Updated bundles
This commit is contained in:
@@ -16,11 +16,28 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
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gameover = Der Kern wurde zerstört.
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gameover.pvp = Das[accent] {0}[] Team ist siegreich!
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highscore = [YELLOW] Neuer Highscore!
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copied = Copied.
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load.sound = Sounds
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load.map = Maps
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load.image = Images
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load.content = Content
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load.system = System
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Wellen besiegt:[accent] {0}
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stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
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stat.built = Gebäude gebaut:[accent] {0}
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@@ -29,6 +46,7 @@ stat.deconstructed = Gebäude abgebaut:[accent] {0}
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stat.delivered = Übertragene Ressourcen:
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stat.rank = Finaler Rang: [accent]{0}
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launcheditems = [accent]Übertragene Items
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
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level.highscore = Highscore: [accent]{0}
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level.select = Level-Auswahl
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@@ -40,11 +58,11 @@ database = Kern-Datenbank
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savegame = Spiel speichern
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loadgame = Spiel laden
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joingame = Spiel beitreten
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addplayers = Hinzufügen/Entfernen von Spielern
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customgame = Benutzerdefiniertes Spiel
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newgame = Neues Spiel
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none = <nichts>
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minimap = Minimap
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position = Position
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close = Schließen
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website = Website
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quit = Verlassen
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@@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
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uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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done = Done
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import Github Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = Info
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name = Name:
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noname = Wähle zuerst einen[accent] Spielernamen[].
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@@ -140,7 +177,6 @@ server.port = Port:
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server.addressinuse = Adresse bereits in Verwendung!
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server.invalidport = Falscher Port!
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server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
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save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
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save.new = Neuer Spielstand
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save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
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overwrite = Überschreiben
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@@ -174,6 +210,7 @@ warning = Warnung.
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confirm = Bestätigen
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delete = Löschen
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Öffnen
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customize = Anpassen
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@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
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quit.confirm = Willst du wirklich aufhören?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Wird geladen...
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reloading = [accent]Reloading Mods...
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saving = [accent]Speichere...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Welle {0}
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wave.waiting = Welle in {0}
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wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
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@@ -210,11 +252,17 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
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map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
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map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
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map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
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map.publish.error = Error publishing map: {0}
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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editor.brush = Pinsel
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editor.openin = Öffne im Editor
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editor.oregen = Erze generieren
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@@ -344,7 +392,6 @@ campaign = Kampagne
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load = Laden
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save = Speichern
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
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settings = Einstellungen
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@@ -352,12 +399,13 @@ tutorial = Tutorial
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tutorial.retake = Re-Take Tutorial
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editor = Editor
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mapeditor = Karten Editor
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donate = Spenden
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abandon = Aufgeben
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abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
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locked = Gesperrt
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complete = [LIGHT_GRAY]Abschließen:
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zone.requirement = Welle {0} in Zone {1}
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.unlock = Unlock {0}
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resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Beste Welle: {0}
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launch = Abschluss
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@@ -368,11 +416,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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uncover = Freischalten
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configure = Startitems festlegen
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bannedblocks = Banned Blocks
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addall = Add All
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configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
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zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
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zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = Ressourcen entdeckt:
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zone.objective = [lightgray]Ziel: [accent]{0}
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zone.objective.survival = Überlebe
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@@ -428,15 +478,14 @@ settings.graphics = Grafiken
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settings.cleardata = Spieldaten zurücksetzen...
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settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
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settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
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settings.clearunlocks = Freischaltungen zurücksetzen
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settings.clearall = Alles zurücksetzen
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paused = Pausiert
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clear = Clear
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banned = [scarlet]Banned
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yes = Ja
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no = Nein
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info.title = [accent]Info
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error.title = [crimson] Ein Fehler ist aufgetreten
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error.crashtitle = Ein Fehler ist aufgetreten!
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attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Verstärkung
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@@ -518,6 +567,7 @@ category.optional = Optionale Verbesserungen
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setting.landscape.name = Landschaft sperren
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setting.shadows.name = Schatten
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setting.linear.name = Lineare Filterung
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setting.hints.name = Hints
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setting.animatedwater.name = Animiertes Wasser
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setting.animatedshields.name = Animierte Schilde
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setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
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@@ -547,6 +597,7 @@ setting.fps.name = Zeige FPS
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setting.vsync.name = VSync
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setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
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setting.minimap.name = Zeige die Minimap
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setting.position.name = Show Player Position
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setting.musicvol.name = Musiklautstärke
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setting.ambientvol.name = Ambient Volume
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setting.mutemusic.name = Musik stummschalten
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@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
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setting.chatopacity.name = Chat Deckkraft
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setting.lasersopacity.name = Power Laser Opacity
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setting.playerchat.name = Chat im Spiel anzeigen
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
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uiscale.cancel = Abbrechen & Beenden
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setting.bloom.name = Bloom
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@@ -569,13 +622,16 @@ category.multiplayer.name = Mehrspieler
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command.attack = Angreifen
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command.rally = Rally
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command.retreat = Rückzug
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keybind.gridMode.name = Block Auswahl
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keybind.gridModeShift.name = Kategorie auswählen
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keybind.clear_building.name = Clear Building
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keybind.press = Drücke eine Taste...
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keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
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keybind.screenshot.name = Karten Screenshot
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keybind.move_x.name = X-Achse
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keybind.move_y.name = Y-Achse
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Auswählen/Schießen
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keybind.diagonal_placement.name = Diagonal platzieren
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@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom halten
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keybind.zoom.name = Zoomen
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keybind.menu.name = Menü
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Bindestrich
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keybind.chat.name = Chat
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keybind.player_list.name = Spielerliste
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keybind.console.name = Konsole
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keybind.rotate.name = Drehen
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keybind.rotateplaced.name = Rotate Existing (Hold)
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keybind.toggle_menus.name = Menüs umschalten
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keybind.chat_history_prev.name = Chat Historie zurück
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keybind.chat_history_next.name = Chat Historie vor
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@@ -604,6 +662,7 @@ mode.survival.name = Überleben
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mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
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mode.sandbox.name = Sandkasten
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mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
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mode.editor.name = Editor
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mode.pvp.name = PvP
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mode.pvp.description = Kämpfe gegen andere Spieler lokal.
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mode.attack.name = Angriff
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@@ -790,6 +849,7 @@ block.junction.name = Kreuzung
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block.router.name = Verteiler
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block.distributor.name = Großer Verteiler
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block.sorter.name = Sortierer
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block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.overflow-gate.name = Überlauftor
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block.silicon-smelter.name = Silizium-Schmelzer
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@@ -1010,6 +1070,7 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
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block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
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block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
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block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
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block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
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block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
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block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
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Reference in New Issue
Block a user