Added basic respawning

This commit is contained in:
Anuken
2020-03-07 23:24:22 -05:00
parent 7b144cbec6
commit 12c4395508
3 changed files with 106 additions and 43 deletions

View File

@@ -5,7 +5,6 @@ import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import arc.util.ArcAnnotate.*;
import arc.util.pooling.*;
@@ -45,7 +44,7 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc{
return unit instanceof Minerc;
}
public @Nullable Tilec closestCore(){
public @Nullable CoreEntity closestCore(){
return state.teams.closestCore(x(), y(), team);
}
@@ -64,17 +63,14 @@ abstract class PlayerComp implements UnitController, Entityc, Syncc, Timerc{
clearUnit();
}
CoreEntity core = closestCore();
if(!dead()){
x(unit.x());
y(unit.y());
unit.team(team);
}else if(!team.cores().isEmpty()){
//try to respawn
Array<CoreEntity> cores = team.cores();
if(!cores.isEmpty()){
//TODO respawning
}
}else if(core != null){
core.requestSpawn((Playerc)this);
}
textFadeTime -= Time.delta() / (60 * 5);

View File

@@ -4,7 +4,12 @@ import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.util.ArcAnnotate.*;
import arc.util.*;
import mindustry.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import static mindustry.Vars.renderer;
@@ -87,5 +92,63 @@ public class Drawf{
Draw.rect(Core.atlas.find("shape-3"), x, y - oy + length / 2f, width, length, width / 2f, oy, rotation - 90);
}
public static void drawRespawn(Tilec tile, float heat, float progress, float time, UnitType to, @Nullable Playerc player){
float x = tile.x(), y = tile.y();
progress = Mathf.clamp(progress);
Draw.color(Pal.darkMetal);
Lines.stroke(2f * heat);
Fill.poly(x, y, 4, 10f * heat);
Draw.reset();
if(player != null){
TextureRegion region = to.icon(Cicon.full);
Draw.color(0f, 0f, 0f, 0.4f * progress);
Draw.rect("circle-shadow", x, y, region.getWidth() / 3f, region.getWidth() / 3f);
Draw.color();
Shaders.build.region = region;
Shaders.build.progress = progress;
Shaders.build.color.set(Pal.accent);
Shaders.build.time = -time / 10f;
Draw.shader(Shaders.build, true);
Draw.rect(region, x, y);
Draw.shader();
Draw.color(Pal.accentBack);
float pos = Mathf.sin(time, 6f, 8f);
Lines.lineAngleCenter(x + pos, y, 90, 16f - Math.abs(pos) * 2f);
Draw.reset();
}
Lines.stroke(2f * heat);
Draw.color(Pal.accentBack);
Lines.poly(x, y, 4, 8f * heat);
float oy = -7f, len = 6f * heat;
Lines.stroke(5f);
Draw.color(Pal.darkMetal);
Lines.line(x - len, y + oy, x + len, y + oy, CapStyle.none);
for(int i : Mathf.signs){
Fill.tri(x + len * i, y + oy - Lines.getStroke()/2f, x + len * i, y + oy + Lines.getStroke()/2f, x + (len + Lines.getStroke() * heat) * i, y + oy);
}
Lines.stroke(3f);
Draw.color(Pal.accent);
Lines.line(x - len, y + oy, x - len + len*2 * progress, y + oy, CapStyle.none);
for(int i : Mathf.signs){
Fill.tri(x + len * i, y + oy - Lines.getStroke()/2f, x + len * i, y + oy + Lines.getStroke()/2f, x + (len + Lines.getStroke() * heat) * i, y + oy);
}
Draw.reset();
if(Vars.net.active() && player != null){
tile.block().drawPlaceText(player.name(), tile.tileX(), tile.tileY() - (Math.max((tile.block().size-1)/2, 0)), true);
}
}
}

View File

@@ -20,7 +20,7 @@ import mindustry.world.modules.*;
import static mindustry.Vars.*;
public class CoreBlock extends StorageBlock{
public UnitType mech = UnitTypes.starter;
public UnitType unitType = UnitTypes.phantom;
public CoreBlock(String name){
super(name);
@@ -35,17 +35,19 @@ public class CoreBlock extends StorageBlock{
}
@Remote(called = Loc.server)
public static void onUnitRespawn(Tilec tile, Playerc player){
public static void onPlayerSpawn(Tile tile, Playerc player){
if(player == null || tile == null) return;
//TODO really fix
Fx.spawn.at(tile);
//progress = 0;
//spawnPlayer = player;
//TODO fix
//spawnPlayer.onRespawn(tile);
//spawnPlayer.applyImpulse(0, 8f);
//spawnPlayer = null;
CoreEntity entity = tile.ent();
CoreBlock block = (CoreBlock)tile.block();
Fx.spawn.at(entity);
entity.progress = 0;
Unitc unit = block.unitType.create(tile.team());
unit.set(entity);
unit.impulse(0f, 8f);
unit.controller(player);
unit.add();
}
@Override
@@ -67,10 +69,21 @@ public class CoreBlock extends StorageBlock{
public class CoreEntity extends TileEntity{
// protected Playerc spawnPlayer;
//protected float progress;
protected float time;
protected float heat;
protected float time, heat, progress;
protected int storageCapacity;
protected boolean shouldBuild;
protected Playerc lastRequested;
public void requestSpawn(Playerc player){
shouldBuild = true;
if(lastRequested == null){
lastRequested = player;
}
if(progress >= 1f){
Call.onPlayerSpawn(tile, player);
}
}
@Override
public void drawLight(){
@@ -183,8 +196,7 @@ public class CoreBlock extends StorageBlock{
@Override
public void drawLayer(){
if(heat > 0.001f){
//TODO implement
//RespawnBlock.drawRespawn(tile, heat, progress, time, spawnPlayer, mech);
Drawf.drawRespawn(this, heat, progress, time, unitType, lastRequested);
}
}
@@ -200,31 +212,23 @@ public class CoreBlock extends StorageBlock{
@Override
public void updateTile(){
//TODO implement
/*
if(spawnPlayer != null){
if(!spawnPlayer.dead() || !spawnPlayer.isAdded()){
spawnPlayer = null;
return;
if(shouldBuild){
heat = Mathf.lerpDelta(heat, 1f, 0.1f);
time += delta();
progress += 1f / state.rules.respawnTime * delta();
}else{
progress = 0f;
heat = Mathf.lerpDelta(heat, 0f, 0.1f);
}
spawnPlayer.set(x, y);
heat = Mathf.lerpDelta(heat, 1f, 0.1f);
time += delta();
progress += 1f / state.rules.respawnTime * delta();
if(progress >= 1f){
Call.onUnitRespawn(tile, spawnPlayer);
}
}else{
heat = Mathf.lerpDelta(heat, 0f, 0.1f);
}*/
shouldBuild = false;
lastRequested = null;
}
@Override
public boolean shouldActiveSound(){
//TODO
return false;//spawnPlayer != null;
return shouldBuild;
}
}
}