Merge branch 'Anuken:master' into balancing_burst-drill-optional-multiplier

This commit is contained in:
SomeonesShade
2025-02-08 16:28:05 +08:00
committed by GitHub
191 changed files with 10028 additions and 6094 deletions

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@@ -182,18 +182,16 @@ public class Annotations{
/** A set of two booleans, one specifying server and one specifying client. */ /** A set of two booleans, one specifying server and one specifying client. */
public enum Loc{ public enum Loc{
/** Method can only be invoked on the client from the server. */ /** Server only. */
server(true, false), server(true, false),
/** Method can only be invoked on the server from the client. */ /** Client only. */
client(false, true), client(false, true),
/** Method can be invoked from anywhere */ /** Both server and client. */
both(true, true), both(true, true),
/** Neither server nor client. */ /** Neither server nor client. */
none(false, false); none(false, false);
/** If true, this method can be invoked ON clients FROM servers. */
public final boolean isServer; public final boolean isServer;
/** If true, this method can be invoked ON servers FROM clients. */
public final boolean isClient; public final boolean isClient;
Loc(boolean server, boolean client){ Loc(boolean server, boolean client){
@@ -222,16 +220,16 @@ public class Annotations{
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)
public @interface Remote{ public @interface Remote{
/** Specifies the locations from which this method can be invoked. */ /** Specifies the locations from which this method can cause remote invocations (This -> Remote) [Default: Server -> Client]. */
Loc targets() default Loc.server; Loc targets() default Loc.server;
/** Specifies which methods are generated. Only affects server-to-client methods. */ /** Specifies which methods are generated. Only affects server-to-client methods (Server -> Client(s)) [Default: Server -> Client & Server -> All Clients]. */
Variant variants() default Variant.all; Variant variants() default Variant.all;
/** The local locations where this method is called locally, when invoked. */ /** The locations where this method is called locally, when invoked locally (This -> This) [Default: No local invocations]. */
Loc called() default Loc.none; Loc called() default Loc.none;
/** Whether to forward this packet to all other clients upon receival. Client only. */ /** Whether the server should forward this packet to all other clients upon receival from a client (Client -> Server -> Other Clients). [Default: Don't Forward Client Invocations] */
boolean forward() default false; boolean forward() default false;
/** /**

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@@ -309,7 +309,7 @@ project(":core"){
task assetsJar(type: Jar, dependsOn: ":tools:pack"){ task assetsJar(type: Jar, dependsOn: ":tools:pack"){
archiveClassifier = 'assets' archiveClassifier = 'assets'
from files("assets"){ from files("assets"){
exclude "config", "cache", "music", "sounds" exclude "config", "cache", "music", "sounds", "sprites/fallback"
} }
} }

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@@ -0,0 +1,2 @@
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@@ -0,0 +1,2 @@
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@@ -0,0 +1,4 @@
mschxœ-‹Ñ
@0F<>
)”GðžH.Æþ¤fÓ¬äíQúÎÕé|hMîÍ.4³IIâÝû`…ÚʹÄíH[ð@éÌ,îD<C3AE>“¢ýËÁ™¸
Ý.‰Ãwû

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@@ -0,0 +1,4 @@
mschxśMQËÓ0śÄ/ŮΓĺqŕŔ7Žś(ލâHqĐÚZÇ"Ąd;a?…oŕ«ř¸pŰbMŹ”ĄHĘęÔ3ꞡm"ŠŤ<(zů^š¦3íî<C3AD>lvďdŰ*·{;š/€×T6ŞŻ]w:k<>(ŐňZéžź~}űţęŁrÇQŰĎ/(éĄ>YZ {ëşńPťĄÖ´MSÝČz°î޶˝ŐŇUGi”®µŠâĆZGëÎś”TSőŕ(E"ă
éĘÝh{®Z9(µó)b4ÚJ\RĽ—ť¦ô <C3B4>Jëk×5­Şţ×g$şJ}ś—AĹŃžq`l<>z·Ł©˝µôňrÖ×rŕ`sPő^š®şj\}<>†®,ăü¤ŞŁł·Ę—.ű¦Ş<C2A6> ˛Ô†FW+tî
˙E!J¤DsÂ_F>śGWĚ™15¤‡ `ź#qÎ˙ *
@LCBQH=« ®C%`N~ň5ČZb ň

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@@ -0,0 +1,2 @@
mschxś-PKNĂ0}ů§NˇBp€.Xâ-'`ɉ%báĆ&
ríČqZzÎŔá8*3Ie93~óŢ›™`ŤM†Ü©˝ÁÝłrşwÝöEéíăöIuť h´Űб÷@iŐÎŘWożß?Ż& “őďkÔ“ł^i\wÁONËŐFU4AšŻfŐNEBN¸˝UAĘ+)ë ŞÖ;=őbđGR9Ż

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@@ -0,0 +1,2 @@
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@@ -729,14 +729,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Add... add = Add...
guardian = Guardian guardian = Guardian
@@ -776,7 +780,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1043,6 +1049,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1090,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficient Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1098,6 +1106,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Batteries: {0}/{1}
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1108,6 +1117,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1132,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}x[lightgray] frag bullets: bullet.frags = [stat]{0}x[lightgray] frag bullets:
bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}x[lightgray] lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}x[lightgray] pierce bullet.pierce = [stat]{0}x[lightgray] pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1158,6 +1169,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = items unit.items = items
@@ -1234,11 +1246,13 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1397,12 +1411,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1425,6 +1441,9 @@ rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
@@ -1745,7 +1764,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad [lightgray](Legacy)
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -2133,7 +2155,7 @@ block.door.description = A wall that can be opened and closed.
block.door-large.description = A wall that can be opened and closed. block.door-large.description = A wall that can be opened and closed.
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency. block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency. Does not stack.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size. block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
block.shock-mine.description = Releases electric arcs upon enemy unit contact. block.shock-mine.description = Releases electric arcs upon enemy unit contact.
block.conveyor.description = Transports items forward. block.conveyor.description = Transports items forward.
@@ -2195,7 +2217,9 @@ block.vault.description = Stores a large amount of items of each type. Expands s
block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader. block.container.description = Stores a small amount of items of each type. Expands storage when placed next to a core. Contents can be retrieved with an unloader.
block.unloader.description = Unloads the selected item from nearby blocks. block.unloader.description = Unloads the selected item from nearby blocks.
block.launch-pad.description = Launches batches of items to selected sectors. block.launch-pad.description = Launches batches of items to selected sectors.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Fires alternating bullets at enemies. block.duo.description = Fires alternating bullets at enemies.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2217,7 +2241,7 @@ block.parallax.description = Fires a tractor beam that pulls in air targets, dam
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water. block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations. block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium. block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate. Does not stack.
block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments. block.payload-conveyor.description = Moves large payloads, such as units from factories. Magnetic. Usable in zero-G environments.
block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments. block.payload-router.description = Splits input payloads into 3 output directions. Functions as a sorter when a filter is set. Magnetic. Usable in zero-G environments.
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading. block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
@@ -2396,6 +2420,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2644,3 +2669,30 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed color, used for line and quad markers with index zero being the first color. lenum.colori = Indexed color, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -706,14 +706,18 @@ loadout = Выгрузіць
resources = Рэсурсы resources = Рэсурсы
resources.max = Максімум Рэсурсаў resources.max = Максімум Рэсурсаў
bannedblocks = Забароненыя блокі bannedblocks = Забароненыя блокі
unbannedblocks = Unbanned Blocks
objectives = Мэты objectives = Мэты
bannedunits = Забароненыя Адзінкі bannedunits = Забароненыя Адзінкі
unbannedunits = Unbanned Units
bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Спісе
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
addall = Дадаць всё addall = Дадаць всё
launch.from = Запуск Ад: [accent]{0} launch.from = Запуск Ад: [accent]{0}
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0} launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
launch.destination = Кропка Прызначэння: {0} launch.destination = Кропка Прызначэння: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}. configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
add = Дадаць... add = Дадаць...
guardian = Вартаўнік guardian = Вартаўнік
@@ -752,7 +756,9 @@ sectors.stored = Захавана:
sectors.resume = Працягнуць sectors.resume = Працягнуць
sectors.launch = Запусціць sectors.launch = Запусціць
sectors.select = Выбраць sectors.select = Выбраць
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічога (sun) sectors.nonelaunch = [lightgray]нічога (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Пераназваць Сектар sectors.rename = Пераназваць Сектар
sectors.enemybase = [scarlet]Варожая База sectors.enemybase = [scarlet]Варожая База
sectors.vulnerable = [scarlet]Уразлівы sectors.vulnerable = [scarlet]Уразлівы
@@ -1012,6 +1018,7 @@ stat.buildspeedmultiplier = Множнік Хуткасці Будоўлі
stat.reactive = Рэагуе stat.reactive = Рэагуе
stat.immunities = Імунітэт stat.immunities = Імунітэт
stat.healing = Аднаўленне stat.healing = Аднаўленне
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Сіловое Поле ability.forcefield = Сіловое Поле
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1058,6 +1065,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Не Хапае Рэсурсаў bar.noresources = Не Хапае Рэсурсаў
bar.corereq = Патрабуецца Аснова Ядра bar.corereq = Патрабуецца Аснова Ядра
bar.corefloor = Патрабуецца Тайлавая Зона Ядра bar.corefloor = Патрабуецца Тайлавая Зона Ядра
@@ -1066,6 +1074,7 @@ bar.drillspeed = Хуткасць бурэння: {0}/с
bar.pumpspeed = Хуткасць выкачванне: {0}/с bar.pumpspeed = Хуткасць выкачванне: {0}/с
bar.efficiency = Эфектыўнасць: {0}% bar.efficiency = Эфектыўнасць: {0}%
bar.boost = Моц Узлёту: +{0}% bar.boost = Моц Узлёту: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергія: {0}/с bar.powerbalance = Энергія: {0}/с
bar.powerstored = Назапашана: {0}/{1} bar.powerstored = Назапашана: {0}/{1}
bar.poweramount = Энергія: {0} bar.poweramount = Энергія: {0}
@@ -1076,6 +1085,7 @@ bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Вадкасці bar.liquid = Вадкасці
bar.heat = Нагрэў bar.heat = Нагрэў
bar.cooldown = Cooldown
bar.instability = Нестабільнасць bar.instability = Нестабільнасць
bar.heatamount = Нагрэў: {0} bar.heatamount = Нагрэў: {0}
bar.heatpercent = Нагрэў: {0} ({1}%) bar.heatpercent = Нагрэў: {0} ({1}%)
@@ -1100,6 +1110,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat] {0} [lightgray]аддачы bullet.knockback = [stat] {0} [lightgray]аддачы
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1126,6 +1137,7 @@ unit.minutes = хв.
unit.persecond = /сек unit.persecond = /сек
unit.perminute = /хв unit.perminute = /хв
unit.timesspeed = x хуткасць unit.timesspeed = x хуткасць
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = моц шчыта unit.shieldhealth = моц шчыта
unit.items = прадметаў unit.items = прадметаў
@@ -1202,11 +1214,13 @@ setting.mutemusic.name = Заглушыць музыку
setting.sfxvol.name = Гучнасць эфектаў setting.sfxvol.name = Гучнасць эфектаў
setting.mutesound.name = Заглушыць гук setting.mutesound.name = Заглушыць гук
setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах setting.crashreport.name = Адпраўляць ананімныя справаздачы аб вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Аўтаматычнае стварэнне захаванняў setting.savecreate.name = Аўтаматычнае стварэнне захаванняў
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Абмежаванне гульцоў setting.playerlimit.name = Абмежаванне гульцоў
setting.chatopacity.name = Непразрыстасць чата setting.chatopacity.name = Непразрыстасць чата
setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння setting.lasersopacity.name = Непразрыстасць лазераў энергазабеспячэння
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непразрыстасць мастоў setting.bridgeopacity.name = Непразрыстасць мастоў
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
setting.showweather.name = Паказаць Анімацыю Надвор'я setting.showweather.name = Паказаць Анімацыю Надвор'я
@@ -1362,12 +1376,14 @@ rules.unitcostmultiplier = Множыцель Кошту Адзінак
rules.unithealthmultiplier = Множнік здароўя баяв. адз. rules.unithealthmultiplier = Множнік здароўя баяв. адз.
rules.unitdamagemultiplier = Множнік страт баяв. адз. rules.unitdamagemultiplier = Множнік страт баяв. адз.
rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта rules.unitcrashdamagemultiplier = Множнік Падрыўнога Пашкоджання Юніта
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множнік Сонечнай Энергіі rules.solarmultiplier = Множнік Сонечнай Энергіі
rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў rules.unitcapvariable = Ядра Спрыяюць Колькасці Юнітаў
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Асноўная Колькасць Юнітаў rules.unitcap = Асноўная Колькасць Юнітаў
rules.limitarea = Абмежаваць Вобласць Мапы rules.limitarea = Абмежаваць Вобласць Мапы
rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.) rules.enemycorebuildradius = Радыус абароны варожае. ядраў: [lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Інтэрвал хваль: [lightgray](сек) rules.wavespacing = Інтэрвал хваль: [lightgray](сек)
rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек) rules.initialwavespacing = Пачатковы Інтэрвал Хваль:[lightgray] (сек)
rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва rules.buildcostmultiplier = Множнік выдаткаў на будаўніцтва
@@ -1390,6 +1406,9 @@ rules.title.planet = Планета
rules.lighting = Асвятленне rules.lighting = Асвятленне
rules.fog = Туман Вайны rules.fog = Туман Вайны
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Агонь rules.fire = Агонь
@@ -1706,6 +1725,8 @@ block.meltdown.name = Іспепяліцель
block.foreshadow.name = Прадвесце block.foreshadow.name = Прадвесце
block.container.name = Кантэйнер block.container.name = Кантэйнер
block.launch-pad.name = Пускавая пляцоўка block.launch-pad.name = Пускавая пляцоўка
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент block.segment.name = Сегмент
block.ground-factory.name = Завод наземных адзінак block.ground-factory.name = Завод наземных адзінак
block.air-factory.name = Завод паветраных адзінак block.air-factory.name = Завод паветраных адзінак
@@ -2144,7 +2165,9 @@ block.vault.description = Захоўвае вялікая колькасць п
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера. block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам. block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра. block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў. block.duo.description = Маленькая, танная турэль. Карысная супраць наземных юнітаў.
block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення. block.scatter.description = Асноўная супрацьпаветраная турэль. Распыляе кавалкі свінцу або металалому на варожыя падраздзялення.
block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці. block.scorch.description = Спальваеце любых наземных ворагаў побач з ім. Высокаэфектыўны на блізкай адлегласці.
@@ -2339,6 +2362,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2558,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

File diff suppressed because it is too large Load Diff

View File

@@ -717,14 +717,18 @@ loadout = Càrrega inicial
resources = Recursos resources = Recursos
resources.max = Màx. resources.max = Màx.
bannedblocks = Blocs no permesos bannedblocks = Blocs no permesos
unbannedblocks = Unbanned Blocks
objectives = Objectius objectives = Objectius
bannedunits = Unitats no permeses bannedunits = Unitats no permeses
unbannedunits = Unbanned Units
bannedunits.whitelist = Unitats no permeses com a llista blanca bannedunits.whitelist = Unitats no permeses com a llista blanca
bannedblocks.whitelist = Blocs no permesos com a llista blanca bannedblocks.whitelist = Blocs no permesos com a llista blanca
addall = Afegeix-ho tot addall = Afegeix-ho tot
launch.from = Llançant des de [accent]{0}. launch.from = Llançant des de [accent]{0}.
launch.capacity = Capacitat de càrrega per llançament: [accent]{0} launch.capacity = Capacitat de càrrega per llançament: [accent]{0}
launch.destination = Destinació: {0} launch.destination = Destinació: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}. configure.invalid = La quantitat ha de ser un nombre entre 0 i {0}.
add = Afegeix add = Afegeix
guardian = Guardià guardian = Guardià
@@ -763,7 +767,9 @@ sectors.stored = Emmagatzemat:
sectors.resume = Continua sectors.resume = Continua
sectors.launch = Llança sectors.launch = Llança
sectors.select = Selecciona sectors.select = Selecciona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]cap (sol) sectors.nonelaunch = [lightgray]cap (sol)
sectors.redirect = Redirect Launch Pads
sectors.rename = Reanomena el sector sectors.rename = Reanomena el sector
sectors.enemybase = [scarlet]Base enemiga sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1026,6 +1032,7 @@ stat.buildspeedmultiplier = Multiplicador de velocitat de construcció
stat.reactive = Reacciona amb stat.reactive = Reacciona amb
stat.immunities = Immunitats stat.immunities = Immunitats
stat.healing = Reparador stat.healing = Reparador
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Camp de força ability.forcefield = Camp de força
ability.forcefield.description = Projecta un camp de força que absorbeix les bales. ability.forcefield.description = Projecta un camp de força que absorbeix les bales.
@@ -1072,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Falten recursos. bar.noresources = Falten recursos.
bar.corereq = Cal un nucli base. bar.corereq = Cal un nucli base.
bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis. bar.corefloor = Cal col·locar-ho en una zona designada per a nuclis.
@@ -1080,6 +1088,7 @@ bar.drillspeed = Velocitat de perforació: {0}/s
bar.pumpspeed = Velocitat de bombeig: {0}/s bar.pumpspeed = Velocitat de bombeig: {0}/s
bar.efficiency = Eficiència: {0} % bar.efficiency = Eficiència: {0} %
bar.boost = Potenciador: +{0} % bar.boost = Potenciador: +{0} %
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Potència: {0}/s bar.powerbalance = Potència: {0}/s
bar.powerstored = Emmagatzemat: {0}/{1} bar.powerstored = Emmagatzemat: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1090,6 +1099,7 @@ bar.capacity = Capacitat: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquid bar.liquid = Líquid
bar.heat = Calor bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Inestabilitat bar.instability = Inestabilitat
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1} %) bar.heatpercent = Calor: {0} ({1} %)
@@ -1114,6 +1124,7 @@ bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació: bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] de bloqueig bullet.knockback = [stat]{0}[lightgray] de bloqueig
bullet.pierce = [stat]{0}[lightgray]× de perforació bullet.pierce = [stat]{0}[lightgray]× de perforació
bullet.infinitepierce = [stat]perforador bullet.infinitepierce = [stat]perforador
@@ -1140,6 +1151,7 @@ unit.minutes = min
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = × velocitat unit.timesspeed = × velocitat
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = salut descut unit.shieldhealth = salut descut
unit.items = elements unit.items = elements
@@ -1216,11 +1228,13 @@ setting.mutemusic.name = Silencia la música
setting.sfxvol.name = Volums dels efectes de so setting.sfxvol.name = Volums dels efectes de so
setting.mutesound.name = Silencia el so setting.mutesound.name = Silencia el so
setting.crashreport.name = Envia informes derror anònims setting.crashreport.name = Envia informes derror anònims
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Desa automàticament la partida setting.savecreate.name = Desa automàticament la partida
setting.steampublichost.name = Visibilitat de la partida pública setting.steampublichost.name = Visibilitat de la partida pública
setting.playerlimit.name = Límit de jugadors setting.playerlimit.name = Límit de jugadors
setting.chatopacity.name = Opacitat del xat setting.chatopacity.name = Opacitat del xat
setting.lasersopacity.name = Opacitat dels làsers denergia setting.lasersopacity.name = Opacitat dels làsers denergia
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
setting.playerchat.name = Mostra el xat bombolla de jugadors setting.playerchat.name = Mostra el xat bombolla de jugadors
setting.showweather.name = Mostra lestat meteorològic setting.showweather.name = Mostra lestat meteorològic
@@ -1376,12 +1390,14 @@ rules.unitcostmultiplier = Multiplicador del cost de les unitats
rules.unithealthmultiplier = Multiplicador de la salut de les unitats rules.unithealthmultiplier = Multiplicador de la salut de les unitats
rules.unitdamagemultiplier = Multiplicador del dany de les unitats rules.unitdamagemultiplier = Multiplicador del dany de les unitats
rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats rules.unitcrashdamagemultiplier = Multiplicador del dany de xoc de les unitats
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de lenergia solar rules.solarmultiplier = Multiplicador de lenergia solar
rules.unitcapvariable = Els nuclis contribueixen al límit dunitats rules.unitcapvariable = Els nuclis contribueixen al límit dunitats
rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat rules.unitpayloadsexplode = Els blocs carregats exploten juntament amb la unitat
rules.unitcap = Capacitat base dunitats rules.unitcap = Capacitat base dunitats
rules.limitarea = Limita làrea del mapa rules.limitarea = Limita làrea del mapa
rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles) rules.enemycorebuildradius = Radi de no construcció del nucli enemic:[lightgray] (caselles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Interval entre onades:[lightgray] (s) rules.wavespacing = Interval entre onades:[lightgray] (s)
rules.initialwavespacing = Retard de lonada inicial:[lightgray] (s) rules.initialwavespacing = Retard de lonada inicial:[lightgray] (s)
rules.buildcostmultiplier = Multiplicador del cost de construcció rules.buildcostmultiplier = Multiplicador del cost de construcció
@@ -1404,6 +1420,9 @@ rules.title.planet = Planeta
rules.lighting = Il·luminació rules.lighting = Il·luminació
rules.fog = Amaga el terreny inexplorat rules.fog = Amaga el terreny inexplorat
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Foc rules.fire = Foc
@@ -1724,6 +1743,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contenidor block.container.name = Contenidor
block.launch-pad.name = Plataforma de llançament block.launch-pad.name = Plataforma de llançament
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fàbrica dunitats terrestres block.ground-factory.name = Fàbrica dunitats terrestres
block.air-factory.name = Fàbrica dunitats aèries block.air-factory.name = Fàbrica dunitats aèries
@@ -2166,7 +2187,9 @@ block.vault.description = Emmagatzema una quantitat gran delements de cada ti
block.container.description = Emmagatzema una quantitat petita delements de cada tipus. Millora la capacitat demmagatzemament al sector si es situa al costat dun nucli. Es poden recuperar els continguts amb un descarregador. block.container.description = Emmagatzema una quantitat petita delements de cada tipus. Millora la capacitat demmagatzemament al sector si es situa al costat dun nucli. Es poden recuperar els continguts amb un descarregador.
block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents. block.unloader.description = Descarrega els elements seleccionats dels blocs adjacents.
block.launch-pad.description = Llança lots delements al sector seleccionat. block.launch-pad.description = Llança lots delements al sector seleccionat.
block.launch-pad.details = Sistema suborbital de transport de recursos punt a punt. Les càpsules de càrrega només sobreviuen una sola reentrada i no es poden reutilitzar. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara munició als enemics. block.duo.description = Dispara munició als enemics.
block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues. block.scatter.description = Dispara projectils antiaeris de plom, ferralla o metavidre a les aeronaus enemigues.
block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes. block.scorch.description = Crema els enemics terrestres que tingui a prop. La torreta és molt efectiva a distàncies curtes.
@@ -2363,6 +2386,7 @@ unit.emanate.description = Construeix estructures per defensar el nucli Acròpol
lst.read = Llegeix un nombre des duna cel·la de memòria connectada. lst.read = Llegeix un nombre des duna cel·la de memòria connectada.
lst.write = Escriu un nombre en una cel·la de memòria connectada. lst.write = Escriu un nombre en una cel·la de memòria connectada.
lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]». lst.print = Afegeix un text a la cua dimpressió.\nEl text no es mostrarà fins que sapliqui «[accent]Print Flush[]».
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example" lst.format = Reemplaça el següent marcador de posició a la cua dimpressió amb un valor.\nNo fa res si el patró del marcador no és vàlid.\nPatró del marcador: "{[accent]número 0-9[]}"\nExemple:\n[accent]print "test {0}"\nformat "example"
lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]». lst.draw = Afegeix una instrucció de dibuix a la cua corresponent.\nEl resultat no es mostrarà fins que sapliqui «[accent]Draw Flush[]».
lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic. lst.drawflush = Executa les operacions de la cua de dibuix al monitor lògic.
@@ -2601,3 +2625,29 @@ lenum.autoscale = Indica si cal escalar el marcador segons el nivell de zoom del
lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on líndex zero és la primera posició. lenum.posi = Posició indexada que es fa servir per a marcadors de línia i de rectangles on líndex zero és la primera posició.
lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle. lenum.uvi = Posició de la textura que va de zero a u i que es fa servir per a marcadors de tipus rectangle.
lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on líndex zero és el primer color. lenum.colori = Posició indexada que es fa servir per a marcadors de línies i rectangles on líndex zero és el primer color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -57,7 +57,7 @@ mods.browser.sortstars = Řadit podle hvězd
schematic = Šablona schematic = Šablona
schematic.add = Uložit šablonu... schematic.add = Uložit šablonu...
schematics = Šablony schematics = Šablony
schematic.search = Search schematics... schematic.search = Vyhledat šablonu...
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit? schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
schematic.exists = Šablona s tímto názvem již existuje. schematic.exists = Šablona s tímto názvem již existuje.
schematic.import = Importuji šablonu... schematic.import = Importuji šablonu...
@@ -70,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
schematic.saved = Šablona byla uložena. schematic.saved = Šablona byla uložena.
schematic.delete.confirm = Šablona bude kompletně vyhlazena. schematic.delete.confirm = Šablona bude kompletně vyhlazena.
schematic.edit = Edit Schematic schematic.edit = Změnit šablonu
schematic.info = {0}x{1}, {2} bloků schematic.info = {0}x{1}, {2} bloků
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony. schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
schematic.tags = Značky: schematic.tags = Značky:
@@ -79,7 +79,7 @@ schematic.addtag = Přidat Značku
schematic.texttag = Textová Značka schematic.texttag = Textová Značka
schematic.icontag = Ikonová Značka schematic.icontag = Ikonová Značka
schematic.renametag = Přejmenovat Značku schematic.renametag = Přejmenovat Značku
schematic.tagged = {0} tagged schematic.tagged = {0} označené
schematic.tagdelconfirm = Smazat tuto značku? schematic.tagdelconfirm = Smazat tuto značku?
schematic.tagexists = Tato značka již existuje. schematic.tagexists = Tato značka již existuje.
@@ -152,8 +152,8 @@ mod.incompatiblemod = [red]Nekompatibilní
mod.blacklisted = [red]Nepodporováno mod.blacklisted = [red]Nepodporováno
mod.unmetdependencies = [red]Nesplněné Dependencies mod.unmetdependencies = [red]Nesplněné Dependencies
mod.erroredcontent = [scarlet]V obsahu jsou chyby[] mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
mod.circulardependencies = [red]Kruhové Dependencies mod.circulardependencies = [red]Kruhové závislosti
mod.incompletedependencies = [red]Nedokončené Dependencies mod.incompletedependencies = [red]Nedokončené závislosti
mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tento mod vyžaduje novější verzi hry (možná beta/alfa verze) aby fungoval. mod.requiresversion.details = Vyžaduje verzi hry: [accent]{0}[]\nVaše hra je zastaralá. Tento mod vyžaduje novější verzi hry (možná beta/alfa verze) aby fungoval.
mod.outdatedv7.details = Tento mod není kompatibilní s nejnovější verzí hry. Autor ho musí aktualizovat a přidat [accent]minGameVersion: 136[] ho do [accent]mod.json[] složky. mod.outdatedv7.details = Tento mod není kompatibilní s nejnovější verzí hry. Autor ho musí aktualizovat a přidat [accent]minGameVersion: 136[] ho do [accent]mod.json[] složky.
mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte jej. mod.blacklisted.details = Tento mod byl ručně zařazen na černou listinu, protože způsobuje pády nebo jiné problémy s touto verzí hry. Nepoužívejte jej.
@@ -161,7 +161,7 @@ mod.missingdependencies.details = Tomuto módu chybí závislosti: {0}
mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu. mod.erroredcontent.details = Tato hra způsobovala chyby při načítání. Požádejte autora módu o jejich opravu.
mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí. mod.circulardependencies.details = Tento mod má závislosti, které na sobě navzájem závisí.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Vyžaduje verzi hry: [red]{0}
mod.errors = Při načítání obsahu hry se vyskytly problémy. mod.errors = Při načítání obsahu hry se vyskytly problémy.
mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát. mod.noerrorplay = [scarlet]Máš modifikace s chybami.[] Buď zakaž dotčené modifikace, nebo oprav chyby před tím, než začneš hrát.
mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána. mod.nowdisabled = [scarlet]Modifikaci '{0}' chybí tyto závislosti: [accent]{1}\n[lightgray]Tyto modifikace je třeba nejprve stáhnout.\nTato modifikace bude nyní automaticky zakázána.
@@ -191,10 +191,11 @@ unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Vybrat Začínající Kampaň campaign.select = Vybrat Začínající Kampaň
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Vyberte planetu, na které chcete začít.\nToto lze kdykoli přepnout.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Novější, uhlazenější obsah. Většinou lineární průběh kampaně.\n\nVyšší kvalita map a celkový zážitek.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Starší obsah; klasický zážitek. Více otevřených.\n\nPotenciálně nevyvážené mapy a mechanismy kampaní. Méně leštěné.
campaign.difficulty = Difficulty campaign.difficulty = Difficulty
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Výběr Výzkumného Stromu techtree.select = Výběr Výzkumného Stromu
@@ -257,7 +258,7 @@ trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[] trace.playername = Jméno hráče: [accent]{0}[]
trace.ip = Adresa IP: [accent]{0}[] trace.ip = Adresa IP: [accent]{0}[]
trace.id = Unikátní ID: [accent]{0}[] trace.id = Unikátní ID: [accent]{0}[]
trace.language = Language: [accent]{0} trace.language = Jazyk: [accent]{0}
trace.mobile = Mobilní klient hry: [accent]{0}[] trace.mobile = Mobilní klient hry: [accent]{0}[]
trace.modclient = Upravený klient hry: [accent]{0}[] trace.modclient = Upravený klient hry: [accent]{0}[]
trace.times.joined = Krát Připojen: [accent]{0} trace.times.joined = Krát Připojen: [accent]{0}
@@ -287,7 +288,7 @@ confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[] confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[] confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
votekick.reason = Vote-Kick Reason votekick.reason = Vote-Kick Reason
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = Jste si jisti, že chcete hlasovat? "{0}[white]"?\nPokud ano, uveďte důvod:
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa IP: joingame.ip = Adresa IP:
disconnect = Odpojeno. disconnect = Odpojeno.
@@ -306,7 +307,7 @@ server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMa
server.error = [scarlet]Chyba při hostování serveru.[] server.error = [scarlet]Chyba při hostování serveru.[]
save.new = Nové uložení hry save.new = Nové uložení hry
save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry? save.overwrite = Jsi si jistý, že chceš přepsat\ntuto pozici pro uložení hry?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Jednotlivé uložené soubory z kampaně nelze importovat.
overwrite = Přepsat overwrite = Přepsat
save.none = Žádné uložené pozice nebyly nalezeny. save.none = Žádné uložené pozice nebyly nalezeny.
savefail = Nepodařilo se uložit hru! savefail = Nepodařilo se uložit hru!
@@ -350,19 +351,19 @@ command.repair = Opravovat
command.rebuild = Přestavět command.rebuild = Přestavět
command.assist = Asistovat hráči command.assist = Asistovat hráči
command.move = Pohyb command.move = Pohyb
command.boost = Posílení
command.boost = Boost command.enterPayload = Zadejte blok užitečného zatížení
command.enterPayload = Enter Payload Block command.loadUnits = Nahrát jednotky
command.loadUnits = Load Units command.loadBlocks = Nahrát bloky
command.loadBlocks = Load Blocks command.unloadPayload = Vyložit blok užitečného zatížení
command.unloadPayload = Unload Payload
command.loopPayload = Loop Unit Transfer command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Zrušit příkaz
stance.shoot = Stance: Shoot stance.shoot = Postoj: Střílejte
stance.holdfire = Stance: Hold Fire stance.holdfire = Postoj: Přestaň střílet
stance.pursuetarget = Stance: Pursue Target stance.pursuetarget = Postoj: Sleduj cíl
stance.patrol = Stance: Patrol Path stance.patrol = Postoj: Hlídej
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding stance.ram = Postoj: Ram\n[lightgray]Přímý pohyb, žádné hledání cesty
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -507,7 +508,8 @@ details = Podrobnosti...
edit = Upravit... edit = Upravit...
variables = Hodnoty variables = Hodnoty
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Are you sure you want to clear all code from this processor?
logic.globals = Built-in Variables logic.globals = Vestavěné proměnné
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Zrodit jednotku editor.spawn = Zrodit jednotku
editor.removeunit = Odstranit jednotku editor.removeunit = Odstranit jednotku
@@ -519,7 +521,7 @@ editor.errorlegacy = Tato mapa je příliš stará a používá formát mapy, kt
editor.errornot = Toto není soubor mapy. editor.errornot = Toto není soubor mapy.
editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen. editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry? editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
editor.errorlocales = Error reading invalid locale bundles. editor.errorlocales = Chyba při čtení neplatných balíčků národního prostředí.
editor.update = Aktualizovat editor.update = Aktualizovat
editor.randomize = Náhodně vygenerovat editor.randomize = Náhodně vygenerovat
editor.moveup = Pohyb Nahoru editor.moveup = Pohyb Nahoru
@@ -531,7 +533,7 @@ editor.sectorgenerate = Generovat Sektor
editor.resize = Změnit velikost editor.resize = Změnit velikost
editor.loadmap = Načíst mapu editor.loadmap = Načíst mapu
editor.savemap = Uložit mapu editor.savemap = Uložit mapu
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.savechanges = [scarlet]Máte neuložené změny!\n\n[]Chcete je uložit?
editor.saved = Uloženo! editor.saved = Uloženo!
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě". editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě". editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
@@ -571,7 +573,7 @@ toolmode.eraseores.description = Maže jen rudy.
toolmode.fillteams = Doplnit týmy toolmode.fillteams = Doplnit týmy
toolmode.fillteams.description = Doplní týmy místo bloků. toolmode.fillteams.description = Doplní týmy místo bloků.
toolmode.fillerase = Fill Erase toolmode.fillerase = Fill Erase
toolmode.fillerase.description = Erase blocks of the same type. toolmode.fillerase.description = Vymažte bloky stejného typu.
toolmode.drawteams = Kreslit týmy toolmode.drawteams = Kreslit týmy
toolmode.drawteams.description = Kreslí týmy místo bloků. toolmode.drawteams.description = Kreslí týmy místo bloků.
toolmode.underliquid = Pod Kapalinami toolmode.underliquid = Pod Kapalinami
@@ -620,23 +622,23 @@ filter.option.radius = Poloměr
filter.option.percentile = Percentil filter.option.percentile = Percentil
filter.option.code = Code filter.option.code = Code
filter.option.loop = Loop filter.option.loop = Loop
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Zde můžete do mapy přidat balíčky národního prostředí pro konkrétní jazyky. V balíčcích národního prostředí má každá vlastnost název a hodnotu. Tyto vlastnosti mohou využívat světoví zpracovatelé a cíle pomocí svých jmen. Podporují formátování textu (nahrazení zástupných symbolů skutečnými hodnotami).\n\n[cyan]Příklad vlastnosti:\n[]název: [accent]timer[]\nvalue: [accent]Příklad časovače, zbývající čas: @[]\n\n[cyan]Usage:\n[]Nastavte jej jako text cíle: [accent]@timer\n\n[]Vytiskněte si to ve světovém procesoru:\n[accent]localeprint "timer"\nformat time\n[gray](kde čas je samostatně vypočítaná proměnná)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Opravdu chcete smazat tento balíček národního prostředí?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Použít změny na všechna národní prostředí
locales.addtoother = Add To Other Locales locales.addtoother = Přidat do jiných lokalit
locales.rollback = Rollback to last applied locales.rollback = Vrátit se k poslední aplikaci
locales.filter = Property filter locales.filter = Filtr vlastností
locales.searchname = Search name... locales.searchname = Hledat jméno...
locales.searchvalue = Search value... locales.searchvalue = Hledat hodnotu...
locales.searchlocale = Search locale... locales.searchlocale = Vyhledat národní prostředí...
locales.byname = By name locales.byname = Podle jména
locales.byvalue = By value locales.byvalue = Podle hodnoty
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showcorrect = Zobrazit vlastnosti, které jsou přítomné ve všech národních prostředích a mají všude jedinečné hodnoty
locales.showmissing = Show properties that are missing in some locales locales.showmissing = Zobrazit vlastnosti, které v některých národních prostředích chybí
locales.showsame = Show properties that have same values in different locales locales.showsame = Zobrazit vlastnosti, které mají stejné hodnoty v různých národních prostředích
locales.viewproperty = View in all locales locales.viewproperty = Zobrazit ve všech lokalitách
locales.viewing = Viewing property "{0}" locales.viewing = Prohlížení nemovitosti "{0}"
locales.addicon = Add Icon locales.addicon = Přidat ikonu
width = Šířka: width = Šířka:
height = Výška: height = Výška:
@@ -694,35 +696,39 @@ marker.quad.name = Quad
marker.texture.name = Texture marker.texture.name = Texture
marker.background = Pozadí marker.background = Pozadí
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Research:\n[]{0}[lightgray]{1} objective.research = [accent]Výzkum:\n[]{0}[lightgray]{1}
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1} objective.produce = [accent]Zisk:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Zničení:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]Zničení: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]Zisk: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]Obsah Jádra:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]Postaveno: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Vytvořeno jednotek: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Zničeno: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Nepřátelé se blíží [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Produkce nepřátel eskaluje [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]Začátek výroby nepřátelských leteckých jednotek [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Znič nepřátelské Jádro
objective.command = [accent]Command Units objective.command = [accent]Velitelské jednotky
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Zjištěna nukleární bomba: [lightgray]{0}
announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND announce.nuclearstrike = [red]⚠ JADERNÝ ÚDER
loadout = Načtení loadout = Načtení
resources = Zdroje resources = Zdroje
resources.max = Max resources.max = Max
bannedblocks = Zakázané bloky bannedblocks = Zakázané bloky
unbannedblocks = Unbanned Blocks
objectives = Úkoly objectives = Úkoly
bannedunits = Zakázané jednotky bannedunits = Zakázané jednotky
bannedunits.whitelist = Banned Units As Whitelist unbannedunits = Unbanned Units
bannedblocks.whitelist = Banned Blocks As Whitelist bannedunits.whitelist = Zakázané jednotky jako Whitelist
bannedblocks.whitelist = Zakázané bloky jako Whitelist
addall = Přidat vše addall = Přidat vše
launch.from = Vysláno z: [accent]{0} launch.from = Vysláno z: [accent]{0}
launch.capacity = Odpalovací kapacita: [accent]{0} launch.capacity = Odpalovací kapacita: [accent]{0}
launch.destination = Cíl: {0} launch.destination = Cíl: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Hodnota musí být číslo mezi 0 a {0}. configure.invalid = Hodnota musí být číslo mezi 0 a {0}.
add = Přidat... add = Přidat...
guardian = Strážce guardian = Strážce
@@ -745,7 +751,7 @@ weather.sandstorm.name = Písečná ouře
weather.sporestorm.name = Spórová bouře weather.sporestorm.name = Spórová bouře
weather.fog.name = Mlha weather.fog.name = Mlha
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0} campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered. campaign.complete = [accent]Nastavení.\n\nNepřítel na {0} byl poražen.\n[lightgray]Poslední sektor byl dobyt.
