Second map fixes
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@@ -3,10 +3,14 @@ package mindustry.entities;
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/** Higher priority blocks will always get targeted over those of lower priority, regardless of distance. */
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public class TargetPriority{
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public static final float
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//nobody cares about walls
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wall = -2f,
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//transport infrastructure isn't as important as factories
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transport = -1f,
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//most blocks
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base = 0f,
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constructing = 1f,
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turret = 2f,
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core = 3f;
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//turrets deal damage so they are more important
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turret = 1f,
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//core is always the most important thing to destroy
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core = 2f;
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}
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