Automatic bundle update
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@@ -1648,7 +1648,6 @@ block.small-deconstructor.name = Small Deconstructor
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block.canvas.name = Canvas
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block.world-processor.name = World Processor
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block.world-cell.name = World Cell
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block.shield-breaker.name = Shield Breaker (temp name/sprite)
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block.tank-fabricator.name = Tank Fabricator
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block.mech-fabricator.name = Mech Fabricator
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block.ship-fabricator.name = Ship Fabricator
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@@ -2065,6 +2064,7 @@ lst.set = Set a variable.
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lst.operation = Perform an operation on 1-2 variables.
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lst.end = Jump to the top of the instruction stack.
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lst.wait = Wait a certain number of seconds.
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lst.stop = Halt execution of this processor.
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lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
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lst.jump = Conditionally jump to another statement.
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lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
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