Updated bundles
This commit is contained in:
@@ -16,13 +16,28 @@ screenshot.invalid = Harita çok büyük, ekran görüntüsü için potansiyel o
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gameover = Kaybettin
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gameover.pvp = [accent] {0}[] Takımı kazandı!
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highscore = [accent]Yeni rekor!
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copied = Copied.
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load.sound = Sesler
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load.map = Haritalar
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load.image = Resimler
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load.content = İçerik
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load.system = Sistem
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load.mod = Mods
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schematic = Schematic
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schematic.add = Save Schematic...
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schematics = Schematics
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schematic.import = Import Schematic...
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schematic.exportfile = Export File
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schematic.importfile = Import File
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schematic.browseworkshop = Browse Workshop
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schematic.copy = Copy to Clipboard
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schematic.copy.import = Import from Clipboard
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schematic.shareworkshop = Share on Workshop
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schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
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schematic.saved = Schematic saved.
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schematic.delete.confirm = This schematic will be utterly eradicated.
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schematic.rename = Rename Schematic
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schematic.info = {0}x{1}, {2} blocks
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stat.wave = Yenilen Dalgalar:[accent] {0}
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stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
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stat.built = İnşa Edilen Yapılar:[accent] {0}
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@@ -30,8 +45,8 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
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stat.deconstructed = Yıkılan Yapılar:[accent] {0}
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stat.delivered = Gönderilen Kaynaklar:
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stat.rank = Rütbe: [accent]{0}
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launcheditems = [accent]Gönderilen Kaynaklar
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launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
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map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
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level.highscore = Rekor: [accent]{0}
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level.select = Seviye Seçimi
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@@ -43,11 +58,11 @@ database = Ana Veritabanı
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savegame = Oyunu Kaydet
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loadgame = Oyunu Yükle
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joingame = Oyuna Katıl
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addplayers = Oyuncu Ekle/Kaldır
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customgame = Özel Oyun
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newgame = Yeni Oyun
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none = <yok>
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minimap = Harita
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position = Position
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close = Kapat
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website = Website
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quit = Çık
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@@ -63,7 +78,25 @@ uploadingcontent = İçerik Yükleniyor
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uploadingpreviewfile = Önizleme Dosyası Yükleniyor
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committingchanges = Değişiklikler Uygulanıyor
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done = Bitti
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mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
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mods.alpha = [accent](Alpha)
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mods = Mods
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mods.none = [LIGHT_GRAY]No mods found!
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mods.guide = Modding Guide
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mods.report = Report Bug
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mod.enabled = [lightgray]Enabled
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mod.disabled = [scarlet]Disabled
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mod.disable = Disable
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mod.enable = Enable
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mod.requiresrestart = The game will now close to apply the mod changes.
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mod.reloadrequired = [scarlet]Reload Required
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mod.import = Import Mod
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mod.import.github = Import Github Mod
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mod.remove.confirm = This mod will be deleted.
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mod.author = [LIGHT_GRAY]Author:[] {0}
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mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
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mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
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about.button = Hakkında
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name = İsim:
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noname = Bir[accent] kullanıcı adı[] seçmelisin.
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@@ -144,7 +177,6 @@ server.port = Port:
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server.addressinuse = Adres zaten kullanılıyor!
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server.invalidport = Geçersiz port sayısı!
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server.error = [crimson]Sunucu kurulamadı: [accent]{0}
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save.old = Bu kayıt oyunun eski bir sürümü için ve artık kullanılamaz.\n\n[lightgray]Tam 4.0 sürümü yayınlandığında geri kayıt özelliği eklenecek.
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save.new = Yeni kayıt
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save.overwrite = Bu kayıdın üstüne yazmak istediğine\nemin misin?
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overwrite = Üstüne yaz
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@@ -178,6 +210,7 @@ warning = Uyarı.
