Updated bundles

This commit is contained in:
Anuken
2019-10-22 20:33:52 -04:00
parent 56e5705ed6
commit 151dca6fb9
22 changed files with 1267 additions and 501 deletions

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek o
gameover = Konec hry gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál! gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový rekord! highscore = [accent]Nový rekord!
copied = Copied.
load.sound = Zvuky load.sound = Zvuky
load.map = Mapy load.map = Mapy
load.image = Obrázky load.image = Obrázky
load.content = Obsah load.content = Obsah
load.system = System load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vln poraženo:[accent] {0} stat.wave = Vln poraženo:[accent] {0}
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0} stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
stat.built = Budov postaveno:[accent] {0} stat.built = Budov postaveno:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Budov rozebráno:[accent] {0}
stat.delivered = Materiálu odesláno: stat.delivered = Materiálu odesláno:
stat.rank = Závěrečné hodnocení: [accent]{0} stat.rank = Závěrečné hodnocení: [accent]{0}
launcheditems = [accent]Odeslané předměty launcheditems = [accent]Odeslané předměty
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
level.highscore = Nejvyšší skóre: [accent]{0} level.highscore = Nejvyšší skóre: [accent]{0}
level.select = Výběr levelu level.select = Výběr levelu
@@ -40,11 +58,11 @@ database = Databáze objektů
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
joingame = Připojit se ke hře joingame = Připojit se ke hře
addplayers = Přidat/Odebrat hráče
customgame = Vlastní hra customgame = Vlastní hra
newgame = Nová hra newgame = Nová hra
none = <žádný> none = <žádný>
minimap = Minimapa minimap = Minimapa
position = Position
close = Zavřít close = Zavřít
website = Web. stránky website = Web. stránky
quit = Ukončit quit = Ukončit
@@ -60,6 +78,25 @@ uploadingcontent = Nahrávám obsah
uploadingpreviewfile = Nahrávám prohlížecí soubor uploadingpreviewfile = Nahrávám prohlížecí soubor
committingchanges = Provádím změny committingchanges = Provádím změny
done = Hotovo done = Hotovo
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = O hře about.button = O hře
name = Jméno: name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[]. noname = Nejdřív si vyber[accent] herní jméno[].
@@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Adresu již někdo používá! server.addressinuse = Adresu již někdo používá!
server.invalidport = Neplatné číslo portu! server.invalidport = Neplatné číslo portu!
server.error = [crimson]Chyba při hostování serveru: [accent]{0} server.error = [crimson]Chyba při hostování serveru: [accent]{0}
save.old = Tato uložená pozice je pro starší verzi hry a již není možno jí použít.\n\n[LIGHT_GRAY]Zpětná kompatibilita bude implementována v plné verzi 4.0.
save.new = Nové uložení save.new = Nové uložení
save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot? save.overwrite = Jsi si jistý že chceš přepsat\ntento ukládaci slot?
overwrite = Přepsat overwrite = Přepsat
@@ -174,6 +210,7 @@ warning = Varování.
confirm = Potvrdit confirm = Potvrdit
delete = Smazat delete = Smazat
view.workshop = Prohlédnout ve workshopu view.workshop = Prohlédnout ve workshopu
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Otevřít open = Otevřít
customize = Přizpůsobit customize = Přizpůsobit
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] právě mělo významně velkou aktual
quit.confirm = Jsi si jistý že chceš ukončit ? quit.confirm = Jsi si jistý že chceš ukončit ?
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[] quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
loading = [accent]Načítám... loading = [accent]Načítám...
reloading = [accent]Reloading Mods...
saving = [accent]Ukládám... saving = [accent]Ukládám...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vlna {0} wave = [accent]Vlna {0}
wave.waiting = [LIGHT_GRAY]Vlna za {0} wave.waiting = [LIGHT_GRAY]Vlna za {0}
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
@@ -210,11 +252,17 @@ map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro. map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro. map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
map.publish.error = Chyba v publikování mapy: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí. map.publish.confirm = Jsi si jistý že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se že jsi nejprve souhlasil se smluvními podmínkami workshopu, tvá mapa se jinak nezobrazí.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Smluvní podmínky Steam eula = Smluvní podmínky Steam
map.publish = Mapa Publikována. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publikuji mapu.... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru. editor.openin = Otevřít v editoru.
editor.oregen = Generovat nerostné zdroje. editor.oregen = Generovat nerostné zdroje.
@@ -344,7 +392,6 @@ campaign = Kampaň
load = Načíst load = Načíst
save = Uložit save = Uložit
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Odezva: {0}ms ping = Odezva: {0}ms
language.restart = Prosím restartuj hru aby se provedla změna jazyka! language.restart = Prosím restartuj hru aby se provedla změna jazyka!
settings = Nastavení settings = Nastavení
@@ -352,12 +399,13 @@ tutorial = Tutoriál
tutorial.retake = Zopáknout si výuku. tutorial.retake = Zopáknout si výuku.
editor = Editor editor = Editor
mapeditor = Editor map mapeditor = Editor map
donate = Darovat
abandon = Opustit abandon = Opustit
abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli. abandon.text = Tato zóna a všechny její zdroje připadnou nepříteli.
locked = Zamčeno locked = Zamčeno
complete = [LIGHT_GRAY]Hotovo: complete = [LIGHT_GRAY]Hotovo:
zone.requirement = Vln {0} v zóně {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Zpět k zóně:\n[LIGHT_GRAY]{0} resume = Zpět k zóně:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Nejlepší: {0} bestwave = [LIGHT_GRAY]Nejlepší: {0}
launch = Vyslat launch = Vyslat
@@ -368,11 +416,13 @@ launch.confirm = Toto vyšle veškeré suroviny ve tvém jádru .\nJiž se na tu
launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi. launch.skip.confirm = Jestli teď zůstaneš, budeš moci odejít až v pozdější fázi.
uncover = Odkrýt uncover = Odkrýt
configure = Přizpůsobit vybavení configure = Přizpůsobit vybavení
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení. configure.locked = [LIGHT_GRAY]Dosáhni vlny {0}\nk nastavení svého vybavení.
configure.invalid = Hodnota musí být mezi 0 a{0}. configure.invalid = Hodnota musí být mezi 0 a{0}.
zone.unlocked = [LIGHT_GRAY]{0} odemčeno. zone.unlocked = [LIGHT_GRAY]{0} odemčeno.
zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny. zone.requirement.complete = Vlna {0} dosažena:\n{1} podmínky zóny splněny.
zone.config.complete = Vlna {0} dosažena:\nZměna vybavení odemknuta. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Suroviny detekovány: zone.resources = Suroviny detekovány:
zone.objective = [lightgray]Cíl: [accent]{0} zone.objective = [lightgray]Cíl: [accent]{0}
zone.objective.survival = Přežij zone.objective.survival = Přežij
@@ -428,15 +478,14 @@ settings.graphics = Zobrazení
settings.cleardata = Resetovat data hry... settings.cleardata = Resetovat data hry...
settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný! settings.clear.confirm = Jsi si jistý že chceš resetovat obsah hry?\nTento krok je nevratný!
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí. settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna data, včetně uložení, map, odemykatelných a nastavení ovládání.\nJakmile stiskneš 'ok' data se vymažou a hra se automaticky ukončí.
settings.clearunlocks = Vymazání odemykatelných
settings.clearall = Vymazat všechno
paused = [accent]< Pauza > paused = [accent]< Pauza >
clear = Clear
banned = [scarlet]Banned
yes = Ano yes = Ano
no = Ne no = Ne
info.title = Informace info.title = Informace
error.title = [crimson]Objevila se chyba error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
attackpvponly = [scarlet]Dostupné jen v Útočném/PVP módu.
blocks.input = Vstup blocks.input = Vstup
blocks.output = Výstup blocks.output = Výstup
blocks.booster = Booster blocks.booster = Booster
@@ -518,6 +567,7 @@ category.optional = Volitelné vylepšení
setting.landscape.name = Uzamknout krajinu setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny setting.shadows.name = Stíny
setting.linear.name = Lineární filtrování setting.linear.name = Lineární filtrování
setting.hints.name = Hints
setting.animatedwater.name = Animovaná voda setting.animatedwater.name = Animovaná voda
setting.animatedshields.name = Animované štíty setting.animatedshields.name = Animované štíty
setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (vyžaduje restart)[]
@@ -547,6 +597,7 @@ setting.fps.name = Ukázat snímky/sekundu
setting.vsync.name = Vertikální synchronizace setting.vsync.name = Vertikální synchronizace
setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon) setting.pixelate.name = Pixelizovat [LIGHT_GRAY](může snížit výkon)
setting.minimap.name = Ukázat minimapu setting.minimap.name = Ukázat minimapu
setting.position.name = Show Player Position
setting.musicvol.name = Hlasitost hudby setting.musicvol.name = Hlasitost hudby
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Ztišit hudbu setting.mutemusic.name = Ztišit hudbu
@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Ukončit a odejít uiscale.cancel = Ukončit a odejít
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -569,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Útok command.attack = Útok
command.rally = Rally command.rally = Rally
command.retreat = Ústup command.retreat = Ústup
keybind.gridMode.name = Výběr bloků keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Výběr kategorie
keybind.press = Stiskni klívesu... keybind.press = Stiskni klívesu...
keybind.press.axis = Stiskni osu nebo klávesu... keybind.press.axis = Stiskni osu nebo klávesu...
keybind.screenshot.name = Sníměk mapy keybind.screenshot.name = Sníměk mapy
keybind.move_x.name = Pohyb na X keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y keybind.move_y.name = Pohyb na Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Vybrat/Střílet keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Přiblížení-podržení
keybind.zoom.name = přiblížení keybind.zoom.name = přiblížení
keybind.menu.name = Hlavní nabídka keybind.menu.name = Hlavní nabídka
keybind.pause.name = pauza keybind.pause.name = pauza
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Sprint keybind.dash.name = Sprint
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Seznam hráčů keybind.player_list.name = Seznam hráčů
keybind.console.name = Konzole keybind.console.name = Konzole
keybind.rotate.name = Otočit keybind.rotate.name = Otočit
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Přepínání nabídek keybind.toggle_menus.name = Přepínání nabídek
keybind.chat_history_prev.name = Předchozí historie chatu keybind.chat_history_prev.name = Předchozí historie chatu
keybind.chat_history_next.name = Další historie chatu keybind.chat_history_next.name = Další historie chatu
@@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel. mode.sandbox.description = Nekonečné zdroje a žádný čas pro vlny nepřátel.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti. mode.pvp.description = Bojuj proti ostatním hráčům v lokální síti.
mode.attack.name = Útok mode.attack.name = Útok
@@ -790,6 +849,7 @@ block.junction.name = Křižovatka
block.router.name = Směrovač block.router.name = Směrovač
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Dělička block.sorter.name = Dělička
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Brána přetečení block.overflow-gate.name = Brána přetečení
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
@@ -1010,6 +1070,7 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy. block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti. block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva. block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů. block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru. block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná. block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
gameover = Der Kern wurde zerstört. gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich! gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore! highscore = [YELLOW] Neuer Highscore!
copied = Copied.
load.sound = Sounds load.sound = Sounds
load.map = Maps load.map = Maps
load.image = Images load.image = Images
load.content = Content load.content = Content
load.system = System load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Wellen besiegt:[accent] {0} stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0} stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Gebäude gebaut:[accent] {0} stat.built = Gebäude gebaut:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Gebäude abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen: stat.delivered = Übertragene Ressourcen:
stat.rank = Finaler Rang: [accent]{0} stat.rank = Finaler Rang: [accent]{0}
launcheditems = [accent]Übertragene Items launcheditems = [accent]Übertragene Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
level.highscore = Highscore: [accent]{0} level.highscore = Highscore: [accent]{0}
level.select = Level-Auswahl level.select = Level-Auswahl
@@ -40,11 +58,11 @@ database = Kern-Datenbank
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
addplayers = Hinzufügen/Entfernen von Spielern
customgame = Benutzerdefiniertes Spiel customgame = Benutzerdefiniertes Spiel
newgame = Neues Spiel newgame = Neues Spiel
none = <nichts> none = <nichts>
minimap = Minimap minimap = Minimap
position = Position
close = Schließen close = Schließen
website = Website website = Website
quit = Verlassen quit = Verlassen
@@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Done done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Info about.button = Info
name = Name: name = Name:
noname = Wähle zuerst einen[accent] Spielernamen[]. noname = Wähle zuerst einen[accent] Spielernamen[].
@@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Adresse bereits in Verwendung! server.addressinuse = Adresse bereits in Verwendung!
server.invalidport = Falscher Port! server.invalidport = Falscher Port!
server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0} server.error = [crimson] Fehler beim Hosten des Servers: [accent] {0}
save.old = Dieser Spielstand ist von einer älteren Version des Spiels, und kann nicht mehr verwendet werden.\n\n[LIGHT_GRAY]Abwärtskompatibilität von Speicherständen wird in der 4.0 Vollversion hinzugefügt.
save.new = Neuer Spielstand save.new = Neuer Spielstand
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben? save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
overwrite = Überschreiben overwrite = Überschreiben
@@ -174,6 +210,7 @@ warning = Warnung.
confirm = Bestätigen confirm = Bestätigen
delete = Löschen delete = Löschen
view.workshop = View In Workshop view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Öffnen open = Öffnen
customize = Anpassen customize = Anpassen
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Willst du wirklich aufhören? quit.confirm = Willst du wirklich aufhören?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Wird geladen... loading = [accent]Wird geladen...
reloading = [accent]Reloading Mods...
saving = [accent]Speichere... saving = [accent]Speichere...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Welle {0} wave = [accent]Welle {0}
wave.waiting = Welle in {0} wave.waiting = Welle in {0}
wave.waveInProgress = [LIGHT_GRAY]Welle im Gange wave.waveInProgress = [LIGHT_GRAY]Welle im Gange
@@ -210,11 +252,17 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei. map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Map published. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -344,7 +392,6 @@ campaign = Kampagne
load = Laden load = Laden
save = Speichern save = Speichern
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird. language.restart = Bitte Starte dein Spiel neu, damit die Sprach-Einstellung aktiv wird.
settings = Einstellungen settings = Einstellungen
@@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Karten Editor mapeditor = Karten Editor
donate = Spenden
abandon = Aufgeben abandon = Aufgeben
abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen. abandon.text = Diese Zone sowie alle Ressourcen werden dem Gegner überlassen.
locked = Gesperrt locked = Gesperrt
complete = [LIGHT_GRAY]Abschließen: complete = [LIGHT_GRAY]Abschließen:
zone.requirement = Welle {0} in Zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0} resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Beste Welle: {0} bestwave = [LIGHT_GRAY]Beste Welle: {0}
launch = Abschluss launch = Abschluss
@@ -368,11 +416,13 @@ launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kanns
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Freischalten uncover = Freischalten
configure = Startitems festlegen configure = Startitems festlegen
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können. configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet. zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt. zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressourcen entdeckt: zone.resources = Ressourcen entdeckt:
zone.objective = [lightgray]Ziel: [accent]{0} zone.objective = [lightgray]Ziel: [accent]{0}
zone.objective.survival = Überlebe zone.objective.survival = Überlebe
@@ -428,15 +478,14 @@ settings.graphics = Grafiken
settings.cleardata = Spieldaten zurücksetzen... settings.cleardata = Spieldaten zurücksetzen...
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden! settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch. settings.clearall.confirm = [scarlet]Warnung![]\nDas wird jegliche Spieldaten zurücksetzen inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Nachdem du 'OK' drückst wird alles zurückgesetzt und das Spiel schließt sich automatisch.
settings.clearunlocks = Freischaltungen zurücksetzen
settings.clearall = Alles zurücksetzen
paused = Pausiert paused = Pausiert
clear = Clear
banned = [scarlet]Banned
yes = Ja yes = Ja
no = Nein no = Nein
info.title = [accent]Info info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Verstärkung blocks.booster = Verstärkung
@@ -518,6 +567,7 @@ category.optional = Optionale Verbesserungen
setting.landscape.name = Landschaft sperren setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
setting.linear.name = Lineare Filterung setting.linear.name = Lineare Filterung
setting.hints.name = Hints
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[] setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
@@ -547,6 +597,7 @@ setting.fps.name = Zeige FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen) setting.pixelate.name = Verpixeln [LIGHT_GRAY](Könnte die Leistung beeinträchtigen)
setting.minimap.name = Zeige die Minimap setting.minimap.name = Zeige die Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Musiklautstärke setting.musicvol.name = Musiklautstärke
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Musik stummschalten setting.mutemusic.name = Musik stummschalten
@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Deckkraft setting.chatopacity.name = Chat Deckkraft
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden uiscale.cancel = Abbrechen & Beenden
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -569,13 +622,16 @@ category.multiplayer.name = Mehrspieler
command.attack = Angreifen command.attack = Angreifen
command.rally = Rally command.rally = Rally
command.retreat = Rückzug command.retreat = Rückzug
keybind.gridMode.name = Block Auswahl keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Kategorie auswählen
keybind.press = Drücke eine Taste... keybind.press = Drücke eine Taste...
keybind.press.axis = Drücke eine Taste oder bewege eine Achse... keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten Screenshot keybind.screenshot.name = Karten Screenshot
keybind.move_x.name = X-Achse keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse keybind.move_y.name = Y-Achse
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Auswählen/Schießen keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren keybind.diagonal_placement.name = Diagonal platzieren
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom halten
keybind.zoom.name = Zoomen keybind.zoom.name = Zoomen
keybind.menu.name = Menü keybind.menu.name = Menü
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Bindestrich keybind.dash.name = Bindestrich
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Spielerliste keybind.player_list.name = Spielerliste
keybind.console.name = Konsole keybind.console.name = Konsole
keybind.rotate.name = Drehen keybind.rotate.name = Drehen
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Menüs umschalten keybind.toggle_menus.name = Menüs umschalten
keybind.chat_history_prev.name = Chat Historie zurück keybind.chat_history_prev.name = Chat Historie zurück
keybind.chat_history_next.name = Chat Historie vor keybind.chat_history_next.name = Chat Historie vor
@@ -604,6 +662,7 @@ mode.survival.name = Überleben
mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch. mode.survival.description = Der normale Modus. Ressourcen sind limitiert und Wellen kommen automatisch.
mode.sandbox.name = Sandkasten mode.sandbox.name = Sandkasten
mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen. mode.sandbox.description = Unendliche Ressourcen und kein Timer für Wellen.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Kämpfe gegen andere Spieler lokal. mode.pvp.description = Kämpfe gegen andere Spieler lokal.
mode.attack.name = Angriff mode.attack.name = Angriff
@@ -790,6 +849,7 @@ block.junction.name = Kreuzung
block.router.name = Verteiler block.router.name = Verteiler
block.distributor.name = Großer Verteiler block.distributor.name = Großer Verteiler
block.sorter.name = Sortierer block.sorter.name = Sortierer
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Überlauftor block.overflow-gate.name = Überlauftor
block.silicon-smelter.name = Silizium-Schmelzer block.silicon-smelter.name = Silizium-Schmelzer
@@ -1010,6 +1070,7 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren. block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren. block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben. block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen. block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt. block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist. block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.

View File

@@ -16,14 +16,28 @@ screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la ca
gameover = Tu núcleo ha sido destruido. gameover = Tu núcleo ha sido destruido.
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
highscore = [accent]¡Nueva mejor puntuación! highscore = [accent]¡Nueva mejor puntuación!
copied = Copied.
load.sound = Sonidos load.sound = Sonidos
load.map = Mapas load.map = Mapas
load.image = Imágenes load.image = Imágenes
load.content = Contenido load.content = Contenido
load.system = Sistema load.system = Sistema
load.mod = Mods load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Oleadas Derrotadas:[accent] {0} stat.wave = Oleadas Derrotadas:[accent] {0}
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0} stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
stat.built = Estructuras Construidas:[accent] {0} stat.built = Estructuras Construidas:[accent] {0}
@@ -31,7 +45,6 @@ stat.destroyed = Estructuras Destruidas:[accent] {0}
stat.deconstructed = Estructuras Desconstruidas:[accent] {0} stat.deconstructed = Estructuras Desconstruidas:[accent] {0}
stat.delivered = Recursos Lanzados: stat.delivered = Recursos Lanzados:
stat.rank = Rango final: [accent]{0} stat.rank = Rango final: [accent]{0}
launcheditems = [accent]Recursos Lanzados launcheditems = [accent]Recursos Lanzados
launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul. launchinfo = [unlaunched][[LAUNCH] tu núcleo core obtenga los objetos indicados en azul.
map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Estás seguro que quieres borrar el mapa "[accent]{0}[]"?
@@ -45,11 +58,11 @@ database = Base de datos del núcleo
savegame = Guardar Partida savegame = Guardar Partida
loadgame = Cargar Partida loadgame = Cargar Partida
joingame = Unirse a la Partida joingame = Unirse a la Partida
addplayers = Agregar/Quitar Jugadores
customgame = Partida personalizada customgame = Partida personalizada
newgame = Nueva Partida newgame = Nueva Partida
none = <no hay> none = <no hay>
minimap = Minimapa minimap = Minimapa
position = Position
close = Cerrar close = Cerrar
website = Sitio web website = Sitio web
quit = Salir quit = Salir
@@ -65,11 +78,12 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Hecho done = Hecho
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [LIGHT_GRAY]No mods found! mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = Disable mod.disable = Disable
@@ -77,10 +91,12 @@ mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes. mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted. mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0} mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Acerca de about.button = Acerca de
name = Nombre: name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
@@ -161,7 +177,6 @@ server.port = Puerto:
server.addressinuse = ¡La dirección ya está en uso! server.addressinuse = ¡La dirección ya está en uso!
server.invalidport = ¡El número de puerto es invalido! server.invalidport = ¡El número de puerto es invalido!
server.error = [crimson]Error hosteando el servidor: error [accent]{0} server.error = [crimson]Error hosteando el servidor: error [accent]{0}
save.old = Este punto de guardado es de una versión más antigua de este juego, y ya no puede ser usada.\n\n[LIGHT_GRAY]La retrocmpatibilidad de los puntos de guardado estará completamente implementada en la versión 4.0.
save.new = Nuevo Punto de Guardado save.new = Nuevo Punto de Guardado
save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado? save.overwrite = ¿Estás seguro de querer sobrescribir\neste punto de guardado?
overwrite = Sobrescribir overwrite = Sobrescribir
@@ -215,6 +230,10 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
loading = [accent]Cargando... loading = [accent]Cargando...
reloading = [accent]Reloading Mods... reloading = [accent]Reloading Mods...
saving = [accent]Guardando... saving = [accent]Guardando...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Oleada {0} wave = [accent]Oleada {0}
wave.waiting = Oleada en {0} wave.waiting = Oleada en {0}
wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso wave.waveInProgress = [LIGHT_GRAY]Oleada en progreso
@@ -233,16 +252,17 @@ map.nospawn = ¡Este mapa no tiene ningún núcleo en el cual pueda aparecer el
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor. map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo para que aparezca el jugador! Añade un núcleo[SCARLET] red[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor. map.nospawn.attack = ¡Este mapa no tiene núcleos para que el jugador ataque! Añade núcleos[SCARLET] red[] a este mapa en el editor.
map.invalid = Error cargando el mapa: archivo corrupto o inválido. map.invalid = Error cargando el mapa: archivo corrupto o inválido.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
map.update = Actualizar Mapa workshop.error = Error fetching workshop details: {0}
map.load.error = Error fetching workshop details: {0}
map.missing = This map has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
map.menu = Select what you would like to do with this map. workshop.menu = Select what you would like to do with this item.
map.changelog = Lista de cambios (opcional): workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Mapa publicado. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publicando Mapa... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales editor.oregen = Generación de Minerales
@@ -319,7 +339,6 @@ editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente
editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo? editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Selecciona un mapa para cargar: editor.selectmap = Selecciona un mapa para cargar:
toolmode.replace = Sustituir toolmode.replace = Sustituir
toolmode.replace.description = Solo dibuja en bloques sólidos. toolmode.replace.description = Solo dibuja en bloques sólidos.
toolmode.replaceall = Sustituir Todo toolmode.replaceall = Sustituir Todo
@@ -334,7 +353,6 @@ toolmode.fillteams = Llenar Equipos
toolmode.fillteams.description = Llena equipos en vez de bloques. toolmode.fillteams.description = Llena equipos en vez de bloques.
toolmode.drawteams = Dibujar Equipos toolmode.drawteams = Dibujar Equipos
toolmode.drawteams.description = Dibuja equipos en vez de bloques. toolmode.drawteams.description = Dibuja equipos en vez de bloques.
filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo. filters.empty = [LIGHT_GRAY]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar filter.distort = Distorsionar
filter.noise = Ruido filter.noise = Ruido
@@ -366,7 +384,6 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radio filter.option.radius = Radio
filter.option.percentile = Porcentaje filter.option.percentile = Porcentaje
width = Ancho: width = Ancho:
height = Alto: height = Alto:
menu = Menú menu = Menú
@@ -375,7 +392,6 @@ campaign = Campaña
load = Cargar load = Cargar
save = Guardar save = Guardar
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0} ms ping = Ping: {0} ms
language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto. language.restart = Por favor reinicie el juego para que los cambios del lenguaje surjan efecto.
settings = Ajustes settings = Ajustes
@@ -383,13 +399,13 @@ tutorial = Tutorial
tutorial.retake = Volver a hacer tutorial tutorial.retake = Volver a hacer tutorial
editor = Editor editor = Editor
mapeditor = Editor de Mapa mapeditor = Editor de Mapa
donate = Donar
abandon = Abandonar abandon = Abandonar
abandon.text = Esta zona y sus recursos se perderán ante el enemigo. abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
locked = Bloqueado locked = Bloqueado
complete = [LIGHT_GRAY]Completado: complete = [LIGHT_GRAY]Completado:
zone.requirement = Oleada {0} en la zona {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Continuar Zona:\n[LIGHT_GRAY]{0} resume = Continuar Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Récord: {0} bestwave = [LIGHT_GRAY]Récord: {0}
launch = Lanzar launch = Lanzar
@@ -400,18 +416,19 @@ launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después. launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
uncover = Descubrir uncover = Descubrir
configure = Configurar carga inicial configure = Configurar carga inicial
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial. configure.locked = [LIGHT_GRAY]Alcanza la oleada {0}\npara configurar la carga inicial.
configure.invalid = La cantidad debe estar entre 0 y {0}. configure.invalid = La cantidad debe estar entre 0 y {0}.
zone.unlocked = [LIGHT_GRAY]{0} desbloqueado. zone.unlocked = [LIGHT_GRAY]{0} desbloqueado.
zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos. zone.requirement.complete = Oleada {0} alcanzada:\nrequerimientos de la zona {1} cumplidos.
zone.config.complete = Oleada {0} alcanzada:\nconfiguración de carga inicial desbloqueada. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Recursos Detectados: zone.resources = Recursos Detectados:
zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobrevivir zone.objective.survival = Sobrevivir
zone.objective.attack = Destruir Núcleo Enemigo zone.objective.attack = Destruir Núcleo Enemigo
add = Añadir... add = Añadir...
boss.health = Salud del Jefe boss.health = Salud del Jefe
connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0} connectfail = [crimson]Ha fallado la conexión con el servidor: [accent]{0}
error.unreachable = Servidor inaccesible. error.unreachable = Servidor inaccesible.
error.invalidaddress = Dirección inválida. error.invalidaddress = Dirección inválida.
@@ -422,7 +439,6 @@ error.mapnotfound = ¡Archivo de mapa no encontrado!
error.io = Error I/O de conexión. error.io = Error I/O de conexión.
error.any = Error de red desconocido. error.any = Error de red desconocido.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Terreno Cero zone.groundZero.name = Terreno Cero
zone.desertWastes.name = Ruinas del Desierto zone.desertWastes.name = Ruinas del Desierto
zone.craters.name = Los Cráteres zone.craters.name = Los Cráteres
@@ -437,7 +453,6 @@ zone.saltFlats.name = Salinas
zone.impact0078.name = Impacto 0078 zone.impact0078.name = Impacto 0078
zone.crags.name = Riscos zone.crags.name = Riscos
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = La zona óptima para empear una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando. zone.groundZero.description = La zona óptima para empear una vez más. Riesgo bajo de los enemigos. Pocos recursos.\nConsigue tanto plomo y cobre como puedas.\nSigue avanzando.
zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores. zone.frozenForest.description = Incluso aquí, cerca de las montañas, las esporas se han expandido. Las temperaturas gélidas no pueden contenerlas para siempre.\n\nEmpieza a investigar sobre energía. Cnstruye generadores de combustión. Aprende a usar reparadores.
zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada. zone.desertWastes.description = Estas ruinas son vastas, impredecibles y entrecruzadas con sectores de estructuras abandonadas.\nHay carbñon presente en la región. Quémalo para energía, o sintetiza grafito.\n\n[lightgray]La zona de aparición no puede ser garantizada.
@@ -452,7 +467,6 @@ zone.nuclearComplex.description = Una antigua facilidad para la producción y el
zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos. zone.fungalPass.description = Una zona transitoria entre alta montaña y zonas más bajas con esporas. Una base enemiga pequeña de reconocimiento se ubica aquí.\nDestrúyela.nUsa Dagas y Orugas. Destruye los dos núcleos.
zone.impact0078.description = <insertar descripción aquí> zone.impact0078.description = <insertar descripción aquí>
zone.crags.description = <insertar descripción aquí> zone.crags.description = <insertar descripción aquí>
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del Juego
settings.reset = Reiniciar por los de defecto settings.reset = Reiniciar por los de defecto
@@ -465,12 +479,13 @@ settings.cleardata = Limpiar Datos del Juego...
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse! settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente. settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Clear
banned = [scarlet]Banned
yes = yes =
no = No no = No
info.title = [accent]Información info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido. error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido. error.crashtitle = Un error ha ocurrido.
attackpvponly = [scarlet]Solo disponible en los modos de Ataque/PvP
blocks.input = Entrada blocks.input = Entrada
blocks.output = Salida blocks.output = Salida
blocks.booster = Potenciador blocks.booster = Potenciador
@@ -505,7 +520,6 @@ blocks.inaccuracy = Imprecisión
blocks.shots = Disparos blocks.shots = Disparos
blocks.reload = Recarga blocks.reload = Recarga
blocks.ammo = Munición blocks.ammo = Munición
bar.drilltierreq = Se requiere un mejor taladro. bar.drilltierreq = Se requiere un mejor taladro.
bar.drillspeed = Velocidad del Taladro: {0}/s bar.drillspeed = Velocidad del Taladro: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
@@ -520,7 +534,6 @@ bar.heat = Calor
bar.power = Energía bar.power = Energía
bar.progress = Progreso de construcción bar.progress = Progreso de construcción
bar.spawned = Unidades: {0}/{1} bar.spawned = Unidades: {0}/{1}
bullet.damage = [stat]{0}[lightgray] daño bullet.damage = [stat]{0}[lightgray] daño
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
bullet.incendiary = [stat]incendiaria bullet.incendiary = [stat]incendiaria
@@ -532,7 +545,6 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x recarga bullet.reload = [stat]{0}[lightgray]x recarga
unit.blocks = bloques unit.blocks = bloques
unit.powersecond = unidades de energía/segundo unit.powersecond = unidades de energía/segundo
unit.liquidsecond = unidades de líquido/segundo unit.liquidsecond = unidades de líquido/segundo
@@ -555,6 +567,7 @@ category.optional = Mejoras Opcionales
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Agua Animada setting.animatedwater.name = Agua Animada
setting.animatedshields.name = Escudos Animados setting.animatedshields.name = Escudos Animados
setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[] setting.antialias.name = Antialias[LIGHT_GRAY] (necesita reiniciar)[]
@@ -582,9 +595,9 @@ setting.fullscreen.name = Pantalla Completa
setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio) setting.borderlesswindow.name = Ventana sin Bordes[LIGHT_GRAY] (podría requerir un reinicio)
setting.fps.name = Mostrar FPS setting.fps.name = Mostrar FPS
setting.vsync.name = SincV setting.vsync.name = SincV
setting.lasers.name = Mostrar Energía de los Láseres
setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento) setting.pixelate.name = Pixelar [LIGHT_GRAY](podría reducir el rendimiento)
setting.minimap.name = Mostrar Minimapa setting.minimap.name = Mostrar Minimapa
setting.position.name = Show Player Position
setting.musicvol.name = Volumen de la Música setting.musicvol.name = Volumen de la Música
setting.ambientvol.name = Volumen del Ambiente setting.ambientvol.name = Volumen del Ambiente
setting.mutemusic.name = Silenciar Musica setting.mutemusic.name = Silenciar Musica
@@ -597,6 +610,7 @@ setting.chatopacity.name = Opacidad del Chat
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. public.confirm = Do you want to make your game public?\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancelar & Salir uiscale.cancel = Cancelar & Salir
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -608,13 +622,16 @@ category.multiplayer.name = Multijugador
command.attack = Atacar command.attack = Atacar
command.rally = Rally command.rally = Rally
command.retreat = Retirarse command.retreat = Retirarse
keybind.gridMode.name = Selección de Bloque keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Selección de Categoría
keybind.press = Presiona una tecla... keybind.press = Presiona una tecla...
keybind.press.axis = Pulsa un eje o botón... keybind.press.axis = Pulsa un eje o botón...
keybind.screenshot.name = Captura de pantalla de Mapa keybind.screenshot.name = Captura de pantalla de Mapa
keybind.move_x.name = Mover x keybind.move_x.name = Mover x
keybind.move_y.name = Mover y keybind.move_y.name = Mover y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Intercambiar con Pantalla Completa keybind.fullscreen.name = Intercambiar con Pantalla Completa
keybind.select.name = Seleccionar keybind.select.name = Seleccionar
keybind.diagonal_placement.name = Construcción Diagonal keybind.diagonal_placement.name = Construcción Diagonal
@@ -626,6 +643,7 @@ keybind.zoom_hold.name = Mantener Zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menú keybind.menu.name = Menú
keybind.pause.name = Pausa keybind.pause.name = Pausa
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.dash.name = Correr keybind.dash.name = Correr
keybind.chat.name = Chat keybind.chat.name = Chat
@@ -650,7 +668,6 @@ mode.pvp.description = Pelea contra otros jugadores localmente.
mode.attack.name = Ataque mode.attack.name = Ataque
mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga. mode.attack.description = No hay oleadas, el objetivo es destruir la base enemiga.
mode.custom = Normas personalizadas mode.custom = Normas personalizadas
rules.infiniteresources = Recursos Infinitos rules.infiniteresources = Recursos Infinitos
rules.wavetimer = Temportzador de Oleadas rules.wavetimer = Temportzador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
@@ -677,7 +694,6 @@ rules.title.resourcesbuilding = Recursos y Construcción
rules.title.player = Jugadores rules.title.player = Jugadores
rules.title.enemy = Enemigos rules.title.enemy = Enemigos
rules.title.unit = Unidades rules.title.unit = Unidades
content.item.name = Objetos content.item.name = Objetos
content.liquid.name = Líquidos content.liquid.name = Líquidos
content.unit.name = Unidades content.unit.name = Unidades
@@ -739,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]Velocidad de Construcción: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacidad Térmica: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0} liquid.viscosity = [LIGHT_GRAY]Viscosidad: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.sand-boulder.name = Piedra de Arena block.sand-boulder.name = Piedra de Arena
block.grass.name = Hierba block.grass.name = Hierba
block.salt.name = Sal block.salt.name = Sal
@@ -834,6 +849,7 @@ block.junction.name = Cruce
block.router.name = Enrutador block.router.name = Enrutador
block.distributor.name = Distribuidor block.distributor.name = Distribuidor
block.sorter.name = Clasificador block.sorter.name = Clasificador
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Compuerta de Desborde block.overflow-gate.name = Compuerta de Desborde
block.silicon-smelter.name = Horno para Silicio block.silicon-smelter.name = Horno para Silicio
@@ -970,7 +986,6 @@ tutorial.deposit = Deposita recursos en bloques arrastrándolos de tu nave al bl
tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre. tutorial.waves = El[LIGHT_GRAY] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Construye más torretas y taladros. Mina más cobre.
tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre. tutorial.waves.mobile = El[lightgray] enemigo[] se acerca.\n\nDefiende tu núcleo por 2 oleadas. Tu nave disparará automáticamente a los enemigos.\nConstruye más torretas y taladros. Mina más cobre.
tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento. tutorial.launch = Una vez llegues a cierta oleada, podrás[accent]lanzar el núcleo[], dejando atrás tus defensas y los recursos en tu núcleo.[]\nEstos recursos pueden ser usados para investigar nueva tecnología.\n\n[accent]Pulsa el botón de lanzamiento.
item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques. item.copper.description = Un útil material estructural. Usado extensivamente en todo tipo de bloques.
item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos. item.lead.description = Un material básico. Usado extensivamente en electrónicos y bloques de transferencia de líquidos.
item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos. item.metaglass.description = Un compuesto muy duro de cristal. Usado extensivamente para almacenamiento y distribución de líquidos.
@@ -1055,6 +1070,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción. block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas. block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha. block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos. block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones. block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena. block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.

