Unit drowning outline color fix

This commit is contained in:
Anuken
2021-07-05 10:55:36 -04:00
parent a7d465439b
commit 1462443f7c
3 changed files with 6 additions and 3 deletions
+5
View File
@@ -749,6 +749,11 @@ public class UnitType extends UnlockableContent{
if(unit.isBoss()){ if(unit.isBoss()){
Draw.mixcol(unit.team.color, Mathf.absin(7f, 1f)); Draw.mixcol(unit.team.color, Mathf.absin(7f, 1f));
} }
Floor floor = unit.isFlying() ? Blocks.air.asFloor() : unit.floorOn();
if(floor.isLiquid){
Draw.color(Color.white, floor.mapColor, unit.drownTime() * 0.4f);
}
} }
public void drawOutline(Unit unit){ public void drawOutline(Unit unit){
@@ -198,7 +198,5 @@ public class PayloadDeconstructor extends PayloadBlock{
} }
deconstructing = Payload.read(read); deconstructing = Payload.read(read);
} }
} }
} }