Refactoring

This commit is contained in:
Anuken
2020-02-03 14:07:06 -05:00
parent f937cb30f0
commit 141cf518a2
56 changed files with 706 additions and 1418 deletions
+10 -10
View File
@@ -1,13 +1,13 @@
package mindustry.game;
import arc.util.ArcAnnotate.*;
import mindustry.core.GameState.State;
import mindustry.ctype.UnlockableContent;
import mindustry.entities.traits.BuilderTrait;
import mindustry.core.GameState.*;
import mindustry.ctype.*;
import mindustry.entities.type.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.world.Tile;
import mindustry.world.*;
public class EventType{
@@ -280,10 +280,10 @@ public class EventType{
public static class BuildSelectEvent{
public final Tile tile;
public final Team team;
public final BuilderTrait builder;
public final Builderc builder;
public final boolean breaking;
public BuildSelectEvent(Tile tile, Team team, BuilderTrait builder, boolean breaking){
public BuildSelectEvent(Tile tile, Team team, Builderc builder, boolean breaking){
this.tile = tile;
this.team = team;
this.builder = builder;
@@ -302,17 +302,17 @@ public class EventType{
}
public static class UnitDestroyEvent{
public final Unit unit;
public final Unitc unit;
public UnitDestroyEvent(Unit unit){
public UnitDestroyEvent(Unitc unit){
this.unit = unit;
}
}
public static class UnitCreateEvent{
public final BaseUnit unit;
public final Unitc unit;
public UnitCreateEvent(BaseUnit unit){
public UnitCreateEvent(Unitc unit){
this.unit = unit;
}
}