Fixed unit tests
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@@ -10,7 +10,7 @@ import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
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import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
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import io.anuke.mindustry.entities.type.BaseUnit;
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import io.anuke.mindustry.entities.type.BaseUnit;
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import io.anuke.mindustry.entities.type.base.Spirit;
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import io.anuke.mindustry.entities.type.base.*;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.game.Content;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.BundleLoader;
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import io.anuke.mindustry.io.BundleLoader;
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@@ -250,8 +250,8 @@ public class ApplicationTests{
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void buildingOverlap(){
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void buildingOverlap(){
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initBuilding();
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initBuilding();
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Spirit d1 = (Spirit)UnitTypes.spirit.create(Team.blue);
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Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.blue);
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Spirit d2 = (Spirit)UnitTypes.spirit.create(Team.blue);
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Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.blue);
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d1.set(10f, 20f);
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d1.set(10f, 20f);
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d2.set(10f, 20f);
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d2.set(10f, 20f);
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@@ -272,8 +272,8 @@ public class ApplicationTests{
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void buildingDestruction(){
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void buildingDestruction(){
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initBuilding();
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initBuilding();
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Spirit d1 = (Spirit)UnitTypes.spirit.create(Team.blue);
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Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.blue);
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Spirit d2 = (Spirit)UnitTypes.spirit.create(Team.blue);
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Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.blue);
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d1.set(10f, 20f);
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d1.set(10f, 20f);
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d2.set(10f, 20f);
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d2.set(10f, 20f);
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