underBullet for ducts and related blocks

This commit is contained in:
Anuken
2022-04-11 13:06:39 -04:00
parent 6fe71dfe9c
commit 12eddd131b
10 changed files with 52 additions and 10 deletions

View File

@@ -1884,6 +1884,7 @@ public class Blocks{
requirements(Category.distribution, with(Items.beryllium, 1));
health = 90;
speed = 4f;
underBullets = true;
researchCost = with(Items.beryllium, 5);
}};
@@ -1892,6 +1893,7 @@ public class Blocks{
health = 140;
speed = 4f;
armored = true;
underBullets = true;
researchCost = with(Items.beryllium, 300, Items.tungsten, 100);
}};
@@ -1900,6 +1902,8 @@ public class Blocks{
health = 90;
speed = 4f;
regionRotated1 = 1;
solid = false;
underBullets = true;
researchCost = with(Items.beryllium, 30);
}};
@@ -1907,6 +1911,8 @@ public class Blocks{
requirements(Category.distribution, with(Items.graphite, 8, Items.beryllium, 8));
health = 90;
speed = 4f;
solid = false;
underBullets = true;
researchCostMultiplier = 1.5f;
}};
@@ -1914,6 +1920,8 @@ public class Blocks{
requirements(Category.distribution, with(Items.beryllium, 20));
health = 90;
speed = 4f;
buildCostMultiplier = 2f;
underBullets = true;
researchCostMultiplier = 0.3f;
}};
@@ -1921,6 +1929,8 @@ public class Blocks{
requirements(Category.distribution, with(Items.graphite, 20, Items.silicon, 20, Items.tungsten, 10));
health = 120;
speed = 4f;
solid = false;
underBullets = true;
regionRotated1 = 1;
}};
@@ -1935,6 +1945,7 @@ public class Blocks{
hasPower = true;
consumesPower = true;
conductivePower = true;
underBullets = true;
baseEfficiency = 1f;
consumePower(1f / 60f);
}};
@@ -1949,6 +1960,8 @@ public class Blocks{
consumesPower = true;
conductivePower = true;
baseEfficiency = 1f;
underBullets = true;
solid = false;
consumePower(3f / 60f);
}};
@@ -2084,6 +2097,7 @@ public class Blocks{
liquidPressure = 1.03f;
health = 250;
researchCostMultiplier = 3;
underBullets = true;
}};
//TODO is this necessary? junctions are not good design
@@ -2094,13 +2108,16 @@ public class Blocks{
health = 260;
((Conduit)reinforcedConduit).junctionReplacement = this;
researchCostMultiplier = 1;
solid = false;
underBullets = true;
}};
reinforcedBridgeConduit = new DirectionLiquidBridge("reinforced-bridge-conduit"){{
requirements(Category.liquid, with(Items.graphite, 6, Items.beryllium, 10));
requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 20));
range = 4;
hasPower = false;
researchCostMultiplier = 1;
underBullets = true;
((Conduit)reinforcedConduit).rotBridgeReplacement = this;
}};
@@ -2111,9 +2128,9 @@ public class Blocks{
newDrawing = true;
liquidPadding = 3f/4f;
researchCostMultiplier = 3;
underBullets = true;
}};
//TODO is there a need for a container if unloaders can unload 3x3s?
reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{
requirements(Category.liquid, with(Items.tungsten, 10, Items.beryllium, 16));
liquidCapacity = 1000f;
@@ -2121,6 +2138,7 @@ public class Blocks{
newDrawing = true;
liquidPadding = 6f/4f;
researchCostMultiplier = 4;
underBullets = true;
}};
reinforcedLiquidTank = new LiquidRouter("reinforced-liquid-tank"){{
@@ -2129,6 +2147,7 @@ public class Blocks{
liquidCapacity = 2700f;
newDrawing = true;
liquidPadding = 2f;
underBullets = true;
}};
//endregion
@@ -4116,7 +4135,7 @@ public class Blocks{
requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 250));
size = 3;
configurable = false;
plans.add(new UnitPlan(UnitTypes.stell, 60f * 60f * 1f, with(Items.beryllium, 50f, Items.silicon, 70f)));
plans.add(new UnitPlan(UnitTypes.stell, 60f * 60f * 1f, with(Items.beryllium, 50f, Items.silicon, 60f)));
researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
regionSuffix = "-dark";
fogRadius = 3;
@@ -4251,6 +4270,7 @@ public class Blocks{
canOverdrive = false;
health = 800;
researchCostMultiplier = 4f;
underBullets = true;
}};
reinforcedPayloadRouter = new PayloadRouter("reinforced-payload-router"){{
@@ -4259,6 +4279,7 @@ public class Blocks{
health = 800;
canOverdrive = false;
researchCostMultiplier = 4f;
underBullets = true;
}};
payloadMassDriver = new PayloadMassDriver("payload-mass-driver"){{