View File

@@ -4,15 +4,11 @@ contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga! discord = Liitu Mindustry Discordi serveriga!
link.discord.description = Ametlik Discordi server link.discord.description = Ametlik Discordi server
link.github.description = Mängu lähtekood link.github.description = Mängu lähtekood
link.changelog.title = Versioonid
link.changelog.description = Uuenduste nimekiri versioonide kaupa link.changelog.description = Uuenduste nimekiri versioonide kaupa
link.dev-builds.title = Arendusversioonid
link.dev-builds.description = Arendusversioonide ajalugu link.dev-builds.description = Arendusversioonide ajalugu
link.trello.description = Plaanitud uuenduste nimekiri link.trello.description = Plaanitud uuenduste nimekiri
link.itch.io.description = Kõik PC-platvormide versioonid link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.title = Google Play
link.google-play.description = Androidi versioon Google Play poes link.google-play.description = Androidi versioon Google Play poes
link.wiki.title = Viki
link.wiki.description = Mängu ametlik viki link.wiki.description = Mängu ametlik viki
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0} screenshot = Kuvatõmmis salvestati: {0}
@@ -20,13 +16,28 @@ screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi
gameover = Mäng läbi! gameover = Mäng läbi!
gameover.pvp = Võistkond[accent] {0}[] võitis! gameover.pvp = Võistkond[accent] {0}[] võitis!
highscore = [accent]Uus rekord! highscore = [accent]Uus rekord!
copied = Copied.
load.sound = Helid load.sound = Helid
load.map = Maailmad load.map = Maailmad
load.image = Pildid load.image = Pildid
load.content = Sisu load.content = Sisu
load.system = Süsteem load.system = Süsteem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Lahingulaineid läbitud:[accent] {0} stat.wave = Lahingulaineid läbitud:[accent] {0}
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0} stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
stat.built = Ehitisi konstrueeritud:[accent] {0} stat.built = Ehitisi konstrueeritud:[accent] {0}
@@ -34,8 +45,8 @@ stat.destroyed = Ehitisi hävinenud:[accent] {0}
stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0} stat.deconstructed = Ehitisi dekonstrueeritud:[accent] {0}
stat.delivered = Kaasavõetud ressursid: stat.delivered = Kaasavõetud ressursid:
stat.rank = Hinne:[accent] {0} stat.rank = Hinne:[accent] {0}
launcheditems = [accent]Kaasavõetud ressursid launcheditems = [accent]Kaasavõetud ressursid
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"? map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
level.select = Taseme valimine level.select = Taseme valimine
@@ -47,11 +58,11 @@ database = Andmebaas
savegame = Salvesta mäng savegame = Salvesta mäng
loadgame = Lae mäng loadgame = Lae mäng
joingame = Liitu mänguga joingame = Liitu mänguga
addplayers = Lisa/Eemalda mängijaid
customgame = Kohandatud mäng customgame = Kohandatud mäng
newgame = Uus mäng newgame = Uus mäng
none = <puudub> none = <puudub>
minimap = Kaart minimap = Kaart
position = Position
close = Sulge close = Sulge
website = Veebileht website = Veebileht
quit = Välju quit = Välju
@@ -67,7 +78,25 @@ uploadingcontent = Sisu üleslaadimine
uploadingpreviewfile = Eelvaate faili üleslaadimine uploadingpreviewfile = Eelvaate faili üleslaadimine
committingchanges = Muudatuste teostamine committingchanges = Muudatuste teostamine
done = Valmis done = Valmis
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Info about.button = Info
name = Nimi: name = Nimi:
noname = Valige kõigepealt [accent]nimi[]. noname = Valige kõigepealt [accent]nimi[].
@@ -148,7 +177,6 @@ server.port = Port:
server.addressinuse = Aadress on juba kasutusel! server.addressinuse = Aadress on juba kasutusel!
server.invalidport = Ebasobiv pordi number! server.invalidport = Ebasobiv pordi number!
server.error = [crimson]Viga serveri hostimisel. server.error = [crimson]Viga serveri hostimisel.
save.old = See salvestis on mängu vanemast versioonist ning seda ei saa enam kasutada.\n\n[lightgray]Vanemate salvestuste kasutamise toetus lisatakse mängu täisversioonis 4.0.
save.new = Uus salvestis save.new = Uus salvestis
save.overwrite = Oled kindel, et soovid selle salvestise asendada? save.overwrite = Oled kindel, et soovid selle salvestise asendada?
overwrite = Asenda overwrite = Asenda
@@ -182,6 +210,7 @@ warning = Hoiatus
confirm = Kinnita confirm = Kinnita
delete = Kustuta delete = Kustuta
view.workshop = Vaata Workshop'is view.workshop = Vaata Workshop'is
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Ava open = Ava
customize = Kohanda reegleid customize = Kohanda reegleid
@@ -199,7 +228,12 @@ classic.export.text = [accent]Mindustry[] on äsja saanud suure uuenduse.\nTuvas
quit.confirm = Oled kindel, et soovid väljuda? quit.confirm = Oled kindel, et soovid väljuda?
quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saab uuesti läbida:\n[accent]Mängi -> Õpetus[]. quit.confirm.tutorial = Oled kindel, et soovid õpetuse lõpetada?\nÕpetust saab uuesti läbida:\n[accent]Mängi -> Õpetus[].
loading = [accent]Laadimine... loading = [accent]Laadimine...
reloading = [accent]Reloading Mods...
saving = [accent]Salvestamine... saving = [accent]Salvestamine...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Lahingulaine {0} wave = [accent]Lahingulaine {0}
wave.waiting = [lightgray]Järgmine laine\nalgab: {0} wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
wave.waveInProgress = [lightgray]Toimub lahingulaine wave.waveInProgress = [lightgray]Toimub lahingulaine
@@ -218,11 +252,17 @@ map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sell
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] mitte-oranže[] tuumikuid. map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] mitte-oranže[] tuumikuid.
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] punaseid[] tuumikuid. map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[SCARLET] punaseid[] tuumikuid.
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail. map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
map.publish.error = Viga maailma avaldamisel: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[lightgray]Veendu, et oled nõustunud Workshop'i kasutustingimustega. Vastasel juhul ei saa sinu maailma üles laadida. map.publish.confirm = Oled kindel, et soovid selle maailma üles laadida?\n\n[lightgray]Veendu, et oled nõustunud Workshop'i kasutustingimustega. Vastasel juhul ei saa sinu maailma üles laadida.
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam'i kasutustingimused eula = Steam'i kasutustingimused
map.publish = Maailm on üles laaditud. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Maailma üleslaadimine... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pintsel editor.brush = Pintsel
editor.openin = Ava redaktoris editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine editor.oregen = Maakide genereerimine
@@ -299,7 +339,6 @@ editor.overwrite = [accent]Hoiatus!\nSee asendab olemasoleva maailma.
editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada? editor.overwrite.confirm = [scarlet]Hoiatus![] Sellise nimega maailm on juba olemas. Oled kindel, et soovid selle asendada?
editor.exists = Sellise nimega maailm on juba olemas. editor.exists = Sellise nimega maailm on juba olemas.
editor.selectmap = Vali laetav maailm: editor.selectmap = Vali laetav maailm:
toolmode.replace = Asenda toolmode.replace = Asenda
toolmode.replace.description = Joonista ainult tahkete blokkide peale. toolmode.replace.description = Joonista ainult tahkete blokkide peale.
toolmode.replaceall = Asenda kõik toolmode.replaceall = Asenda kõik
@@ -314,7 +353,6 @@ toolmode.fillteams = Täida võistkondi
toolmode.fillteams.description = Täida blokkide asemel võistkondi. toolmode.fillteams.description = Täida blokkide asemel võistkondi.
toolmode.drawteams = Joonista võistkondi toolmode.drawteams = Joonista võistkondi
toolmode.drawteams.description = Joonista blokkide asemel võistkondi. toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga. filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
filter.distort = Moonutamine filter.distort = Moonutamine
filter.noise = Müra filter.noise = Müra
@@ -346,7 +384,6 @@ filter.option.floor2 = Teine põrand
filter.option.threshold2 = Teine lävi filter.option.threshold2 = Teine lävi
filter.option.radius = Raadius filter.option.radius = Raadius
filter.option.percentile = Protsentiil filter.option.percentile = Protsentiil
width = Laius: width = Laius:
height = Kõrgus: height = Kõrgus:
menu = Menüü menu = Menüü
@@ -355,7 +392,6 @@ campaign = Kampaania
load = Lae load = Lae
save = Salvesta save = Salvesta
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Keelesätete muudatuste jõustumiseks [accent]taaskäivita[] mäng. language.restart = Keelesätete muudatuste jõustumiseks [accent]taaskäivita[] mäng.
settings = Sätted settings = Sätted
@@ -363,13 +399,13 @@ tutorial = Õpetus
tutorial.retake = Korda õpetust tutorial.retake = Korda õpetust
editor = Redaktor editor = Redaktor
mapeditor = Maailmaredaktor mapeditor = Maailmaredaktor
donate = Anneta
abandon = Loobu abandon = Loobu
abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele. abandon.text = See piirkond koos kõigi ressurssidega loovutatakse vaenlasele.
locked = Lukus locked = Lukus
complete = [lightgray]Eesmärgid: complete = [lightgray]Eesmärgid:
zone.requirement = {0} lahingulainet piirkonnas "{1}" requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Jätka piirkonnas:\n[lightgray]{0} resume = Jätka piirkonnas:\n[lightgray]{0}
bestwave = [lightgray]Parim lahingulaine: {0} bestwave = [lightgray]Parim lahingulaine: {0}
launch = < LENDUTÕUS > launch = < LENDUTÕUS >
@@ -380,18 +416,19 @@ launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressurs
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel. launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
uncover = Ava uncover = Ava
configure = Muuda varustust configure = Muuda varustust
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Varustuse muutmine avaneb\n {0}. lahingulaine järel. configure.locked = [lightgray]Varustuse muutmine avaneb\n {0}. lahingulaine järel.
configure.invalid = Arv peab olema 0 ja {0} vahel. configure.invalid = Arv peab olema 0 ja {0} vahel.
zone.unlocked = [lightgray]{0} avatud. zone.unlocked = [lightgray]{0} avatud.
zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud. zone.requirement.complete = Jõudsid lahingulaineni {0}:\nPiirkonna "{1}" nõuded täidetud.
zone.config.complete = Jõudsid lahingulaineni {0}:\nVarustuse muutmine avatud. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressursid: zone.resources = Ressursid:
zone.objective = [lightgray]Eesmärk: [accent]{0} zone.objective = [lightgray]Eesmärk: [accent]{0}
zone.objective.survival = Ellujäämine zone.objective.survival = Ellujäämine
zone.objective.attack = Hävita vaenlaste tuumik zone.objective.attack = Hävita vaenlaste tuumik
add = Lisa... add = Lisa...
boss.health = Bossi elud boss.health = Bossi elud
connectfail = [crimson]Ühenduse viga:\n\n[accent]{0} connectfail = [crimson]Ühenduse viga:\n\n[accent]{0}
error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud? error.unreachable = Server ei ole kättesaadav.\nKas serveri aadress on õigesti sisestatud?
error.invalidaddress = Vale aadress. error.invalidaddress = Vale aadress.
@@ -402,7 +439,6 @@ error.mapnotfound = Maailmafaili ei leitud!
error.io = Võrgu sisend-väljundi viga. error.io = Võrgu sisend-väljundi viga.
error.any = Teadmata viga võrgus. error.any = Teadmata viga võrgus.
error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada. error.bloom = Bloom-efekti lähtestamine ebaõnnestus.\nSinu seade ei pruugi seda efekti toetada.
zone.groundZero.name = Nullpunkt zone.groundZero.name = Nullpunkt
zone.desertWastes.name = Kõrbestunud tühermaa zone.desertWastes.name = Kõrbestunud tühermaa
zone.craters.name = Kraatrid zone.craters.name = Kraatrid
@@ -417,7 +453,6 @@ zone.saltFlats.name = Soolaväljad
zone.impact0078.name = Kokkupõrge 0078 zone.impact0078.name = Kokkupõrge 0078
zone.crags.name = Kaljurünkad zone.crags.name = Kaljurünkad
zone.fungalPass.name = Seenekuru zone.fungalPass.name = Seenekuru
zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik. zone.groundZero.description = Optimaalne asukoht alustamiseks.\nMadal ohutase. Vähesel määral ressursse.\nKogu kokku nii palju vaske ja pliid kui võimalik.
zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama. zone.frozenForest.description = Spoorid on levinud isegi mägede lähedale. Jäised temperatuurid ei suuda neid igavesti eemal hoida.\n\nAlusta esimeste katsetustega energia tootmises. Ehita põlemisgeneraatoreid.\nÕpi oma ehitisi parandama.
zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud. zone.desertWastes.description = Need tühermaad on üüratud ja ettearvamatud. Siin-seal leidub mahajäetud ja räsitud tööstushooneid.\n\nSelles piirkonnas leidub sütt. Töötle seda grafiidiks või põleta energia saamiseks.\n\n[lightgray]Maandumispaik ei ole kindlaks määratud.
@@ -432,7 +467,6 @@ zone.nuclearComplex.description = Endine tooriumi tootmise ja töötlemise rajat
zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut. zone.fungalPass.description = Üleminekuala kõrgete mägede ja madalamate, spooridega ülekülvatud maade vahel. Siin asub väike vaenlaste luurebaas.\nHävita see.\nKasuta soldatite ja plahvatajate väeüksuseid. Hävita kaks vaenlaste tuumikut.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Keel settings.language = Keel
settings.data = Mänguandmed settings.data = Mänguandmed
settings.reset = Vaikimisi sätted settings.reset = Vaikimisi sätted
@@ -444,15 +478,14 @@ settings.graphics = Graafika
settings.cleardata = Kustuta mänguandmed... settings.cleardata = Kustuta mänguandmed...
settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta! settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?\n[accent]Seda ei saa tagasi võtta!
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[] settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
settings.clearunlocks = Kustuta kampaania saavutused
settings.clearall = Kustuta kõik
paused = [accent]< Paus > paused = [accent]< Paus >
clear = Clear
banned = [scarlet]Banned
yes = Jah yes = Jah
no = Ei no = Ei
info.title = Info info.title = Info
error.title = [crimson]Viga error.title = [crimson]Viga
error.crashtitle = Viga error.crashtitle = Viga
attackpvponly = [scarlet]Saadaval ainult mänguviisidega "Rünnak" ja "Versus"
blocks.input = Sisend blocks.input = Sisend
blocks.output = Väljund blocks.output = Väljund
blocks.booster = Kiirendaja blocks.booster = Kiirendaja
@@ -487,7 +520,6 @@ blocks.inaccuracy = Ebatäpsus
blocks.shots = Laske blocks.shots = Laske
blocks.reload = Lasku/s blocks.reload = Lasku/s
blocks.ammo = Laskemoon blocks.ammo = Laskemoon
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.drillspeed = Puurimise kiirus: {0}/s bar.drillspeed = Puurimise kiirus: {0}/s
bar.efficiency = Kasutegur: {0}% bar.efficiency = Kasutegur: {0}%
@@ -502,7 +534,6 @@ bar.heat = Kuumus
bar.power = Energia bar.power = Energia
bar.progress = Edenemine bar.progress = Edenemine
bar.spawned = Väeüksuseid: {0}/{1} bar.spawned = Väeüksuseid: {0}/{1}
bullet.damage = [stat]{0}[lightgray] hävituspunkti bullet.damage = [stat]{0}[lightgray] hävituspunkti
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
bullet.incendiary = [stat]süttiv bullet.incendiary = [stat]süttiv
@@ -514,7 +545,6 @@ bullet.freezing = [stat]jäätav
bullet.tarred = [stat]leekisüütav bullet.tarred = [stat]leekisüütav
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
unit.blocks = blokki unit.blocks = blokki
unit.powersecond = energiaühikut/s unit.powersecond = energiaühikut/s
unit.liquidsecond = vedelikuühikut/s unit.liquidsecond = vedelikuühikut/s
@@ -537,6 +567,7 @@ category.optional = Valikulised täiustused
setting.landscape.name = Lukusta horisontaalpaigutus setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud setting.shadows.name = Varjud
setting.linear.name = Lineaarne tekstuurivastendus setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints
setting.animatedwater.name = Animeeritud vesi setting.animatedwater.name = Animeeritud vesi
setting.animatedshields.name = Animeeritud kilbid setting.animatedshields.name = Animeeritud kilbid
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[] setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
@@ -564,9 +595,9 @@ setting.fullscreen.name = Täisekraan
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist) setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
setting.fps.name = Näita kaadrite arvu sekundis setting.fps.name = Näita kaadrite arvu sekundis
setting.vsync.name = Vertikaalne sünkroonimine setting.vsync.name = Vertikaalne sünkroonimine
setting.lasers.name = Näita energiasõlmede vahelisi ühendusi
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja) setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
setting.minimap.name = Näita kaarti setting.minimap.name = Näita kaarti
setting.position.name = Show Player Position
setting.musicvol.name = Muusika helitugevus setting.musicvol.name = Muusika helitugevus
setting.ambientvol.name = Taustahelide tugevus setting.ambientvol.name = Taustahelide tugevus
setting.mutemusic.name = Vaigista muusika setting.mutemusic.name = Vaigista muusika
@@ -576,7 +607,10 @@ setting.crashreport.name = Saada automaatseid veateateid
setting.savecreate.name = Loo automaatseid salvestisi setting.savecreate.name = Loo automaatseid salvestisi
setting.publichost.name = Avaliku mängu nähtavus setting.publichost.name = Avaliku mängu nähtavus
setting.chatopacity.name = Vestlusakna läbipaistmatus setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Näita mängusisest vestlusakent setting.playerchat.name = Näita mängusisest vestlusakent
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast... uiscale.reset = Kasutajaliidese suurust on muudetud.\nVajuta nupule "OK", et uus suurus kinnitada.\n[scarlet]Esialgne suurus taastatakse[accent] {0}[] sekundi pärast...
uiscale.cancel = Tühista ja välju uiscale.cancel = Tühista ja välju
setting.bloom.name = Bloom-efekt setting.bloom.name = Bloom-efekt
@@ -586,15 +620,18 @@ category.general.name = Mäng
category.view.name = Kaamera ja kasutajaliides category.view.name = Kaamera ja kasutajaliides
category.multiplayer.name = Mitmikmäng category.multiplayer.name = Mitmikmäng
command.attack = Ründa command.attack = Ründa
command.retreat = Põgene
command.rally = Patrulli command.rally = Patrulli
keybind.gridMode.name = Bloki kiirvalimine command.retreat = Põgene
keybind.gridModeShift.name = Kategooria kiirvalimine keybind.clear_building.name = Clear Building
keybind.press = Vajuta klahvi... keybind.press = Vajuta klahvi...
keybind.press.axis = Liiguta juhtkangi või vajuta klahvi... keybind.press.axis = Liiguta juhtkangi või vajuta klahvi...
keybind.screenshot.name = Kuvatõmmis keybind.screenshot.name = Kuvatõmmis
keybind.move_x.name = Liigu X-teljel keybind.move_x.name = Liigu X-teljel
keybind.move_y.name = Liigu Y-teljel keybind.move_y.name = Liigu Y-teljel
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Täisekraan keybind.fullscreen.name = Täisekraan
keybind.select.name = Vali/Tulista keybind.select.name = Vali/Tulista
keybind.diagonal_placement.name = Diagonaalne paigutamine keybind.diagonal_placement.name = Diagonaalne paigutamine
@@ -606,12 +643,14 @@ keybind.zoom_hold.name = Suumimise režiim
keybind.zoom.name = Muuda suumi keybind.zoom.name = Muuda suumi
keybind.menu.name = Menüü keybind.menu.name = Menüü
keybind.pause.name = Paus keybind.pause.name = Paus
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Kaart keybind.minimap.name = Kaart
keybind.dash.name = Söösta keybind.dash.name = Söösta
keybind.chat.name = Vestle keybind.chat.name = Vestle
keybind.player_list.name = Mängijate nimekiri keybind.player_list.name = Mängijate nimekiri
keybind.console.name = Konsool keybind.console.name = Konsool
keybind.rotate.name = Pööra blokki keybind.rotate.name = Pööra blokki
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Näita/Peida menüüd keybind.toggle_menus.name = Näita/Peida menüüd
keybind.chat_history_prev.name = Vestlusaken: eelmine keybind.chat_history_prev.name = Vestlusaken: eelmine
keybind.chat_history_next.name = Vestlusaken: järgmine keybind.chat_history_next.name = Vestlusaken: järgmine
@@ -629,7 +668,6 @@ mode.pvp.description = Võitle teiste mängijate vastu.
mode.attack.name = Rünnak mode.attack.name = Rünnak
mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole. mode.attack.description = Hävita vaenlaste baas. Lahingulaineid ei ole.
mode.custom = Reeglid mode.custom = Reeglid
rules.infiniteresources = Lõputult ressursse rules.infiniteresources = Lõputult ressursse
rules.wavetimer = Kasuta taimerit rules.wavetimer = Kasuta taimerit
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
@@ -656,7 +694,6 @@ rules.title.resourcesbuilding = Ressursid ja ehitamine
rules.title.player = Mängijad rules.title.player = Mängijad
rules.title.enemy = Vaenlased rules.title.enemy = Vaenlased
rules.title.unit = Väeüksused rules.title.unit = Väeüksused
content.item.name = Ressursid content.item.name = Ressursid
content.liquid.name = Vedelikud content.liquid.name = Vedelikud
content.unit.name = Väeüksused content.unit.name = Väeüksused
@@ -718,7 +755,6 @@ mech.buildspeed = [lightgray]Ehitamise kiirus: {0}%
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0} liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
liquid.viscosity = [lightgray]Viskoossus: {0} liquid.viscosity = [lightgray]Viskoossus: {0}
liquid.temperature = [lightgray]Temperatuur: {0} liquid.temperature = [lightgray]Temperatuur: {0}
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi block.grass.name = Rohi
block.salt.name = Sool block.salt.name = Sool
@@ -813,6 +849,7 @@ block.junction.name = Ristmik
block.router.name = Jaotur block.router.name = Jaotur
block.distributor.name = Suur jaotur block.distributor.name = Suur jaotur
block.sorter.name = Sorteerija block.sorter.name = Sorteerija
block.inverted-sorter.name = Inverted Sorter
block.message.name = Sõnum block.message.name = Sõnum
block.overflow-gate.name = Ülevooluvärav block.overflow-gate.name = Ülevooluvärav
block.silicon-smelter.name = Ränisulatusahi block.silicon-smelter.name = Ränisulatusahi
@@ -949,7 +986,6 @@ tutorial.deposit = Ressursside mahalaadimiseks lohista ressursid oma mehhaanilt
tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid. tutorial.waves = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel.[accent] Kliki hiirega[], et oma mehhaanist tulistada.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid. tutorial.waves.mobile = [scarlet]Vaenlane[] läheneb.\n\nKaitse oma tuumikut kahe lahingulaine vältel. Sinu mehhaan tulistab vaenlaseid automaatselt.\n[accent]Kaevanda juurde vaske. Ehita uusi puure ja kahureid.
tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu. tutorial.launch = Kui oled kindla arvu lahingulaineid vastu pidanud, on sul võimalik[accent] tuumikuga lendu tõusta[], jättes maha kõik muud ehitised ja[accent] võttes kaasa kõik tuumikus olevad ressursid.[]\nNeid ressursse saab kasutada uute [accent]tehnoloogiate uurimiseks[].\n\n[accent]Vajuta lendu tõusmise nuppu.
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks. item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks. item.lead.description = Peamine materjal, mida kasutatakse vedelike transportimise konstruktsioonide ja elektroonikaga seotud konstruktsioonide ehitamiseks.
item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks. item.metaglass.description = Ülitugev klaasiühend, mida kasutatakse vedelike transportimise ja hoiustamise konstruktsioonide ehitamiseks.
@@ -1034,6 +1070,7 @@ block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveier
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses. block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki. block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
block.sorter.description = Sorteerib ressursse. Kui sisenev ressurss vastab valitud ressursile, siis liigub see otse edasi. Vastasel juhul väljastatakse ressurss vasakule või paremale. block.sorter.description = Sorteerib ressursse. Kui sisenev ressurss vastab valitud ressursile, siis liigub see otse edasi. Vastasel juhul väljastatakse ressurss vasakule või paremale.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[] block.router.description = Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[]
block.distributor.description = Täiustatud jaotur, mis suunab ressursse kuni seitsmes väljuvas suunas võrdselt. block.distributor.description = Täiustatud jaotur, mis suunab ressursse kuni seitsmes väljuvas suunas võrdselt.
block.overflow-gate.description = Eriline jaotur, mis väljastab vasakule ja paremale ainult siis, kui selle ees olev rada on blokeeritud. block.overflow-gate.description = Eriline jaotur, mis väljastab vasakule ja paremale ainult siis, kui selle ees olev rada on blokeeritud.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahik
gameover = Partida amaitu da gameover = Partida amaitu da
gameover.pvp = [accent] {0}[] taldeak irabazi du! gameover.pvp = [accent] {0}[] taldeak irabazi du!
highscore = [accent]Marka berria! highscore = [accent]Marka berria!
copied = Copied.
load.sound = Soinuak load.sound = Soinuak
load.map = Mapak load.map = Mapak
load.image = Irudiak load.image = Irudiak
load.content = Edukia load.content = Edukia
load.system = Sistema load.system = Sistema
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Garaitutako boladak:[accent] {0} stat.wave = Garaitutako boladak:[accent] {0}
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0} stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
stat.built = Eraikitako eraikinak:[accent] {0} stat.built = Eraikitako eraikinak:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Deseraikitako eraikinak:[accent] {0}
stat.delivered = Egotzitako baliabideak: stat.delivered = Egotzitako baliabideak:
stat.rank = Azken graduazioa: [accent]{0} stat.rank = Azken graduazioa: [accent]{0}
launcheditems = [accent]Egotzitako baliabideak launcheditems = [accent]Egotzitako baliabideak
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula? map.delete = Ziur al zaude "[accent]{0}[]" mapa ezabatu nahi duzula?
level.highscore = Marka: [accent]{0} level.highscore = Marka: [accent]{0}
level.select = Maila hautaketa level.select = Maila hautaketa
@@ -40,11 +58,11 @@ database = Muinaren datu-basea
savegame = Gorde partida savegame = Gorde partida
loadgame = Kargatu partida loadgame = Kargatu partida
joingame = Batu partidara joingame = Batu partidara
addplayers = Gehitu/kendu jokalariak
customgame = Partida pertsonalizatua customgame = Partida pertsonalizatua
newgame = Partida berria newgame = Partida berria
none = <bat ere ez> none = <bat ere ez>
minimap = Mapatxoa minimap = Mapatxoa
position = Position
close = Itxi close = Itxi
website = Webgunea website = Webgunea
quit = Irten quit = Irten
@@ -60,6 +78,25 @@ uploadingcontent = Edukia igotzen
uploadingpreviewfile = Aurrebista fitxategia igotzen uploadingpreviewfile = Aurrebista fitxategia igotzen
committingchanges = Aldaketak aplikatzen committingchanges = Aldaketak aplikatzen
done = Egina done = Egina
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
@@ -140,7 +177,6 @@ server.port = Ataka:
server.addressinuse = Helbidea dagoeneko erabilita dago! server.addressinuse = Helbidea dagoeneko erabilita dago!
server.invalidport = Ataka zenbaki baliogabea! server.invalidport = Ataka zenbaki baliogabea!
server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0} server.error = [crimson]Errorea zerbitzaria ostatatzean: [accent]{0}
save.old = Gordetako partida hau jolasaren bertsio zahar batena da, eta ezin da gehiago erabili.\n\n[lightgray]Gordetako partiden bateragarritasuna 4.0 bertsioan ezarriko da.
save.new = Gordetako partida berria save.new = Gordetako partida berria
save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula? save.overwrite = Ziur gordetzeko tarte hau gainidatzi nahi duzula?
overwrite = Gainidatzi overwrite = Gainidatzi
@@ -174,6 +210,7 @@ warning = Abisua.
confirm = Baieztatu confirm = Baieztatu
delete = Ezabatu delete = Ezabatu
view.workshop = Ikusi lantegian view.workshop = Ikusi lantegian
workshop.listing = Edit Workshop Listing
ok = Ados ok = Ados
open = Ireki open = Ireki
customize = Aldatu arauak customize = Aldatu arauak
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] jolasak eguneraketa nagusi bat jaso du
quit.confirm = Ziur irten nahi duzula? quit.confirm = Ziur irten nahi duzula?
quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[] quit.confirm.tutorial = Ziur al zaude irten nahi duzula?\nTutoriala berriro hasi dezakezu hemen: [accent] Ezarpenak->Jolasa->Berriro hasi tutoriala.[]
loading = [accent]Kargatzen... loading = [accent]Kargatzen...
reloading = [accent]Reloading Mods...
saving = [accent]Gordetzen... saving = [accent]Gordetzen...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]{0}. bolada wave = [accent]{0}. bolada
wave.waiting = [lightgray]Boladarako {0} wave.waiting = [lightgray]Boladarako {0}
wave.waveInProgress = [lightgray]Bolada abian wave.waveInProgress = [lightgray]Bolada abian
@@ -210,11 +252,17 @@ map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean. map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [SCARLET]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean. map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [SCARLET]gorriak[] mapa honi editorean.
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua. map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
map.publish.error = Errorea mapa argitaratzean: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko! map.publish.confirm = Ziur mapa hau argitaratu nahi duzula?\n\n[lightgray]Ziurtatu aurretik lantegiaren erabilera arauekin bat zatozela, bestela zure mapak ez dira agertuko!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Mapa argitaratuta. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brotxa editor.brush = Brotxa
editor.openin = Ireki editorean editor.openin = Ireki editorean
editor.oregen = Mea sorrera editor.oregen = Mea sorrera
@@ -344,7 +392,6 @@ campaign = Kanpaina
load = Kargatu load = Kargatu
save = Gorde save = Gorde
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Berrabiarazi jolasa hizkuntza-ezarpenak aplikatzeko. language.restart = Berrabiarazi jolasa hizkuntza-ezarpenak aplikatzeko.
settings = Ezarpenak settings = Ezarpenak
@@ -352,12 +399,13 @@ tutorial = Tutoriala
tutorial.retake = Berriro hasi tutoriala tutorial.retake = Berriro hasi tutoriala
editor = Editorea editor = Editorea
mapeditor = Mapen editorea mapeditor = Mapen editorea
donate = Dohaintza
abandon = Abandonatu abandon = Abandonatu
abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira. abandon.text = Eremu hau eta bere baliabide guztiak etsaiaren esku geratuko dira.
locked = Blokeatuta locked = Blokeatuta
complete = [lightgray]Helmena: complete = [lightgray]Helmena:
zone.requirement = {0}. bolada {1} zonaldean requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Berrekin:\n[lightgray]{0} resume = Berrekin:\n[lightgray]{0}
bestwave = [lightgray]Bolada onena: {0} bestwave = [lightgray]Bolada onena: {0}
launch = < EGOTZI > launch = < EGOTZI >
@@ -368,11 +416,13 @@ launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzi
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu. launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
uncover = Estalgabetu uncover = Estalgabetu
configure = Konfiguratu zuzkidura configure = Konfiguratu zuzkidura
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada. configure.locked = [lightgray]Zuzkiduraren konfigurazioa desblokeatzeko: {0} bolada.
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da. configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
zone.unlocked = [lightgray]{0} desblokeatuta. zone.unlocked = [lightgray]{0} desblokeatuta.
zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta. zone.requirement.complete = {0}. boladara iritsia:\n{1} Eremuaren betebeharra beteta.
zone.config.complete = {0}. boladara iritsia:\nZuzkiduraren konfigurazioa desblokeatuta. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Antzemandako baliabideak: zone.resources = [lightgray]Antzemandako baliabideak:
zone.objective = [lightgray]Helburua: [accent]{0} zone.objective = [lightgray]Helburua: [accent]{0}
zone.objective.survival = Biziraupena zone.objective.survival = Biziraupena
@@ -428,15 +478,14 @@ settings.graphics = Grafikoak
settings.cleardata = Garbitu jolasaren datuak... settings.cleardata = Garbitu jolasaren datuak...
settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin! settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin da desegin!
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten. settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
settings.clearunlocks = Garbitu desblokeatutakoak
settings.clearall = Garbitu dena
paused = [accent]< Pausatuta > paused = [accent]< Pausatuta >
clear = Clear
banned = [scarlet]Banned
yes = Bai yes = Bai
no = Ez no = Ez
info.title = Informazioa info.title = Informazioa
error.title = [crimson]Errore bat gertatu da error.title = [crimson]Errore bat gertatu da
error.crashtitle = Errore bat gertatu da error.crashtitle = Errore bat gertatu da
attackpvponly = [scarlet]Erasoa/JvJ moduetan eskuragarri soilik
blocks.input = Sarrera blocks.input = Sarrera
blocks.output = Irteera blocks.output = Irteera
blocks.booster = Indargarria blocks.booster = Indargarria
@@ -518,6 +567,7 @@ category.optional = Aukerako hobekuntzak
setting.landscape.name = Blokeatu horizontalean setting.landscape.name = Blokeatu horizontalean
setting.shadows.name = Itzalak setting.shadows.name = Itzalak
setting.linear.name = Iragazte lineala setting.linear.name = Iragazte lineala
setting.hints.name = Hints
setting.animatedwater.name = Animatutako ura setting.animatedwater.name = Animatutako ura
setting.animatedshields.name = Animatutako ezkutuak setting.animatedshields.name = Animatutako ezkutuak
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[] setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
@@ -547,6 +597,7 @@ setting.fps.name = Erakutsi FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu) setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
setting.minimap.name = Erakutsi mapatxoa setting.minimap.name = Erakutsi mapatxoa
setting.position.name = Show Player Position
setting.musicvol.name = Musikaren bolumena setting.musicvol.name = Musikaren bolumena
setting.ambientvol.name = Giroaren bolumena setting.ambientvol.name = Giroaren bolumena
setting.mutemusic.name = Isilarazi musika setting.mutemusic.name = Isilarazi musika
@@ -558,6 +609,8 @@ setting.publichost.name = Partidaren ikusgaitasun publikoa
setting.chatopacity.name = Txataren opakotasuna setting.chatopacity.name = Txataren opakotasuna
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko... uiscale.reset = Interfazearen eskala aldatu da.\nSakatu "Ados" eskala hau berresteko.\n[scarlet][accent] {0}[] segundo atzera egin eta irteteko...
uiscale.cancel = Utzi eta irten uiscale.cancel = Utzi eta irten
setting.bloom.name = Distira setting.bloom.name = Distira
@@ -569,13 +622,16 @@ category.multiplayer.name = Hainbat jokalari
command.attack = Eraso command.attack = Eraso
command.rally = Batu command.rally = Batu
command.retreat = Erretreta command.retreat = Erretreta
keybind.gridMode.name = Bloke-hautua keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Kategoria-hautua
keybind.press = Sakatu tekla bat... keybind.press = Sakatu tekla bat...
keybind.press.axis = Sakatu ardatza edo tekla... keybind.press.axis = Sakatu ardatza edo tekla...
keybind.screenshot.name = Maparen pantaila-argazkia keybind.screenshot.name = Maparen pantaila-argazkia
keybind.move_x.name = Mugitu x keybind.move_x.name = Mugitu x
keybind.move_y.name = Mugitu y keybind.move_y.name = Mugitu y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Txandakatu pantaila osoa keybind.fullscreen.name = Txandakatu pantaila osoa
keybind.select.name = Hautatu/Tirokatu keybind.select.name = Hautatu/Tirokatu
keybind.diagonal_placement.name = Kokatze diagonala keybind.diagonal_placement.name = Kokatze diagonala
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom mantenduz
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menua keybind.menu.name = Menua
keybind.pause.name = Pausatu keybind.pause.name = Pausatu
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Mapatxoa keybind.minimap.name = Mapatxoa
keybind.dash.name = Arrapalada keybind.dash.name = Arrapalada
keybind.chat.name = Txata keybind.chat.name = Txata
keybind.player_list.name = Jokalarien zerrenda keybind.player_list.name = Jokalarien zerrenda
keybind.console.name = Kontsola keybind.console.name = Kontsola
keybind.rotate.name = Biratu keybind.rotate.name = Biratu
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Txandakatu menuak keybind.toggle_menus.name = Txandakatu menuak
keybind.chat_history_prev.name = Txat historialean aurrekoa keybind.chat_history_prev.name = Txat historialean aurrekoa
keybind.chat_history_next.name = Txat historialean hurrengoa keybind.chat_history_next.name = Txat historialean hurrengoa
@@ -604,6 +662,7 @@ mode.survival.name = Biziraupena
mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan. mode.survival.description = Modu arrunta. Baliabide mugatuak eta bolada automatikoak.\n[gray]Jolasteko etsaien sortze puntuak behar dira mapan.
mode.sandbox.name = Jolastokia mode.sandbox.name = Jolastokia
mode.sandbox.description = Baliabide amaigabeak eta boladen denboragailurik gabe. mode.sandbox.description = Baliabide amaigabeak eta boladen denboragailurik gabe.
mode.editor.name = Editor
mode.pvp.name = JvJ mode.pvp.name = JvJ
mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxienez bi kolore desberdinetako muinak behar dira mapan jolasteko. mode.pvp.description = Borrokatu beste jokalari batzuk lokalean.\n[gray]Gutxienez bi kolore desberdinetako muinak behar dira mapan jolasteko.
mode.attack.name = Erasoa mode.attack.name = Erasoa
@@ -790,6 +849,7 @@ block.junction.name = Lotunea
block.router.name = Bideratzailea block.router.name = Bideratzailea
block.distributor.name = Banatzailea block.distributor.name = Banatzailea
block.sorter.name = Antolatzailea block.sorter.name = Antolatzailea
block.inverted-sorter.name = Inverted Sorter
block.message.name = Mezua block.message.name = Mezua
block.overflow-gate.name = Gainezkatze atea block.overflow-gate.name = Gainezkatze atea
block.silicon-smelter.name = Silizio galdategia block.silicon-smelter.name = Silizio galdategia
@@ -1010,6 +1070,7 @@ block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa ar
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez. block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko. block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da. block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[] block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan. block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera. block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.

