Fixed unit tests

This commit is contained in:
Anuken
2019-06-14 15:07:39 -04:00
parent 50104d2532
commit 122f43ddb9

View File

@@ -10,7 +10,7 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.core.*; import io.anuke.mindustry.core.*;
import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest; import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
import io.anuke.mindustry.entities.type.BaseUnit; import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.base.Spirit; import io.anuke.mindustry.entities.type.base.*;
import io.anuke.mindustry.game.Content; import io.anuke.mindustry.game.Content;
import io.anuke.mindustry.game.Team; import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.io.BundleLoader; import io.anuke.mindustry.io.BundleLoader;
@@ -250,8 +250,8 @@ public class ApplicationTests{
void buildingOverlap(){ void buildingOverlap(){
initBuilding(); initBuilding();
Spirit d1 = (Spirit)UnitTypes.spirit.create(Team.blue); Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.blue);
Spirit d2 = (Spirit)UnitTypes.spirit.create(Team.blue); Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.blue);
d1.set(10f, 20f); d1.set(10f, 20f);
d2.set(10f, 20f); d2.set(10f, 20f);
@@ -272,8 +272,8 @@ public class ApplicationTests{
void buildingDestruction(){ void buildingDestruction(){
initBuilding(); initBuilding();
Spirit d1 = (Spirit)UnitTypes.spirit.create(Team.blue); Phantom d1 = (Phantom)UnitTypes.phantom.create(Team.blue);
Spirit d2 = (Spirit)UnitTypes.spirit.create(Team.blue); Phantom d2 = (Phantom)UnitTypes.phantom.create(Team.blue);
d1.set(10f, 20f); d1.set(10f, 20f);
d2.set(10f, 20f); d2.set(10f, 20f);