Restored SolarGenerator and adapted to new power system.

This commit is contained in:
Timmeey86
2018-11-28 23:56:11 +01:00
parent ec631f3499
commit 12ccc10e83
3 changed files with 35 additions and 21 deletions

View File

@@ -25,6 +25,7 @@ import io.anuke.mindustry.world.blocks.defense.turrets.PowerTurret;
import io.anuke.mindustry.world.blocks.defense.turrets.Turret;
import io.anuke.mindustry.world.blocks.power.NuclearReactor;
import io.anuke.mindustry.world.blocks.power.PowerGenerator;
import io.anuke.mindustry.world.blocks.power.SolarGenerator;
import io.anuke.mindustry.world.blocks.storage.CoreBlock;
import io.anuke.mindustry.world.blocks.storage.StorageBlock;
import io.anuke.mindustry.world.blocks.units.UnitFactory;
@@ -114,8 +115,7 @@ public class FortressGenerator{
seeder.get(PowerBlocks.solarPanel, tile -> tile.block() == PowerBlocks.largeSolarPanel && gen.random.chance(0.3)),
//coal gens
// TODO Verify - This used to be solar panel
seeder.get(PowerBlocks.combustionGenerator, tile -> tile.block() instanceof PowerGenerator && gen.random.chance(0.2)),
seeder.get(PowerBlocks.combustionGenerator, tile -> tile.block() instanceof SolarGenerator && gen.random.chance(0.2)),
//water extractors
seeder.get(ProductionBlocks.waterExtractor, tile -> tile.block() instanceof NuclearReactor && gen.random.chance(0.5)),