View File

@@ -17,14 +17,12 @@ gameover = Game over
gameover.pvp = L'équipe [accent] {0}[] a gagnée ! gameover.pvp = L'équipe [accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score! highscore = [accent]Nouveau meilleur score!
copied = Copié. copied = Copié.
load.sound = Sons load.sound = Sons
load.map = Cartes load.map = Cartes
load.image = Images load.image = Images
load.content = Contenus load.content = Contenus
load.system = Système load.system = Système
load.mod = Mods load.mod = Mods
schematic = Schéma schematic = Schéma
schematic.add = Sauvegarder le schéma... schematic.add = Sauvegarder le schéma...
schematics = Schémas schematics = Schémas
@@ -40,7 +38,6 @@ schematic.saved = Schéma sauvegardé.
schematic.delete.confirm = Ce schéma sera complètement éradiqué. schematic.delete.confirm = Ce schéma sera complètement éradiqué.
schematic.rename = Renomer le schéma schematic.rename = Renomer le schéma
schematic.info = {0}x{1}, {2} blocs schematic.info = {0}x{1}, {2} blocs
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemis détruits:[accent] {0} stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
@@ -48,7 +45,6 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées: stat.delivered = Ressources transférées:
stat.rank = Rang Final: [accent]{0} stat.rank = Rang Final: [accent]{0}
launcheditems = [accent]Ressources transférées launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LANCER] votre noyau pour obtenir les objets indiquées en bleu. launchinfo = [unlaunched][[LANCER] votre noyau pour obtenir les objets indiquées en bleu.
map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte "[accent]{0}[]"?
@@ -82,7 +78,6 @@ uploadingcontent = Publication du contenu
uploadingpreviewfile = Publication du fichier d'aperçu uploadingpreviewfile = Publication du fichier d'aperçu
committingchanges = Validation des modifications committingchanges = Validation des modifications
done = Fait done = Fait
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le Github ou le Discord Mindustry. mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le Github ou le Discord Mindustry.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0} mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez. mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods. mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
about.button = À propos about.button = À propos
name = Nom: name = Nom:
noname = Commencer par choisir un[accent] nom de joueur[]. noname = Commencer par choisir un[accent] nom de joueur[].
@@ -269,7 +263,6 @@ missing = Cet élément a été supprimé ou déplacé.\n[lightgray]Le listing d
publishing = [accent]Publication... publishing = [accent]Publication...
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'être d'abord d'accord avec les CGU du workshop, sinon vos éléments n'apparaîtront pas ! publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'être d'abord d'accord avec les CGU du workshop, sinon vos éléments n'apparaîtront pas !
publish.error = Erreur de publication de l'élément: {0} publish.error = Erreur de publication de l'élément: {0}
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerais editor.oregen = Génération de minerais
@@ -346,7 +339,6 @@ editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser? editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser?
editor.exists = Une carte avec ce nom existe déjà. editor.exists = Une carte avec ce nom existe déjà.
editor.selectmap = Sélectionnez une carte: editor.selectmap = Sélectionnez une carte:
toolmode.replace = Remplacer toolmode.replace = Remplacer
toolmode.replace.description = Dessiner seulement sur les blocs solides. toolmode.replace.description = Dessiner seulement sur les blocs solides.
toolmode.replaceall = Tout remplacer toolmode.replaceall = Tout remplacer
@@ -361,7 +353,6 @@ toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Rempli les équipes au lieu des blocs. toolmode.fillteams.description = Rempli les équipes au lieu des blocs.
toolmode.drawteams = Dessiner les équipes toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Dessine les équipes au lieu de blocs. toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous. filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation filter.distort = Déformation
filter.noise = Bruit filter.noise = Bruit
@@ -393,7 +384,6 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon filter.option.radius = Rayon
filter.option.percentile = Centile filter.option.percentile = Centile
width = Largeur: width = Largeur:
height = Hauteur: height = Hauteur:
menu = Menu menu = Menu
@@ -409,7 +399,6 @@ tutorial = Tutoriel
tutorial.retake = Rejouer le Tutoriel tutorial.retake = Rejouer le Tutoriel
editor = Éditeur editor = Éditeur
mapeditor = Éditeur de carte mapeditor = Éditeur de carte
abandon = Abandonner abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources vont être perdues. abandon.text = Cette zone et toutes ses ressources vont être perdues.
locked = Verrouillé locked = Verrouillé
@@ -440,7 +429,6 @@ zone.objective.survival = Survivre
zone.objective.attack = Détruire le noyau ennemi zone.objective.attack = Détruire le noyau ennemi
add = Ajouter... add = Ajouter...
boss.health = Santé du Boss boss.health = Santé du Boss
connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0} connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
error.unreachable = Serveur injoignable.\nL'adresse IP est correcte? error.unreachable = Serveur injoignable.\nL'adresse IP est correcte?
error.invalidaddress = Adresse invalide. error.invalidaddress = Adresse invalide.
@@ -451,7 +439,6 @@ error.mapnotfound = Carte introuvable!
error.io = Erreur de Réseau (I/O) error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue error.any = Erreur réseau inconnue
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter. error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
zone.groundZero.name = Première Bataille zone.groundZero.name = Première Bataille
zone.desertWastes.name = Désert Sauvage zone.desertWastes.name = Désert Sauvage
zone.craters.name = Les Cratères zone.craters.name = Les Cratères
@@ -466,7 +453,6 @@ zone.saltFlats.name = Marais Salants
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Rochers zone.crags.name = Rochers
zone.fungalPass.name = Passe Fongique zone.fungalPass.name = Passe Fongique
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler. zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Apprenez a utiliser les réparateurs. zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Apprenez a utiliser les réparateurs.
zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible. zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
@@ -481,7 +467,6 @@ zone.nuclearComplex.description = Une ancienne installation de production et tra
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux. zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux.
zone.impact0078.description = <insérer une description ici> zone.impact0078.description = <insérer une description ici>
zone.crags.description = <insérer une description ici> zone.crags.description = <insérer une description ici>
settings.language = Langue settings.language = Langue
settings.data = Données du Jeu settings.data = Données du Jeu
settings.reset = Valeurs par Défaut settings.reset = Valeurs par Défaut
@@ -535,7 +520,6 @@ blocks.inaccuracy = Imprécision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
blocks.ammo = Munitions blocks.ammo = Munitions
bar.drilltierreq = Foreuse Améliorée Requise bar.drilltierreq = Foreuse Améliorée Requise
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
@@ -550,7 +534,6 @@ bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
bar.progress = Progression de la construction bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1} bar.spawned = Unités: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dégâts bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
@@ -562,7 +545,6 @@ bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir bullet.reload = [stat]{0}[lightgray]x vitesse de tir
unit.blocks = blocs unit.blocks = blocs
unit.powersecond = énergie/seconde unit.powersecond = énergie/seconde
unit.liquidsecond = unité de liquide/seconde unit.liquidsecond = unité de liquide/seconde
@@ -686,7 +668,6 @@ mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requ
mode.attack.name = Attaque mode.attack.name = Attaque
mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer. mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer.
mode.custom = Règles personnalisées mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.wavetimer = Minuterie pour les vagues rules.wavetimer = Minuterie pour les vagues
rules.waves = Vagues rules.waves = Vagues
@@ -713,7 +694,6 @@ rules.title.resourcesbuilding = Ressources & Construction
rules.title.player = Joueurs rules.title.player = Joueurs
rules.title.enemy = Ennemis rules.title.enemy = Ennemis
rules.title.unit = Unités rules.title.unit = Unités
content.item.name = Objets content.item.name = Objets
content.liquid.name = Liquides content.liquid.name = Liquides
content.unit.name = Unités content.unit.name = Unités
@@ -775,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0} liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0} liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0} liquid.temperature = [LIGHT_GRAY]Température: {0}
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe block.grass.name = Herbe
block.salt.name = Sel block.salt.name = Sel
@@ -1007,7 +986,6 @@ tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues.[accent] Cliquez[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues.[accent] Cliquez[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre. tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Une fois que vous aurez atteint une vague spécifique, vous aurez la possibilité de[accent] faire décoller le noyau[], abandonnant vos défenses mais [accent]sécurisant toutes les ressources stockées dans votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement. tutorial.launch = Une fois que vous aurez atteint une vague spécifique, vous aurez la possibilité de[accent] faire décoller le noyau[], abandonnant vos défenses mais [accent]sécurisant toutes les ressources stockées dans votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs. item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de transport de liquides. item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de transport de liquides.
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides. item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
gameover = Le base a été détruite. gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée ! gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score ! highscore = [accent]Nouveau meilleur score !
copied = Copied.
load.sound = Son load.sound = Son
load.map = Maps load.map = Maps
load.image = Images load.image = Images
load.content = Contenu load.content = Contenu
load.system = Système load.system = Système
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées: stat.delivered = Ressources transférées:
stat.rank = Rang Final: [accent]{0} stat.rank = Rang Final: [accent]{0}
launcheditems = [accent]Ressources transférées launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0} level.highscore = Meilleur score: [accent]{0}
level.select = Sélection de niveau level.select = Sélection de niveau
@@ -40,11 +58,11 @@ database = Base de données
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger la partie loadgame = Charger la partie
joingame = Rejoindre la partie joingame = Rejoindre la partie
addplayers = Ajouter/Enlever des joueurs
customgame = Partie personnalisée customgame = Partie personnalisée
newgame = Nouvelle partie newgame = Nouvelle partie
none = <Vide> none = <Vide>
minimap = Minimap minimap = Minimap
position = Position
close = Fermer close = Fermer
website = Website website = Website
quit = Quitter quit = Quitter
@@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Done done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = À propos about.button = À propos
name = Nom: name = Nom:
noname = Choisissez d'abord [accent]un pseudo[]. noname = Choisissez d'abord [accent]un pseudo[].
@@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Adresse déjà utilisée ! server.addressinuse = Adresse déjà utilisée !
server.invalidport = Numéro de port incorrect ! server.invalidport = Numéro de port incorrect !
server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0} server.error = [crimson]Erreur lors de l'hébergement du serveur: [accent]{0}
save.old = Cette sauvegarde correspond à une ancienne version du jeu et ne peut donc plus être utilisée.\n\n[LIGHT_GRAY]La rétrocompatibilité des sauvegardes va être implémentée dans la version finale de la 4.0.
save.new = Nouvelle sauvegarde save.new = Nouvelle sauvegarde
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ? save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
overwrite = Écraser overwrite = Écraser
@@ -174,6 +210,7 @@ warning = Avertissement.
confirm = Confirmer confirm = Confirmer
delete = Supprimer delete = Supprimer
view.workshop = View In Workshop view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Ouvrir open = Ouvrir
customize = Personnaliser customize = Personnaliser
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Êtes-vous sûr de vouloir quitter? quit.confirm = Êtes-vous sûr de vouloir quitter?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Chargement... loading = [accent]Chargement...
reloading = [accent]Reloading Mods...
saving = [accent]Sauvegarde... saving = [accent]Sauvegarde...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Vague {0} wave = [accent]Vague {0}
wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0} wave.waiting = [LIGHT_GRAY]Prochaine vague dans {0}
wave.waveInProgress = [LIGHT_GRAY]Vague en cours wave.waveInProgress = [LIGHT_GRAY]Vague en cours
@@ -210,11 +252,17 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide. map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Map published. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais editor.oregen = Génération des minerais
@@ -344,7 +392,6 @@ campaign = Campagne
load = Charger load = Charger
save = Sauvegarder save = Sauvegarder
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet. language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
settings = Paramètres settings = Paramètres
@@ -352,12 +399,13 @@ tutorial = Tutoriel
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Éditeur editor = Éditeur
mapeditor = Éditeur de carte mapeditor = Éditeur de carte
donate = Faire un\ndon
abandon = Abandonner abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources seront perdues. abandon.text = Cette zone et toutes ses ressources seront perdues.
locked = Verrouillé locked = Verrouillé
complete = [LIGHT_GRAY]Compléter: complete = [LIGHT_GRAY]Compléter:
zone.requirement = Vague {0} dans la zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0} resume = Reprendre la partie en cours:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Meilleur: {0} bestwave = [LIGHT_GRAY]Meilleur: {0}
launch = Lancement launch = Lancement
@@ -368,11 +416,13 @@ launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne p
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Découvrir uncover = Découvrir
configure = Configurer le transfert des ressources. configure = Configurer le transfert des ressources.
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources. configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Débloquée. zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Ressources détectées: zone.resources = Ressources détectées:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -428,15 +478,14 @@ settings.graphics = Graphiques
settings.cleardata = Effacer les données du jeu... settings.cleardata = Effacer les données du jeu...
settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci est irréversible
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera. settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
settings.clearunlocks = Éffacer les déblocages
settings.clearall = Tout effacer
paused = En pause paused = En pause
clear = Clear
banned = [scarlet]Banned
yes = Oui yes = Oui
no = Non no = Non
info.title = Info info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
blocks.input = Ressource(s) requise(s) blocks.input = Ressource(s) requise(s)
blocks.output = Ressource(s) produite(s) blocks.output = Ressource(s) produite(s)
blocks.booster = Booster blocks.booster = Booster
@@ -518,6 +567,7 @@ category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres setting.shadows.name = Ombres
setting.linear.name = Filtrage linéaire setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.animatedwater.name = Eau animée setting.animatedwater.name = Eau animée
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[] setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
@@ -547,6 +597,7 @@ setting.fps.name = Afficher FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[] setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
setting.minimap.name = Montrer la minimap setting.minimap.name = Montrer la minimap
setting.position.name = Show Player Position
setting.musicvol.name = Volume de la musique setting.musicvol.name = Volume de la musique
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Couper la musique setting.mutemusic.name = Couper la musique
@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacité du tchat setting.chatopacity.name = Opacité du tchat
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Afficher le tchat en jeu setting.playerchat.name = Afficher le tchat en jeu
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
uiscale.cancel = Annuler et quitter uiscale.cancel = Annuler et quitter
setting.bloom.name = Flou lumineux setting.bloom.name = Flou lumineux
@@ -569,13 +622,16 @@ category.multiplayer.name = Multijoueur
command.attack = Attaquer command.attack = Attaquer
command.rally = Rally command.rally = Rally
command.retreat = Retraite command.retreat = Retraite
keybind.gridMode.name = Sélectionnez le bloc keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Sélection de la catégorie
keybind.press = Appuyez sur une touche ... keybind.press = Appuyez sur une touche ...
keybind.press.axis = Appuyez sur un axe ou une touche... keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y keybind.move_y.name = Mouvement Y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Basculer en plein écran keybind.fullscreen.name = Basculer en plein écran
keybind.select.name = Sélectionner/Tirer keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonal keybind.diagonal_placement.name = Placement en diagonal
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Tenir le zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Mini-Map keybind.minimap.name = Mini-Map
keybind.dash.name = Sprint keybind.dash.name = Sprint
keybind.chat.name = Tchat keybind.chat.name = Tchat
keybind.player_list.name = Liste des joueurs keybind.player_list.name = Liste des joueurs
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Tourner keybind.rotate.name = Tourner
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Montrer/Cacher les menus keybind.toggle_menus.name = Montrer/Cacher les menus
keybind.chat_history_prev.name = Reculer dans l'historique du tchat keybind.chat_history_prev.name = Reculer dans l'historique du tchat
keybind.chat_history_next.name = Suite de l'historique du tchat keybind.chat_history_next.name = Suite de l'historique du tchat
@@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques. mode.survival.description = Le mode normal. Ressources limitées et vagues automatiques.
mode.sandbox.name = Bac à sable mode.sandbox.name = Bac à sable
mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues. mode.sandbox.description = Ressources infinies et pas de compte à rebours pour les vagues.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Lutter contre d'autres joueurs pour gagner ! mode.pvp.description = Lutter contre d'autres joueurs pour gagner !
mode.attack.name = Attaque mode.attack.name = Attaque
@@ -790,6 +849,7 @@ block.junction.name = Junction
block.router.name = Routeur block.router.name = Routeur
block.distributor.name = [accent]Distributeur[] block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur block.sorter.name = Trieur
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.silicon-smelter.name = Fonderie de silicone block.silicon-smelter.name = Fonderie de silicone
@@ -1010,6 +1070,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment. block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux. block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite. block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles. block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![] block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué. block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap laya
gameover = Permainan Habis gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
copied = Copied.
load.sound = Suara load.sound = Suara
load.map = Peta load.map = Peta
load.image = Gambar load.image = Gambar
load.content = Konten load.content = Konten
load.system = Sistem load.system = Sistem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan: stat.delivered = Sumber Daya yang Diluncurkan:
stat.rank = Nilai Akhir: [accent]{0} stat.rank = Nilai Akhir: [accent]{0}
launcheditems = [accent]Sumber Daya launcheditems = [accent]Sumber Daya
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0} level.highscore = Nilai Tertinggi: [accent]{0}
level.select = Pilih Level level.select = Pilih Level
@@ -40,11 +58,11 @@ database = Basis Data Inti
savegame = Simpan Permainan savegame = Simpan Permainan
loadgame = Muat Permainan loadgame = Muat Permainan
joingame = Bermain Bersama joingame = Bermain Bersama
addplayers = Tambah/Menghapus Pemain
customgame = Permainan Modifikasi customgame = Permainan Modifikasi
newgame = Permainan Baru newgame = Permainan Baru
none = <kosong> none = <kosong>
minimap = Peta Kecil minimap = Peta Kecil
position = Position
close = Tutup close = Tutup
website = Website website = Website
quit = Keluar quit = Keluar
@@ -60,6 +78,25 @@ uploadingcontent = Mengupload Content
uploadingpreviewfile = Mengupload File Tinjauan uploadingpreviewfile = Mengupload File Tinjauan
committingchanges = Membuat Perubahan committingchanges = Membuat Perubahan
done = Selesai done = Selesai
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
@@ -140,7 +177,6 @@ server.port = Port:
server.addressinuse = Alamat sudah ada! server.addressinuse = Alamat sudah ada!
server.invalidport = Nomor port tidak valid! server.invalidport = Nomor port tidak valid!
server.error = [crimson]Error menghosting server: [accent]{0} server.error = [crimson]Error menghosting server: [accent]{0}
save.old = Simpanan ini dari versi yang lama, dan tidak bisa dipakai lagi.\n\n[LIGHT_GRAY]Fitur penyimpanan terbalik akan di implementasikan di versi 4.0 penuh.
save.new = Simpanan Baru save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini? save.overwrite = Anda yakin ingin menindih \ntempat simpanan ini?
overwrite = Tindih overwrite = Tindih
@@ -174,6 +210,7 @@ warning = Peringatan.
confirm = Konfirmasi confirm = Konfirmasi
delete = Hapus delete = Hapus
view.workshop = Lihat di Workshop view.workshop = Lihat di Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Buka open = Buka
customize = Modifikasi customize = Modifikasi
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] telah diperbarui besar-besaran.\nData
quit.confirm = Apakah Anda yakin ingin keluar? quit.confirm = Apakah Anda yakin ingin keluar?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Memuat... loading = [accent]Memuat...
reloading = [accent]Reloading Mods...
saving = [accent]Menyimpan... saving = [accent]Menyimpan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Gelombang {0} wave = [accent]Gelombang {0}
wave.waiting = [LIGHT_GRAY]Gelombang di {0} wave.waiting = [LIGHT_GRAY]Gelombang di {0}
wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung wave.waveInProgress = [LIGHT_GRAY]Gelombang sedang berlangsung
@@ -210,11 +252,17 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting. map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
map.invalid = Error memuat peta: rusak atau file peta tidak valid. map.invalid = Error memuat peta: rusak atau file peta tidak valid.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Map published. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -344,7 +392,6 @@ campaign = Campaign
load = Memuat load = Memuat
save = Simpan save = Simpan
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh. language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
settings = Pengaturan settings = Pengaturan
@@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Penyunting editor = Penyunting
mapeditor = Penyunting Peta mapeditor = Penyunting Peta
donate = Donasi
abandon = Tinggalkan abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh. abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Dikunci locked = Dikunci
complete = [LIGHT_GRAY]Mencapai: complete = [LIGHT_GRAY]Mencapai:
zone.requirement = Gelombang {0} di zona {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0} resume = Lanjutkan Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0} bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
launch = < MELUNCUR > launch = < MELUNCUR >
@@ -368,11 +416,13 @@ launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bis
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}. configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} terbuka. zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Sumber Daya Terdeteksi: zone.resources = Sumber Daya Terdeteksi:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -428,15 +478,14 @@ settings.graphics = Grafik
settings.cleardata = Menghapus Data Permainan... settings.cleardata = Menghapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali! settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa diulang kembali!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
settings.clearunlocks = Hapus Bukaan
settings.clearall = Hapus Semua
paused = [accent]< Jeda > paused = [accent]< Jeda >
clear = Clear
banned = [scarlet]Banned
yes = Ya yes = Ya
no = Tidak no = Tidak
info.title = Info info.title = Info
error.title = [crimson]Sebuah error telah terjadi error.title = [crimson]Sebuah error telah terjadi
error.crashtitle = Sebuah error telah terjadi error.crashtitle = Sebuah error telah terjadi
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Masukan blocks.input = Masukan
blocks.output = Pengeluaran blocks.output = Pengeluaran
blocks.booster = Booster blocks.booster = Booster
@@ -518,6 +567,7 @@ category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan setting.shadows.name = Bayangan
setting.linear.name = Linier Filter setting.linear.name = Linier Filter
setting.hints.name = Hints
setting.animatedwater.name = Animasi Air setting.animatedwater.name = Animasi Air
setting.animatedshields.name = Animasi Lindungan setting.animatedshields.name = Animasi Lindungan
setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[] setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
@@ -547,6 +597,7 @@ setting.fps.name = Tunjukkan FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi) setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
setting.minimap.name = Tunjukkan Peta kecil setting.minimap.name = Tunjukkan Peta kecil
setting.position.name = Show Player Position
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Diamkan Musik setting.mutemusic.name = Diamkan Musik
@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Jelas-Beningnya Chat setting.chatopacity.name = Jelas-Beningnya Chat
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Tunjukkan Chat dalam Permainan setting.playerchat.name = Tunjukkan Chat dalam Permainan
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -569,13 +622,16 @@ category.multiplayer.name = Bermain Bersama
command.attack = Serang command.attack = Serang
command.rally = Rally command.rally = Rally
command.retreat = Mundur command.retreat = Mundur
keybind.gridMode.name = Pilih Blok keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Pilih Kategori
keybind.press = Tekan kunci... keybind.press = Tekan kunci...
keybind.press.axis = Tekan sumbu atau kunci... keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta keybind.screenshot.name = Tangkapan Layar Peta
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Pilih/Tembak keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal keybind.diagonal_placement.name = Penaruhan Diagonal
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Tahan Mode Zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Jeda keybind.pause.name = Jeda
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Peta Kecil keybind.minimap.name = Peta Kecil
keybind.dash.name = Terbang keybind.dash.name = Terbang
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Daftar pemain keybind.player_list.name = Daftar pemain
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Putar keybind.rotate.name = Putar
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Muncul Tidaknya menu keybind.toggle_menus.name = Muncul Tidaknya menu
keybind.chat_history_prev.name = Sejarah Chat sebelum keybind.chat_history_prev.name = Sejarah Chat sebelum
keybind.chat_history_next.name = Sejarah Chat sesudah keybind.chat_history_next.name = Sejarah Chat sesudah
@@ -604,6 +662,7 @@ mode.survival.name = Bertahan Hidup
mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis. mode.survival.description = Mode normal. Sumber Daya terbatas dan gelombang otomatis.
mode.sandbox.name = Mode Sandbox mode.sandbox.name = Mode Sandbox
mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis. mode.sandbox.description = Sumber Daya tak terbatas dan tidak ada gelombang otomatis.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main. mode.pvp.description = Melawan Pemain lain. Membutuhkan setidaknya 2 inti berbeda warna didalam peta untuk main.
mode.attack.name = Penyerangan mode.attack.name = Penyerangan
@@ -790,6 +849,7 @@ block.junction.name = Simpangan
block.router.name = Pengarah block.router.name = Pengarah
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.inverted-sorter.name = Inverted Sorter
block.message.name = Pesan block.message.name = Pesan
block.overflow-gate.name = Gerbang Luap block.overflow-gate.name = Gerbang Luap
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
@@ -1010,6 +1070,7 @@ block.junction.description = Berguna seperti jembatan untuk dua pengantar yang b
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan. block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok. block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan. block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak. block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan. block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup. block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Mappa troppo grossa, probabilmente non c'è abbastanza memo
gameover = Il nucleo è stato distrutto. gameover = Il nucleo è stato distrutto.
gameover.pvp = La squadra [accent] {0}[] ha vinto! gameover.pvp = La squadra [accent] {0}[] ha vinto!
highscore = [YELLOW]Nuovo record! highscore = [YELLOW]Nuovo record!
copied = Copied.
load.sound = Suoni load.sound = Suoni
load.map = Mappe load.map = Mappe
load.image = Immagini load.image = Immagini
load.content = Content load.content = Content
load.system = Sistema load.system = Sistema
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Ondate sconfitte:[accent] {0} stat.wave = Ondate sconfitte:[accent] {0}
stat.enemiesDestroyed = Nemici distrutti:[accent] {0} stat.enemiesDestroyed = Nemici distrutti:[accent] {0}
stat.built = Costruzioni erette:[accent] {0} stat.built = Costruzioni erette:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Costruzioni smantellate:[accent] {0}
stat.delivered = Riorse lanciate: stat.delivered = Riorse lanciate:
stat.rank = Livello finale: [accent]{0} stat.rank = Livello finale: [accent]{0}
launcheditems = [accent]Oggetti lanciati launcheditems = [accent]Oggetti lanciati
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"? map.delete = Sei sicuro di voler eliminare questa mappa"[accent]{0}[]"?
level.highscore = Miglior punteggio: [accent]{0} level.highscore = Miglior punteggio: [accent]{0}
level.select = Selezione del livello level.select = Selezione del livello
@@ -40,11 +58,11 @@ database = Database nucleo
savegame = Salva savegame = Salva
loadgame = Carica loadgame = Carica
joingame = Unisciti al gioco joingame = Unisciti al gioco
addplayers = Aggiungi/rimuovi giocatori
customgame = Gioco personalizzato customgame = Gioco personalizzato
newgame = Nuova partita newgame = Nuova partita
none = <Niente . . . > none = <Niente . . . >
minimap = Minimappa minimap = Minimappa
position = Position
close = Chiuso close = Chiuso
website = Sito web website = Sito web
quit = Esci quit = Esci
@@ -60,6 +78,25 @@ uploadingcontent = Carico il contenuto
uploadingpreviewfile = Carico file di anteprima uploadingpreviewfile = Carico file di anteprima
committingchanges = Applico le modifiche committingchanges = Applico le modifiche
done = Fatto done = Fatto
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Info about.button = Info
name = Nome: name = Nome:
noname = Scegli un [accent] nome[] prima di unirti. noname = Scegli un [accent] nome[] prima di unirti.
@@ -140,7 +177,6 @@ server.port = Porta:
server.addressinuse = Indirizzo già in uso! server.addressinuse = Indirizzo già in uso!
server.invalidport = Numero di porta non valido! server.invalidport = Numero di porta non valido!
server.error = [crimson]Errore nell'hosting del server: [accent] {0} server.error = [crimson]Errore nell'hosting del server: [accent] {0}
save.old = Questo salvataggio è per una versione precedente di mindustry e non può attualmente essere utilizzato .\n\n[LIGHT_GRAY]La cvompatibilità con i salvataggi precedenti verrà abilitata nella versione definitiva di mindustry 4.0.
save.new = Nuovo Salvataggio save.new = Nuovo Salvataggio
save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio? save.overwrite = Sei sicuro di voler sovrascrivere questo salvataggio?
overwrite = Sovrascrivi overwrite = Sovrascrivi
@@ -174,6 +210,7 @@ warning = Attenzione
confirm = Conferma confirm = Conferma
delete = Elimina delete = Elimina
view.workshop = Vedi nel Workshop view.workshop = Vedi nel Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Apri open = Apri
customize = Personalizza customize = Personalizza
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] ha appena rilasciato un aggiornamento
quit.confirm = Sei sicuro di voler uscire? quit.confirm = Sei sicuro di voler uscire?
quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent] Gioca > Tutorial.[] quit.confirm.tutorial = Sei sicuro di sapere cosa stai facendo? Il tutorial può essere ripetuto in[accent] Gioca > Tutorial.[]
loading = [accent]Caricamento in corso ... loading = [accent]Caricamento in corso ...
reloading = [accent]Reloading Mods...
saving = [accent]Salvando ... saving = [accent]Salvando ...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Ondata {0} wave = [accent]Ondata {0}
wave.waiting = [LIGHT_GRAY]Ondata tra {0} wave.waiting = [LIGHT_GRAY]Ondata tra {0}
wave.waveInProgress = [LIGHT_GRAY]Ondata in corso... wave.waveInProgress = [LIGHT_GRAY]Ondata in corso...
@@ -210,11 +252,17 @@ map.nospawn = Questa mappa non possiede un nucleo in cui spawnare! Aggiungine un
map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare. map.nospawn.pvp = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare. map.nospawn.attack = Questa mappa non ha un nucleo nemico! Aggiungi un [SCARLET]nucleo rosso[] nell'editor per poter giocare.
map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido. map.invalid = Errore nel caricamento della mappa: file mappa corrotto o non valido.
map.publish.error = Errore durante la pubblicazione della mappa:\n{0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di aver accettato il Workshop EULA, o le tue mappe non saranno visibili! map.publish.confirm = Vuoi pubblicare questa mappa?\n\n[lightgray]Assicurati di aver accettato il Workshop EULA, o le tue mappe non saranno visibili!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Mappa pubblicata. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Pubblico la mappa... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pennello editor.brush = Pennello
editor.openin = Apri nell'editor editor.openin = Apri nell'editor
editor.oregen = Generazione dei minerali editor.oregen = Generazione dei minerali
@@ -344,7 +392,6 @@ campaign = Campagna
load = Carica load = Carica
save = Salva save = Salva
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto. language.restart = Riavvia il gioco affinché il cambiamento della lingua abbia effetto.
settings = Impostazioni settings = Impostazioni
@@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Ripeti il tutorial tutorial.retake = Ripeti il tutorial
editor = Editor editor = Editor
mapeditor = Editor Mappe mapeditor = Editor Mappe
donate = Dona
abandon = Abbandona abandon = Abbandona
abandon.text = Questa zona e tutte le tue risorse saranno perdute e passeranno al nemico. abandon.text = Questa zona e tutte le tue risorse saranno perdute e passeranno al nemico.
locked = Bloccato locked = Bloccato
complete = [LIGHT_GRAY]Completato: complete = [LIGHT_GRAY]Completato:
zone.requirement = Onda {0} in zona {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Riprendi zona:\n[LIGHT_GRAY]{0} resume = Riprendi zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Migliore: {0} bestwave = [LIGHT_GRAY]Migliore: {0}
launch = Decollare launch = Decollare
@@ -368,11 +416,13 @@ launch.confirm = Questo trasporterà tutte le risorse nel tuo nucleo.\nNon riusc
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
uncover = Svelare uncover = Svelare
configure = Configura l'equipaggiamento configure = Configura l'equipaggiamento
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento. configure.locked = [LIGHT_GRAY]Arriva all'ondata {0}\nper configurare l'equipaggiamento.
configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}. configure.invalid = Il valore dev'essere un numero compresto tra 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} sbloccata. zone.unlocked = [LIGHT_GRAY]{0} sbloccata.
zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti. zone.requirement.complete = Ondata {0} raggiunta:\n{1} requisiti di zona soddisfatti.
zone.config.complete = Ondata {0} raggiunta:\nEquipaggiamento personalizzato sbloccato. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Risorse trovate: zone.resources = Risorse trovate:
zone.objective = [lightgray]Obiettivo: [accent]{0} zone.objective = [lightgray]Obiettivo: [accent]{0}
zone.objective.survival = Sopravvivere zone.objective.survival = Sopravvivere
@@ -428,15 +478,14 @@ settings.graphics = Grafica
settings.cleardata = Cancella dati di gioco... settings.cleardata = Cancella dati di gioco...
settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nNon può essere annullato! settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nNon può essere annullato!
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, includendo salvataggi, mappe, oggetti sbloccati, impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà. settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, includendo salvataggi, mappe, oggetti sbloccati, impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà.
settings.clearunlocks = Cancella oggetti sbloccati
settings.clearall = Cancella tutto
paused = In pausa paused = In pausa
clear = Clear
banned = [scarlet]Banned
yes = Si yes = Si
no = No no = No
info.title = [accent] Info info.title = [accent] Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
attackpvponly = [scarlet]Solo possible nelle modalità Attacco/PvP
blocks.input = Ingresso blocks.input = Ingresso
blocks.output = Uscita blocks.output = Uscita
blocks.booster = Booster blocks.booster = Booster
@@ -518,6 +567,7 @@ category.optional = Miglioramenti Opzionali
setting.landscape.name = Blocca paesaggio setting.landscape.name = Blocca paesaggio
setting.shadows.name = Ombre setting.shadows.name = Ombre
setting.linear.name = Filtro lineare setting.linear.name = Filtro lineare
setting.hints.name = Hints
setting.animatedwater.name = Acqua animata setting.animatedwater.name = Acqua animata
setting.animatedshields.name = Scudi animati setting.animatedshields.name = Scudi animati
setting.antialias.name = Antialias[LIGHT_GRAY] (richiede riapertura gioco)[] setting.antialias.name = Antialias[LIGHT_GRAY] (richiede riapertura gioco)[]
@@ -547,6 +597,7 @@ setting.fps.name = Mostra FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Sfocare [LIGHT_GRAY](potrebbe ridure il rendimento) setting.pixelate.name = Sfocare [LIGHT_GRAY](potrebbe ridure il rendimento)
setting.minimap.name = Mostra minimappa setting.minimap.name = Mostra minimappa
setting.position.name = Show Player Position
setting.musicvol.name = Volume Musica setting.musicvol.name = Volume Musica
setting.ambientvol.name = Volume Ambiente setting.ambientvol.name = Volume Ambiente
setting.mutemusic.name = Silenzia musica setting.mutemusic.name = Silenzia musica
@@ -558,6 +609,8 @@ setting.publichost.name = Gioco visibile pubblicamente
setting.chatopacity.name = Opacità chat setting.chatopacity.name = Opacità chat
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Mostra Chat in-game setting.playerchat.name = Mostra Chat in-game
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci dalle impostazioni [accent] {0}[] impostazioni... uiscale.reset = La scala dell'interfaccia utente è stata modificata.\nPremere "OK" per confermare questa scala.\n[scarlet] Ripristina ed esci dalle impostazioni [accent] {0}[] impostazioni...
uiscale.cancel = Annulla ed esci uiscale.cancel = Annulla ed esci
setting.bloom.name = Shaders setting.bloom.name = Shaders
@@ -569,13 +622,16 @@ category.multiplayer.name = Multigiocatore
command.attack = Attacca command.attack = Attacca
command.rally = Guardia command.rally = Guardia
command.retreat = Ritirata command.retreat = Ritirata
keybind.gridMode.name = Seleziona blocco keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Seleziona categoria
keybind.press = Premi un tasto... keybind.press = Premi un tasto...
keybind.press.axis = Premi un'asse o un tasto... keybind.press.axis = Premi un'asse o un tasto...
keybind.screenshot.name = Screenshot della mappa keybind.screenshot.name = Screenshot della mappa
keybind.move_x.name = Muovi orizzontale keybind.move_x.name = Muovi orizzontale
keybind.move_y.name = Muovi verticale keybind.move_y.name = Muovi verticale
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Schermo Intero keybind.fullscreen.name = Schermo Intero
keybind.select.name = Seleziona keybind.select.name = Seleziona
keybind.diagonal_placement.name = Posizionamento diagonale keybind.diagonal_placement.name = Posizionamento diagonale
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Attiva zoom
keybind.zoom.name = Esegui zoom keybind.zoom.name = Esegui zoom
keybind.menu.name = Apri Menu keybind.menu.name = Apri Menu
keybind.pause.name = Pausa keybind.pause.name = Pausa
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimappa keybind.minimap.name = Minimappa
keybind.dash.name = Scatto keybind.dash.name = Scatto
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista dei Giocatori keybind.player_list.name = Lista dei Giocatori
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Ruotare keybind.rotate.name = Ruotare
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Mostra/Nascondi HUD keybind.toggle_menus.name = Mostra/Nascondi HUD
keybind.chat_history_prev.name = Scorri chat vero l'alto keybind.chat_history_prev.name = Scorri chat vero l'alto
keybind.chat_history_next.name = Scorri chatt verso il basso keybind.chat_history_next.name = Scorri chatt verso il basso
@@ -604,6 +662,7 @@ mode.survival.name = Sopravvivenza
mode.survival.description = La modalità normale. Risorse limitate ed ondate in entrata automatiche. mode.survival.description = La modalità normale. Risorse limitate ed ondate in entrata automatiche.
mode.sandbox.name = Creativa mode.sandbox.name = Creativa
mode.sandbox.description = Risorse infinite e nessun timer per le ondate. mode.sandbox.description = Risorse infinite e nessun timer per le ondate.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Lotta contro altri giocatori. mode.pvp.description = Lotta contro altri giocatori.
mode.attack.name = Schermaglia mode.attack.name = Schermaglia
@@ -790,6 +849,7 @@ block.junction.name = Incrocio
block.router.name = Distributore block.router.name = Distributore
block.distributor.name = Distributore Grande block.distributor.name = Distributore Grande
block.sorter.name = Filtro block.sorter.name = Filtro
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Separatore per eccesso block.overflow-gate.name = Separatore per eccesso
block.silicon-smelter.name = Fonderia block.silicon-smelter.name = Fonderia
@@ -1010,6 +1070,7 @@ block.junction.description = Permette di incrociare nastri che trasportano mater
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 tessere ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici. block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 tessere ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato. block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati. block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni. block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni.
block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo. block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo.
block.overflow-gate.description = Una combinazione di un incrocio e di un distributore , che distribuisce sui suoi lati se in nastro difronte si satura. block.overflow-gate.description = Una combinazione di un incrocio e di un distributore , che distribuisce sui suoi lati se in nastro difronte si satura.