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} pod útokem sectorlist.attacked = {0} pod útokem
@@ -761,16 +767,18 @@ sectors.stored = Uskladněno:
sectors.resume = Pokračovat sectors.resume = Pokračovat
sectors.launch = Vyslat sectors.launch = Vyslat
sectors.select = Vybrat sectors.select = Vybrat
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]bez (slunce)[] sectors.nonelaunch = [lightgray]bez (slunce)[]
sectors.redirect = Redirect Launch Pads
sectors.rename = Přejmenovat sektor sectors.rename = Přejmenovat sektor
sectors.enemybase = [scarlet]Nepřátelská základna sectors.enemybase = [scarlet]Nepřátelská základna
sectors.vulnerable = [scarlet]Zranitelný sectors.vulnerable = [scarlet]Zranitelný
sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
sectors.underattack.nodamage = [scarlet]Uncaptured sectors.underattack.nodamage = [scarlet]Neobsazen
sectors.survives = [accent]Přežívá již {0} vln sectors.survives = [accent]Přežívá již {0} vln
sectors.go = Jdi sectors.go = Jdi
sector.abandon = Opustit sector.abandon = Opustit
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue? sector.abandon.confirm = Jádro(a) tohoto sektoru se zničí.\nPokračovat?
sector.curcapture = Sektor polapen sector.curcapture = Sektor polapen
sector.curlost = Sektor ztracen sector.curlost = Sektor ztracen
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře sector.missingresources = [scarlet]Nedostatečné zdroje v jádře
@@ -1024,6 +1032,7 @@ stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Imunity stat.immunities = Imunity
stat.healing = Léčí se stat.healing = Léčí se
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Silové pole ability.forcefield = Silové pole
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1041,11 +1050,12 @@ ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Štítovy Oblouk ability.shieldarc = Štítovy Oblouk
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
ability.suppressionfield = Regen Suppression Field ability.suppressionfield = Pole potlačení regenerace
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energetické pole ability.energyfield = Energetické pole
ability.energyfield.description = Zaps nearby enemies ability.energyfield.description = Zaps nearby enemies
ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.energyfield.healdescription = Zaps nearby enemies and heals allies
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time ability.regen.description = Regenerates own health over time
ability.liquidregen = Liquid Absorption ability.liquidregen = Liquid Absorption
@@ -1071,14 +1081,16 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
bar.drilltierreq = Je vyžadován lepší vrt bar.drilltierreq = Je vyžadován lepší vrt
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Chybějí zdroje bar.noresources = Chybějí zdroje
bar.corereq = Je vyžadováno základní jádro bar.corereq = Je vyžadováno základní jádro
bar.corefloor = Core Zone Tile Required bar.corefloor = Je vyžadována pozice základní zóny
bar.cargounitcap = Cargo Unit Cap Reached bar.cargounitcap = Strop nákladové jednotky dosaženo
bar.drillspeed = Rychlost vrtu: {0}/s bar.drillspeed = Rychlost vrtu: {0}/s
bar.pumpspeed = Rychlost pumpy: {0}/s bar.pumpspeed = Rychlost pumpy: {0}/s
bar.efficiency = Účinnost: {0}% bar.efficiency = Účinnost: {0}%
bar.boost = Posílení: +{0}% bar.boost = Posílení: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energie: {0} bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1} bar.powerstored = Uskladněno: {0}/{1}
bar.poweramount = Energie celkem: {0} bar.poweramount = Energie celkem: {0}
@@ -1089,6 +1101,7 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.cooldown = Cooldown
bar.instability = Nestabilita bar.instability = Nestabilita
bar.heatamount = Teplo: {0} bar.heatamount = Teplo: {0}
bar.heatpercent = Teplo: {0} ({1}%) bar.heatpercent = Teplo: {0} ({1}%)
@@ -1106,13 +1119,14 @@ bullet.damage = [stat]{0}[lightgray] poškození[]
bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[lightgray] dlaždic
bullet.incendiary = [stat]zápalný bullet.incendiary = [stat]zápalný
bullet.homing = [stat]samonaváděcí bullet.homing = [stat]samonaváděcí
bullet.armorpierce = [stat]armor piercing bullet.armorpierce = [stat]proražení brnění
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] limit poškození
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek bullet.suppression = [stat]{0} sec[lightgray] potlačení opravy ~ [stat]{1}[lightgray] kostek
bullet.interval = [stat]{0}/sec[lightgray] interval bullets: bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag střel: bullet.frags = [stat]{0}[lightgray]x frag střel:
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odhození[] bullet.knockback = [stat]{0}[lightgray] odhození[]
bullet.pierce = [stat]{0}[lightgray]x průrazné[] bullet.pierce = [stat]{0}[lightgray]x průrazné[]
bullet.infinitepierce = [stat]průrazné[] bullet.infinitepierce = [stat]průrazné[]
@@ -1139,6 +1153,7 @@ unit.minutes = minuty
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x větší rychlost unit.timesspeed = x větší rychlost
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = zdraví štítu unit.shieldhealth = zdraví štítu
unit.items = předměty unit.items = předměty
@@ -1215,11 +1230,13 @@ setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = Hlasitost efektů setting.sfxvol.name = Hlasitost efektů
setting.mutesound.name = Ztišit zvuk setting.mutesound.name = Ztišit zvuk
setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry setting.crashreport.name = Poslat anonymní hlášení o spadnutí Mindustry
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automaticky ukládat hru setting.savecreate.name = Automaticky ukládat hru
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Nejvyšší počet hráčů setting.playerlimit.name = Nejvyšší počet hráčů
setting.chatopacity.name = Průsvitnost kanálu zpráv setting.chatopacity.name = Průsvitnost kanálu zpráv
setting.lasersopacity.name = Průsvitnost energetického laseru setting.lasersopacity.name = Průsvitnost energetického laseru
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Průsvitnost přemostění setting.bridgeopacity.name = Průsvitnost přemostění
setting.playerchat.name = Zobrazit bublinu se zprávami hráče setting.playerchat.name = Zobrazit bublinu se zprávami hráče
setting.showweather.name = Zobrazit Grafiku Počasí setting.showweather.name = Zobrazit Grafiku Počasí
@@ -1254,14 +1271,14 @@ keybind.mouse_move.name = Následovat myš
keybind.pan.name = Následovat kameru keybind.pan.name = Následovat kameru
keybind.boost.name = Posílení keybind.boost.name = Posílení
keybind.command_mode.name = Příkazový Režim keybind.command_mode.name = Příkazový Režim
keybind.command_queue.name = Unit Command Queue keybind.command_queue.name = Fronta příkazů jednotky
keybind.create_control_group.name = Create Control Group keybind.create_control_group.name = Vytvořit kontrolní skupinu
keybind.cancel_orders.name = Cancel Orders keybind.cancel_orders.name = Zrušit příkaz
keybind.unit_stance_shoot.name = Unit Stance: Shoot keybind.unit_stance_shoot.name = Postoj jednotky: Střílejte
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire keybind.unit_stance_hold_fire.name = Postoj jednotky: Zastavit palbu
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target keybind.unit_stance_pursue_target.name = Postoj jednotky: Pronásleduj cíl
keybind.unit_stance_patrol.name = Unit Stance: Patrol keybind.unit_stance_patrol.name = Postoj jednotky: Hlídej
keybind.unit_stance_ram.name = Unit Stance: Ram keybind.unit_stance_ram.name = Postoj jednotky: Ram
keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_repair.name = Unit Command: Repair
keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_rebuild.name = Unit Command: Rebuild
@@ -1375,12 +1392,14 @@ rules.unitcostmultiplier = Násobek ceny jednotek
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Násobek Solární Energie rules.solarmultiplier = Násobek Solární Energie
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Základní Maximum Počtu Jednotek rules.unitcap = Základní Maximum Počtu Jednotek
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[] rules.enemycorebuildradius = Poloměr, ve kterém se okolo nepřátelského jádra nesmí stavět: [lightgray](dlaždic)[]
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[] rules.wavespacing = Čas rozestupu mezi vlnami: [lightgray](vteřin)[]
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Násobek ceny stavění rules.buildcostmultiplier = Násobek ceny stavění
@@ -1403,6 +1422,9 @@ rules.title.planet = Planeta
rules.lighting = Osvětlení rules.lighting = Osvětlení
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Výstřel rules.fire = Výstřel
@@ -1464,59 +1486,59 @@ liquid.cyanogen.name = Kyanogen
unit.dagger.name = Dýka unit.dagger.name = Dýka
unit.mace.name = Palcát unit.mace.name = Palcát
unit.fortress.name = Pevnost unit.fortress.name = Pevnost
unit.nova.name = Nova unit.nova.name = Bratr
unit.pulsar.name = Pulzar unit.pulsar.name = Pulzar
unit.quasar.name = Kvasar unit.quasar.name = Kvasar
unit.crawler.name = Slídil unit.crawler.name = Slídil
unit.atrax.name = Atrax unit.atrax.name = Atrax
unit.spiroct.name = Spirokt unit.spiroct.name = Chirurg
unit.arkyid.name = Arkyid unit.arkyid.name = Arkyd
unit.toxopid.name = Toxopid unit.toxopid.name = Toxo
unit.flare.name = Záře unit.flare.name = Sojka
unit.horizon.name = Horizont unit.horizon.name = Drozd
unit.zenith.name = Zenit unit.zenith.name = Racek
unit.antumbra.name = Antumbra unit.antumbra.name = Volavka
unit.eclipse.name = Zatmění unit.eclipse.name = Sup
unit.mono.name = Mono unit.mono.name = Mono
unit.poly.name = Poly unit.poly.name = Poly
unit.mega.name = Mega unit.mega.name = Mega
unit.quad.name = Tetra unit.quad.name = Tetra
unit.oct.name = Hexo unit.oct.name = Hexo
unit.risso.name = Risso unit.risso.name = Vor
unit.minke.name = Minke unit.minke.name = Mělčina
unit.bryde.name = Bryde unit.bryde.name = Břečka
unit.sei.name = Sei unit.sei.name = Vodník
unit.omura.name = Omura unit.omura.name = Křižník
unit.retusa.name = Retusa unit.retusa.name = Ryba
unit.oxynoe.name = Oxynón unit.oxynoe.name = Okoun
unit.cyerce.name = Cyerc unit.cyerce.name = Candát
unit.aegires.name = Aegirez unit.aegires.name = Sumec
unit.navanax.name = Navanax unit.navanax.name = Vorvaň
unit.alpha.name = Alfa unit.alpha.name = Alfa
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gama unit.gamma.name = Gama
unit.scepter.name = Žezlo unit.scepter.name = Žezlo
unit.reign.name = Panovník unit.reign.name = Vůdce
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Havran unit.corvus.name = Havran
unit.stell.name = Stell unit.stell.name = Hřebík
unit.locus.name = Locus unit.locus.name = Šroub
unit.precept.name = Precept unit.precept.name = Kruťák
unit.vanquish.name = Vanquish unit.vanquish.name = Vágus
unit.conquer.name = Dobyvatel unit.conquer.name = Dobyvatel
unit.merui.name = Merui unit.merui.name = Merlin
unit.cleroi.name = Cleroi unit.cleroi.name = Čaroděj
unit.anthicus.name = Antikus unit.anthicus.name = Darmoděj
unit.tecta.name = Tecta unit.tecta.name = Tvrďák
unit.collaris.name = Kolaris unit.collaris.name = Přísňák
unit.elude.name = Elude unit.elude.name = Lehátko
unit.avert.name = Avert unit.avert.name = Frčák
unit.obviate.name = Obviate unit.obviate.name = Podkova
unit.quell.name = Quell unit.quell.name = Kněžna
unit.disrupt.name = Disrupt unit.disrupt.name = Zabiják
unit.evoke.name = Evoke unit.evoke.name = Evoker
unit.incite.name = Incite unit.incite.name = Radiátor
unit.emanate.name = Emanate unit.emanate.name = Eman
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Montážní Dron unit.assembly-drone.name = Montážní Dron
unit.latum.name = Latum unit.latum.name = Latum
@@ -1721,6 +1743,8 @@ block.meltdown.name = Rozpékač
block.foreshadow.name = Znamení osudu block.foreshadow.name = Znamení osudu
block.container.name = Kontejnér block.container.name = Kontejnér
block.launch-pad.name = Vysílací plošina block.launch-pad.name = Vysílací plošina
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Úsek block.segment.name = Úsek
block.ground-factory.name = Pozemní továrna block.ground-factory.name = Pozemní továrna
block.air-factory.name = Letecká továrna block.air-factory.name = Letecká továrna
@@ -1759,120 +1783,121 @@ block.rough-rhyolite.name = Hrubý Ryolit
block.regolith.name = Regolit block.regolith.name = Regolit
block.yellow-stone.name = Žlutý Kámen block.yellow-stone.name = Žlutý Kámen
block.carbon-stone.name = Krabonový Kámen block.carbon-stone.name = Krabonový Kámen
block.ferric-stone.name = Ferric Stone block.ferric-stone.name = Ferric kámen
block.ferric-craters.name = Ferric Craters block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone block.beryllic-stone.name = Beryllic kámen
block.crystalline-stone.name = Crystalline Stone block.crystalline-stone.name = Crystalline kámen
block.crystal-floor.name = Křišťalová Zem block.crystal-floor.name = Křišťalová Zem
block.yellow-stone-plates.name = Žluté Kamenné Pláty block.yellow-stone-plates.name = Žluté Kamenné Pláty
block.red-stone.name = Červený Kámen block.red-stone.name = Červený Kámen
block.dense-red-stone.name = Hustý Červený Kámen block.dense-red-stone.name = Hustý Červený Kámen
block.red-ice.name = Červený Led block.red-ice.name = Červený Led
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = Arkycite podlaha
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = Arkyic kámen
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite díra
block.carbon-vent.name = Carbon Vent block.carbon-vent.name = Carbon díra
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic díra
block.yellow-stone-vent.name = Yellow Stone Vent block.yellow-stone-vent.name = Yellow Stone díra
block.red-stone-vent.name = Red Stone Vent block.red-stone-vent.name = Red Stone díra
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Crystalline díra
block.redmat.name = Redmat block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Jádrová Zona block.core-zone.name = Jádrová Zona
block.regolith-wall.name = Regolith Wall block.regolith-wall.name = Regolith zeď
block.yellow-stone-wall.name = Yellow Stone Wall block.yellow-stone-wall.name = Yellow Stone zeď
block.rhyolite-wall.name = Rhyolite Wall block.rhyolite-wall.name = Rhyolite zeď
block.carbon-wall.name = Krabonová Z block.carbon-wall.name = Krabonová z
block.ferric-stone-wall.name = Ferric Stone Wall block.ferric-stone-wall.name = Ferric Stone zeď
block.beryllic-stone-wall.name = Beryllic Stone Wall block.beryllic-stone-wall.name = Beryllic Stone zeď
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = Arkyic zeď
block.crystalline-stone-wall.name = Crystalline Stone Wall block.crystalline-stone-wall.name = Crystalline Stone zeď
block.red-ice-wall.name = Červená Ledová Zeď block.red-ice-wall.name = Červená Ledová Zeď
block.red-stone-wall.name = Červená Kamenná Zeď block.red-stone-wall.name = Červená Kamenná Zeď
block.red-diamond-wall.name = Červená Diamantová Zeď block.red-diamond-wall.name = Červená Diamantová Zeď
block.redweed.name = Redweed block.redweed.name = Redweed
block.pur-bush.name = Pur Bush block.pur-bush.name = Pur křoví
block.yellowcoral.name = Žlutý Korál block.yellowcoral.name = Žlutý Korál
block.carbon-boulder.name = Carbon Boulder block.carbon-boulder.name = Carbon balvan
block.ferric-boulder.name = Ferric Boulder block.ferric-boulder.name = Ferric balvan
block.beryllic-boulder.name = Beryllic Boulder block.beryllic-boulder.name = Beryllic balvan
block.yellow-stone-boulder.name = Yellow Stone Boulder block.yellow-stone-boulder.name = Yellow Stone balvan
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = Arkyic balvan
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = Crystal shluk
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = Vibrant Crystal shluk
block.crystal-blocks.name = Křišťálové Bloky block.crystal-blocks.name = Křišťálové Bloky
block.crystal-orbs.name = Křišťálové Orby block.crystal-orbs.name = Křišťálové Orby
block.crystalline-boulder.name = Crystalline Boulder block.crystalline-boulder.name = Crystalline balvan
block.red-ice-boulder.name = Red Ice Boulder block.red-ice-boulder.name = Red Ice balvan
block.rhyolite-boulder.name = Rhyolite Boulder block.rhyolite-boulder.name = Rhyolite balvan
block.red-stone-boulder.name = Red Stone Boulder block.red-stone-boulder.name = Red Stone balvan
block.graphitic-wall.name = Graphitic Wall block.graphitic-wall.name = Graphitic zeď
block.silicon-arc-furnace.name = Silicon Arc Furnace block.silicon-arc-furnace.name = Silicon Arc pec
block.electrolyzer.name = Elektrolyzer block.electrolyzer.name = Elektrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator block.atmospheric-concentrator.name = Atmospheric Concentrator
block.oxidation-chamber.name = Oxidation Chamber block.oxidation-chamber.name = Oxidation komora
block.electric-heater.name = Elektrický Ohřívač block.electric-heater.name = Elektrický Ohřívač
block.slag-heater.name = Slag Heater block.slag-heater.name = struskový ohřívač
block.phase-heater.name = Phase Heater block.phase-heater.name = Fázový ohřívač
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Tepelné rozdělovač
block.small-heat-redirector.name = Small Heat Redirector block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Tepelný Směrovač block.heat-router.name = Tepelný směrovač
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Strusková spalovna
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Karbidová nádoba
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Odstředivka strusky
block.surge-crucible.name = Surge Crucible block.surge-crucible.name = Přepěťová nádoba
block.cyanogen-synthesizer.name = Cyanogen Synthesizer block.cyanogen-synthesizer.name = Syntetizátor kyanogenu
block.phase-synthesizer.name = Phase Synthesizer block.phase-synthesizer.name = Syntetizátor fáze
block.heat-reactor.name = Tepelný Reaktor block.heat-reactor.name = Tepelný Reaktor
block.beryllium-wall.name = Beryllium Wall block.beryllium-wall.name = Beryllium zeď
block.beryllium-wall-large.name = Large Beryllium Wall block.beryllium-wall-large.name = Velká Beryllium zeď
block.tungsten-wall.name = Wolframová Zeď block.tungsten-wall.name = Wolframová Zeď
block.tungsten-wall-large.name = Large Tungsten Wall block.tungsten-wall-large.name = Velká Tungsten zeď
block.blast-door.name = Blast Door block.blast-door.name = Velké dveře
block.carbide-wall.name = Carbide Wall block.carbide-wall.name = Karbidová stěna
block.carbide-wall-large.name = Large Carbide Wall block.carbide-wall-large.name = Velká karbidová stěna
block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall.name = Vyztužená přepěťová stěna
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.reinforced-surge-wall-large.name = Velká vyztužená přepěťová stěna
block.shielded-wall.name = Shielded Wall block.shielded-wall.name = Štítová stěna
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Build Tower block.build-tower.name = Postav věž
block.regen-projector.name = Regen Projector block.regen-projector.name = Regen Projector
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Blesková věž
block.shield-projector.name = Štítový Projektor block.shield-projector.name = Štítový Projektor
block.large-shield-projector.name = Large Shield Projector block.large-shield-projector.name = Velká štítový Projektor
block.armored-duct.name = Armored Duct block.armored-duct.name = Obrněný kanál
block.overflow-duct.name = Overflow Duct block.overflow-duct.name = Přepadový kanál
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = Podtokové potrubí
block.duct-unloader.name = Duct Unloader block.duct-unloader.name = Vykladač potrubí
block.surge-conveyor.name = Surge Conveyor block.surge-conveyor.name = Přepěťový dopravník
block.surge-router.name = Surge Router block.surge-router.name = Přepěťový směrovač
block.unit-cargo-loader.name = Unit Cargo Loader block.unit-cargo-loader.name = Nakladač jednotek
block.unit-cargo-unload-point.name = Unit Cargo Unload Point block.unit-cargo-unload-point.name = Místo vyložení jednotek
block.reinforced-pump.name = Reinforced Pump block.reinforced-pump.name = Zesílené čerpadlo
block.reinforced-conduit.name = Reinforced Conduit block.reinforced-conduit.name = Zesílené vedení
block.reinforced-liquid-junction.name = Reinforced Liquid Junction block.reinforced-liquid-junction.name = Zesílený spoj pro kapaliny
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit block.reinforced-bridge-conduit.name = Vyztužený mostní vedení
block.reinforced-liquid-router.name = Reinforced Liquid Router block.reinforced-liquid-router.name = Zesílený směrovač kapalin
block.reinforced-liquid-container.name = Reinforced Liquid Container block.reinforced-liquid-container.name = Zesílená nádrž na kapaliny
block.reinforced-liquid-tank.name = Reinforced Liquid Tank block.reinforced-liquid-tank.name = Zesílená bazén na kapaliny
block.beam-node.name = Beam Node block.beam-node.name = Uzel paprsku
block.beam-tower.name = Beam Tower block.beam-tower.name = Věž paprsku
block.beam-link.name = Beam Link block.beam-link.name = Vedení paprku
block.turbine-condenser.name = Turbine Condenser block.turbine-condenser.name = Turbínový zkapalňovač
block.chemical-combustion-chamber.name = Chemical Combustion Chamber block.chemical-combustion-chamber.name = Chemická spalovací komora
block.pyrolysis-generator.name = Pyrolysis Generator block.pyrolysis-generator.name = Pyrolysový generátor
block.vent-condenser.name = Vent Condenser block.vent-condenser.name = Ventilační zkapalňovač
block.cliff-crusher.name = Cliff Crusher block.cliff-crusher.name = Útesový drtič
block.large-cliff-crusher.name = Advanced Cliff Crusher block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasma Bore block.plasma-bore.name = Plazmový vrták
block.large-plasma-bore.name = Large Plasma Bore block.large-plasma-bore.name = Velký plazmový vrták
block.impact-drill.name = Impact Drill block.impact-drill.name = Příklepová vrták
block.eruption-drill.name = Eruption Drill block.eruption-drill.name = Tavící vrták
block.core-bastion.name = Core Bastion block.core-bastion.name = Jádro Pevnost
block.core-citadel.name = Core Citadel block.core-citadel.name = Jádro Palác
block.core-acropolis.name = Core Acropolis block.core-acropolis.name = Jádro Boží Poselství
block.reinforced-container.name = Reinforced Container block.reinforced-container.name = Vyztužený kontejner
block.reinforced-vault.name = Reinforced Vault block.reinforced-vault.name = Vyztužená klenba
block.breach.name = Breach block.breach.name = Breach
block.sublimate.name = Sublimate block.sublimate.name = Sublimate
block.titan.name = Titan block.titan.name = Titan
@@ -1880,30 +1905,30 @@ block.disperse.name = Disperse
block.afflict.name = Afflict block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Tanková dílna
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Robotická dílna
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Námořní dok
block.tank-assembler.name = Tank Assembler block.tank-assembler.name = Tanková výzkumná stanice
block.ship-assembler.name = Ship Assembler block.ship-assembler.name = Námořní výzkumná stanice
block.mech-assembler.name = Mech Assembler block.mech-assembler.name = Robotická výzkumná stanice
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Vyztužený zátěžový dopravník
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Zátěžová ústředna
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Malý ničitel
block.canvas.name = Plátno block.canvas.name = Plátno
block.world-processor.name = Světový Procesor block.world-processor.name = Řídící procesor
block.world-cell.name = Světová Buňka block.world-cell.name = Světová Buňka
block.tank-fabricator.name = Frabrikátor tanků block.tank-fabricator.name = Tanková dílna
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Robotická dílna
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Námořní dok
block.prime-refabricator.name = Prime Refabricator block.prime-refabricator.name = Prime dílna
block.unit-repair-tower.name = Unit Repair Tower block.unit-repair-tower.name = Opravárenská věž
block.diffuse.name = Diffuse block.diffuse.name = Rozšíření
block.basic-assembler-module.name = Běžný Skládací Modul block.basic-assembler-module.name = Běžný Skládací Modul
block.smite.name = Smite block.smite.name = Úder
block.malign.name = Malign block.malign.name = Pomluva
block.flux-reactor.name = Fluxní Reaktor block.flux-reactor.name = Fluxní Reaktor
block.neoplasia-reactor.name = Neoplasia Reaktor block.neoplasia-reactor.name = Neoplasmatický Reaktor
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1937,8 +1962,8 @@ hint.research = Použij tlačítko \ue875 [accent]Výzkum[] pro vyzkoumání nov
hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie. hint.research.mobile = Použij tlačítko \ue875 [accent]Výzkum[] v \ue88c [accent]nabídce[] pro vyzkoumání nové technologie.
hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží. hint.unitControl = Podrž [accent][[Levý Ctrl][] a [accent]klikni[] pro ovládání spřátelených jednotek nebo věží.
hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží. hint.unitControl.mobile = [accent][[Dvojťupni][] pro ovládání spřátelených jednotek nebo věží.
hint.unitSelectControl = To control units, enter [accent]command mode[] by holding [accent]L-shift.[]\nWhile in command mode, click and drag to select units. [accent]Right-click[] a location or target to command units there. hint.unitSelectControl = Chcete-li ovládat jednotky, zadejte [accent]příkazový režim[] přidržením [accent]L-shift.[]\nV příkazovém režimu kliknutím a tažením vyberte jednotky. [accent]Right-click[]místo nebo cíl pro velení tamních jednotek.
hint.unitSelectControl.mobile = To control units, enter [accent]command mode[] by pressing the [accent]command[] button in the bottom left.\nWhile in command mode, long-press and drag to select units. Tap a location or target to command units there. hint.unitSelectControl.mobile = Chcete-li ovládat jednotky, zadejte [accent]příkazový režim[] stisknutím tlačítka[accent]command[] tlačítko vlevo dole.\nV příkazovém režimu vyberte jednotky dlouhým stisknutím a přetažením. Klepnutím na místo nebo cíl velíte tamním jednotkám.
hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu. hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v pravém dolním rohu.
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[]. hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku. hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
@@ -1958,9 +1983,9 @@ hint.coreUpgrade = Jádro může být vylepšeno [accent]překrytím jádrem vy
hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[]. hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je například [accent]Zamrzlý les[], se lze vyslat kdykoli. Nevyžadují polapení okolního teritoria.\n\n[accent]Číslované sektory[], jako je tento, jsou [accent]volitelné[].
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy. hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there. hint.factoryControl = Chcete-li nastavit tovární nastavení jednotky[accent]výstupní cíl[], v příkazovém režimu klikněte na tovární blok a poté klikněte pravým tlačítkem na umístění.\nJednotky, které produkuje, se tam automaticky přesunou.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there. hint.factoryControl.mobile = Chcete-li nastavit tovární nastavení jednotky[accent]výstupní cíl[], v příkazovém režimu klepněte na tovární blok a poté klepněte na umístění.\nJednotky, které produkuje, se tam automaticky přesunou.
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining. gz.mine = Pohybujte se poblíž\uf8c4 [accent]měděnou rudu[] na zemi a kliknutím zahájíte těžbu.
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining. gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it. gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm. gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
@@ -2161,7 +2186,9 @@ block.vault.description = Ukládá velké množství předmětů od každého ty
block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač. block.container.description = Ukládá menší množství předmětů od každého typu. K vyskladnění věcí z kontejneru je možné použít odbavovač.
block.unloader.description = Vyskladňuje vybrané položky z okolních bloků. block.unloader.description = Vyskladňuje vybrané položky z okolních bloků.
block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů. block.launch-pad.description = Vysílá dávky předmětů do přilehlých sektorů.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Střílí střídavé dávky kulek na nepřátele. block.duo.description = Střílí střídavé dávky kulek na nepřátele.
block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo. block.scatter.description = Střílí kusy olova, pláty šrotu nebo střepy metaskla na nepřátelské letectvo.
block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti. block.scorch.description = Sežehne pozemní jednotky blízkosti. Velmi efektivní na malé vzdálenosti.
@@ -2358,6 +2385,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Přečte číslo z připojené paměti. lst.read = Přečte číslo z připojené paměti.
lst.write = Zapíše číslo do připojené paměti. lst.write = Zapíše číslo do připojené paměti.
lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít. lst.print = Přídá text do vypisovacího buferu.\nNezobrazí nic dokud [accent]Print Flush[] je použít.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít. lst.draw = Přídá operaci do vykreslovacího buferu.\nNezobrazí nic dokud [accent]Draw Flush[] je použít.
lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer. lst.drawflush = Provede všechny [accent]Draw[] operace na zobrazovač logiky. Pak vyčistí vykreslovací bufer.
@@ -2596,3 +2624,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -707,14 +707,18 @@ loadout = Udrustning
resources = Resurser resources = Resurser
resources.max = Max resources.max = Max
bannedblocks = Banlyste blokke bannedblocks = Banlyste blokke
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Tilføj alle addall = Tilføj alle
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Mængde skal være mellem 0 og {0}. configure.invalid = Mængde skal være mellem 0 og {0}.
add = Tilføj... add = Tilføj...
guardian = Guardian guardian = Guardian
@@ -753,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Genoptag sectors.resume = Genoptag
sectors.launch = Affyr sectors.launch = Affyr
sectors.select = Vælg sectors.select = Vælg
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ingen (solen) sectors.nonelaunch = [lightgray]ingen (solen)
sectors.redirect = Redirect Launch Pads
sectors.rename = Omdøb sektor sectors.rename = Omdøb sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1013,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Kraftfelt ability.forcefield = Kraftfelt
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1060,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Kræver bedre bor bar.drilltierreq = Kræver bedre bor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Mangler resurser bar.noresources = Mangler resurser
bar.corereq = Kerne påkrævet bar.corereq = Kerne påkrævet
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1076,7 @@ bar.drillspeed = Borehastighed: {0}/s
bar.pumpspeed = Pumpehastighed: {0}/s bar.pumpspeed = Pumpehastighed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strøm: {0}/s bar.powerbalance = Strøm: {0}/s
bar.powerstored = Gemt: {0}/{1} bar.powerstored = Gemt: {0}/{1}
bar.poweramount = Strøm: {0} bar.poweramount = Strøm: {0}
@@ -1078,6 +1087,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Væske bar.liquid = Væske
bar.heat = Varme bar.heat = Varme
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1102,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tilbageslag bullet.knockback = [stat]{0}[lightgray] tilbageslag
bullet.pierce = [stat]{0}[lightgray]x gennemboring bullet.pierce = [stat]{0}[lightgray]x gennemboring
bullet.infinitepierce = [stat]gennemboring bullet.infinitepierce = [stat]gennemboring
@@ -1128,6 +1139,7 @@ unit.minutes = minutter
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x hastighed unit.timesspeed = x hastighed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = skjoldhelbred unit.shieldhealth = skjoldhelbred
unit.items = genstande unit.items = genstande
@@ -1204,11 +1216,13 @@ setting.mutemusic.name = Forstum musik
setting.sfxvol.name = SFX-volumen setting.sfxvol.name = SFX-volumen
setting.mutesound.name = Forstum lyde setting.mutesound.name = Forstum lyde
setting.crashreport.name = Send anonyme fejlrapporter setting.crashreport.name = Send anonyme fejlrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gem automatisk setting.savecreate.name = Gem automatisk
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spiller-grænse setting.playerlimit.name = Spiller-grænse
setting.chatopacity.name = Chat-gennemsigtighed setting.chatopacity.name = Chat-gennemsigtighed
setting.lasersopacity.name = Strøm-laser-gennemsigtighed setting.lasersopacity.name = Strøm-laser-gennemsigtighed
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bro-gennemsigtighed setting.bridgeopacity.name = Bro-gennemsigtighed
setting.playerchat.name = Vis spillers bobbel-chat setting.playerchat.name = Vis spillers bobbel-chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1364,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter) rules.enemycorebuildradius = Radius af fjendtlig kernes ubebyggelig zone:[lightgray] (felter)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Bølge spredning:[lightgray] (sek) rules.wavespacing = Bølge spredning:[lightgray] (sek)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Byggepris-forstærker rules.buildcostmultiplier = Byggepris-forstærker
@@ -1392,6 +1408,9 @@ rules.title.planet = Planet
rules.lighting = Lys rules.lighting = Lys
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Ild rules.fire = Ild
@@ -1708,6 +1727,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Beholder block.container.name = Beholder
block.launch-pad.name = Affyringsrampe block.launch-pad.name = Affyringsrampe
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fodgænger-fabrik block.ground-factory.name = Fodgænger-fabrik
block.air-factory.name = Flyver-fabrik block.air-factory.name = Flyver-fabrik
@@ -2144,7 +2165,9 @@ block.vault.description = Opbevarer en masse genstande. En aflæsser-blok kan br
block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container. block.container.description = Opbevarer en lille mængde genstande. En aflæsser-blok kan bruges til at hive ting ud af en container.
block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres. block.unloader.description = Aflæsser genstande fra sidestående blokke. Typen af blok, der skal aflæsses kan justeres.
block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen. block.launch-pad.description = Affyrer samlinger af genstande løbende. Kræver ikke affyring af kernen.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = En bette, billig kanon. Effektiv mod fodgængere. block.duo.description = En bette, billig kanon. Effektiv mod fodgængere.
block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere. block.scatter.description = Et vigtigt luftangreb. Skyder klumper af skud mod flyvere.
block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør. block.scorch.description = Brænder alle forbipasserende fodgængere. Meget god til hvad den gør.
@@ -2339,6 +2362,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2558,3 +2582,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -57,7 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
schematic = Entwurf schematic = Entwurf
schematic.add = Entwurf speichern... schematic.add = Entwurf speichern...
schematics = Entwürfe schematics = Entwürfe
schematic.search = Search schematics... schematic.search = Suche nach Entwürfen...
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen? schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen. schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
schematic.import = Entwurf importieren... schematic.import = Entwurf importieren...
@@ -70,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
schematic.saved = Entwurf gespeichert. schematic.saved = Entwurf gespeichert.
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet. schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
schematic.edit = Edit Schematic schematic.edit = Entwurf bearbeiten
schematic.info = {0}x{1}, {2} Blöcke schematic.info = {0}x{1}, {2} Blöcke
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden. schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
schematic.tags = Tags: schematic.tags = Tags:
@@ -157,8 +157,8 @@ mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
mod.incompletedependencies = [red]Fehlende Abhängigkeiten mod.incompletedependencies = [red]Fehlende Abhängigkeiten
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion. mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen. mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss sie aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht. mod.blacklisted.details = Diese Mod wurde manuell gesperrt, weil sie diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0} mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben. mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen. mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
@@ -181,7 +181,7 @@ mod.author = [lightgray]Autor:[] {0}
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0} mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal. mod.preview.missing = Bevor du diese Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens [accent]preview.png[] in den Modordner und versuche es nochmal.
mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu. mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm eine Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können. mod.scripts.disable = Dein Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
about.button = Info about.button = Info
name = Name: name = Name:
@@ -196,8 +196,9 @@ unlock.incampaign = < Für Details in Kampagne freischalten >
campaign.select = Startkampagne auswählen campaign.select = Startkampagne auswählen
campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern. campaign.none = [lightgray]Wähle einen Planeten, auf dem du starten möchtest.\nDies kannst du jederzeit ändern.
campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität. campaign.erekir = Neuerer, besserer Inhalt. Größtenteils linearer Fortschritt.\n\nSchwieriger. Höhere Karten- und Spielqualität.
campaign.serpulo = Ältere Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance. campaign.serpulo = Älterer Inhalt; das klassische Spiel. Offener, mehr Inhalt. \n\nKarten und Spielmechanismen möglicherweise qualitativ schlechter und ohne Balance.
campaign.difficulty = Difficulty campaign.difficulty = Difficulty
completed = [accent]Abgeschlossen completed = [accent]Abgeschlossen
techtree = Forschung techtree = Forschung
techtree.select = Forschungsauswahl techtree.select = Forschungsauswahl
@@ -260,19 +261,19 @@ trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Sprache: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0} trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0} trace.modclient = Gemoddeter Client: [accent]{0}
trace.times.joined = Beigetreten: [accent]{0}[] Mal trace.times.joined = Beigetreten: [accent]{0}[] Mal
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Namen:
invalidid = Ungültige Client-ID! Berichte den Fehler. invalidid = Ungültige Client-ID! Berichte den Fehler.
player.ban = Ban player.ban = Verbannen
player.kick = Kick player.kick = Rauswerfen
player.trace = Trace player.trace = Verfolgen
player.admin = Toggle Admin player.admin = Admin an/aus
player.team = Change Team player.team = Team wechseln
server.bans = Verbannungen server.bans = Verbannungen
server.bans.none = Keine verbannten Spieler gefunden! server.bans.none = Keine verbannten Spieler gefunden!
server.admins = Administratoren server.admins = Administratoren
@@ -289,8 +290,8 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll? confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
votekick.reason = Vote-Kick Reason votekick.reason = Vote-Kick Grund
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = Bist du sicher, dass du "{0}[white]" rauswerfen willst?\nWenn ja, gib bitte einen Grund ein:
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
@@ -354,17 +355,18 @@ command.rebuild = Wiederaufbauen
command.assist = Spieler unterstützen command.assist = Spieler unterstützen
command.move = Bewegen command.move = Bewegen
command.boost = Boost command.boost = Boost
command.enterPayload = Enter Payload Block command.enterPayload = Frachtblock betreten
command.loadUnits = Load Units command.loadUnits = Einheiten laden
command.loadBlocks = Load Blocks command.loadBlocks = Blöcke laden
command.unloadPayload = Unload Payload command.unloadPayload = Fracht entladen
command.loopPayload = Loop Unit Transfer command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Befehle abbrechen
stance.shoot = Stance: Shoot stance.shoot = Stellung: schießen
stance.holdfire = Stance: Hold Fire stance.holdfire = Stellung: nicht schießen
stance.pursuetarget = Stance: Pursue Target stance.pursuetarget = Stellung: Ziel verfolgen
stance.patrol = Stance: Patrol Path stance.patrol = Stellung: Pfad patroullieren
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding stance.ram = Stellung: rammen[lightgray]in einer geraden Lilie bewegen, gegen Wände laufen
openlink = Link öffnen openlink = Link öffnen
copylink = Link kopieren copylink = Link kopieren
back = Zurück back = Zurück
@@ -447,7 +449,7 @@ editor.generation = Generator
editor.objectives = Ziele editor.objectives = Ziele
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Name bearbeiten
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall.
@@ -463,8 +465,8 @@ editor.filters.type = Kartentyp:
editor.filters.search = Suchen nach: editor.filters.search = Suchen nach:
editor.filters.author = Autor editor.filters.author = Autor
editor.filters.description = Beschreibung editor.filters.description = Beschreibung
editor.shiftx = Shift X editor.shiftx = Verschieben X
editor.shifty = Shift Y editor.shifty = Verschieben Y
workshop = Workshop workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
@@ -483,7 +485,7 @@ waves.guardian = Boss
waves.preview = Vorschau waves.preview = Vorschau
waves.edit = Bearbeiten... waves.edit = Bearbeiten...
waves.random = Zufällig waves.random = Zufällig
waves.copy = Aus der Zwischenablage kopieren waves.copy = In die Zwischenablage kopieren
waves.load = Aus der Zwischenablage laden waves.load = Aus der Zwischenablage laden
waves.invalid = Ungültige Wellen in der Zwischenablage. waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
@@ -493,8 +495,8 @@ waves.sort.reverse = Reihenfolge umkehren
waves.sort.begin = Anfang waves.sort.begin = Anfang
waves.sort.health = Lebenspunkte waves.sort.health = Lebenspunkte
waves.sort.type = Sorte waves.sort.type = Sorte
waves.search = Search waves... waves.search = Wellen durchsuchen...
waves.filter = Unit Filter waves.filter = Einheiten Filter
waves.units.hide = Alle verstecken waves.units.hide = Alle verstecken
waves.units.show = Alle anzeigen waves.units.show = Alle anzeigen
@@ -508,8 +510,8 @@ editor.default = [lightgray]<Standard>
details = Details details = Details
edit = Bearbeiten edit = Bearbeiten
variables = Variablen variables = Variablen
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Willst du wirklich den gesamten code aus diesem prozessor löschen?
logic.globals = Built-in Variables logic.globals = Eingebaute Variablen
editor.name = Name: editor.name = Name:
editor.spawn = Spawnbereich editor.spawn = Spawnbereich
editor.removeunit = Bereich entfernen editor.removeunit = Bereich entfernen
@@ -533,7 +535,7 @@ editor.sectorgenerate = Sektor generieren
editor.resize = Größe\nanpassen editor.resize = Größe\nanpassen
editor.loadmap = Karte\nladen editor.loadmap = Karte\nladen
editor.savemap = Karte\nspeichern editor.savemap = Karte\nspeichern
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.savechanges = [scarlet]Du hast ungespeicherte Änderungen!\n\n[]Möchtest du sie speichern?
editor.saved = Gespeichert! editor.saved = Gespeichert!
editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü. editor.save.noname = Deine Karte hat keinen Namen! Setze einen Namen im [accent]Karten-Info[]-Menü.
editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü. editor.save.overwrite = Deine Karte überschreibt eine Standardkarte! Wähle einen anderen Karten Namen im [accent]Karten-Info[]-Menü.
