Removed fog classes
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@@ -1,8 +1,5 @@
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package io.anuke.mindustry.ui;
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import com.badlogic.gdx.graphics.Texture.TextureFilter;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import io.anuke.mindustry.graphics.Shaders;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.Draw;
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@@ -11,7 +8,7 @@ import io.anuke.ucore.scene.event.InputEvent;
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import io.anuke.ucore.scene.event.InputListener;
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import io.anuke.ucore.scene.ui.layout.Table;
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import static io.anuke.mindustry.Vars.*;
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import static io.anuke.mindustry.Vars.renderer;
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public class Minimap extends Table{
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@@ -20,8 +17,6 @@ public class Minimap extends Table{
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margin(5);
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TextureRegion r = new TextureRegion();
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Element elem = new Element(){
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@Override
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public void draw(){
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@@ -32,30 +27,6 @@ public class Minimap extends Table{
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if(renderer.minimap.getTexture() != null){
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renderer.minimap.drawEntities(x, y, width, height);
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}
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if(showFog){
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renderer.fog.getTexture().setFilter(TextureFilter.Nearest, TextureFilter.Nearest);
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r.setRegion(renderer.minimap.getRegion());
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float pad = renderer.fog.getPadding();
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float px = r.getU() * world.width() + pad;
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float py = r.getV() * world.height() + pad;
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float px2 = r.getU2() * world.width() + pad;
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float py2 = r.getV2() * world.height() + pad;
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r.setTexture(renderer.fog.getTexture());
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r.setU(px / (world.width() + pad*2f));
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r.setV(1f - py / (world.height() + pad*2f));
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r.setU2(px2 / (world.width() + pad*2f));
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r.setV2(1f - py2 / (world.height() + pad*2f));
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Graphics.shader(Shaders.fog);
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Draw.crect(r, x, y, width, height);
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Graphics.shader();
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renderer.fog.getTexture().setFilter(TextureFilter.Linear, TextureFilter.Linear);
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}
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}
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};
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