View File

@@ -16,12 +16,28 @@ screenshot.invalid = マップが広すぎます。スクリーンショット
gameover = ゲームオーバー gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利! gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを更新! highscore = [accent]ハイスコアを更新!
copied = Copied.
load.sound = サウンド load.sound = サウンド
load.map = マップ load.map = マップ
load.image = 画像 load.image = 画像
load.content = コンテンツ load.content = コンテンツ
load.system = システム load.system = システム
load.mod = MOD load.mod = MOD
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = 防衛したウェーブ:[accent] {0} stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵による破壊数:[accent] {0} stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
stat.built = 建設した建造物数:[accent] {0} stat.built = 建設した建造物数:[accent] {0}
@@ -30,7 +46,7 @@ stat.deconstructed = 解体した建造物数:[accent] {0}
stat.delivered = 獲得した資源: stat.delivered = 獲得した資源:
stat.rank = 最終ランク: [accent]{0} stat.rank = 最終ランク: [accent]{0}
launcheditems = [accent]回収したアイテム launcheditems = [accent]回収したアイテム
launchedinfo = [unlaunched][[LAUNCH]青い項目がコア受け取ます launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
level.highscore = ハイスコア: [accent]{0} level.highscore = ハイスコア: [accent]{0}
level.select = レベル選択 level.select = レベル選択
@@ -42,11 +58,11 @@ database = コアデーターベース
savegame = 保存 savegame = 保存
loadgame = 読み込む loadgame = 読み込む
joingame = マルチプレイ joingame = マルチプレイ
addplayers = プレイヤーを追加/削除
customgame = カスタムプレイ customgame = カスタムプレイ
newgame = 新しく始める newgame = 新しく始める
none = <なし> none = <なし>
minimap = ミニマップ minimap = ミニマップ
position = Position
close = 閉じる close = 閉じる
website = ウェブサイト website = ウェブサイト
quit = 終了 quit = 終了
@@ -66,6 +82,8 @@ mods.alphainfo = モードは実験的です,覚えておいてください。
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
mods.none = [LIGHT_GRAY]MOD見つかりませんでした! mods.none = [LIGHT_GRAY]MOD見つかりませんでした!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled mod.disabled = [scarlet]Disabled
mod.disable = 可能にしません mod.disable = 可能にしません
@@ -73,9 +91,12 @@ mod.enable = 可能にする
mod.requiresrestart = このモードをインストールするため, このゲームは再起動します mod.requiresrestart = このモードをインストールするため, このゲームは再起動します
mod.reloadrequired = [scarlet]リロード必須 mod.reloadrequired = [scarlet]リロード必須
mod.import = モードをインポート mod.import = モードをインポート
mod.import.github = Import Github Mod
mod.remove.confirm = このモードを削除されます mod.remove.confirm = このモードを削除されます
mod.author = [LIGHT_GRAY]著者:[] {0} mod.author = [LIGHT_GRAY]著者:[] {0}
mod.missing = このセーブ には、アップグレードされた可能性があるMODS、またはここに存在しないMODSが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0} mod.missing = このセーブ には、アップグレードされた可能性があるMODS、またはここに存在しないMODSが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
noname = [accent]プレイヤー名[]を入力してください。 noname = [accent]プレイヤー名[]を入力してください。
@@ -156,7 +177,6 @@ server.port = ポート:
server.addressinuse = アドレスがすでに使用されています! server.addressinuse = アドレスがすでに使用されています!
server.invalidport = 無効なポート番号です! server.invalidport = 無効なポート番号です!
server.error = [crimson]サーバーのホストエラー: [accent]{0} server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.old = このセーブデータは古いバージョン向けで、今後使用されません。\n\n[lightgray]セーブデータの下位互換性の実装は正式版4.0で行われます。
save.new = 新規保存 save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか? save.overwrite = このスロットに上書きしてもよろしいですか?
overwrite = 上書き overwrite = 上書き
@@ -190,6 +210,7 @@ warning = 警告
confirm = 確認 confirm = 確認
delete = 削除 delete = 削除
view.workshop = ワークショップを見る view.workshop = ワークショップを見る
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = 開く open = 開く
customize = カスタマイズ customize = カスタマイズ
@@ -207,7 +228,12 @@ classic.export.text = [accent]Mindustry[]のメジャーアップデートがあ
quit.confirm = 終了してもよろしいですか? quit.confirm = 終了してもよろしいですか?
quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。 quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
loading = [accent]読み込み中... loading = [accent]読み込み中...
reloading = [accent]Reloading Mods...
saving = [accent]保存中... saving = [accent]保存中...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]ウェーブ {0} wave = [accent]ウェーブ {0}
wave.waiting = [lightgray]次のウェーブまで {0} 秒 wave.waiting = [lightgray]次のウェーブまで {0} 秒
wave.waveInProgress = [lightgray]ウェーブ進行中 wave.waveInProgress = [lightgray]ウェーブ進行中
@@ -226,11 +252,17 @@ map.nospawn = このマップにはプレイヤーが出現するためのコア
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。 map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[SCARLET]赤色[]のコアをマップに追加してください。 map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[SCARLET]赤色[]のコアをマップに追加してください。
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。 map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
map.publish.error = マップの公開中にエラーが発生しました: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgray]公開するためには、ワークショップ利用規約に同意する必要があります。 map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgray]公開するためには、ワークショップ利用規約に同意する必要があります。
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = マップを公開しました。 missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]マップを公開中... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = ブラシ editor.brush = ブラシ
editor.openin = エディターで開く editor.openin = エディターで開く
editor.oregen = 鉱石の生成 editor.oregen = 鉱石の生成
@@ -360,7 +392,6 @@ campaign = プレイ
load = 読み込む load = 読み込む
save = 保存 save = 保存
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = ゲームを再起動後、言語設定が有効になります。 language.restart = ゲームを再起動後、言語設定が有効になります。
settings = 設定 settings = 設定
@@ -368,12 +399,13 @@ tutorial = チュートリアル
tutorial.retake = チュートリアル tutorial.retake = チュートリアル
editor = エディター editor = エディター
mapeditor = マップエディター mapeditor = マップエディター
donate = 寄付
abandon = 撤退 abandon = 撤退
abandon.text = このゾーンのすべての資源が敵に奪われます。 abandon.text = このゾーンのすべての資源が敵に奪われます。
locked = ロック locked = ロック
complete = [lightgray]達成済み: complete = [lightgray]達成済み:
zone.requirement = ゾーン {1} でウェーブ {0} を達成 requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = 再開ゾーン:\n[lightgray]{0} resume = 再開ゾーン:\n[lightgray]{0}
bestwave = [lightgray]最高ウェーブ: {0} bestwave = [lightgray]最高ウェーブ: {0}
launch = < 発射 > launch = < 発射 >
@@ -384,11 +416,13 @@ launch.confirm = すべての資源をコアに搬入し、発射します。\n
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。 launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
uncover = 開放 uncover = 開放
configure = 積み荷の設定 configure = 積み荷の設定
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]ウェーブ {0} を達成すると積み荷を設定できるようになります。 configure.locked = [lightgray]ウェーブ {0} を達成すると積み荷を設定できるようになります。
configure.invalid = 値は 0 から {0} の間でなければなりません。 configure.invalid = 値は 0 から {0} の間でなければなりません。
zone.unlocked = [lightgray]{0} がアンロックされました. zone.unlocked = [lightgray]{0} がアンロックされました.
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。 zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
zone.config.complete = ウェーブ {0} を達成:\n積み荷の設定が解除されました。 zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = 発見した資源: zone.resources = 発見した資源:
zone.objective = [lightgray]目標: [accent]{0} zone.objective = [lightgray]目標: [accent]{0}
zone.objective.survival = 敵からコアを守り切る zone.objective.survival = 敵からコアを守り切る
@@ -444,15 +478,14 @@ settings.graphics = グラフィック
settings.cleardata = データを削除... settings.cleardata = データを削除...
settings.clear.confirm = データを削除してもよろしいですか?\nこれを元に戻すことはできません! settings.clear.confirm = データを削除してもよろしいですか?\nこれを元に戻すことはできません!
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。 settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
settings.clearunlocks = アンロックを削除
settings.clearall = すべてを削除
paused = [accent]< ポーズ > paused = [accent]< ポーズ >
clear = Clear
banned = [scarlet]Banned
yes = はい yes = はい
no = いいえ no = いいえ
info.title = 情報 info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
attackpvponly = [scarlet]アタックあるいはPvPモードでのみ有効
blocks.input = 搬入 blocks.input = 搬入
blocks.output = 搬出 blocks.output = 搬出
blocks.booster = ブースト blocks.booster = ブースト
@@ -534,6 +567,7 @@ category.optional = 強化オプション
setting.landscape.name = 横画面で固定 setting.landscape.name = 横画面で固定
setting.shadows.name = setting.shadows.name =
setting.linear.name = リニアフィルター setting.linear.name = リニアフィルター
setting.hints.name = Hints
setting.animatedwater.name = 水のアニメーション setting.animatedwater.name = 水のアニメーション
setting.animatedshields.name = シールドのアニメーション setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[] setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
@@ -563,6 +597,7 @@ setting.fps.name = FPSを表示
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます) setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
setting.minimap.name = ミニマップを表示 setting.minimap.name = ミニマップを表示
setting.position.name = Show Player Position
setting.musicvol.name = 音楽 音量 setting.musicvol.name = 音楽 音量
setting.ambientvol.name = 環境音 音量 setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート setting.mutemusic.name = 音楽をミュート
@@ -574,6 +609,8 @@ setting.publichost.name = 誰でもゲームに参加できるようにする
setting.chatopacity.name = チャットの透明度 setting.chatopacity.name = チャットの透明度
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = ゲーム内にチャットを表示 setting.playerchat.name = ゲーム内にチャットを表示
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります... uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
uiscale.cancel = キャンセル & 終了 uiscale.cancel = キャンセル & 終了
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -585,13 +622,16 @@ category.multiplayer.name = マルチプレイ
command.attack = 攻撃 command.attack = 攻撃
command.rally = Rally command.rally = Rally
command.retreat = 後退 command.retreat = 後退
keybind.gridMode.name = ブロック選択 keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = カテゴリー選択
keybind.press = キーを押してください... keybind.press = キーを押してください...
keybind.press.axis = 軸またはキーを押してください... keybind.press.axis = 軸またはキーを押してください...
keybind.screenshot.name = スクリーンショット keybind.screenshot.name = スクリーンショット
keybind.move_x.name = 左右移動 keybind.move_x.name = 左右移動
keybind.move_y.name = 上下移動 keybind.move_y.name = 上下移動
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = フルスクリーンの切り替え keybind.fullscreen.name = フルスクリーンの切り替え
keybind.select.name = 選択/ショット keybind.select.name = 選択/ショット
keybind.diagonal_placement.name = 斜め設置 keybind.diagonal_placement.name = 斜め設置
@@ -603,12 +643,14 @@ keybind.zoom_hold.name = 長押しズーム
keybind.zoom.name = ズーム keybind.zoom.name = ズーム
keybind.menu.name = メニュー keybind.menu.name = メニュー
keybind.pause.name = ポーズ keybind.pause.name = ポーズ
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = ミニマップ keybind.minimap.name = ミニマップ
keybind.dash.name = ダッシュ keybind.dash.name = ダッシュ
keybind.chat.name = チャット keybind.chat.name = チャット
keybind.player_list.name = プレイヤーリスト keybind.player_list.name = プレイヤーリスト
keybind.console.name = コンソール keybind.console.name = コンソール
keybind.rotate.name = 回転 keybind.rotate.name = 回転
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = メニュー切り替え keybind.toggle_menus.name = メニュー切り替え
keybind.chat_history_prev.name = 前のチャット履歴 keybind.chat_history_prev.name = 前のチャット履歴
keybind.chat_history_next.name = 次のチャット履歴 keybind.chat_history_next.name = 次のチャット履歴
@@ -620,6 +662,7 @@ mode.survival.name = サバイバル
mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。\n[gray]プレイするには、マップに敵が出現する必要があります。 mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。\n[gray]プレイするには、マップに敵が出現する必要があります。
mode.sandbox.name = サンドボックス mode.sandbox.name = サンドボックス
mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。 mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[gray]プレイするには、マップに少なくとも二つの異なる色のコアが必要です。 mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[gray]プレイするには、マップに少なくとも二つの異なる色のコアが必要です。
mode.attack.name = アタック mode.attack.name = アタック
@@ -806,6 +849,7 @@ block.junction.name = ジャンクション
block.router.name = ルーター block.router.name = ルーター
block.distributor.name = ディストリビューター block.distributor.name = ディストリビューター
block.sorter.name = ソーター block.sorter.name = ソーター
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = オーバーフローゲート block.overflow-gate.name = オーバーフローゲート
block.silicon-smelter.name = シリコン溶鉱炉 block.silicon-smelter.name = シリコン溶鉱炉
@@ -1026,6 +1070,7 @@ block.junction.description = 十字に交差したコンベアーをそれぞれ
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。 block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。 block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。 block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。 block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。 block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。 block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。