@@ -692,12 +694,12 @@ objective.commandmode.name = Steuerungsmodus
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Geformter Text marker.shapetext.name = Geformter Text
marker.point.name = Point marker.point.name = Punkt
marker.shape.name = Form marker.shape.name = Form
marker.text.name = Text marker.text.name = Text
marker.line.name = Line marker.line.name = Line
marker.quad.name = Quad marker.quad.name = Quadrat
marker.texture.name = Texture marker.texture.name = Textur
marker.background = Hintergrund marker.background = Hintergrund
marker.outline = Umriss marker.outline = Umriss
@@ -724,14 +726,18 @@ loadout = Anfangsressourcen
resources = Ressourcen resources = Ressourcen
resources.max = Max resources.max = Max
bannedblocks = Gesperrte Blöcke bannedblocks = Gesperrte Blöcke
unbannedblocks = Unbanned Blocks
objectives = Ziele objectives = Ziele
bannedunits = Gesperrte Einheiten bannedunits = Gesperrte Einheiten
unbannedunits = Unbanned Units
bannedunits.whitelist = Gesperrte Einheiten als Whitelist bannedunits.whitelist = Gesperrte Einheiten als Whitelist
bannedblocks.whitelist = Gesperrte Blöcke als Whitelist bannedblocks.whitelist = Gesperrte Blöcke als Whitelist
addall = Alle hinzufügen addall = Alle hinzufügen
launch.from = Materialen werden von [accent]{0} []gestartet launch.from = Materialen werden von [accent]{0} []gestartet
launch.capacity = Ressourcenkapazität: [accent]{0} launch.capacity = Ressourcenkapazität: [accent]{0}
launch.destination = Ziel: {0} launch.destination = Ziel: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein. configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
add = Hinzufügen... add = Hinzufügen...
guardian = Boss guardian = Boss
@@ -771,7 +777,9 @@ sectors.stored = Gelagert:
sectors.resume = Weiterspielen sectors.resume = Weiterspielen
sectors.launch = Start sectors.launch = Start
sectors.select = Auswählen sectors.select = Auswählen
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]keiner (Sonne) sectors.nonelaunch = [lightgray]keiner (Sonne)
sectors.redirect = Redirect Launch Pads
sectors.rename = Sektor umbenennen sectors.rename = Sektor umbenennen
sectors.enemybase = [scarlet]Gegnerische Basis sectors.enemybase = [scarlet]Gegnerische Basis
sectors.vulnerable = [scarlet]Angriffsgefährdet sectors.vulnerable = [scarlet]Angriffsgefährdet
@@ -810,7 +818,7 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
planet.sun.name = Sonne planet.sun.name = Sonne
sector.impact0078.name = Impact 0078 sector.impact0078.name = Einschlag 0078
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = Die Krater sector.craters.name = Die Krater
sector.frozenForest.name = Gefrorener Wald sector.frozenForest.name = Gefrorener Wald
@@ -916,7 +924,7 @@ status.electrified.name = Elektrisch
status.spore-slowed.name = Sporen-verlangsamt status.spore-slowed.name = Sporen-verlangsamt
status.tarred.name = Teerend status.tarred.name = Teerend
status.overdrive.name = Overdrive status.overdrive.name = Overdrive
status.overclock.name = Übertaktend status.overclock.name = Übertaktet
status.shocked.name = Schockend status.shocked.name = Schockend
status.blasted.name = Sprengend status.blasted.name = Sprengend
status.unmoving.name = Unbeweglich status.unmoving.name = Unbeweglich
@@ -1035,53 +1043,56 @@ stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
stat.reactive = Reagiert mit stat.reactive = Reagiert mit
stat.immunities = Immunitäten stat.immunities = Immunitäten
stat.healing = Heilung stat.healing = Heilung
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Kraftfeld ability.forcefield = Kraftfeld
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projeziert ein Kraftfeld, welches Kugeln aufhält
ability.repairfield = Heilungsfeld ability.repairfield = Heilungsfeld
ability.repairfield.description = Repairs nearby units ability.repairfield.description = repariert Einheiten in der Nähe
ability.statusfield = Statusfeld ability.statusfield = Statusfeld
ability.statusfield.description = Applies a status effect to nearby units ability.statusfield.description = Gibt Einheiten in der Nähe einen Statuseffekt
ability.unitspawn = Fabrik ability.unitspawn = Fabrik
ability.unitspawn.description = Constructs units ability.unitspawn.description = Baut Einheiten
ability.shieldregenfield = Schildregenerationsfeld ability.shieldregenfield = Schildregenerationsfeld
ability.shieldregenfield.description = Regenerates shields of nearby units ability.shieldregenfield.description = Regeneriert Schilder von Einheiten in der Nähe
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.movelightning.description = Releases lightning while moving ability.movelightning.description = Entfesselt bei Bewegung Blitze
ability.armorplate = Armor Plate ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Lichtbogenschild ability.shieldarc = Lichtbogenschild
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projeziert ein Kraftfeld in einem Bogen, welches Kugeln aufhält
ability.suppressionfield = Heilungsunterdrückungsfeld ability.suppressionfield = Heilungsunterdrückungsfeld
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Unterdrückt Heilungsblöcke in der Nähe
ability.energyfield = Energiefeld ability.energyfield = Energiefeld
ability.energyfield.description = Zaps nearby enemies ability.energyfield.description = Schockt Feinde in der Nähe
ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.energyfield.healdescription = Schockt Feinde und heilt alliierte in der Nähe
ability.regen = Regeneration ability.regen = Regeneration
ability.regen.description = Regenerates own health over time ability.regen.description = Regeneriert eigene Lebenspunkte mit der Zeit
ability.liquidregen = Liquid Absorption ability.liquidregen = Flüssigkeitsabsorbtion
ability.liquidregen.description = Absorbs liquid to heal itself ability.liquidregen.description = Nimmt Flüssigkeit auf, um sich selbst zu heilen
ability.spawndeath = Death Spawns ability.spawndeath = Fragmentierung
ability.spawndeath.description = Releases units on death ability.spawndeath.description = Entlässt beim Tod neue Einheiten
ability.liquidexplode = Death Spillage ability.liquidexplode = Auslaufen
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Verschüttet Flüssigkeit beim Tod
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/sek[lightgray] Feuerrate
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sek[lightgray] Dauer
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
bar.onlycoredeposit = Nur Kernablage möglich bar.onlycoredeposit = Nur Kernablage möglich
bar.drilltierreq = Besserer Bohrer benötigt bar.drilltierreq = Besserer Bohrer benötigt
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Fehlende Ressourcen bar.noresources = Fehlende Ressourcen
bar.corereq = Kern-Basis erforderlich bar.corereq = Kern-Basis erforderlich
bar.corefloor = Kernzone erforderlich bar.corefloor = Kernzone erforderlich
@@ -1090,6 +1101,7 @@ bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.boost = Beschleunigung: +{0}% bar.boost = Beschleunigung: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Strom: {0}/s bar.powerbalance = Strom: {0}/s
bar.powerstored = Gespeichert: {0}/{1} bar.powerstored = Gespeichert: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
@@ -1100,6 +1112,7 @@ bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.cooldown = Cooldown
bar.instability = Instabilität bar.instability = Instabilität
bar.heatamount = Hitze: {0} bar.heatamount = Hitze: {0}
bar.heatpercent = Hitze: {0} ({1}%) bar.heatpercent = Hitze: {0} ({1}%)
@@ -1124,6 +1137,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse: bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
bullet.infinitepierce = [stat]Durchstechkraft bullet.infinitepierce = [stat]Durchstechkraft
@@ -1146,17 +1160,18 @@ unit.powerunits = Stromeinheiten
unit.heatunits = Hitzeeinheiten unit.heatunits = Hitzeeinheiten
unit.degrees = Grad unit.degrees = Grad
unit.seconds = Sekunden unit.seconds = Sekunden
unit.minutes = mins unit.minutes = Minuten
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x Geschwindigkeit unit.timesspeed = x Geschwindigkeit
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Schildlebenspunkte unit.shieldhealth = Schildlebenspunkte
unit.items = Materialeinheiten unit.items = Materialeinheiten
unit.thousands = k unit.thousands = k
unit.millions = Mio unit.millions = Mio
unit.billions = Mrd unit.billions = Mrd
unit.shots = shots unit.shots = Schuss
unit.pershot = /Schuss unit.pershot = /Schuss
category.purpose = Beschreibung category.purpose = Beschreibung
category.general = Allgemeines category.general = Allgemeines
@@ -1166,8 +1181,8 @@ category.items = Materialien
category.crafting = Erzeugung category.crafting = Erzeugung
category.function = Funktion category.function = Funktion
category.optional = Optionale Zusätze category.optional = Optionale Zusätze
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = Immer Musik spielen
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = An: Musik spielt ständig im Spiel\n Aus: Musik spielt hin und wieder in zufälligen Abständen
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
setting.landscape.name = Querformat sperren setting.landscape.name = Querformat sperren
setting.shadows.name = Schatten setting.shadows.name = Schatten
@@ -1226,19 +1241,21 @@ setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden setting.crashreport.name = Anonyme Absturzberichte senden
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatisch speichern setting.savecreate.name = Automatisch speichern
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spielerbegrenzung setting.playerlimit.name = Spielerbegrenzung
setting.chatopacity.name = Chat-Deckkraft setting.chatopacity.name = Chat-Deckkraft
setting.lasersopacity.name = Power-Laser-Deckkraft setting.lasersopacity.name = Power-Laser-Deckkraft
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Brücken-Deckkraft setting.bridgeopacity.name = Brücken-Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
setting.showweather.name = Wetter anzeigen setting.showweather.name = Wetter anzeigen
setting.hidedisplays.name = Logik-Bildschirme verdecken setting.hidedisplays.name = Logik-Bildschirme verdecken
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an setting.macnotch.name = Passe die Schnittstelle an die Anzeigekerbe an
setting.macnotch.description = Neustart erforderlich setting.macnotch.description = Neustart erforderlich
steam.friendsonly = Nur Freunde steam.friendsonly = Nur Freunde
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten. steam.friendsonly.tooltip = Ob nur Steam-Freunde deinem Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen. public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
uiscale.cancel = Abbrechen & Beenden uiscale.cancel = Abbrechen & Beenden
@@ -1247,7 +1264,7 @@ keybind.title = Tasten zuweisen
keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt. keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf mobilen Geräten nicht. Nur grundlegende Bewegung wird unterstützt.
category.general.name = Allgemein category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
category.command.name = Unit Command category.command.name = Einheitenbefehle
category.multiplayer.name = Mehrspieler category.multiplayer.name = Mehrspieler
category.blocks.name = Blockauswahl category.blocks.name = Blockauswahl
placement.blockselectkeys = \n[lightgray]Taste: [{0}, placement.blockselectkeys = \n[lightgray]Taste: [{0},
@@ -1265,23 +1282,23 @@ keybind.mouse_move.name = Der Maus folgen
keybind.pan.name = Kamera alleine bewegen keybind.pan.name = Kamera alleine bewegen
keybind.boost.name = Boost keybind.boost.name = Boost
keybind.command_mode.name = Steuerungsmodus keybind.command_mode.name = Steuerungsmodus
keybind.command_queue.name = Unit Command Queue keybind.command_queue.name = Befehl-Warteschlange
keybind.create_control_group.name = Create Control Group keybind.create_control_group.name = Create Control Group
keybind.cancel_orders.name = Cancel Orders keybind.cancel_orders.name = Befehle abbrechen
keybind.unit_stance_shoot.name = Unit Stance: Shoot keybind.unit_stance_shoot.name = Stellung: schießen
keybind.unit_stance_hold_fire.name = Unit Stance: Hold Fire keybind.unit_stance_hold_fire.name = Stellung: nicht schießen
keybind.unit_stance_pursue_target.name = Unit Stance: Pursue Target keybind.unit_stance_pursue_target.name = Stellung: Ziel verfolgen
keybind.unit_stance_patrol.name = Unit Stance: Patrol keybind.unit_stance_patrol.name = Stellung: patroullieren
keybind.unit_stance_ram.name = Unit Stance: Ram keybind.unit_stance_ram.name = Stellung: rammen
keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_move.name = Befehl: bewegen
keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_repair.name = Befehl: reparieren
keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_rebuild.name = Befehl: wiederaufbauen
keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_assist.name = Befehl: Spieler helfen
keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_mine.name = Befehl: Ressourcen abbauen
keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_boost.name = Befehl: Boost
keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_load_units.name = Befehl: Einheiten aufnehmen
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = Befehl: Blöcke aufnehmen
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = Befehl: Last abladen
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = Unit Command: Enter Payload
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = Region wiederaufbauen keybind.rebuild_select.name = Region wiederaufbauen
@@ -1347,7 +1364,7 @@ mode.pvp.description = Kämpfe lokal gegen andere Spieler.\n[gray]Benötigt mind
mode.attack.name = Angriff mode.attack.name = Angriff
mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte. mode.attack.description = Keine Wellen, das Ziel ist es, die gegnerische Basis zu zerstören.\n[gray]Benötigt einen roten Kern auf der Karte.
mode.custom = Angepasste Regeln mode.custom = Angepasste Regeln
rules.invaliddata = Invalid clipboard data. rules.invaliddata = Ungültige Daten in der Zwischenablage
rules.hidebannedblocks = Gesperrte Blöcke verstecken rules.hidebannedblocks = Gesperrte Blöcke verstecken
rules.infiniteresources = Unbegrenzte Ressourcen rules.infiniteresources = Unbegrenzte Ressourcen
@@ -1359,21 +1376,21 @@ rules.disableworldprocessors = Deaktiviere Weltprozessoren
rules.schematic = Entwürfe erlaubt rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer rules.wavetimer = Wellen-Timer
rules.wavesending = Manuelle Wellen möglich rules.wavesending = Manuelle Wellen möglich
rules.allowedit = Allow Editing Rules rules.allowedit = Regeln bearbeiten erlauben
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = Erlaubt dem Spieler, diese Regeln im Spiel über den Button unten links im Pause-Menü zu bearbeiten.
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = Wellen rules.waves = Wellen
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Lufteinheiten spawnen am Spawnpunkt
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = Base Builder AI rules.buildai = Bau-KI
rules.buildaitier = Builder AI Tier rules.buildaitier = Bau-KI-Tier
rules.rtsai = RTS KI [red](unfertig) rules.rtsai = RTS KI [red](unfertig)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.rtsminsquadsize = Min. Squadgröße rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße rules.rtsmaxsquadsize = Max. Squadgröße
rules.rtsminattackweight = Min. Attackiergewicht rules.rtsminattackweight = Min. Angriffsgröße
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP) rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
@@ -1386,19 +1403,21 @@ rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Einheiten-Limit rules.unitcap = Einheiten-Limit
rules.limitarea = Kartenbereich begrenzen rules.limitarea = Kartenbereich begrenzen
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln) rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek) rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek) rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
rules.buildcostmultiplier = Bau-Kosten Multiplikator rules.buildcostmultiplier = Bau-Kosten Multiplikator
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
rules.waitForWaveToEnd = Warten bis Welle endet rules.waitForWaveToEnd = Warten bis Welle endet
rules.wavelimit = Map Ends After Wave rules.wavelimit = Letzte Welle
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln) rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt) rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
rules.enemyteam = Gegnerteam rules.enemyteam = Gegnerteam
@@ -1414,6 +1433,9 @@ rules.title.planet = Planet
rules.lighting = Blitze rules.lighting = Blitze
rules.fog = Kriegsnebel rules.fog = Kriegsnebel
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Feuer rules.fire = Feuer
@@ -1425,8 +1447,9 @@ rules.weather.frequency = Häufigkeit:
rules.weather.always = Immer rules.weather.always = Immer
rules.weather.duration = Dauer: rules.weather.duration = Dauer:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Hindert den Spieler daran, in der Nähe von feindlichen Blöcken zu bauen. Geschütze können nur platziert werden, wenn keine Feindlichen Blöcke in ihrer Reichweite sind.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Lässt Einheiten Materialen nur in den Kern ablegen. Nicht in andere Blöcke.
content.item.name = Materialien content.item.name = Materialien
content.liquid.name = Flüssigkeiten content.liquid.name = Flüssigkeiten
@@ -1541,7 +1564,7 @@ block.sand-boulder.name = Sandbrocken
block.basalt-boulder.name = Basaltbrocken block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras block.grass.name = Gras
block.molten-slag.name = Schlacke block.molten-slag.name = Schlacke
block.pooled-cryofluid.name = Cryoflüssigkeit block.pooled-cryofluid.name = Kryoflüssigkeit
block.space.name = Weltall block.space.name = Weltall
block.salt.name = Salz block.salt.name = Salz
block.salt-wall.name = Salzwand block.salt-wall.name = Salzwand
@@ -1734,6 +1757,8 @@ block.meltdown.name = Kernschmelze
block.foreshadow.name = Vorschatten block.foreshadow.name = Vorschatten
block.container.name = Behälter block.container.name = Behälter
block.launch-pad.name = Launchpad block.launch-pad.name = Launchpad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Bodenfabrik block.ground-factory.name = Bodenfabrik
block.air-factory.name = Luftfabrik block.air-factory.name = Luftfabrik
@@ -2187,7 +2212,9 @@ block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ei
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen. block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[lightgray] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.unloader.description = Entlädt Materialien aus einem Block. block.unloader.description = Entlädt Materialien aus einem Block.
block.launch-pad.description = Startet Materialien in andere Sektoren. block.launch-pad.description = Startet Materialien in andere Sektoren.
block.launch-pad.details = Planetnahes Transportsystem für Ressourcen. Frachtpods sind zu instabil, um heil durch eine Atmosphäre zu fallen. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Schießt auf Gegner. block.duo.description = Schießt auf Gegner.
block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten. block.scatter.description = Ein mittelgroßer Anti-Luft-Turm. Sprüht Blei- oder Schrottklumpen auf feindliche Lufteinheiten.
block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich. block.scorch.description = Verbrennt alle Bodenfeinde in der Nähe. Hochwirksam im Nahbereich.
@@ -2388,6 +2415,7 @@ unit.emanate.description = Baut Blöcke, um den Akropolis-Kern zu beschützen. H
lst.read = Liest einen Wert aus einer verbundenen Speicherzelle. lst.read = Liest einen Wert aus einer verbundenen Speicherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle. lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird. lst.print = Fügt Text zum Textspeicher hinzu.\nZeigt nichts an, bis [accent]Print Flush[] verwendet wird.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird. lst.draw = Fügt eine [accent]Draw[]-Aufgabe zum Bildspeicher hinzu.\nZeigt nichts an, bis [accent]Draw Flush[] verwendet wird.
lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm. lst.drawflush = Druckt [accent]Draw[]-Aufgaben aus dem Bildspeicher auf einen Bildschirm.
@@ -2424,48 +2452,48 @@ lst.cutscene = Verschiebe die Spielerkamera.
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann. lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
lst.getflag = Überprüfe, ob eine Flag gesetzt ist. lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes. lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
lst.effect = Create a particle effect. lst.effect = Erstelle einen Partikeleffekt
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Synchronisiert eine Variable im Netzwerk.\nWird maximal 10 Mal pro Sekunde ausgefürht.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.playsound = Spielt einen Ton.\nDie Lautstärke kann ein fester Wert sein, oder anhand der Position berechnet werden. (weiter weg: leiser)
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Erstelle einen neuen Logikmarker in der Welt.\nEine ID zur Identifizierung muss angegeben werden.\nDerzeit können nur maximal 20.000 Marker pro Welt platziert werden.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Lege eine Eigenschaft für einen Marker fest.\nDie ID muss die selbe wie bei der Erstellung des Markers sein.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
lglobal.false = 0 lglobal.false = 0
lglobal.true = 1 lglobal.true = 1
lglobal.null = null lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...) lglobal.@pi = Die mathematische Konstante pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...) lglobal.@e = Die mathematische Konstante e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians lglobal.@degToRad = Multipliziere mit dieser Zahl um Grad in Radianten umzuwandeln
lglobal.@radToDeg = Multiply by this number to convert radians to degrees lglobal.@radToDeg = Multipliziere mit dieser Zahl um Radianten in Grad umzuwandeln
lglobal.@time = Playtime of current save, in milliseconds lglobal.@time = Spielzeit des aktuellen Speicherstandes in Millisekunden
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks) lglobal.@tick = Spielzeit des aktuellen Speicherstandes in Ticks (1 Sekunde = 60 Ticks)
lglobal.@second = Playtime of current save, in seconds lglobal.@second = Spielzeit des aktuellen Speicherstandes in Sekunden
lglobal.@minute = Playtime of current save, in minutes lglobal.@minute = Spielzeit des aktuellen Speicherstandes in Minuten
lglobal.@waveNumber = Current wave number, if waves are enabled lglobal.@waveNumber = Nummer der aktuellen Welle, wenn Wellen aktiviert sind
lglobal.@waveTime = Countdown timer for waves, in seconds lglobal.@waveTime = Countdown zur nächsten Welle in Sekunden
lglobal.@mapw = Map width in tiles lglobal.@mapw = Breite der Karte in Kacheln
lglobal.@maph = Map height in tiles lglobal.@maph = Höhe der Karte in Kacheln
lglobal.sectionMap = Map lglobal.sectionMap = Karte
lglobal.sectionGeneral = General lglobal.sectionGeneral = General
lglobal.sectionNetwork = Network/Clientside [World Processor Only] lglobal.sectionNetwork = Network/Clientside [World Processor Only]
lglobal.sectionProcessor = Processor lglobal.sectionProcessor = Processor
lglobal.sectionLookup = Lookup lglobal.sectionLookup = Lookup
lglobal.@this = The logic block executing the code lglobal.@this = Der Logikblock, der den Code ausführt
lglobal.@thisx = X coordinate of block executing the code lglobal.@thisx = X-Koordinate des Blocks, der den Code ausführt
lglobal.@thisy = Y coordinate of block executing the code lglobal.@thisy = Y-Koordinate des Blocks, der den Code ausführt
lglobal.@links = Total number of blocks linked to this processors lglobal.@links = Gesamtzahl der Blöcke, die mit diesem Prozessor verbunden sind
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second) lglobal.@ipt = Ausführungsgeschwindigkeit in Anweisungen pro Tick (1 Sekunde = 60 Ticks)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction lglobal.@unitCount = Gesamtzahl der verschiedenen Einheiten im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction lglobal.@blockCount = Gesamtzahl der verschiedenen Blöcke im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction lglobal.@itemCount = Gesamtzahl der verschiedenen Materialien im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction lglobal.@liquidCount = Gesamtzahl der verschiedenen Flüssigkeiten im Spiel; mit dem Lookup-Befehl benutzt
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise lglobal.@server = true, wenn der Code auf einem Server oder im Einzelspielermodus ausgeführt wird, sonst false
lglobal.@client = True if the code is running on a client connected to a server lglobal.@client = true, wenn der Code auf einem Client läuft, der mit einem Server verbunden ist
lglobal.@clientLocale = Locale of the client running the code. For example: en_US lglobal.@clientLocale = Gebiet des Clients, der den Code ausführt. Zum Beispiel: en_US
lglobal.@clientUnit = Unit of client running the code lglobal.@clientUnit = Einheit des Clients, der den Code ausführt
lglobal.@clientName = Player name of client running the code lglobal.@clientName = Spielername des Clients, der diesen Code ausführt
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = Team ID des Clients, der diesen Code ausführt
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = true, wenn der Client ein Mobilgerät ist, sonst false
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt. logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
@@ -2474,7 +2502,7 @@ lenum.shoot = Schießt auf eine Position.
lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus. lenum.shootp = Schießt auf eine Einheit / einen Block und sagt deren Position voraus.
lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer. lenum.config = Blockkonfiguration, z.B. das ausgewählte Item in einem Sortierer.
lenum.enabled = Ob der Block an oder aus ist. lenum.enabled = Ob der Block an oder aus ist.
laccess.currentammotype = Current ammo item/liquid of a turret. laccess.currentammotype = Aktuelle Munitionsart eines Geschützes
laccess.color = Illuminiererfarbe. laccess.color = Illuminiererfarbe.
laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben. laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einheit prozessorgesteuert ist,.\nGibt den Steuerer zurück, wenn die Einheit Teil einer Formation ist.\nSonst wird einfach die Einheit zurückgegeben.
@@ -2482,7 +2510,7 @@ laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0. laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück. laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde. laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID einer Einheit/eines Blocks/eines Materials/einer Flüssigkeit\nThis is the inverse of the lookup operation.
lcategory.unknown = Unbekannt lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen lcategory.unknown.description = Unbekannte Anweisungen
@@ -2510,7 +2538,7 @@ graphicstype.poly = Füllt ein gleichmäßiges Polygon.
graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons. graphicstype.linepoly = Zeichnet den Umriss eines gleichmäßigen Polygons.
graphicstype.triangle = Zeichnet ein Dreieck. graphicstype.triangle = Zeichnet ein Dreieck.
graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[]. graphicstype.image = Zeichnet ein Bild von einem englischen Namen.\nz.B. [accent]@router[] oder [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Zeichnet Text aus dem Textspeicher und leert diesen.
lenum.always = Immer. lenum.always = Immer.
lenum.idiv = Division mit ganzen Zahlen. lenum.idiv = Division mit ganzen Zahlen.
@@ -2530,7 +2558,7 @@ lenum.xor = Bitweises XOR.
lenum.min = Die Größte von zwei Zahlen. lenum.min = Die Größte von zwei Zahlen.
lenum.max = Die Kleinste von zwei Zahlen. lenum.max = Die Kleinste von zwei Zahlen.
lenum.angle = Vektorwinkel in Grad. lenum.angle = Vektorwinkel in Grad.
lenum.anglediff = Absolute distance between two angles in degrees. lenum.anglediff = Absolute Entfernung zwischen zwei Winkeln in Grad.
lenum.len = Vektorlänge. lenum.len = Vektorlänge.
lenum.sin = Sinus in Grad. lenum.sin = Sinus in Grad.
@@ -2598,7 +2626,7 @@ unitlocate.building = Variable für das Ergebnis.
unitlocate.outx = Variable für die X-Koordinate. unitlocate.outx = Variable für die X-Koordinate.
unitlocate.outy = Variable für die Y-Koordinate. unitlocate.outy = Variable für die Y-Koordinate.
unitlocate.group = Gesuchter Blocktyp. unitlocate.group = Gesuchter Blocktyp.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. playsound.limit = Wenn true: verhindert, dass dieser Ton abgespielt wird,\nwenn er im gleichen Frame schon einmal gespielt wurde.
lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand. lenum.idle = Bewegt sich nicht, baut aber weiter ab.\nDer normale Zustand.
lenum.stop = Bewegung / Abbau / Bau abbrechen. lenum.stop = Bewegung / Abbau / Bau abbrechen.
@@ -2606,7 +2634,7 @@ lenum.unbind = Logiksteuerung deaktivieren.\nNormale KI übernimmt.
lenum.move = Geht zu diese Position. lenum.move = Geht zu diese Position.
lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu. lenum.approach = Geht auf einen Punkt mit einem bestimmten Radius zu.
lenum.pathfind = Geht zum gegnerischen Spawnpunkt. lenum.pathfind = Geht zum gegnerischen Spawnpunkt.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.autopathfind = Läuft zum nächsten feindlichen Kern oder Spawnbereich.
lenum.target = Schießt auf eine Position. lenum.target = Schießt auf eine Position.
lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus. lenum.targetp = Schießt auf eine Einheit und sagt deren Position voraus.
lenum.itemdrop = Materialien abwerfen. lenum.itemdrop = Materialien abwerfen.
@@ -2617,13 +2645,39 @@ lenum.payenter = Betritt den Fracht-Block, auf dem sich die Einheit befindet.
lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann. lenum.flag = Zahl, mit der eine Einheit identifiziert werden kann.
lenum.mine = Erz von einer Position abbauen. lenum.mine = Erz von einer Position abbauen.
lenum.build = Einen Block bauen. lenum.build = Einen Block bauen.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. lenum.getblock = Gibt den Gebäude-, Boden- und Blocktyp and den gegebenen Koordinaten zurück.\nDie Position muss in Reichweite der Einheit sein, sonst wird null zurückgegeben.
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost. lenum.boost = Aktiviert / deaktiviert den Boost.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. lenum.flushtext = Verschiebt den Inhalt des Print Buffers wenn möglich zu einem Marker.\nWenn fetch true ist, wird versucht, Eigenschaften vom Locale Bundle der Karte oder des Spiels zu lesen.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Name einer Textur direkt aus dem Texturatlas des Spiels (bennant mit kebab-case naming style).\nWenn printFlush true ist, wird der Inhalt des Textspeichers als Argument genommen und gelöscht.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Größe einer Textur in Kacheln. Zero value scales marker width to original texture's size.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Ob der Marker entsprechend des Zoom-Levels des Spielers skaliert werden soll.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Positionen auf der Textur von 0 bis 1, für quad marker benutzt.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -721,14 +721,18 @@ loadout = Carga inicial
resources = Recursos resources = Recursos
resources.max = Max resources.max = Max
bannedblocks = Bloques prohibidos bannedblocks = Bloques prohibidos
unbannedblocks = Unbanned Blocks
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades prohibidas bannedunits = Unidades prohibidas
unbannedunits = Unbanned Units
bannedunits.whitelist = Sólo permitir unidades seleccionadas bannedunits.whitelist = Sólo permitir unidades seleccionadas
bannedblocks.whitelist = Sólo permitir bloques seleccionados bannedblocks.whitelist = Sólo permitir bloques seleccionados
addall = Añadir todo addall = Añadir todo
launch.from = Lanzando desde: [accent]{0} launch.from = Lanzando desde: [accent]{0}
launch.capacity = Capacidad de objetos por envío: [accent]{0} launch.capacity = Capacidad de objetos por envío: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La cantidad debe ser un número entre 0 y {0}. configure.invalid = La cantidad debe ser un número entre 0 y {0}.
add = Añadir... add = Añadir...
guardian = Guardián guardian = Guardián
@@ -767,7 +771,9 @@ sectors.stored = Almacenado:
sectors.resume = Reanudar sectors.resume = Reanudar
sectors.launch = Lanzar sectors.launch = Lanzar
sectors.select = Seleccionar sectors.select = Seleccionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Ninguno (sol) sectors.nonelaunch = [lightgray]Ninguno (sol)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renombrar sector sectors.rename = Renombrar sector
sectors.enemybase = [scarlet]Base enemiga sectors.enemybase = [scarlet]Base enemiga
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1032,6 +1038,7 @@ stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
stat.reactive = Reacciona con stat.reactive = Reacciona con
stat.immunities = Inmune a stat.immunities = Inmune a
stat.healing = Curación stat.healing = Curación
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.forcefield.description = Projecta un campo de fuerza que absorve balas ability.forcefield.description = Projecta un campo de fuerza que absorve balas
@@ -1078,6 +1085,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos insuficientes bar.noresources = Recursos insuficientes
bar.corereq = Requiere un núcleo base bar.corereq = Requiere un núcleo base
bar.corefloor = Requiere colocarse en una zona designada para ello bar.corefloor = Requiere colocarse en una zona designada para ello
@@ -1086,6 +1094,7 @@ bar.drillspeed = Velocidad del taladro: {0}/s
bar.pumpspeed = Velocidad de bombeado: {0}/s bar.pumpspeed = Velocidad de bombeado: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiencia: {0}%
bar.boost = Aceleración: +{0}% bar.boost = Aceleración: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energía: {0}/s bar.powerbalance = Energía: {0}/s
bar.powerstored = Almacenado: {0}/{1} bar.powerstored = Almacenado: {0}/{1}
bar.poweramount = Energía: {0} bar.poweramount = Energía: {0}
@@ -1096,6 +1105,7 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Inestabilidad bar.instability = Inestabilidad
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
@@ -1120,6 +1130,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados: bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] empuje bullet.knockback = [stat]{0}[lightgray] empuje
bullet.pierce = [stat]{0}[lightgray]x perforación bullet.pierce = [stat]{0}[lightgray]x perforación
bullet.infinitepierce = [stat]perforante bullet.infinitepierce = [stat]perforante
@@ -1146,6 +1157,7 @@ unit.minutes = mins
unit.persecond = /seg unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocidad unit.timesspeed = x velocidad
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Escudo unit.shieldhealth = Escudo
unit.items = objetos unit.items = objetos
@@ -1222,11 +1234,13 @@ setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido setting.mutesound.name = Silenciar sonido
setting.crashreport.name = Enviar registros de errores anónimos setting.crashreport.name = Enviar registros de errores anónimos
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Guardado automático setting.savecreate.name = Guardado automático
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de jugadores setting.playerlimit.name = Limite de jugadores
setting.chatopacity.name = Opacidad del chat setting.chatopacity.name = Opacidad del chat
setting.lasersopacity.name = Opacidad de láseres energía setting.lasersopacity.name = Opacidad de láseres energía
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacidad de puentes setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
@@ -1382,12 +1396,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades rules.unitcapvariable = Las categorías del núcleo alteran el límite máximo de unidades
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Límite base de unidades rules.unitcap = Límite base de unidades
rules.limitarea = Limitar área del mapa rules.limitarea = Limitar área del mapa
rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques) rules.enemycorebuildradius = Radio de zona anti-construcción del núcleo enemigo:[lightgray] (bloques)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg) rules.wavespacing = Intervalo entre oleadas:[lightgray] (seg)
rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg) rules.initialwavespacing = Retraso inicial de oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción rules.buildcostmultiplier = Multiplicador de coste de construcción
@@ -1410,6 +1426,9 @@ rules.title.planet = Planeta
rules.lighting = Iluminación rules.lighting = Iluminación
rules.fog = Ocultar terreno inexplorado (Fog of War) rules.fog = Ocultar terreno inexplorado (Fog of War)
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fuego rules.fire = Fuego
@@ -1730,6 +1749,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contenedor block.container.name = Contenedor
block.launch-pad.name = Plataforma de lanzamiento block.launch-pad.name = Plataforma de lanzamiento
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fábrica terrestre block.ground-factory.name = Fábrica terrestre
block.air-factory.name = Fábrica aérea block.air-factory.name = Fábrica aérea
@@ -2179,7 +2200,9 @@ block.vault.description = Almacena una gran cantidad de objetos de cada tipo. Su
block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador. block.container.description = Almacena una pequeña cantidad de objetos de cada tipo. Su contenido se puede recuperar con un descargador.
block.unloader.description = Descarga el objeto seleccionado de bloques cercanos. block.unloader.description = Descarga el objeto seleccionado de bloques cercanos.
block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados. block.launch-pad.description = Lanza lotes de recursos a los sectores seleccionados.
block.launch-pad.details = Sistema suborbital para transportar recursos. Las cápsulas de carga son frágiles e incapaces de sobrevivir al aterrizaje. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara balas sencillas a los enemigos. block.duo.description = Dispara balas sencillas a los enemigos.
block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas. block.scatter.description = Dispara proyectiles de plomo, chatarra o metacristal a las unidades aéreas enemigas.
block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance. block.scorch.description = Quema a cualquier enemigo terrestre cercano a él. Altamente efectivo a corto alcance.
@@ -2381,6 +2404,7 @@ unit.emanate.description = Construye estructuras para defender el núcleo Acropo
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[]. lst.print = Añade texto a la cola para imprimir texto.\nNo mostrará nada hasta que se use [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[]. lst.draw = Añade una operación a la cola para dibujar.\nNo mostrará nada hasta que se use [accent]Draw Flush[].
lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico. lst.drawflush = Muestra los datos en cola de operaciones [accent]Draw[] en un monitor gráfico.
@@ -2620,3 +2644,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -3,129 +3,132 @@ credits = Tegijad
contributors = Tõlkijad ja panustajad contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga! discord = Liitu Mindustry Discordi serveriga!
link.discord.description = Ametlik Discordi server link.discord.description = Ametlik Discordi server
link.reddit.description = The Mindustry subreddit link.reddit.description = Mindustry subreddit
link.github.description = Mängu lähtekood link.github.description = Mängu lähtekood
link.changelog.description = Uuenduste nimekiri versioonide kaupa link.changelog.description = Uuenduste nimekiri versioonide kaupa
link.dev-builds.description = Arendusversioonide ajalugu link.dev-builds.description = Arendusversioonide ajalugu
link.trello.description = Plaanitud uuenduste nimekiri link.trello.description = Plaanitud uuenduste nimekiri
link.itch.io.description = Kõik PC-platvormide versioonid link.itch.io.description = Kõik PC-platvormide versioonid
link.google-play.description = Androidi versioon Google Play poes link.google-play.description = Androidi versioon Google Play poes
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid kataloog
link.wiki.description = Mängu ametlik viki link.wiki.description = Mängu ametlik viki
link.suggestions.description = Suggest new features link.suggestions.description = Anna soovitusi
link.bug.description = Found one? Report it here link.bug.description = Leidsid vea? Kirjuta siia
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = See server saatis sulle lingi. Oled kindel, et tahad avada?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0} screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu. screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
gameover = Mäng läbi! gameover = Mäng läbi!
gameover.disconnect = Disconnect gameover.disconnect = Lahku
gameover.pvp = Võistkond[accent] {0}[] võitis! gameover.pvp = Võistkond[accent] {0}[] võitis!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Ootan järgmist kaarti...
highscore = [accent]Uus rekord! highscore = [accent]Uus rekord!
copied = Copied. copied = Kopeeritud.
indev.notready = This part of the game isn't ready yet indev.notready = See osa mängust ei ole veel valmis
load.sound = Helid load.sound = Helid
load.map = Maailmad load.map = Maailmad
load.image = Pildid load.image = Pildid
load.content = Sisu load.content = Sisu
load.system = Süsteem load.system = Süsteem
load.mod = Mods load.mod = Modid
load.scripts = Scripts load.scripts = Skriptid
be.update = A new Bleeding Edge build is available: be.update = Uus arendusversioon on saadaval:
be.update.confirm = Download it and restart now? be.update.confirm = Lae alla ja taaskäivita?
be.updating = Updating... be.updating = Värskendan...
be.ignore = Ignore be.ignore = Ignoreeri
be.noupdates = No updates found. be.noupdates = Ei leidnud värskendusi.
be.check = Check for updates be.check = Otsi värskendusi
mods.browser = Mod Browser
mods.browser.selected = Selected mod mods.browser = Modi Brauser
mods.browser.add = Install mods.browser.selected = Valitud mod
mods.browser.reinstall = Reinstall mods.browser.add = Paigalda
mods.browser.view-releases = View Releases mods.browser.reinstall = Taaspaigalda
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.view-releases = Kuva Versioonid
mods.browser.latest = <Latest> mods.browser.noreleases = [scarlet]Ei leidnud versioone\n[accent]Ei leidnud selle modi jaoks ühtegi väljaannet. Kontrollige, kas modi repositooriumis on avaldatud versioone.
mods.browser.releases = Releases mods.browser.latest = <Uusim>
mods.browser.releases = Versioonid
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Väljastusleht
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Sorteeri uusimad enne
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Sorteeri tähtede järgi
schematic = Schematic schematic = Skeem
schematic.add = Save Schematic... schematic.add = Salvesta Skeem...
schematics = Schematics schematics = Skeemid
schematic.search = Search schematics... schematic.search = Otsi skeemide hulgast...
schematic.replace = A schematic by that name already exists. Replace it? schematic.replace = Selle nimega skeem juba eksisteerib. Asenda?
schematic.exists = A schematic by that name already exists. schematic.exists = Selle nimega skeem juba eksisteerib.
schematic.import = Import Schematic... schematic.import = Impordi Skeem...
schematic.exportfile = Export File schematic.exportfile = Ekspordi Fail
schematic.importfile = Import File schematic.importfile = Impordi Fail
schematic.browseworkshop = Browse Workshop schematic.browseworkshop = Lehitse Workshop'i
schematic.copy = Copy to Clipboard schematic.copy = Kopeeri Lõikelauale
schematic.copy.import = Import from Clipboard schematic.copy.import = Impordi Lõikelaualt
schematic.shareworkshop = Share on Workshop schematic.shareworkshop = Jaga Workshop'is
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Peegelda Skeem
schematic.saved = Schematic saved. schematic.saved = Skeem salvestatud.
schematic.delete.confirm = This schematic will be utterly eradicated. schematic.delete.confirm = See skeem hävitatakse täielikult.
schematic.edit = Edit Schematic schematic.edit = Muuda Skeemi
schematic.info = {0}x{1}, {2} blocks schematic.info = {0}x{1}, {2} plokki
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Skeemid välja lülitatud[]\nSa ei tohi kasutada skeeme selles [accent]maailmas[] või [accent]serveris.
schematic.tags = Tags: schematic.tags = Sildid:
schematic.edittags = Edit Tags schematic.edittags = Muuda Silte
schematic.addtag = Add Tag schematic.addtag = Lisa Silt
schematic.texttag = Text Tag schematic.texttag = Tekstisilt
schematic.icontag = Icon Tag schematic.icontag = Ikoonisilt
schematic.renametag = Rename Tag schematic.renametag = Nimeta Silt Ümber
schematic.tagged = {0} tagged schematic.tagged = {0} sildistatud
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Kustuta see silt täielikult?
schematic.tagexists = That tag already exists. schematic.tagexists = See silt juba eksisteerib.
stats = Stats
stats.wave = Waves Defeated
stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed
stats.built = Buildings Built
stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played
globalitems = [accent]Global Items stats = Statistika
stats.wave = Läbitud Laineid
stats.unitsCreated = Üksusi Loodud
stats.enemiesDestroyed = Vastaseid Hävitatud
stats.built = Ehitisi Ehitatud
stats.destroyed = Ehitisi Hävitatud
stats.deconstructed = Ehitisi Lammutatud
stats.playtime = Mängitud Aeg
globalitems = [accent]Globaalsed Materjalid
map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"? map.delete = Kas oled kindel, et soovid kustutada\nmaailma "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
level.select = Taseme valimine level.select = Taseme valik
level.mode = Mänguviis: level.mode = Mänguviis:
coreattack = < Tuumik on rünnaku all! > coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU VAENLASTE MAANDUMISE ALALT[] ]\nVaenlaste maandumisel hävib siin kõik. nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Andmebaas database = Tuumandmebaas
database.button = Database database.button = Andmebaas
savegame = Salvesta mäng savegame = Salvesta Mäng
loadgame = Lae mäng loadgame = Lae Mäng
joingame = Liitu mänguga joingame = Liitu Mänguga
customgame = Kohandatud mäng customgame = Kohandatud Mäng
newgame = Uus mäng newgame = Uus mäng
none = <puudub> none = <puudub>
none.found = [lightgray]<none found> none.found = [lightgray]<mitte ühtegi leitud>
none.inmap = [lightgray]<none in map> none.inmap = [lightgray]<mitte ühtegi maailmas>
minimap = Kaart minimap = Kaart
position = Position position = Positsioon
close = Sulge close = Sulge
website = Veebileht website = Veebileht
quit = Välju quit = Välju
save.quit = Salvesta ja välju save.quit = Salvesta ja Välju
maps = Maailmad maps = Maailmad
maps.browse = Sirvi maailmu maps.browse = Sirvi Maailmu
continue = Jätka continue = Jätka
maps.none = [lightgray]Ühtegi maailma ei leitud! maps.none = [lightgray]Ühtegi maailma ei leitud!
invalid = Kehtetu invalid = Kehtetu
pickcolor = Pick Color pickcolor = Vali Värv
preparingconfig = Konfiguratsiooni ettevalmistamine preparingconfig = Konfiguratsiooni Ettevalmistamine
preparingcontent = Sisu ettevalmistamine preparingcontent = Sisu Ettevalmistamine
uploadingcontent = Sisu üleslaadimine uploadingcontent = Sisu Üleslaadimine
uploadingpreviewfile = Eelvaate faili üleslaadimine uploadingpreviewfile = Eelvaate Faili Üleslaadimine
committingchanges = Muudatuste teostamine committingchanges = Muudatuste Teostamine
done = Valmis done = Valmis
feature.unsupported = Your device does not support this feature. feature.unsupported = Seade ei toeta seda funktsiooni.
