Changed several more resources
This commit is contained in:
@@ -6,7 +6,7 @@ import io.anuke.mindustry.type.ContentType;
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import io.anuke.mindustry.type.Liquid;
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public class Liquids implements ContentList{
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public static Liquid water, lava, oil, cryofluid;
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public static Liquid water, slag, oil, cryofluid;
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@Override
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public void load(){
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@@ -24,34 +24,28 @@ public class Liquids implements ContentList{
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}
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};
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lava = new Liquid("lava", Color.valueOf("e37341")){
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{
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temperature = 1f;
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viscosity = 0.8f;
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tier = 2;
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effect = StatusEffects.melting;
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}
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};
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slag = new Liquid("slag", Color.valueOf("e37341")){{
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temperature = 1f;
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viscosity = 0.8f;
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tier = 2;
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effect = StatusEffects.melting;
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}};
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oil = new Liquid("oil", Color.valueOf("313131")){
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{
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viscosity = 0.7f;
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flammability = 0.6f;
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explosiveness = 0.6f;
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heatCapacity = 0.7f;
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tier = 1;
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effect = StatusEffects.tarred;
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}
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};
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oil = new Liquid("oil", Color.valueOf("313131")){{
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viscosity = 0.7f;
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flammability = 0.6f;
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explosiveness = 0.6f;
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heatCapacity = 0.7f;
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tier = 1;
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effect = StatusEffects.tarred;
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}};
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cryofluid = new Liquid("cryofluid", Color.SKY){
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{
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heatCapacity = 0.9f;
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temperature = 0.25f;
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tier = 1;
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effect = StatusEffects.freezing;
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}
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};
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cryofluid = new Liquid("cryofluid", Color.SKY){{
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heatCapacity = 0.9f;
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temperature = 0.25f;
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tier = 1;
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effect = StatusEffects.freezing;
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}};
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}
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@Override
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@@ -27,11 +27,11 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.copperWall, new ItemStack(Items.copper, 12)).setAlwaysUnlocked(true);
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new Recipe(defense, DefenseBlocks.copperWallLarge, new ItemStack(Items.copper, 12 * 4)).setAlwaysUnlocked(true);
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new Recipe(defense, DefenseBlocks.denseAlloyWall, new ItemStack(Items.densealloy, 12));
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new Recipe(defense, DefenseBlocks.denseAlloyWallLarge, new ItemStack(Items.densealloy, 12 * 4));
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new Recipe(defense, DefenseBlocks.denseAlloyWall, new ItemStack(Items.titanium, 12));
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new Recipe(defense, DefenseBlocks.denseAlloyWallLarge, new ItemStack(Items.titanium, 12 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.densealloy, 12), new ItemStack(Items.silicon, 8));
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new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.densealloy, 12 * 4), new ItemStack(Items.silicon, 8 * 4));
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new Recipe(defense, DefenseBlocks.door, new ItemStack(Items.titanium, 12), new ItemStack(Items.silicon, 8));
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new Recipe(defense, DefenseBlocks.doorLarge, new ItemStack(Items.titanium, 12 * 4), new ItemStack(Items.silicon, 8 * 4));
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new Recipe(defense, DefenseBlocks.thoriumWall, new ItemStack(Items.thorium, 12));
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new Recipe(defense, DefenseBlocks.thoriumWallLarge, new ItemStack(Items.thorium, 12 * 4));
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@@ -42,19 +42,19 @@ public class Recipes implements ContentList{
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new Recipe(defense, DefenseBlocks.surgeWall, new ItemStack(Items.surgealloy, 12));
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new Recipe(defense, DefenseBlocks.surgeWallLarge, new ItemStack(Items.surgealloy, 12 * 4));
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new Recipe(effect, StorageBlocks.container, new ItemStack(Items.densealloy, 200));
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new Recipe(effect, StorageBlocks.vault, new ItemStack(Items.densealloy, 500), new ItemStack(Items.thorium, 250));
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new Recipe(effect, StorageBlocks.container, new ItemStack(Items.titanium, 200));
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new Recipe(effect, StorageBlocks.vault, new ItemStack(Items.titanium, 500), new ItemStack(Items.thorium, 250));
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new Recipe(effect, StorageBlocks.core,
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new ItemStack(Items.copper, 2000), new ItemStack(Items.densealloy, 2000),
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new ItemStack(Items.copper, 2000), new ItemStack(Items.titanium, 2000),
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new ItemStack(Items.silicon, 1750), new ItemStack(Items.thorium, 1000),
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new ItemStack(Items.surgealloy, 500), new ItemStack(Items.phasefabric, 750)
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);
