Merged current master into branch (with manual changes)
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@@ -96,6 +96,10 @@ public class PowerTestFixture{
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tile.entity.power = new PowerModule();
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tile.entity.power.graph.add(tile);
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}
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// Assign incredibly high health so the block does not get destroyed on e.g. burning Blast Compound
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block.health *= 100.0f;
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return tile;
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}catch(Exception ex){
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return null;
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