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[] mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
mods = Mods mods = Mods
mods.none = [lightgray]No mods found! mods.none = [lightgray]No mods found!
@@ -707,14 +710,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Arv peab olema 0 ja {0} vahel. configure.invalid = Arv peab olema 0 ja {0} vahel.
add = Lisa... add = Lisa...
guardian = Guardian guardian = Guardian
@@ -753,7 +760,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1013,6 +1022,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1060,6 +1070,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Nõuab paremat puuri bar.drilltierreq = Nõuab paremat puuri
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1079,7 @@ bar.drillspeed = Puurimise kiirus: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}% bar.efficiency = Kasutegur: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Bilanss: {0}/s bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1} bar.powerstored = Puhver: {0}/{1}
bar.poweramount = Laeng: {0} bar.poweramount = Laeng: {0}
@@ -1078,6 +1090,7 @@ bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1102,6 +1115,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1128,6 +1142,7 @@ unit.minutes = mins
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x kiirus unit.timesspeed = x kiirus
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = ressursiühikut unit.items = ressursiühikut
@@ -1204,11 +1219,13 @@ setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = Heliefektide tugevus setting.sfxvol.name = Heliefektide tugevus
setting.mutesound.name = Vaigista heli setting.mutesound.name = Vaigista heli
setting.crashreport.name = Saada automaatseid veateateid setting.crashreport.name = Saada automaatseid veateateid
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Loo automaatseid salvestisi setting.savecreate.name = Loo automaatseid salvestisi
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Vestlusakna läbipaistmatus setting.chatopacity.name = Vestlusakna läbipaistmatus
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Näita mängusisest vestlusakent setting.playerchat.name = Näita mängusisest vestlusakent
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1364,12 +1381,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik) rules.enemycorebuildradius = Vaenlaste tuumiku ehitistevaba ala raadius:[lightgray] (ühik)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund) rules.wavespacing = Aeg lainete vahel:[lightgray] (sekund)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Ehitamise maksumuse kordaja rules.buildcostmultiplier = Ehitamise maksumuse kordaja
@@ -1392,6 +1411,9 @@ rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
@@ -1708,6 +1730,8 @@ block.meltdown.name = Valguskiir
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Hoidla block.container.name = Hoidla
block.launch-pad.name = Stardiplatvorm block.launch-pad.name = Stardiplatvorm
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -2146,7 +2170,9 @@ block.vault.description = Hoiustab suurt hulka igat tüüpi ressursse. Hoidlast
block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat. block.container.description = Hoiustab väikest hulka igat tüüpi ressursse. Hoidlast ressursside kättesaamiseks kasutatakse mahalaadijat.
block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades. block.unloader.description = Transpordib ressursse tuumikust ja hoidlatest konveieritele või külgnevatesse ehitistesse. Mahalaetava ressursi tüüpi saab valida mahalaadijale vajutades.
block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta. block.launch-pad.description = Saadab ressursse tagasi emalaeva, ilma et oleks vaja tuumikuga lendu tõusta.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks. block.duo.description = Väike ja odav kahur, mis on kasulik maapealsete väeüksuste tõrjumiseks.
block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta. block.scatter.description = Õhutõrjekahur, mis tulistab pliid või vanametalli lendavate väeüksuste pihta.
block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks. block.scorch.description = Heidab tuld maapealsetele väeüksustele. Eriti efektiivne lähedal asuvate väeüksuste tõrjumiseks.
@@ -2341,6 +2367,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2560,3 +2587,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -709,14 +709,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Debekatutako blokeak bannedblocks = Debekatutako blokeak
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Gehitu denak addall = Gehitu denak
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da. configure.invalid = Kopurua 0 eta {0} bitarteko zenbaki bat izan behar da.
add = Gehitu add = Gehitu
guardian = Guardian guardian = Guardian
@@ -755,7 +759,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1015,6 +1021,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1062,6 +1069,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Zulagailu hobea behar da bar.drilltierreq = Zulagailu hobea behar da
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1070,6 +1078,7 @@ bar.drillspeed = Ustiatze-abiadura: {0}/s
bar.pumpspeed = Ponpatze abiadura: {0}/s bar.pumpspeed = Ponpatze abiadura: {0}/s
bar.efficiency = Eraginkortasuna: {0}% bar.efficiency = Eraginkortasuna: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1} bar.powerstored = Bilduta: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1080,6 +1089,7 @@ bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Likidoa bar.liquid = Likidoa
bar.heat = Beroa bar.heat = Beroa
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1104,6 +1114,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] kontusioa bullet.knockback = [stat]{0}[lightgray] kontusioa
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1130,6 +1141,7 @@ unit.minutes = mins
unit.persecond = /seg unit.persecond = /seg
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x abiadura unit.timesspeed = x abiadura
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = elementu unit.items = elementu
@@ -1206,11 +1218,13 @@ setting.mutemusic.name = Isilarazi musika
setting.sfxvol.name = Efektuen bolumena setting.sfxvol.name = Efektuen bolumena
setting.mutesound.name = Isilarazi soinua setting.mutesound.name = Isilarazi soinua
setting.crashreport.name = Bidali kraskatze txosten automatikoak setting.crashreport.name = Bidali kraskatze txosten automatikoak
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Gorde automatikoki setting.savecreate.name = Gorde automatikoki
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Txataren opakotasuna setting.chatopacity.name = Txataren opakotasuna
setting.lasersopacity.name = Energia laserraren opakutasuna setting.lasersopacity.name = Energia laserraren opakutasuna
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Erakutsi jolas barneko txata setting.playerchat.name = Erakutsi jolas barneko txata
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1366,12 +1380,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak) rules.enemycorebuildradius = Etsaien muinaren ez-eraikitze erradioa:[lightgray] (lauzak)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Boladen tartea:[lightgray] (seg) rules.wavespacing = Boladen tartea:[lightgray] (seg)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
@@ -1394,6 +1410,9 @@ rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
@@ -1710,6 +1729,8 @@ block.meltdown.name = Nukleofusio
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Edukiontzia block.container.name = Edukiontzia
block.launch-pad.name = Egozketa-plataforma block.launch-pad.name = Egozketa-plataforma
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -2148,7 +2169,9 @@ block.vault.description = Mota bakoitzeko elementuen kopuru handiak biltegiratze
block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko. block.container.description = Mota bakoitzeko elementuen kopuru txiki bat gordetzen du. Bloke deskargagailu bat erabili daiteke elementuak edukiontzitik ateratzeko.
block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke. block.unloader.description = Edukiontzi, kripta edo muin batetik elementuak deskargatzen ditu garraiagailu batera edo zuzenean ondoan dagoen bloke batera. Deskargatu beharreko elementu mota sakatuz aldatu daiteke.
block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe. block.launch-pad.description = Baliabide multzoak egotzi ditzake muina egotzi gabe.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria. block.duo.description = Dorre txiki eta merke bat. Lurreko unitateen aurka erabilgarria.
block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak. block.scatter.description = Aire defentsarako ezinbesteko dorrea. Berun edo txatarrezko koskorrekin ihinztatzen ditu unitate etsaiak.
block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera. block.scorch.description = Inguruko lurreko etsaiak kiskaltzen ditu. Oso eraginkorra distantzia hurbilera.
@@ -2343,6 +2366,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2562,3 +2586,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -227,9 +227,9 @@ server.kicked.serverRestarting = Tämä palvelin on uudelleenkäynnistymässä.
server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[] server.versions = Versiosi:[accent] {0}[]\nPalvelimen versio:[accent] {1}[]
host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään. host.info = [accent]Isännöi[] -nappi luo palvelimen portille [scarlet]6567[]. \nKenen tahansa samassa [lightgray]wifi-yhteydessä tai paikallisessa verkossa[] pitäisi voida nähdä palvelimesi heidän palvelinlistassaan.\n\nJos haluat muiden voivan yhdistää kaikkialta IP:n perusteella, [accent]port forwardingia[] vaaditaan.\n\n[lightgray]Huomio: Jos jollakulla on ongelmia LAN-palvelimeesi yhdistämisessä, varmista palomuurisi asetuksista, että olet sallinut Mindustrylle oikeuden paikalliseen verkkoosi. Huomaa, että julkiset verkot eivät joskus salli havaita itseään.
join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite. join.info = Tässä voit syöttää [accent]palvelimen IP-osoitteen[] johon yhdistää, tai etsiä [accent]paikallisesta verkosta[] palvelimia, joille littyä.\nSekä LAN- että WAN-moninpeluuta tuetaan.\n\n[lightgray]Huomio: Automaattista globaalia palvelinlistaa ei ole; jos haluat yhdistää jonnekin IP-osoitteella, sinun on selvitettävä palvelimen IP-osoite.
hostserver = Pidä yllä monipelaaja peliä hostserver = Isännöi moninpeli
invitefriends = Pyydä Ystäviä invitefriends = Kutsu ystäviä
hostserver.mobile = Isän\nPeli hostserver.mobile = Isännöi\npeli
host = Isäntä host = Isäntä
hosting = [accent]Avataan palvelinta... hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä hosts.refresh = Päivitä
@@ -362,7 +362,7 @@ openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
max = Max max = Max
objective = Maailman tehtävä objective = Alueen tehtävä
crash.export = Vie kaatumislokit crash.export = Vie kaatumislokit
crash.none = Kaatumislokeja ei löytynyt. crash.none = Kaatumislokeja ei löytynyt.
crash.exported = Kaatumislokit on viety. crash.exported = Kaatumislokit on viety.
@@ -575,7 +575,7 @@ filters.empty = [lightgray]Ei filttereitä! Lisää yksi alla olevasta napista.
filter.distort = Vääristää filter.distort = Vääristää
filter.noise = Melu filter.noise = Melu
filter.enemyspawn = Vihollissyntypisteen valinta filter.enemyspawn = Vihollissyntypisteen valinta
filter.spawnpath = Polku syntypisteelle filter.spawnpath = Reitti syntypisteelle
filter.corespawn = Valitse Ydin filter.corespawn = Valitse Ydin
filter.median = Mediaani filter.median = Mediaani
filter.oremedian = Malmin keskiarvo filter.oremedian = Malmin keskiarvo
@@ -635,7 +635,7 @@ width = Leveys:
height = Korkeus: height = Korkeus:
menu = Valikko menu = Valikko
play = Pelaa play = Pelaa
campaign = Polku campaign = Kampanja
load = Lataa load = Lataa
save = Tallenna save = Tallenna
fps = FPS: {0} fps = FPS: {0}
@@ -707,14 +707,18 @@ loadout = Lasti
resources = Resurssit resources = Resurssit
resources.max = Max resources.max = Max
bannedblocks = Kielletyt Palikat bannedblocks = Kielletyt Palikat
unbannedblocks = Unbanned Blocks
objectives = Tehtävät objectives = Tehtävät
bannedunits = Kielletyt yksiköt bannedunits = Kielletyt yksiköt
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Lisää kaikki addall = Lisää kaikki
launch.from = Laukaistaan kohteesta: [accent]{0} launch.from = Laukaistaan kohteesta: [accent]{0}
launch.capacity = Tavaratila laukaistaessa: [accent]{0} launch.capacity = Tavaratila laukaistaessa: [accent]{0}
launch.destination = Määränpää: {0} launch.destination = Määränpää: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}. configure.invalid = Lukumäärän täytyy olla numero väliltä 0 ja {0}.
add = Lisää... add = Lisää...
guardian = Vartija guardian = Vartija
@@ -753,7 +757,9 @@ sectors.stored = Säilötty:
sectors.resume = Jatka sectors.resume = Jatka
sectors.launch = Laukaise sectors.launch = Laukaise
sectors.select = Valitse sectors.select = Valitse
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ei mitään (sun) sectors.nonelaunch = [lightgray]ei mitään (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Nimeä sektori sectors.rename = Nimeä sektori
sectors.enemybase = [scarlet]Vihollistukikohta sectors.enemybase = [scarlet]Vihollistukikohta
sectors.vulnerable = [scarlet]Haavoittuvainen sectors.vulnerable = [scarlet]Haavoittuvainen
@@ -835,8 +841,8 @@ sector.windsweptIslands.description = Kauempana rantaviivan takana on tämä kau
sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa. sector.extractionOutpost.description = Kaukainen vartioasema, jonka vihollinen rakensi laukaistakseen resursseja muihin sektoreihin.\n\nSektorien välinen kuljetusteknologia on olennaista myöhemmälle valloitukselle. Tuhoa tämä tukikohta. Tutki heidän laukaisualustansa.
sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia. sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen, joka ensimmäisenä kulki tähän aurinkokuntaan, jäännökset.\n\nPelasta hylystä mahdollisimman paljon. Tutki kaikki säilynyt teknologia.
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology. sector.coastline.description = Tällä alueella on havaittu jälkiä meriyksikköjen teknologiasta. Torju vihollisen hyökkäykset, valtaa tämä sektori ja hanki teknologia.
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it. sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäiselle, luonnostaan linnoitetulle saarelle. Tuhoa tämä etuvartioasema. Hanki heidän kehittynyt merialusteknologiansa ja tutki se.
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
@@ -866,23 +872,25 @@ sector.siege.name = Siege
sector.crossroads.name = Crossroads sector.crossroads.name = Crossroads
sector.karst.name = Karst sector.karst.name = Karst
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area. sector.onset.description = Aloita Erekirin valloitus. Kerää resursseja, tuota yksiköitä ja aloita teknologian tutkiminen.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.aegis.description = Tässä sektorissa on volfram-esiintymiä.\nTutki [accent]iskupora[] louhiaksesi tätä resurssia ja tuhoa alueen vihollistukikohta.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.lake.description = Tämän sektorin kuona-järvi rajoittaa merkittävästi käyttökelpoisia yksiköitä. Ilma-alus on ainoa vaihtoehto.\nTutki [accent]Ilma-alusrakentaja[] ja valmista elude -yksikkö mahdollisimman pian.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.intersect.description = Skannaukset viittaavat siihen, että tämä sektori joutuu hyökkäyksen kohteeksi useilta suunnilta pian laskeutumisen jälkeen.\nPerusta puolustukset nopeasti ja laajenna mahdollisimman pian.\n[accent]Merui[] -yksiköitä tarvitaan alueen karuun maastoon.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.atlas.description = Tässä sektorissa on monimuotoinen maasto ja tehokkaaseen hyökkäyksen tarvitaan monipuolisia yksiköitä.\nPäivitetyt yksiköt voivat myös olla tarpeen, tiettyjen vihollistukikohtien läpäisemiseksi.\nTutki [accent]Elektrolysoija[] ja [accent]Tankkijälleenrakentaja[].
sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold. sector.split.description = Vähäinen vihollisaktiivisuus tekee tästä sektorista täydellisen uusien kuljetusteknologioiden testaamiseen.
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power. sector.basin.description = Tässä sektorissa havaittiin suuri vihollisjoukko.\nRakenna yksiköitä nopeasti ja valtaa vihollisen ytimet saadaksesi jalansijan.
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings. sector.marsh.description = Tässä sektorissa on runsaasti arkysiittiä, mutta rajoitetusti purkauksia.\nRakenna [accent]kemiallisia polttokammioita[] tuottaaksesi energiaa.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets. sector.peaks.description = Sektorin vuoristoinen maasto tekee suurimman osan yksiköistä hyödyttömiksi. Lentäviä ksiköitä tarvitaan.\nHuomioi vihollisen ilmatorjuntajärjestelmät. Joitain näistä järjestelmistä voi olla mahdollista lamauttaa kohdistamalla hyökkäys niiden tukirakennuksiin.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation. sector.ravine.description = Sektorissa ei ole havaittu vihollisen ytimiä, vaikka se on vihollisen tärkeä kuljetusreitti. Odota kuitenkin monenlaisia vihollisjoukkoja.\nTuota [accent]jänniteseosta[]. Rakenna [accent]Aiheuttaja[]-tykkejä.
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets. sector.caldera-erekir.description = Tämän sektorin resurssit ovat hajallaan useilla saarilla.\nTutki ja ota käyttöön drone-pohjainen kuljetus.
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival. sector.stronghold.description = Suuri vihollisleiri tässä sektorissa puolustaa merkittäviä [accent]torium[]-esiintymiä.\nKäytä sitä kehittyneempien yksiköiden ja tykkien valmistamiseen.
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact. sector.crevice.description = Vihollinen lähettää rajuja hyökkäysjoukkoja tuhotakseen tukikohtasi tässä sektorissa. [accent]Karbidin[] ja [accent]Pyrolyysigeneraattorin[] kehittäminen voi olla elintärkeää selviytymisen kannalta.
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered. sector.siege.description = Tässä sektorissa on kaksi rinnakkaista kanjonia, jotka pakottavat kaksisuuntaisen hyökkäyksen.\nTutki [accent]syanogeeni[] kehittääksesi vieläkin vahvempia tankkiyksiköitä.\nVaroitus: vihollisen pitkän kantaman ohjuksia havaittu. Ohjukset on kuitenkin mahdollista ampua alas ennen kuin ne osuvat kohteeseensa.
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[]. sector.crossroads.description = Tämän sektorin vihollistukikohdat on perustettu vaihtelevaan maastoon. Tutki erilaisia yksiköitä mukautuaksesi.\nLisäksi joitakin tukikohtia suojaavat kilvet. Selvitä, mistä ne saavat voimansa.
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores. sector.karst.description = Tässä sektorissa on runsaasti resursseja, mutta vihollinen hyökkää heti, kun uusi ydin laskeutuu.\nHyödynnä resursseja ja tutki [accent]kiihtokuitu[].
sector.origin.description = Viimeinen sektori, jossa on merkittävä määrä vihollisia.\nVarteenotettavia tutkimusmahdollisuuksia ei ole jäljellä keskity yksinomaan kaikkien vihollisytimien tuhoamiseen.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -915,8 +923,8 @@ settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tall
settings.clearsaves = Poista tallennukset settings.clearsaves = Poista tallennukset
settings.clearresearch = Poista tutkimukset settings.clearresearch = Poista tutkimukset
settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa? settings.clearresearch.confirm = Oletko varma, että haluat tyhjentää kaikki tutkimuksesi polussa?
settings.clearcampaignsaves = Poista polkutallennukset settings.clearcampaignsaves = Poista kampanjatallennukset
settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki polkutallennuksesi? settings.clearcampaignsaves.confirm = Oletko varma, että haluat poistaa kaikki kampanjatallennuksesi?
paused = [accent]< Pysäytetty > paused = [accent]< Pysäytetty >
clear = Tyhjä clear = Tyhjä
banned = [scarlet]Kielletty banned = [scarlet]Kielletty
@@ -964,7 +972,7 @@ stat.productiontime = Tuotantoaika
stat.repairtime = Kokonaisen palikan korjausaika stat.repairtime = Kokonaisen palikan korjausaika
stat.repairspeed = Korjausnopeus stat.repairspeed = Korjausnopeus
stat.weapons = Aseet stat.weapons = Aseet
stat.bullet = Ammus stat.bullet = Ammukset
stat.moduletier = Moduulin taso stat.moduletier = Moduulin taso
stat.unittype = Unit Type stat.unittype = Unit Type
stat.speedincrease = Nopeuden kasvu stat.speedincrease = Nopeuden kasvu
@@ -1012,6 +1020,7 @@ stat.buildspeedmultiplier = Rakennusnopeuskerroin
stat.reactive = Reagoi stat.reactive = Reagoi
stat.immunities = Immuuni stat.immunities = Immuuni
stat.healing = Parantuu stat.healing = Parantuu
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1059,6 +1068,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
bar.drilltierreq = Parempi pora vaadittu bar.drilltierreq = Parempi pora vaadittu
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resursseja Puuttuu bar.noresources = Resursseja Puuttuu
bar.corereq = Pohjaydin vaadittu bar.corereq = Pohjaydin vaadittu
bar.corefloor = 'Ydinpohja'-laatta vaadittu bar.corefloor = 'Ydinpohja'-laatta vaadittu
@@ -1067,6 +1077,7 @@ bar.drillspeed = Poran nopeus: {0}/s
bar.pumpspeed = Pumpun nopeus: {0}/s bar.pumpspeed = Pumpun nopeus: {0}/s
bar.efficiency = Tehokkuus: {0}% bar.efficiency = Tehokkuus: {0}%
bar.boost = Tehostus: +{0}% bar.boost = Tehostus: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Säilöttynä: {0}/{1} bar.powerstored = Säilöttynä: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1077,6 +1088,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.cooldown = Cooldown
bar.instability = Epävakaus bar.instability = Epävakaus
bar.heatamount = Lämpö: {0} bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%) bar.heatpercent = Lämpö: {0} ({1}%)
@@ -1101,6 +1113,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia: bullet.frags = [stat]{0}[lightgray]x sirpaleammuksia:
bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa bullet.lightning = [stat]{0}[lightgray]x salama ~ [stat]{1}[lightgray] vahinkoa
bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin bullet.buildingdamage = [stat]{0}%[lightgray] vahinko rakennuksiin
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] tönäisy bullet.knockback = [stat]{0}[lightgray] tönäisy
bullet.pierce = [stat]{0}[lightgray]x lävistys bullet.pierce = [stat]{0}[lightgray]x lävistys
bullet.infinitepierce = [stat]lävistys bullet.infinitepierce = [stat]lävistys
@@ -1127,6 +1140,7 @@ unit.minutes = minuuttia
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x nopeus unit.timesspeed = x nopeus
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = suojan elinpisteet unit.shieldhealth = suojan elinpisteet
unit.items = esinettä unit.items = esinettä
@@ -1203,11 +1217,13 @@ setting.mutemusic.name = Mykistä musiikki
setting.sfxvol.name = SFX-voimakkuus setting.sfxvol.name = SFX-voimakkuus
setting.mutesound.name = Mykistä äänet setting.mutesound.name = Mykistä äänet
setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia setting.crashreport.name = Lähetä anonyymejä kaatumisilmoituksia
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Luo tallenuksia automaattisesti setting.savecreate.name = Luo tallenuksia automaattisesti
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Pelaajaraja setting.playerlimit.name = Pelaajaraja
setting.chatopacity.name = Keskustelun läpinäkymättömyys setting.chatopacity.name = Keskustelun läpinäkymättömyys
setting.lasersopacity.name = Energia laserin läpinäkymättömyys setting.lasersopacity.name = Energia laserin läpinäkymättömyys
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Siltojen läpinäkyvyys setting.bridgeopacity.name = Siltojen läpinäkyvyys
setting.playerchat.name = Näytä pelinsisäinen keskustelu setting.playerchat.name = Näytä pelinsisäinen keskustelu
setting.showweather.name = Näytä säägrafiikat setting.showweather.name = Näytä säägrafiikat
@@ -1363,12 +1379,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan rules.unitcapvariable = Ytimet vaikuttavat yksikkörajaan
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Perusyksikköraja rules.unitcap = Perusyksikköraja
rules.limitarea = Rajoita kartan aluetta rules.limitarea = Rajoita kartan aluetta
rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina) rules.enemycorebuildradius = Vihollisytimen rakennuksenestosäde:[lightgray] (laattoina)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tasojen väliaika:[lightgray] (sec) rules.wavespacing = Tasojen väliaika:[lightgray] (sec)
rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec) rules.initialwavespacing = Ensimmäinen tason väliaika:[lightgray] (sec)
rules.buildcostmultiplier = Rakentamisen hintakerroin rules.buildcostmultiplier = Rakentamisen hintakerroin
@@ -1391,6 +1409,9 @@ rules.title.planet = Planeetta
rules.lighting = Salamointi rules.lighting = Salamointi
rules.fog = Sodan sumu (Fog of War) rules.fog = Sodan sumu (Fog of War)
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Tuli rules.fire = Tuli
@@ -1709,6 +1730,8 @@ block.meltdown.name = Sulamispiste
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Säiliö block.container.name = Säiliö
block.launch-pad.name = Laukaisualusta block.launch-pad.name = Laukaisualusta
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segmentti block.segment.name = Segmentti
block.ground-factory.name = Maatehdas block.ground-factory.name = Maatehdas
block.air-factory.name = Ilmatehdas block.air-factory.name = Ilmatehdas
@@ -1759,12 +1782,12 @@ block.dense-red-stone.name = Tiheä punakivi
block.red-ice.name = Punajää block.red-ice.name = Punajää
block.arkycite-floor.name = Arkysiittilattia block.arkycite-floor.name = Arkysiittilattia
block.arkyic-stone.name = Arkyinen lattia block.arkyic-stone.name = Arkyinen lattia
block.rhyolite-vent.name = Ryoliittihalkio block.rhyolite-vent.name = Ryoliittipurkaus
block.carbon-vent.name = Hiilihalkio block.carbon-vent.name = Hiilipurkaus
block.arkyic-vent.name = Arkyinen halkio block.arkyic-vent.name = Arkyinen purkaus
block.yellow-stone-vent.name = Keltakivihalkio block.yellow-stone-vent.name = Keltakivipurkaus
block.red-stone-vent.name = Punakivihalkio block.red-stone-vent.name = Punakivipurkaus
block.crystalline-vent.name = Crystalline Vent block.crystalline-vent.name = Kiteinen purkaus
block.redmat.name = Punamatto block.redmat.name = Punamatto
block.bluemat.name = Sinimatto block.bluemat.name = Sinimatto
block.core-zone.name = Ydinpohja block.core-zone.name = Ydinpohja
@@ -1850,12 +1873,12 @@ block.beam-link.name = Sädelinkki
block.turbine-condenser.name = Turbiinitiivistäjä block.turbine-condenser.name = Turbiinitiivistäjä
block.chemical-combustion-chamber.name = Kemiallinen polttokammio block.chemical-combustion-chamber.name = Kemiallinen polttokammio
block.pyrolysis-generator.name = Pyrolyysigeneraattori block.pyrolysis-generator.name = Pyrolyysigeneraattori
block.vent-condenser.name = Halkiotiivistäjä block.vent-condenser.name = Purkaustiivistäjä
block.cliff-crusher.name = Kallionmurskaaja block.cliff-crusher.name = Kallionmurskaaja
block.large-cliff-crusher.name = Advanced Cliff Crusher block.large-cliff-crusher.name = Advanced Cliff Crusher
block.plasma-bore.name = Plasmapora block.plasma-bore.name = Plasmapora
block.large-plasma-bore.name = Suuri plasmapora block.large-plasma-bore.name = Suuri plasmapora
block.impact-drill.name = Törmäyspora block.impact-drill.name = Iskupora
block.eruption-drill.name = Purkauspora block.eruption-drill.name = Purkauspora
block.core-bastion.name = Linnake-ydin block.core-bastion.name = Linnake-ydin
block.core-citadel.name = Linnoitus-ydin block.core-citadel.name = Linnoitus-ydin
@@ -2148,7 +2171,9 @@ block.vault.description = Varastoi suuren määrän jokaista tavaratyyppiä. Pur
block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä. block.container.description = Varastoi pienen määrän jokaista tavaratyyppiä. Purkajapalikkaa voi tavaroiden palauttamiseen säiliöstä.
block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla. block.unloader.description = Purkaa tavaroita säiliöstä, holvista tai ytimestä liukuhihnalle tai suoraan viereiseen palikkaan. Purettavan tavaran tyyppi voidaan vaihtaa painamalla.
block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle. block.launch-pad.description = Laukaisee tavarajoukkoja ilman tarvetta ytimen laukaisulle.
block.launch-pad.details = Kiertoradan alapuolinen järjestelmä resurssien pisteestä pisteeseen -kuljetukselle . Lastikapselit ovat herkästi särkyviä ja kykenemättömiä selviytymään uudelleensaapumista. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan. block.duo.description = Pieni ja halpa tykki, hyvä maavihollisia vastaan.
block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin. block.scatter.description = Olennainen tykki ilma-aluksia vastaan. Ampuu lyijy- tai romusirpalerykelmiä vihollisjoukkoihin.
@@ -2344,6 +2369,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Lue numero yhdistetystä muistisolusta. lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun. lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään. lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään. lst.draw = Lisää operaation piirtopuskuriin.\nEi näytä mitään, kunnes [accent]Piirtosyötettä[] käytetään.
lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön. lst.drawflush = Syöttää jonottavat [accent]Piirto[]-operaatiot näyttöön.
@@ -2540,9 +2566,9 @@ lenum.idle = Lopeta liikkuminen, mutta jatka rakentamista/kaivamista.\nOletustil
lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen. lenum.stop = Lopeta liikkuminen/kaivaminen/rakentaminen.
lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle. lenum.unbind = Poista logiikkahallinta kokonaan.\nAnna hallinta tavalliselle AI:lle.
lenum.move = Liiku tarkkaan sijaintiin. lenum.move = Liiku tarkkaan sijaintiin.
lenum.approach = Lähesty sijaintia tietylle säteelle. lenum.approach = Lähesty sijaintia tietylle etäisyydelle.
lenum.pathfind = Etsi polku vihollisen syntypisteelle. lenum.pathfind = Etsi reitti määritettyyn sijaintiin.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.autopathfind = Reitittää automaattisesti lähimpään vihollisen ytimeen tai pudotuspisteeseen.\nTämä vastaa tavallista aaltojen vihollisten reititystä.
lenum.target = Ammu tiettyä sijaintia. lenum.target = Ammu tiettyä sijaintia.
lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä. lenum.targetp = Ammu kohdetta nopeudenennustuksen ollessa päällä.
lenum.itemdrop = Pudota tavaroita. lenum.itemdrop = Pudota tavaroita.
@@ -2563,3 +2589,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

File diff suppressed because it is too large Load Diff

View File

@@ -727,14 +727,18 @@ loadout = Chargement
resources = Ressources resources = Ressources
resources.max = Max resources.max = Max
bannedblocks = Blocs bannis bannedblocks = Blocs bannis
unbannedblocks = Unbanned Blocks
objectives = Objectifs objectives = Objectifs
bannedunits = Unités bannies bannedunits = Unités bannies
unbannedunits = Unbanned Units
bannedunits.whitelist = Unités bannies en tant que liste blanche bannedunits.whitelist = Unités bannies en tant que liste blanche
bannedblocks.whitelist = Blocs bannis en tant que liste blanche bannedblocks.whitelist = Blocs bannis en tant que liste blanche
addall = Ajouter TOUT addall = Ajouter TOUT
launch.from = Décollage depuis : [accent]{0} launch.from = Décollage depuis : [accent]{0}
launch.capacity = Capacité de Lancement d'Objets : [accent]{0} launch.capacity = Capacité de Lancement d'Objets : [accent]{0}
launch.destination = Destination : {0} launch.destination = Destination : {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = La quantité doit être un nombre compris entre 0 et {0}. configure.invalid = La quantité doit être un nombre compris entre 0 et {0}.
add = Ajouter add = Ajouter
guardian = Gardien guardian = Gardien
@@ -774,7 +778,9 @@ sectors.stored = Stockage :
sectors.resume = Reprendre sectors.resume = Reprendre
sectors.launch = Décoller sectors.launch = Décoller
sectors.select = Sélectionner sectors.select = Sélectionner
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Vide (soleil) sectors.nonelaunch = [lightgray]Vide (soleil)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renommer le secteur sectors.rename = Renommer le secteur
sectors.enemybase = [scarlet]Base ennemie sectors.enemybase = [scarlet]Base ennemie
sectors.vulnerable = [scarlet]Vulnérable sectors.vulnerable = [scarlet]Vulnérable
@@ -1038,6 +1044,7 @@ stat.buildspeedmultiplier = Multiplicateur de vitesse de construction
stat.reactive = Réactions stat.reactive = Réactions
stat.immunities = Immunités stat.immunities = Immunités
stat.healing = Guérison stat.healing = Guérison
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Champ de Force ability.forcefield = Champ de Force
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1084,6 +1091,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Ressources manquantes bar.noresources = Ressources manquantes
bar.corereq = Noyau de base requis bar.corereq = Noyau de base requis
bar.corefloor = Tuiles de Zone de Noyau requis bar.corefloor = Tuiles de Zone de Noyau requis
@@ -1092,6 +1100,7 @@ bar.drillspeed = Vitesse de Forage: {0}/s
bar.pumpspeed = Vitesse de Pompage: {0}/s bar.pumpspeed = Vitesse de Pompage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Énergie: {0}/s bar.powerbalance = Énergie: {0}/s
bar.powerstored = Réserves d'Énergie: {0}/{1} bar.powerstored = Réserves d'Énergie: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
@@ -1102,6 +1111,7 @@ bar.capacity = Capacité: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquides bar.liquid = Liquides
bar.heat = Chaleur bar.heat = Chaleur
bar.cooldown = Cooldown
bar.instability = Instabilité bar.instability = Instabilité
bar.heatamount = Chaleur: {0} bar.heatamount = Chaleur: {0}
bar.heatpercent = Chaleur: {0} ({1}%) bar.heatpercent = Chaleur: {0} ({1}%)
@@ -1126,6 +1136,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation: bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
bullet.pierce = [stat]{0}[lightgray]x perçant bullet.pierce = [stat]{0}[lightgray]x perçant
bullet.infinitepierce = [stat]perçant bullet.infinitepierce = [stat]perçant
@@ -1152,6 +1163,7 @@ unit.minutes = min
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x vitesse unit.timesspeed = x vitesse
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = santé du bouclier unit.shieldhealth = santé du bouclier
unit.items = objets unit.items = objets
@@ -1228,11 +1240,13 @@ setting.mutemusic.name = Couper la Musique
setting.sfxvol.name = Volume des Sons et Effets setting.sfxvol.name = Volume des Sons et Effets
setting.mutesound.name = Couper les Sons et Effets setting.mutesound.name = Couper les Sons et Effets
setting.crashreport.name = Envoyer des Rapports de crash anonymes setting.crashreport.name = Envoyer des Rapports de crash anonymes
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Sauvegardes Automatiques setting.savecreate.name = Sauvegardes Automatiques
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de Joueurs setting.playerlimit.name = Limite de Joueurs
setting.chatopacity.name = Opacité du Chat setting.chatopacity.name = Opacité du Chat
setting.lasersopacity.name = Opacité des Connexions laser setting.lasersopacity.name = Opacité des Connexions laser
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacité des ponts setting.bridgeopacity.name = Opacité des ponts
setting.playerchat.name = Montrer les bulles de discussion des joueurs setting.playerchat.name = Montrer les bulles de discussion des joueurs
setting.showweather.name = Montrer les Effets météo setting.showweather.name = Montrer les Effets météo
@@ -1390,12 +1404,14 @@ rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
rules.unithealthmultiplier = Multiplicateur de Santé des Unités rules.unithealthmultiplier = Multiplicateur de Santé des Unités
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limite initiale d'Unités actives rules.unitcap = Limite initiale d'Unités actives
rules.limitarea = Limite de la zone de jeu de la Carte rules.limitarea = Limite de la zone de jeu de la Carte
rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs) rules.enemycorebuildradius = Périmètre Non-Constructible autour du Noyau ennemi :[lightgray] (blocs)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Temps entre les Vagues :[lightgray] (sec) rules.wavespacing = Temps entre les Vagues :[lightgray] (sec)
rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec) rules.initialwavespacing = Temps de Vague Initial :[lightgray] (sec)
rules.buildcostmultiplier = Multiplicateur du prix de construction rules.buildcostmultiplier = Multiplicateur du prix de construction
@@ -1418,6 +1434,9 @@ rules.title.planet = Planète
rules.lighting = Éclairage rules.lighting = Éclairage
rules.fog = Brouillard de Guerre rules.fog = Brouillard de Guerre
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Feu rules.fire = Feu
@@ -1738,6 +1757,8 @@ block.meltdown.name = Fusion
block.foreshadow.name = Présage block.foreshadow.name = Présage
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement block.launch-pad.name = Rampe de lancement
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Diviseur block.segment.name = Diviseur
block.ground-factory.name = Usine d'Unités Terrestres block.ground-factory.name = Usine d'Unités Terrestres
block.air-factory.name = Usine d'Unités Aériennes block.air-factory.name = Usine d'Unités Aériennes
@@ -2187,7 +2208,9 @@ block.vault.description = Stocke un grand nombre d'objets de chaque type. Utilis
block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante. block.container.description = Stocke un petit nombre d'objets de chaque type. Utilisez un déchargeur pour les récupérer.\nUtile pour réguler le flux d'objets quand la demande de matériaux est inconstante.
block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents. block.unloader.description = Permet de décharger l'objet choisi, depuis les blocs adjacents.
block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés. block.launch-pad.description = Permet de transférer des ressources vers les secteurs sélectionnés.
block.launch-pad.details = Système suborbital pour le transport point à point de ressources. Les Charges utiles sont fragiles et incapables de survivre à la rentrée atmosphérique. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres. block.duo.description = Une petite tourelle à faible coût. Fonctionne bien contre les ennemis terrestres.
block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé. block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille les ennemis de débris de plomb, de ferraille ou de verre trempé.
