Refactoring

This commit is contained in:
Anuken
2020-02-03 14:07:06 -05:00
parent f937cb30f0
commit 141cf518a2
56 changed files with 706 additions and 1418 deletions
@@ -7,8 +7,7 @@ import arc.util.*;
import arc.util.pooling.*;
import mindustry.content.*;
import mindustry.ctype.ContentType;
import mindustry.entities.traits.*;
import mindustry.entities.type.*;
import mindustry.entities.*;
import mindustry.type.*;
import java.io.*;
@@ -27,7 +26,7 @@ public class Statuses implements Saveable{
private float damageMultiplier;
private float armorMultiplier;
public void handleApply(Unit unit, StatusEffect effect, float duration){
public void handleApply(Unitc unit, StatusEffect effect, float duration){
if(effect == StatusEffects.none || effect == null || unit.isImmune(effect)) return; //don't apply empty or immune effects
if(statuses.size > 0){
@@ -76,7 +75,7 @@ public class Statuses implements Saveable{
statuses.clear();
}
public void update(Unit unit){
public void update(Unitc unit){
applied.clear();
speedMultiplier = damageMultiplier = armorMultiplier = 1f;
@@ -0,0 +1,5 @@
package mindustry.entities.units;
//TODO rename
public class UnitController{
}