Updated bundles
This commit is contained in:
@@ -16,11 +16,28 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
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gameover = Le base a été détruite.
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gameover.pvp = L'équipe[accent] {0}[] a gagnée !
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highscore = [accent]Nouveau meilleur score !
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copied = Copied.
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load.sound = Son
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load.map = Maps
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load.image = Images
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load.content = Contenu
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load.system = Système
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Vagues vaincues:[accent] {0}
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stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
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stat.built = Bâtiments construits:[accent] {0}
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@@ -29,6 +46,7 @@ stat.deconstructed = Bâtiments déconstruits:[accent] {0}
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stat.delivered = Ressources transférées:
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stat.rank = Rang Final: [accent]{0}
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launcheditems = [accent]Ressources transférées
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
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level.highscore = Meilleur score: [accent]{0}
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level.select = Sélection de niveau
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@@ -40,11 +58,11 @@ database = Base de données
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savegame = Sauvegarder la partie
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loadgame = Charger la partie
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joingame = Rejoindre la partie
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addplayers = Ajouter/Enlever des joueurs
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customgame = Partie personnalisée
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newgame = Nouvelle partie
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none = <Vide>
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minimap = Minimap
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position = Position
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close = Fermer
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website = Website
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quit = Quitter
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@@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
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uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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done = Done
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import Github Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = À propos
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name = Nom:
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noname = Choisissez d'abord [accent]un pseudo[].
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@@ -140,7 +177,6 @@ server.port = Port:
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server.addressinuse = Adresse déjà utilisée !
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server.invalidport = Numéro de port incorrect !
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server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
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save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
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save.new = Nouvelle sauvegarde
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save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
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overwrite = Écraser
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@@ -174,6 +210,7 @@ warning = Avertissement.
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confirm = Confirmer
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delete = Supprimer
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Ouvrir
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customize = Personnaliser
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@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
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quit.confirm = Êtes-vous sûr de vouloir quitter?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Chargement...
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reloading = [accent]Reloading Mods...
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saving = [accent]Sauvegarde...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Vague {0}
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wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
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wave.waveInProgress = [LIGHT_GRAY]Vague en cours
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@@ -210,11 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
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map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
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map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
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map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
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map.publish.error = Error publishing map: {0}
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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editor.brush = Pinceau
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editor.openin = Ouvrir dans l'éditeur
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editor.oregen = Génération des minerais
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@@ -344,7 +392,6 @@ campaign = Campagne
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load = Charger
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save = Sauvegarder
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
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settings = Paramètres
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@@ -352,12 +399,13 @@ tutorial = Tutoriel
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tutorial.retake = Re-Take Tutorial
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editor = Éditeur
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mapeditor = Éditeur de carte
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donate = Faire un\ndon
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abandon = Abandonner
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abandon.text = Cette zone et toutes ses ressources seront perdues.
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locked = Verrouillé
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complete = [LIGHT_GRAY]Compléter:
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zone.requirement = Vague {0} dans la zone {1}
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.unlock = Unlock {0}
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resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Meilleur: {0}
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launch = Lancement
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@@ -368,11 +416,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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uncover = Découvrir
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configure = Configurer le transfert des ressources.
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bannedblocks = Banned Blocks
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addall = Add All
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configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
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zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
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zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = Ressources détectées:
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zone.objective = [lightgray]Objective: [accent]{0}
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zone.objective.survival = Survive
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@@ -428,15 +478,14 @@ settings.graphics = Graphiques
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settings.cleardata = Effacer les données du jeu...
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settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
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settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
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settings.clearunlocks = Éffacer les déblocages
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settings.clearall = Tout effacer
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paused = En pause
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clear = Clear
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banned = [scarlet]Banned
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yes = Oui
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no = Non
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info.title = Info
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error.title = [crimson]Une erreur s'est produite
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error.crashtitle = Une erreur s'est produite
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attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
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blocks.input = Ressource(s) requise(s)
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blocks.output = Ressource(s) produite(s)
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blocks.booster = Booster
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@@ -518,6 +567,7 @@ category.optional = Améliorations facultatives
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setting.landscape.name = Verrouiller la rotation en mode paysage
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setting.shadows.name = Ombres
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setting.linear.name = Filtrage linéaire
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setting.hints.name = Hints
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setting.animatedwater.name = Eau animée
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setting.animatedshields.name = Boucliers Animés
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setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
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@@ -547,6 +597,7 @@ setting.fps.name = Afficher FPS
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setting.vsync.name = VSync
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setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
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setting.minimap.name = Montrer la minimap
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setting.position.name = Show Player Position
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setting.musicvol.name = Volume de la musique
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setting.ambientvol.name = Ambient Volume
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setting.mutemusic.name = Couper la musique
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@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
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setting.chatopacity.name = Opacité du tchat
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setting.lasersopacity.name = Power Laser Opacity
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setting.playerchat.name = Afficher le tchat en jeu
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
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uiscale.cancel = Annuler et quitter
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setting.bloom.name = Flou lumineux
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@@ -569,13 +622,16 @@ category.multiplayer.name = Multijoueur
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command.attack = Attaquer
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command.rally = Rally
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command.retreat = Retraite
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keybind.gridMode.name = Sélectionnez le bloc
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keybind.gridModeShift.name = Sélection de la catégorie
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keybind.clear_building.name = Clear Building
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keybind.press = Appuyez sur une touche ...
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keybind.press.axis = Appuyez sur un axe ou une touche...
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keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = Mouvement X
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keybind.move_y.name = Mouvement Y
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.fullscreen.name = Basculer en plein écran
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keybind.select.name = Sélectionner/Tirer
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keybind.diagonal_placement.name = Placement en diagonal
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@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
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keybind.zoom.name = Zoom
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keybind.menu.name = Menu
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Mini-Map
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keybind.dash.name = Sprint
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keybind.chat.name = Tchat
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keybind.player_list.name = Liste des joueurs
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keybind.console.name = Console
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keybind.rotate.name = Tourner
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keybind.rotateplaced.name = Rotate Existing (Hold)
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keybind.toggle_menus.name = Montrer/Cacher les menus
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keybind.chat_history_prev.name = Reculer dans l'historique du tchat
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keybind.chat_history_next.name = Suite de l'historique du tchat
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@@ -604,6 +662,7 @@ mode.survival.name = Survival
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mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
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mode.sandbox.name = Bac à sable
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mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
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mode.editor.name = Editor
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mode.pvp.name = PvP
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mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
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mode.attack.name = Attaque
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@@ -790,6 +849,7 @@ block.junction.name = Junction
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block.router.name = Routeur
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block.distributor.name = [accent]Distributeur[]
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block.sorter.name = Trieur
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block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.overflow-gate.name = Barrière de Débordement
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block.silicon-smelter.name = Fonderie de silicone
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@@ -1010,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
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block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
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block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
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block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
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block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
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block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
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block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
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Reference in New Issue
Block a user