Progress on implementing unit teams
This commit is contained in:
@@ -7,13 +7,12 @@ uniform sampler2D u_texture;
|
||||
|
||||
uniform vec4 u_color;
|
||||
uniform vec2 u_texsize;
|
||||
uniform float u_lighten;
|
||||
|
||||
varying vec4 v_color;
|
||||
varying vec2 v_texCoord;
|
||||
|
||||
bool id(vec4 v){
|
||||
return v.a > 0.1 && !(v.r < 0.01 && v.g < 0.01 && v.b < 0.01);
|
||||
return v.a > 0.1;
|
||||
}
|
||||
|
||||
void main() {
|
||||
@@ -39,6 +38,6 @@ void main() {
|
||||
if((c.r < 0.01 && c.g < 0.01 && c.b < 0.01)){
|
||||
c = vec4(0.0);
|
||||
}
|
||||
gl_FragColor = mix(c, vec4(1.0, 1.0, 1.0, c.a), u_lighten) * v_color;
|
||||
gl_FragColor = mix(c, vec4(1.0, 1.0, 1.0, c.a), c.a) * v_color;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user