Refactoring

This commit is contained in:
Anuken
2020-02-03 14:07:06 -05:00
parent f937cb30f0
commit 141cf518a2
56 changed files with 706 additions and 1418 deletions

View File

@@ -22,7 +22,7 @@ import static mindustry.Vars.*;
public class MinimapRenderer implements Disposable{
private static final float baseSize = 16f;
private final Array<Unit> units = new Array<>();
private final Array<Unitc> units = new Array<>();
private Pixmap pixmap;
private Texture texture;
private TextureRegion region;
@@ -87,7 +87,7 @@ public class MinimapRenderer implements Disposable{
rect.set((dx - sz) * tilesize, (dy - sz) * tilesize, sz * 2 * tilesize, sz * 2 * tilesize);
for(Unit unit : units){
for(Unitc unit : units){
if(unit.isDead()) continue;
float rx = !withLabels ? (unit.x - rect.x) / rect.width * w : unit.x / (world.width() * tilesize) * w;
float ry = !withLabels ? (unit.y - rect.y) / rect.width * h : unit.y / (world.height() * tilesize) * h;