Frozen forest rework / Reduced starter copper / Auto-deselect
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@@ -751,41 +751,41 @@ public class Blocks implements ContentList{
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}};
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conduit = new Conduit("conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.lead, 1));
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requirements(Category.liquid, ItemStack.with(Items.metaglass, 1));
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health = 45;
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}};
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pulseConduit = new Conduit("pulse-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.lead, 1));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 1, Items.metaglass, 2));
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liquidCapacity = 16f;
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liquidFlowFactor = 4.9f;
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health = 90;
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}};
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liquidRouter = new LiquidRouter("liquid-router"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.lead, 4));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
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liquidCapacity = 20f;
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}};
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liquidTank = new LiquidTank("liquid-tank"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 50, Items.lead, 50));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 50, Items.metaglass, 50));
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size = 3;
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liquidCapacity = 1500f;
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health = 500;
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}};
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liquidJunction = new LiquidJunction("liquid-junction"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.lead, 4));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 4, Items.metaglass, 4));
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}};
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bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.titanium, 8, Items.lead, 8));
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requirements(Category.liquid, ItemStack.with(Items.titanium, 8, Items.metaglass, 8));
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range = 4;
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hasPower = false;
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}};
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phaseConduit = new LiquidBridge("phase-conduit"){{
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requirements(Category.liquid, ItemStack.with(Items.phasefabric, 10, Items.silicon, 15, Items.lead, 20, Items.titanium, 20));
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requirements(Category.liquid, ItemStack.with(Items.phasefabric, 10, Items.silicon, 15, Items.metaglass, 40, Items.titanium, 20));
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range = 12;
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hasPower = true;
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consumes.power(0.30f);
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@@ -6,6 +6,7 @@ import io.anuke.mindustry.type.Loadout;
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public class Loadouts implements ContentList{
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public static Loadout
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basicShard,
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advancedShard,
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basicFoundation,
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basicNucleus;
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@@ -20,14 +21,23 @@ public class Loadouts implements ContentList{
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" C# C# "
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);
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advancedShard = new Loadout(
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" ### ",
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" #1# ",
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"#######",
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"C#^ ^C#",
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" ## ## ",
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" C# C# "
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);
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basicFoundation = new Loadout(
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" #### ",
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" #### ",
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" #2## ",
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" #### ",
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" ^ ^ ",
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" ## ## ",
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" C# C# "
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" ^^^^ ",
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" ###### ",
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" C#C#C# "
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);
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basicNucleus = new Loadout(
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@@ -115,7 +115,7 @@ public class Zones implements ContentList{
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}};
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}};
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 2)
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frozenForest = new Zone("frozenForest", new MapGenerator("frozenForest", 1)
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.decor(new Decoration(Blocks.snow, Blocks.sporeCluster, 0.02))){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with(Items.copper, 100);
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