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée. block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
@@ -2388,6 +2411,7 @@ unit.emanate.description = Construit des structures pour défendre le Noyau acro
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur. lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur. lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé. lst.print = Ajoute du texte dans la mémoire tampon de l'imprimante.\nNe montrera aucun texte tant que [accent]Print Flush[] ne sera pas utilisé.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé. lst.draw = Ajoute une opération dans la mémoire tampon de dessin.\nNe montrera aucune image tant que [accent]Draw Flush[] ne sera pas utilisé.
lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran. lst.drawflush = Affiche les opérations [accent]Draw[] en file d'attente vers un écran.
@@ -2627,3 +2651,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -17,11 +17,11 @@ link.bug.description = Találtál egy szoftverhibát? Itt jelentheted
linkopen = Ez a kiszolgáló egy hivatkozást küldött. Biztosan megnyitod?\nAkár kártékony is lehet!\n\n[sky]{0} linkopen = Ez a kiszolgáló egy hivatkozást küldött. Biztosan megnyitod?\nAkár kártékony is lehet!\n\n[sky]{0}
linkfail = Nem sikerült megnyitni a hivatkozást!\nA webcím a vágólapra lett másolva. linkfail = Nem sikerült megnyitni a hivatkozást!\nA webcím a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0} screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a pálya, nincs elég memória a képernyőképhez. screenshot.invalid = A pálya túl nagy és nem áll rendelkezésre elegendő memória a képernyőkép elkészítéséhez.
gameover = A játéknak vége gameover = A játéknak vége
gameover.disconnect = A kapcsolat megszakadt gameover.disconnect = A kapcsolat megszakadt
gameover.pvp = A(z)[accent] {0}[] csapat nyert! gameover.pvp = A(z)[accent] {0}[] csapat nyert!
gameover.waiting = [accent]Várakozás a következő pályára... gameover.waiting = [accent]Várakozás a következő pályára
highscore = [accent]Új rekord! highscore = [accent]Új rekord!
copied = Másolva. copied = Másolva.
indev.notready = A játéknak ez a része még nincs kész indev.notready = A játéknak ez a része még nincs kész
@@ -36,7 +36,7 @@ load.scripts = Parancsfájlok
be.update = Új Bleeding Edge verzió áll rendelkezésre: be.update = Új Bleeding Edge verzió áll rendelkezésre:
be.update.confirm = Letöltöd és frissíted a játékot?\n\nAmint kész a frissítés, a játék automatikusan újraindul. be.update.confirm = Letöltöd és frissíted a játékot?\n\nAmint kész a frissítés, a játék automatikusan újraindul.
be.updating = Frissítés... be.updating = Frissítés
be.ignore = Most nem be.ignore = Most nem
be.noupdates = Nem található frissítés. be.noupdates = Nem található frissítés.
be.check = Frissítések keresése be.check = Frissítések keresése
@@ -55,12 +55,12 @@ mods.browser.sortdate = Rendezés dátum szerint
mods.browser.sortstars = Rendezés értékelés szerint mods.browser.sortstars = Rendezés értékelés szerint
schematic = Vázlat schematic = Vázlat
schematic.add = Vázlat mentése... schematic.add = Vázlat mentése
schematics = Vázlatok schematics = Vázlatok
schematic.search = Vázlat keresése... schematic.search = Vázlat keresése
schematic.replace = Már van ilyen nevű vázlat. Lecseréled? schematic.replace = Már van ilyen nevű vázlat. Lecseréled?
schematic.exists = Már van ilyen nevű vázlat. schematic.exists = Már van ilyen nevű vázlat.
schematic.import = Vázlat importálása... schematic.import = Vázlat importálása
schematic.exportfile = Exportálás fájlba schematic.exportfile = Exportálás fájlba
schematic.importfile = Importálás fájlból schematic.importfile = Importálás fájlból
schematic.browseworkshop = Steam Műhely megtekintése schematic.browseworkshop = Steam Műhely megtekintése
@@ -144,7 +144,7 @@ mod.enabled = [lightgray]Aktív
mod.disabled = [red]Inaktív mod.disabled = [red]Inaktív
mod.multiplayer.compatible = [gray]Többjátékos kompatibilis mod.multiplayer.compatible = [gray]Többjátékos kompatibilis
mod.disable = Letiltás mod.disable = Letiltás
mod.version = Version: mod.version = Verzió:
mod.content = Tartalom: mod.content = Tartalom:
mod.delete.error = Nem lehet törölni a modot. Lehet, hogy egy másik folyamat használja. mod.delete.error = Nem lehet törölni a modot. Lehet, hogy egy másik folyamat használja.
@@ -200,8 +200,8 @@ campaign.erekir = Újabb, csiszoltabb tartalom. Többnyire lineáris játékmene
campaign.serpulo = Régebbi tartalom. A klasszikus élmény. Nyíltabb végű, több tartalommal.\n\nPotenciálisan kiegyensúlyozatlan pályák és hadjárat. Kevésbé csiszolt. campaign.serpulo = Régebbi tartalom. A klasszikus élmény. Nyíltabb végű, több tartalommal.\n\nPotenciálisan kiegyensúlyozatlan pályák és hadjárat. Kevésbé csiszolt.
campaign.difficulty = Nehézségi szint campaign.difficulty = Nehézségi szint
completed = [accent]Kifejlesztve completed = [accent]Kifejlesztve
techtree = Technológia fa techtree = Technológiafa
techtree.select = Technológia fa kiválasztása techtree.select = Technológiafa kiválasztása
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Betöltés research.load = Betöltés
@@ -214,7 +214,7 @@ players = {0} játékos
players.single = {0} játékos players.single = {0} játékos
players.search = Keresés players.search = Keresés
players.notfound = [gray]Nem található játékos players.notfound = [gray]Nem található játékos
server.closing = [accent]Kiszolgáló bezárása... server.closing = [accent]Kiszolgáló bezárása
server.kicked.kick = Ki lettél rúgva a kiszolgálóról! server.kicked.kick = Ki lettél rúgva a kiszolgálóról!
server.kicked.whitelist = Nem vagy az engedélyezési listán. server.kicked.whitelist = Nem vagy az engedélyezési listán.
server.kicked.serverClose = A kiszolgáló be lett zárva. server.kicked.serverClose = A kiszolgáló be lett zárva.
@@ -238,7 +238,7 @@ hostserver = Többjátékos játék
invitefriends = Barátok meghívása invitefriends = Barátok meghívása
hostserver.mobile = Többjátékos játék hostserver.mobile = Többjátékos játék
host = Kiszolgáló nyitása host = Kiszolgáló nyitása
hosting = [accent]Kiszolgáló megnyitása... hosting = [accent]Kiszolgáló megnyitása
hosts.refresh = Frissítés hosts.refresh = Frissítés
hosts.discovering = LAN játékok felderítése hosts.discovering = LAN játékok felderítése
hosts.discovering.any = Játékok felderítése hosts.discovering.any = Játékok felderítése
@@ -301,11 +301,11 @@ disconnect.error = Kapcsolódási hiba.
disconnect.closed = Kapcsolat lezárva. disconnect.closed = Kapcsolat lezárva.
disconnect.timeout = Időtúllépés. disconnect.timeout = Időtúllépés.
disconnect.data = Nem sikerült betölteni a világ adatait! disconnect.data = Nem sikerült betölteni a világ adatait!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = Időtúllépés történt az UDP-pillanatképek fogadása közben.\nEzt instabil hálózat vagy -kapcsolat okozhatja.
cantconnect = Nem sikerült kapcsolódni a(z) ([accent]{0}[]) játékhoz. cantconnect = Nem sikerült kapcsolódni a(z) ([accent]{0}[]) játékhoz.
connecting = [accent]Kapcsolódás... connecting = [accent]Kapcsolódás
reconnecting = [accent]Újrakapcsolódás... reconnecting = [accent]Újrakapcsolódás
connecting.data = [accent]Világadatok betöltése... connecting.data = [accent]Világadatok betöltése
server.port = Port: server.port = Port:
server.invalidport = Érvénytelen port! server.invalidport = Érvénytelen port!
server.error.addressinuse = [scarlet]Nem sikerült megnyitni a kiszolgálót a 6567-es porton.[]\n\nGyőződj meg arról, hogy nem fut más Mindustry-kiszolgáló az eszközön vagy a hálózaton! server.error.addressinuse = [scarlet]Nem sikerült megnyitni a kiszolgálót a 6567-es porton.[]\n\nGyőződj meg arról, hogy nem fut más Mindustry-kiszolgáló az eszközön vagy a hálózaton!
@@ -333,7 +333,7 @@ save.corrupted = A mentési fájl sérült vagy érvénytelen!
empty = <üres> empty = <üres>
on = Be on = Be
off = Ki off = Ki
save.search = Keresés a mentett játékok között... save.search = Keresés a mentett játékok között
save.autosave = Automatikus mentés: {0} save.autosave = Automatikus mentés: {0}
save.map = Pálya: {0} save.map = Pálya: {0}
save.wave = Hullám: {0} save.wave = Hullám: {0}
@@ -383,9 +383,9 @@ data.exported = Adatok exportálva.
data.invalid = Ezek érvénytelen játékadatok. data.invalid = Ezek érvénytelen játékadatok.
data.import.confirm = A külső adatok importálása felülírja[scarlet] minden[] jelenlegi játékadatodat.\n[accent]Ezt a műveletet nem lehet visszavonni![]\n\nAmint kész az importálás, a játék automatikusan kilép. data.import.confirm = A külső adatok importálása felülírja[scarlet] minden[] jelenlegi játékadatodat.\n[accent]Ezt a műveletet nem lehet visszavonni![]\n\nAmint kész az importálás, a játék automatikusan kilép.
quit.confirm = Biztosan kilépsz? quit.confirm = Biztosan kilépsz?
loading = [accent]Betöltés... loading = [accent]Betöltés
downloading = [accent]Letöltés... downloading = [accent]Letöltés
saving = [accent]Mentés... saving = [accent]Mentés
respawn = [accent][[{0}][] az újraéledéshez respawn = [accent][[{0}][] az újraéledéshez
cancelbuilding = [accent][[{0}][] a tervrajz törléséhez cancelbuilding = [accent][[{0}][] a tervrajz törléséhez
selectschematic = [accent][[{0}][] a kijelöléshez és másoláshoz selectschematic = [accent][[{0}][] a kijelöléshez és másoláshoz
@@ -399,8 +399,8 @@ wave = [accent]{0}. hullám
wave.cap = [accent]{0}./{1} hullám wave.cap = [accent]{0}./{1} hullám
wave.waiting = [lightgray]A következő hullám elkezdődik: {0} mp múlva wave.waiting = [lightgray]A következő hullám elkezdődik: {0} mp múlva
wave.waveInProgress = [lightgray]Hullám folyamatban wave.waveInProgress = [lightgray]Hullám folyamatban
waiting = [lightgray]Várakozás... waiting = [lightgray]Várakozás
waiting.players = Várakozás a játékosokra... waiting.players = Várakozás a játékosokra
wave.enemies = [lightgray]{0} ellenség maradt wave.enemies = [lightgray]{0} ellenség maradt
wave.enemycores = [accent]{0}[lightgray] ellenséges támaszpont wave.enemycores = [accent]{0}[lightgray] ellenséges támaszpont
wave.enemycore = [accent]{0}[lightgray] ellenséges támaszpont wave.enemycore = [accent]{0}[lightgray] ellenséges támaszpont
@@ -427,7 +427,7 @@ changelog = Változáslista (nem kötelező):
updatedesc = Cím és leírás felülírása updatedesc = Cím és leírás felülírása
eula = Steam EULA eula = Steam EULA
missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray]A Steam Műhely adatai automatikusan le lettek választva. missing = Ezt az elemet törölték vagy áthelyezték.\n[lightgray]A Steam Műhely adatai automatikusan le lettek választva.
publishing = [accent]Közzététel... publishing = [accent]Közzététel
publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj meg arról, hogy elfogadtad a Steam Műhely EULA-t, különben az elemeid nem jelennek meg! publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj meg arról, hogy elfogadtad a Steam Műhely EULA-t, különben az elemeid nem jelennek meg!
publish.error = Hiba az elem közzétételekor: {0} publish.error = Hiba az elem közzétételekor: {0}
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
@@ -459,7 +459,7 @@ editor.playtest = Teszt a játékban
editor.publish.workshop = Közzététel a Steam Műhelyben editor.publish.workshop = Közzététel a Steam Műhelyben
editor.newmap = Új pálya editor.newmap = Új pálya
editor.center = Ugrás középre editor.center = Ugrás középre
editor.search = Pályák keresése... editor.search = Pályák keresése
editor.filters = Pályák szűrése editor.filters = Pályák szűrése
editor.filters.mode = Játékmódok: editor.filters.mode = Játékmódok:
editor.filters.type = Pályatípus: editor.filters.type = Pályatípus:
@@ -484,7 +484,7 @@ waves.spawn.none = [scarlet]nem találhatók kezdőpontok a pályán
waves.max = egységkorlát waves.max = egységkorlát
waves.guardian = Őrző waves.guardian = Őrző
waves.preview = Előnézet waves.preview = Előnézet
waves.edit = Szerkesztés... waves.edit = Szerkesztés
waves.random = Véletlenszerű waves.random = Véletlenszerű
waves.copy = Másolás a vágólapra waves.copy = Másolás a vágólapra
waves.load = Betöltés a vágólapról waves.load = Betöltés a vágólapról
@@ -496,7 +496,7 @@ waves.sort.reverse = Rendezés visszafelé
waves.sort.begin = Kezdés waves.sort.begin = Kezdés
waves.sort.health = Élet waves.sort.health = Élet
waves.sort.type = Típus waves.sort.type = Típus
waves.search = Hullám keresése... waves.search = Hullám keresése
waves.filter = Egységszűrő waves.filter = Egységszűrő
waves.units.hide = Összes elrejtése waves.units.hide = Összes elrejtése
waves.units.show = Összes megjelenítése waves.units.show = Összes megjelenítése
@@ -507,8 +507,8 @@ wavemode.totals = összesítés
wavemode.health = életpontok wavemode.health = életpontok
all = Összes all = Összes
editor.default = [lightgray]<Alapbeállítás> editor.default = [lightgray]<Alapértelmezett>
details = Részletek... details = Részletek
edit = Szerkesztés edit = Szerkesztés
variables = Változók variables = Változók
logic.clear.confirm = Biztosan törölni akarod az összes kódot ebből a processzorból? logic.clear.confirm = Biztosan törölni akarod az összes kódot ebből a processzorból?
@@ -542,14 +542,14 @@ editor.saved = Mentve!
editor.save.noname = A pályádnak nincs neve! Állíts be egyet a „pályainformációk” menüben. editor.save.noname = A pályádnak nincs neve! Állíts be egyet a „pályainformációk” menüben.
editor.save.overwrite = A pályád felülír egy beépített pályát! Válassz egy másik nevet a „pályainformációk” menüben. editor.save.overwrite = A pályád felülír egy beépített pályát! Válassz egy másik nevet a „pályainformációk” menüben.
editor.import.exists = [scarlet]Nem lehet importálni:[] Már létezik a(z) „{0}” nevű beépített pálya! editor.import.exists = [scarlet]Nem lehet importálni:[] Már létezik a(z) „{0}” nevű beépített pálya!
editor.import = Importálás... editor.import = Importálás
editor.importmap = Pálya importálása editor.importmap = Pálya importálása
editor.importmap.description = Létező pálya importálása editor.importmap.description = Létező pálya importálása
editor.importfile = Fájl importálása editor.importfile = Fájl importálása
editor.importfile.description = Egy külső pályafájl importálása editor.importfile.description = Egy külső pályafájl importálása
editor.importimage = Képfájl importálása editor.importimage = Képfájl importálása
editor.importimage.description = Egy külső pályaképfájl importálása editor.importimage.description = Egy külső pályaképfájl importálása
editor.export = Exportálás... editor.export = Exportálás
editor.exportfile = Fájl exportálása editor.exportfile = Fájl exportálása
editor.exportfile.description = Exportálás egy pályafájlba editor.exportfile.description = Exportálás egy pályafájlba
editor.exportimage = Domborzati kép exportálása editor.exportimage = Domborzati kép exportálása
@@ -635,9 +635,9 @@ locales.applytoall = Változások alkalmazása az összes nyelvi csomagra
locales.addtoother = Hozzáadás más nyelvi csomagokhoz locales.addtoother = Hozzáadás más nyelvi csomagokhoz
locales.rollback = Visszaállítás az utoljára elfogadottra locales.rollback = Visszaállítás az utoljára elfogadottra
locales.filter = Tulajdonságszűrő locales.filter = Tulajdonságszűrő
locales.searchname = Név keresése... locales.searchname = Név keresése
locales.searchvalue = Érték keresése... locales.searchvalue = Érték keresése
locales.searchlocale = Nyelvi csomag keresése... locales.searchlocale = Nyelvi csomag keresése
locales.byname = Név szerint locales.byname = Név szerint
locales.byvalue = Érték szerint locales.byvalue = Érték szerint
locales.showcorrect = Azon tulajdonságok megjelenítése, amelyek mindenhol egyedi értékekkel rendelkeznek és jelen vannak minden nyelvi csomagban. locales.showcorrect = Azon tulajdonságok megjelenítése, amelyek mindenhol egyedi értékekkel rendelkeznek és jelen vannak minden nyelvi csomagban.
@@ -729,16 +729,20 @@ loadout = Rakomány
resources = Nyersanyagok resources = Nyersanyagok
resources.max = Maximum resources.max = Maximum
bannedblocks = Tiltott épületek bannedblocks = Tiltott épületek
unbannedblocks = Unbanned Blocks
objectives = Feladatok objectives = Feladatok
bannedunits = Tiltott egységek bannedunits = Tiltott egységek
unbannedunits = Unbanned Units
bannedunits.whitelist = Tiltott egységek engedélyezése bannedunits.whitelist = Tiltott egységek engedélyezése
bannedblocks.whitelist = Tiltott épületek engedélyezése bannedblocks.whitelist = Tiltott épületek engedélyezése
addall = Összes hozzáadása addall = Összes hozzáadása
launch.from = Kilövés a(z) [accent]{0} szektorból launch.from = Kilövés a(z) [accent]{0} szektorból
launch.capacity = Nyersanyag-kapacitás a kilövéskor: [accent]{0} launch.capacity = Nyersanyag-kapacitás a kilövéskor: [accent]{0}
launch.destination = Úti cél: {0} launch.destination = Úti cél: {0}
landing.sources = Forrásszektorok: [accent]{0}[]
landing.import = Maximális összmennyiség: {0}[accent]{1}[lightgray]/perc
configure.invalid = A mennyiségnek 0 és {0} között kell lennie. configure.invalid = A mennyiségnek 0 és {0} között kell lennie.
add = Hozzáadás... add = Hozzáadás
guardian = Őrző guardian = Őrző
connectfail = [scarlet]Kapcsolódási hiba:\n\n[accent]{0} connectfail = [scarlet]Kapcsolódási hiba:\n\n[accent]{0}
@@ -751,7 +755,7 @@ error.mapnotfound = A pályafájl nem található!
error.io = Internet I/O hiba. error.io = Internet I/O hiba.
error.any = Ismeretlen hálózati hiba. error.any = Ismeretlen hálózati hiba.
error.bloom = A bloom hatás előkészítése nem sikerült.\nElőfordulhat, hogy az eszköz nem támogatja. error.bloom = A bloom hatás előkészítése nem sikerült.\nElőfordulhat, hogy az eszköz nem támogatja.
error.moddex = A Mindustry nem tudja betölteni ezt a modot.\nAz eszközöd blokkolja a Java modok importálását az Android legújabb változásai miatt.\nNincs ismert megoldás erre a problémára. error.moddex = A Mindustry nem tudja betölteni ezt a modot.\nAz eszközöd blokkolja a Java modok importálását az Android legújabb változásai miatt.\nEz a hiba nem lesz javítva, mert nincs ismert megoldás erre a problémára.
weather.rain.name = Eső weather.rain.name = Eső
weather.snowing.name = Hóesés weather.snowing.name = Hóesés
@@ -776,7 +780,9 @@ sectors.stored = Tárolt nyersanyagok:
sectors.resume = Folytatás sectors.resume = Folytatás
sectors.launch = Kilövés sectors.launch = Kilövés
sectors.select = Kiválasztás sectors.select = Kiválasztás
sectors.launchselect = Célállomás kiválasztása
sectors.nonelaunch = [lightgray]semmi (nap) sectors.nonelaunch = [lightgray]semmi (nap)
sectors.redirect = Kilövőállások átirányítása
sectors.rename = Szektor átnevezése sectors.rename = Szektor átnevezése
sectors.enemybase = [scarlet]Ellenséges bázis sectors.enemybase = [scarlet]Ellenséges bázis
sectors.vulnerable = [scarlet]Sebezhető sectors.vulnerable = [scarlet]Sebezhető
@@ -828,7 +834,7 @@ sector.overgrowth.name = Túlburjánzás
sector.tarFields.name = Kátránymezők sector.tarFields.name = Kátránymezők
sector.saltFlats.name = Sós síkságok sector.saltFlats.name = Sós síkságok
sector.fungalPass.name = Gombahágó sector.fungalPass.name = Gombahágó
sector.biomassFacility.name = Biomassza szintetizáló létesítmény sector.biomassFacility.name = Biomassza-szintetizáló-létesítmény
sector.windsweptIslands.name = Szélfútta szigetek sector.windsweptIslands.name = Szélfútta szigetek
sector.extractionOutpost.name = Kivonási helyőrség sector.extractionOutpost.name = Kivonási helyőrség
sector.facility32m.name = 32M-es létesítmény sector.facility32m.name = 32M-es létesítmény
@@ -845,22 +851,22 @@ sector.weatheredChannels.name = Viharvert csatornák
sector.mycelialBastion.name = Micéliumbástya sector.mycelialBastion.name = Micéliumbástya
sector.frontier.name = Frontvidék sector.frontier.name = Frontvidék
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nHaladj tovább. sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést!
sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hőmérséklet nem tudja örökké fogva tartani őket.\n\nFedezd fel az elektromosság erejét! Építs égetőerőműveket! Tanuld meg a foltozók használatát! sector.frozenForest.description = Még itt, a hegyekhez közel is elterjedtek a spórák. A fagypont alatti hőmérséklet nem tudja örökké fogva tartani őket.\n\nFedezd fel az elektromosság erejét! Építs égetőerőműveket! Tanuld meg, hogyan használd a foltozókat!
sector.saltFlats.description = A sivatag peremén terülnek el a Sós síkságok. Kevés nyersanyag található errefelé.\n\nAz ellenség egy raktárkomplexumot létesített itt. Pusztítsd el a támaszpontjukat! Kő kövön ne maradjon! sector.saltFlats.description = A sivatag peremén terülnek el a Sós síkságok. Kevés nyersanyag található errefelé.\n\nAz ellenség egy raktárkomplexumot létesített itt. Pusztítsd el a támaszpontjukat! Kő kövön ne maradjon!
sector.craters.description = Víz gyűlt össze ebben a kráterben, amely régi háborúk emlékét őrzi. Szerezd vissza a területet. Gyűjts homokot! Olvassz üveget! Szivattyúzz vizet, hogy lehűtsd a fúróidat és lövegtornyaidat. sector.craters.description = Víz gyűlt össze ebben a kráterben, amely régi háborúk emlékét őrzi. Szerezd vissza a területet. Gyűjts homokot! Olvassz üveget, és szivattyúzz vizet a fúróid és lövegtornyaid hűtéséhez!
sector.ruinousShores.description = A pusztaság mögött a partvonal húzódik. Valaha ezen a helyen egy partvédelmi rendszer állt. Nem sok minden maradt belőle. Csak a legalapvetőbb védelmi szerkezetek maradtak érintetlenül, minden más csak törmelék lett.\nFolytasd a terjeszkedést! Fedezd fel újra a technológiát! sector.ruinousShores.description = A pusztaság mögött a partvonal húzódik. Valaha ezen a helyen egy partvédelmi rendszer állt. Nem sok minden maradt belőle. Csak a legalapvetőbb védelmi szerkezetek maradtak érintetlenül, minden más csak törmelék lett.\nFolytasd a terjeszkedést! Fedezd fel újra a technológiát!
sector.stainedMountains.description = Mélyebben a szárazföldön fekszenek a hegyek, a spóráktól még érintetlenül.\nTermeld ki a bőséges titán készleteket a körzetben. Tanuld meg felhasználni!.\n\nAz ellenség itt nagyobb létszámban van jelen. Ne hagyj nekik időt, hogy a legerősebb egységeiket hadba állíthassák! sector.stainedMountains.description = Mélyebben a szárazföldön fekszenek a hegyek, a spóráktól még érintetlenül.\nTermeld ki a bőséges titán készleteket a körzetben. Tanuld meg felhasználni!\n\nAz ellenség itt nagyobb létszámban van jelen. Ne hagyj nekik időt, hogy a legerősebb egységeiket hadba állíthassák!
sector.overgrowth.description = Ez a terület közelebb esik a spórák forrásához, a spórák már kinőtték.\nAz ellenség egy helyőrséget létesített itt. Építs Mace egységeket! Pusztítsd el a bázist! sector.overgrowth.description = Ez a terület közelebb esik a spórák forrásához, a spórák már kinőtték.\nAz ellenség egy helyőrséget létesített itt. Építs Mace egységeket! Pusztítsd el a bázist!
sector.tarFields.description = Egy olajtermelő övezet peremvidéke a hegyek és a sivatag között. Egy azon kevés szektorok közül, ahol még hasznosítható kátránykészletek találhatók.\nBár a terület elhagyatott, veszélyes ellenséges erők fészkelnek a közelben. Ne becsüld alá őket!\n\n[lightgray]Fedezd fel az olajfeldolgozási lehetőségeket, ha tudod! sector.tarFields.description = Egy olajtermelő övezet peremvidéke a hegyek és a sivatag határán. Egy azon kevés szektorok közül, ahol még hasznosítható kátránykészletek találhatók.\nBár a terület elhagyatott, veszélyes ellenséges erők fészkelnek a közelben. Ne becsüld alá őket!\n\n[lightgray]Fedezd fel az olajfeldolgozási lehetőségeket, ha tudod!
sector.desolateRift.description = Egy extrém veszélyes zóna. Nyersanyagokban gazdag, de szűkös a hely. Magas a kockázat. Építs szárazföldi és légvédelmet, amint csak tudsz. Ne tévesszen meg a hosszú szünet az ellenség támadásai között. sector.desolateRift.description = Ez egy rendkívül veszélyes zóna. Bár nyersanyagokban gazdag, kevés hely áll rendelkezésre. Magas a kockázat. Építs szárazföldi és légvédelmet, amint csak tudsz. Ne tévesszen meg a hosszú szünet az ellenség támadásai között.
sector.nuclearComplex.description = Egy néhai tóriumkitermelő és feldolgozó létesítmény, romokban.\n[lightgray]Fedezd fel a tóriumot és a sokrétű felhasználását!\n\nAz ellenség nagy létszámban van jelen, és folyamatosan megfigyelés alatt tartják a környéket. sector.nuclearComplex.description = Egy néhai tóriumkitermelő és feldolgozó létesítmény, romokban.\n[lightgray]Fedezd fel a tóriumot és a sokrétű felhasználását!\n\nAz ellenség nagy létszámban van jelen, és folyamatosan megfigyelés alatt tartják a környéket.
sector.fungalPass.description = Átmeneti terület a magas hegyek és a mélyebben fekvő, spórák uralta lapály között. Egy kisebb ellenséges megfigyelő állomás található itt.\nSemmisítsd meg!\nHasználj Dagger és Crawler egységeket! Pusztítsd el a két támaszpontot! sector.fungalPass.description = Átmeneti terület a magas hegyek és a mélyebben fekvő, spórák uralta lapály között. Egy kisebb ellenséges megfigyelő állomás található itt.\nSemmisítsd meg!\nHasználj Dagger és Crawler egységeket! Pusztítsd el a két támaszpontot!
sector.biomassFacility.description = A spórák származási helye. Ebben a létesítményben fejlesztették ki őket, és eredetileg itt is gyártották őket.\nFedezd fel az itt található technológiákat. Tenyészd ki a spórákat üzemanyag és műanyagok gyártásához.\n\n[lightgray]A létesítmény pusztulása nyomán a spórák elszabadultak és szétszóródtak a légkörben. A helyi ökoszisztémában semmi sem tudta felvenni a versenyt egy ennyire invazív életformával. sector.biomassFacility.description = A spórák származási helye. Ebben a létesítményben fejlesztették ki őket, és eredetileg itt is gyártották őket.\nFedezd fel az itt található technológiákat. Tenyészd ki a spórákat, és használd őket üzemanyagok vagy műanyagok gyártásához.\n\n[lightgray]A létesítmény pusztulása nyomán a spórák elszabadultak és szétszóródtak a légkörben. A helyi ökoszisztémában semmi sem tudta felvenni a versenyt egy ennyire invazív életformával.
sector.windsweptIslands.description = Távolabb, a partvonalon túl fekszik ez az elszigetelt szigetcsoport. A feljegyzések szerint egykor [accent]műanyagot[] gyártottak itt.\n\nVerd vissza az ellenség vízi egységeit! Állíts fel egy bázist a szigeteken! Fedezd fel az itt talált gyárakat! sector.windsweptIslands.description = Távolabb, a partvonalon túl fekszik ez az elszigetelt szigetcsoport. A feljegyzések szerint egykor [accent]műanyagot[] gyártottak itt.\n\nVerd vissza az ellenség vízi egységeit! Állíts fel egy bázist a szigeteken! Fedezd fel az itt talált gyárakat!
sector.extractionOutpost.description = Egy távoli ellenséges támaszpont, amelyet az ellenség azért épített, hogy nyersanyagokat juttasson el más szektorokba.\n\nA szektorok közötti szállítási technológia elengedhetetlen a további hódításhoz. Pusztítsd el a bázist. Fejleszd ki a kilövőállást. sector.extractionOutpost.description = Egy távoli ellenséges támaszpont, amelyet az ellenség azért épített, hogy nyersanyagokat juttasson el más szektorokba.\n\nA szektorok közötti szállítási technológia elengedhetetlen a további hódításhoz. Pusztítsd el a bázist. Fejleszd ki a kilövőállást.
sector.impact0078.description = Itt nyugszanak az ebbe a csillagrendszerbe érkező első csillagközi űrhajó maradványai.\n\nMents ki a romok alól mindent amit csak tudsz. Fedezd fel az épen maradt technológiákat. sector.impact0078.description = Itt nyugszanak az ebbe a csillagrendszerbe érkező első csillagközi űrhajó maradványai.\n\nMents ki mindent a romok alól, amit csak lehet. Fedezd fel az épségben maradt technológiákat.
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison egy olyan építmény található, amely képes támaszpontokat kilőni a közeli bolygókra. Rendkívül jól őrzik.\n\nGyárts vízi egységeket! Ártalmatlanítsd az ellenséget, amilyen gyorsan csak tudod! Találd meg a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison egy olyan építmény található, amely képes támaszpontokat kilőni a közeli bolygókra. Rendkívül jól őrzik.\n\nGyárts vízi egységeket, és semmisítsd meg az ellenséget a lehető leggyorsabban! Találd meg a kilövőszerkezetet!
sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát. sector.coastline.description = Ezen a helyen egy haditengerészeti egység technológiájának maradványait azonosították. Verd vissza az ellenséges támadásokat, foglald el ezt a szektort, és szerezd meg a technológiát.
sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is. sector.navalFortress.description = Az ellenség bázist létesített egy távoli, természetes erődítményes szigeten. Pusztítsd el ezt az előőrsöt. Szerezd meg a fejlett hadihajó-technológiájukat, és fejleszd ki te is.
sector.cruxscape.name = Zord vidék sector.cruxscape.name = Zord vidék
@@ -939,7 +945,7 @@ settings.controls = Irányítás
settings.game = Játék settings.game = Játék
settings.sound = Hangok settings.sound = Hangok
settings.graphics = Grafika settings.graphics = Grafika
settings.cleardata = Játékadatok törlése... settings.cleardata = Játékadatok törlése
settings.clear.confirm = Biztosan törlöd ezeket az adatokat?\nEzt a műveletet nem lehet visszavonni! settings.clear.confirm = Biztosan törlöd ezeket az adatokat?\nEzt a műveletet nem lehet visszavonni!
settings.clearall.confirm = [scarlet]FIGYELEM![]\nEz törli az összes adatot, beleértve a mentéseket, pályákat, felfedezéseket és a billentyűbeállításokat.\nAz „OK” gomb megnyomásával a játék minden adatot töröl, és automatikusan kilép. settings.clearall.confirm = [scarlet]FIGYELEM![]\nEz törli az összes adatot, beleértve a mentéseket, pályákat, felfedezéseket és a billentyűbeállításokat.\nAz „OK” gomb megnyomásával a játék minden adatot töröl, és automatikusan kilép.
settings.clearsaves.confirm = Biztosan törlöd az összes mentést? settings.clearsaves.confirm = Biztosan törlöd az összes mentést?
@@ -1043,6 +1049,7 @@ stat.buildspeedmultiplier = Építési sebességszorzó
stat.reactive = Reakciók stat.reactive = Reakciók
stat.immunities = Immunitások stat.immunities = Immunitások
stat.healing = Gyógyulás stat.healing = Gyógyulás
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Erőpajzs ability.forcefield = Erőpajzs
ability.forcefield.description = Olyan erőpajzsot vetít ki, amely elnyeli a lövedékeket ability.forcefield.description = Olyan erőpajzsot vetít ki, amely elnyeli a lövedékeket
@@ -1090,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} mp[lightgray] építési idő
bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban. bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban.
bar.drilltierreq = Erősebb fúró szükséges bar.drilltierreq = Erősebb fúró szükséges
bar.nobatterypower = Alacsony akkumulátor-töltöttség
bar.noresources = Hiányzó nyersanyagok bar.noresources = Hiányzó nyersanyagok
bar.corereq = Támaszpont szükséges bar.corereq = Támaszpont szükséges
bar.corefloor = Támaszpont-zónamező szükséges bar.corefloor = Támaszpont-zónamező szükséges
@@ -1098,6 +1106,7 @@ bar.drillspeed = Termelés: {0}/mp
bar.pumpspeed = Termelés: {0}/mp bar.pumpspeed = Termelés: {0}/mp
bar.efficiency = Hatásfok: {0}% bar.efficiency = Hatásfok: {0}%
bar.boost = Erősítés: +{0}% bar.boost = Erősítés: +{0}%
bar.powerbuffer = Akkumulátorok: {0}/{1}
bar.powerbalance = Áram: {0}/mp bar.powerbalance = Áram: {0}/mp
bar.powerstored = Eltárolva: {0}/{1} bar.powerstored = Eltárolva: {0}/{1}
bar.poweramount = Kapacitás: {0} bar.poweramount = Kapacitás: {0}
@@ -1108,6 +1117,7 @@ bar.capacity = Tárhely: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Folyadék bar.liquid = Folyadék
bar.heat = bar.heat =
bar.cooldown = Lehűlés
bar.instability = Instabilitás bar.instability = Instabilitás
bar.heatamount = Hő: {0} bar.heatamount = Hő: {0}
bar.heatpercent = Hő: {0} ({1}%) bar.heatpercent = Hő: {0} ({1}%)
@@ -1132,6 +1142,7 @@ bullet.interval = [stat]{0}/mp[lightgray] gyakoriságú lövedékek:
bullet.frags = [stat]{0}[lightgray]db repeszlövedék: bullet.frags = [stat]{0}[lightgray]db repeszlövedék:
bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés bullet.lightning = [stat]{0}[lightgray]db villámcsapás ~[stat]{1}[lightgray] sebzés
bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés bullet.buildingdamage = [stat]{0}%[lightgray] épületsebzés
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] hátralökés bullet.knockback = [stat]{0}[lightgray] hátralökés
bullet.pierce = [stat]{0}[lightgray]x átütő erő bullet.pierce = [stat]{0}[lightgray]x átütő erő
bullet.infinitepierce = [stat]átütő erő bullet.infinitepierce = [stat]átütő erő
@@ -1140,8 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] közvetlen javítás
bullet.multiplier = [stat]{0}[lightgray] lőszer/nyersanyag bullet.multiplier = [stat]{0}[lightgray] lőszer/nyersanyag
bullet.reload = [stat]{0}%[lightgray] tüzelési sebesség bullet.reload = [stat]{0}%[lightgray] tüzelési sebesség
bullet.range = [stat]{0}[lightgray] mezős hatótávolság bullet.range = [stat]{0}[lightgray] mezős hatótávolság
bullet.notargetsmissiles = [stat] ignores buildings bullet.notargetsmissiles = [stat] Nem veszi célba a rakétákat
bullet.notargetsbuildings = [stat] ignores missiles bullet.notargetsbuildings = [stat] Nem veszi célba az épületeket
unit.blocks = blokk unit.blocks = blokk
unit.blockssquared = blokk² unit.blockssquared = blokk²
@@ -1158,6 +1169,7 @@ unit.minutes = perc
unit.persecond = /mp unit.persecond = /mp
unit.perminute = /perc unit.perminute = /perc
unit.timesspeed = x sebesség unit.timesspeed = x sebesség
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = erőpajzs életereje unit.shieldhealth = erőpajzs életereje
unit.items = nyersanyag unit.items = nyersanyag
@@ -1234,11 +1246,13 @@ setting.mutemusic.name = Zene némítása
setting.sfxvol.name = Hanghatások hangereje setting.sfxvol.name = Hanghatások hangereje
setting.mutesound.name = Hang némítása setting.mutesound.name = Hang némítása
setting.crashreport.name = Névtelen összeomlási jelentések setting.crashreport.name = Névtelen összeomlási jelentések
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatikus mentés setting.savecreate.name = Automatikus mentés
setting.steampublichost.name = Nyilvános játék láthatósága setting.steampublichost.name = Nyilvános játék láthatósága
setting.playerlimit.name = Játékoskorlát setting.playerlimit.name = Játékoskorlát
setting.chatopacity.name = Csevegő átlátszatlansága setting.chatopacity.name = Csevegő átlátszatlansága
setting.lasersopacity.name = Villanyvezeték átlátszatlansága setting.lasersopacity.name = Villanyvezeték átlátszatlansága
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Híd átlátszatlansága setting.bridgeopacity.name = Híd átlátszatlansága
setting.playerchat.name = Játékosok csevegőbuborékainak megjelenítése setting.playerchat.name = Játékosok csevegőbuborékainak megjelenítése
setting.showweather.name = Időjárás-grafika megjelenítése setting.showweather.name = Időjárás-grafika megjelenítése
@@ -1248,7 +1262,7 @@ setting.macnotch.description = A változtatások érvénybe lépéséhez újrain
steam.friendsonly = Csak barátok steam.friendsonly = Csak barátok
steam.friendsonly.tooltip = Csak a Steam-barátok tudnak kapcsolódni a játékodhoz.\nHa nem jelölöd be ezt a négyzetet, a játékod nyilvános lesz bárki kapcsolódhat hozzá. steam.friendsonly.tooltip = Csak a Steam-barátok tudnak kapcsolódni a játékodhoz.\nHa nem jelölöd be ezt a négyzetet, a játékod nyilvános lesz bárki kapcsolódhat hozzá.
