Discord integration, basic rich presence
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@@ -1,5 +1,8 @@
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package io.anuke.mindustry.desktop;
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import club.minnced.discord.rpc.DiscordEventHandlers;
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import club.minnced.discord.rpc.DiscordRPC;
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import club.minnced.discord.rpc.DiscordRichPresence;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application;
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import com.badlogic.gdx.backends.lwjgl3.Lwjgl3ApplicationConfiguration;
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import com.badlogic.gdx.utils.Array;
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@@ -68,7 +71,31 @@ public class DesktopLauncher {
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public void addDialog(TextField field){
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}
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};
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@Override
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public void onSceneChange(String state, String details, String icon) {
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DiscordRPC lib = DiscordRPC.INSTANCE;
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String applicationId = "397335883319083018";
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DiscordEventHandlers handlers = new DiscordEventHandlers();
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lib.Discord_Initialize(applicationId, handlers, true, "");
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DiscordRichPresence presence = new DiscordRichPresence();
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presence.startTimestamp = System.currentTimeMillis() / 1000; // epoch second
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presence.state = state;
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//presence.details = details;
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presence.largeImageKey = "logo";
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presence.largeImageText = details;
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lib.Discord_UpdatePresence(presence);
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}
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@Override
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public void onGameExit() {
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DiscordRPC.INSTANCE.Discord_Shutdown();
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}
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};
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Mindustry.args = Array.with(arg);
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