Re-added xRand

This commit is contained in:
Anuken
2022-05-16 13:50:40 -04:00
parent 2641404f46
commit 13e57ba89e
3 changed files with 10 additions and 5 deletions

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@@ -56,6 +56,8 @@ public class Turret extends ReloadTurret{
public float shootCone = 8f;
/** Turret shoot point. */
public float shootX = 0f, shootY = Float.NEGATIVE_INFINITY;
/** Random spread on the X axis. */
public float xRand = 0f;
/** Minimum bullet range. Used for artillery only. */
public float minRange = 0f;
/** Minimum warmup needed to fire. */
@@ -533,8 +535,9 @@ public class Turret extends ReloadTurret{
if(dead || (!consumeAmmoOnce && !hasAmmo())) return;
float
bulletX = x + Angles.trnsx(rotation - 90, shootX + xOffset, shootY + yOffset),
bulletY = y + Angles.trnsy(rotation - 90, shootX + xOffset, shootY + yOffset),
xSpread = Mathf.range(xRand),
bulletX = x + Angles.trnsx(rotation - 90, shootX + xOffset + xSpread, shootY + yOffset),
bulletY = y + Angles.trnsy(rotation - 90, shootX + xOffset + xSpread, shootY + yOffset),
shootAngle = rotation + angleOffset + Mathf.range(inaccuracy);
float lifeScl = type.scaleLife ? Mathf.clamp(Mathf.dst(bulletX, bulletY, targetPos.x, targetPos.y) / type.range, minRange / type.range, range() / type.range) : 1f;