Overdriveable bridges
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@@ -1086,14 +1086,14 @@ public class Blocks implements ContentList{
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powerNode = new PowerNode("power-node"){{
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requirements(Category.power, with(Items.copper, 1, Items.lead, 3));
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maxNodes = 20;
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maxNodes = 10;
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laserRange = 6;
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}};
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powerNodeLarge = new PowerNode("power-node-large"){{
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requirements(Category.power, with(Items.titanium, 5, Items.lead, 10, Items.silicon, 3));
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size = 2;
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maxNodes = 30;
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maxNodes = 15;
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laserRange = 9.5f;
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}};
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@@ -901,7 +901,7 @@ public class Fx{
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}),
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shootSmallFlame = new Effect(32f, e -> {
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shootSmallFlame = new Effect(32f, 80f, e -> {
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color(Pal.lightFlame, Pal.darkFlame, Color.gray, e.fin());
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randLenVectors(e.id, 8, e.finpow() * 60f, e.rotation, 10f, (x, y) -> {
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@@ -910,7 +910,7 @@ public class Fx{
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}),
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shootPyraFlame = new Effect(33f, e -> {
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shootPyraFlame = new Effect(33f, 80f, e -> {
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color(Pal.lightPyraFlame, Pal.darkPyraFlame, Color.gray, e.fin());
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randLenVectors(e.id, 10, e.finpow() * 70f, e.rotation, 10f, (x, y) -> {
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@@ -919,7 +919,7 @@ public class Fx{
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}),
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shootLiquid = new Effect(40f, e -> {
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shootLiquid = new Effect(40f, 80f, e -> {
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color(e.color, Color.white, e.fout() / 6f + Mathf.randomSeedRange(e.id, 0.1f));
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randLenVectors(e.id, 6, e.finpow() * 60f, e.rotation, 11f, (x, y) -> {
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