Made console a setting

This commit is contained in:
Anuken
2022-06-08 10:35:00 -04:00
parent 62c2d9d606
commit 13ac6e0331
10 changed files with 23 additions and 18 deletions

View File

@@ -292,7 +292,7 @@ public class DesktopInput extends InputHandler{
if(state.isMenu() || Core.scene.hasDialog()) return;
//zoom camera
if((!Core.scene.hasScroll() || Core.input.keyDown(Binding.diagonal_placement)) && !ui.chatfrag.shown() && Math.abs(Core.input.axisTap(Binding.zoom)) > 0
if((!Core.scene.hasScroll() || Core.input.keyDown(Binding.diagonal_placement)) && !ui.chatfrag.shown() && !ui.consolefrag.shown() && Math.abs(Core.input.axisTap(Binding.zoom)) > 0
&& !Core.input.keyDown(Binding.rotateplaced) && (Core.input.keyDown(Binding.diagonal_placement) ||
!keybinds.get(Binding.zoom).equals(keybinds.get(Binding.rotate)) || ((!player.isBuilder() || !isPlacing() || !block.rotate) && selectPlans.isEmpty()))){
renderer.scaleCamera(Core.input.axisTap(Binding.zoom));