Unit drowning outline color fix
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@@ -377,7 +377,7 @@ public class Vars implements Loadable{
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log.log(level, text);
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try{
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writer.write("[" + Character.toUpperCase(level.name().charAt(0)) +"] " + Log.removeColors(text) + "\n");
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writer.write("[" + Character.toUpperCase(level.name().charAt(0)) + "] " + Log.removeColors(text) + "\n");
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writer.flush();
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}catch(IOException e){
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e.printStackTrace();
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@@ -749,6 +749,11 @@ public class UnitType extends UnlockableContent{
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if(unit.isBoss()){
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Draw.mixcol(unit.team.color, Mathf.absin(7f, 1f));
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}
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Floor floor = unit.isFlying() ? Blocks.air.asFloor() : unit.floorOn();
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if(floor.isLiquid){
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Draw.color(Color.white, floor.mapColor, unit.drownTime() * 0.4f);
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}
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}
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public void drawOutline(Unit unit){
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@@ -198,7 +198,5 @@ public class PayloadDeconstructor extends PayloadBlock{
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}
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deconstructing = Payload.read(read);
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}
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}
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}
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