More refactoring; created Net class for multiplayer in the future
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@@ -0,0 +1,50 @@
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package io.anuke.mindustry.entities.effect;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Settings;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.graphics.Shader;
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import io.anuke.ucore.util.Tmp;
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public class Shaders{
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public static final Outline outline = new Outline();
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public static final Shield shield = new Shield();
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public static class Outline extends Shader{
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public Color color = new Color();
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public Outline(){
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super("outline", "default");
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}
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@Override
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public void apply(){
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shader.setUniformf("u_color", color);
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shader.setUniformf("u_texsize", Tmp.v1.set(region.getTexture().getWidth(), region.getTexture().getHeight()));
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}
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}
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public static class Shield extends Shader{
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public Color color = new Color();
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public Shield(){
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super("shield", "default");
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}
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@Override
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public void apply(){
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float scale = Settings.getBool("pixelate") ? 1 : Core.cameraScale / Core.camera.zoom;
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float scaling = Core.cameraScale / 4f / Core.camera.zoom;
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shader.setUniformf("u_color", color);
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shader.setUniformf("u_time", Timers.time());
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shader.setUniformf("u_scaling", scaling);
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shader.setUniformf("u_offset", Tmp.v1.set(Core.camera.position.x, Core.camera.position.y));
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shader.setUniformf("u_texsize", Tmp.v1.set(region.getTexture().getWidth() / scale,
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region.getTexture().getHeight() / scale));
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}
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}
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}
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@@ -5,13 +5,13 @@ import com.badlogic.gdx.math.Vector2;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.reflect.ClassReflection;
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import io.anuke.mindustry.Shaders;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.ai.Pathfind;
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import io.anuke.mindustry.entities.Bullet;
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import io.anuke.mindustry.entities.BulletType;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.effect.Fx;
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import io.anuke.mindustry.entities.effect.Shaders;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.World;
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import io.anuke.ucore.core.*;
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