New rule modifiers
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@@ -43,6 +43,9 @@ public class CustomRulesDialog extends FloatingDialog{
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main.row();
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number("$rules.buildcostmultiplier", f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier);
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number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);
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number("$rules.unitbuildspeedmultiplier", f -> rules.unitBuildSpeedMultiplier = f, () -> rules.unitBuildSpeedMultiplier);
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number("$rules.unithealthmultiplier", f -> rules.unitHealthMultiplier = f, () -> rules.unitHealthMultiplier);
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number("$rules.playerdamagemultiplier", f -> rules.playerDamageMultiplier = f, () -> rules.playerDamageMultiplier);
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number("$rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f*tilesize, () -> Math.min(rules.enemyCoreBuildRadius/tilesize, 200));
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number("$rules.respawntime", f -> rules.respawnTime = f*60f, () -> rules.respawnTime/60f);
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number("$rules.wavespacing", f -> rules.waveSpacing = f*60f, () -> rules.waveSpacing/60f);
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@@ -31,7 +31,7 @@ import io.anuke.mindustry.world.Tile;
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import static io.anuke.mindustry.Vars.*;
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public class BlockInventoryFragment extends Fragment{
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private final static float holdWithdraw = 40f;
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private final static float holdWithdraw = 20f;
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private Table table;
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private Tile tile;
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