View File

@@ -531,6 +531,10 @@ public class BulletType extends Content implements Cloneable{
}
public @Nullable Bullet create(@Nullable Entityc owner, Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl, Object data, @Nullable Mover mover){
return create(owner, team, x, y, angle, damage, velocityScl, lifetimeScl, data, mover, -1f, -1f);
}
public @Nullable Bullet create(@Nullable Entityc owner, Team team, float x, float y, float angle, float damage, float velocityScl, float lifetimeScl, Object data, @Nullable Mover mover, float aimX, float aimY){
if(spawnUnit != null){
//don't spawn units clientside!
if(!net.client()){
@@ -555,6 +559,7 @@ public class BulletType extends Content implements Cloneable{
bullet.owner = owner;
bullet.team = team;
bullet.time = 0f;
bullet.aimTile = world.tileWorld(aimX, aimY);
bullet.initVel(angle, speed * velocityScl);
if(backMove){
bullet.set(x - bullet.vel.x * Time.delta, y - bullet.vel.y * Time.delta);

View File

@@ -50,7 +50,7 @@ import static mindustry.Vars.*;
@Component(base = true)
abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc, QuadTreeObject, Displayable, Senseable, Controllable, Sized{
//region vars and initialization
static final float timeToSleep = 60f * 1, timeToUncontrol = 60f * 6;
static final float timeToSleep = 60f * 1, recentDamageTime = 60f * 5f;
static final ObjectSet<Building> tmpTiles = new ObjectSet<>();
static final Seq<Building> tempBuilds = new Seq<>();
static final BuildTeamChangeEvent teamChangeEvent = new BuildTeamChangeEvent();
@@ -91,6 +91,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
transient float healSuppressionTime = -1f;
transient float lastHealTime = -120f * 10f;
private transient float lastDamageTime = -recentDamageTime;
private transient float timeScale = 1f, timeScaleDuration;
private transient float dumpAccum;
@@ -406,6 +407,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return lastHealTime + duration >= Time.time;
}
public boolean wasRecentlyDamaged(){
return lastDamageTime + recentDamageTime >= Time.time;
}
public Building nearby(int dx, int dy){
return world.build(tile.x + dx, tile.y + dy);
}
@@ -1781,6 +1786,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(dead()) return;
float dm = state.rules.blockHealth(team);
lastDamageTime = Time.time;
if(Mathf.zero(dm)){
damage = health + 1;

View File

@@ -37,6 +37,7 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
@ReadOnly
private float rotation;
transient @Nullable Tile aimTile;
transient @Nullable Mover mover;
transient boolean absorbed, hit;
transient @Nullable Trail trail;
@@ -173,7 +174,11 @@ abstract class BulletComp implements Timedc, Damagec, Hitboxc, Teamc, Posc, Draw
}
}
if(build != null && isAdded() && build.collide(self()) && type.testCollision(self(), build)
if(build != null && isAdded() &&
//should underBullet detection be disabled for piercing bullets?
//|| type.pierceBuilding
(!build.block.underBullets || (aimTile != null && aimTile.build == build))
&& build.collide(self()) && type.testCollision(self(), build)
&& !build.dead() && (type.collidesTeam || build.team != team) && !(type.pierceBuilding && hasCollided(build.id))){
boolean remove = false;