View File

@@ -16,14 +16,28 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
gameover = 게임 오버 gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성! highscore = [accent]최고점수 달성!
copied = Copied.
load.sound = 소리 load.sound = 소리
load.map = load.map =
load.image = 사진 load.image = 사진
load.content = 컨텐츠 load.content = 컨텐츠
load.system = 시스템 load.system = 시스템
load.mod = 모드 load.mod = 모드
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = 버틴 단계 수 : [accent]{0} stat.wave = 버틴 단계 수 : [accent]{0}
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0} stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
stat.built = 건설한 건물 수 : [accent]{0} stat.built = 건설한 건물 수 : [accent]{0}
@@ -31,7 +45,6 @@ stat.destroyed = 파괴된 건물 수 : [accent]{0}
stat.deconstructed = 파괴한 건물 수 : [accent]{0} stat.deconstructed = 파괴한 건물 수 : [accent]{0}
stat.delivered = 획득한 자원 : stat.delivered = 획득한 자원 :
stat.rank = 최종 점수 : [accent]{0} stat.rank = 최종 점수 : [accent]{0}
launcheditems = [accent]창고 launcheditems = [accent]창고
launchinfo = [출격되지 않음][[출격]파랑색으로 표시된 자원들을 획득합니다. launchinfo = [출격되지 않음][[출격]파랑색으로 표시된 자원들을 획득합니다.
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까? map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
@@ -65,7 +78,6 @@ uploadingcontent = 컨텐츠 업로드
uploadingpreviewfile = 미리보기 파일 업로드 uploadingpreviewfile = 미리보기 파일 업로드
committingchanges = 바뀐 점 적용 committingchanges = 바뀐 점 적용
done = 완료 done = 완료
mods.alphainfo = 현재의 모드는 첫 번째 시도이며, 그리고[scarlet] 버그가 매우 많음을 명심하십시오[].\n만약 버그를 발견할경우 Mindustry 깃허브 또는 디스코드로 제보해주세요. mods.alphainfo = 현재의 모드는 첫 번째 시도이며, 그리고[scarlet] 버그가 매우 많음을 명심하십시오[].\n만약 버그를 발견할경우 Mindustry 깃허브 또는 디스코드로 제보해주세요.
mods.alpha = [scarlet](Alpha) mods.alpha = [scarlet](Alpha)
mods = 모드 mods = 모드
@@ -83,7 +95,8 @@ mod.import.github = 깃허브 모드 추가
mod.remove.confirm = 모드가 삭제되었습니다. mod.remove.confirm = 모드가 삭제되었습니다.
mod.author = [LIGHT_GRAY]제작자 : [] {0} mod.author = [LIGHT_GRAY]제작자 : [] {0}
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 것을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0} mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 것을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = 정보 about.button = 정보
name = 닉네임 : name = 닉네임 :
noname = 먼저 [accent] 유저 닉네임[] 을 설정하세요. noname = 먼저 [accent] 유저 닉네임[] 을 설정하세요.
@@ -218,6 +231,7 @@ loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중... reloading = [accent]모드 새로고침하는중...
saving = [accent]저장중... saving = [accent]저장중...
cancelbuilding = [accent][[{0}][] 를 눌러 설계도 초기화 cancelbuilding = [accent][[{0}][] 를 눌러 설계도 초기화
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] 를 눌러 설계모드 진입 pausebuilding = [accent][[{0}][] 를 눌러 설계모드 진입
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 시작 resumebuilding = [scarlet][[{0}][] 를 눌러 건설 시작
wave = [accent] {0} 단계 wave = [accent] {0} 단계
@@ -238,16 +252,17 @@ map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요. map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요. map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다. map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
map.publish.error = 맵 업로드 오류 : {0} workshop.update = Update Item
map.update = 맵 업데이트 workshop.error = Error fetching workshop details: {0}
map.load.error = 워크샵 작업 오류 : {0}
map.missing = 해당 맵은 삭제되거나 옮겨졌습니다.\n[lightgray]워크샵 목록은 자동으로 동기화되지 않습니다.
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다! map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
map.menu = 원하는 맵을 선택하세요. workshop.menu = Select what you would like to do with this item.
map.changelog = 바뀐 점 (선택성): workshop.info = Item Info
changelog = Changelog (optional):
eula = 스팀 EULA eula = 스팀 EULA
map.publish = 맵 업로드 완료! missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]맵 업로드 중... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = 브러쉬 editor.brush = 브러쉬
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
@@ -324,7 +339,6 @@ editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까? editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
editor.exists = 같은 이름의 맵이 이미 존재합니다. editor.exists = 같은 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵 선택 : editor.selectmap = 불러올 맵 선택 :
toolmode.replace = 재배치 toolmode.replace = 재배치
toolmode.replace.description = 블록을 배치합니다. toolmode.replace.description = 블록을 배치합니다.
toolmode.replaceall = 모두 재배치 toolmode.replaceall = 모두 재배치
@@ -339,7 +353,6 @@ toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다. toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
toolmode.drawteams = 팀 그리기 toolmode.drawteams = 팀 그리기
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다. toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요. filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
filter.distort = 왜곡 filter.distort = 왜곡
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기 filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
@@ -371,7 +384,6 @@ filter.option.floor2 = 2번째 바닥
filter.option.threshold2 = 2번째 한계점 filter.option.threshold2 = 2번째 한계점
filter.option.radius = 반경 filter.option.radius = 반경
filter.option.percentile = 백분위수 filter.option.percentile = 백분위수
width = 넓이 : width = 넓이 :
height = 높이 : height = 높이 :
menu = 메뉴 menu = 메뉴
@@ -387,8 +399,6 @@ tutorial = 튜토리얼
tutorial.retake = 튜토리얼 tutorial.retake = 튜토리얼
editor = 편집기 editor = 편집기
mapeditor = 맵 편집기 mapeditor = 맵 편집기
donate = 기부
abandon = 지역 포기 abandon = 지역 포기
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다. abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
locked = 잠김 locked = 잠김
@@ -412,14 +422,13 @@ configure.locked = 시 시작자원 설정이 해금됩니다.
configure.invalid = 해당 값은 0 과 {0} 사이여야 합니다. configure.invalid = 해당 값은 0 과 {0} 사이여야 합니다.
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다! zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
zone.requirement.complete = {0} 단계 달성 성공! \n{1} 지역 요구사항이 충족되었습니다! zone.requirement.complete = {0} 단계 달성 성공! \n{1} 지역 요구사항이 충족되었습니다!
zone.config.complete = {0} 단계 달성 성공! \n시작자원 설정 기능이 해금되었습니다! zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = 감지된 자원 목록 : zone.resources = 감지된 자원 목록 :
zone.objective = [lightgray]게임 모드 : [accent]{0} zone.objective = [lightgray]게임 모드 : [accent]{0}
zone.objective.survival = 생존 zone.objective.survival = 생존
zone.objective.attack = 적 코어 파괴 zone.objective.attack = 적 코어 파괴
add = 추가... add = 추가...
boss.health = 보스 체력 boss.health = 보스 체력
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[] connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요? error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다. error.invalidaddress = 잘못된 주소입니다.
@@ -430,7 +439,6 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다. error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
zone.groundZero.name = 전초기지 zone.groundZero.name = 전초기지
zone.desertWastes.name = 쓰레기 사막 zone.desertWastes.name = 쓰레기 사막
zone.craters.name = 크레이터 zone.craters.name = 크레이터
@@ -445,7 +453,6 @@ zone.saltFlats.name = 소금 사막
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = 협곡 zone.crags.name = 협곡
zone.fungalPass.name = 포자 지대 zone.fungalPass.name = 포자 지대
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다! zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자를 막을 수 있을거 같지 않습니다.\n화력 발전소를 짓고 전력을 확보하여 채광 드론을 사용하는 법을 배우십시오. zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자를 막을 수 있을거 같지 않습니다.\n화력 발전소를 짓고 전력을 확보하여 채광 드론을 사용하는 법을 배우십시오.
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다. zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
@@ -460,7 +467,6 @@ zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오. zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다. zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다. zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
settings.language = 언어 settings.language = 언어
settings.data = 게임 데이터 settings.data = 게임 데이터
settings.reset = 설정 초기화 settings.reset = 설정 초기화
@@ -472,9 +478,9 @@ settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화... settings.cleardata = 게임 데이터 초기화...
settings.clear.confirm = 정말로 초기화 하겠습니까?\n이 작업을 되돌릴 수 없습니다! settings.clear.confirm = 정말로 초기화 하겠습니까?\n이 작업을 되돌릴 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다. settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
settings.clearunlocks = 잠금 해제 초기화
settings.clearall = 모두 초기화
paused = 일시 정지 paused = 일시 정지
clear = Clear
banned = [scarlet]Banned
yes = yes =
no = 아니오 no = 아니오
info.title = [accent]정보 info.title = [accent]정보
@@ -514,7 +520,6 @@ blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수 blocks.shots = 발포 횟수
blocks.reload = 재장전 blocks.reload = 재장전
blocks.ammo = 탄약 blocks.ammo = 탄약
bar.drilltierreq = 더 좋은 드릴이 요구됨 bar.drilltierreq = 더 좋은 드릴이 요구됨
bar.drillspeed = 채광 속도 : {0}/s bar.drillspeed = 채광 속도 : {0}/s
bar.efficiency = 효율성 : {0}% bar.efficiency = 효율성 : {0}%
@@ -529,7 +534,6 @@ bar.heat = 발열
bar.power = 전력 bar.power = 전력
bar.progress = 생산 진행도 bar.progress = 생산 진행도
bar.spawned = 최대 {1}기 중 {0}기 생산됨 bar.spawned = 최대 {1}기 중 {0}기 생산됨
bullet.damage = [lightgray]피해량 : [stat]{0}[] bullet.damage = [lightgray]피해량 : [stat]{0}[]
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일 bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화
@@ -541,7 +545,6 @@ bullet.freezing = [stat]빙결
bullet.tarred = [stat]타르 bullet.tarred = [stat]타르
bullet.multiplier = 추가 타격 횟수 : [stat]{0}[lightgray] bullet.multiplier = 추가 타격 횟수 : [stat]{0}[lightgray]
bullet.reload = 공격 속도 : [stat]{0}[lightgray] bullet.reload = 공격 속도 : [stat]{0}[lightgray]
unit.blocks = 블록 unit.blocks = 블록
unit.powersecond = 전력/초 unit.powersecond = 전력/초
unit.liquidsecond = 액체/초 unit.liquidsecond = 액체/초
@@ -592,9 +595,9 @@ setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창모드[LIGHT_GRAY] (재시작이 필요할 수 있습니다) setting.borderlesswindow.name = 테두리 없는 창모드[LIGHT_GRAY] (재시작이 필요할 수 있습니다)
setting.fps.name = FPS 표시 setting.fps.name = FPS 표시
setting.vsync.name = VSync 활성화 setting.vsync.name = VSync 활성화
setting.lasers.name = 전력 노드 레이저 표시
setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다) setting.pixelate.name = 픽셀화[LIGHT_GRAY] (애니메이션 효과가 꺼집니다)
setting.minimap.name = 미니맵 보기 setting.minimap.name = 미니맵 보기
setting.position.name = Show Player Position
setting.musicvol.name = 음악 크기 setting.musicvol.name = 음악 크기
setting.ambientvol.name = 배경음 크기 setting.ambientvol.name = 배경음 크기
setting.mutemusic.name = 음소거 setting.mutemusic.name = 음소거
@@ -619,14 +622,16 @@ category.multiplayer.name = 멀티플레이
command.attack = 공격 command.attack = 공격
command.rally = 순찰 command.rally = 순찰
command.retreat = 후퇴 command.retreat = 후퇴
keybind.gridMode.name = 블록 선택
keybind.gridModeShift.name = 카테고리 선택
keybind.clear_building.name = 설계도 초기화 keybind.clear_building.name = 설계도 초기화
keybind.press = 키를 누르세요... keybind.press = 키를 누르세요...
keybind.press.axis = 마우스 휠 또는 키를 누르세요... keybind.press.axis = 마우스 휠 또는 키를 누르세요...
keybind.screenshot.name = 맵 스크린샷 keybind.screenshot.name = 맵 스크린샷
keybind.move_x.name = 오른쪽/왼쪽 이동 keybind.move_x.name = 오른쪽/왼쪽 이동
keybind.move_y.name = 위 / 아래 중간 keybind.move_y.name = 위 / 아래 중간
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = 전체 화면 keybind.fullscreen.name = 전체 화면
keybind.select.name = 선택/공격 keybind.select.name = 선택/공격
keybind.diagonal_placement.name = 대각선 설치 keybind.diagonal_placement.name = 대각선 설치
@@ -663,7 +668,6 @@ mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도
mode.attack.name = 공격 mode.attack.name = 공격
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다. mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
mode.custom = 사용자 정의 규칙 mode.custom = 사용자 정의 규칙
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.wavetimer = 단계 rules.wavetimer = 단계
rules.waves = 단계 rules.waves = 단계
@@ -690,7 +694,6 @@ rules.title.resourcesbuilding = 자원 & 건축
rules.title.player = 플레이어들 rules.title.player = 플레이어들
rules.title.enemy = rules.title.enemy =
rules.title.unit = 유닛 rules.title.unit = 유닛
content.item.name = 아이템 content.item.name = 아이템
content.liquid.name = 액체 content.liquid.name = 액체
content.unit.name = 유닛 content.unit.name = 유닛
@@ -752,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도 : {0}%
liquid.heatcapacity = [LIGHT_GRAY]발열 용량 : {0} liquid.heatcapacity = [LIGHT_GRAY]발열 용량 : {0}
liquid.viscosity = [LIGHT_GRAY]점도 : {0} liquid.viscosity = [LIGHT_GRAY]점도 : {0}
liquid.temperature = [LIGHT_GRAY]온도 : {0} liquid.temperature = [LIGHT_GRAY]온도 : {0}
block.sand-boulder.name = 사암 block.sand-boulder.name = 사암
block.grass.name = 잔디 block.grass.name = 잔디
block.salt.name = 소금 block.salt.name = 소금
@@ -984,7 +986,6 @@ tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[acc
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[] tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[] tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요. tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다. item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다. item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다. item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Map is te groot, Mogelijk niet genoeg ruimte op apparaat.
gameover = Spel afgelopen gameover = Spel afgelopen
gameover.pvp = het[accent] {0}[] team heeft gewonnen! gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore! highscore = [accent]Nieuw topscore!
copied = Copied.
load.sound = Geluid load.sound = Geluid
load.map = Mappen load.map = Mappen
load.image = Afbeeldingen load.image = Afbeeldingen
load.content = inhoud load.content = inhoud
load.system = Systeem load.system = Systeem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Verslagen:[accent] {0} stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
stat.built = Gebouwen Gebouwd:[accent] {0} stat.built = Gebouwen Gebouwd:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
stat.delivered = Middelen Gelanceerd: stat.delivered = Middelen Gelanceerd:
stat.rank = Eindrang: [accent]{0} stat.rank = Eindrang: [accent]{0}
launcheditems = [accent]Gelanceerde items launcheditems = [accent]Gelanceerde items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"? map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0} level.highscore = Topscore: [accent]{0}
level.select = Selecteer Level level.select = Selecteer Level
@@ -40,17 +58,45 @@ database = Core Database
savegame = Opslaan savegame = Opslaan
loadgame = Laden loadgame = Laden
joingame = Treed toe joingame = Treed toe
addplayers = Add/Remove Players
customgame = Aangepast spel customgame = Aangepast spel
newgame = Nieuw spel newgame = Nieuw spel
none = <none> none = <none>
minimap = Minimap minimap = Minimap
position = Position
close = Aflsuiten close = Aflsuiten
website = Website website = Website
quit = Stoppen quit = Stoppen
save.quit = Save & Quit
maps = Mappen maps = Mappen
maps.browse = Browse Maps
continue = Ga door continue = Ga door
maps.none = [LIGHT_GRAY]Geen map gevonden! maps.none = [LIGHT_GRAY]Geen map gevonden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Over about.button = Over
name = Naam: name = Naam:
noname = Maak eerst een[accent] Speler naam[]. noname = Maak eerst een[accent] Speler naam[].
@@ -65,12 +111,14 @@ players = {0} Spelers online
players.single = {0} Speler online players.single = {0} Speler online
server.closing = [accent]Server aan het sluiten... server.closing = [accent]Server aan het sluiten...
server.kicked.kick = Je bent verwijderd van deze sessie. server.kicked.kick = Je bent verwijderd van deze sessie.
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server afgesloten... server.kicked.serverClose = Server afgesloten...
server.kicked.vote = Je bent ge vote-kicked. Tot ziens. server.kicked.vote = Je bent ge vote-kicked. Tot ziens.
server.kicked.clientOutdated = Verouderde versie! Update jouw spel! server.kicked.clientOutdated = Verouderde versie! Update jouw spel!
server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden! server.kicked.serverOutdated = Verouderde server! Vraag de host om te upgraden!
server.kicked.banned = Je bent verbannen van deze server. server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype. server.kicked.typeMismatch = Deze server is niet compitabel met jouw bouwtype.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt. server.kicked.recentKick = Je bent reeds verwijderd.\nWacht voordat je opnieuw verbindt.
server.kicked.nameInUse = Er is al iemand met die naam\nop deze server. server.kicked.nameInUse = Er is al iemand met die naam\nop deze server.
server.kicked.nameEmpty = Je gekozen naam is niet geldig. server.kicked.nameEmpty = Je gekozen naam is niet geldig.
@@ -129,7 +177,6 @@ server.port = Port:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server: [accent]{0}
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
overwrite = Overwrite overwrite = Overwrite
@@ -163,6 +210,7 @@ warning = Warning.
confirm = Confirm confirm = Confirm
delete = Delete delete = Delete
view.workshop = View In Workshop view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Open open = Open
customize = Customize customize = Customize
@@ -180,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Loading... loading = [accent]Loading...
reloading = [accent]Reloading Mods...
saving = [accent]Saving... saving = [accent]Saving...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Wave {0} wave = [accent]Wave {0}
wave.waiting = [LIGHT_GRAY]Wave in {0} wave.waiting = [LIGHT_GRAY]Wave in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -199,11 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Map published. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -333,7 +392,6 @@ campaign = Campaign
load = Load load = Load
save = Save save = Save
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Settings settings = Settings
@@ -341,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donate
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0} bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -357,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -417,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -507,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -536,6 +597,7 @@ setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
@@ -547,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -558,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
keybind.gridMode.name = Block Select keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -576,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -593,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally. mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -779,6 +849,7 @@ block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
@@ -999,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
gameover = Game Over gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen! gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record! highscore = [accent]Nieuw record!
copied = Copied.
load.sound = Sounds load.sound = Sounds
load.map = Maps load.map = Maps
load.image = Images load.image = Images
load.content = Content load.content = Content
load.system = System load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen: stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0} stat.rank = Eindresultaat: [accent]{0}
launcheditems = [accent]Meegenomen grondstoffen launcheditems = [accent]Meegenomen grondstoffen
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0} level.highscore = Beste score: [accent]{0}
level.select = Selecteer level level.select = Selecteer level
@@ -40,11 +58,11 @@ database = Kern Database
savegame = opslaan savegame = opslaan
loadgame = openen loadgame = openen
joingame = Multiplayer joingame = Multiplayer
addplayers = Voeg toe/verwijder spelers
customgame = Aangepaste versie customgame = Aangepaste versie
newgame = Nieuw spel newgame = Nieuw spel
none = <geen> none = <geen>
minimap = Kaartje minimap = Kaartje
position = Position
close = Sluit close = Sluit
website = Website website = Website
quit = Verlaat quit = Verlaat
@@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Done done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Extra info about.button = Extra info
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
@@ -140,7 +177,6 @@ server.port = Poort:
server.addressinuse = Dit adres wordt al gebruikt! server.addressinuse = Dit adres wordt al gebruikt!
server.invalidport = Ongeldige poort! server.invalidport = Ongeldige poort!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server: [accent]{0}
save.old = Deze save word niet meer ondersteund\n\n[LIGHT_GRAY]Terugwaardse compatibiliteit zal geïmplementeerd worden in de volledige 4.0 versie
save.new = Nieuwe save save.new = Nieuwe save
save.overwrite = Ben je zeker dat je deze save\nwil overschrijven? save.overwrite = Ben je zeker dat je deze save\nwil overschrijven?
overwrite = Overschrijf overwrite = Overschrijf
@@ -174,6 +210,7 @@ warning = Waarschuwing.
confirm = Bevestig confirm = Bevestig
delete = Verwijder delete = Verwijder
view.workshop = View In Workshop view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Open open = Open
customize = Pas aan customize = Pas aan
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Weet je zeker dat je wilt stoppen? quit.confirm = Weet je zeker dat je wilt stoppen?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Aan het laden... loading = [accent]Aan het laden...
reloading = [accent]Reloading Mods...
saving = [accent]Aan het opslaan... saving = [accent]Aan het opslaan...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Golf {0} wave = [accent]Golf {0}
wave.waiting = [LIGHT_GRAY]Golf in {0} wave.waiting = [LIGHT_GRAY]Golf in {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -210,11 +252,17 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Map published. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -344,7 +392,6 @@ campaign = Campaign
load = Load load = Load
save = Save save = Save
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Please restart your game for the language settings to take effect. language.restart = Please restart your game for the language settings to take effect.
settings = Settings settings = Settings
@@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donate
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [LIGHT_GRAY]Reach: complete = [LIGHT_GRAY]Reach:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best Wave: {0} bestwave = [LIGHT_GRAY]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -368,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -428,15 +478,14 @@ settings.graphics = Graphics
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = [accent]< Paused > paused = [accent]< Paused >
clear = Clear
banned = [scarlet]Banned
yes = Yes yes = Yes
no = No no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -518,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -547,6 +597,7 @@ setting.fps.name = Show FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
setting.minimap.name = Show Minimap setting.minimap.name = Show Minimap
setting.position.name = Show Player Position
setting.musicvol.name = Music Volume setting.musicvol.name = Music Volume
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Mute Music setting.mutemusic.name = Mute Music
@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -569,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
keybind.gridMode.name = Block Select keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pause keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Player list keybind.player_list.name = Player list
keybind.console.name = Console keybind.console.name = Console
keybind.rotate.name = Rotate keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Infinite resources and no timer for waves. mode.sandbox.description = Infinite resources and no timer for waves.
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Fight against other players locally. mode.pvp.description = Fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -790,6 +849,7 @@ block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
@@ -1010,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.

View File

@@ -16,12 +16,28 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
gameover = Koniec Gry gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]! gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [YELLOW] Nowy rekord! highscore = [YELLOW] Nowy rekord!
copied = Copied.
load.sound = Dźwięki load.sound = Dźwięki
load.map = Mapy load.map = Mapy
load.image = Obrazy load.image = Obrazy
load.content = Treść load.content = Treść
load.system = System load.system = System
load.mod = Mody load.mod = Mody
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0} stat.built = Budynki zbudowane:[accent] {0}
@@ -42,11 +58,11 @@ database = Centralna baza danych
savegame = Zapisz Grę savegame = Zapisz Grę
loadgame = Wczytaj Grę loadgame = Wczytaj Grę
joingame = Dołącz Do Gry joingame = Dołącz Do Gry
addplayers = Dodaj/Usuń Graczy
customgame = Własna Gra customgame = Własna Gra
newgame = Nowa Gra newgame = Nowa Gra
none = <brak> none = <brak>
minimap = Minimapa minimap = Minimapa
position = Position
close = Zamknij close = Zamknij
website = Strona Gry website = Strona Gry
quit = Wyjdź quit = Wyjdź
@@ -66,12 +82,21 @@ mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pe
mods.alpha = [scarlet](Alpha) mods.alpha = [scarlet](Alpha)
mods = Mody mods = Mody
mods.none = [LIGHT_GRAY]Nie znaleziono modów! mods.none = [LIGHT_GRAY]Nie znaleziono modów!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Włączony mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony mod.disabled = [scarlet]Wyłączony
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda. mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Importuj Mod mod.import = Importuj Mod
mod.import.github = Import Github Mod
mod.remove.confirm = Ten mod zostanie usunięty. mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [LIGHT_GRAY]Autor:[] {0} mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = O Grze about.button = O Grze
name = Nazwa: name = Nazwa:
noname = Najpierw wybierz [accent]nazwę gracza[] noname = Najpierw wybierz [accent]nazwę gracza[]
@@ -152,7 +177,6 @@ server.port = Port:
server.addressinuse = Adres jest już w użyciu! server.addressinuse = Adres jest już w użyciu!
server.invalidport = Nieprawidłowy numer portu. server.invalidport = Nieprawidłowy numer portu.
server.error = [crimson]Błąd hostowania serwera: [accent]{0} server.error = [crimson]Błąd hostowania serwera: [accent]{0}
save.old = Ten zapis jest ze starej wersji i gra nie może go teraz wczytać.\n\n[LIGHT_GRAY]Wsparcie starych zapisów będzie w pełnej wersji 4.0.
save.new = Nowy zapis save.new = Nowy zapis
save.overwrite = Czy na pewno chcesz nadpisać zapis gry? save.overwrite = Czy na pewno chcesz nadpisać zapis gry?
overwrite = Nadpisz overwrite = Nadpisz
@@ -186,6 +210,7 @@ warning = Uwaga.
confirm = Potwierdź confirm = Potwierdź
delete = Usuń delete = Usuń
view.workshop = Pokaż w Warsztacie view.workshop = Pokaż w Warsztacie
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Otwórz open = Otwórz
customize = Dostosuj customize = Dostosuj
@@ -203,7 +228,12 @@ classic.export.text = [accent]Mindustry[] otrzymało ostatnio ważną aktualizac
quit.confirm = Czy na pewno chcesz wyjść? quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Opcje->Gra->Powtórz samouczek.[] quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Opcje->Gra->Powtórz samouczek.[]
loading = [accent]Ładowanie... loading = [accent]Ładowanie...
reloading = [accent]Reloading Mods...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Fala {0} wave = [accent]Fala {0}
wave.waiting = Fala za {0} wave.waiting = Fala za {0}
wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie
@@ -222,14 +252,17 @@ map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdz
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze. map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy. map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
map.publish.error = Błąd podczas publikowania mapy: {0} workshop.update = Update Item
map.update = Aktualizuj Mapę workshop.error = Error fetching workshop details: {0}
map.load.error = Błąd podczaj pobierania danych z warsztatu: {0} map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
map.menu = Wybierz co chcesz zrobić z tą mapą. workshop.menu = Select what you would like to do with this item.
map.changelog = Lista Zmian (opcjonalna) workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Opublikowano mapę. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publikowanie mapy... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w Edytorze editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż editor.oregen = Generacja Złóż
@@ -359,7 +392,6 @@ campaign = Kampania
load = Wczytaj load = Wczytaj
save = Zapisz save = Zapisz
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować. language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
settings = Ustawienia settings = Ustawienia
@@ -367,12 +399,13 @@ tutorial = Poradnik
tutorial.retake = Ponów Samouczek tutorial.retake = Ponów Samouczek
editor = Edytor editor = Edytor
mapeditor = Edytor Map mapeditor = Edytor Map
donate = Wspomóż Nas
abandon = Opuść abandon = Opuść
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników. abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
locked = Zablokowane locked = Zablokowane
complete = [LIGHT_GRAY]Ukończone: complete = [LIGHT_GRAY]Ukończone:
zone.requirement = Fala {0} w strefie {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0} resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Najwyższa fala: {0} bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
launch = < WYSTRZEL > launch = < WYSTRZEL >
@@ -383,11 +416,13 @@ launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal. launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj Ładunek configure = Skonfiguruj Ładunek
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek. configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana. zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione. zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Wykryte Zasoby: zone.resources = Wykryte Zasoby:
zone.objective = [lightgray]Cel: [accent]{0} zone.objective = [lightgray]Cel: [accent]{0}
zone.objective.survival = Przeżyj zone.objective.survival = Przeżyj
@@ -443,15 +478,14 @@ settings.graphics = Grafika
settings.cleardata = Wyczyść Dane Gry... settings.cleardata = Wyczyść Dane Gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu! settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się. settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
settings.clearunlocks = Wyczyść Listę Przedmiotów
settings.clearall = Wyczyść Wszystko
paused = [accent]< Wstrzymano > paused = [accent]< Wstrzymano >
clear = Clear
banned = [scarlet]Banned
yes = Tak yes = Tak
no = Nie no = Nie
info.title = Informacje info.title = Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
attackpvponly = [scarlet]Dostępne tylko w trybach Atak/PvP
blocks.input = Wejście blocks.input = Wejście
blocks.output = Wyjście blocks.output = Wyjście
blocks.booster = Wzmacniacz blocks.booster = Wzmacniacz
@@ -533,6 +567,7 @@ category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie setting.shadows.name = Cienie
setting.linear.name = Filtrowanie Liniowe setting.linear.name = Filtrowanie Liniowe
setting.hints.name = Hints
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana Tarcza setting.animatedshields.name = Animowana Tarcza
setting.antialias.name = Antyaliasing[LIGHT_GRAY] (wymaga restartu)[] setting.antialias.name = Antyaliasing[LIGHT_GRAY] (wymaga restartu)[]
@@ -562,6 +597,7 @@ setting.fps.name = Pokazuj FPS
setting.vsync.name = Synchronizacja pionowa setting.vsync.name = Synchronizacja pionowa
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje) setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę setting.minimap.name = Pokaż Minimapę
setting.position.name = Show Player Position
setting.musicvol.name = Głośność muzyki setting.musicvol.name = Głośność muzyki
setting.ambientvol.name = Głośność otoczenia setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę setting.mutemusic.name = Wycisz muzykę
@@ -574,6 +610,7 @@ setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.playerchat.name = Wyświetlaj czat w grze setting.playerchat.name = Wyświetlaj czat w grze
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej. public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[] uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Anuluj i Wyjdź uiscale.cancel = Anuluj i Wyjdź
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -585,13 +622,16 @@ category.multiplayer.name = Multiplayer
command.attack = Atakuj command.attack = Atakuj
command.rally = Zbierz command.rally = Zbierz
command.retreat = Wycofaj command.retreat = Wycofaj
keybind.gridMode.name = Wybieranie Bloku keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Wybieranie Kategorii
keybind.press = Naciśnij wybrany klawisz... keybind.press = Naciśnij wybrany klawisz...
keybind.press.axis = Naciśnij oś lub klawisz... keybind.press.axis = Naciśnij oś lub klawisz...
keybind.screenshot.name = Zrzut ekranu mapy keybind.screenshot.name = Zrzut ekranu mapy
keybind.move_x.name = Poruszanie w poziomie keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie keybind.move_y.name = Poruszanie w pionie
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Przełącz Pełny Ekran keybind.fullscreen.name = Przełącz Pełny Ekran
keybind.select.name = Zaznacz keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Budowa po skosie keybind.diagonal_placement.name = Budowa po skosie
@@ -603,12 +643,14 @@ keybind.zoom_hold.name = Inicjator przybliżania
keybind.zoom.name = Przybliżanie keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pauza keybind.pause.name = Pauza
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.dash.name = Przyspieszenie keybind.dash.name = Przyspieszenie
keybind.chat.name = Czat keybind.chat.name = Czat
keybind.player_list.name = Lista graczy keybind.player_list.name = Lista graczy
keybind.console.name = Konsola keybind.console.name = Konsola
keybind.rotate.name = Obracanie keybind.rotate.name = Obracanie
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Zmiana widoczności menu keybind.toggle_menus.name = Zmiana widoczności menu
keybind.chat_history_prev.name = Przewiń wiadomości w górę keybind.chat_history_prev.name = Przewiń wiadomości w górę
keybind.chat_history_next.name = Przewiń wiadomości w dół keybind.chat_history_next.name = Przewiń wiadomości w dół
@@ -807,6 +849,7 @@ block.junction.name = Węzeł
block.router.name = Rozdzielacz block.router.name = Rozdzielacz
block.distributor.name = Dystrybutor block.distributor.name = Dystrybutor
block.sorter.name = Sortownik block.sorter.name = Sortownik
block.inverted-sorter.name = Inverted Sorter
block.message.name = Wiadomość block.message.name = Wiadomość
block.overflow-gate.name = Brama Przepełnieniowa block.overflow-gate.name = Brama Przepełnieniowa
block.silicon-smelter.name = Huta Krzemu block.silicon-smelter.name = Huta Krzemu
@@ -1027,6 +1070,7 @@ block.junction.description = Używany jako most dla dwóch krzyżujących się p
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości. block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki. block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów. block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków. block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona

