Cleanup
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@@ -1328,7 +1328,7 @@ public class Blocks implements ContentList{
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//region storage
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coreShard = new CoreBlock("core-shard"){{
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requirements(Category.effect, BuildVisibility.debugOnly, with(Items.copper, 2000, Items.lead, 1000));
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requirements(Category.effect, BuildVisibility.editorOnly, with(Items.copper, 2000, Items.lead, 1000));
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alwaysUnlocked = true;
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unitType = UnitTypes.alpha;
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@@ -8,7 +8,7 @@ import mindustry.content.*;
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import mindustry.entities.*;
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import mindustry.gen.*;
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public class MovementLightningAbility extends Ability{
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public class MoveLightningAbility extends Ability{
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//Lightning damage
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public float damage = 35f;
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//Chance of firing every tick. Set >= 1 to always fire lightning every tick at max speed.
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@@ -17,15 +17,15 @@ public class MovementLightningAbility extends Ability{
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public int length = 12;
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//Speeds for when to start lightninging and when to stop getting faster
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public float minSpeed = 0.8f, maxSpeed = 1.2f;
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//Lightning Color
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//Lightning color
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public Color color = Color.valueOf("a9d8ff");
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public Effect shootEffect = Fx.sparkShoot;
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public Sound shootSound = Sounds.spark;
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MovementLightningAbility(){}
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MoveLightningAbility(){}
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public MovementLightningAbility(float damage, int length, float chance, float minSpeed, float maxSpeed, Color color){
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public MoveLightningAbility(float damage, int length, float chance, float minSpeed, float maxSpeed, Color color){
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this.damage = damage;
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this.length = length;
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this.chance = chance;
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@@ -37,10 +37,10 @@ public class MovementLightningAbility extends Ability{
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@Override
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public void update(Unit unit){
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float scl = Mathf.clamp((unit.vel().len() - minSpeed) / (maxSpeed - minSpeed));
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if(Mathf.chance(Time.delta * (chance * scl))){
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if(Mathf.chance(Time.delta * chance * scl)){
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shootEffect.at(unit.x, unit.y, unit.rotation, color);
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Lightning.create(unit.team, color, damage, unit.x + unit.vel().x, unit.y + unit.vel().y, unit.rotation, length);
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shootSound.at(unit.x, unit.y);
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Lightning.create(unit.team, color, damage, unit.x + unit.vel.x, unit.y + unit.vel.y, unit.rotation, length);
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shootSound.at(unit);
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}
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}
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}
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@@ -141,7 +141,7 @@ public class BlockInventoryFragment extends Fragment{
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Boolp canPick = () -> player.unit().acceptsItem(item) && !state.isPaused() && player.within(tile, itemTransferRange);
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HandCursorListener l = new HandCursorListener();
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l.setEnabled(canPick);
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l.enabled = canPick;
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Element image = itemImage(item.icon(Cicon.xlarge), () -> {
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if(tile == null || !tile.isValid()){
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@@ -714,7 +714,17 @@ public class HudFragment extends Fragment{
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t.margin(0);
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t.add(new SideBar(() -> player.unit().healthf(), () -> true, true)).width(bw).growY().padRight(pad);
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t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f);
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t.image(() -> player.icon()).scaling(Scaling.bounded).grow().maxWidth(54f).with(i -> {
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if(mobile){
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//on mobile, cause a respawn on tap
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i.clicked(() -> {
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if(!player.unit().spawnedByCore && !player.dead()){
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Call.unitClear(player);
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control.input.controlledType = null;
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}
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});
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}
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});
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t.add(new SideBar(() -> player.dead() ? 0f : player.displayAmmo() ? player.unit().ammof() : player.unit().healthf(), () -> !player.displayAmmo(), false)).width(bw).growY().padLeft(pad).update(b -> {
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b.color.set(player.displayAmmo() ? player.dead() || player.unit() instanceof BlockUnitc ? Pal.ammo : player.unit().type.ammoType.color : Pal.health);
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});
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@@ -7,6 +7,7 @@ public enum BuildVisibility{
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hidden(() -> false),
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shown(() -> true),
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debugOnly(() -> false),
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editorOnly(() -> false),
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sandboxOnly(() -> Vars.state == null || Vars.state.rules.infiniteResources),
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campaignOnly(() -> Vars.state == null || Vars.state.isCampaign()),
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lightingOnly(() -> Vars.state == null || Vars.state.rules.lighting || Vars.state.isCampaign()),
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