View File

@@ -402,7 +402,7 @@ public class Weapon implements Cloneable{
lifeScl = bullet.scaleVelocity ? Mathf.clamp(Mathf.dst(shootX, shootY, mount.aimX, mount.aimY) / bullet.range) : 1f,
angle = angleOffset + shootAngle + Mathf.range(inaccuracy);
mount.bullet = bullet.create(unit, unit.team, bulletX, bulletY, angle, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, mover);
mount.bullet = bullet.create(unit, unit.team, bulletX, bulletY, angle, -1f, (1f - velocityRnd) + Mathf.random(velocityRnd), lifeScl, null, mover, mount.aimX, mount.aimY);
if(!continuous){
shootSound.at(bulletX, bulletY, Mathf.random(soundPitchMin, soundPitchMax));

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@@ -33,6 +33,7 @@ public class RepairBeamWeapon extends Weapon{
public float pulseRadius = 6f;
public float pulseStroke = 2f;
public float widthSinMag = 0f, widthSinScl = 4f;
public float recentDamageMultiplier = 0.1f;
public TextureRegion laser, laserEnd, laserTop, laserTopEnd;
@@ -150,7 +151,8 @@ public class RepairBeamWeapon extends Weapon{
}
if(canShoot && mount.target instanceof Healthc u){
u.heal(repairSpeed * heal.strength * Time.delta + fractionRepairSpeed * heal.strength * Time.delta * u.maxHealth() / 100f);
float baseAmount = repairSpeed * heal.strength * Time.delta + fractionRepairSpeed * heal.strength * Time.delta * u.maxHealth() / 100f;
u.heal((u instanceof Building b && b.wasRecentlyDamaged() ? recentDamageMultiplier : 1f) * baseAmount);
}
}

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@@ -90,6 +90,8 @@ public class Block extends UnlockableContent implements Senseable{
public boolean solidifes;
/** if true, this counts as a non-solid block to this team. */
public boolean teamPassable;
/** if true, this block cannot be hit by bullets unless explicitly targeted. */
public boolean underBullets;
/** whether this is rotatable */
public boolean rotate;
/** if rotate is true and this is false, the region won't rotate when drawing */

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@@ -38,7 +38,7 @@ public class ConstructBlock extends Block{
super("build" + size);
this.size = size;
update = true;
health = 20;
health = 10;
consumesTap = true;
solidifes = true;
inEditor = false;

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@@ -501,7 +501,8 @@ public class Turret extends ReloadTurret{
float lifeScl = type.scaleVelocity ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;
handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, 1f + Mathf.range(velocityInaccuracy), lifeScl, mover), xOffset, yOffset, angleOffset);
//TODO aimX / aimY for multi shot turrets?
handleBullet(type.create(this, team, bulletX, bulletY, shootAngle, -1f, 1f + Mathf.range(velocityInaccuracy), lifeScl, null, mover, targetPos.x, targetPos.y), xOffset, yOffset, angleOffset);
(shootEffect == Fx.none ? type.shootEffect : shootEffect).at(bulletX, bulletY, rotation, type.hitColor);
(smokeEffect == Fx.none ? type.smokeEffect : smokeEffect).at(bulletX, bulletY, rotation, type.hitColor);

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@@ -98,7 +98,7 @@ public class PayloadRouter extends PayloadConveyor{
if(type == LAccess.config){
rotation = (int)p1;
//when manually controlled, routers do not turn automatically for a while, same as turrets
controlTime = Building.timeToUncontrol;
controlTime = 60f * 6f;
}
}