View File

@@ -16,13 +16,28 @@ screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente
gameover = O núcleo foi destruído. gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] ganhou! gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [YELLOW]Novo recorde! highscore = [YELLOW]Novo recorde!
copied = Copied.
load.sound = Sons load.sound = Sons
load.map = Mapas load.map = Mapas
load.image = Imagens load.image = Imagens
load.content = Conteúdo load.content = Conteúdo
load.system = Sistema load.system = Sistema
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Hordas derrotadas:[accent] {0} stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0} stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
stat.built = Construções construídas:[accent] {0} stat.built = Construções construídas:[accent] {0}
@@ -31,7 +46,7 @@ stat.deconstructed = Construções desconstruídas:[accent] {0}
stat.delivered = Recursos lançados: stat.delivered = Recursos lançados:
stat.rank = Rank Final: [accent]{0} stat.rank = Rank Final: [accent]{0}
launcheditems = [accent]Itens lançados launcheditems = [accent]Itens lançados
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0} level.highscore = Melhor\npontuação: [accent] {0}
level.select = Seleção de Fase level.select = Seleção de Fase
@@ -43,11 +58,11 @@ database = banco do núcleo
savegame = Salvar Jogo savegame = Salvar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Entrar no Jogo joingame = Entrar no Jogo
addplayers = Adicionar/Remover Jogador
customgame = Jogo Customi-/nzado customgame = Jogo Customi-/nzado
newgame = Novo Jogo newgame = Novo Jogo
none = <nenhum> none = <nenhum>
minimap = Mini-Mapa minimap = Mini-Mapa
position = Position
close = Fechar close = Fechar
website = Site website = Site
quit = Sair quit = Sair
@@ -63,7 +78,25 @@ uploadingcontent = Fazendo upload do conteúdo
uploadingpreviewfile = Fazendo upload do arquivo de pré visualização uploadingpreviewfile = Fazendo upload do arquivo de pré visualização
committingchanges = Enviando mudanças committingchanges = Enviando mudanças
done = Feito done = Feito
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Sobre about.button = Sobre
name = Nome: name = Nome:
noname = Escolha[accent] um nome[] primeiro. noname = Escolha[accent] um nome[] primeiro.
@@ -144,7 +177,6 @@ server.port = Porte:
server.addressinuse = Senha em uso! server.addressinuse = Senha em uso!
server.invalidport = Numero de porta invalido! server.invalidport = Numero de porta invalido!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0} server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.old = Este save é para uma versão antiga do jogo, e não pode ser usado.\n\n[LIGHT_GRAY]Salvar versões antigas vai ser implementado na versão 4.0 completa
save.new = Novo salvamento save.new = Novo salvamento
save.overwrite = Você tem certeza que quer sobrescrever este salvamento? save.overwrite = Você tem certeza que quer sobrescrever este salvamento?
overwrite = Salvar sobre overwrite = Salvar sobre
@@ -178,6 +210,7 @@ warning = Aviso.
confirm = Confirmar confirm = Confirmar
delete = Excluir delete = Excluir
view.workshop = Ver na oficina view.workshop = Ver na oficina
workshop.listing = Edit Workshop Listing
ok = OK ok = OK
open = Abrir open = Abrir
customize = Customizar customize = Customizar
@@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização
quit.confirm = Você tem certeza que quer sair? quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[] quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando... loading = [accent]Carregando...
reloading = [accent]Reloading Mods...
saving = [accent]Salvando... saving = [accent]Salvando...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.waiting = Horda em {0} wave.waiting = Horda em {0}
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
@@ -214,11 +252,17 @@ map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicio
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor. map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor. map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto. map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
map.publish.error = Erro ao publicar o mapa: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados! map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = EULA do Steam eula = EULA do Steam
map.publish = Mapa publicado. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publicando mapa... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no Editor editor.openin = Abrir no Editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -295,7 +339,6 @@ editor.overwrite = [accent]Aviso!\nIsso Substitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir? editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.exists = Já existe um mapa com este nome. editor.exists = Já existe um mapa com este nome.
editor.selectmap = Selecione uma mapa para carregar: editor.selectmap = Selecione uma mapa para carregar:
toolmode.replace = Substituir toolmode.replace = Substituir
toolmode.replace.description = Desenha apenas em blocos sólidos. toolmode.replace.description = Desenha apenas em blocos sólidos.
toolmode.replaceall = Substituir tudo toolmode.replaceall = Substituir tudo
@@ -310,7 +353,6 @@ toolmode.fillteams = Encher times
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem. toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
toolmode.drawteams = Desenhar times toolmode.drawteams = Desenhar times
toolmode.drawteams.description = Muda o time do qual o bloco pertence. toolmode.drawteams.description = Muda o time do qual o bloco pertence.
filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo. filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
filter.distort = Distorcedor filter.distort = Distorcedor
filter.noise = Geração aleatória filter.noise = Geração aleatória
@@ -342,7 +384,6 @@ filter.option.floor2 = Chão secundário
filter.option.threshold2 = Margem secundária filter.option.threshold2 = Margem secundária
filter.option.radius = Raio filter.option.radius = Raio
filter.option.percentile = Percentual filter.option.percentile = Percentual
width = Largura: width = Largura:
height = Altura: height = Altura:
menu = Menu menu = Menu
@@ -351,7 +392,6 @@ campaign = Campa-/nnha
load = Carregar load = Carregar
save = Salvar save = Salvar
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Por favor, reinicie seu jogo para a tradução tomar efeito. language.restart = Por favor, reinicie seu jogo para a tradução tomar efeito.
settings = Configu-/nrações settings = Configu-/nrações
@@ -359,13 +399,13 @@ tutorial = Tutorial
tutorial.retake = Refazer Tutorial tutorial.retake = Refazer Tutorial
editor = Editor editor = Editor
mapeditor = Editor de mapa mapeditor = Editor de mapa
donate = Doar
abandon = Abandonar abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo. abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
locked = Trancado locked = Trancado
complete = [LIGHT_GRAY]Completo: complete = [LIGHT_GRAY]Completo:
zone.requirement = Horda {0} Na zona {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resumir Zona:\n[LIGHT_GRAY]{0} resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0} bestwave = [LIGHT_GRAY]Melhor: {0}
launch = Lançar launch = Lançar
@@ -376,18 +416,19 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas. launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento. configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}. configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado. zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada. zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.complete = Horda {0} Alcançada:\nConfiguração do carregamento desbloqueado. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Recursos detectados: zone.resources = Recursos detectados:
zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobreviver zone.objective.survival = Sobreviver
zone.objective.attack = Destruir o núcleo inimigo zone.objective.attack = Destruir o núcleo inimigo
add = Adicionar... add = Adicionar...
boss.health = Saúde do chefe boss.health = Saúde do chefe
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor inalcançável. error.unreachable = Servidor inalcançável.
error.invalidaddress = Endereço inválido. error.invalidaddress = Endereço inválido.
@@ -398,7 +439,6 @@ error.mapnotfound = Arquivo de mapa não encontrado!
error.io = Erro I/O de internet. error.io = Erro I/O de internet.
error.any = Erro de rede desconhecido. error.any = Erro de rede desconhecido.
error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte. error.bloom = Falha ao inicializar bloom.\nSeu dispositivo talvez não o suporte.
zone.groundZero.name = Marco zero zone.groundZero.name = Marco zero
zone.desertWastes.name = Ruínas do Deserto zone.desertWastes.name = Ruínas do Deserto
zone.craters.name = As crateras zone.craters.name = As crateras
@@ -413,7 +453,6 @@ zone.saltFlats.name = Planícies de sal
zone.impact0078.name = Impacto 0078 zone.impact0078.name = Impacto 0078
zone.crags.name = Penhascos zone.crags.name = Penhascos
zone.fungalPass.name = Passagem Fúngica zone.fungalPass.name = Passagem Fúngica
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue! zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders). zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido. zone.desertWastes.description = Estas ruínas são vastas, imprevisíveis, e cruzadas por estruturas abandonadas.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Este local de pouso não pode ser garantido.
@@ -428,7 +467,6 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos. zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Linguagem settings.language = Linguagem
settings.data = Dados do jogo settings.data = Dados do jogo
settings.reset = Restaurar Padrões settings.reset = Restaurar Padrões
@@ -440,15 +478,14 @@ settings.graphics = Gráficos
settings.cleardata = Apagar dados... settings.cleardata = Apagar dados...
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito! settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente. settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
settings.clearunlocks = Limpar liberados
settings.clearall = Limpar tudo
paused = Pausado paused = Pausado
clear = Clear
banned = [scarlet]Banned
yes = Sim yes = Sim
no = Não no = Não
info.title = [accent]Informação info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
attackpvponly = [scarlet]Apenas disponivel em modo de ataque/JVJ
blocks.input = Entrada blocks.input = Entrada
blocks.output = Saida blocks.output = Saida
blocks.booster = Booster blocks.booster = Booster
@@ -483,7 +520,6 @@ blocks.inaccuracy = Imprecisão
blocks.shots = Tiros blocks.shots = Tiros
blocks.reload = Tiros por segundo blocks.reload = Tiros por segundo
blocks.ammo = Munição blocks.ammo = Munição
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.drillspeed = Velocidade da broca: {0}/s bar.drillspeed = Velocidade da broca: {0}/s
bar.efficiency = Eficiência: {0}% bar.efficiency = Eficiência: {0}%
@@ -498,7 +534,6 @@ bar.heat = Aquecimento
bar.power = Poder bar.power = Poder
bar.progress = Progresso da construção bar.progress = Progresso da construção
bar.spawned = Unidades: {0}/{1} bar.spawned = Unidades: {0}/{1}
bullet.damage = [stat]{0}[lightgray] dano bullet.damage = [stat]{0}[lightgray] dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário bullet.incendiary = [stat]Incendiário
@@ -510,7 +545,6 @@ bullet.freezing = [stat]Congelamento
bullet.tarred = [stat]Grudento bullet.tarred = [stat]Grudento
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
bullet.reload = [stat]{0}[lightgray]x cadência de tiro bullet.reload = [stat]{0}[lightgray]x cadência de tiro
unit.blocks = Blocos unit.blocks = Blocos
unit.powersecond = Unidades de energia/segundo unit.powersecond = Unidades de energia/segundo
unit.liquidsecond = Unidades de líquido/segundo unit.liquidsecond = Unidades de líquido/segundo
@@ -533,6 +567,7 @@ category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama setting.landscape.name = Travar panorama
setting.shadows.name = Sombras setting.shadows.name = Sombras
setting.linear.name = Filtragem linear setting.linear.name = Filtragem linear
setting.hints.name = Hints
setting.animatedwater.name = Água animada setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[] setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
@@ -562,6 +597,7 @@ setting.fps.name = Mostrar FPS
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace) setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.position.name = Show Player Position
setting.musicvol.name = Volume da Música setting.musicvol.name = Volume da Música
setting.ambientvol.name = Volume do ambiente setting.ambientvol.name = Volume do ambiente
setting.mutemusic.name = Desligar Música setting.mutemusic.name = Desligar Música
@@ -573,6 +609,8 @@ setting.publichost.name = Visibilidade do jogo público
setting.chatopacity.name = Opacidade do chat setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Mostrar chat em jogo setting.playerchat.name = Mostrar chat em jogo
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings... uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
uiscale.cancel = Cancelar e sair uiscale.cancel = Cancelar e sair
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -584,13 +622,16 @@ category.multiplayer.name = Multijogador
command.attack = Atacar command.attack = Atacar
command.rally = Reunir command.rally = Reunir
command.retreat = Recuar command.retreat = Recuar
keybind.gridMode.name = Seleção de blocos keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Seleção de categoria
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
keybind.press.axis = Pressione uma Axis ou tecla... keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Captura do mapa keybind.screenshot.name = Captura do mapa
keybind.move_x.name = mover_x keybind.move_x.name = mover_x
keybind.move_y.name = mover_y keybind.move_y.name = mover_y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Alterar tela cheia keybind.fullscreen.name = Alterar tela cheia
keybind.select.name = selecionar keybind.select.name = selecionar
keybind.diagonal_placement.name = Colocação diagonal keybind.diagonal_placement.name = Colocação diagonal
@@ -602,12 +643,14 @@ keybind.zoom_hold.name = segurar_zoom
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pausar keybind.pause.name = Pausar
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.dash.name = Correr keybind.dash.name = Correr
keybind.chat.name = Conversa keybind.chat.name = Conversa
keybind.player_list.name = Lista_de_jogadores keybind.player_list.name = Lista_de_jogadores
keybind.console.name = console keybind.console.name = console
keybind.rotate.name = Girar keybind.rotate.name = Girar
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Ativar menus keybind.toggle_menus.name = Ativar menus
keybind.chat_history_prev.name = Historico do chat anterior keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do proximo chat keybind.chat_history_next.name = Historico do proximo chat
@@ -619,6 +662,7 @@ mode.survival.name = Sobrevivência
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas. mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
mode.sandbox.name = Sandbox mode.sandbox.name = Sandbox
mode.sandbox.description = Recursos infinitos e sem tempo para ataques. mode.sandbox.description = Recursos infinitos e sem tempo para ataques.
mode.editor.name = Editor
mode.pvp.name = JXJ mode.pvp.name = JXJ
mode.pvp.description = Lutar contra outros jogadores locais. mode.pvp.description = Lutar contra outros jogadores locais.
mode.attack.name = Ataque mode.attack.name = Ataque
@@ -805,6 +849,7 @@ block.junction.name = Junção
block.router.name = Roteador block.router.name = Roteador
block.distributor.name = Distribuidor block.distributor.name = Distribuidor
block.sorter.name = Ordenador block.sorter.name = Ordenador
block.inverted-sorter.name = Inverted Sorter
block.message.name = Mensagem block.message.name = Mensagem
block.overflow-gate.name = Portão Sobrecarregado block.overflow-gate.name = Portão Sobrecarregado
block.silicon-smelter.name = Fundidora de silicio block.silicon-smelter.name = Fundidora de silicio
@@ -941,7 +986,6 @@ tutorial.deposit = Deposite itens em blocos arrastando da sua nave até o bloco.
tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas. tutorial.waves = O[LIGHT_GRAY] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Construa mais torretas.
tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre. tutorial.waves.mobile = O[lightgray] inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 hordas. Seu drone vai atirar nos inimigos automaticamente.\nConstrua mais torretas e brocas. Minere mais cobre.
tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar. tutorial.launch = Quando você atinge uma horda específica, Você é capaz de[accent] lançar o núcleo[], deixando suas defesas para trás e[accent] obtendo todos os recursos em seu núcleo.[]\nEstes recursos podem ser usados para pesquisar novas tecnologias.\n\n[accent]Pressione o botão lançar.
item.copper.description = O material mais básico. Usado em todos os tipos de blocos. item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos. item.lead.description = Material de começo basico. usado extensivamente em blocos de transporte de líquidos e eletrônicos.
item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos. item.metaglass.description = Composto de vidro super resistente. Extensivamente usado para distribuição e armazenagem de líquidos.
@@ -1026,6 +1070,7 @@ block.junction.description = Funciona como uma ponte Para duas esteiras que este
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes. block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia. block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
block.sorter.description = [interact]Aperte no bloco para configurar[] block.sorter.description = [interact]Aperte no bloco para configurar[]
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos. block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente. block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada. block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.

View File

@@ -16,14 +16,28 @@ screenshot.invalid = Карта слишком большая, возможно,
gameover = Игра окончена gameover = Игра окончена
gameover.pvp = [accent]{0}[] команда победила! gameover.pvp = [accent]{0}[] команда победила!
highscore = [accent]Новый рекорд! highscore = [accent]Новый рекорд!
copied = Copied.
load.sound = Звуки load.sound = Звуки
load.map = Карты load.map = Карты
load.image = Изображения load.image = Изображения
load.content = Содержимое load.content = Содержимое
load.system = Система load.system = Система
load.mod = Модификации load.mod = Модификации
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Волн отражено:[accent] {0} stat.wave = Волн отражено:[accent] {0}
stat.enemiesDestroyed = Врагов уничтожено:[accent] {0} stat.enemiesDestroyed = Врагов уничтожено:[accent] {0}
stat.built = Строений построено:[accent] {0} stat.built = Строений построено:[accent] {0}
@@ -31,7 +45,6 @@ stat.destroyed = Строений уничтожено:[accent] {0}
stat.deconstructed = Строений деконструировано:[accent] {0} stat.deconstructed = Строений деконструировано:[accent] {0}
stat.delivered = Ресурсов запущено: stat.delivered = Ресурсов запущено:
stat.rank = Финальный ранг: [accent]{0} stat.rank = Финальный ранг: [accent]{0}
launcheditems = [accent]Запущенные предметы launcheditems = [accent]Запущенные предметы
launchinfo = [unlaunched]Нажмите на кнопку [ЗАПУСК], чтобы получить предметы, которые отмечены синим цветом. launchinfo = [unlaunched]Нажмите на кнопку [ЗАПУСК], чтобы получить предметы, которые отмечены синим цветом.
map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»? map.delete = Вы действительно хотите удалить карту «[accent]{0}[]»?
@@ -49,6 +62,7 @@ customgame = Пользовательская игра
newgame = Новая игра newgame = Новая игра
none = <ничего> none = <ничего>
minimap = Мини-карта minimap = Мини-карта
position = Position
close = Закрыть close = Закрыть
website = Веб-сайт website = Веб-сайт
quit = Выход quit = Выход
@@ -64,7 +78,6 @@ uploadingcontent = Выгрузка содержимого
uploadingpreviewfile = Выгрузка файла предпросмотра uploadingpreviewfile = Выгрузка файла предпросмотра
committingchanges = Внесение изменений committingchanges = Внесение изменений
done = Готово done = Готово
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и могут содержать много ошибок[]. Докладывайте о любых проблемах, которые Вы найдете в Mindustry Github или Discord. mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и могут содержать много ошибок[]. Докладывайте о любых проблемах, которые Вы найдете в Mindustry Github или Discord.
mods.alpha = [accent](Альфа) mods.alpha = [accent](Альфа)
mods = Модификации mods = Модификации
@@ -82,7 +95,8 @@ mod.import.github = Импортировать модификацию с Github
mod.remove.confirm = Этот мод будет удалён. mod.remove.confirm = Этот мод будет удалён.
mod.author = [LIGHT_GRAY]Автор:[] {0} mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0} mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Об игре about.button = Об игре
name = Имя: name = Имя:
noname = Для начала, придумайте[accent] себе имя[]. noname = Для начала, придумайте[accent] себе имя[].
@@ -217,6 +231,7 @@ loading = [accent]Загрузка…
reloading = [accent]Перезагрузка модификаций... reloading = [accent]Перезагрузка модификаций...
saving = [accent]Сохранение… saving = [accent]Сохранение…
cancelbuilding = [accent][[{0}][] для очистки плана cancelbuilding = [accent][[{0}][] для очистки плана
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] для приостановки строительства pausebuilding = [accent][[{0}][] для приостановки строительства
resumebuilding = [scarlet][[{0}][] для продолжения строительства resumebuilding = [scarlet][[{0}][] для продолжения строительства
wave = [accent]Волна {0} wave = [accent]Волна {0}
@@ -237,16 +252,17 @@ map.nospawn = Эта карта не имеет ни одного ядра, в
map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] не оранжевое[] ядро на эту карту в редакторе. map.nospawn.pvp = У этой карты нет вражеских ядер, в которых игрок может появиться! Добавьте[SCARLET] не оранжевое[] ядро на эту карту в редакторе.
map.nospawn.attack = У этой карты нет вражеских ядер для атаки игроком! Добавьте[SCARLET] красное[] ядро на эту карту в редакторе. map.nospawn.attack = У этой карты нет вражеских ядер для атаки игроком! Добавьте[SCARLET] красное[] ядро на эту карту в редакторе.
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты. map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
map.publish.error = Ошибка при публикации карты: {0} workshop.update = Update Item
map.update = Обновить карту workshop.error = Error fetching workshop details: {0}
map.load.error = Ошибка загрузки данных из мастерской: {0}
map.missing = Это карта была удалена или перемещена.\n[lightgray]The workshop listing has now been automatically un-linked from the map.
map.publish.confirm = Вы уверены, что хотите опубликовать эту карту?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши карты не будут отображаться! map.publish.confirm = Вы уверены, что хотите опубликовать эту карту?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши карты не будут отображаться!
map.menu = Выберите, что бы Вы хотели сделать с этой картой. workshop.menu = Select what you would like to do with this item.
map.changelog = Список изменений (необязательно): workshop.info = Item Info
changelog = Changelog (optional):
eula = Лицензионное соглашение Steam с конечным пользователем eula = Лицензионное соглашение Steam с конечным пользователем
map.publish = Карта опубликована. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Отправка карты… publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Кисть editor.brush = Кисть
editor.openin = Открыть в редакторе editor.openin = Открыть в редакторе
editor.oregen = Генерация руд editor.oregen = Генерация руд
@@ -323,7 +339,6 @@ editor.overwrite = [accent]Внимание! \nЭто перезапишет у
editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать? editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать?
editor.exists = Карта с таким именем уже существует. editor.exists = Карта с таким именем уже существует.
editor.selectmap = Выберите карту для загрузки: editor.selectmap = Выберите карту для загрузки:
toolmode.replace = Заменить toolmode.replace = Заменить
toolmode.replace.description = Рисует только\nна сплошных блоках. toolmode.replace.description = Рисует только\nна сплошных блоках.
toolmode.replaceall = Заменить всё toolmode.replaceall = Заменить всё
@@ -338,7 +353,6 @@ toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде. toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.drawteams = Изменить команду блока toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде. toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже. filters.empty = [lightgray]Нет фильтров! Добавьте один при помощи кнопки ниже.
filter.distort = Искажение filter.distort = Искажение
filter.noise = Шум filter.noise = Шум
@@ -370,7 +384,6 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Процентиль filter.option.percentile = Процентиль
width = Ширина: width = Ширина:
height = Высота: height = Высота:
menu = Меню menu = Меню
@@ -386,7 +399,6 @@ tutorial = Обучение
tutorial.retake = Перепройти обучение tutorial.retake = Перепройти обучение
editor = Редактор editor = Редактор
mapeditor = Редактор карт mapeditor = Редактор карт
abandon = Покинуть abandon = Покинуть
abandon.text = Эта зона и все её ресурсы будут отданы противнику. abandon.text = Эта зона и все её ресурсы будут отданы противнику.
locked = Заблокировано locked = Заблокировано
@@ -410,14 +422,13 @@ configure.locked = [lightgray]Возможность разблокировки
configure.invalid = Количество должно быть числом между 0 и {0}. configure.invalid = Количество должно быть числом между 0 и {0}.
zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована. zone.unlocked = Зона «[lightgray]{0}» теперь разблокирована.
zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены. zone.requirement.complete = Вы достигли {0}-ой волны,\nУсловия для зоны «{1}» выполнены.
zone.config.complete = Вы достигли {0}-ой волны, возможность выгрузки ресурсов теперь разблокирована. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Обнаруженные ресурсы: zone.resources = [lightgray]Обнаруженные ресурсы:
zone.objective = [lightgray]Цель: [accent]{0} zone.objective = [lightgray]Цель: [accent]{0}
zone.objective.survival = Выжить zone.objective.survival = Выжить
zone.objective.attack = Уничтожить вражеское ядро zone.objective.attack = Уничтожить вражеское ядро
add = Добавить… add = Добавить…
boss.health = Здоровье босса boss.health = Здоровье босса
connectfail = [crimson]Ошибка подключения:\n\n[accent]{0} connectfail = [crimson]Ошибка подключения:\n\n[accent]{0}
error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно? error.unreachable = Сервер недоступен.\nВы уверены, что адрес введён корректно?
error.invalidaddress = Некорректный адрес. error.invalidaddress = Некорректный адрес.
@@ -428,7 +439,6 @@ error.mapnotfound = Файл карты не найден!
error.io = Сетевая ошибка ввода-вывода. error.io = Сетевая ошибка ввода-вывода.
error.any = Неизвестная сетевая ошибка. error.any = Неизвестная сетевая ошибка.
error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его. error.bloom = Не удалось инициализировать свечение (Bloom).\nВозможно, ваше устройство не поддерживает его.
zone.groundZero.name = Отправная точка zone.groundZero.name = Отправная точка
zone.desertWastes.name = Покинутые пустоши zone.desertWastes.name = Покинутые пустоши
zone.craters.name = Кратеры zone.craters.name = Кратеры
@@ -443,7 +453,6 @@ zone.saltFlats.name = Соляные равнины
zone.impact0078.name = Воздействие 0078 zone.impact0078.name = Воздействие 0078
zone.crags.name = Скалы zone.crags.name = Скалы
zone.fungalPass.name = Грибной перевал zone.fungalPass.name = Грибной перевал
zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше. zone.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором. zone.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе присутствует уголь. Сожгите его для получения энергии, или синтезируйте графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано. zone.desertWastes.description = Эти пустоши огромны, непредсказуемы и пронизаны заброшенными секторальными структурами.\nВ регионе присутствует уголь. Сожгите его для получения энергии, или синтезируйте графит.\n\n[lightgray]Место посадки здесь может не быть гарантировано.
@@ -458,7 +467,6 @@ zone.nuclearComplex.description = Бывший завод по производ
zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер. zone.fungalPass.description = Переходная область между высокими горами и более низкими, покрытыми спорами землями. Здесь расположена небольшая разведывательная база противника.\nУничтожьте ее.\nИспользуйте единицы «Кинжал» и «Камикадзе». Достаньте до обоих ядер.
zone.impact0078.description = <вставить описание здесь> zone.impact0078.description = <вставить описание здесь>
zone.crags.description = <вставить описание здесь> zone.crags.description = <вставить описание здесь>
settings.language = Язык settings.language = Язык
settings.data = Игровые данные settings.data = Игровые данные
settings.reset = Сбросить по умолчанию settings.reset = Сбросить по умолчанию
@@ -471,6 +479,8 @@ settings.cleardata = Очистить игровые данные…
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить! settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как Вы нажмете [accent][ОК][], игра уничтожит все данные и автоматически закроется. settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как Вы нажмете [accent][ОК][], игра уничтожит все данные и автоматически закроется.
paused = [accent]< Пауза > paused = [accent]< Пауза >
clear = Clear
banned = [scarlet]Banned
yes = Да yes = Да
no = Нет no = Нет
info.title = Информация info.title = Информация
@@ -510,7 +520,6 @@ blocks.inaccuracy = Разброс
blocks.shots = Выстрелы blocks.shots = Выстрелы
blocks.reload = Выстрелы/секунду blocks.reload = Выстрелы/секунду
blocks.ammo = Боеприпасы blocks.ammo = Боеприпасы
bar.drilltierreq = Требуется лучший бур bar.drilltierreq = Требуется лучший бур
bar.drillspeed = Скорость бурения: {0}/s bar.drillspeed = Скорость бурения: {0}/s
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
@@ -525,7 +534,6 @@ bar.heat = Нагрев
bar.power = Энергия bar.power = Энергия
bar.progress = Прогресс строительства bar.progress = Прогресс строительства
bar.spawned = Единицы: {0}/{1} bar.spawned = Единицы: {0}/{1}
bullet.damage = [stat]{0}[lightgray] урона bullet.damage = [stat]{0}[lightgray] урона
bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat] {1}[lightgray] блоков
bullet.incendiary = [stat]зажигательный bullet.incendiary = [stat]зажигательный
@@ -537,7 +545,6 @@ bullet.freezing = [stat]замораживающий
bullet.tarred = [stat]замедляющий, горючий bullet.tarred = [stat]замедляющий, горючий
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
unit.blocks = блоки unit.blocks = блоки
unit.powersecond = единиц энергии/секунду unit.powersecond = единиц энергии/секунду
unit.liquidsecond = жидкостных единиц/секунду unit.liquidsecond = жидкостных единиц/секунду
@@ -590,6 +597,7 @@ setting.fps.name = Показывать FPS
setting.vsync.name = Вертикальная синхронизация setting.vsync.name = Вертикальная синхронизация
setting.pixelate.name = Пикселизация[lightgray] (отключает анимации) setting.pixelate.name = Пикселизация[lightgray] (отключает анимации)
setting.minimap.name = Показать мини-карту setting.minimap.name = Показать мини-карту
setting.position.name = Show Player Position
setting.musicvol.name = Громкость музыки setting.musicvol.name = Громкость музыки
setting.ambientvol.name = Громкость окружения setting.ambientvol.name = Громкость окружения
setting.mutemusic.name = Заглушить музыку setting.mutemusic.name = Заглушить музыку
@@ -614,14 +622,16 @@ category.multiplayer.name = Сетевая игра
command.attack = Атаковать command.attack = Атаковать
command.rally = Точка сбора command.rally = Точка сбора
command.retreat = Отступить command.retreat = Отступить
keybind.gridMode.name = Быстрый выбор блока
keybind.gridModeShift.name = Выбрать категорию
keybind.clear_building.name = Остановить строительство keybind.clear_building.name = Остановить строительство
keybind.press = Нажмите клавишу… keybind.press = Нажмите клавишу…
keybind.press.axis = Нажмите оси или клавишу… keybind.press.axis = Нажмите оси или клавишу…
keybind.screenshot.name = Скриншот карты keybind.screenshot.name = Скриншот карты
keybind.move_x.name = Движение по оси x keybind.move_x.name = Движение по оси x
keybind.move_y.name = Движение по оси y keybind.move_y.name = Движение по оси y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Полноэкранный режим keybind.fullscreen.name = Полноэкранный режим
keybind.select.name = Выбор/Выстрел keybind.select.name = Выбор/Выстрел
keybind.diagonal_placement.name = Диагональное размещение keybind.diagonal_placement.name = Диагональное размещение
@@ -658,7 +668,6 @@ mode.pvp.description = Боритесь против других игроков
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте. mode.attack.description = Уничтожьте вражескую базу. Никаких волн.\n[gray]Для игры требуется красное ядро на карте.
mode.custom = Пользовательские правила mode.custom = Пользовательские правила
rules.infiniteresources = Бесконечные ресурсы (Игрок) rules.infiniteresources = Бесконечные ресурсы (Игрок)
rules.wavetimer = Интервал волн rules.wavetimer = Интервал волн
rules.waves = Волны rules.waves = Волны
@@ -685,7 +694,6 @@ rules.title.resourcesbuilding = Ресурсы & строительство
rules.title.player = Игроки rules.title.player = Игроки
rules.title.enemy = Враги rules.title.enemy = Враги
rules.title.unit = Боев. ед. rules.title.unit = Боев. ед.
content.item.name = Предметы content.item.name = Предметы
content.liquid.name = Жидкости content.liquid.name = Жидкости
content.unit.name = Боевые единицы content.unit.name = Боевые единицы
@@ -747,7 +755,6 @@ mech.buildspeed = [lightgray]Скорость строительства: {0}%
liquid.heatcapacity = [lightgray]Теплоёмкость: {0} liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
liquid.viscosity = [lightgray]Вязкость: {0} liquid.viscosity = [lightgray]Вязкость: {0}
liquid.temperature = [lightgray]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
block.sand-boulder.name = Песчаный валун block.sand-boulder.name = Песчаный валун
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Соль block.salt.name = Соль
@@ -842,6 +849,7 @@ block.junction.name = Перекрёсток
block.router.name = Маршрутизатор block.router.name = Маршрутизатор
block.distributor.name = Распределитель block.distributor.name = Распределитель
block.sorter.name = Сортировщик block.sorter.name = Сортировщик
block.inverted-sorter.name = Inverted Sorter
block.message.name = Сообщение block.message.name = Сообщение
block.overflow-gate.name = Избыточный затвор block.overflow-gate.name = Избыточный затвор
block.silicon-smelter.name = Кремниевый плавильный завод block.silicon-smelter.name = Кремниевый плавильный завод
@@ -978,7 +986,6 @@ tutorial.deposit = Положить предметы в блоки можно п
tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Используйте[accent] левую кнопку мыши[] для стрельбы.\nПостройте больше турелей и буров. Добудьте больше меди. tutorial.waves = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Используйте[accent] левую кнопку мыши[] для стрельбы.\nПостройте больше турелей и буров. Добудьте больше меди.
tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш корабль будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди. tutorial.waves.mobile = [lightgray]Противники[] приближаются.\n\nЗащитите ядро от двух волн. Ваш корабль будет автоматически атаковать противника.\nПостройте больше турелей и буров. Добудьте больше меди.
tutorial.launch = Когда Вы достигаете определенной волны, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска. tutorial.launch = Когда Вы достигаете определенной волны, Вы можете осуществить[accent] запуск ядра[], оставив базу и[accent] перенести ресурсы из ядра.[]\nЭти ресурсы могут быть использованы для изучения новых технологий.\n\n[accent]Нажмите кнопку запуска.
item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков. item.copper.description = Самый основной строительный материал. Широко используется во всех типах блоков.
item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей. item.lead.description = Основной стартовый материал. Широко используется в электронике и блоках для транспортировки жидкостей.
item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости. item.metaglass.description = Сверхпрочный сплав стекла. Широко используется для распределения и хранения жидкости.
@@ -1063,6 +1070,7 @@ block.junction.description = Действует как мост для двух
block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы по 3 плиткам любой местности или здания. block.bridge-conveyor.description = Улучшенный транспортный блок. Позволяет транспортировать предметы по 3 плиткам любой местности или здания.
block.phase-conveyor.description = Улучшенный транспортный блок. Использует энергию для телепортации предметов на подключенный фазовый конвейер по нескольким плиткам. block.phase-conveyor.description = Улучшенный транспортный блок. Использует энергию для телепортации предметов на подключенный фазовый конвейер по нескольким плиткам.
block.sorter.description = Сортирует предметы. Если предмет соответствует выбору, он может пройти. В противном случае предмет выводится слева и справа. block.sorter.description = Сортирует предметы. Если предмет соответствует выбору, он может пройти. В противном случае предмет выводится слева и справа.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезно для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[] block.router.description = Принимает предмет в одном направлении и выводит их до 3 других направлений в равной степени. Полезно для разделения материалов из одного источника на несколько целей.\n\n[scarlet]Никогда не используйте рядом с заводами и т.п., так как маршрутизатор будет забит выходными предметами.[]
block.distributor.description = Расширенный маршрутизатор. Разделение элементов до 7 других направлений в равной степени. block.distributor.description = Расширенный маршрутизатор. Разделение элементов до 7 других направлений в равной степени.
block.overflow-gate.description = Комбинированный разделитель и маршрутизатор. Выводит только влево и вправо, если передний путь заблокирован. block.overflow-gate.description = Комбинированный разделитель и маршрутизатор. Выводит только влево и вправо, если передний путь заблокирован.