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//projectors
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new Recipe(effect, DefenseBlocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 50), new ItemStack(Items.silicon, 180));
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new Recipe(effect, DefenseBlocks.overdriveProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
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new Recipe(effect, DefenseBlocks.forceProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.densealloy, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
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new Recipe(effect, DefenseBlocks.mendProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 50), new ItemStack(Items.silicon, 180));
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new Recipe(effect, DefenseBlocks.overdriveProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
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new Recipe(effect, DefenseBlocks.forceProjector, new ItemStack(Items.lead, 200), new ItemStack(Items.titanium, 150), new ItemStack(Items.titanium, 150), new ItemStack(Items.silicon, 250));
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new Recipe(effect, DefenseBlocks.shockMine, new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 25))
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.setDependencies(Items.blastCompound);
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@@ -90,20 +90,6 @@ public class Blocks extends BlockList implements ContentList{
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minimapColor = Color.valueOf("506eb4");
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}};
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lava = new Floor("lava"){{
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drownTime = 100f;
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liquidColor = Color.valueOf("ed5334");
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speedMultiplier = 0.2f;
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damageTaken = 0.5f;
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status = StatusEffects.melting;
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statusIntensity = 0.8f;
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variants = 0;
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liquidDrop = Liquids.lava;
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isLiquid = true;
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cacheLayer = CacheLayer.lava;
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minimapColor = Color.valueOf("ed5334");
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}};
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tar = new Floor("tar"){{
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drownTime = 150f;
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liquidColor = Color.valueOf("292929");
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@@ -119,14 +105,12 @@ public class Blocks extends BlockList implements ContentList{
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stone = new Floor("stone"){{
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hasOres = true;
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drops = new ItemStack(Items.stone, 1);
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blends = block -> block != this && !(block instanceof OreBlock);
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minimapColor = Color.valueOf("323232");
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playerUnmineable = true;
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}};
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blackstone = new Floor("blackstone"){{
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drops = new ItemStack(Items.stone, 1);
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minimapColor = Color.valueOf("252525");
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playerUnmineable = true;
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hasOres = true;
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@@ -12,23 +12,10 @@ import io.anuke.mindustry.world.blocks.production.*;
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public class CraftingBlocks extends BlockList implements ContentList{
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public static Block arcsmelter, siliconsmelter, plastaniumCompressor, phaseWeaver, alloySmelter,
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pyratiteMixer, blastMixer,
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cryofluidmixer, melter, separator, centrifuge, biomatterCompressor, pulverizer, solidifier, incinerator;
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cryofluidmixer, melter, separator, biomatterCompressor, pulverizer, solidifier, incinerator;
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@Override
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public void load(){
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arcsmelter = new PowerSmelter("arc-smelter"){{
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health = 90;
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craftEffect = BlockFx.smeltsmoke;
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result = Items.densealloy;
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craftTime = 30f;
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size = 2;
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useFlux = true;
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fluxNeeded = 2;
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consumes.items(new ItemStack(Items.copper, 1), new ItemStack(Items.lead, 2));
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consumes.power(0.1f);
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}};
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siliconsmelter = new PowerSmelter("silicon-smelter"){{
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health = 90;
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@@ -127,42 +114,21 @@ public class CraftingBlocks extends BlockList implements ContentList{
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melter = new PowerCrafter("melter"){{
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health = 200;
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outputLiquid = Liquids.lava;
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outputLiquid = Liquids.slag;
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outputLiquidAmount = 1f;
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itemCapacity = 20;
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craftTime = 10f;
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size = 2;
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hasLiquids = hasPower = true;
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consumes.power(0.1f);
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consumes.item(Items.stone, 1);
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consumes.item(Items.scrap, 1);
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}};
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separator = new Separator("separator"){{
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results = new ItemStack[]{
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new ItemStack(null, 10),
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new ItemStack(Items.sand, 10),
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new ItemStack(Items.stone, 9),
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new ItemStack(Items.copper, 4),
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new ItemStack(Items.lead, 2),