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confirm = Doğrula
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delete = Sil
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view.workshop = Workshop'da görüntüle
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workshop.listing = Edit Workshop Listing
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ok = Tamam
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open = Aç
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customize = Kuralları Özelleştir
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@@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasi
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quit.confirm = Çıkmak istediğinize emin misiniz?
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quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
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loading = [accent]Yükleniyor...
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reloading = [accent]Reloading Mods...
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saving = [accent]Kayıt ediliyor...
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cancelbuilding = [accent][[{0}][] to clear plan
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selectschematic = [accent][[{0}][] to select+copy
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pausebuilding = [accent][[{0}][] to pause building
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resumebuilding = [scarlet][[{0}][] to resume building
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wave = [accent]Dalga {0}
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wave.waiting = [lightgray]{0} saniye içinde dalga
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wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
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@@ -214,15 +252,21 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
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map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
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map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
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map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
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map.publish.error = Error publishing map: {0}
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workshop.update = Update Item
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workshop.error = Error fetching workshop details: {0}
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map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
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workshop.menu = Select what you would like to do with this item.
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workshop.info = Item Info
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changelog = Changelog (optional):
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eula = Steam EULA
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map.publish = Harita yayınlandı.
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map.publishing = [accent]Harita yayınlanıyor...
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missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
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publishing = [accent]Publishing...
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publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
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publish.error = Error publishing item: {0}
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editor.brush = Fırça
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editor.openin = Düzenleyici'de Aç
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editor.oregen = Maden Oluşumu
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editor.oregen.info = Maden Oluşumu:
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editor.oregen.info = Maden Oluşumu:
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editor.mapinfo = Harita Bilgileri
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editor.author = Yapımcı:
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editor.description = Açıklama:
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@@ -295,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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editor.exists = A map with this name already exists.
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editor.selectmap = Select a map to load:
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toolmode.replace = Değiştir
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toolmode.replace.description = Draws only on solid blocks.
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toolmode.replaceall = Hepsini Değiştir
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@@ -310,7 +353,6 @@ toolmode.fillteams = Fill Teams
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toolmode.fillteams.description = Fill teams instead of blocks.
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toolmode.drawteams = Draw Teams
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toolmode.drawteams.description = Draw teams instead of blocks.
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filters.empty = [lightgray]No filters! Add one with the button below.
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filter.distort = Distort
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filter.noise = Noise
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@@ -342,7 +384,6 @@ filter.option.floor2 = Secondary Floor
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filter.option.threshold2 = Secondary Threshold
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filter.option.radius = Radius
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filter.option.percentile = Percentile
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width = Eni:
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height = Boyu:
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menu = Menü
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@@ -351,7 +392,6 @@ campaign = Başla
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load = Yükle
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save = Kaydet
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fps = FPS: {0}
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tps = TPS: {0}
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ping = Ping: {0}ms
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language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
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settings = Ayarlar
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@@ -359,13 +399,13 @@ tutorial = Öğretici
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tutorial.retake = Öğreticiyi Yeniden Al
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editor = Düzenleyici
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mapeditor = Harita Düzenleyicisi
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donate = Bağış Yap
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abandon = Terk Et
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abandon.text = Burası ve bütün kaynakları düşmana kaybedilecek.
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locked = Kilitli
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complete = [lightgray]Reach:
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zone.requirement = Wave {0} in zone {1}
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requirement.wave = Reach Wave {0} in {1}
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requirement.core = Destroy Enemy Core in {0}
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requirement.unlock = Unlock {0}
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resume = Resume Zone:\n[lightgray]{0}
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bestwave = [lightgray]Best Wave: {0}
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launch = < LAUNCH >
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@@ -376,18 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
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launch.skip.confirm = Eğer şimdi geçerseniz,
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uncover = Aç
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configure = Configure Loadout
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bannedblocks = Banned Blocks
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addall = Add All
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configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
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configure.invalid = Amount must be a number between 0 and {0}.
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zone.unlocked = [lightgray]{0} unlocked.