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni. public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
uiscale.reset = A felület mérete megváltozott.\nAz „OK” gombbal megerősítheted ezt a méretet.\n[scarlet]Automatikus visszavonás és kilépés [accent] {0}[] másodperc múlva... uiscale.reset = A felület mérete megváltozott.\nAz „OK” gombbal megerősítheted ezt a méretet.\n[scarlet]Automatikus visszavonás és kilépés [accent] {0}[] másodperc múlva
uiscale.cancel = Mégse és kilépés uiscale.cancel = Mégse és kilépés
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Billentyűk átállítása keybind.title = Billentyűk átállítása
@@ -1262,8 +1276,8 @@ placement.blockselectkeys = \n[lightgray]Kulcs: [{0},
keybind.respawn.name = Újraéledés keybind.respawn.name = Újraéledés
keybind.control.name = Egység irányítása keybind.control.name = Egység irányítása
keybind.clear_building.name = Épület törlése keybind.clear_building.name = Épület törlése
keybind.press = Nyomj meg egy gombot... keybind.press = Nyomj meg egy gombot
keybind.press.axis = Nyomj meg egy kart vagy gombot... keybind.press.axis = Nyomj meg egy kart vagy gombot
keybind.screenshot.name = Pálya képernyőképe keybind.screenshot.name = Pálya képernyőképe
keybind.toggle_power_lines.name = Villanyvezetékek be/ki keybind.toggle_power_lines.name = Villanyvezetékek be/ki
keybind.toggle_block_status.name = Blokkállapotok be/ki keybind.toggle_block_status.name = Blokkállapotok be/ki
@@ -1397,12 +1411,14 @@ rules.unitcostmultiplier = Egység költségszorzója
rules.unithealthmultiplier = Egység életpontszorzója rules.unithealthmultiplier = Egység életpontszorzója
rules.unitdamagemultiplier = Egység sebzésszorzója rules.unitdamagemultiplier = Egység sebzésszorzója
rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója rules.unitcrashdamagemultiplier = Egység ütközési sebzésszorzója
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Napenergia szorzója rules.solarmultiplier = Napenergia szorzója
rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát rules.unitcapvariable = A támaszpontok befolyásolják a gyártható egységek darabszámát
rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt felrobbannak rules.unitpayloadsexplode = A szállított rakományok az egységgel együtt felrobbannak
rules.unitcap = Alap egységdarabszám rules.unitcap = Alap egységdarabszám
rules.limitarea = Játékterület korlátozása rules.limitarea = Játékterület korlátozása
rules.enemycorebuildradius = Ellenséges támaszpont körüli tiltott zóna sugara:[lightgray] (mező) rules.enemycorebuildradius = Ellenséges támaszpont körüli tiltott zóna sugara:[lightgray] (mező)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = A hullámok közötti szünetek ideje:[lightgray] (mp) rules.wavespacing = A hullámok közötti szünetek ideje:[lightgray] (mp)
rules.initialwavespacing = Az első hullám előtti szünet ideje:[lightgray] (mp) rules.initialwavespacing = Az első hullám előtti szünet ideje:[lightgray] (mp)
rules.buildcostmultiplier = Építési költség szorzója rules.buildcostmultiplier = Építési költség szorzója
@@ -1425,6 +1441,9 @@ rules.title.planet = Bolygó
rules.lighting = Világítás rules.lighting = Világítás
rules.fog = A háború köde rules.fog = A háború köde
rules.invasions = Ellenséges szektorokból érkező inváziók rules.invasions = Ellenséges szektorokból érkező inváziók
rules.legacylaunchpads = Hagyományos kilövőállás-mechanizmus
rules.legacylaunchpads.info = Lehetővé teszi a kilövőállások használatát landolóállások nélkül, mint a v7.0-ban.
landingpad.legacy.disabled = [scarlet]\ue815 Letiltva[lightgray] (Hagyományos kilövőállás engedélyezve)
rules.showspawns = Ellenséges kezdőpontok megjelenítése a minitérképen rules.showspawns = Ellenséges kezdőpontok megjelenítése a minitérképen
rules.randomwaveai = Kiszámíthatatlan ellenséges támadások (MI) rules.randomwaveai = Kiszámíthatatlan ellenséges támadások (MI)
rules.fire = Tűz rules.fire = Tűz
@@ -1745,7 +1764,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Konténer block.container.name = Konténer
block.launch-pad.name = Kilövőállás block.launch-pad.name = Kilövőállás [lightgray](Hagyományos)
block.advanced-launch-pad.name = Kilövőállás
block.landing-pad.name = Landolóállás
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Földiegységgyár block.ground-factory.name = Földiegységgyár
block.air-factory.name = Repülőgépgyár block.air-factory.name = Repülőgépgyár
@@ -1842,7 +1864,7 @@ block.electric-heater.name = Elektromos fűtőtest
block.slag-heater.name = Salakos fűtőtest block.slag-heater.name = Salakos fűtőtest
block.phase-heater.name = Tóritkvarcos fűtőtest block.phase-heater.name = Tóritkvarcos fűtőtest
block.heat-redirector.name = Hőelvezető block.heat-redirector.name = Hőelvezető
block.small-heat-redirector.name = Small Heat Redirector block.small-heat-redirector.name = Kis hőelvezető
block.heat-router.name = Hőelosztó block.heat-router.name = Hőelosztó
block.slag-incinerator.name = Salakos égetőkamra block.slag-incinerator.name = Salakos égetőkamra
block.carbide-crucible.name = Karbidolvasztó block.carbide-crucible.name = Karbidolvasztó
@@ -1890,9 +1912,9 @@ block.chemical-combustion-chamber.name = Kémiai égetőkamra
block.pyrolysis-generator.name = Pirolízis-erőmű block.pyrolysis-generator.name = Pirolízis-erőmű
block.vent-condenser.name = Vízleválasztó block.vent-condenser.name = Vízleválasztó
block.cliff-crusher.name = Sziklazúzó block.cliff-crusher.name = Sziklazúzó
block.large-cliff-crusher.name = Advanced Cliff Crusher block.large-cliff-crusher.name = Fejlett sziklazúzó
block.plasma-bore.name = Plazmafúró block.plasma-bore.name = Plazmafúró
block.large-plasma-bore.name = Nagy plazmafúró block.large-plasma-bore.name = Fejlett plazmafúró
block.impact-drill.name = Ütvefúró block.impact-drill.name = Ütvefúró
block.eruption-drill.name = Kitöréses fúró block.eruption-drill.name = Kitöréses fúró
block.core-bastion.name = Bástya block.core-bastion.name = Bástya
@@ -1960,8 +1982,8 @@ hint.breaking = [accent]Jobb egérgombbal[] és húzással lebonthatod a blokkok
hint.breaking.mobile = Használd a jobb alsó sarokban lévő \ue817 [accent]kalapács[] gombot a blokkok törléséhez.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet tudj kijelölni. hint.breaking.mobile = Használd a jobb alsó sarokban lévő \ue817 [accent]kalapács[] gombot a blokkok törléséhez.\n\nTartsd lenyomva az ujjad és húzd, hogy nagyobb területet tudj kijelölni.
hint.blockInfo = Egy blokk információinak megtekintéséhez válaszd ki az épületet az [accent]építési menüben[], majd válaszd a [accent][[?][] gomb jobb oldalt. hint.blockInfo = Egy blokk információinak megtekintéséhez válaszd ki az épületet az [accent]építési menüben[], majd válaszd a [accent][[?][] gomb jobb oldalt.
hint.derelict = Az [accent]elhagyatott[] szerkezetek régi bázisok maradványai, amelyek már nem működnek.\n\nEzeket az épületeket le lehet [accent]bontani[] nyersanyagokért, vagy meg is lehet javítani őket. hint.derelict = Az [accent]elhagyatott[] szerkezetek régi bázisok maradványai, amelyek már nem működnek.\n\nEzeket az épületeket le lehet [accent]bontani[] nyersanyagokért, vagy meg is lehet javítani őket.
hint.research = Használd a \ue875 [accent]technológia fa[] gombot, hogy új technológiákat fedezz fel. hint.research = Használd a \ue875 [accent]technológiafa[] gombot, hogy új technológiákat fedezz fel.
hint.research.mobile = Használd a \ue875 [accent]technológia fa[] gombot a \ue88c [accent]menüben[], hogy új technológiákat fedezz fel. hint.research.mobile = Használd a \ue875 [accent]technológiafa[] gombot a \ue88c [accent]menüben[], hogy új technológiákat fedezz fel.
hint.unitControl = Nyomd le a [accent][[bal Ctrl][] gombot, és kattints [accent]jobb egérgombbal[] a baráti egység vagy lövegtorony irányításához. hint.unitControl = Nyomd le a [accent][[bal Ctrl][] gombot, és kattints [accent]jobb egérgombbal[] a baráti egység vagy lövegtorony irányításához.
hint.unitControl.mobile = [accent][[Dupla koppintással][] a szövetséges egységek vagy lövegtornyok kézileg irányíthatók. hint.unitControl.mobile = [accent][[Dupla koppintással][] a szövetséges egységek vagy lövegtornyok kézileg irányíthatók.
hint.unitSelectControl = Az egységek irányításához lépj be [accent]parancs módba[] a [accent]bal shift[] lenyomva tartásával.\nParancs módban az egységek kijelöléséhez kattints, és húzd az egeret. A [accent]jobb egérgombbal[] küldd az egységeket a helyszínre vagy a célponthoz. hint.unitSelectControl = Az egységek irányításához lépj be [accent]parancs módba[] a [accent]bal shift[] lenyomva tartásával.\nParancs módban az egységek kijelöléséhez kattints, és húzd az egeret. A [accent]jobb egérgombbal[] küldd az egységeket a helyszínre vagy a célponthoz.
@@ -1981,7 +2003,7 @@ hint.payloadDrop.mobile = [accent]Koppints és tartsd lenyomva az ujjad[] egy ü
hint.waveFire = A vizet lőszerként használó [accent]Wave[] lövegtornyok automatikusan eloltják a közeli tüzeket. hint.waveFire = A vizet lőszerként használó [accent]Wave[] lövegtornyok automatikusan eloltják a közeli tüzeket.
hint.generator = Az \uf879 [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető. hint.generator = Az \uf879 [accent]égetőerőmű[] szenet éget, és áramot ad át a vele érintkező épületeknek.\n\nAz áramszállítás távolsága további \uf87f [accent]villanyoszlopokkal[] növelhető.
hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass \uf835 [accent]grafitot[] a \uf861 Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket. hint.guardian = Az [accent]őrzők[] páncélozottak. A gyenge lövedékek, mint a [accent]réz[] vagy az [accent]ólom[] [scarlet]nem hatásosak[] az Őrző páncéljával szemben.\n\nHasználj magasabb szintű lövegtornyokat, vagy juttass \uf835 [accent]grafitot[] a \uf861 Duo / \uf859 Salvo lövegtornyokba, hogy leszedd az őrzőket.
hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy \uf868 [accent]Alapítvány[] támaszpontot a \uf869 [accent]Szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek. hint.coreUpgrade = A támaszpont úgy fejleszthető, hogy [accent]magasabb szintű támaszpontot teszel rá[].\n\nHelyezz egy \uf868 [accent]alapítvány[] támaszpontot a \uf869 [accent]szilánk[] támaszpontra. Figyelj rá, hogy ne legyenek az új támaszpont területén épületek.
hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni. hint.presetLaunch = A szürke [accent]landolási zónát tartalmazó szektorokba[], amilyen például a [accent]Fagyott erdő[], bárhonnan kilőhetsz. Nem szükséges hozzá szomszédos területet elfoglalnod.\n\nA [accent]számozott szektorokat[], mint ez is, a játékmenet szempontjából [accent]nem fontos[] elfoglalni.
hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül. hint.presetDifficulty = Ebben a szektorban [scarlet]magas az ellenséges fenyegetettségi szint[].\nAz ilyen szektorokba való indulás [accent]nem ajánlott[] megfelelő technológia és felkészülés nélkül.
hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a maximumot, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a támaszpont egy nyersanyagból elérte a maximumot, a beérkező további nyersanyagok azonnal [accent]megsemmisítésre kerülnek[].
@@ -1996,7 +2018,7 @@ gz.conveyors = Fejleszd ki, és építs \uf896 [accent]szállítsszalagokat[], h
gz.conveyors.mobile = Fejleszd ki, és építs \uf896 [accent]Szállítószalagokat[], hogy a kitermelt\nnyersanyagokat eljuttasd a fúróktól a támaszpontba.\n\nTartsd lenyomva az ujjad és húzd el, hogy több szállítószalagot helyezz el. gz.conveyors.mobile = Fejleszd ki, és építs \uf896 [accent]Szállítószalagokat[], hogy a kitermelt\nnyersanyagokat eljuttasd a fúróktól a támaszpontba.\n\nTartsd lenyomva az ujjad és húzd el, hogy több szállítószalagot helyezz el.
gz.drills = Bővítsd a bányászati kapacitást.\nÉpíts több mechanikus fúrót.\nBányássz 100 rezet. gz.drills = Bővítsd a bányászati kapacitást.\nÉpíts több mechanikus fúrót.\nBányássz 100 rezet.
gz.lead = Az \uf837 [accent]ólom[] egy másik gyakran használt nyersanyag.\nÉpíts fúrókat az ólom kitermelésére. gz.lead = Az \uf837 [accent]ólom[] egy másik gyakran használt nyersanyag.\nÉpíts fúrókat az ólom kitermelésére.
gz.moveup = \ue804 Menj tovább a további utasításokért. gz.moveup = \ue804 Fedezd fel a szektort, hogy megtaláld a küldetés további utasításait!
gz.turrets = Fejleszd ki, és építs két \uf861 [accent]Duo[] lövegtornyot, hogy megvédd a támaszpontot.\nA Duo lövegtornyoknak \uf838 [accent]lőszerre[] van szükségük, amelyet szállítószalaggal juttathatsz el hozzájuk. gz.turrets = Fejleszd ki, és építs két \uf861 [accent]Duo[] lövegtornyot, hogy megvédd a támaszpontot.\nA Duo lövegtornyoknak \uf838 [accent]lőszerre[] van szükségük, amelyet szállítószalaggal juttathatsz el hozzájuk.
gz.duoammo = Szállítószalagok segítségével lásd el [accent]rézzel[] a Duo lövegtornyokat. gz.duoammo = Szállítószalagok segítségével lásd el [accent]rézzel[] a Duo lövegtornyokat.
gz.walls = A [accent]falak[] megakadályozhatják, hogy az épületekben károk keletkezzenek.\nÉpíts \uf8ae [accent]Rézfalakat[] a lövegtornyok köré. gz.walls = A [accent]falak[] megakadályozhatják, hogy az épületekben károk keletkezzenek.\nÉpíts \uf8ae [accent]Rézfalakat[] a lövegtornyok köré.
@@ -2146,7 +2168,7 @@ block.sorter.description = Csak a kiválasztott nyersanyagot engedi tovább egye
block.inverted-sorter.description = Hasonló a szokásos válogatóhoz, de a kiválasztott nyersanyagot oldalra adja ki. block.inverted-sorter.description = Hasonló a szokásos válogatóhoz, de a kiválasztott nyersanyagot oldalra adja ki.
block.router.description = Egyenletesen háromfelé osztja szét a beérkező nyersanyagokat. block.router.description = Egyenletesen háromfelé osztja szét a beérkező nyersanyagokat.
block.router.details = Egy szükséges rossz. Nem ajánlott termelőegységek mellett használni, mert a kimenet eltömíti. block.router.details = Egy szükséges rossz. Nem ajánlott termelőegységek mellett használni, mert a kimenet eltömíti.
block.distributor.description = Egyenletesen hétfelé osztja szét a beérkező nyersanyagokat. block.distributor.description = Egyenletesen, hétfelé osztja szét a beérkező nyersanyagokat.
block.overflow-gate.description = Csak akkor ad ki nyersanyagot oldalra, ha előrefelé már nem tud. block.overflow-gate.description = Csak akkor ad ki nyersanyagot oldalra, ha előrefelé már nem tud.
block.underflow-gate.description = A túlcsorduló kapu ellentettje. Csak akkor ad ki nyersanyagot előrefelé, ha oldalra már nem tud. block.underflow-gate.description = A túlcsorduló kapu ellentettje. Csak akkor ad ki nyersanyagot előrefelé, ha oldalra már nem tud.
block.mass-driver.description = Nagy hatótávolságú nyersanyagszállító eszköz. Rakományokat gyűjt össze, és átlövi egy másik, hozzákapcsolt tömegmozgatónak. block.mass-driver.description = Nagy hatótávolságú nyersanyagszállító eszköz. Rakományokat gyűjt össze, és átlövi egy másik, hozzákapcsolt tömegmozgatónak.
@@ -2187,15 +2209,17 @@ block.cultivator.details = Visszaszerzett technológia. Hatalmas tömegű biomas
block.oil-extractor.description = Nagy mennyiségű áramot fogyaszt, továbbá homokot és vizet igényel az olajfúráshoz. block.oil-extractor.description = Nagy mennyiségű áramot fogyaszt, továbbá homokot és vizet igényel az olajfúráshoz.
block.core-shard.description = Támaszpont. Ha elpusztul, a szektor elveszett. block.core-shard.description = Támaszpont. Ha elpusztul, a szektor elveszett.
block.core-shard.details = Az első modell. Kompakt. Önsokszorosító. Egyszer használatos gyorsítórakétákkal van felszerelve, nem bolygóközi utazásra tervezték. block.core-shard.details = Az első modell. Kompakt. Önsokszorosító. Egyszer használatos gyorsítórakétákkal van felszerelve, nem bolygóközi utazásra tervezték.
block.core-foundation.description = Támaszpont. Jól páncélozott. Több nyersanyagot tárol, mint a Szilánk. block.core-foundation.description = Támaszpont. Jól páncélozott. Több nyersanyagot tárol, mint a szilánk.
block.core-foundation.details = A második modell. block.core-foundation.details = A második modell.
block.core-nucleus.description = Támaszpont. Rendkívül jól páncélozott. Hatalmas mennyiségű nyersanyag tárolására képes. block.core-nucleus.description = Támaszpont. Rendkívül jól páncélozott. Hatalmas mennyiségű nyersanyag tárolására képes.
block.core-nucleus.details = A harmadik, végső modell. block.core-nucleus.details = A harmadik, végső modell.
block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodó segítségével nyerhető ki. block.vault.description = Nagy mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodó segítségével nyerhető ki.
block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodó segítségével nyerhető ki. block.container.description = Kis mennyiséget tárol minden nyersanyagtípusból. Növeli a támaszpont tárolókapacitását, ha egy támaszpont mellé van helyezve. A tartalma kirakodó segítségével nyerhető ki.
block.unloader.description = Kirakodja a szomszédos épületekből a kiválasztott nyersanyagot. block.unloader.description = Kirakodja a szomszédos épületekből a kiválasztott nyersanyagot.
block.launch-pad.description = Nyersanyagokat juttat el más szektorokba. block.launch-pad.description = Nyersanyagokat juttat el a kiválasztott szektorokba.
block.launch-pad.details = Szuborbitális rendszer a nyersanyagok szektorok között történő szállítására. A teherkapszulák törékenyek, ezért nem képesek túlélni a légkörbe való visszatérést. block.advanced-launch-pad.description = Nyersanyagokat juttat el a kiválasztott szektorokba. Egyszerre csak egy nyersanyagtípust fogad el.
block.advanced-launch-pad.details = Szuborbitális rendszer a nyersanyagok szektorok között történő szállítására.
block.landing-pad.description = Fogadja a más szektorok kilövőállásaiból érkező nyersanyagokat. Nagy mennyiségű vízet igényel a landolások okozta hatásokkal szembeni védekezéshez.
block.duo.description = Változatos lövedékekkel lő az ellenségre. block.duo.description = Változatos lövedékekkel lő az ellenségre.
block.scatter.description = Ólom-, törmelék- vagy ólomüvegdarabokat lő az ellenséges légi egységekre. block.scatter.description = Ólom-, törmelék- vagy ólomüvegdarabokat lő az ellenséges légi egységekre.
block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony. block.scorch.description = Megégeti az ellenség közeli földi egységeit. Kis távolságra nagyon hatékony.
@@ -2240,9 +2264,9 @@ block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő
#Erekir #Erekir
block.core-bastion.description = Támaszpont. Páncélozott. Ha elpusztul, a szektor elveszett. block.core-bastion.description = Támaszpont. Páncélozott. Ha elpusztul, a szektor elveszett.
block.core-citadel.description = Támaszpont. Nagyon jól páncélozott. Több nyersanyagot tárol, mint a Bástya. block.core-citadel.description = Támaszpont. Nagyon jól páncélozott. Több nyersanyagot tárol, mint a bástya.
block.core-acropolis.description = Támaszpont. Kivételesen jól páncélozott. Több nyersanyagot tárol, mint a Citadella. block.core-acropolis.description = Támaszpont. Kivételesen jól páncélozott. Több nyersanyagot tárol, mint a citadella.
block.breach.description = Átütő erejű berillium- vagy volfrámlövedéket lő az ellenséges célpontokra. block.breach.description = Átütő erejű berillium-, volfrám- vagy karbidlövedéket lő az ellenséges célpontokra.
block.diffuse.description = Széles kúpban lő ki lövedékeket. Visszalöki az ellenséges célpontokat. block.diffuse.description = Széles kúpban lő ki lövedékeket. Visszalöki az ellenséges célpontokat.
block.sublimate.description = Folyamatos lángcsóvát lő az ellenséges célpontokra. Átüti a páncélt. block.sublimate.description = Folyamatos lángcsóvát lő az ellenséges célpontokra. Átüti a páncélt.
block.titan.description = Hatalmas robbanóanyagú tüzérségi lövedéket lő földi célpontokra. Hidrogént igényel. block.titan.description = Hatalmas robbanóanyagú tüzérségi lövedéket lő földi célpontokra. Hidrogént igényel.
@@ -2257,9 +2281,9 @@ block.oxidation-chamber.description = A berilliumot és az ózont oxiddá alakí
block.electric-heater.description = Fűti a vele szemben álló épületeket. Nagy mennyiségű áramot fogyaszt. block.electric-heater.description = Fűti a vele szemben álló épületeket. Nagy mennyiségű áramot fogyaszt.
block.slag-heater.description = Fűti a vele szemben álló épületeket. Salakot igényel. block.slag-heater.description = Fűti a vele szemben álló épületeket. Salakot igényel.
block.phase-heater.description = Fűti a vele szemben álló épületeket. Tóritkvarcot igényel. block.phase-heater.description = Fűti a vele szemben álló épületeket. Tóritkvarcot igényel.
block.heat-redirector.description = Más blokkokba irányítja a felgyülemlett hőt. block.heat-redirector.description = Más blokkokba irányítja át a felgyülemlett hőt.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks. block.small-heat-redirector.description = Más blokkokba irányítja át a felgyülemlett hőt.
block.heat-router.description = A felgyülemlett hőt három kimeneti irányba osztja. block.heat-router.description = A felgyülemlett hőt három kimeneti irányba osztja szét.
block.electrolyzer.description = A vizet hidrogénné és ózonná alakítja. A keletkező gázokat két ellentétes irányba adja ki, amelyek a megfelelő színnel vannak jelölve. block.electrolyzer.description = A vizet hidrogénné és ózonná alakítja. A keletkező gázokat két ellentétes irányba adja ki, amelyek a megfelelő színnel vannak jelölve.
block.atmospheric-concentrator.description = Koncentrálja a légkörben lévő nitrogént. Hőt igényel. block.atmospheric-concentrator.description = Koncentrálja a légkörben lévő nitrogént. Hőt igényel.
block.surge-crucible.description = Salakból és szilíciumból elektrometált olvaszt. Hőt igényel. block.surge-crucible.description = Salakból és szilíciumból elektrometált olvaszt. Hőt igényel.
@@ -2271,7 +2295,7 @@ block.vent-condenser.description = A kürtőkből kiáramló gázokat vízzé ko
block.plasma-bore.description = Ércfallal szemben elhelyezve, korlátlanul termel nyersanyagokat. Kis mennyiségű áramot fogyaszt.\nHidrogén felhasználásával növelhető a hatékonysága. block.plasma-bore.description = Ércfallal szemben elhelyezve, korlátlanul termel nyersanyagokat. Kis mennyiségű áramot fogyaszt.\nHidrogén felhasználásával növelhető a hatékonysága.
block.large-plasma-bore.description = Egy nagyobb plazmafúró. Képes a volfrám és a tórium bányászatára. Hidrogént igényel és áramot fogyaszt.\nNitrogén felhasználásával növelhető a hatékonysága. block.large-plasma-bore.description = Egy nagyobb plazmafúró. Képes a volfrám és a tórium bányászatára. Hidrogént igényel és áramot fogyaszt.\nNitrogén felhasználásával növelhető a hatékonysága.
block.cliff-crusher.description = Felőrli a falakat, és korlátlan mennyiségű homokot termel. Áramot fogyaszt. A hatékonysága a fal típusától függően változik. block.cliff-crusher.description = Felőrli a falakat, és korlátlan mennyiségű homokot termel. Áramot fogyaszt. A hatékonysága a fal típusától függően változik.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency. block.large-cliff-crusher.description = Felőrli a falakat, és korlátlan mennyiségű homokot termel. Áramot fogyaszt, és ózont igényel. A hatékonysága a fal típusától függően változik, de volfrámmal növelhető.
block.impact-drill.description = Ha ércre helyezik, korlátlan ideig, sorozatokban termeli ki a nyersanyagokat. Áramot fogyaszt és vizet igényel. block.impact-drill.description = Ha ércre helyezik, korlátlan ideig, sorozatokban termeli ki a nyersanyagokat. Áramot fogyaszt és vizet igényel.
block.eruption-drill.description = Továbbfejlesztett ütvefúró. Képes tóriumot bányászni. Hidrogént igényel. block.eruption-drill.description = Továbbfejlesztett ütvefúró. Képes tóriumot bányászni. Hidrogént igényel.
block.reinforced-conduit.description = Előre szállítja a folyadékokat. Nem fogad nem csővezetékes bemeneteket oldalról. block.reinforced-conduit.description = Előre szállítja a folyadékokat. Nem fogad nem csővezetékes bemeneteket oldalról.
@@ -2300,7 +2324,7 @@ block.underflow-duct.description = A túlcsorduló kapu ellentettje. Csak akkor
block.reinforced-liquid-junction.description = Csomópontként működik két egymást keresztező csővezeték között. block.reinforced-liquid-junction.description = Csomópontként működik két egymást keresztező csővezeték között.
block.surge-conveyor.description = A nyersanyagokat rakományokban mozgatja. Árammal felgyorsítható. Vezeti az áramot. block.surge-conveyor.description = A nyersanyagokat rakományokban mozgatja. Árammal felgyorsítható. Vezeti az áramot.
block.surge-router.description = Egyenletesen osztja el a nyersanyagokat három irányba az elektrometál-szállítószalagról. Árammal felgyorsítható. Vezeti az áramot. block.surge-router.description = Egyenletesen osztja el a nyersanyagokat három irányba az elektrometál-szállítószalagról. Árammal felgyorsítható. Vezeti az áramot.
block.unit-cargo-loader.description = Teherszállító drónokat épít. A drónok automatikusan szétosztják a nyersanyagokat a megfelelő szűrővel rendelkező kirakodási pontokra. block.unit-cargo-loader.description = Teherszállító drónokat épít. A drónok automatikusan eljuttatják a nyersanyagokat a megfelelő szűrővel rendelkező kirakodási pontokra.
block.unit-cargo-unload-point.description = A teherszállító drónok kirakodási pontjaként működik. Csak a kiválasztott szűrőnek megfelelő nyersanyagokat fogadja be. block.unit-cargo-unload-point.description = A teherszállító drónok kirakodási pontjaként működik. Csak a kiválasztott szűrőnek megfelelő nyersanyagokat fogadja be.
block.beam-node.description = Merőlegesen áramot vezet a többi blokkhoz. Kis mennyiségű áramot tárol. block.beam-node.description = Merőlegesen áramot vezet a többi blokkhoz. Kis mennyiségű áramot tárol.
block.beam-tower.description = Merőlegesen áramot vezet a többi blokkhoz. Nagy mennyiségű áramot tárol. Nagy hatótávolságú. block.beam-tower.description = Merőlegesen áramot vezet a többi blokkhoz. Nagy mennyiségű áramot tárol. Nagy hatótávolságú.
@@ -2310,7 +2334,7 @@ block.pyrolysis-generator.description = Nagy mennyiségű áramot termel arkicit
block.flux-reactor.description = Fűtés hatására nagy mennyiségű áramot termel. Stabilizátorként diciánt igényel. Az áramtermelés és a diciánigény arányos a hőbevitellel.\nFelrobban, ha nem áll rendelkezésre elegendő dicián. block.flux-reactor.description = Fűtés hatására nagy mennyiségű áramot termel. Stabilizátorként diciánt igényel. Az áramtermelés és a diciánigény arányos a hőbevitellel.\nFelrobban, ha nem áll rendelkezésre elegendő dicián.
block.neoplasia-reactor.description = Arkicit, víz és tóritkvarc felhasználásával nagy mennyiségű áramot termel. Melléktermékként hőt és veszélyes neoplazmát termel.\nFelrobban, ha a neoplazmát nem távolítják el a reaktorból csővezetékeken keresztül. block.neoplasia-reactor.description = Arkicit, víz és tóritkvarc felhasználásával nagy mennyiségű áramot termel. Melléktermékként hőt és veszélyes neoplazmát termel.\nFelrobban, ha a neoplazmát nem távolítják el a reaktorból csővezetékeken keresztül.
block.build-tower.description = Automatikusan újjáépíti a hatósugarában lévő építményeket, és segíti a többi egységet az építkezésben. block.build-tower.description = Automatikusan újjáépíti a hatósugarában lévő építményeket, és segíti a többi egységet az építkezésben.
block.regen-projector.description = Lassan javítja a szövetséges építményeket egy négyzet alakú területen. Hidrogént igényel.\nTóritkvarc felhasználásával növelhető a hatékonysága. block.regen-projector.description = Lassan javítja a szövetséges építményeket egy négyzet alakú területen. Hidrogént igényel.\nTóritkvarccal növelhető a hatékonysága.
block.reinforced-container.description = Kis mennyiségű nyersanyagot tud tárolni. A tartalma kirakodók segítségével nyerhető ki. Nem növeli a támaszpont tárolókapacitását. block.reinforced-container.description = Kis mennyiségű nyersanyagot tud tárolni. A tartalma kirakodók segítségével nyerhető ki. Nem növeli a támaszpont tárolókapacitását.
block.reinforced-vault.description = Nagy mennyiségű nyersanyagot tud tárolni. A tartalma kirakodók segítségével nyerhető ki. Nem növeli a támaszpont tárolókapacitását. block.reinforced-vault.description = Nagy mennyiségű nyersanyagot tud tárolni. A tartalma kirakodók segítségével nyerhető ki. Nem növeli a támaszpont tárolókapacitását.
block.tank-fabricator.description = Stell egységeket épít. Az elkészült egységek azonnal hadra foghatók, vagy újratervezőkben továbbfejleszthetők. block.tank-fabricator.description = Stell egységeket épít. Az elkészült egységek azonnal hadra foghatók, vagy újratervezőkben továbbfejleszthetők.
@@ -2326,9 +2350,9 @@ block.prime-refabricator.description = Hármas szintre fejleszti a beérkező ta
block.basic-assembler-module.description = Növeli az összeszerelő szintjét, ha annak az építési határvonala mellé helyezik. Áramot fogyaszt. Használható nyersanyagrakomány-bemenetként. block.basic-assembler-module.description = Növeli az összeszerelő szintjét, ha annak az építési határvonala mellé helyezik. Áramot fogyaszt. Használható nyersanyagrakomány-bemenetként.
block.small-deconstructor.description = Lebontja a beadott építményeket és egységeket. Visszaadja az építési költség 100%-át. block.small-deconstructor.description = Lebontja a beadott építményeket és egységeket. Visszaadja az építési költség 100%-át.
block.reinforced-payload-conveyor.description = Előre mozgatja a rakományokat. block.reinforced-payload-conveyor.description = Előre mozgatja a rakományokat.
block.reinforced-payload-router.description = A rakományokat szomszédos a blokkokba osztja szét. Szűrő beállítása esetén válogatóként működik. block.reinforced-payload-router.description = A rakományokat a szomszédos blokkokba osztja szét. A megfelelő szűrő beállítása esetén rakomány-válogatóként is beállítható.
block.payload-mass-driver.description = Nagy hatótávolságú rakományszállító épület. A kapott rakományokat egy másik, hozzákapcsolt rakomány-tömegmozgatónak lövi át. block.payload-mass-driver.description = Nagy hatótávolságú rakományszállító eszköz. A kapott rakományokat egy másik, hozzákapcsolt rakomány-tömegmozgatónak lövi át.
block.large-payload-mass-driver.description = Nagy hatótávolságú rakományszállító épület. A kapott rakományokat egy másik, hozzákapcsolt rakomány-tömegmozgatónak lövi át. block.large-payload-mass-driver.description = Nagyobb hatótávolságú rakományszállító eszköz, mint rakomány-tömegmozgató. A kapott rakományokat egy másik, hozzákapcsolt nagy rakomány-tömegmozgatónak lövi át.
block.unit-repair-tower.description = Javítja a közelében lévő összes egységet. Ózont igényel. block.unit-repair-tower.description = Javítja a közelében lévő összes egységet. Ózont igényel.
block.radar.description = Fokozatosan feltárja a terepet és az ellenséges egységeket egy nagy sugarú körben. Áramot fogyaszt. block.radar.description = Fokozatosan feltárja a terepet és az ellenséges egységeket egy nagy sugarú körben. Áramot fogyaszt.
block.shockwave-tower.description = Sérülést okoz és megsemmisíti az ellenséges lövedékeket egy körön belül. Diciánt igényel. block.shockwave-tower.description = Sérülést okoz és megsemmisíti az ellenséges lövedékeket egy körön belül. Diciánt igényel.
@@ -2364,9 +2388,9 @@ unit.minke.description = Tüzérségi és szokásos lövedékeket lő közeli f
unit.bryde.description = Nagy távolságú tüzérségi lövedékeket és rakétákat lő az ellenségre. unit.bryde.description = Nagy távolságú tüzérségi lövedékeket és rakétákat lő az ellenségre.
unit.sei.description = Rakéták és páncéltörő lövedékek záporát zúdítja az ellenségre. unit.sei.description = Rakéták és páncéltörő lövedékek záporát zúdítja az ellenségre.
unit.omura.description = Nagy hatótávolságú átütő erejű lövedékeket lő az ellenségre. Flare egységeket gyárt. unit.omura.description = Nagy hatótávolságú átütő erejű lövedékeket lő az ellenségre. Flare egységeket gyárt.
unit.alpha.description = Megvédi a Szilánk támaszpontot az ellenségtől. Épületeket épít. unit.alpha.description = Megvédi a szilánk támaszpontot az ellenségtől. Épületeket épít.
unit.beta.description = Megvédi az Alapítvány támaszpontot az ellenségtől. Épületeket épít. unit.beta.description = Megvédi az alapítvány támaszpontot az ellenségtől. Épületeket épít.
unit.gamma.description = Megvédi az Atommag támaszpontot az ellenségtől. Épületeket épít. unit.gamma.description = Megvédi az atommag támaszpontot az ellenségtől. Épületeket épít.
unit.retusa.description = Célkövető torpedókat lő ki minden közeli ellenségre. Javítja a szövetséges egységeket. unit.retusa.description = Célkövető torpedókat lő ki minden közeli ellenségre. Javítja a szövetséges egységeket.
unit.oxynoe.description = Épületjavító lángcsóvát lő az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket egy pontvédelmi toronnyal. unit.oxynoe.description = Épületjavító lángcsóvát lő az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket egy pontvédelmi toronnyal.
unit.cyerce.description = Célkereső kazettás rakétákat lő ki az ellenségre. Javítja a szövetséges egységeket. unit.cyerce.description = Célkereső kazettás rakétákat lő ki az ellenségre. Javítja a szövetséges egységeket.
@@ -2389,13 +2413,14 @@ unit.avert.description = Forgó lövedékpárokat lő ki az ellenséges célpont
unit.obviate.description = Forgó, páros villámgömböket lő ki az ellenséges célpontokra. unit.obviate.description = Forgó, páros villámgömböket lő ki az ellenséges célpontokra.
unit.quell.description = Nagy hatótávolságú célkövető rakétát lő ki az ellenséges célpontokra. Elnyomja az ellenséges szerkezetjavító épületeket. Csak földi célpontokat támad. unit.quell.description = Nagy hatótávolságú célkövető rakétát lő ki az ellenséges célpontokra. Elnyomja az ellenséges szerkezetjavító épületeket. Csak földi célpontokat támad.
unit.disrupt.description = Nagy hatótávolságú célkövető elnyomó rakétát lő ki az ellenséges célpontokra. Elnyomja az ellenséges szerkezetjavító épületeket. Csak földi célpontokat támad. unit.disrupt.description = Nagy hatótávolságú célkövető elnyomó rakétát lő ki az ellenséges célpontokra. Elnyomja az ellenséges szerkezetjavító épületeket. Csak földi célpontokat támad.
unit.evoke.description = A Bástya védelmére szolgáló építményeket épít. Sugárral javítja az építményeket. 2×2-es épületek szállítására is alkalmas. unit.evoke.description = A bástya védelmére szolgáló építményeket épít. Sugárral javítja az építményeket. 2×2-es épületek szállítására is alkalmas.
unit.incite.description = A Citadella védelmére szolgáló építményeket épít. Sugárral javítja az építményeket. 2×2-es épületek szállítására is alkalmas. unit.incite.description = A citadella védelmére szolgáló építményeket épít. Sugárral javítja az építményeket. 2×2-es épületek szállítására is alkalmas.
unit.emanate.description = Az Akropolisz védelmére szolgáló építményeket épít. Sugárral javítja az építményeket. 2×2-es épületek szállítására is alkalmas. unit.emanate.description = Az akropolisz védelmére szolgáló építményeket épít. Sugárral javítja az építményeket. 2×2-es épületek szállítására is alkalmas.
lst.read = Szám kiolvasása egy összekapcsolt memóriacellából. lst.read = Szám kiolvasása egy összekapcsolt memóriacellából.
lst.write = Szám beírása egy összekapcsolt memóriacellába. lst.write = Szám beírása egy összekapcsolt memóriacellába.
lst.print = Szöveg hozzáadása a kiírási pufferhez.\nA [accent]Print Flush[] használatáig nem jelenít meg semmit. lst.print = Szöveg hozzáadása a kiírási pufferhez.\nA [accent]Print Flush[] használatáig nem jelenít meg semmit.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = A szövegpufferben lévő következő helyőrző cseréje egy értékre.\nNem csinál semmit, ha a helyőrzőminta érvénytelen.\nHelyőrzőminta: „{[accent]number 0-9[]}”\nPélda:\n[accent]print „test {0}”\nformat „example” lst.format = A szövegpufferben lévő következő helyőrző cseréje egy értékre.\nNem csinál semmit, ha a helyőrzőminta érvénytelen.\nHelyőrzőminta: „{[accent]number 0-9[]}”\nPélda:\n[accent]print „test {0}”\nformat „example”
lst.draw = Művelet hozzáadása a rajzpufferhez.\nA [accent]Draw Flush[] használatáig nem jelenít meg semmit. lst.draw = Művelet hozzáadása a rajzpufferhez.\nA [accent]Draw Flush[] használatáig nem jelenít meg semmit.
lst.drawflush = Sorba állított [accent]Draw[] műveletek megjelenítése a kijelzőn. lst.drawflush = Sorba állított [accent]Draw[] műveletek megjelenítése a kijelzőn.
