Fixed multiple bugs, made multithreading work more properly
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@@ -179,7 +179,7 @@ public class HudFragment implements Fragment{
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new label(()-> state.enemies > 0 ?
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getEnemiesRemaining() :
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(control.tutorial().active() || state.mode.toggleWaves) ? "$text.waiting"
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(control.tutorial().active() || state.mode.disableWaveTimer) ? "$text.waiting"
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: Bundles.format("text.wave.waiting", (int) (state.wavetime / 60f)))
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.minWidth(126).padLeft(-6).padRight(-12).left();
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