Cleanup, optimization

This commit is contained in:
Anuken
2020-05-01 16:35:18 -04:00
parent 3101fc8056
commit 135b87fdb2
20 changed files with 138 additions and 154 deletions

View File

@@ -111,7 +111,7 @@ public class OverlayRenderer{
Draw.color(Color.gray, Color.lightGray, Mathf.absin(Time.time(), 8f, 1f));
for(Tile tile : spawner.getSpawns()){
if(tile.withinDst(player.x(), player.y(), state.rules.dropZoneRadius + spawnerMargin)){
if(tile.within(player.x(), player.y(), state.rules.dropZoneRadius + spawnerMargin)){
Draw.alpha(Mathf.clamp(1f - (player.dst(tile) - state.rules.dropZoneRadius) / spawnerMargin));
Lines.dashCircle(tile.worldx(), tile.worldy(), state.rules.dropZoneRadius);
}