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zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
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zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
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zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
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zone.resources = [lightgray]Resources Detected:
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zone.objective = [lightgray]Objective: [accent]{0}
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zone.objective.survival = Hayatta Kal
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zone.objective.attack = Düşman Merkezini Yok Et
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add = Ekle...
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boss.health = Boss Canı
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connectfail = [crimson]Connection error:\n\n[accent]{0}
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error.unreachable = Server unreachable.\nIs the address spelled correctly?
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error.invalidaddress = Geçersiz adres.
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@@ -398,7 +439,6 @@ error.mapnotfound = Map file not found!
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error.io = Network I/O error.
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error.any = Unknown network error.
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error.bloom = Failed to initialize bloom.\nYour device may not support it.
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zone.groundZero.name = Ground Zero
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zone.desertWastes.name = Desert Wastes
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zone.craters.name = The Craters
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@@ -413,7 +453,6 @@ zone.saltFlats.name = Salt Flats
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zone.impact0078.name = Impact 0078
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zone.crags.name = Crags
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zone.fungalPass.name = Fungal Pass
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zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
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@@ -428,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
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zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
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zone.impact0078.description = <insert description here>
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zone.crags.description = <insert description here>
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settings.language = Dil
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settings.data = Oyun Verisi
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settings.reset = Reset to Defaults
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@@ -440,15 +478,14 @@ settings.graphics = Grafikler
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settings.cleardata = Oyun Verisini Sil...
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settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBunu geri alamazsınız!
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settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
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settings.clearunlocks = Clear Unlocks
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settings.clearall = Hepsini Sil
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paused = [accent]< Durduruldu >
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clear = Clear
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banned = [scarlet]Banned
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yes = Evet
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no = Hayır
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info.title = Bilgi
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error.title = [crimson]Bir hata oldu
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error.crashtitle = Bir hata oldu
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attackpvponly = [scarlet]Only available in Attack/PvP modes
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blocks.input = Giriş
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blocks.output = Çıkış
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blocks.booster = Booster
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@@ -483,7 +520,6 @@ blocks.inaccuracy = Yanlış Atış İhtimali
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blocks.shots = Atışlar
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blocks.reload = Atışlar/Sn
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blocks.ammo = Mermi
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bar.drilltierreq = Daha İyi Matkap Gerekli
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bar.drillspeed = Drill Speed: {0}/s
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bar.efficiency = Efficiency: {0}%
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@@ -498,7 +534,6 @@ bar.heat = Isı
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bar.power = Enerji
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bar.progress = Build Progress
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bar.spawned = Unitler: {0}/{1}
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bullet.damage = [stat]{0}[lightgray] damage
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bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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@@ -510,7 +545,6 @@ bullet.freezing = [stat]freezing
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bullet.tarred = [stat]tarred
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bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
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bullet.reload = [stat]{0}[lightgray]x fire rate
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unit.blocks = bloklar
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unit.powersecond = enerji birimi/saniye
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unit.liquidsecond = sıvı birimi/saniye
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@@ -533,6 +567,7 @@ category.optional = Optional Enhancements
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setting.landscape.name = Lock Landscape
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setting.shadows.name = Gölgeler
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setting.linear.name = Linear Filtering
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setting.hints.name = Hints
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setting.animatedwater.name = Animasyonlu Su
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setting.animatedshields.name = Animasyonlu Kalkanlar
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setting.antialias.name = Antialias[lightgray] (requires restart)[]
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@@ -560,9 +595,9 @@ setting.fullscreen.name = Tam Ekran
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setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
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setting.fps.name = FPS Göster
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setting.vsync.name = VSync
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setting.lasers.name = Enerji Işınlarını Göster
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setting.pixelate.name = Pixelle[lightgray] (animasyonları kapatır)
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setting.minimap.name = Harita Göster
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||||
setting.position.name = Show Player Position
|
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setting.musicvol.name = Müzik
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setting.ambientvol.name = Etraf Sesi
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setting.mutemusic.name = Müziği Kapat
|
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@@ -574,6 +609,8 @@ setting.publichost.name = Public Game Visibility
|
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setting.chatopacity.name = Chat Opacity
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setting.lasersopacity.name = Enerji Lazeri Opaklığı
|
||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
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public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
|
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public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
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uiscale.cancel = İptal Et ve Çık
|
||||
setting.bloom.name = Bloom
|
||||
@@ -585,13 +622,16 @@ category.multiplayer.name = Çok Oyunculu
|
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command.attack = Saldır
|
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command.rally = Toplan
|
||||
command.retreat = Geri Çekil
|
||||
keybind.gridMode.name = Block Select
|
||||
keybind.gridModeShift.name = Category Select
|
||||
keybind.clear_building.name = Clear Building
|
||||
keybind.press = Bir tuşa basın...