View File

@@ -17,14 +17,12 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Nytt rekord! highscore = [accent]Nytt rekord!
copied = Kopierad. copied = Kopierad.
load.sound = Ljud load.sound = Ljud
load.map = Kartor load.map = Kartor
load.image = Bilder load.image = Bilder
load.content = Innehåll load.content = Innehåll
load.system = System load.system = System
load.mod = Mods load.mod = Mods
schematic = Schematic schematic = Schematic
schematic.add = Save Schematic... schematic.add = Save Schematic...
schematics = Schematics schematics = Schematics
@@ -40,7 +38,6 @@ schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} blocks
stat.wave = Besegrade vågor:[accent] {0} stat.wave = Besegrade vågor:[accent] {0}
stat.enemiesDestroyed = Besegrade fiender:[accent] {0} stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -48,7 +45,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
@@ -62,11 +58,11 @@ database = Kärndatabas
savegame = Spara Spel savegame = Spara Spel
loadgame = Importera Spel loadgame = Importera Spel
joingame = Gå med spel joingame = Gå med spel
addplayers = Lägg till/Ta bort spelare
customgame = Anpassat Spel customgame = Anpassat Spel
newgame = Nytt Spel newgame = Nytt Spel
none = <ingen> none = <ingen>
minimap = Minikarta minimap = Minikarta
position = Position
close = Stäng close = Stäng
website = Webbsida website = Webbsida
quit = Avsluta quit = Avsluta
@@ -82,7 +78,6 @@ uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Klar done = Klar
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = Mods mods = Mods
@@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Om about.button = Om
name = Namn: name = Namn:
noname = Välj ett[accent] namn[] först. noname = Välj ett[accent] namn[] först.
@@ -258,18 +252,18 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
map.menu = Select what you would like to do with this map. workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional): changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Map published. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Pensel editor.brush = Pensel
editor.openin = Öppna I Redigeraren
editor.oregen = Malmgenerering
editor.oregen.info = Malmgenerering:
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
editor.oregen.info = Ore Generation: editor.oregen.info = Ore Generation:
@@ -345,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Byt ut toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Byt ut alla toolmode.replaceall = Byt ut alla
@@ -360,7 +353,6 @@ toolmode.fillteams = Fyll Lag
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Rita Lag toolmode.drawteams = Rita Lag
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below. filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Brus filter.noise = Brus
@@ -392,7 +384,6 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radie filter.option.radius = Radie
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Bredd: width = Bredd:
height = Höjd: height = Höjd:
menu = Meny menu = Meny
@@ -408,14 +399,12 @@ tutorial = Tutorial
tutorial.retake = Ta Om Tutorial tutorial.retake = Ta Om Tutorial
editor = Editor editor = Editor
mapeditor = Map Editor mapeditor = Map Editor
donate = Donera
abandon = Ge upp abandon = Ge upp
abandon.text = Zonen och alla dess resurser förloras till fienden. abandon.text = Zonen och alla dess resurser förloras till fienden.
locked = Låst locked = Låst
complete = [lightgray]Nå: complete = [lightgray]Nå:
zone.requirement = Våg {0} i zon {1} requirement.wave = Reach Wave {0} in {1}
resume = Fortsätt Zon:\n[lightgray]{0} requirement.core = Destroy Enemy Core in {0}
bestwave = [lightgray]Bästa Våg: {0}
requirement.unlock = Unlock {0} requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
@@ -427,20 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. bannedblocks = Banned Blocks
addall = Add All addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: {0}. configure.locked = [lightgray]Unlock configuring loadout: {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
zone.objective.attack = Destroy Enemy Core zone.objective.attack = Destroy Enemy Core
add = Lägg till... add = Lägg till...
boss.health = Boss Health boss.health = Boss Health
connectfail = [crimson]Connection error:\n\n[accent]{0} connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Ogiltig adress. error.invalidaddress = Ogiltig adress.
@@ -451,7 +439,6 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Okänt nätverksfel. error.any = Okänt nätverksfel.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Desert Wastes
zone.craters.name = Kratrar zone.craters.name = Kratrar
@@ -466,7 +453,6 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -481,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Språk settings.language = Språk
settings.data = Game Data settings.data = Game Data
settings.reset = Återställ till Standardvärden settings.reset = Återställ till Standardvärden
@@ -493,9 +478,9 @@ settings.graphics = Grafik
settings.cleardata = Rensa Data... settings.cleardata = Rensa Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Rensa Allt
paused = [accent]< Pausat > paused = [accent]< Pausat >
clear = Clear
banned = [scarlet]Banned
yes = Ja yes = Ja
no = Nej no = Nej
info.title = Info info.title = Info
@@ -535,7 +520,6 @@ blocks.inaccuracy = Inaccuracy
blocks.shots = Skott blocks.shots = Skott
blocks.reload = Shots/Second blocks.reload = Shots/Second
blocks.ammo = Ammunition blocks.ammo = Ammunition
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
@@ -550,7 +534,6 @@ bar.heat = Hetta
bar.power = Power bar.power = Power
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] skada bullet.damage = [stat]{0}[lightgray] skada
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -562,7 +545,6 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = block unit.blocks = block
unit.powersecond = power units/second unit.powersecond = power units/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
@@ -640,8 +622,6 @@ category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select
keybind.clear_building.name = Clear Building keybind.clear_building.name = Clear Building
keybind.press = Press a key... keybind.press = Press a key...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
@@ -688,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Attack mode.attack.name = Attack
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Custom Rules mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources rules.infiniteresources = Infinite Resources
rules.wavetimer = Vågtimer rules.wavetimer = Vågtimer
rules.waves = Vågor rules.waves = Vågor
@@ -715,7 +694,6 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Spelare rules.title.player = Spelare
rules.title.enemy = Fiender rules.title.enemy = Fiender
rules.title.unit = Units rules.title.unit = Units
content.item.name = Föremål content.item.name = Föremål
content.liquid.name = Vätskor content.liquid.name = Vätskor
content.unit.name = Units content.unit.name = Units
@@ -777,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viskositet: {0} liquid.viscosity = [lightgray]Viskositet: {0}
liquid.temperature = [lightgray]Temperatur: {0} liquid.temperature = [lightgray]Temperatur: {0}
block.sand-boulder.name = Sandbumling block.sand-boulder.name = Sandbumling
block.grass.name = Gräs block.grass.name = Gräs
block.salt.name = Salt block.salt.name = Salt
@@ -1009,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.

View File

@@ -16,11 +16,28 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Cekirdegin yok edildi. gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor! highscore = [accent]Yeni Yuksek skor!
copied = Copied.
load.sound = Sounds load.sound = Sounds
load.map = Maps load.map = Maps
load.image = Images load.image = Images
load.content = Content load.content = Content
load.system = System load.system = System
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -29,6 +46,7 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"? map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
level.highscore = Yuksek Skor: [accent]{0} level.highscore = Yuksek Skor: [accent]{0}
level.select = Seviye secimi level.select = Seviye secimi
@@ -40,11 +58,11 @@ database = Core Database
savegame = Oyunu kaydet savegame = Oyunu kaydet
loadgame = Devam et loadgame = Devam et
joingame = Oyuna katil joingame = Oyuna katil
addplayers = Oyuncu ekle/cikar
customgame = Ozel oyun customgame = Ozel oyun
newgame = New Game newgame = New Game
none = <none> none = <none>
minimap = Minimap minimap = Minimap
position = Position
close = Kapat close = Kapat
website = Website website = Website
quit = Cik quit = Cik
@@ -60,6 +78,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes committingchanges = Comitting Changes
done = Done done = Done
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Hakkinda about.button = Hakkinda
name = isim: name = isim:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -140,7 +177,6 @@ server.port = Link:
server.addressinuse = Addres zaten kullaniliyor! server.addressinuse = Addres zaten kullaniliyor!
server.invalidport = Geçersiz Oyun numarasi! server.invalidport = Geçersiz Oyun numarasi!
server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0} server.error = [crimson]Oyun acarkes sorun olustu: [accent]{0}
save.old = Bu oyun su anda kullanilamaz.\n\n[LIGHT_GRAY]geri alma oyunun 4.0 surumunde eklenecektir.
save.new = Yeni Kayit Dosyasi save.new = Yeni Kayit Dosyasi
save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin? save.overwrite = Bu oyunun uzerinden\ngecmek istedigine emin\nmisin?
overwrite = uzerinden gec overwrite = uzerinden gec
@@ -174,6 +210,7 @@ warning = Warning.
confirm = Onayla confirm = Onayla
delete = Sil delete = Sil
view.workshop = View In Workshop view.workshop = View In Workshop
workshop.listing = Edit Workshop Listing
ok = Tamam ok = Tamam
open = Ac open = Ac
customize = Customize customize = Customize
@@ -191,7 +228,12 @@ classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic
quit.confirm = Cikmak istedigine emin misin? quit.confirm = Cikmak istedigine emin misin?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
loading = [accent]Yukleniyor... loading = [accent]Yukleniyor...
reloading = [accent]Reloading Mods...
saving = [accent]Kaydediliyor... saving = [accent]Kaydediliyor...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0} wave = [accent]Dalga {0}
wave.waiting = Dalganin baslamasina: {0} wave.waiting = Dalganin baslamasina: {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Wave in progress
@@ -210,11 +252,17 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya. map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Map published. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Publishing map... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -344,7 +392,6 @@ campaign = Campaign
load = Yukle load = Yukle
save = Kaydet save = Kaydet
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
settings = ayarlar settings = ayarlar
@@ -352,12 +399,13 @@ tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Re-Take Tutorial
editor = Editor editor = Editor
mapeditor = Harita yaraticisi mapeditor = Harita yaraticisi
donate = Bagis yap
abandon = Abandon abandon = Abandon
abandon.text = This zone and all its resources will be lost to the enemy. abandon.text = This zone and all its resources will be lost to the enemy.
locked = Locked locked = Locked
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Complete:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[LIGHT_GRAY]{0} resume = Resume Zone:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Best: {0} bestwave = [LIGHT_GRAY]Best: {0}
launch = Launch launch = Launch
@@ -368,11 +416,13 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Resources Detected: zone.resources = Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Survive
@@ -428,15 +478,14 @@ settings.graphics = Grafikler
settings.cleardata = Clear Game Data... settings.cleardata = Clear Game Data...
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone! settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Clear All
paused = Duraklatildi paused = Duraklatildi
clear = Clear
banned = [scarlet]Banned
yes = Evet yes = Evet
no = Hayir no = Hayir
info.title = [accent]Bilgi info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Booster blocks.booster = Booster
@@ -518,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[] setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
@@ -547,6 +597,7 @@ setting.fps.name = FPS'i goster
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance) setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
setting.minimap.name = Haritayi goster setting.minimap.name = Haritayi goster
setting.position.name = Show Player Position
setting.musicvol.name = Ses yuksekligi setting.musicvol.name = Ses yuksekligi
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Ambient Volume
setting.mutemusic.name = Sesi kapat setting.mutemusic.name = Sesi kapat
@@ -558,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -569,13 +622,16 @@ category.multiplayer.name = Cok oyunculu
command.attack = Attack command.attack = Attack
command.rally = Rally command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
keybind.gridMode.name = Block Select keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Category Select
keybind.press = Bir tusa bas... keybind.press = Bir tusa bas...
keybind.press.axis = Bir yone cevir yada tusa bas... keybind.press.axis = Bir yone cevir yada tusa bas...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Sol/Sag hareket keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket keybind.move_y.name = Yukari/asagi hareket
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Sec/silahi sik keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -587,12 +643,14 @@ keybind.zoom_hold.name = Yaklasma basili tutmasi
keybind.zoom.name = Yaklas keybind.zoom.name = Yaklas
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Durdur keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Kos keybind.dash.name = Kos
keybind.chat.name = konus keybind.chat.name = konus
keybind.player_list.name = Oyuncu listesi keybind.player_list.name = Oyuncu listesi
keybind.console.name = Konsol keybind.console.name = Konsol
keybind.rotate.name = cevir keybind.rotate.name = cevir
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Menuleri ac'kapat keybind.toggle_menus.name = Menuleri ac'kapat
keybind.chat_history_prev.name = Konusma gecmisi geri keybind.chat_history_prev.name = Konusma gecmisi geri
keybind.chat_history_next.name = Konusma gecmisi ileri keybind.chat_history_next.name = Konusma gecmisi ileri
@@ -604,6 +662,7 @@ mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves. mode.survival.description = The normal mode. Limited resources and automatic incoming waves.
mode.sandbox.name = Serbest mode.sandbox.name = Serbest
mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok mode.sandbox.description = Sonsuz esyalar ve Dalga suresi yok
mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = fight against other players locally. mode.pvp.description = fight against other players locally.
mode.attack.name = Attack mode.attack.name = Attack
@@ -790,6 +849,7 @@ block.junction.name = ayirici
block.router.name = dagitici block.router.name = dagitici
block.distributor.name = yayici block.distributor.name = yayici
block.sorter.name = secici block.sorter.name = secici
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message block.message.name = Message
block.overflow-gate.name = Kapali dagatici block.overflow-gate.name = Kapali dagatici
block.silicon-smelter.name = Silikon eritici block.silicon-smelter.name = Silikon eritici
@@ -1010,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets. block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally. block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir

View File

@@ -16,13 +16,28 @@ screenshot.invalid = Harita çok büyük, ekran görüntüsü için potansiyel o
gameover = Kaybettin gameover = Kaybettin
gameover.pvp = [accent] {0}[] Takımı kazandı! gameover.pvp = [accent] {0}[] Takımı kazandı!
highscore = [accent]Yeni rekor! highscore = [accent]Yeni rekor!
copied = Copied.
load.sound = Sesler load.sound = Sesler
load.map = Haritalar load.map = Haritalar
load.image = Resimler load.image = Resimler
load.content = İçerik load.content = İçerik
load.system = Sistem load.system = Sistem
load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Yenilen Dalgalar:[accent] {0} stat.wave = Yenilen Dalgalar:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0} stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0} stat.built = İnşa Edilen Yapılar:[accent] {0}
@@ -30,8 +45,8 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0} stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar: stat.delivered = Gönderilen Kaynaklar:
stat.rank = Rütbe: [accent]{0} stat.rank = Rütbe: [accent]{0}
launcheditems = [accent]Gönderilen Kaynaklar launcheditems = [accent]Gönderilen Kaynaklar
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
level.highscore = Rekor: [accent]{0} level.highscore = Rekor: [accent]{0}
level.select = Seviye Seçimi level.select = Seviye Seçimi
@@ -43,11 +58,11 @@ database = Ana Veritabanı
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
joingame = Oyuna Katıl joingame = Oyuna Katıl
addplayers = Oyuncu Ekle/Kaldır
customgame = Özel Oyun customgame = Özel Oyun
newgame = Yeni Oyun newgame = Yeni Oyun
none = <yok> none = <yok>
minimap = Harita minimap = Harita
position = Position
close = Kapat close = Kapat
website = Website website = Website
quit = Çık quit = Çık
@@ -63,7 +78,25 @@ uploadingcontent = İçerik Yükleniyor
uploadingpreviewfile = Önizleme Dosyası Yükleniyor uploadingpreviewfile = Önizleme Dosyası Yükleniyor
committingchanges = Değişiklikler Uygulanıyor committingchanges = Değişiklikler Uygulanıyor
done = Bitti done = Bitti
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
mod.import.github = Import Github Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Hakkında about.button = Hakkında
name = İsim: name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin. noname = Bir[accent] kullanıcı adı[] seçmelisin.
@@ -144,7 +177,6 @@ server.port = Port:
server.addressinuse = Adres zaten kullanılıyor! server.addressinuse = Adres zaten kullanılıyor!
server.invalidport = Geçersiz port sayısı! server.invalidport = Geçersiz port sayısı!
server.error = [crimson]Sunucu kurulamadı: [accent]{0} server.error = [crimson]Sunucu kurulamadı: [accent]{0}
save.old = Bu kayıt oyunun eski bir sürümü için ve artık kullanılamaz.\n\n[lightgray]Tam 4.0 sürümü yayınlandığında geri kayıt özelliği eklenecek.
save.new = Yeni kayıt save.new = Yeni kayıt
save.overwrite = Bu kayıdın üstüne yazmak istediğine\nemin misin? save.overwrite = Bu kayıdın üstüne yazmak istediğine\nemin misin?
overwrite = Üstüne yaz overwrite = Üstüne yaz
@@ -178,6 +210,7 @@ warning = Uyarı.
confirm = Doğrula confirm = Doğrula
delete = Sil delete = Sil
view.workshop = Workshop'da görüntüle view.workshop = Workshop'da görüntüle
workshop.listing = Edit Workshop Listing
ok = Tamam ok = Tamam
open = open =
customize = Kuralları Özelleştir customize = Kuralları Özelleştir
@@ -195,7 +228,12 @@ classic.export.text = [accent]Mindustry'e[] büyük bir update olmuştur.\nKlasi
quit.confirm = Çıkmak istediğinize emin misiniz? quit.confirm = Çıkmak istediğinize emin misiniz?
quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz. quit.confirm.tutorial = Ne yaptığınıza emin misiniz?\nÖğreticiyi [accent] Ayarlar->Oyun->Öğreticiyi Yeniden Al'dan[] tekrar yapabilirsiniz.
loading = [accent]Yükleniyor... loading = [accent]Yükleniyor...
reloading = [accent]Reloading Mods...
saving = [accent]Kayıt ediliyor... saving = [accent]Kayıt ediliyor...
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Dalga {0} wave = [accent]Dalga {0}
wave.waiting = [lightgray]{0} saniye içinde dalga wave.waiting = [lightgray]{0} saniye içinde dalga
wave.waveInProgress = [lightgray]Dalga gerçekleşiyor wave.waveInProgress = [lightgray]Dalga gerçekleşiyor
@@ -214,15 +252,21 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.- map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
map.publish.error = Error publishing map: {0} workshop.update = Update Item
workshop.error = Error fetching workshop details: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam EULA eula = Steam EULA
map.publish = Harita yayınlandı. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Harita yayınlanıyor... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Fırça editor.brush = Fırça
editor.openin = Düzenleyici'de Aç editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu editor.oregen = Maden Oluşumu
editor.oregen.info = Maden Oluşumu: editor.oregen.info = Maden Oluşumu:
editor.mapinfo = Harita Bilgileri editor.mapinfo = Harita Bilgileri
editor.author = Yapımcı: editor.author = Yapımcı:
editor.description = ıklama: editor.description = ıklama:
@@ -295,7 +339,6 @@ editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists. editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Değiştir toolmode.replace = Değiştir
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Hepsini Değiştir toolmode.replaceall = Hepsini Değiştir
@@ -310,7 +353,6 @@ toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = Draw teams instead of blocks.
filters.empty = [lightgray]No filters! Add one with the button below. filters.empty = [lightgray]No filters! Add one with the button below.
filter.distort = Distort filter.distort = Distort
filter.noise = Noise filter.noise = Noise
@@ -342,7 +384,6 @@ filter.option.floor2 = Secondary Floor
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Secondary Threshold
filter.option.radius = Radius filter.option.radius = Radius
filter.option.percentile = Percentile filter.option.percentile = Percentile
width = Eni: width = Eni:
height = Boyu: height = Boyu:
menu = Menü menu = Menü
@@ -351,7 +392,6 @@ campaign = Başla
load = Yükle load = Yükle
save = Kaydet save = Kaydet
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Ping: {0}ms ping = Ping: {0}ms
language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın. language.restart = Dil ayarlarının çalışması için lütfen oyunu yeniden başlatın.
settings = Ayarlar settings = Ayarlar
@@ -359,13 +399,13 @@ tutorial = Öğretici
tutorial.retake = Öğreticiyi Yeniden Al tutorial.retake = Öğreticiyi Yeniden Al
editor = Düzenleyici editor = Düzenleyici
mapeditor = Harita Düzenleyicisi mapeditor = Harita Düzenleyicisi
donate = Bağış Yap
abandon = Terk Et abandon = Terk Et
abandon.text = Burası ve bütün kaynakları düşmana kaybedilecek. abandon.text = Burası ve bütün kaynakları düşmana kaybedilecek.
locked = Kilitli locked = Kilitli
complete = [lightgray]Reach: complete = [lightgray]Reach:
zone.requirement = Wave {0} in zone {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Resume Zone:\n[lightgray]{0} resume = Resume Zone:\n[lightgray]{0}
bestwave = [lightgray]Best Wave: {0} bestwave = [lightgray]Best Wave: {0}
launch = < LAUNCH > launch = < LAUNCH >
@@ -376,18 +416,19 @@ launch.confirm = This will launch all resources in your core.\nYou will not be a
launch.skip.confirm = Eğer şimdi geçerseniz, launch.skip.confirm = Eğer şimdi geçerseniz,
uncover = uncover =
configure = Configure Loadout configure = Configure Loadout
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = [lightgray]Resources Detected: zone.resources = [lightgray]Resources Detected:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objective: [accent]{0}
zone.objective.survival = Hayatta Kal zone.objective.survival = Hayatta Kal
zone.objective.attack = Düşman Merkezini Yok Et zone.objective.attack = Düşman Merkezini Yok Et
add = Ekle... add = Ekle...
boss.health = Boss Canı boss.health = Boss Canı
connectfail = [crimson]Connection error:\n\n[accent]{0} connectfail = [crimson]Connection error:\n\n[accent]{0}
error.unreachable = Server unreachable.\nIs the address spelled correctly? error.unreachable = Server unreachable.\nIs the address spelled correctly?
error.invalidaddress = Geçersiz adres. error.invalidaddress = Geçersiz adres.
@@ -398,7 +439,6 @@ error.mapnotfound = Map file not found!
error.io = Network I/O error. error.io = Network I/O error.
error.any = Unknown network error. error.any = Unknown network error.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Failed to initialize bloom.\nYour device may not support it.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
zone.desertWastes.name = Desert Wastes zone.desertWastes.name = Desert Wastes
zone.craters.name = The Craters zone.craters.name = The Craters
@@ -413,7 +453,6 @@ zone.saltFlats.name = Salt Flats
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impact 0078
zone.crags.name = Crags zone.crags.name = Crags
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Fungal Pass
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
@@ -428,7 +467,6 @@ zone.nuclearComplex.description = A former facility for the production and proce
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Dil settings.language = Dil
settings.data = Oyun Verisi settings.data = Oyun Verisi
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
@@ -440,15 +478,14 @@ settings.graphics = Grafikler
settings.cleardata = Oyun Verisini Sil... settings.cleardata = Oyun Verisini Sil...
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBunu geri alamazsınız! settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBunu geri alamazsınız!
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit. settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
settings.clearunlocks = Clear Unlocks
settings.clearall = Hepsini Sil
paused = [accent]< Durduruldu > paused = [accent]< Durduruldu >
clear = Clear
banned = [scarlet]Banned
yes = Evet yes = Evet
no = Hayır no = Hayır
info.title = Bilgi info.title = Bilgi
error.title = [crimson]Bir hata oldu error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu error.crashtitle = Bir hata oldu
attackpvponly = [scarlet]Only available in Attack/PvP modes
blocks.input = Giriş blocks.input = Giriş
blocks.output = Çıkış blocks.output = Çıkış
blocks.booster = Booster blocks.booster = Booster
@@ -483,7 +520,6 @@ blocks.inaccuracy = Yanlış Atış İhtimali
blocks.shots = Atışlar blocks.shots = Atışlar
blocks.reload = Atışlar/Sn blocks.reload = Atışlar/Sn
blocks.ammo = Mermi blocks.ammo = Mermi
bar.drilltierreq = Daha İyi Matkap Gerekli bar.drilltierreq = Daha İyi Matkap Gerekli
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
@@ -498,7 +534,6 @@ bar.heat = Isı
bar.power = Enerji bar.power = Enerji
bar.progress = Build Progress bar.progress = Build Progress
bar.spawned = Unitler: {0}/{1} bar.spawned = Unitler: {0}/{1}
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -510,7 +545,6 @@ bullet.freezing = [stat]freezing
bullet.tarred = [stat]tarred bullet.tarred = [stat]tarred
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
bullet.reload = [stat]{0}[lightgray]x fire rate bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = bloklar unit.blocks = bloklar
unit.powersecond = enerji birimi/saniye unit.powersecond = enerji birimi/saniye
unit.liquidsecond = sıvı birimi/saniye unit.liquidsecond = sıvı birimi/saniye
@@ -533,6 +567,7 @@ category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Gölgeler setting.shadows.name = Gölgeler
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Animasyonlu Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Animasyonlu Kalkanlar
setting.antialias.name = Antialias[lightgray] (requires restart)[] setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -560,9 +595,9 @@ setting.fullscreen.name = Tam Ekran
setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir) setting.borderlesswindow.name = Kenarsız Pencere[lightgray] (yeniden açmak gerekebilir)
setting.fps.name = FPS Göster setting.fps.name = FPS Göster
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = Enerji Işınlarını Göster
setting.pixelate.name = Pixelle[lightgray] (animasyonları kapatır) setting.pixelate.name = Pixelle[lightgray] (animasyonları kapatır)
setting.minimap.name = Harita Göster setting.minimap.name = Harita Göster
setting.position.name = Show Player Position
setting.musicvol.name = Müzik setting.musicvol.name = Müzik
setting.ambientvol.name = Etraf Sesi setting.ambientvol.name = Etraf Sesi
setting.mutemusic.name = Müziği Kapat setting.mutemusic.name = Müziği Kapat
@@ -574,6 +609,8 @@ setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Enerji Lazeri Opaklığı setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster setting.playerchat.name = Oyun-içi Konuşmayı Göster
public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = İptal Et ve Çık uiscale.cancel = İptal Et ve Çık
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -585,13 +622,16 @@ category.multiplayer.name = Çok Oyunculu
command.attack = Saldır command.attack = Saldır
command.rally = Toplan command.rally = Toplan
command.retreat = Geri Çekil command.retreat = Geri Çekil
keybind.gridMode.name = Block Select keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Category Select
keybind.press = Bir tuşa basın... keybind.press = Bir tuşa basın...
keybind.press.axis = Press an axis or key... keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Toggle Fullscreen keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
@@ -603,12 +643,14 @@ keybind.zoom_hold.name = Zoom Hold
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menü keybind.menu.name = Menü
keybind.pause.name = Durdur keybind.pause.name = Durdur
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap keybind.minimap.name = Minimap
keybind.dash.name = Dash keybind.dash.name = Dash
keybind.chat.name = Konuş keybind.chat.name = Konuş
keybind.player_list.name = Oyuncu Listesi keybind.player_list.name = Oyuncu Listesi
keybind.console.name = Konsol keybind.console.name = Konsol
keybind.rotate.name = Döndür keybind.rotate.name = Döndür
keybind.rotateplaced.name = Rotate Existing (Hold)
keybind.toggle_menus.name = Toggle menus keybind.toggle_menus.name = Toggle menus
keybind.chat_history_prev.name = Chat history prev keybind.chat_history_prev.name = Chat history prev
keybind.chat_history_next.name = Chat history next keybind.chat_history_next.name = Chat history next
@@ -626,7 +668,6 @@ mode.pvp.description = Fight against other players locally.\n[gray]Requires at l
mode.attack.name = Saldırı mode.attack.name = Saldırı
mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play. mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a red core in the map to play.
mode.custom = Özel Kurallar mode.custom = Özel Kurallar
rules.infiniteresources = Sınırsız Kaynaklar rules.infiniteresources = Sınırsız Kaynaklar
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar rules.waves = Dalgalar
@@ -653,7 +694,6 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.player = Oyuncular rules.title.player = Oyuncular
rules.title.enemy = Düşmanlar rules.title.enemy = Düşmanlar
rules.title.unit = Unitler rules.title.unit = Unitler
content.item.name = Eşyalar content.item.name = Eşyalar
content.liquid.name = Sıvılar content.liquid.name = Sıvılar
content.unit.name = Unitler content.unit.name = Unitler
@@ -715,7 +755,6 @@ mech.buildspeed = [lightgray]Building Speed: {0}%
liquid.heatcapacity = [lightgray]Heat Capacity: {0} liquid.heatcapacity = [lightgray]Heat Capacity: {0}
liquid.viscosity = [lightgray]Viscosity: {0} liquid.viscosity = [lightgray]Viscosity: {0}
liquid.temperature = [lightgray]Temperature: {0} liquid.temperature = [lightgray]Temperature: {0}
block.sand-boulder.name = Kum Kaya Parçaları block.sand-boulder.name = Kum Kaya Parçaları
block.grass.name = Çimen block.grass.name = Çimen
block.salt.name = Tuz block.salt.name = Tuz
@@ -810,6 +849,7 @@ block.junction.name = Kavşak
block.router.name = Yönlendirici block.router.name = Yönlendirici
block.distributor.name = Dağıtıcı block.distributor.name = Dağıtıcı
block.sorter.name = Ayıklayıcı block.sorter.name = Ayıklayıcı
block.inverted-sorter.name = Inverted Sorter
block.message.name = Mesaj block.message.name = Mesaj
block.overflow-gate.name = Taşma Geçiti block.overflow-gate.name = Taşma Geçiti
block.silicon-smelter.name = Silikon Isıtıcısı block.silicon-smelter.name = Silikon Isıtıcısı
@@ -946,7 +986,6 @@ tutorial.deposit = Deposit items into blocks by dragging from your ship to the d
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = En basit materyal. Her türlü blokda kullanılır. item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır. item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtım ve depolama için yaygın olarak kullanılır. item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtım ve depolama için yaygın olarak kullanılır.
@@ -1031,6 +1070,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building. block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right. block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[] block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally. block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked. block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.

