Persistent player spectating on desktop

This commit is contained in:
Anuken
2024-10-29 10:08:04 -04:00
parent 81282edce9
commit 1558783b7d
4 changed files with 24 additions and 8 deletions

View File

@@ -236,15 +236,18 @@ public class DesktopInput extends InputHandler{
if(!detached){
panning = false;
}
spectating = null;
}
if(input.keyDown(Binding.pan)){
panCam = true;
panning = true;
spectating = null;
}
if((Math.abs(Core.input.axis(Binding.move_x)) > 0 || Math.abs(Core.input.axis(Binding.move_y)) > 0 || input.keyDown(Binding.mouse_move))){
panning = false;
spectating = null;
}
}
@@ -258,11 +261,13 @@ public class DesktopInput extends InputHandler{
}
Core.camera.position.add(Tmp.v1.setZero().add(Core.input.axis(Binding.move_x), Core.input.axis(Binding.move_y)).nor().scl(camSpeed));
}else if(!player.dead() && !panning){
}else if((!player.dead() || spectating != null) && !panning){
//TODO do not pan
Team corePanTeam = state.won ? state.rules.waveTeam : player.team();
Position coreTarget = state.gameOver && !state.rules.pvp && corePanTeam.data().lastCore != null ? corePanTeam.data().lastCore : null;
Core.camera.position.lerpDelta(coreTarget != null ? coreTarget : player, Core.settings.getBool("smoothcamera") ? 0.08f : 1f);
Position panTarget = coreTarget != null ? coreTarget : spectating != null ? spectating : player;
Core.camera.position.lerpDelta(panTarget, Core.settings.getBool("smoothcamera") ? 0.08f : 1f);
}
if(panCam){