|
||||
keybind.press.axis = Press an axis or key...
|
||||
keybind.screenshot.name = Map Screenshot
|
||||
keybind.move_x.name = Move x
|
||||
keybind.move_y.name = Move y
|
||||
keybind.schematic_select.name = Select Region
|
||||
keybind.schematic_menu.name = Schematic Menu
|
||||
keybind.schematic_flip_x.name = Flip Schematic X
|
||||
keybind.schematic_flip_y.name = Flip Schematic Y
|
||||
keybind.fullscreen.name = Toggle Fullscreen
|
||||
keybind.select.name = Select/Shoot
|
||||
keybind.diagonal_placement.name = Diagonal Placement
|
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@@ -603,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
|
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keybind.zoom.name = Zoom
|
||||
keybind.menu.name = Menü
|
||||
keybind.pause.name = Durdur
|
||||
keybind.pause_building.name = Pause/Resume Building
|
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keybind.minimap.name = Minimap
|
||||
keybind.dash.name = Dash
|
||||
keybind.chat.name = Konuş
|
||||
keybind.player_list.name = Oyuncu Listesi
|
||||
keybind.console.name = Konsol
|
||||
keybind.rotate.name = Döndür
|
||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
||||
keybind.toggle_menus.name = Toggle menus
|
||||
keybind.chat_history_prev.name = Chat history prev
|
||||
keybind.chat_history_next.name = Chat history next
|
||||
@@ -626,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
|
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mode.attack.name = Saldırı
|
||||
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
|
||||
mode.custom = Özel Kurallar
|
||||
|
||||
rules.infiniteresources = Sınırsız Kaynaklar
|
||||
rules.wavetimer = Dalga Zamanlayıcısı
|
||||
rules.waves = Dalgalar
|
||||
@@ -653,7 +694,6 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
|
||||
rules.title.player = Oyuncular
|
||||
rules.title.enemy = Düşmanlar
|
||||
rules.title.unit = Unitler
|
||||
|
||||
content.item.name = Eşyalar
|
||||
content.liquid.name = Sıvılar
|
||||
content.unit.name = Unitler
|
||||
@@ -715,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
|
||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
||||
liquid.temperature = [lightgray]Temperature: {0}
|
||||
|
||||
block.sand-boulder.name = Kum Kaya Parçaları
|
||||
block.grass.name = Çimen
|
||||
block.salt.name = Tuz
|
||||
@@ -810,6 +849,7 @@ block.junction.name = Kavşak
|
||||
block.router.name = Yönlendirici
|
||||
block.distributor.name = Dağıtıcı
|
||||
block.sorter.name = Ayıklayıcı
|
||||
block.inverted-sorter.name = Inverted Sorter
|
||||
block.message.name = Mesaj
|
||||
block.overflow-gate.name = Taşma Geçiti
|
||||
block.silicon-smelter.name = Silikon Isıtıcısı
|
||||
@@ -946,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
|
||||
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||
|
||||
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
|
||||
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
|
||||
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtım ve depolama için yaygın olarak kullanılır.
|
||||
@@ -1031,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
|
||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
||||
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
|
||||
|
||||
Reference in New Issue
Block a user