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new ItemStack(Items.coal, 2),
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new ItemStack(Items.titanium, 1),
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};
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filterTime = 40f;
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itemCapacity = 40;
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health = 50;
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consumes.item(Items.stone, 2);
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consumes.liquid(Liquids.water, 0.3f);
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}};
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centrifuge = new Separator("centrifuge"){{
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results = new ItemStack[]{
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new ItemStack(null, 13),
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new ItemStack(Items.sand, 12),
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new ItemStack(Items.stone, 11),
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new ItemStack(Items.copper, 5),
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new ItemStack(Items.lead, 3),
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new ItemStack(Items.coal, 3),
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new ItemStack(Items.titanium, 2),
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new ItemStack(Items.thorium, 1)
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};
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@@ -177,9 +143,8 @@ public class CraftingBlocks extends BlockList implements ContentList{
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spinnerSpeed = 3f;
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size = 2;
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consumes.item(Items.stone, 2);
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consumes.power(0.2f);
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consumes.liquid(Liquids.water, 0.5f);
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consumes.power(0.1f);
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consumes.liquid(Liquids.slag, 0.2f);
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}};
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biomatterCompressor = new Compressor("biomattercompressor"){{
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@@ -209,18 +174,6 @@ public class CraftingBlocks extends BlockList implements ContentList{
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consumes.power(0.05f);
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}};
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solidifier = new GenericCrafter("solidifer"){{
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liquidCapacity = 21f;
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craftTime = 14;
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output = Items.stone;
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itemCapacity = 20;
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health = 80;
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craftEffect = BlockFx.purifystone;
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hasLiquids = hasItems = true;
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consumes.liquid(Liquids.lava, 1f);
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}};
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incinerator = new Incinerator("incinerator"){{
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health = 90;
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}};
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@@ -84,13 +84,13 @@ public class TurretBlocks extends BlockList implements ContentList{
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}};
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lancer = new ChargeTurret("lancer"){{
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range = 90f;
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chargeTime = 60f;
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range = 170f;
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chargeTime = 50f;
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chargeMaxDelay = 30f;
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chargeEffects = 7;
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shootType = AmmoTypes.lancerLaser;
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recoil = 2f;
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reload = 100f;
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reload = 120f;
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cooldown = 0.03f;
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powerUsed = 20f;
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powerCapacity = 60f;
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@@ -107,13 +107,13 @@ public class TurretBlocks extends BlockList implements ContentList{
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arc = new PowerTurret("arc"){{
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shootType = AmmoTypes.arc;
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reload = 85f;
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shootShake = 1f;
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reload = 20f;
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shootShake = 0f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUsed = 10f;
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powerUsed = 3f;
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powerCapacity = 30f;
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range = 150f;
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range = 50f;
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shootEffect = ShootFx.lightningShoot;
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heatColor = Color.RED;
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recoil = 1f;
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@@ -142,11 +142,11 @@ public class TurretBullets extends BulletList implements ContentList{
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}
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};
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lancerLaser = new BulletType(0.001f, 140){
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lancerLaser = new BulletType(0.001f, 60){
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Color[] colors = {Palette.lancerLaser.cpy().mul(1f, 1f, 1f, 0.4f), Palette.lancerLaser, Color.WHITE};
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float[] tscales = {1f, 0.7f, 0.5f, 0.2f};
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float[] lenscales = {1f, 1.1f, 1.13f, 1.14f};
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float length = 100f;
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float length = 170f;
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{
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hiteffect = BulletFx.hitLancer;
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@@ -315,7 +315,7 @@ public class TurretBullets extends BulletList implements ContentList{
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}
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};
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arc = new BulletType(0.001f, 26){
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arc = new BulletType(0.001f, 8){
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{
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lifetime = 1;
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despawneffect = Fx.none;
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