Added basic respawning
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@@ -20,7 +20,7 @@ import mindustry.world.modules.*;
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import static mindustry.Vars.*;
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public class CoreBlock extends StorageBlock{
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public UnitType mech = UnitTypes.starter;
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public UnitType unitType = UnitTypes.phantom;
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public CoreBlock(String name){
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super(name);
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@@ -35,17 +35,19 @@ public class CoreBlock extends StorageBlock{
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}
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@Remote(called = Loc.server)
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public static void onUnitRespawn(Tilec tile, Playerc player){
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public static void onPlayerSpawn(Tile tile, Playerc player){
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if(player == null || tile == null) return;
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//TODO really fix
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Fx.spawn.at(tile);
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//progress = 0;
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//spawnPlayer = player;
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//TODO fix
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//spawnPlayer.onRespawn(tile);
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//spawnPlayer.applyImpulse(0, 8f);
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//spawnPlayer = null;
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CoreEntity entity = tile.ent();
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CoreBlock block = (CoreBlock)tile.block();
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Fx.spawn.at(entity);
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entity.progress = 0;
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Unitc unit = block.unitType.create(tile.team());
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unit.set(entity);
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unit.impulse(0f, 8f);
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unit.controller(player);
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unit.add();
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}
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@Override
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@@ -67,10 +69,21 @@ public class CoreBlock extends StorageBlock{
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public class CoreEntity extends TileEntity{
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// protected Playerc spawnPlayer;
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//protected float progress;
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protected float time;
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protected float heat;
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protected float time, heat, progress;
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protected int storageCapacity;
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protected boolean shouldBuild;
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protected Playerc lastRequested;
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public void requestSpawn(Playerc player){
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shouldBuild = true;
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if(lastRequested == null){
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lastRequested = player;
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}
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if(progress >= 1f){
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Call.onPlayerSpawn(tile, player);
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}
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}
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@Override
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public void drawLight(){
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@@ -183,8 +196,7 @@ public class CoreBlock extends StorageBlock{
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@Override
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public void drawLayer(){
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if(heat > 0.001f){
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//TODO implement
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//RespawnBlock.drawRespawn(tile, heat, progress, time, spawnPlayer, mech);
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Drawf.drawRespawn(this, heat, progress, time, unitType, lastRequested);
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}
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}
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@@ -200,31 +212,23 @@ public class CoreBlock extends StorageBlock{
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@Override
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public void updateTile(){
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//TODO implement
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/*
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if(spawnPlayer != null){
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if(!spawnPlayer.dead() || !spawnPlayer.isAdded()){
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spawnPlayer = null;
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return;
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if(shouldBuild){
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heat = Mathf.lerpDelta(heat, 1f, 0.1f);
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time += delta();
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progress += 1f / state.rules.respawnTime * delta();
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}else{
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progress = 0f;
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heat = Mathf.lerpDelta(heat, 0f, 0.1f);
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}
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spawnPlayer.set(x, y);
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heat = Mathf.lerpDelta(heat, 1f, 0.1f);
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time += delta();
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progress += 1f / state.rules.respawnTime * delta();
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if(progress >= 1f){
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Call.onUnitRespawn(tile, spawnPlayer);
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}
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}else{
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heat = Mathf.lerpDelta(heat, 0f, 0.1f);
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}*/
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shouldBuild = false;
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lastRequested = null;
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}
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@Override
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public boolean shouldActiveSound(){
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//TODO
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return false;//spawnPlayer != null;
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return shouldBuild;
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}
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}
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}
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