View File

@@ -16,12 +16,28 @@ screenshot.invalid = Мапа занадто велика, тому, мабут
gameover = Гра завершена gameover = Гра завершена
gameover.pvp = [accent] {0}[] команда перемогла! gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд! highscore = [YELLOW]Новий рекорд!
copied = Copied.
load.sound = Звуки load.sound = Звуки
load.map = Мапи load.map = Мапи
load.image = Зображення load.image = Зображення
load.content = Зміст load.content = Зміст
load.system = Система load.system = Система
load.mod = Модифікації load.mod = Модифікації
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
schematic.browseworkshop = Browse Workshop
schematic.copy = Copy to Clipboard
schematic.copy.import = Import from Clipboard
schematic.shareworkshop = Share on Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
schematic.saved = Schematic saved.
schematic.delete.confirm = This schematic will be utterly eradicated.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Ворогів знищено:[accent] {0} stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
stat.built = Будівель збудувано:[accent] {0} stat.built = Будівель збудувано:[accent] {0}
@@ -42,11 +58,11 @@ database = База даних ядра
savegame = Зберегти гру savegame = Зберегти гру
loadgame = Завантажити гру loadgame = Завантажити гру
joingame = Мережева гра joingame = Мережева гра
addplayers = Додати/Видалити гравців
customgame = Користувацька гра customgame = Користувацька гра
newgame = Нова гра newgame = Нова гра
none = <нічого> none = <нічого>
minimap = Мінімапа minimap = Мінімапа
position = Position
close = Закрити close = Закрити
website = Веб-сайт website = Веб-сайт
quit = Вихід quit = Вихід
@@ -62,16 +78,25 @@ uploadingcontent = Вивантаження вмісту
uploadingpreviewfile = Вивантаження файлу передперегляду uploadingpreviewfile = Вивантаження файлу передперегляду
committingchanges = Здійснення змін committingchanges = Здійснення змін
done = Зроблено done = Зроблено
mods = Модифікації
mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord. mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]може бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [scarlet](Альфа) mods.alpha = [scarlet](Альфа)
mods = Модифікації
mods.none = [LIGHT_GRAY]Модифікацій не знайдено! mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
mods.guide = Modding Guide
mods.report = Report Bug
mod.enabled = [lightgray]Увімкнено mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено mod.disabled = [scarlet]Вимкнено
mod.disable = Disable
mod.enable = Enable
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій. mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Імпортувати модифікацію mod.import = Імпортувати модифікацію
mod.import.github = Import Github Mod
mod.remove.confirm = Цю модифікацію буде видалено. mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [LIGHT_GRAY]Автор:[] {0} mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
@@ -152,7 +177,6 @@ server.port = Порт:
server.addressinuse = Ця адреса вже використовується! server.addressinuse = Ця адреса вже використовується!
server.invalidport = Недійсний номер порту! server.invalidport = Недійсний номер порту!
server.error = [crimson]Помилка створення сервера: [accent]{0} server.error = [crimson]Помилка створення сервера: [accent]{0}
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [lightgray]Зворотна сумісність буде реалізована у фінальній версії 4.0.
save.new = Нове збереження save.new = Нове збереження
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження? save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
overwrite = Перезаписати overwrite = Перезаписати
@@ -204,7 +228,12 @@ classic.export.text = Класичне (версія 3.5 збірка 40) збе
quit.confirm = Ви впевнені, що хочете вийти? quit.confirm = Ви впевнені, що хочете вийти?
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання? quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
loading = [accent]Завантаження… loading = [accent]Завантаження…
reloading = [accent]Reloading Mods...
saving = [accent]Збереження… saving = [accent]Збереження…
cancelbuilding = [accent][[{0}][] to clear plan
selectschematic = [accent][[{0}][] to select+copy
pausebuilding = [accent][[{0}][] to pause building
resumebuilding = [scarlet][[{0}][] to resume building
wave = [accent]Хвиля {0} wave = [accent]Хвиля {0}
wave.waiting = Хвиля через {0} wave.waiting = Хвиля через {0}
wave.waveInProgress = [lightgray]Хвиля триває wave.waveInProgress = [lightgray]Хвиля триває
@@ -223,16 +252,17 @@ map.nospawn = Ця мапа не має жодного ядра для появ
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі. map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі. map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи. map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
map.publish.error = Помилка при опублікуванні мапи: {0} workshop.update = Update Item
map.update = Оновити мапу workshop.error = Error fetching workshop details: {0}
map.load.error = Помилка отримання даних з Майстерню: {0}
map.missing = Цю карту було видалено або переміщено.\n[lightgray]Перелік у Майстерні автоматично від’єднано від мапи.
map.menu = Виберіть, що ви хочете зробити з цією мапою.
map.changelog = Список змік (необов’язково):
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться! map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
workshop.menu = Select what you would like to do with this item.
workshop.info = Item Info
changelog = Changelog (optional):
eula = Ліцензійна угода eula = Ліцензійна угода
map.publish = Мапа опублікована. missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
map.publishing = [accent]Публікації мапи... publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = Пензлик editor.brush = Пензлик
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -362,7 +392,6 @@ campaign = Кампанія
load = Завантажити load = Завантажити
save = Зберегти save = Зберегти
fps = FPS: {0} fps = FPS: {0}
tps = TPS: {0}
ping = Пінг: {0} мс ping = Пінг: {0} мс
language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності. language.restart = Будь ласка, перезапустіть свою гру, щоб налаштування мови набули чинності.
settings = Налаштування settings = Налаштування
@@ -374,7 +403,9 @@ abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені. abandon.text = Ця зона і всі її ресурси будуть втрачені.
locked = Заблоковано locked = Заблоковано
complete = [lightgray]Досягнута: complete = [lightgray]Досягнута:
zone.requirement = Хвиля {0} у зоні {1} requirement.wave = Reach Wave {0} in {1}
requirement.core = Destroy Enemy Core in {0}
requirement.unlock = Unlock {0}
resume = Відновити зону:\n[lightgray]{0} resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0} bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК > launch = < ЗАПУСК >
@@ -385,11 +416,13 @@ launch.confirm = Це видалить всі ресурси у Вашому я
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль. launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити uncover = Розкрити
configure = Вивантажити конфігурацію configure = Вивантажити конфігурацію
bannedblocks = Banned Blocks
addall = Add All
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі. configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
configure.invalid = Кількість повинна бути числом між 0 та {0}. configure.invalid = Кількість повинна бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована. zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані. zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована. zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = Виявлені ресурси: zone.resources = Виявлені ресурси:
zone.objective = [lightgray]Мета: [accent]{0} zone.objective = [lightgray]Мета: [accent]{0}
zone.objective.survival = Вижити zone.objective.survival = Вижити
@@ -446,12 +479,13 @@ settings.cleardata = Очистити дані…
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано! settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється. settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
paused = Пауза paused = Пауза
clear = Clear
banned = [scarlet]Banned
yes = Так yes = Так
no = Ні no = Ні
info.title = Інформація info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
attackpvponly = [scarlet]Наявне тільки у режимах атаки/PvP
blocks.input = Вхід blocks.input = Вхід
blocks.output = Вихід blocks.output = Вихід
blocks.booster = Прискорювач blocks.booster = Прискорювач
@@ -533,6 +567,7 @@ category.optional = Додаткові поліпшення
setting.landscape.name = Тільки альбомний(гозинтальний) режим setting.landscape.name = Тільки альбомний(гозинтальний) режим
setting.shadows.name = Тіні setting.shadows.name = Тіні
setting.linear.name = Лінійна фільтрація setting.linear.name = Лінійна фільтрація
setting.hints.name = Hints
setting.animatedwater.name = Анімована вода setting.animatedwater.name = Анімована вода
setting.animatedshields.name = Анімовані щити setting.animatedshields.name = Анімовані щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[] setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@@ -562,6 +597,7 @@ setting.fps.name = Показувати FPS
setting.vsync.name = Вертикальна синхронізація setting.vsync.name = Вертикальна синхронізація
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації) setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
setting.minimap.name = Показувати міні-мапу setting.minimap.name = Показувати міні-мапу
setting.position.name = Show Player Position
setting.musicvol.name = Гучність музики setting.musicvol.name = Гучність музики
setting.ambientvol.name = Звуки навколишнього середовища setting.ambientvol.name = Звуки навколишнього середовища
setting.mutemusic.name = Заглушити музику setting.mutemusic.name = Заглушити музику
@@ -574,6 +610,7 @@ setting.chatopacity.name = Непрозорість чату
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.playerchat.name = Відображати хмару чата над гравцями setting.playerchat.name = Відображати хмару чата над гравцями
public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility. public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] … uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
uiscale.cancel = Скасувати & Вийти uiscale.cancel = Скасувати & Вийти
setting.bloom.name = Світіння setting.bloom.name = Світіння
@@ -585,13 +622,16 @@ category.multiplayer.name = Мережева гра
command.attack = Атакувати command.attack = Атакувати
command.rally = Точка збору command.rally = Точка збору
command.retreat = Відступити command.retreat = Відступити
keybind.gridMode.name = Вибрати блок keybind.clear_building.name = Clear Building
keybind.gridModeShift.name = Вибрати категорію
keybind.press = Натисніть клавішу… keybind.press = Натисніть клавішу…
keybind.press.axis = Натисніть клавішу… keybind.press.axis = Натисніть клавішу…
keybind.screenshot.name = Зняток мапи keybind.screenshot.name = Зняток мапи
keybind.move_x.name = Рух по осі x keybind.move_x.name = Рух по осі x
keybind.move_y.name = Рух по осі y keybind.move_y.name = Рух по осі y
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
keybind.fullscreen.name = Повноекранний keybind.fullscreen.name = Повноекранний
keybind.select.name = Вибір/Постріл keybind.select.name = Вибір/Постріл
keybind.diagonal_placement.name = Діагональне розміщення keybind.diagonal_placement.name = Діагональне розміщення
@@ -603,6 +643,7 @@ keybind.zoom_hold.name = Керування масштабом
keybind.zoom.name = Приблизити keybind.zoom.name = Приблизити
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Мінімапа keybind.minimap.name = Мінімапа
keybind.dash.name = Прискоритися/Літати keybind.dash.name = Прискоритися/Літати
keybind.chat.name = Чат keybind.chat.name = Чат
@@ -808,6 +849,7 @@ block.junction.name = Перехрестя
block.router.name = Маршрутизатор block.router.name = Маршрутизатор
block.distributor.name = Розподілювач block.distributor.name = Розподілювач
block.sorter.name = Сортувальник block.sorter.name = Сортувальник
block.inverted-sorter.name = Inverted Sorter
block.message.name = Повідомлення block.message.name = Повідомлення
block.overflow-gate.name = Надмірний затвор block.overflow-gate.name = Надмірний затвор
block.silicon-smelter.name = Кремнієвий плавильний завод block.silicon-smelter.name = Кремнієвий плавильний завод
@@ -1028,6 +1070,7 @@ block.junction.description = Діє як міст для двох перехре
block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі. block.bridge-conveyor.description = Покращений блок транспорту елементів. Дозволяє транспортувати предмети до 3-ох плиток з будь-якої місцевості чи будівлі.
block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток. block.phase-conveyor.description = Покращений блок транспорту елементів. Використовує енергію для телепортування елементів на підключений фазовий конвеєр через кілька плиток.
block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа. block.sorter.description = Сортує предмети. Якщо елемент відповідає вибраному, його можна передати. В іншому випадку елемент виводиться зліва та справа.
block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[] block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну. block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований. block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.

View File

@@ -17,14 +17,12 @@ gameover = 你的核心被摧毁了!
gameover.pvp = [accent] {0}[]队获胜! gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录! highscore = [accent]新纪录!
copied = 已复制。 copied = 已复制。
load.sound = 音乐加载中 load.sound = 音乐加载中
load.map = 地图加载中 load.map = 地图加载中
load.image = 图片加载中 load.image = 图片加载中
load.content = 内容加载中 load.content = 内容加载中
load.system = 系统加载中 load.system = 系统加载中
load.mod = 模组加载中 load.mod = 模组加载中
schematic = 示意图 schematic = 示意图
schematic.add = 保存示意图中…… schematic.add = 保存示意图中……
schematics = 示意图 schematics = 示意图
@@ -40,7 +38,6 @@ schematic.saved = 示意图已保存。
schematic.delete.confirm = 这个示意图将被清除。 schematic.delete.confirm = 这个示意图将被清除。
schematic.rename = 重命名示意图 schematic.rename = 重命名示意图
schematic.info = {0}x{1}, {2} 方块 schematic.info = {0}x{1}, {2} 方块
stat.wave = 战胜的波数:[accent]{0} stat.wave = 战胜的波数:[accent]{0}
stat.enemiesDestroyed = 消灭的敌人:[accent]{0} stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
stat.built = 建造的建筑:[accent]{0} stat.built = 建造的建筑:[accent]{0}
@@ -48,8 +45,8 @@ stat.destroyed = 摧毁的建筑:[accent]{0}
stat.deconstructed = 拆除的建筑:[accent]{0} stat.deconstructed = 拆除的建筑:[accent]{0}
stat.delivered = 发射的资源: stat.delivered = 发射的资源:
stat.rank = 最终等级:[accent]{0} stat.rank = 最终等级:[accent]{0}
launcheditems = [accent]发射的资源 launcheditems = [accent]发射的资源
launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
map.delete = 确定要删除 "[accent]{0}[]" 地图吗? map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
level.select = 选择关卡 level.select = 选择关卡
@@ -61,7 +58,6 @@ database = 核心数据库
savegame = 保存游戏 savegame = 保存游戏
loadgame = 载入游戏 loadgame = 载入游戏
joingame = 加入游戏 joingame = 加入游戏
addplayers = 添加/删除玩家
customgame = 自定义游戏 customgame = 自定义游戏
newgame = 新游戏 newgame = 新游戏
none = <无> none = <无>
@@ -82,7 +78,6 @@ uploadingcontent = 正在上传内容
uploadingpreviewfile = 正在上传预览文件 uploadingpreviewfile = 正在上传预览文件
committingchanges = 提交更改 committingchanges = 提交更改
done = 已完成 done = 已完成
mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。 mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。
mods.alpha = [accent](测试版) mods.alpha = [accent](测试版)
mods = 模组 mods = 模组
@@ -102,7 +97,6 @@ mod.author = [LIGHT_GRAY]作者:[] {0}
mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0} mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。 mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。 mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹只需将其文件解压缩到文件夹中并删除旧压缩包然后重新启动游戏或重新加载模组。
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent]玩家名[]。 noname = 先取一个[accent]玩家名[]。
@@ -260,15 +254,15 @@ map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地
map.invalid = 地图载入错误:地图文件可能已经损坏。 map.invalid = 地图载入错误:地图文件可能已经损坏。
workshop.update = 更新地图 workshop.update = 更新地图
workshop.error = 获取创意工坊详细信息时出错:{0} workshop.error = 获取创意工坊详细信息时出错:{0}
map.publish.error = 地图上传错误:{0}
missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示! map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
map.menu = 选择要对此地图执行的操作。 workshop.menu = Select what you would like to do with this item.
map.changelog = 更改日志(可选): workshop.info = Item Info
changelog = Changelog (optional):
eula = Steam 最终用户许可协议 eula = Steam 最终用户许可协议
map.publish = 地图已上传 missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除
map.publishing = [accent]地图上传中…… publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
editor.brush = 笔刷 editor.brush = 笔刷
editor.openin = 在编辑器中打开 editor.openin = 在编辑器中打开
editor.oregen = 矿石的生成 editor.oregen = 矿石的生成
@@ -345,7 +339,6 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖? editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
editor.exists = 已经存在同名地图。 editor.exists = 已经存在同名地图。
editor.selectmap = 选择一个地图加载: editor.selectmap = 选择一个地图加载:
toolmode.replace = 替换 toolmode.replace = 替换
toolmode.replace.description = 仅在实心块上绘制。 toolmode.replace.description = 仅在实心块上绘制。
toolmode.replaceall = 全部替换 toolmode.replaceall = 全部替换
@@ -360,7 +353,6 @@ toolmode.fillteams = 填充团队
toolmode.fillteams.description = 填充团队而不是方块。 toolmode.fillteams.description = 填充团队而不是方块。
toolmode.drawteams = 绘制团队 toolmode.drawteams = 绘制团队
toolmode.drawteams.description = 绘制团队而不是方块。 toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。 filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
filter.distort = 扭曲程度 filter.distort = 扭曲程度
filter.noise = 波动程度 filter.noise = 波动程度
@@ -392,7 +384,6 @@ filter.option.floor2 = 二重地面
filter.option.threshold2 = 二重阈值 filter.option.threshold2 = 二重阈值
filter.option.radius = 半径大小 filter.option.radius = 半径大小
filter.option.percentile = 百分比 filter.option.percentile = 百分比
width = 宽度: width = 宽度:
height = 高度: height = 高度:
menu = 菜单 menu = 菜单
@@ -408,13 +399,11 @@ tutorial = 教程
tutorial.retake = 重新游玩教程 tutorial.retake = 重新游玩教程
editor = 编辑器 editor = 编辑器
mapeditor = 地图编辑器 mapeditor = 地图编辑器
donate = 打赏
abandon = 放弃 abandon = 放弃
abandon.text = 这个区域及其资源会被敌人重置。 abandon.text = 这个区域及其资源会被敌人重置。
locked = 已锁定 locked = 已锁定
complete = [LIGHT_GRAY]完成: complete = [LIGHT_GRAY]完成:
zone.requirement = 在{1}中达到{0}波 requirement.wave = Reach Wave {0} in {1}
requirement.core = 在{0}中摧毁敌方核心 requirement.core = 在{0}中摧毁敌方核心
requirement.unlock = 解锁{0} requirement.unlock = 解锁{0}
resume = 暂停:\n[LIGHT_GRAY]{0} resume = 暂停:\n[LIGHT_GRAY]{0}
@@ -433,14 +422,13 @@ configure.locked = [LIGHT_GRAY]到达第{0}波\n才能设定发射资源。
configure.invalid = 数量必须是0到{0}之间的数字。 configure.invalid = 数量必须是0到{0}之间的数字。
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。 zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。 zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
zone.resources = 地图中的资源: zone.resources = 地图中的资源:
zone.objective = [lightgray]目标:[accent]{0} zone.objective = [lightgray]目标:[accent]{0}
zone.objective.survival = 生存 zone.objective.survival = 生存
zone.objective.attack = 摧毁敌方核心 zone.objective.attack = 摧毁敌方核心
add = 添加…… add = 添加……
boss.health = BOSS 生命值 boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败:[accent]{0} connectfail = [crimson]服务器连接失败:[accent]{0}
error.unreachable = 服务器无法访问。\n确定输对地址了吗 error.unreachable = 服务器无法访问。\n确定输对地址了吗
error.invalidaddress = 地址无效。 error.invalidaddress = 地址无效。
@@ -451,7 +439,6 @@ error.mapnotfound = 找不到地图文件!
error.io = 网络 I/O 错误。 error.io = 网络 I/O 错误。
error.any = 未知网络错误。 error.any = 未知网络错误。
error.bloom = 未能初始化特效。\n您的设备可能不支持它。 error.bloom = 未能初始化特效。\n您的设备可能不支持它。
zone.groundZero.name = 零号地区 zone.groundZero.name = 零号地区
zone.desertWastes.name = 荒芜沙漠 zone.desertWastes.name = 荒芜沙漠
zone.craters.name = 陨石带 zone.craters.name = 陨石带
@@ -466,7 +453,6 @@ zone.saltFlats.name = 盐碱荒滩
zone.impact0078.name = 0078号冲击 zone.impact0078.name = 0078号冲击
zone.crags.name = 悬崖 zone.crags.name = 悬崖
zone.fungalPass.name = 真菌通道 zone.fungalPass.name = 真菌通道
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。 zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。 zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。 zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
@@ -481,7 +467,6 @@ zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。 zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
zone.impact0078.description = <在此处插入说明> zone.impact0078.description = <在此处插入说明>
zone.crags.description = <在此处插入说明> zone.crags.description = <在此处插入说明>
settings.language = 语言 settings.language = 语言
settings.data = 游戏数据 settings.data = 游戏数据
settings.reset = 恢复默认 settings.reset = 恢复默认
@@ -535,7 +520,6 @@ blocks.inaccuracy = 误差
blocks.shots = 发射数 blocks.shots = 发射数
blocks.reload = 每秒发射数 blocks.reload = 每秒发射数
blocks.ammo = 子弹 blocks.ammo = 子弹
bar.drilltierreq = 需要更好的钻头 bar.drilltierreq = 需要更好的钻头
bar.drillspeed = 挖掘速度:{0}/s bar.drillspeed = 挖掘速度:{0}/s
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
@@ -550,7 +534,6 @@ bar.heat = 热量
bar.power = 电力 bar.power = 电力
bar.progress = 制造进度 bar.progress = 制造进度
bar.spawned = 单位数量:{0}/{1} bar.spawned = 单位数量:{0}/{1}
bullet.damage = [stat]{0}[lightgray] 伤害 bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧 bullet.incendiary = [stat] 燃烧
@@ -562,7 +545,6 @@ bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速 bullet.tarred = [stat] 减速
bullet.multiplier = [stat]{0}[lightgray]x 子弹数量 bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
bullet.reload = [stat]{0}[lightgray]x 装弹 bullet.reload = [stat]{0}[lightgray]x 装弹
unit.blocks = 方块 unit.blocks = 方块
unit.powersecond = 能量单位/秒 unit.powersecond = 能量单位/秒
unit.liquidsecond = 液体单位/秒 unit.liquidsecond = 液体单位/秒
@@ -640,8 +622,6 @@ category.multiplayer.name = 多人
command.attack = 攻击 command.attack = 攻击
command.rally = 集合 command.rally = 集合
command.retreat = 撤退 command.retreat = 撤退
keybind.gridMode.name = 选择块
keybind.gridModeShift.name = 选择类别
keybind.clear_building.name = 清除建筑 keybind.clear_building.name = 清除建筑
keybind.press = 按一下键…… keybind.press = 按一下键……
keybind.press.axis = 按一下轴或键…… keybind.press.axis = 按一下轴或键……
@@ -688,7 +668,6 @@ mode.pvp.description = 和本地玩家对战。\n[gray]需要不同队伍的核
mode.attack.name = 攻击 mode.attack.name = 攻击
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。 mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。
mode.custom = 自定义模式 mode.custom = 自定义模式
rules.infiniteresources = 无限资源 rules.infiniteresources = 无限资源
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.waves = 波次 rules.waves = 波次
@@ -715,7 +694,6 @@ rules.title.resourcesbuilding = 资源和建造
rules.title.player = 玩家 rules.title.player = 玩家
rules.title.enemy = 敌人 rules.title.enemy = 敌人
rules.title.unit = 单位 rules.title.unit = 单位
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
content.unit.name = 部队 content.unit.name = 部队
@@ -777,7 +755,6 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0} liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
liquid.viscosity = [LIGHT_GRAY]粘度:{0} liquid.viscosity = [LIGHT_GRAY]粘度:{0}
liquid.temperature = [LIGHT_GRAY]温度:{0} liquid.temperature = [LIGHT_GRAY]温度:{0}
block.sand-boulder.name = 沙砂巨石 block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地 block.grass.name = 草地
block.salt.name = 盐碱地 block.salt.name = 盐碱地
@@ -1009,7 +986,6 @@ tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]
tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头并采更多的矿。 tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头并采更多的矿。 tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.launch = 特定波次中,你可以[accent]发射核心[][accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。 tutorial.launch = 特定波次中,你可以[accent]发射核心[][accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。 item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。 item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。 item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
@@ -1094,10 +1070,10 @@ block.junction.description = 两条交叉传送带的桥梁。适用于两条不
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品最多跨越3个块。 block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品最多跨越3个块。
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。 block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
block.sorter.description = 对物品进行分类。如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。 block.sorter.description = 对物品进行分类。如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
block.router.description = 从一个方向接受物品并将它们平均输出到最多3个其他方向。用于将材料分成多份。 block.router.description = 从一个方向接受物品并将它们平均输出到最多3个其他方向。用于将材料分成多份。
block.distributor.description = 一个高级路由器可以将物品向最多7个方向输出。 block.distributor.description = 一个高级路由器可以将物品向最多7个方向输出。
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。 block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
block.mass-driver.description = 终极传送带。收集物品后将它们射向远处的另一个质量驱动器。 block.mass-driver.description = 终极传送带。收集物品后将它们射向远处的另一个质量驱动器。
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。 block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。 block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。

View File

@@ -23,7 +23,6 @@ load.image = 圖片載入中
load.content = 內容載入中 load.content = 內容載入中
load.system = 系統載入中 load.system = 系統載入中
load.mod = 模組載入中 load.mod = 模組載入中
schematic = 計畫圖 schematic = 計畫圖
schematic.add = 儲存計畫圖... schematic.add = 儲存計畫圖...
schematics = 計畫圖 schematics = 計畫圖
@@ -79,7 +78,6 @@ uploadingcontent = 內容上傳中
uploadingpreviewfile = 上傳預覽文件 uploadingpreviewfile = 上傳預覽文件
committingchanges = 提交變更 committingchanges = 提交變更
done = 完成 done = 完成
mods.alphainfo = 請記住mod仍處於Alpha狀態 [scarlet]可能會有很多BUG[].\n向Mindustry Github或Discord報告發現的任何問題。 mods.alphainfo = 請記住mod仍處於Alpha狀態 [scarlet]可能會有很多BUG[].\n向Mindustry Github或Discord報告發現的任何問題。
mods.alpha = [accent](Alpha) mods.alpha = [accent](Alpha)
mods = 模組 mods = 模組
@@ -401,12 +399,11 @@ tutorial = 教學
tutorial.retake = 重置教學 tutorial.retake = 重置教學
editor = 地圖編輯器 editor = 地圖編輯器
mapeditor = 地圖編輯器 mapeditor = 地圖編輯器
donate = 贊助
abandon = 放棄 abandon = 放棄
abandon.text = 此區域及其所有資源將會丟失給敵人。 abandon.text = 此區域及其所有資源將會丟失給敵人。
locked = 鎖定 locked = 鎖定
complete = [LIGHT_GRAY]完成: complete = [LIGHT_GRAY]完成:
requirement.wave =在{1}到達第{0}波 requirement.wave = 在{1}到達第{0}波
requirement.core = 在{0}摧毀敵人核心 requirement.core = 在{0}摧毀敵人核心
requirement.unlock = 解鎖{0} requirement.unlock = 解鎖{0}
resume = 繼續區域:\n[LIGHT_GRAY]{0} resume = 繼續區域:\n[LIGHT_GRAY]{0}
@@ -481,12 +478,12 @@ settings.graphics = 圖形
settings.cleardata = 清除遊戲數據…… settings.cleardata = 清除遊戲數據……
settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回 settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後遊戲將刪除所有數據並自動退出。 settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後遊戲將刪除所有數據並自動退出。
settings.clearunlocks = 清除已解鎖
settings.clearall = 清除所有
paused = [accent]〈已暫停〉 paused = [accent]〈已暫停〉
clear = Clear
banned = [scarlet]Banned
yes = yes =
no = no =
info.title =資訊 info.title = 資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
blocks.input = 輸入 blocks.input = 輸入
@@ -610,7 +607,7 @@ setting.crashreport.name = 發送匿名崩潰報告
setting.savecreate.name = 自動建立存檔 setting.savecreate.name = 自動建立存檔
setting.publichost.name = 公開遊戲可見度 setting.publichost.name = 公開遊戲可見度
setting.chatopacity.name = 聊天框不透明度 setting.chatopacity.name = 聊天框不透明度
setting.lasersopacity.name =激光不透明度 setting.lasersopacity.name = 激光不透明度
setting.playerchat.name = 在遊戲中顯示聊天框 setting.playerchat.name = 在遊戲中顯示聊天框
public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]以後可以在“設置”->“遊戲”->“公開遊戲可見度”中進行更改。 public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您的遊戲。\n[lightgray]以後可以在“設置”->“遊戲”->“公開遊戲可見度”中進行更改。
public.beta = 請注意該遊戲的Beta版本無法公開遊戲大廳。 public.beta = 請注意該遊戲的Beta版本無法公開遊戲大廳。
@@ -843,21 +840,12 @@ block.duo.name = 雙炮
block.scorch.name = 焦土 block.scorch.name = 焦土
block.scatter.name = 分散炮 block.scatter.name = 分散炮
block.hail.name = 冰雹 block.hail.name = 冰雹
block.arc.name = 電弧
block.lancer.name = 光矛 block.lancer.name = 光矛
block.wave.name = 波浪
block.swarmer.name = 群集
block.salvo.name = 齊射炮
block.ripple.name = 波紋
block.cyclone.name = 颶風
block.fuse.name = 融合炮
block.spectre.name = 鬼影
block.meltdown.name = 熔毀
block.conveyor.name = 輸送帶 block.conveyor.name = 輸送帶
block.titanium-conveyor.name = 鈦輸送帶 block.titanium-conveyor.name = 鈦輸送帶
block.armored-conveyor.name = 裝甲輸送帶 block.armored-conveyor.name = 裝甲輸送帶
block.junction.name = 樞紐
block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。除其他傳送帶外,不接受任何從側面輸入的資源。 block.armored-conveyor.description = 以與鈦輸送帶相同的速度移動物品,但擁有更高的防禦。除其他傳送帶外,不接受任何從側面輸入的資源。
block.junction.name = 樞紐
block.router.name = 分配器 block.router.name = 分配器
block.distributor.name = 大型分配器 block.distributor.name = 大型分配器
block.sorter.name = 分類器 block.sorter.name = 分類器
@@ -903,6 +891,10 @@ block.power-void.name = 能量虛空
block.power-source.name = 無限能量源 block.power-source.name = 無限能量源
block.unloader.name = 裝卸器 block.unloader.name = 裝卸器
block.vault.name = 存儲庫 block.vault.name = 存儲庫
block.wave.name = 波浪
block.swarmer.name = 群集
block.salvo.name = 齊射炮
block.ripple.name = 波紋
block.phase-conveyor.name = 相織傳送帶 block.phase-conveyor.name = 相織傳送帶
block.bridge-conveyor.name = 輸送帶橋 block.bridge-conveyor.name = 輸送帶橋
block.plastanium-compressor.name = 塑鋼壓縮機 block.plastanium-compressor.name = 塑鋼壓縮機
@@ -940,10 +932,15 @@ block.mender.name = 修理方塊
block.mend-projector.name = 修理投影器 block.mend-projector.name = 修理投影器
block.surge-wall.name = 波動牆 block.surge-wall.name = 波動牆
block.surge-wall-large.name = 大型波動牆 block.surge-wall-large.name = 大型波動牆
block.cyclone.name = 颶風
block.fuse.name = 融合炮
block.shock-mine.name = 衝擊地雷 block.shock-mine.name = 衝擊地雷
block.overdrive-projector.name = 超速運轉投影器 block.overdrive-projector.name = 超速運轉投影器
block.force-projector.name = 護盾投影器 block.force-projector.name = 護盾投影器
block.arc.name = 電弧
block.rtg-generator.name = 放射性同位素熱發電機 block.rtg-generator.name = 放射性同位素熱發電機
block.spectre.name = 鬼影
block.meltdown.name = 熔毀
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 小型發射台 block.launch-pad.name = 小型發射台
block.launch-pad-large.name = 大型發射台 block.launch-pad-large.name = 大型發射台
@@ -975,7 +972,7 @@ tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自
tutorial.drill.mobile = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n點選右下角的鑽頭選項\n選擇[accent]機械鑽頭[].\n通過點擊將其放置在銅礦上然後按下下方的[accent]確認標誌[]確認您的選擇\n按下[accent] X 按鈕[] 取消放置. tutorial.drill.mobile = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n點選右下角的鑽頭選項\n選擇[accent]機械鑽頭[].\n通過點擊將其放置在銅礦上然後按下下方的[accent]確認標誌[]確認您的選擇\n按下[accent] X 按鈕[] 取消放置.
tutorial.blockinfo = 每個方塊都有不同的屬性。每個鑽頭只能開採特定的礦石。\n查看方塊的資訊和屬性[accent]在建造目錄時按下"?"鈕。[]\n\n[accent]立即訪問機械鑽頭的屬性資料。[] tutorial.blockinfo = 每個方塊都有不同的屬性。每個鑽頭只能開採特定的礦石。\n查看方塊的資訊和屬性[accent]在建造目錄時按下"?"鈕。[]\n\n[accent]立即訪問機械鑽頭的屬性資料。[]
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。 tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
tutorial.conveyor.mobile = [accent]輸送帶[]能夠將物品運輸到核心。\製作一條從鑽頭開始到核心的輸送帶。\n[accent]長按數秒[]並向一個方向拖動來放置直線。\n\n[accent]{0}/{1} 條輸送帶\n[accent]0/1 交付的物品 tutorial.conveyor.mobile = [accent]輸送帶[]能夠將物品運輸到核心。製作一條從鑽頭開始到核心的輸送帶。\n[accent]長按數秒[]並向一個方向拖動來放置直線。\n\n[accent]{0}/{1} 條輸送帶\n[accent]0/1 交付的物品
tutorial.turret = 防禦建築是必須的以擊退[LIGHT_GRAY]敵人[]。\n於核心附近建造一個雙炮。 tutorial.turret = 防禦建築是必須的以擊退[LIGHT_GRAY]敵人[]。\n於核心附近建造一個雙炮。
tutorial.drillturret = 雙炮需要[accent]銅彈[]以射擊。\n在雙炮旁邊放置一個鑽頭以供應銅。 tutorial.drillturret = 雙炮需要[accent]銅彈[]以射擊。\n在雙炮旁邊放置一個鑽頭以供應銅。
tutorial.pause = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在暫停時規劃建築物並加入建造序列。\n\n[accent]按空白鍵暫停遊戲。 tutorial.pause = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在暫停時規劃建築物並加入建造序列。\n\n[accent]按空白鍵暫停遊戲。
@@ -994,7 +991,7 @@ item.lead.description = 一種基本的起始材料。被廣泛用於電子設
item.metaglass.description = 一種高強度的玻璃。廣泛用於液體分配和存儲。 item.metaglass.description = 一種高強度的玻璃。廣泛用於液體分配和存儲。
item.graphite.description = 礦化的碳,用於彈藥和電氣絕緣。 item.graphite.description = 礦化的碳,用於彈藥和電氣絕緣。
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。 item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
item.coal.description =遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。 item.coal.description = 遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。
item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛行載具。 item.titanium.description = 一種罕見的超輕金屬,被廣泛運用於運輸液體、鑽頭和飛行載具。
item.thorium.description = 一種高密度的放射性金屬,用作結構支撐和核燃料。 item.thorium.description = 一種高密度的放射性金屬,用作結構支撐和核燃料。
item.scrap.description = 舊結構和單位的殘骸。含有微量的各種金屬。 item.scrap.description = 舊結構和單位的殘骸。含有微量的各種金屬。
@@ -1057,7 +1054,7 @@ block.titanium-wall-large.description = 一個中等強度的防禦方塊。\n
block.thorium-wall.description = 一種堅強的防禦方塊。\n良好地防衛敵人。 block.thorium-wall.description = 一種堅強的防禦方塊。\n良好地防衛敵人。
block.thorium-wall-large.description = 一種堅強的防衛方塊。\n良好地防衛敵人。\n佔據多個方塊。 block.thorium-wall-large.description = 一種堅強的防衛方塊。\n良好地防衛敵人。\n佔據多個方塊。
block.phase-wall.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。 block.phase-wall.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。
block.phase-wall-large.description =沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。\n佔據多個方塊。 block.phase-wall-large.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。\n佔據多個方塊。
block.surge-wall.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。 block.surge-wall.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。
block.surge-wall-large.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。\n佔據多個方塊。 block.surge-wall-large.description = 最強的防禦方塊。\n有低機率對攻擊者觸發閃電。\n佔據多個方塊。
block.door.description = 可以通過點擊打開和關閉的一扇小門。\n如果打開敵人可以穿過它射擊和移動。 block.door.description = 可以通過點擊打開和關閉的一扇小門。\n如果打開敵人可以穿過它射擊和移動。