Fixed build errors, AI improvements

This commit is contained in:
Anuken
2018-06-03 00:09:41 -04:00
parent a116a2a553
commit 12c746a4e4
10 changed files with 71 additions and 36 deletions

View File

@@ -55,6 +55,12 @@ public class BaseUnit extends Unit{
this.state.set(this, state);
}
public void retarget(Runnable run){
if(timer.get(UnitType.timerTarget, 20)){
run.run();
}
}
@Override
public float getArmor() {
return type.armor;

View File

@@ -97,10 +97,7 @@ public class FlyingUnitType extends UnitType {
if(unit.inventory.totalAmmo() + 10 >= unit.inventory.ammoCapacity()){
unit.state.set(unit, attack);
}else if(!unit.targetHasFlag(BlockFlag.resupplyPoint)){
if(unit.timer.get(timerTarget, 20)) {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, BlockFlag.resupplyPoint));
if (target != null) unit.target = target.entity;
}
unit.retarget(() -> targetClosestAllyFlag(unit, BlockFlag.resupplyPoint));
}else{
circle(unit, 20f);
}
@@ -125,7 +122,7 @@ public class FlyingUnitType extends UnitType {
if(closest != null){
unit.target = closest;
}else {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getEnemy(unit.team, BlockFlag.resupplyPoint));
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getEnemy(unit.team, BlockFlag.target));
if (target != null) unit.target = target.entity;
}
}

View File

@@ -1,7 +1,6 @@
package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.graphics.Color;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.Units;
import io.anuke.mindustry.type.AmmoType;
@@ -11,7 +10,10 @@ import io.anuke.mindustry.world.blocks.types.Floor;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.graphics.Draw;
import io.anuke.ucore.graphics.Hue;
import io.anuke.ucore.util.*;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import io.anuke.ucore.util.Translator;
import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world;
@@ -128,6 +130,12 @@ public abstract class GroundUnitType extends UnitType{
}
public void update(BaseUnit unit) {
Tile tile = Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, BlockFlag.resupplyPoint));
if (tile != null && unit.distanceTo(tile) > 40) {
moveAwayFromCore(unit);
}
//TODO move toward resupply point
if(unit.inventory.totalAmmo() + 10 >= unit.inventory.ammoCapacity()){
unit.state.set(unit, attack);
@@ -140,32 +148,25 @@ public abstract class GroundUnitType extends UnitType{
}
public void update(BaseUnit unit) {
if(unit.target != null && (unit.target instanceof TileEntity &&
(((TileEntity)unit.target).tile.getTeam() == unit.team || !((TileEntity)unit.target).tile.breakable()))){
unit.target = null;
}
unit.retarget(() -> {
Unit closest = Units.getClosestEnemy(unit.team, unit.x, unit.y, unit.inventory.getAmmo().getRange(), other -> true);
if(closest != null){
unit.target = closest;
}else {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getEnemy(unit.team, BlockFlag.target));
if (target != null) unit.target = target.entity;
}
});
if(!unit.inventory.hasAmmo()) {
unit.state.set(unit, resupply);
}else if (unit.target == null){
if(unit.timer.get(timerTarget, 20)) {
Unit closest = Units.getClosestEnemy(unit.team, unit.x, unit.y,
unit.inventory.getAmmo().getRange(), other -> true);
if(closest != null){
unit.target = closest;
}else {
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getEnemy(unit.team, BlockFlag.target));
if (target != null) unit.target = target.entity;
}
}
}else{
if(unit.distanceTo(unit.target) > unit.inventory.getAmmo().getRange()){
if(unit.distanceTo(unit.target) > unit.inventory.getAmmo().getRange() * 0.7f){
moveToCore(unit);
}else{
unit.rotate(unit.angleTo(unit.target));
}
if (unit.timer.get(timerReload, reload) && Mathf.angNear(unit.angleTo(unit.target), unit.rotation, 13f)
&& unit.distanceTo(unit.target) < unit.inventory.getAmmo().getRange()) {
AmmoType ammo = unit.inventory.getAmmo();

View File

@@ -3,16 +3,19 @@ package io.anuke.mindustry.entities.units;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.TileEntity;
import io.anuke.mindustry.entities.Unit;
import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
import io.anuke.mindustry.type.AmmoType;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.BlockFlag;
import io.anuke.mindustry.world.Tile;
import io.anuke.ucore.core.Effects;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.util.Angles;
import io.anuke.ucore.util.Geometry;
import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.tilesize;
@@ -116,6 +119,11 @@ public abstract class UnitType {
unit.y + Angles.trnsy(rotation, translation), rotation, unit);
}
public void targetClosestAllyFlag(BaseUnit unit, BlockFlag flag){
Tile target = Geometry.findClosest(unit.x, unit.y, world.indexer().getAllied(unit.team, flag));
if (target != null) unit.target = target.entity;
}
public void onDeath(BaseUnit unit){
//TODO other things, such as enemies?
Effects.effect(ExplosionFx.explosion, unit);