Refactoring
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@@ -22,7 +22,7 @@ import static mindustry.Vars.*;
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public class MinimapRenderer implements Disposable{
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private static final float baseSize = 16f;
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private final Array<Unit> units = new Array<>();
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private final Array<Unitc> units = new Array<>();
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private Pixmap pixmap;
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private Texture texture;
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private TextureRegion region;
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@@ -87,7 +87,7 @@ public class MinimapRenderer implements Disposable{
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rect.set((dx - sz) * tilesize, (dy - sz) * tilesize, sz * 2 * tilesize, sz * 2 * tilesize);
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for(Unit unit : units){
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for(Unitc unit : units){
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if(unit.isDead()) continue;
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float rx = !withLabels ? (unit.x - rect.x) / rect.width * w : unit.x / (world.width() * tilesize) * w;
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float ry = !withLabels ? (unit.y - rect.y) / rect.width * h : unit.y / (world.height() * tilesize) * h;
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