Various database entry stats (#11583)
* Add Firerate Stat to Lustre and sublimate * 8 votes * forgot comment * Show shock mine damage stats * make spawnBullets appear in core database * spawned instead * typo h * fuck impact stats * segment and point defense stuff * Change repair & shieldregen field's shown stats * Grant "Airborne" achievement when commanding units * more database entries * navanax entries (holy hell there are so many) * boosting speed entry * add arrow icon and stuff * dont break tests * junction storage per side * Apply suggestion from @Anuken --------- Co-authored-by: Anuken <arnukren@gmail.com>
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@@ -43,11 +43,15 @@ public class RepairFieldAbility extends Ability{
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super.addStats(t);
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t.add(Core.bundle.format("bullet.range", Strings.autoFixed(range / tilesize, 2)));
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t.row();
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t.add(abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2)));
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t.add(abilityStat("firingrate", Strings.autoFixed(60f / reload, 2)));
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t.row();
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if(amount > 0){
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t.add(Core.bundle.format("bullet.healamount", Strings.autoFixed(amount, 2)) + "[lightgray] ~ []" + abilityStat("repairspeed", Strings.autoFixed(amount * 60f / reload, 2)));
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t.row();
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}
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if(healPercent > 0f){
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t.row();
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t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)));
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t.add(Core.bundle.format("bullet.healpercent", Strings.autoFixed(healPercent, 2)) + "[lightgray] ~ []" + abilityStat("repairspeed", Strings.autoFixed(healPercent * 60f / reload, 2) + "%"));
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}
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if(sameTypeHealMult != 1f){
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t.row();
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