Prevent achievements from completing with dev console open
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@@ -4499,7 +4499,7 @@ public class Blocks{
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deathExplosionEffect = Fx.massiveExplosion;
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shootOnDeath = true;
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shake = 10f;
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bullet = new ExplosionBulletType(60f, 65f){{
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bullet = new ExplosionBulletType(620f, 65f){{
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hitColor = Pal.redLight;
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shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
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lifetime = 10f;
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@@ -1,5 +1,7 @@
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package mindustry.service;
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import arc.util.*;
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import static mindustry.Vars.*;
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public enum Achievement{
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@@ -138,8 +140,12 @@ public enum Achievement{
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public void complete(){
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if(!isAchieved()){
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//can't complete achievements with the dev console shown.
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if(ui != null && ui.consolefrag != null && ui.consolefrag.shown() && !OS.username.equals("anuke")) return;
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service.completeAchievement(name());
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service.storeStats();
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completed = true;
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}
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}
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@@ -33,8 +33,7 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
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public void build(Building build, Table table){
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Seq<Liquid> list = content.liquids().select(l -> !l.isHidden() && filter.get(l));
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MultiReqImage image = new MultiReqImage();
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list.each(liquid -> image.add(new ReqImage(liquid.uiIcon, () ->
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build.liquids != null && build.liquids.get(liquid) > 0)));
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list.each(liquid -> image.add(new ReqImage(liquid.uiIcon, () -> getConsumed(build) == liquid)));
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table.add(image).size(8 * 4);
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}
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