GL_ES
precision mediump float;
#endif
#define gradients false
const int MAX_COLORS = 10;
uniform int u_colornum;
uniform vec4 u_colors[MAX_COLORS];
varying float v_height;
void main() {
if(gradients){
int from = int(v_height * float(u_colornum));
int to = int(clamp(float(int(v_height * float(u_colornum) + 1.0)), 0.0, float(u_colornum)-1.0));
float alpha = fract(v_height * float(u_colornum));
gl_FragColor = vec4(mix(u_colors[from], u_colors[to], alpha));
}else{
int from = int(v_height * float(u_colornum));
gl_FragColor = u_colors[from];
}
}