Updated bundles
This commit is contained in:
@@ -16,11 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
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gameover = Game Over
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gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
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highscore = [accent]Nieuw record!
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copied = Copied.
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load.sound = Sounds
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load.map = Maps
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load.image = Images
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load.content = Content
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load.system = System
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
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stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
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stat.built = Gebouwen gebouwd:[accent] {0}
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@@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
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stat.delivered = Gronstoffen meegenomen:
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stat.rank = Eindresultaat: [accent]{0}
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launcheditems = [accent]Meegenomen grondstoffen
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
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level.highscore = Beste score: [accent]{0}
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level.select = Selecteer level
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@@ -40,11 +58,11 @@ database = Kern Database
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savegame = opslaan
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loadgame = openen
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joingame = Multiplayer
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addplayers = Voeg toe/verwijder spelers
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customgame = Aangepaste versie
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newgame = Nieuw spel
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none = <geen>
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minimap = Kaartje
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position = Position
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close = Sluit
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website = Website
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quit = Verlaat
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@@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
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uploadingpreviewfile = Uploading Preview File
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committingchanges = Comitting Changes
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done = Done
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import Github Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = Extra info
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name = Naam:
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noname = Kies eerst[accent] een naam[].
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@@ -140,7 +177,6 @@ server.port = Poort:
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server.addressinuse = Dit adres wordt al gebruikt!
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server.invalidport = Ongeldige poort!
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server.error = [crimson]Error hosting server: [accent]{0}
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save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
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save.new = Nieuwe save
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save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
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overwrite = Overschrijf
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@@ -174,6 +210,7 @@ warning = Waarschuwing.
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confirm = Bevestig
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delete = Verwijder
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view.workshop = View In Workshop
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workshop.listing = Edit Workshop Listing
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ok = OK
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open = Open
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customize = Pas aan
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@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
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quit.confirm = Weet je zeker dat je wilt stoppen?
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quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
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loading = [accent]Aan het laden...
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reloading = [accent]Reloading Mods...
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saving = [accent]Aan het opslaan...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Golf {0}
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wave.waiting = [LIGHT_GRAY]Golf in {0}
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wave.waveInProgress = [LIGHT_GRAY]Wave in progress
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@@ -210,11 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Error loading map: corrupted or invalid map file.
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map.publish.error = Error publishing map: {0}
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Map published.
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map.publishing = [accent]Publishing map...
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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editor.brush = Brush
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editor.openin = Open In Editor
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editor.oregen = Ore Generation
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@@ -344,7 +392,6 @@ campaign = Campaign
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load = Load
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save = Save
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Please restart your game for the language settings to take effect.
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settings = Settings
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@@ -352,12 +399,13 @@ tutorial = Tutorial
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tutorial.retake = Re-Take Tutorial
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editor = Editor
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mapeditor = Map Editor
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donate = Donate
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abandon = Abandon
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abandon.text = This zone and all its resources will be lost to the enemy.
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locked = Locked
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complete = [LIGHT_GRAY]Reach:
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zone.requirement = Wave {0} in zone {1}
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.unlock = Unlock {0}
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resume = Resume Zone:\n[LIGHT_GRAY]{0}
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bestwave = [LIGHT_GRAY]Best Wave: {0}
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launch = < LAUNCH >
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@@ -368,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
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launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
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uncover = Uncover
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configure = Configure Loadout
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bannedblocks = Banned Blocks
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addall = Add All
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configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [LIGHT_GRAY]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = Resources Detected:
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zone.objective = [lightgray]Objective: [accent]{0}
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zone.objective.survival = Survive
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@@ -428,15 +478,14 @@ settings.graphics = Graphics
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settings.cleardata = Clear Game Data...
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settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
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settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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settings.clearunlocks = Clear Unlocks
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settings.clearall = Clear All
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paused = [accent]< Paused >
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clear = Clear
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banned = [scarlet]Banned
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yes = Yes
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no = No
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info.title = Info
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error.title = [crimson]An error has occured
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error.crashtitle = An error has occured
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attackpvponly = [scarlet]Only available in Attack/PvP modes
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blocks.input = Input
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blocks.output = Output
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blocks.booster = Booster
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@@ -518,6 +567,7 @@ category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Shadows
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setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.animatedwater.name = Animated Water
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setting.animatedshields.name = Animated Shields
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setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
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@@ -547,6 +597,7 @@ setting.fps.name = Show FPS
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setting.vsync.name = VSync
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setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
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setting.minimap.name = Show Minimap
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setting.position.name = Show Player Position
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setting.musicvol.name = Music Volume
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setting.ambientvol.name = Ambient Volume
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setting.mutemusic.name = Mute Music
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@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
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setting.chatopacity.name = Chat Opacity
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setting.lasersopacity.name = Power Laser Opacity
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setting.playerchat.name = Display In-Game Chat
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
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public.beta = Note that beta versions of the game cannot make public lobbies.
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uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
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uiscale.cancel = Cancel & Exit
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setting.bloom.name = Bloom
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@@ -569,13 +622,16 @@ category.multiplayer.name = Multiplayer
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command.attack = Attack
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command.rally = Rally
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command.retreat = Retreat
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keybind.gridMode.name = Block Select
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keybind.gridModeShift.name = Category Select
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keybind.clear_building.name = Clear Building
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keybind.press = Press a key...
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keybind.press.axis = Press an axis or key...
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keybind.screenshot.name = Map Screenshot
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keybind.move_x.name = Move x
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keybind.move_y.name = Move y
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keybind.schematic_select.name = Select Region
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keybind.schematic_menu.name = Schematic Menu
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keybind.schematic_flip_x.name = Flip Schematic X
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keybind.schematic_flip_y.name = Flip Schematic Y
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keybind.fullscreen.name = Toggle Fullscreen
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keybind.select.name = Select/Shoot
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keybind.diagonal_placement.name = Diagonal Placement
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@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
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keybind.zoom.name = Zoom
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keybind.menu.name = Menu
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keybind.pause.name = Pause
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keybind.pause_building.name = Pause/Resume Building
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keybind.minimap.name = Minimap
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keybind.dash.name = Dash
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keybind.chat.name = Chat
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keybind.player_list.name = Player list
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keybind.console.name = Console
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keybind.rotate.name = Rotate
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keybind.rotateplaced.name = Rotate Existing (Hold)
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keybind.toggle_menus.name = Toggle menus
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keybind.chat_history_prev.name = Chat history prev
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keybind.chat_history_next.name = Chat history next
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@@ -604,6 +662,7 @@ mode.survival.name = Survival
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mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
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mode.sandbox.name = Sandbox
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mode.sandbox.description = Infinite resources and no timer for waves.
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mode.editor.name = Editor
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mode.pvp.name = PvP
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mode.pvp.description = Fight against other players locally.
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mode.attack.name = Attack
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@@ -790,6 +849,7 @@ block.junction.name = Junction
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block.router.name = Router
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block.distributor.name = Distributor
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block.sorter.name = Sorter
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block.inverted-sorter.name = Inverted Sorter
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block.message.name = Message
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block.overflow-gate.name = Overflow Gate
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block.silicon-smelter.name = Silicon Smelter
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@@ -1010,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
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block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
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block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
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block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
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block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
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block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
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block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
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block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
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