Implemented enemy avoidance

This commit is contained in:
Anuken
2017-11-11 13:55:38 -05:00
parent fb5111a414
commit 12aa8c406b
7 changed files with 33 additions and 15 deletions
@@ -35,7 +35,7 @@ public class LevelDialog extends FloatingDialog{
for(int i = 0; i < Map.values().length; i ++){
Map map = Map.values()[i];
if(!map.visible) continue;
if(!map.visible && !Vars.debug) continue;
if(i % maxwidth == 0){
maps.row();
@@ -48,18 +48,18 @@ public class LevelDialog extends FloatingDialog{
.pad(3f).units(Unit.dp);
inset.pack();
float images = Unit.dp.inPixels(154);
float images = 154f;
ImageButton image = new ImageButton(new TextureRegion(World.getTexture(map)), "togglemap");
image.row();
image.add(inset).width(images+6);
image.add(inset).width(images+6).units(Unit.dp);
image.clicked(()->{
selectedMap = map;
hide();
Vars.control.playMap(selectedMap);
});
image.getImageCell().size(images);
maps.add(image).width(Unit.dp.inPixels(170)).pad(4f).units(Unit.dp);
maps.add(image).width(170).pad(4f).units(Unit.dp);
}
content().add(pane);