@@ -2442,8 +2467,8 @@ lst.localeprint = Hozzáadja a pálya nyelvi csomagjainak tulajdonságértékét
lglobal.false = 0 lglobal.false = 0
lglobal.true = 1 lglobal.true = 1
lglobal.null = null lglobal.null = null
lglobal.@pi = A pi matematikai állandó (3.141...) lglobal.@pi = A pi matematikai állandó (3.141)
lglobal.@e = Az e matematikai állandó (2.718...) lglobal.@e = Az e matematikai állandó (2.718)
lglobal.@degToRad = Ezzel a számmal szoroz a fok radiánra való átalakításához lglobal.@degToRad = Ezzel a számmal szoroz a fok radiánra való átalakításához
lglobal.@radToDeg = Ezzel a számmal szoroz a radián fokra való átalakításához lglobal.@radToDeg = Ezzel a számmal szoroz a radián fokra való átalakításához
@@ -2644,3 +2669,29 @@ lenum.autoscale = Skálázva legyen-e a jelölő a játékos nagyítási szintj
lenum.posi = Indexelt pozíció, vonal- és négyszögjelzőkhöz használatos, ahol a nulla az első pozíció. lenum.posi = Indexelt pozíció, vonal- és négyszögjelzőkhöz használatos, ahol a nulla az első pozíció.
lenum.uvi = A textúra pozíciója nullától egyig, négyzetjelölőkhöz használatos. lenum.uvi = A textúra pozíciója nullától egyig, négyzetjelölőkhöz használatos.
lenum.colori = Indexelt szín, vonal- és négyzetjelölőkhöz használatos, ahol a nulla az első szín. lenum.colori = Indexelt szín, vonal- és négyzetjelölőkhöz használatos, ahol a nulla az első szín.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,7 +144,7 @@ mod.enabled = [lightgray]Aktif
mod.disabled = [red]Nonaktif mod.disabled = [red]Nonaktif
mod.multiplayer.compatible = [gray]Kompatibel dalam Multipemain mod.multiplayer.compatible = [gray]Kompatibel dalam Multipemain
mod.disable = Nonaktifkan mod.disable = Nonaktifkan
mod.version = Version: mod.version = Versi:
mod.content = Konten: mod.content = Konten:
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan. mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
@@ -198,7 +198,7 @@ campaign.select = Pilih untuk Memulai Kampanye
campaign.none = [lightgray]Pilih planet untuk memulai.\nPilihan ini dapat diubah setiap saat. campaign.none = [lightgray]Pilih planet untuk memulai.\nPilihan ini dapat diubah setiap saat.
campaign.erekir = Konten baru yang disempurnakan. Kemajuan kampanye lebih linier.\n\nKualitas peta yang tinggi dan pengalaman lebih mantap. campaign.erekir = Konten baru yang disempurnakan. Kemajuan kampanye lebih linier.\n\nKualitas peta yang tinggi dan pengalaman lebih mantap.
campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka dan banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Kurang halus campaign.serpulo = Konten lawas; pengalaman klasik. Lebih terbuka dan banyak konten.\n\nPeta dan mekanisme kampanye yang berpotensi tidak seimbang. Kurang halus
campaign.difficulty = Difficulty campaign.difficulty = Kesulitan
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Pohon Teknologi techtree = Pohon Teknologi
techtree.select = Pemilihan Pohon Teknologi techtree.select = Pemilihan Pohon Teknologi
@@ -299,16 +299,16 @@ joingame.ip = Alamat:
disconnect = Terputus. disconnect = Terputus.
disconnect.error = Sambungan bermasalah. disconnect.error = Sambungan bermasalah.
disconnect.closed = Sambungan ditutup. disconnect.closed = Sambungan ditutup.
disconnect.timeout = Waktu koneksi habis. disconnect.timeout = Waktu koneksi telah habis.
disconnect.data = Gagal memuat data dunia! disconnect.data = Gagal memuat data dunia!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = Waktu koneksi habis selama menerima snapshot UDP.\nIni mungkin disebabkan oleh jaringan atau koneksi yang tidak stabil.
cantconnect = Gagal tersambung ke permainan ([accent]{0}[]). cantconnect = Gagal tersambung ke permainan ([accent]{0}[]).
connecting = [accent]Menghubungkan... connecting = [accent]Menghubungkan...
reconnecting = [accent]Menghubungkan kembali... reconnecting = [accent]Menghubungkan kembali...
connecting.data = [accent]Memuat data dunia... connecting.data = [accent]Memuat data dunia...
server.port = Port: server.port = Port:
server.invalidport = Nomor port tidak valid! server.invalidport = Nomor port tidak valid!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Gagal membuka server di port 6567.[]\n\nPastikan tidak ada server Mindustry lain yang berjalan di perangkat atau jaringan Anda!
server.error = [scarlet]Terjadi kesalahan saat menghosting server: [accent]{0} server.error = [scarlet]Terjadi kesalahan saat menghosting server: [accent]{0}
save.new = Simpanan Baru save.new = Simpanan Baru
save.overwrite = Anda yakin ingin menimpa \nsimpanan ini? save.overwrite = Anda yakin ingin menimpa \nsimpanan ini?
@@ -361,7 +361,7 @@ command.enterPayload = Masukkan Muatan Blok
command.loadUnits = Muat Unit command.loadUnits = Muat Unit
command.loadBlocks = Muat Blok command.loadBlocks = Muat Blok
command.unloadPayload = Turunkan Muatan command.unloadPayload = Turunkan Muatan
command.loopPayload = Loop Unit Transfer command.loopPayload = Perulangan Transfer Unit
stance.stop = Batalkan Perintah stance.stop = Batalkan Perintah
stance.shoot = Posisi Unit: Menembak stance.shoot = Posisi Unit: Menembak
stance.holdfire = Posisi Unit: Gencatan Senjata stance.holdfire = Posisi Unit: Gencatan Senjata
@@ -477,7 +477,7 @@ waves.health = darah: {0}%
waves.perspawn = per muncul waves.perspawn = per muncul
waves.shields = perisai/gelombang waves.shields = perisai/gelombang
waves.to = sampai waves.to = sampai
waves.spawn = muncul: waves.spawn = Titik Pendaratan:
waves.spawn.all = <semua> waves.spawn.all = <semua>
waves.spawn.select = Pilih Tempat Pendaratan Musuh waves.spawn.select = Pilih Tempat Pendaratan Musuh
waves.spawn.none = [scarlet]tidak ada tempat pendaratan musuh di peta waves.spawn.none = [scarlet]tidak ada tempat pendaratan musuh di peta
@@ -505,12 +505,12 @@ waves.units.show = Perlihatkan Semua
wavemode.counts = jumlah wavemode.counts = jumlah
wavemode.totals = total wavemode.totals = total
wavemode.health = darah wavemode.health = darah
all = All
all = Semua
editor.default = [lightgray]<Standar> editor.default = [lightgray]<Standar>
details = Detail... details = Detail...
edit = Sunting edit = Sunting
variables = Vars variables = Variabel
logic.clear.confirm = Apakah Anda yakin ingin menghapus semua kode dari prosesor ini? logic.clear.confirm = Apakah Anda yakin ingin menghapus semua kode dari prosesor ini?
logic.globals = Variabel Bawaan logic.globals = Variabel Bawaan
@@ -588,8 +588,8 @@ filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah
filter.distort = Kerusakkan filter.distort = Kerusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
filter.enemyspawn = Pilih Munculnya Musuh filter.enemyspawn = Pilih Titik Pendaratan Musuh
filter.spawnpath = Jalur ke Titik Muncul filter.spawnpath = Jalur ke Titik Pendaratan Musuh
filter.corespawn = Pilih Inti filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Bijih
@@ -729,14 +729,18 @@ loadout = Muatan
resources = Sumber Daya resources = Sumber Daya
resources.max = Maks resources.max = Maks
bannedblocks = Blok yang Dilarang bannedblocks = Blok yang Dilarang
unbannedblocks = Unbanned Blocks
objectives = Tujuan objectives = Tujuan
bannedunits = Unit yang Dilarang bannedunits = Unit yang Dilarang
unbannedunits = Unbanned Units
bannedunits.whitelist = Unit yang Dilarang Sebagai Whitelist bannedunits.whitelist = Unit yang Dilarang Sebagai Whitelist
bannedblocks.whitelist = Blok yang Dilarang Sebagai Whitelist bannedblocks.whitelist = Blok yang Dilarang Sebagai Whitelist
addall = Tambah Semua addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0} launch.from = Meluncurkan Dari: [accent]{0}
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0} launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
launch.destination = Destinasi: {0} launch.destination = Destinasi: {0}
landing.sources = Sumber Sektor: [accent]{0}[]
landing.import = Total Impor Maksimum: {0}[accent]{1}[lightgray]/mnt
configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}. configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
add = Tambahkan... add = Tambahkan...
guardian = Penjaga guardian = Penjaga
@@ -751,7 +755,7 @@ error.mapnotfound = File peta tidak ditemaukan!
error.io = Terjadi kesalahan jaringan I/O. error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue. error.moddex = Mindustry tidak dapat memuat mod ini.\nPerangkat Anda memblokir impor mod Java karena perubahan terbaru dari Android akhir akhir ini.\nIni tidak akan diperbaiki. Tidak ada solusi yang diketahui untuk masalah ini.
weather.rain.name = Hujan weather.rain.name = Hujan
weather.snowing.name = Salju weather.snowing.name = Salju
@@ -776,7 +780,9 @@ sectors.stored = Terisi:
sectors.resume = Lanjutkan sectors.resume = Lanjutkan
sectors.launch = Luncurkan sectors.launch = Luncurkan
sectors.select = Pilih sectors.select = Pilih
sectors.nonelaunch = [lightgray]nihil (matahari) sectors.launchselect = Pilih Destinasi Peluncuran
sectors.nonelaunch = [lightgray]tidak ada (matahari)
sectors.redirect = Arahkan Ulang Alas Peluncur
sectors.rename = Ganti Nama Sektor sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang sectors.vulnerable = [scarlet]Rawan diserang
@@ -803,11 +809,12 @@ threat.medium = Sedang
threat.high = Tinggi threat.high = Tinggi
threat.extreme = Berbahaya threat.extreme = Berbahaya
threat.eradication = Pemusnahan threat.eradication = Pemusnahan
difficulty.casual = Casual
difficulty.easy = Easy difficulty.casual = Kasual
difficulty.easy = Mudah
difficulty.normal = Normal difficulty.normal = Normal
difficulty.hard = Hard difficulty.hard = Susah
difficulty.eradication = Eradication difficulty.eradication = Pemusnahan
planets = Planet planets = Planet
@@ -829,7 +836,7 @@ sector.saltFlats.name = Dataran Garam
sector.fungalPass.name = Lintasan Spora sector.fungalPass.name = Lintasan Spora
sector.biomassFacility.name = Pabrik Sintesis Biomassa sector.biomassFacility.name = Pabrik Sintesis Biomassa
sector.windsweptIslands.name = Pulau Bersemilir sector.windsweptIslands.name = Pulau Bersemilir
sector.extractionOutpost.name = Pos Ekstraksi Terdepan sector.extractionOutpost.name = Pos Ekstraksi
sector.facility32m.name = Facility 32 M sector.facility32m.name = Facility 32 M
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = Tainted Woods
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Infested Canyons
@@ -857,13 +864,15 @@ sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan mempr
sector.fungalPass.description = Area ini terdapat di antara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun markas pengintaian kecil di sini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka. sector.fungalPass.description = Area ini terdapat di antara pegunungan yang lebih tinggi dengan yang lebih rendah, juga daerah yang dipenuhi spora. Musuh membangun markas pengintaian kecil di sini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
sector.biomassFacility.description = Asal dari semua spora di planet ini. Tempat ini adalah fasilitas dimana spora dipelajari dan diproduksi.\nPelajari teknologi yang terkait dengannya. Budi dayakan spora untuk memproduksi bahan bakar dan plastik.\n\n[lightgray]Setelah fasilitas ini hancur, spora menyebar. Tidak ada di ekosistem lokal yang dapat bersaing dengan organisme invasif seperti itu. sector.biomassFacility.description = Asal dari semua spora di planet ini. Tempat ini adalah fasilitas dimana spora dipelajari dan diproduksi.\nPelajari teknologi yang terkait dengannya. Budi dayakan spora untuk memproduksi bahan bakar dan plastik.\n\n[lightgray]Setelah fasilitas ini hancur, spora menyebar. Tidak ada di ekosistem lokal yang dapat bersaing dengan organisme invasif seperti itu.
sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau. Catatan yang ada mengatakan bahwa mereka memiliki struktur untuk memproduksi [accent]Plastanium[].\n\nKalahkan unit laut musuh. Bangun markas di kepulauan ini. Pelajari pabriknya. sector.windsweptIslands.description = Jauh dari pantai terdapat sekumpulan pulau. Catatan yang ada mengatakan bahwa mereka memiliki struktur untuk memproduksi [accent]Plastanium[].\n\nKalahkan unit laut musuh. Bangun markas di kepulauan ini. Pelajari pabriknya.
sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi transportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan markasnya . Pelajari Alas Peluncur mereka. sector.extractionOutpost.description = Sebuah pos jarak jauh, dibangun musuh untuk meluncurkan sumber daya ke sektor yang lain.\n\nTeknologi transportasi antar sektor dapat memudahkan untuk menaklukan lebih banyak sektor. Hancurkan markasnya. Pelajari Alas Peluncur mereka.
sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh. sector.impact0078.description = Di sini terletak sisa-sisa pesawat antarbintang yang pertama kali memasuki sistem ini.\n\nSelamatkan apapun yang ada dari sisa-sisa pesawat. Pelajari teknologi apa pun yang utuh.
sector.planetaryTerminal.description = Target terakhir.\n\nMarkas pesisir pantai ini memiliki struktur yang dapat meluncurkan inti ke planet di sekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka. sector.planetaryTerminal.description = Target terakhir.\n\nMarkas pesisir pantai ini memiliki struktur yang dapat meluncurkan inti ke planet di sekitarnya. Memiliki pertahanan yang sangat bagus.\n\nProduksi unit laut. Hancurkan musuh secepat mungkin. Pelajari struktur peluncuran mereka.
sector.coastline.description = Sisa-sisa teknologi Unit Laut telah terdeteksi di lokasi ini. Tolak serangan musuh, rebut sektor ini, dan dapatkan teknologinya. sector.coastline.description = Sisa-sisa teknologi Unit Laut telah terdeteksi di lokasi ini. Tolak serangan musuh, rebut sektor ini, dan dapatkan teknologinya.
sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau terpencil, dibentengi secara alami. Hancurkan pangkalan ini. Dapatkan teknologi Unit Laut mereka yang canggih, dan telitilah sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau terpencil, dibentengi secara alami. Hancurkan pangkalan ini. Dapatkan teknologi Unit Laut mereka yang canggih, dan telitilah
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
#do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
@@ -894,21 +903,21 @@ sector.karst.name = Kars
sector.origin.name = Origin sector.origin.name = Origin
sector.onset.description = Permulaan Penaklukan Erekir. Kumpulkan sumber daya, produksi unit, dan mulailah meneliti teknologi. sector.onset.description = Permulaan Penaklukan Erekir. Kumpulkan sumber daya, produksi unit, dan mulailah meneliti teknologi.
sector.aegis.description = Sektor ini mengandung deposit Tungsten.\nRiset [accent]Bor Tumbukan[] untuk menambang sumber daya ini, dan hancurkan markas musuh di area tersebut. sector.aegis.description = Sektor ini mengandung deposit tungsten.\nRiset [accent]Bor Tumbukan[] untuk menambang sumber daya ini, dan hancurkan markas musuh di area tersebut.
sector.lake.description = Danau lava di sektor ini sangat membatasi pilihan unit yang kita gunakan. Unit Kapal adalah satu-satunya pilihan.\nRiset [accent]fabrikator kapal[] dan produksi unit [accent]elude[] secepat mungkin. sector.lake.description = Danau lava di sektor ini sangat membatasi pilihan unit yang kita gunakan. Unit Kapal adalah satu-satunya pilihan.\nRiset [accent]pabrikator kapal[] dan produksi unit [accent]elude[] secepat mungkin.
sector.intersect.description = Pemindai menunjukkan bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]mech[] akan dibutuhkan untuk dataran yang sulit dilalui. sector.intersect.description = Pemindai menunjukkan bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]Mech[] akan dibutuhkan untuk dataran yang sulit dilalui.
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan membutuhkan beraneka ragam unit untuk menyerang secara efektif.\nUnit yang ditingkatkan mungkin dibutuhkan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[]. sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan membutuhkan beraneka ragam unit untuk menyerang secara efektif.\nUnit yang ditingkatkan mungkin dibutuhkan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Pabrikator Ulang Tank[].
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru. sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
sector.basin.description = Kehadiran musuh dalam jumlah besar terdeteksi di sektor ini.\nBangun unit dengan cepat dan Kuasai inti musuh untuk mendapatkan pijakan sector.basin.description = Kehadiran musuh dalam jumlah besar terdeteksi di sektor ini.\nBangun unit dengan cepat dan kuasai inti musuh untuk mendapatkan pijakan
sector.marsh.description = Sektor ini memiliki kelimpahan arkisit, namun memiliki ventilasi yang terbatas.\nBangun [accent]Ruang Pembakaran Kimia[] untuk menghasilkan tenaga. sector.marsh.description = Sektor ini memiliki kelimpahan arkisit, namun memiliki ventilasi yang terbatas.\nBangun [accent]Ruang Pembakaran Kimia[] untuk menghasilkan tenaga.
sector.peaks.description = Medan pegunungan di sektor ini membuat sebagian besar unit tidak berguna. Unit terbang akan dibutuhkan.\nWaspadai instalasi anti-udara yang dimiliki musuh. Beberapa instalasi ini mungkin dapat dinonaktifkan dengan menargetkan bangunan pendukungnya. sector.peaks.description = Medan pegunungan di sektor ini membuat sebagian besar unit tidak berguna. Unit terbang akan dibutuhkan.\nWaspadai instalasi anti-udara yang dimiliki musuh. Beberapa instalasi ini mungkin dapat dinonaktifkan dengan menargetkan bangunan pendukungnya.
sector.ravine.description = Jalur transportasi penting bagi musuh. Tidak ada inti musuh yang ditemukan di sini, namun hati-hati terhadap berbagai jenis musuh.\nProduksi [accent]Paduan Logam[]. Bangun menara [accent]Afflict[]. sector.ravine.description = Jalur transportasi penting bagi musuh. Tidak ada inti musuh yang ditemukan di sini, namun hati-hati terhadap berbagai jenis musuh.\nProduksi [accent]paduan logam[]. Bangun menara [accent]Afflict[].
sector.caldera-erekir.description = Sumber daya yang terdeteksi di sektor ini tersebar di beberapa pulau.\nRiset dan sebarkan transportasi berbasis drone. sector.caldera-erekir.description = Sumber daya yang terdeteksi di sektor ini tersebar di beberapa pulau.\nRiset dan sebarkan transportasi berbasis drone.
sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga simpanan [accent]torium[] dalam jumlah besar .\nGunakan itu untuk mengembangkan unit dan menara ke tingkat yang lebih tinggi. sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga simpanan [accent]torium[] dalam jumlah besar .\nGunakan itu untuk mengembangkan unit dan menara ke tingkat yang lebih tinggi.
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbit[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup. sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbit[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan. sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya. sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]Phase Fabric[]. sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[].
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh. sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
status.burning.name = Terbakar status.burning.name = Terbakar
@@ -985,7 +994,7 @@ stat.instructions = Instruksi
stat.powerconnections = Batas Sambungan stat.powerconnections = Batas Sambungan
stat.poweruse = Penggunaan Tenaga stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Tembakan stat.powerdamage = Tenaga/Tembakan
stat.itemcapacity = Kapasitas Bahan stat.itemcapacity = Kapasitas Item
stat.memorycapacity = Kapasitas Memori stat.memorycapacity = Kapasitas Memori
stat.basepowergeneration = Dasar Generasi Tenaga stat.basepowergeneration = Dasar Generasi Tenaga
stat.productiontime = Waktu Produksi stat.productiontime = Waktu Produksi
@@ -1006,7 +1015,7 @@ stat.armor = Pelindung
stat.buildtime = Waktu Pembuatan stat.buildtime = Waktu Pembuatan
stat.maxconsecutive = Batas Konsekutif stat.maxconsecutive = Batas Konsekutif
stat.buildcost = Biaya Bangunan stat.buildcost = Biaya Bangunan
stat.inaccuracy = Jarak Melenceng stat.inaccuracy = Melenceng
stat.shots = Tembakan stat.shots = Tembakan
stat.reload = Kecepatan Penembakan stat.reload = Kecepatan Penembakan
stat.ammo = Amunisi stat.ammo = Amunisi
@@ -1040,6 +1049,7 @@ stat.buildspeedmultiplier = Penggandaan Kecepatan Membangun
stat.reactive = Reaksi stat.reactive = Reaksi
stat.immunities = Kekebalan stat.immunities = Kekebalan
stat.healing = Menyembuhkan stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Bidang Kekuatan ability.forcefield = Bidang Kekuatan
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru
@@ -1073,7 +1083,7 @@ ability.liquidexplode.description = Menumpahkan cairan saat mati
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan
ability.stat.regen = [stat]{0}[lightgray] darah/detik ability.stat.regen = [stat]{0}[lightgray] darah/detik
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] darah/denyut
ability.stat.shield = [stat]{0}[lightgray] perisai ability.stat.shield = [stat]{0}[lightgray] perisai
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
ability.stat.slurpheal = [stat]{0}[lightgray] darah/unit cair ability.stat.slurpheal = [stat]{0}[lightgray] darah/unit cair
@@ -1087,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
bar.nobatterypower = Daya Baterai Tidak Mencukupi
bar.noresources = Sumber Daya Tidak Cukup bar.noresources = Sumber Daya Tidak Cukup
bar.corereq = Membutuhkan Inti Markas bar.corereq = Membutuhkan Inti Markas
bar.corefloor = Ubin Zona Inti Dibutuhkan bar.corefloor = Ubin Zona Inti Dibutuhkan
@@ -1095,23 +1106,25 @@ bar.drillspeed = Kecepatan Bor: {0}/s
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/s
bar.efficiency = Efisiensi: {0}% bar.efficiency = Efisiensi: {0}%
bar.boost = Pendorongan: +{0}% bar.boost = Pendorongan: +{0}%
bar.powerbuffer = Tenaga Baterai: {0}/{1}
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Disimpan: {0}/{1} bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
bar.powerlines = Sambungan: {0}/{1} bar.powerlines = Sambungan: {0}/{1}
bar.items = Bahan: {0} bar.items = Item: {0}
bar.capacity = Kapasitas: {0} bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.cooldown = Pendinginan
bar.instability = Instabilitas bar.instability = Instabilitas
bar.heatamount = Panas: {0} bar.heatamount = Panas: {0}
bar.heatpercent = Panas: {0} ({1}%) bar.heatpercent = Panas: {0} ({1}%)
bar.power = Tenaga bar.power = Tenaga
bar.progress = Proses Pembangunan bar.progress = Proses Pembangunan
bar.loadprogress = Proses Muatan bar.loadprogress = Proses Muatan
bar.launchcooldown = Waktu Jeda Peluncuran bar.launchcooldown = Jeda Peluncuran
bar.input = Masukan bar.input = Masukan
bar.output = Keluaran bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan bar.strength = [stat]{0}[lightgray]x penguatan
@@ -1129,6 +1142,7 @@ bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.frags = [stat]{0}[lightgray]x pecahan:
bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x petir ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan bullet.buildingdamage = [stat]{0}%[lightgray] damage bangunan
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terdorong bullet.knockback = [stat]{0}[lightgray] terdorong
bullet.pierce = [stat]{0}[lightgray]x tembus bullet.pierce = [stat]{0}[lightgray]x tembus
bullet.infinitepierce = [stat]tembus bullet.infinitepierce = [stat]tembus
@@ -1137,31 +1151,32 @@ bullet.healamount = [stat]{0}[lightgray] perbaikan langsung
bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi bullet.multiplier = [stat]{0}[lightgray]x penggandaan amunisi
bullet.reload = [stat]{0}[lightgray]x laju tembakan bullet.reload = [stat]{0}[lightgray]x laju tembakan
bullet.range = [stat]{0}[lightgray] jarak ubin bullet.range = [stat]{0}[lightgray] jarak ubin
bullet.notargetsmissiles = [stat] ignores buildings bullet.notargetsmissiles = [stat] mengabaikan misil
bullet.notargetsbuildings = [stat] ignores missiles bullet.notargetsbuildings = [stat] mengabaikan bangunan
unit.blocks = blok unit.blocks = blok
unit.blockssquared = blok² unit.blockssquared = blok²
unit.powersecond = unit tenaga/detik unit.powersecond = unit tenaga/detik
unit.tilessecond = ubin/detik unit.tilessecond = ubin/detik
unit.liquidsecond = unit zat cair/detik unit.liquidsecond = unit zat cair/detik
unit.itemssecond = bahan/detik unit.itemssecond = item/detik
unit.liquidunits = unit zat cair unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga unit.powerunits = unit tenaga
unit.heatunits = unit panas unit.heatunits = unit panas
unit.degrees = derajat unit.degrees = derajat
unit.seconds = detik unit.seconds = detik
unit.minutes = menit unit.minutes = menit
unit.persecond = /detik unit.persecond = /dtk
unit.perminute = /menit unit.perminute = /mnt
unit.timesspeed = x kecepatan unit.timesspeed = x kecepatan
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = darah perisai unit.shieldhealth = darah perisai
unit.items = bahan unit.items = item
unit.thousands = rb unit.thousands = rb
unit.millions = jt unit.millions = jt
unit.billions = m unit.billions = m
unit.shots = shots unit.shots = tembakan
unit.pershot = /tembakan unit.pershot = /tembakan
category.purpose = Kegunaan category.purpose = Kegunaan
category.general = Umum category.general = Umum
@@ -1170,7 +1185,7 @@ category.liquids = Zat Cair
category.items = Barang category.items = Barang
category.crafting = Pemasukan/Pengeluaran category.crafting = Pemasukan/Pengeluaran
category.function = Fungsi category.function = Fungsi
category.optional = Peningkatan Opsional category.optional = Pilihan Peningkatan
setting.alwaysmusic.name = Selalu Putar Musik setting.alwaysmusic.name = Selalu Putar Musik
setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game. Saat dinonaktifkan, musik hanya diputar secara acak. setting.alwaysmusic.description = Saat diaktifkan, musik akan selalu diputar berulang-ulang di dalam game. Saat dinonaktifkan, musik hanya diputar secara acak.
setting.skipcoreanimation.name = Lewati Animasi Peluncuran atau Pendaratan Inti setting.skipcoreanimation.name = Lewati Animasi Peluncuran atau Pendaratan Inti
@@ -1231,11 +1246,13 @@ setting.mutemusic.name = Bisukan Musik
setting.sfxvol.name = Volume Suara Efek setting.sfxvol.name = Volume Suara Efek
setting.mutesound.name = Bisukan Suara setting.mutesound.name = Bisukan Suara
setting.crashreport.name = Laporkan Masalah Secara Anonim setting.crashreport.name = Laporkan Masalah Secara Anonim
setting.communityservers.name = Ambil Daftar Server Komunitas
setting.savecreate.name = Otomatis Menyimpan setting.savecreate.name = Otomatis Menyimpan
setting.steampublichost.name = Visibilitas Game Publik setting.steampublichost.name = Visibilitas Game Publik
setting.playerlimit.name = Batas pemain setting.playerlimit.name = Batas pemain
setting.chatopacity.name = Jelas-Beningnya Pesan setting.chatopacity.name = Jelas-Beningnya Pesan
setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
setting.bridgeopacity.name = Jelas-Beningnya Jembatan setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan Pemain setting.playerchat.name = Tunjukkan Pesan Pemain
setting.showweather.name = Perlihatkan Cuaca setting.showweather.name = Perlihatkan Cuaca
@@ -1279,17 +1296,18 @@ keybind.unit_stance_hold_fire.name = Posisi Unit: Tahan Tembakan
keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target keybind.unit_stance_pursue_target.name = Posisi Unit: Mengejar Target
keybind.unit_stance_patrol.name = Posisi Unit: Patroli keybind.unit_stance_patrol.name = Posisi Unit: Patroli
keybind.unit_stance_ram.name = Posisi Unit: Tabrak keybind.unit_stance_ram.name = Posisi Unit: Tabrak
keybind.unit_command_move.name = Unit Command: Move
keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_move.name = Perintah Unit: Bergerak
keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_repair.name = Perintah Unit: Perbaiki
keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_rebuild.name = Perintah Unit: Bangun kembali
keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_assist.name = Perintah Unit: Ikuti Player
keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_mine.name = Perintah Unit: Menambang
keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_boost.name = Perintah Unit: Mendorong
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_units.name = Perintah Unit: Muat Unit
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_load_blocks.name = Perintah Unit: Muat Blok
keybind.unit_command_unload_payload.name = Perintah Unit: Bongkar Muatan
keybind.unit_command_enter_payload.name = Perintah Unit: Masuk ke Muatan keybind.unit_command_enter_payload.name = Perintah Unit: Masuk ke Muatan
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer keybind.unit_command_loop_payload.name = Perintah Unit: Perulangan Transfer Unit
keybind.rebuild_select.name = Membangun Wilayah Kembali keybind.rebuild_select.name = Membangun Wilayah Kembali
keybind.schematic_select.name = Pilih Daerah keybind.schematic_select.name = Pilih Daerah
@@ -1368,16 +1386,16 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.wavesending = Pengiriman Gelombang rules.wavesending = Pengiriman Gelombang
rules.allowedit = Izinkan Aturan Pengeditan rules.allowedit = Izinkan Aturan Pengeditan
rules.allowedit.info = Ketika diaktifkan, pemain dapat mengedit aturan dalam game melalui tombol di sudut kiri bawah pada menu Jeda. rules.allowedit.info = Ketika diaktifkan, pemain dapat mengedit aturan dalam game melalui tombol di sudut kiri bawah pada menu Jeda.
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Izinkan Pengeditan Prosesor Dunia
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.alloweditworldprocessors.info = Ketika diaktifkan, blok logika dunia dapat ditempatkan dan diedit bahkan di luar penyunting.
rules.waves = Gelombang rules.waves = Gelombang
rules.airUseSpawns = Unit udara menggunakan titik muncul rules.airUseSpawns = Unit udara menggunakan titik pendaratan
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.buildai = A.I. Pembangun Markas rules.buildai = A.I. Pembangun Markas
rules.buildaitier = Tingkat A.I. Pembangun rules.buildaitier = Tingkat A.I. Pembangun
rules.rtsai = A.I. RTS [red](WIP) rules.rtsai = A.I. RTS [red](WIP)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = A.I. Serangan RTS
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
rules.rtsminsquadsize = Ukuran Regu Minimum rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Ukuran Regu Maksimum rules.rtsmaxsquadsize = Ukuran Regu Maksimum
rules.rtsminattackweight = Berat Serangan Minimum rules.rtsminattackweight = Berat Serangan Minimum
@@ -1388,17 +1406,19 @@ rules.placerangecheck = Pemeriksaan Jarak Penempatan
rules.enemyCheat = Sumber Daya Musuh Tak Terbatas rules.enemyCheat = Sumber Daya Musuh Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Darah Blok rules.blockhealthmultiplier = Penggandaan Darah Blok
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
rules.unithealthmultiplier = Penggandaan Darah Unit rules.unithealthmultiplier = Penggandaan Darah Unit
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit
rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit rules.unitpayloadsexplode = Muatan yang Dibawa Meledak Bersama Unit
rules.unitcap = Batas Unit Dasar rules.unitcap = Batas Unit Dasar
rules.limitarea = Batas Area Peta rules.limitarea = Batas Area Peta
rules.enemycorebuildradius = Dilarang Membangun di Radius Inti Musuh :[lightgray] (ubin) rules.enemycorebuildradius = Dilarang Membangun di Radius Inti Musuh :[lightgray] (ubin)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Jarak Gelombang:[lightgray] (detik) rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.initialwavespacing = Jarak Gelombang Awal:[lightgray] (detik) rules.initialwavespacing = Jarak Gelombang Awal:[lightgray] (detik)
rules.buildcostmultiplier = Penggandaan Harga Bangunan rules.buildcostmultiplier = Penggandaan Harga Bangunan
@@ -1420,9 +1440,12 @@ rules.title.teams = Tim
rules.title.planet = Planet rules.title.planet = Planet
rules.lighting = Penerangan rules.lighting = Penerangan
rules.fog = Kabut Perang rules.fog = Kabut Perang
rules.invasions = Enemy Sector Invasions rules.invasions = Invasi Sektor Musuh
rules.showspawns = Show Enemy Spawns rules.legacylaunchpads = Mekanisme Alas Peluncur Warisan
rules.randomwaveai = Unpredictable Wave AI rules.legacylaunchpads.info = Mengizinkan penggunaan alas peluncur tanpa alas pendaratan, seperti pada versi 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Nonaktifkan[lightgray] (Alas Peluncur Warisan diaktifkan)
rules.showspawns = Tampilkan Titik Pendaratan Musuh
rules.randomwaveai = Gelombang AI yang Tak Terduga
rules.fire = Api rules.fire = Api
rules.anyenv = <Apapun> rules.anyenv = <Apapun>
rules.explosions = Kekuatan Ledakan Blok/Unit rules.explosions = Kekuatan Ledakan Blok/Unit
@@ -1431,8 +1454,8 @@ rules.weather = Cuaca
rules.weather.frequency = Frekuensi: rules.weather.frequency = Frekuensi:
rules.weather.always = Selalu rules.weather.always = Selalu
rules.weather.duration = Durasi: rules.weather.duration = Durasi:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.randomwaveai.info = Membuat unit yang muncul dalam gelombang menargetkan struktur bangunan secara acak alih-alih menyerang inti atau generator pembangkit listrik secara langsung.
rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh. Ketika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh. rules.placerangecheck.info = Mencegah pemain menempatkan apa pun di dekat bangunan musuh. Ketika mencoba memasang menara, jangkauannya akan ditingkatkan sehingga menara tidak akan bisa menjangkau musuh.
rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti. rules.onlydepositcore.info = Mencegah unit menyimpan bahan ke dalam bangunan apa pun kecuali inti.
@@ -1474,7 +1497,7 @@ liquid.slag.name = Lava
liquid.oil.name = Minyak liquid.oil.name = Minyak
liquid.cryofluid.name = Kriogenik liquid.cryofluid.name = Kriogenik
liquid.neoplasm.name = Neoplasma liquid.neoplasm.name = Neoplasma
liquid.arkycite.name = Arkycite liquid.arkycite.name = Arkisit
liquid.gallium.name = Galium liquid.gallium.name = Galium
liquid.ozone.name = Ozon liquid.ozone.name = Ozon
liquid.hydrogen.name = Hidrogen liquid.hydrogen.name = Hidrogen
@@ -1548,7 +1571,7 @@ block.cliff.name = Bukit
block.sand-boulder.name = Batu Pasir Besar block.sand-boulder.name = Batu Pasir Besar
block.basalt-boulder.name = Batu Basal Besar block.basalt-boulder.name = Batu Basal Besar
block.grass.name = Rumput block.grass.name = Rumput
block.molten-slag.name = Lahar block.molten-slag.name = Lava
block.pooled-cryofluid.name = Kriogenik block.pooled-cryofluid.name = Kriogenik
block.space.name = Luar Angkasa block.space.name = Luar Angkasa
block.salt.name = Garam block.salt.name = Garam
@@ -1576,9 +1599,9 @@ block.kiln.name = Pembakar
block.graphite-press.name = Pencetak Grafit block.graphite-press.name = Pencetak Grafit
block.multi-press.name = Multi-Cetak block.multi-press.name = Multi-Cetak
block.constructing = {0} [lightgray](Membangun) block.constructing = {0} [lightgray](Membangun)
block.spawn.name = Titik Musuh Muncul block.spawn.name = Titik Pendaratan Musuh
block.remove-wall.name = Remove Wall block.remove-wall.name = Hapus Dinding
block.remove-ore.name = Remove Ore block.remove-ore.name = Hapus Bijih
block.core-shard.name = Inti: Shard block.core-shard.name = Inti: Shard
block.core-foundation.name = Inti: Foundation block.core-foundation.name = Inti: Foundation
block.core-nucleus.name = Inti: Nucleus block.core-nucleus.name = Inti: Nucleus
@@ -1628,7 +1651,7 @@ block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap block.dark-metal.name = Besi Gelap
block.basalt.name = Basal block.basalt.name = Basal
block.hotrock.name = Batu Panas block.hotrock.name = Batu Panas
block.magmarock.name = Batu Lahar block.magmarock.name = Batu Magma
block.copper-wall.name = Dinding Tembaga block.copper-wall.name = Dinding Tembaga
block.copper-wall-large.name = Dinding Tembaga Besar block.copper-wall-large.name = Dinding Tembaga Besar
block.titanium-wall.name = Dinding Titanium block.titanium-wall.name = Dinding Titanium
@@ -1660,8 +1683,8 @@ block.reinforced-message.name = Pesan yang Diperkuat
block.world-message.name = Pesan Dunia block.world-message.name = Pesan Dunia
block.world-switch.name = Saklar Dunia block.world-switch.name = Saklar Dunia
block.illuminator.name = Lampu block.illuminator.name = Lampu
block.overflow-gate.name = Gerbang Luap block.overflow-gate.name = Gerbang Luapan
block.underflow-gate.name = Gerbang Luap Terbalik block.underflow-gate.name = Gerbang Luapan Terbalik
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengerajut Phase block.phase-weaver.name = Pengerajut Phase
block.pulverizer.name = Penghancur block.pulverizer.name = Penghancur
@@ -1741,7 +1764,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur (Warisan)
block.advanced-launch-pad.name = Alas Peluncur
block.landing-pad.name = Alas Pendaratan
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Pabrik Unit Darat block.ground-factory.name = Pabrik Unit Darat
block.air-factory.name = Pabrik Unit Udara block.air-factory.name = Pabrik Unit Udara
@@ -1767,11 +1793,11 @@ block.constructor.description = Membuat bangunan hingga ubin berukuran 2x2.
block.large-constructor.name = Konstruktor Besar block.large-constructor.name = Konstruktor Besar
block.large-constructor.description = Membuat bangunan hingga ubin berukuran 4x4. block.large-constructor.description = Membuat bangunan hingga ubin berukuran 4x4.
block.deconstructor.name = Dekonstruktor Besar block.deconstructor.name = Dekonstruktor Besar
block.deconstructor.description = Mendekonstruksi bangunan dan unit. Mengembalikan 100% dari biaya bahan. block.deconstructor.description = Mendekonstruksi bangunan dan unit. Mengembalikan 100% dari biaya pembuatan.
block.payload-loader.name = Pemuat Muatan block.payload-loader.name = Pemuat Muatan
block.payload-loader.description = Memuat cairan dan bahan ke dalam blok. block.payload-loader.description = Memuat cairan dan item ke dalam blok.
block.payload-unloader.name = Pembongkar Muatan block.payload-unloader.name = Pembongkar Muatan
block.payload-unloader.description = Membongkar cairan dan bahan dari blok. block.payload-unloader.description = Membongkar muatan cairan dan item dari blok.
block.heat-source.name = Sumber Panas block.heat-source.name = Sumber Panas
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga. block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
@@ -1838,7 +1864,7 @@ block.electric-heater.name = Pemanas Listrik
block.slag-heater.name = Pemanas Lava block.slag-heater.name = Pemanas Lava
block.phase-heater.name = Pemanas Phase block.phase-heater.name = Pemanas Phase
block.heat-redirector.name = Pengalih Panas block.heat-redirector.name = Pengalih Panas
block.small-heat-redirector.name = Small Heat Redirector block.small-heat-redirector.name = Pengalih Panas Kecil
block.heat-router.name = Pengarah Panas block.heat-router.name = Pengarah Panas
block.slag-incinerator.name = Insinerator Lava block.slag-incinerator.name = Insinerator Lava
block.carbide-crucible.name = Tungku Peleburan Karbit block.carbide-crucible.name = Tungku Peleburan Karbit
@@ -1865,7 +1891,7 @@ block.shield-projector.name = Proyektor Perisai
block.large-shield-projector.name = Proyektor Perisai Besar block.large-shield-projector.name = Proyektor Perisai Besar
block.armored-duct.name = Pipa Lapis Baja block.armored-duct.name = Pipa Lapis Baja
block.overflow-duct.name = Pipa Luapan block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Pipa Arus Bawah block.underflow-duct.name = Pipa Luapan Terbalik
block.duct-unloader.name = Pipa Pembongkar Muatan block.duct-unloader.name = Pipa Pembongkar Muatan
block.surge-conveyor.name = Konveyor Berbahan Logam block.surge-conveyor.name = Konveyor Berbahan Logam
block.surge-router.name = Pengarah Berbahan Logam block.surge-router.name = Pengarah Berbahan Logam
@@ -1874,7 +1900,7 @@ block.unit-cargo-unload-point.name = Titik Bongkar Muatan Unit Kargo
block.reinforced-pump.name = Pompa yang Diperkuat block.reinforced-pump.name = Pompa yang Diperkuat
block.reinforced-conduit.name = Saluran yang Diperkuat block.reinforced-conduit.name = Saluran yang Diperkuat
block.reinforced-liquid-junction.name = Persimpangan Cairan yang Diperkuat block.reinforced-liquid-junction.name = Persimpangan Cairan yang Diperkuat
block.reinforced-bridge-conduit.name = Saluran Jembatan yang Diperkuat block.reinforced-bridge-conduit.name = Jembatan Saluran yang Diperkuat
block.reinforced-liquid-router.name = Pengarah Cairan yang Diperkuat block.reinforced-liquid-router.name = Pengarah Cairan yang Diperkuat
block.reinforced-liquid-container.name = Kontainer Cairan yang Diperkuatkan block.reinforced-liquid-container.name = Kontainer Cairan yang Diperkuatkan
block.reinforced-liquid-tank.name = Tangki Cairan yang Diperkuatkan block.reinforced-liquid-tank.name = Tangki Cairan yang Diperkuatkan
@@ -1886,9 +1912,9 @@ block.chemical-combustion-chamber.name = Ruang Pembakaran Kimia
block.pyrolysis-generator.name = Generator Pirolisis block.pyrolysis-generator.name = Generator Pirolisis
block.vent-condenser.name = Kondensor Ventilasi block.vent-condenser.name = Kondensor Ventilasi
block.cliff-crusher.name = Penghancur Tebing block.cliff-crusher.name = Penghancur Tebing
block.large-cliff-crusher.name = Advanced Cliff Crusher block.large-cliff-crusher.name = Penghancur Tebing Canggih
block.plasma-bore.name = Bor Plasma block.plasma-bore.name = Bor Plasma
block.large-plasma-bore.name = Bor Plasma Besar block.large-plasma-bore.name = Bor Plasma Canggih
block.impact-drill.name = Bor Tumbukan block.impact-drill.name = Bor Tumbukan
block.eruption-drill.name = Bor Erupsi block.eruption-drill.name = Bor Erupsi
block.core-bastion.name = Inti: Bastion block.core-bastion.name = Inti: Bastion
@@ -1954,10 +1980,10 @@ hint.respawn.mobile = Anda telah mengambil alih kendali dari sebuah unit atau ba
hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan. hint.desktopPause = Tekan [accent][[Spasi][] untuk menjeda dan menghentikan jeda permainan.
