Implemented enemy avoidance
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@@ -35,7 +35,7 @@ public class LevelDialog extends FloatingDialog{
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for(int i = 0; i < Map.values().length; i ++){
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Map map = Map.values()[i];
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if(!map.visible) continue;
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if(!map.visible && !Vars.debug) continue;
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if(i % maxwidth == 0){
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maps.row();
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@@ -48,18 +48,18 @@ public class LevelDialog extends FloatingDialog{
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.pad(3f).units(Unit.dp);
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inset.pack();
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float images = Unit.dp.inPixels(154);
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float images = 154f;
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ImageButton image = new ImageButton(new TextureRegion(World.getTexture(map)), "togglemap");
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image.row();
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image.add(inset).width(images+6);
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image.add(inset).width(images+6).units(Unit.dp);
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image.clicked(()->{
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selectedMap = map;
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hide();
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Vars.control.playMap(selectedMap);
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});
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image.getImageCell().size(images);
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maps.add(image).width(Unit.dp.inPixels(170)).pad(4f).units(Unit.dp);
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maps.add(image).width(170).pad(4f).units(Unit.dp);
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}
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content().add(pane);
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