Updated bundles

This commit is contained in:
Anuken
2019-10-22 20:33:52 -04:00
parent 56e5705ed6
commit 151dca6fb9
22 changed files with 1267 additions and 501 deletions
+75 -35
View File
@@ -16,13 +16,28 @@ screenshot.invalid = Harita çok büyük, ekran görüntüsü için potansiyel o
gameover = Kaybettin
gameover.pvp = [accent] {0}[] Takımı kazandı!
highscore = [accent]Yeni rekor!
copied = Copied.
load.sound = Sesler
load.map = Haritalar
load.image = Resimler
load.content = İçerik
load.system = Sistem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Yenilen Dalgalar:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0}
@@ -30,8 +45,8 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar:
stat.rank = Rütbe: [accent]{0}
launcheditems = [accent]Gönderilen Kaynaklar
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
level.highscore = Rekor: [accent]{0}
level.select = Seviye Seçimi
@@ -43,11 +58,11 @@ database = Ana Veritabanı
savegame = Oyunu Kaydet
loadgame = Oyunu Yükle
joingame = Oyuna Katıl
addplayers = Oyuncu Ekle/Kaldır
customgame = Özel Oyun
newgame = Yeni Oyun
none = <yok>
minimap = Harita
position = Position
close = Kapat
website = Website
quit = Çık
@@ -63,7 +78,25 @@ uploadingcontent = İçerik Yükleniyor
uploadingpreviewfile = Önizleme Dosyası Yükleniyor
committingchanges = Değişiklikler Uygulanıyor
done = Bitti
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Hakkında
name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin.
@@ -144,7 +177,6 @@ server.port = Port:
server.addressinuse = Adres zaten kullanılıyor!
server.invalidport = Geçersiz port sayısı!
server.error = [crimson]Sunucu kurulamadı: [accent]{0}
save.old = Bu kayıt oyunun eski bir sürümü için ve artık kullanılamaz.\n\n[lightgray]Tam 4.0 sürümü yayınlandığında geri kayıt özelliği eklenecek.
save.new = Yeni kayıt
save.overwrite = Bu kayıdın üstüne yazmak istediğine\nemin misin?
overwrite = Üstüne yaz
@@ -178,6 +210,7 @@ warning = Uyarı.
confirm = Doğrula
delete = Sil
view.workshop = Workshop'da görüntüle
workshop.listing = Edit Workshop Listing
ok = Tamam
open =
customize = Kuralları Özelleştir
@@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasi
quit.confirm = Çıkmak istediğinize emin misiniz?
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
loading = [accent]Yükleniyor...
reloading = [accent]Reloading Mods...
saving = [accent]Kayıt ediliyor...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0}
wave.waiting = [lightgray]{0} saniye içinde dalga
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
@@ -214,15 +252,21 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
map.publish.error = Error publishing map: {0}
workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA
map.publish = Harita yayınlandı.
map.publishing = [accent]Harita yayınlanıyor...
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Fırça
editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu
editor.oregen.info = Maden Oluşumu:
editor.oregen.info = Maden Oluşumu:
editor.mapinfo = Harita Bilgileri
editor.author = Yapımcı:
editor.description = Açıklama:
@@ -295,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load:
toolmode.replace = Değiştir
toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Hepsini Değiştir
@@ -310,7 +353,6 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort
filter.noise = Noise
@@ -342,7 +384,6 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius
filter.option.percentile = Percentile
width = Eni:
height = Boyu:
menu = Menü
@@ -351,7 +392,6 @@ campaign = Başla
load = Yükle
save = Kaydet
fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
settings = Ayarlar
@@ -359,13 +399,13 @@ tutorial = Öğretici
tutorial.retake = Öğreticiyi Yeniden Al
editor = Düzenleyici
mapeditor = Harita Düzenleyicisi
donate = Bağış Yap
abandon = Terk Et
abandon.text = Burası ve bütün kaynakları düşmana kaybedilecek.
locked = Kilitli
complete = [lightgray]Reach:
zone.requirement = Wave {0} in zone {1}
requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH >
@@ -376,18 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = Eğer şimdi geçerseniz,
uncover =
configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Hayatta Kal
zone.objective.attack = Düşman Merkezini Yok Et
add = Ekle...
boss.health = Boss Canı
connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Geçersiz adres.
@@ -398,7 +439,6 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error.
error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters
@@ -413,7 +453,6 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078
zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -428,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here>
settings.language = Dil
settings.data = Oyun Verisi
settings.reset = Reset to Defaults
@@ -440,15 +478,14 @@ settings.graphics = Grafikler
settings.cleardata = Oyun Verisini Sil...
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBunu geri alamazsınız!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Hepsini Sil
paused = [accent]< Durduruldu >
clear = Clear
banned = [scarlet]Banned
yes = Evet
no = Hayır
info.title = Bilgi
error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Giriş
blocks.output = Çıkış
blocks.booster = Booster
@@ -483,7 +520,6 @@ blocks.inaccuracy = Yanlış Atış İhtimali
blocks.shots = Atışlar
blocks.reload = Atışlar/Sn
blocks.ammo = Mermi
bar.drilltierreq = Daha İyi Matkap Gerekli
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
@@ -498,7 +534,6 @@ bar.heat = Isı
bar.power = Enerji
bar.progress = Build Progress
bar.spawned = Unitler: {0}/{1}
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary
@@ -510,7 +545,6 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = bloklar
unit.powersecond = enerji birimi/saniye
unit.liquidsecond = sıvı birimi/saniye
@@ -533,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Gölgeler
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -560,9 +595,9 @@ setting.fullscreen.name = Tam Ekran
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
setting.fps.name = FPS Göster
setting.vsync.name = VSync
setting.lasers.name = Enerji Işınlarını Göster
setting.pixelate.name = Pixelle[lightgray] (animasyonları kapatır)
setting.minimap.name = Harita Göster
setting.position.name = Show Player Position
setting.musicvol.name = Müzik
setting.ambientvol.name = Etraf Sesi
setting.mutemusic.name = Müziği Kapat
@@ -574,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = İptal Et ve Çık
setting.bloom.name = Bloom
@@ -585,13 +622,16 @@ category.multiplayer.name = Çok Oyunculu
command.attack = Saldır
command.rally = Toplan
command.retreat = Geri Çekil
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building
keybind.press = Bir tuşa basın...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x
keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
@@ -603,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom
keybind.menu.name = Menü
keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
keybind.dash.name = Dash
keybind.chat.name = Konuş
keybind.player_list.name = Oyuncu Listesi
keybind.console.name = Konsol
keybind.rotate.name = Döndür
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next
@@ -626,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Saldırı
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar
rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar
@@ -653,7 +694,6 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.player = Oyuncular
rules.title.enemy = Düşmanlar
rules.title.unit = Unitler
content.item.name = Eşyalar
content.liquid.name = Sıvılar
content.unit.name = Unitler
@@ -715,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0}
block.sand-boulder.name = Kum Kaya Parçaları
block.grass.name = Çimen
block.salt.name = Tuz
@@ -810,6 +849,7 @@ block.junction.name = Kavşak
block.router.name = Yönlendirici
block.distributor.name = Dağıtıcı
block.sorter.name = Ayıklayıcı
block.inverted-sorter.name = Inverted Sorter
block.message.name = Mesaj
block.overflow-gate.name = Taşma Geçiti
block.silicon-smelter.name = Silikon Isıtıcısı
@@ -946,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtım ve depolama için yaygın olarak kullanılır.
@@ -1031,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.