Fixed sector gameover ghost bug
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@@ -31,13 +31,13 @@ public class GameOverDialog extends BaseDialog{
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}
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void rebuild(){
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title.setText("@gameover");
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title.setText(state.isCampaign() ? "@sector.curlost" : "@gameover");
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buttons.clear();
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cont.clear();
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buttons.margin(10);
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if(state.rules.pvp){
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if(state.rules.pvp && winner != null){
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cont.add(Core.bundle.format("gameover.pvp", winner.localized())).pad(6);
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buttons.button("@menu", () -> {
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hide();
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@@ -239,6 +239,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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}
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Sector findLauncher(Sector to){
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Sector launchSector = this.launchSector != null && this.launchSector.hasBase() ? this.launchSector : null;
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//directly nearby.
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if(to.near().contains(launchSector)) return launchSector;
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@@ -711,7 +712,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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if((sector.hasBase() && mode == look) || canSelect(sector) || (sector.preset != null && sector.preset.alwaysUnlocked) || debugSelect){
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stable.button(mode == select ? "@sectors.select" : sector.hasBase() ? "@sectors.resume" : "@sectors.launch", Icon.play, () -> {
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if(state.rules.sector == sector && !state.isMenu()){
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if(sector.isBeingPlayed()){
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//already at this sector
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hide();
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return;
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