Various database entry stats (#11583)

* Add Firerate Stat to Lustre and sublimate

* 8 votes

* forgot comment

* Show shock mine damage stats

* make spawnBullets appear in core database

* spawned instead

* typo h

* fuck impact stats

* segment and point defense stuff

* Change repair & shieldregen field's shown stats

* Grant "Airborne" achievement when commanding units

* more database entries

* navanax entries (holy hell there are so many)

* boosting speed entry

* add arrow icon and stuff

* dont break tests

* junction storage per side

* Apply suggestion from @Anuken

---------

Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
EggleEgg
2026-02-10 18:05:42 +01:00
committed by GitHub
parent cb1ba51238
commit 121afa0c95
22 changed files with 228 additions and 75 deletions

View File

@@ -1019,7 +1019,6 @@ stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1036,6 +1035,7 @@ stat.itemcapacity = Item Capacity
stat.memorycapacity = Memory Capacity
stat.basepowergeneration = Base Power Generation
stat.productiontime = Production Time
stat.warmuptime = Warmup Time
stat.repairtime = Block Full Repair Time
stat.repairspeed = Repair Speed
stat.weapons = Weapons
@@ -1078,6 +1078,7 @@ stat.minetier = Mine Tier
stat.payloadcapacity = Payload Capacity
stat.abilities = Abilities
stat.canboost = Can Boost
stat.boostingspeed = Boosting Speed
stat.flying = Flying
stat.ammouse = Ammo Use
stat.ammocapacity = Ammo Capacity
@@ -1176,6 +1177,8 @@ bar.activated = Activated
units.processorcontrol = [lightgray]Processor Controlled
weapon.pointdefense = [stat]Point Defense
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -1186,10 +1189,17 @@ bullet.armorpiercing = [stat]{0}%[lightgray] armor piercing
bullet.antiarmor = [stat]{0}x[lightgray] anti-armor
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
bullet.empradius = [stat]{0}[lightgray] tiles EMP radius
bullet.empboost = [stat]{0}%[lightgray] overdrive ~ [stat]{1}[lightgray]
bullet.empdamage = [stat]{0}%[lightgray] power damage
bullet.empslowdown = [stat]{0}%[lightgray] enemy power overdrive ~ [stat]{1}[lightgray]
bullet.empunitdamage = [stat]{0}%[lightgray] unit damage
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.lightninginterval = [stat]{0}[lightgray] tiles interval ~ [stat]{1}[lightgray] tiles length
bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.spawnBullets = [stat]{0}x[lightgray] spawned bullets:
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}x[lightgray] pierce
@@ -1210,6 +1220,7 @@ unit.liquidsecond = liquid units/second
unit.itemssecond = items/second
unit.liquidunits = liquid units
unit.powerunits = power units
unit.powerequilibrium = power equilibrium
unit.heatunits = heat units
unit.degrees = degrees
unit.seconds = seconds
@@ -1227,6 +1238,7 @@ unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
unit.perside = per side
category.purpose = Purpose
category.general = General
category.power = Power
@@ -2847,4 +2859,4 @@ lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.
lenum.unban = Unban a unit or block.