Cleanup
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@@ -79,8 +79,8 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
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Vec2 v = Geometry.overlap(Tmp.r1, Tmp.r2, true);
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float tm = mass() + unit.mass();
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float s1 = mass() / tm, s2 = unit.mass() / tm;
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impulse(v.x*s2/scale, v.y*s2/scale);
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unit.impulse(-v.x*s1/scale, -v.y*s1/scale);
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move(v.x*s2/scale, v.y*s2/scale);
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unit.move(-v.x*s1/scale, -v.y*s1/scale);
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}
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@Override
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@@ -139,6 +139,11 @@ abstract class UnitComp implements Healthc, Velc, Statusc, Teamc, Itemsc, Hitbox
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tile.entity.unitOn(this);
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}
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//kill when stuck in wall
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if(isGrounded() && tile.solid()){
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kill();
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}
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//apply damage
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if(floor.damageTaken > 0f){
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damageContinuous(floor.damageTaken);
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