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok. hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya. hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan ketuk untuk menghancurkan blok.\n\nTahan jari Anda untuk beberapa saat lalu seret pada bagian yang dipilih untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan. hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangunan[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya. hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
hint.research = Gunakan tombol \ue875 [accent]Penelitian[] untuk mempelajari teknologi baru. hint.research = Gunakan tombol \ue875 [accent]Penelitian[] untuk mempelajari teknologi baru.
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru. hint.research.mobile = Gunakan tombol \ue875 [accent]Penelitian[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu. hint.unitControl = Tekan dan Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret sekutu.
hint.unitControl.mobile = [accent][Ketuk dua kali[] untuk mengendalikan unit atau turret sekutu. hint.unitControl.mobile = [accent][Ketuk dua kali[] untuk mengendalikan unit atau turret sekutu.
hint.unitSelectControl = Untuk mengendalikan unit, masuki [accent]mode perintah[] dengan menahan tombol [accent]L-shift.[]\nDalam mode perintah, klik dan seret untuk memilih unit. [accent]Klik Kanan[] pada suatu lokasi atau target untuk memerintahkan unit. hint.unitSelectControl = Untuk mengendalikan unit, masuki [accent]mode perintah[] dengan menahan tombol [accent]L-shift.[]\nDalam mode perintah, klik dan seret untuk memilih unit. [accent]Klik Kanan[] pada suatu lokasi atau target untuk memerintahkan unit.
@@ -1978,7 +2004,7 @@ hint.waveFire = [accent]Wave[] yang terisi dengan air akan memadamkan air dalam
hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan \uf87f [accent]Simpul Daya[]. hint.generator = \uf879 [accent]Generator Pembakar[] membakar batu bara dan menghasilkan energi ke blok yang berdekatan.\n\nTransmisi energi dapat diperluas dengan \uf87f [accent]Simpul Daya[].
hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga. hint.guardian = Unit [accent]Penjaga[] adalah unit yang diperkuat. Amunisi lemah seperti [accent]Tembaga[] dan [accent]Timah[] [scarlet]tidak efektif[].\n\nGunakan menara yang lebih bagus atau amunisi yang lebih kuat seperti \uf835 [accent]Grafit[] \uf861Duo/\uf859Salvo untuk menghancurkan Penjaga.
hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakan sebuah inti \uf868 [accent]Foundation[] diatas inti \uf869 [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain. hint.coreUpgrade = Inti dapat ditingkatkan dengan cara [accent]meletakkan Inti yang lebih besar di atasnya[].\n\nLetakan sebuah inti \uf868 [accent]Foundation[] diatas inti \uf869 [accent]Shard[]. Pastikan terdapat ruang kosong dari bangunan yang lain.
hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan yang Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[]. hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [accent]Hutan Beku[], dapat diluncurkan dari mana saja. Sektor seperti ini tidak perlu diluncurkan dari sektor terdekat milik Anda.\n\n[accent]Sektor yang bernomor[], seperti yang ini, bersifat [accent]opsional[].
hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang. hint.presetDifficulty = Sektor ini memiliki [scarlet]tingkat ancaman musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang sejenis akan [accent]dihanguskan[]. hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang sejenis akan [accent]dihanguskan[].
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan. hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
@@ -1986,27 +2012,27 @@ hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabri
gz.mine = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan klik untuk mulai menambang. gz.mine = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan klik untuk mulai menambang.
gz.mine.mobile = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan ketuk untuk mulai menambang. gz.mine.mobile = Bergerak di dekat \uf8c4 [accent]bijih tembaga[] di tanah dan ketuk untuk mulai menambang.
gz.research = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanik[], lalu pilih dari menu di kanan bawah.\nKlik pada tambalan tembaga untuk menempatkannya. gz.research = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanis[], lalu pilih dari menu di kanan bawah.\nKlik pada tambalan tembaga untuk menempatkannya.
gz.research.mobile = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanik[], lalu pilih dari menu di kanan bawah.\nKetuk pada tambalan tembaga untuk menempatkannya.\n\nKetuk \ue800 [accent]tanda centang[] di kanan bawah untuk mengonfirmasi. gz.research.mobile = Buka \ue875 pohon teknologi.\nRiset \uf870 [accent]Bor Mekanis[], lalu pilih dari menu di kanan bawah.\nKetuk pada tambalan tembaga untuk menempatkannya.\n\nKetuk \ue800 [accent]tanda centang[] di kanan bawah untuk mengonfirmasi.
gz.conveyors = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nKlik dan seret untuk menempatkan beberapa konveyor.\n[accent]Gulir[] untuk memutar arah konveyor gz.conveyors = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nKlik dan seret untuk menempatkan beberapa konveyor.\n[accent]Gulir[] untuk memutar arah konveyor
gz.conveyors.mobile = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nTahan jari Anda sebentar dan seret untuk menempatkan beberapa konveyor. gz.conveyors.mobile = Riset dan tempatkan \uf896 [accent]konveyor[] untuk memindahkan sumber daya yang ditambang\ndari bor ke inti.\n\nTahan jari Anda sebentar dan seret untuk menempatkan beberapa konveyor.
gz.drills = Perluas operasi penambangan.\ntempatkan lebih banyak Bor Mekanik.\nTambang 100 tembaga. gz.drills = Perluas operasi penambangan.\ntempatkan lebih banyak Bor Mekanis.\nTambang 100 tembaga.
gz.lead = \uf837 [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nSiapkan bor untuk menambang timah. gz.lead = \uf837 [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nSiapkan bor untuk menambang timah.
gz.moveup = \ue804 Bergerak ke atas untuk objektif lebih lanjut. gz.moveup = \ue804 Bergerak ke atas untuk objektif lebih lanjut.
gz.turrets = Riset dan tempatkan 2 menara \uf861 [accent]Duo[] untuk mempertahankan inti.\nMenara Duo membutuhkan \uf838 [accent]amunisi[] dari konveyor. gz.turrets = Riset dan tempatkan 2 menara \uf861 [accent]Duo[] untuk mempertahankan inti.\nMenara Duo membutuhkan amunisi \uf838 [accent]tembaga[] dari konveyor.
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor. gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan \uf8ae [accent]dinding tembaga[] di sekitar menara. gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan \uf8ae [accent]dinding tembaga[] di sekitar menara.
gz.defend = Musuh datang, bersiaplah untuk bertahan. gz.defend = Musuh datang, bersiaplah untuk bertahan.
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.Menara\n\uf860 [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi membutuhkan \uf837 [accent]timah[] sebagai amunisi. gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara \uf860 [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi membutuhkan \uf837 [accent]timah[] sebagai amunisi.
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor. gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.supplyturret = [accent]Suplai Menara gz.supplyturret = [accent]Suplai Menara
gz.zone1 = Ini adalah zona pendaratan musuh. gz.zone1 = Ini adalah zona pendaratan musuh.
gz.zone2 = Apa pun yang dibangun dalam radius tersebut akan hancur ketika gelombang mulai. gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
gz.zone3 = Gelombang akan dimulai sekarang.Bersiap. gz.zone3 = Gelombang akan dimulai sekarang. Bersiap.
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahan melawan semua gelombang [accent]untuk menaklukkan sektor[]. gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
onset.mine = Klik untuk menambang \uf748 [accent]berillium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak. onset.mine = Klik untuk menambang \uf748 [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
onset.mine.mobile = Ketuk untuk menambang \uf748 [accent]berillium[] dari dinding. onset.mine.mobile = Ketuk untuk menambang \uf748 [accent]berilium[] dari dinding.
onset.research = Buka \ue875 pohon teknologi.\nRiset, dan tempatkan \uf73e [accent]kondensor turbin[] di ventilasi.\nIni akan menghasilkan [accent]tenaga[]. onset.research = Buka \ue875 pohon teknologi.\nRiset, dan tempatkan \uf73e [accent]kondensor turbin[] di ventilasi.\nIni akan menghasilkan [accent]tenaga[].
onset.bore = Riset dan tempatkan \uf741 [accent]bor plasma[].\nIni secara otomatis mengekstraksi sumber daya dari dinding. onset.bore = Riset dan tempatkan \uf741 [accent]bor plasma[].\nIni secara otomatis mengekstraksi sumber daya dari dinding.
onset.power = Untuk [accent]menyalakan[] bor plasma, riset dan tempatkan \uf73d [accent]simpul sinar[].\nHubungkan kondensor turbin ke bor plasma. onset.power = Untuk [accent]menyalakan[] bor plasma, riset dan tempatkan \uf73d [accent]simpul sinar[].\nHubungkan kondensor turbin ke bor plasma.
@@ -2017,9 +2043,9 @@ onset.graphite = Blok yang lebih kompleks membutuhkan \uf835 [accent]grafit[].\n
onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset \uf74d [accent]penghancur tebing[] dan \uf779 [accent]tungku listrik silikon[]. onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset \uf74d [accent]penghancur tebing[] dan \uf779 [accent]tungku listrik silikon[].
onset.arcfurnace = Tungku Listrik Silikon membutuhkan \uf834 [accent]pasir[] dan \uf835 [accent]grafit[] untuk membuat \uf82f [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan. onset.arcfurnace = Tungku Listrik Silikon membutuhkan \uf834 [accent]pasir[] dan \uf835 [accent]grafit[] untuk membuat \uf82f [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
onset.crusher = Gunakan \uf74d [accent]penghancur tebing[] untuk menambang pasir. onset.crusher = Gunakan \uf74d [accent]penghancur tebing[] untuk menambang pasir.
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan \uf6a2 [accent]fabricator tank[]. onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan \uf6a2 [accent]pabricator tank[].
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih. onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara \uf6eb [accent]Breach[].\nMenara membutuhkan \uf748 [accent]amunisi[]. onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara \uf6eb [accent]Breach[].\nMenara membutuhkan amunisi \uf748 [accent]berilium[].
onset.turretammo = Suplai menara dengan [accent]amunisi berillium.[] onset.turretammo = Suplai menara dengan [accent]amunisi berillium.[]
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa \uf6ee [accent]dinding berillium[] di sekitar menara. onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa \uf6ee [accent]dinding berillium[] di sekitar menara.
onset.enemies = Musuh datang, bersiaplah untuk bertahan. onset.enemies = Musuh datang, bersiaplah untuk bertahan.
@@ -2100,7 +2126,7 @@ block.separator.description = Memisahkan komponen mineral dari lava.
block.spore-press.description = Menekan polong spora menjadi minyak. block.spore-press.description = Menekan polong spora menjadi minyak.
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. block.pulverizer.description = Menghancurkan kepingan menjadi pasir.
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara. block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
block.incinerator.description = Menghancurkan bahan atau zat cair yang masuk. block.incinerator.description = Menghancurkan item atau zat cair yang masuk.
block.power-void.description = Menghilangkan semua tenaga yang masuk ke dalamnya. Khusus mode sandbox. block.power-void.description = Menghilangkan semua tenaga yang masuk ke dalamnya. Khusus mode sandbox.
block.power-source.description = Menghasilkan tenaga tak terhingga. Khusus mode sandbox. block.power-source.description = Menghasilkan tenaga tak terhingga. Khusus mode sandbox.
block.item-source.description = Mengeluarkan bahan tak terhingga. Khusus mode sandbox. block.item-source.description = Mengeluarkan bahan tak terhingga. Khusus mode sandbox.
@@ -2121,17 +2147,17 @@ block.phase-wall.description = Melindungi bangunan dari tembakan musuh, dan dapa
block.phase-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat memantulkan beberapa jenis peluru senjata. block.phase-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat memantulkan beberapa jenis peluru senjata.
block.surge-wall.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik. block.surge-wall.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik.
block.surge-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik. block.surge-wall-large.description = Melindungi bangunan dari tembakan musuh, dan dapat mengeluarkan setruman listrik.
block.scrap-wall.description = Protects structures from enemy projectiles. block.scrap-wall.description = Melindungi bangunan dari tembakan musuh.
block.scrap-wall-large.description = Protects structures from enemy projectiles. block.scrap-wall-large.description = Melindungi bangunan dari tembakan musuh.
block.scrap-wall-huge.description = Protects structures from enemy projectiles. block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles. block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
block.door.description = Dinding yang bisa dibuka dan ditutup. block.door.description = Dinding yang bisa dibuka dan ditutup.
block.door-large.description = Dinding yang bisa dibuka dan ditutup. block.door-large.description = Dinding yang bisa dibuka dan ditutup.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan silikon untuk meningkatkan jangkauan dan efisiensi (Opsional). block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan silikon untuk meningkatkan jangkauan dan efisiensi (Opsional).
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional). block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional).
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional). block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nGunakan phase fabric untuk meningkatkan jangkauan dan efisiensi (Opsional). Efek Pemercepat tidak dapat ditumpuk.
block.force-projector.description = Menciptakan medan gaya heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu panas jika menerima banyak kerusakan. Gunakan cairan pendingin untuk mencegah panas berlebih (Opsional). Phase fabric meningkatkan ukuran perisai. block.force-projector.description = Menciptakan medan gaya heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu panas jika menerima banyak kerusakan. Gunakan cairan pendingin untuk mencegah panas berlebih (Opsional). Phase fabric meningkatkan ukuran perisai.
block.shock-mine.description = Mengeluarkan setruman listrik setelah di injak musuh. block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
block.conveyor.description = Memindahkan barang ke depan. block.conveyor.description = Memindahkan barang ke depan.
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa. block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk. Menerima barang dari belakang, dan membaginya ke tiga arah di depan. Membutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal. block.plastanium-conveyor.description = Memindahkan barang secara bertumpuk. Menerima barang dari belakang, dan membaginya ke tiga arah di depan. Membutuhkan beberapa titik pemuat dan pembongkar untuk hasil yang maksimal.
@@ -2144,8 +2170,8 @@ block.router.description = Mendistribusikan barang ke 3 arah secara merata.
block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping bangunan pabrik, karena laju pengeluaran barang dapat tersumbat. block.router.details = Bisa sangat menggangu. Jangan meletakannya disamping bangunan pabrik, karena laju pengeluaran barang dapat tersumbat.
block.distributor.description = Mendistribusikan barang ke 7 arah secara merata. block.distributor.description = Mendistribusikan barang ke 7 arah secara merata.
block.overflow-gate.description = Hanya mengeluarkan barang ke kiri dan ke kanan jika bagian depan tertutup. block.overflow-gate.description = Hanya mengeluarkan barang ke kiri dan ke kanan jika bagian depan tertutup.
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan barang ke depan jika bagian kiri dan kanan tertutup. block.underflow-gate.description = Kebalikan dari gerbang luapan. Mengeluarkan barang ke depan jika bagian kiri dan kanan tertutup.
block.mass-driver.description = Blok transportasi barang jarak jauh. Membawa beberapa barang dan menembaknya ke penembak massal lainnya. block.mass-driver.description = Blok transportasi barang jarak jauh. Mengumpulkan sejumlah barang dan menembakkannya ke penembak massal lainnya.
block.mechanical-pump.description = Memompa dan mengeluarkan cairan. Tidak membutuhkan tenaga. block.mechanical-pump.description = Memompa dan mengeluarkan cairan. Tidak membutuhkan tenaga.
block.rotary-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan tenaga. block.rotary-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan tenaga.
block.impulse-pump.description = Memompa dan mengeluarkan cairan. block.impulse-pump.description = Memompa dan mengeluarkan cairan.
@@ -2158,8 +2184,8 @@ block.liquid-tank.description = Menyimpan jumlah cairan yang sangat banyak. Meng
block.liquid-junction.description = Bertindak sebagai jembatan untuk dua saluran yang bersimpangan. block.liquid-junction.description = Bertindak sebagai jembatan untuk dua saluran yang bersimpangan.
block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan. block.bridge-conduit.description = Memindahkan cairan melewati tanah atau bangunan.
block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun membutuhkan tenaga. block.phase-conduit.description = Memindahkan cairan melewati tanah atau bangunan. Memiliki jarak yang lebih jauh daripada jembatan cairan, namun membutuhkan tenaga.
block.power-node.description = Membawa tenaga ke simpul tersambung. Simpul akan menerima atau memberi tenaga ke atau dari blok yang disambung. block.power-node.description = Mentransmisikan tenaga ke simpul tersambung. Simpul akan menerima atau memberi tenaga ke atau dari blok yang disambung.
block.power-node-large.description = Mempunyai radius lebih besar dari simpul listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau simpul lainnya. block.power-node-large.description = Mempunyai radius yang lebih besar dari simpul listrik biasa. Dapat tersambung ke 15 simpul lainnya.
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh dengan sambungan yang sedikit. block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh dengan sambungan yang sedikit.
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit. block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
block.battery.description = Menyimpan tenaga pada saat tenaga berlebih. Memberikan tenaga pada saat tenaga berkurang. block.battery.description = Menyimpan tenaga pada saat tenaga berlebih. Memberikan tenaga pada saat tenaga berkurang.
@@ -2174,7 +2200,7 @@ block.solar-panel-large.description = Menghasilkan sedikit tenaga dari sinar mat
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi torium. Membutuhkan pendinginan konstan. Akan meledak jika jumlah cairan pendingin yang disediakan tidak mencukupi block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi torium. Membutuhkan pendinginan konstan. Akan meledak jika jumlah cairan pendingin yang disediakan tidak mencukupi
block.impact-reactor.description = Menghasilkan tenaga dengan jumlah yang sangat banyak secara efisien. Membutuhkan banyak tenaga agar dapat menyalakan reaktor. block.impact-reactor.description = Menghasilkan tenaga dengan jumlah yang sangat banyak secara efisien. Membutuhkan banyak tenaga agar dapat menyalakan reaktor.
block.mechanical-drill.description = Ketika ditempatkan pada bijih, mengeluarkan bahan dengan kecepatan lambat tanpa batas. Hanya mampu menambang sumber daya dasar. block.mechanical-drill.description = Ketika ditempatkan pada bijih, mengeluarkan bahan dengan kecepatan lambat tanpa batas. Hanya mampu menambang sumber daya dasar.
block.pneumatic-drill.description = Bor yang ditingkatkan, mampu menambang titanium. Menambang dengan kecepatan lebih cepat daripada bor mekanik. block.pneumatic-drill.description = Bor yang ditingkatkan, mampu menambang titanium. Menambang dengan kecepatan lebih cepat daripada bor mekanis.
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Dapat menambang torium. block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Dapat menambang torium.
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga. block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
block.water-extractor.description = Memompa air dari tanah. Gunakan jika tidak ada sumber air di sekitar. block.water-extractor.description = Memompa air dari tanah. Gunakan jika tidak ada sumber air di sekitar.
@@ -2191,7 +2217,9 @@ block.vault.description = Menyimpan semua tipe bahan dalam jumlah besar. Bahan d
block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan. block.container.description = Menyimpan semua tipe bahan dalam jumlah kecil. Bahan dapat dikeluarkan dengan pembongkar muatan.
block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan. block.unloader.description = Mengeluarkan bahan yang ditentukan dari bangunan.
block.launch-pad.description = Meluncurkan muatan bahan ke sektor yang dipilih. block.launch-pad.description = Meluncurkan muatan bahan ke sektor yang dipilih.
block.launch-pad.details = Sistem sub-orbital untuk transportasi sumber daya point-to-point. Pod muatan mudah rapuh dan tidak dapat bertahan bila masuk ke tujuan. block.advanced-launch-pad.description = Meluncurkan muatan bahan ke sektor yang dipilih. Hanya menerima satu jenis item dalam satu waktu.
block.advanced-launch-pad.details = Sistem sub-orbital untuk transportasi sumber daya point-to-point.
block.landing-pad.description = Menerima muatan bahan dari alas peluncur di sektor lain. Membutuhkan air dalam jumlah besar untuk melindungi alas dari dampak pendaratan.
block.duo.description = Menembakkan peluru bergantian ke musuh. block.duo.description = Menembakkan peluru bergantian ke musuh.
block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke target udara. block.scatter.description = Menembakkan gumpalan timah, rongsokan atau metaglass ke target udara.
block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat. block.scorch.description = Membakar musuh darat yang dekat dengannya. Sangat efektif dalam jarak dekat.
@@ -2205,7 +2233,7 @@ block.fuse.description = Menembakkan tiga penusuk tajam jarak dekat ke musuh ter
block.ripple.description = Menembakkan gugusan peluru ke musuh darat dari jarak jauh. block.ripple.description = Menembakkan gugusan peluru ke musuh darat dari jarak jauh.
block.cyclone.description = Menembakkan gumpalan peledak ke musuh terdekat. block.cyclone.description = Menembakkan gumpalan peledak ke musuh terdekat.
block.spectre.description = Menembakkan peluru besar yang menembus pelindung ke target udara dan darat. block.spectre.description = Menembakkan peluru besar yang menembus pelindung ke target udara dan darat.
block.meltdown.description = Mengisi dan menembakkan sinar laser yang terus-menerus ke musuh di sekitar. Membutuhkan pendingin untuk beroperasi. block.meltdown.description = Mengisi dan menembakkan sinar laser secara terus-menerus ke musuh di sekitar. Membutuhkan pendingin untuk beroperasi.
block.foreshadow.description = Menembakkan baut besar jarak jauh yang hanya menembak satu target. Mengutamakan musuh dengan batas darah tertinggi. block.foreshadow.description = Menembakkan baut besar jarak jauh yang hanya menembak satu target. Mengutamakan musuh dengan batas darah tertinggi.
block.repair-point.description = Memulihkan unit yang terluka di sekitar secara terus-menerus. block.repair-point.description = Memulihkan unit yang terluka di sekitar secara terus-menerus.
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan. block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
@@ -2213,7 +2241,7 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air. block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas. block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium. block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Membutuhkan phase fabric dan silikon untuk bekerja. block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Membutuhkan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik.
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran.
block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan. block.ground-factory.description = Memproduksi unit darat. Hasil unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
@@ -2238,7 +2266,7 @@ block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam ja
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh. block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
block.core-citadel.description = Inti markas. Sangat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Bastion. block.core-citadel.description = Inti markas. Sangat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Bastion.
block.core-acropolis.description = Inti markas. Sangat amat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Citadel. block.core-acropolis.description = Inti markas. Sangat amat terlindungi. Menyimpan lebih banyak sumber daya dari pada Inti Citadel.
block.breach.description = Menembakkan amunisi berilium atau tungsten yang menusuk ke arah musuh. block.breach.description = Menembakkan amunisi yang menusuk ke arah musuh.
block.diffuse.description = Menembakkan semburan peluru dalam kerucut yang lebar. Mendorong musuh kebelakang. block.diffuse.description = Menembakkan semburan peluru dalam kerucut yang lebar. Mendorong musuh kebelakang.
block.sublimate.description = Menembakkan pancaran api terus menerus ke arah musuh. Menembus pelindung. block.sublimate.description = Menembakkan pancaran api terus menerus ke arah musuh. Menembus pelindung.
block.titan.description = Menembakkan peluru artileri eksplosif besar ke target darat. Membutuhkan hidrogen. block.titan.description = Menembakkan peluru artileri eksplosif besar ke target darat. Membutuhkan hidrogen.
@@ -2254,27 +2282,27 @@ block.electric-heater.description = Pemanas yang menghadap ke arah blok. Membutu
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan lava. block.slag-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan lava.
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan phase fabric. block.phase-heater.description = Pemanas yang menghadap ke arah blok. Membutuhkan phase fabric.
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain. block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks. block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah. block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon.
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Membutuhkan panas. block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Membutuhkan panas.
block.surge-crucible.description = Membentuk Paduan Logam dari lava dan silikon. Membutuhkan panas. block.surge-crucible.description = Membentuk Paduan Logam dari lava dan silikon. Membutuhkan panas.
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Membutuhkan panas. block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Membutuhkan panas.
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Membutuhkan panas. block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Membutuhkan panas.
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkycite dan grafit. Membutuhkan panas. block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Membutuhkan panas.
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Membutuhkan lava. block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Membutuhkan lava.
block.vent-condenser.description = Mengondensasi gas ventilasi ke dalam air. Membutuhkan tenaga. block.vent-condenser.description = Mengondensasi gas ventilasi ke dalam air. Membutuhkan tenaga.
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Membutuhkan daya dalam jumlah kecil. block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Membutuhkan daya dalam jumlah kecil.
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan thorium. Membutuhkan hidrogen dan tenaga. block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Membutuhkan hidrogen dan tenaga.
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Membutuhkan tenaga. Efisiensi bervariasi berdasarkan jenis dinding. block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Membutuhkan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency. block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Membutuhkan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional).
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Membutuhkan listrik dan air. block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Membutuhkan listrik dan air.
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang thorium. Membutuhkan hidrogen. block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Membutuhkan hidrogen.
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping. block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
block.reinforced-liquid-router.description = Mendistribusikan cairan secara merata ke semua sisi. block.reinforced-liquid-router.description = Mendistribusikan cairan secara merata ke semua sisi.
block.reinforced-liquid-tank.description = Menyimpan sejumlah besar cairan. block.reinforced-liquid-tank.description = Menyimpan sejumlah besar cairan.
block.reinforced-liquid-container.description = Menyimpan jumlah cairan yang cukup besar. block.reinforced-liquid-container.description = Menyimpan jumlah cairan yang cukup besar.
block.reinforced-bridge-conduit.description = Memindahkan cairan melintasi bangunan dan medan. block.reinforced-bridge-conduit.description = Memindahkan cairan melintasi medan dan bangunan
block.reinforced-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan hidrogen. block.reinforced-pump.description = Memompa dan mengeluarkan cairan. Membutuhkan hidrogen.
block.beryllium-wall.description = Melindungi bangunan dari proyektil musuh. block.beryllium-wall.description = Melindungi bangunan dari proyektil musuh.
block.beryllium-wall-large.description = Melindungi bangunan dari proyektil musuh. block.beryllium-wall-large.description = Melindungi bangunan dari proyektil musuh.
@@ -2290,19 +2318,19 @@ block.duct.description = Memindahkan barang ke depan. Hanya mampu menyimpan satu
block.armored-duct.description = Memindahkan barang ke depan. Tidak menerima masukan dari samping. block.armored-duct.description = Memindahkan barang ke depan. Tidak menerima masukan dari samping.
block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang. block.duct-router.description = Mendistribusikan barang secara merata ke tiga arah. Hanya menerima barang dari sisi belakang. Dapat dikonfigurasi sebagai penyortir barang.
block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir. block.overflow-duct.description = Hanya mengeluarkan barang ke samping jika jalur depan diblokir.
block.duct-bridge.description = Memindahkan barang di atas bangunan dan medan. block.duct-bridge.description = Memindahkan barang di atas medan dan bangunan
block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti. block.duct-unloader.description = Membongkarkan barang yang dipilih dari blok di belakangnya. Tidak dapat membongkar dari inti.
block.underflow-duct.description = Di seberang saluran pelimpah. Keluaran ke depan jika jalur kiri dan kanan terhalang. block.underflow-duct.description = Kebalikan dari pipa luapan. Mengeluarkan barang ke depan jika jalur kiri dan kanan terblokir.
block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran yang bersilangan. block.reinforced-liquid-junction.description = Bertindak sebagai persimpangan antara dua saluran penyeberangan.
block.surge-conveyor.description = Memindahkan barang secara berkelompok. Dapat dipercepat dengan tenaga. Menghantarkan tenaga. block.surge-conveyor.description = Memindahkan barang secara berkelompok. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga. block.surge-router.description = Mendistribusikan barang secara merata ke tiga arah dari konveyor lonjakan. Dapat dipercepat dengan tenaga. Menghantarkan tenaga.
block.unit-cargo-loader.description = Membuat drone kargo. Drone secara otomatis mendistribusikan barang ke Titik Bongkar muatan Kargo dengan filter yang cocok. block.unit-cargo-loader.description = Membuat unit kargo. Unit kargo secara otomatis mendistribusikan barang ke titik bongkar muatan unit kargo dengan filter yang cocok.
block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan drone kargo. Menerima barang yang cocok dengan filter yang dipilih. block.unit-cargo-unload-point.description = Bertindak sebagai titik bongkar muatan unit kargo. Menerima barang yang cocok dengan filter yang dipilih.
block.beam-node.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah kecil daya. block.beam-node.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah kecil daya.
block.beam-tower.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah besar daya. Jarak jauh. block.beam-tower.description = Mentransmisikan daya ke blok lain secara ortogonal. Menyimpan sejumlah besar daya. Jarak jauh.
block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pada ventilasi. Menghasilkan sedikit air. block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pada ventilasi. Menghasilkan sedikit air.
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkycite dan ozon. block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan terak. Menghasilkan air sebagai produk sampingan. block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
block.flux-reactor.description = Menghasilkan daya dalam jumlah besar ketika dipanaskan. Membutuhkan sianogen sebagai penstabil. Daya yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi. block.flux-reactor.description = Menghasilkan daya dalam jumlah besar ketika dipanaskan. Membutuhkan sianogen sebagai penstabil. Daya yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran. block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi. block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
@@ -2338,7 +2366,7 @@ unit.reign.description = Menembak semua musuh terdekat dengan rentetan peluru ta
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang. unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang.
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang. unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang.
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang. Memiliki perisai. unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat terbang. Memiliki perisai.
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan sekutu. Dapat terbang. unit.vela.description = Menembak sinar laser besar secara terus menerus yang dapat merusak musuh, membakarnya dan memperbaiki bangunan sekutu. Dapat terbang.
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat berjalan diatas hampir semua medan. unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan sekutu. Dapat berjalan diatas hampir semua medan.
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar. unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan. unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
@@ -2350,7 +2378,7 @@ unit.horizon.description = Menjatuhkan gugusan bom kepada musuh darat.
unit.zenith.description = Menembak misil kepada musuh terdekat. unit.zenith.description = Menembak misil kepada musuh terdekat.
unit.antumbra.description = Menembak rentetan peluru kepada musuh terdekat. unit.antumbra.description = Menembak rentetan peluru kepada musuh terdekat.
unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru kepada musuh terdekat. unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru kepada musuh terdekat.
unit.mono.description = Menambang tembaga dan timah secara otomatis, membawanya menuju inti. unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan. unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil. unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang. unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
@@ -2359,10 +2387,10 @@ unit.risso.description = Menembak rentetan misil dan peluru kepada semua musuh t
unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat. unit.minke.description = Menembak cangkang pembakar dan peluru standar kepada musuh darat terdekat.
unit.bryde.description = Menembak artileri jarak jauh dan misil kepada musuh. unit.bryde.description = Menembak artileri jarak jauh dan misil kepada musuh.
unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus pelindung kepada musuh. unit.sei.description = Menembak rentetan misil dan peluru yang dapat menembus pelindung kepada musuh.
unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memproduksi unit flare. unit.omura.description = Menembak senapan rel jarak jauh penembus kepada musuh. Dapat memproduksi unit Flare.
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun struktur. unit.alpha.description = Melindungi Inti Shard dari musuh. Dapat membangun struktur.
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun struktur. unit.beta.description = Melindungi Inti Foundation dari musuh. Dapat membangun struktur.
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun struktur. unit.gamma.description = Melindungi Inti Nucleus dari musuh. Dapat membangun struktur.
unit.retusa.description = Menembak torpedo pelacak. Memperbaiki unit sekutu. unit.retusa.description = Menembak torpedo pelacak. Memperbaiki unit sekutu.
unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan.
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit sekutu. unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit sekutu.
@@ -2385,13 +2413,14 @@ unit.avert.description = Menembak sepasang peluru yang memutar pada musuh.
unit.obviate.description = Menembak sepasang bola listrik yang memutar pada musuh. unit.obviate.description = Menembak sepasang bola listrik yang memutar pada musuh.
unit.quell.description = Menembak misil pelacak jarak jauh pada musuh. Menahan bangunan perbaikan musuh. unit.quell.description = Menembak misil pelacak jarak jauh pada musuh. Menahan bangunan perbaikan musuh.
unit.disrupt.description = Menembak misil pelacak penekanan jarak jauh pada musuh. Menahan bangunan perbaikan musuh. unit.disrupt.description = Menembak misil pelacak penekanan jarak jauh pada musuh. Menahan bangunan perbaikan musuh.
unit.evoke.description = Membangun struktur untuk melindungi inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2. unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
unit.incite.description = Membangun struktur untuk melindungi inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2. unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
unit.emanate.description = Membangun struktur untuk melindungi inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2 unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
lst.read = Membaca angka dari memori sel yang dihubungkan. lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan. lst.write = Menulis angka ke memori sel yang dihubungkan.
lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai. lst.print = Menambahkan teks ke daftar cetak.\nTidak dapat menampilkan apapun sampai [accent]Print Flush[] dipakai.
lst.printchar = Tambahkan karakter UTF-16 atau ikon konten ke buffer cetak.\nTidak menampilkan apa pun sampai [accent]Print Flush[] digunakan.
lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]print "test {0}"\nformat "example" lst.format = Ganti placeholder berikutnya di buffer teks dengan sebuah nilai.\nTidak melakukan apa pun jika pola placeholder tidak valid.\nPola placeholder: "{[accent]nomor 0-9[]}"\nContoh:\n[accent]print "test {0}"\nformat "example"
lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai. lst.draw = Menambahkan perintah ke daftar gambar.\nTidak dapat menampilkan apapun sampai [accent]Draw Flush[] dipakai.
lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan. lst.drawflush = Mengeluarkan perintah [accent]Draw[] dari daftar antrean untuk ditampilkan.
@@ -2433,7 +2462,7 @@ lst.sync = Sinkronkan variabel di seluruh jaringan.\nHanya dipanggil paling bany
lst.playsound = Memutar suara. \nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi. lst.playsound = Memutar suara. \nVolume dan kontrol suara dapat berupa nilai global, atau dihitung berdasarkan posisi.
lst.makemarker = Buat penanda logika baru di dunia.\nSebuah ID untuk mengidentifikasi penanda ini harus disediakan.\nPenanda saat ini dibatasi hingga 20.000 per dunia. lst.makemarker = Buat penanda logika baru di dunia.\nSebuah ID untuk mengidentifikasi penanda ini harus disediakan.\nPenanda saat ini dibatasi hingga 20.000 per dunia.
lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi Membuat Marker. lst.setmarker = Tetapkan properti untuk penanda.\nID yang digunakan harus sama dengan instruksi Membuat Marker.
lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di editor peta, cek [accent]Info Peta > Paket Local[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan ".mobile" terlebih dahulu. lst.localeprint = Tambahkan nilai properti peta lokal ke buffer teks.\nUntuk menyetel paket peta lokal di penyunting peta, cek [accent]Info Peta > Paket Lokal[].\nJika klien adalah perangkat seluler, coba cetak properti yang diakhiri dengan ".mobile" terlebih dahulu.
lglobal.false = 0 lglobal.false = 0
lglobal.true = 1 lglobal.true = 1
@@ -2444,7 +2473,7 @@ lglobal.@degToRad = Mengalikan dengan angka ini untuk mengubah derajat ke radian
lglobal.@radToDeg = Mengalikan dengan angka ini untuk mengubah radian ke derajat lglobal.@radToDeg = Mengalikan dengan angka ini untuk mengubah radian ke derajat
lglobal.@time = Waktu main dari simpanan saat ini, dalam milidetik lglobal.@time = Waktu main dari simpanan saat ini, dalam milidetik
lglobal.@tick = Waktu main dari simpanan saat ini, dalam tick (1 detik = 60 ticks) lglobal.@tick = Waktu main dari simpanan saat ini, dalam tick (1 detik = 60 tick)
lglobal.@second = Waktu main dari simpanan saat ini, dalam detik lglobal.@second = Waktu main dari simpanan saat ini, dalam detik
lglobal.@minute = Waktu main dari simpanan saat ini, dalam menit lglobal.@minute = Waktu main dari simpanan saat ini, dalam menit
lglobal.@waveNumber = Angka gelombang saat ini, jika gelombang diaktifkan lglobal.@waveNumber = Angka gelombang saat ini, jika gelombang diaktifkan
@@ -2571,7 +2600,7 @@ lenum.player = Unit yang dikendalikan oleh pemain.
lenum.ore = Bahan tambang. lenum.ore = Bahan tambang.
lenum.damaged = Bangunan sekutu yang rusak. lenum.damaged = Bangunan sekutu yang rusak.
lenum.spawn = Titik munculnya musuh.\nDapat berupa inti atau suatu posisi. lenum.spawn = Titik mendaratnya musuh.\nDapat berupa inti atau suatu posisi.
lenum.building = Bangunan dalam suatu kumpulan. lenum.building = Bangunan dalam suatu kumpulan.
lenum.core = Inti apapun. lenum.core = Inti apapun.
@@ -2609,6 +2638,7 @@ unitlocate.building = Mengeluarkan variabel untuk bangunan yang terlihat.
unitlocate.outx = Mengeluarkan koordinat X. unitlocate.outx = Mengeluarkan koordinat X.
unitlocate.outy = Mengeluarkan koordinat Y. unitlocate.outy = Mengeluarkan koordinat Y.
unitlocate.group = Kumpulan bangunan yang akan dicari. unitlocate.group = Kumpulan bangunan yang akan dicari.
playsound.limit = Jika benar, cegah suara ini diputar \njika sudah diputar pada frame yang sama. playsound.limit = Jika benar, cegah suara ini diputar \njika sudah diputar pada frame yang sama.
lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan. lenum.idle = Tidak bergerak, namun tetap membangun/menambang.\nSifat awalan.
@@ -2616,21 +2646,21 @@ lenum.stop = Berhenti bergerak/menambang/membangun.
lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar. lenum.unbind = Mematikan kendali logika.\nLanjutkan A.I. standar.
lenum.move = Bergerak ke posisi yang ditentukan. lenum.move = Bergerak ke posisi yang ditentukan.
lenum.approach = Mendekati posisi dalam radius. lenum.approach = Mendekati posisi dalam radius.
lenum.pathfind = Mencari arah ke tempat munculnya musuh. lenum.pathfind = Mencari arah ke tempat pendaratan musuh.
lenum.autopathfind = Secara otomatis menemukan jalur ke inti atau zona pendaratan musuh terdekat.\nIni sama dengan pathfinding musuh pada gelombang standar. lenum.autopathfind = Secara otomatis menemukan jalur ke inti atau zona pendaratan musuh terdekat.\nIni sama dengan pathfinding musuh pada gelombang standar.
lenum.target = Menembak pada posisi. lenum.target = Menembak pada posisi.
lenum.targetp = Menembak target dengan perkiraan kecepatan. lenum.targetp = Menembak target dengan perkiraan kecepatan.
lenum.itemdrop = Menjatuhkan bahan. lenum.itemdrop = Menjatuhkan bahan.
lenum.itemtake = Mengambil bahan dari suatu bangunan. lenum.itemtake = Mengambil bahan dari suatu bangunan.
lenum.paydrop = Menurunkan muatan yang ada. lenum.paydrop = Menurunkan muatan yang ada.
lenum.paytake = Mengangkut muatan pada lokasi ini. lenum.paytake = Membawa muatan pada lokasi ini.
lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdiri. lenum.payenter = Masuk/mendarat pada blok muatan yang saat ini unit sedang berdiri.
lenum.flag = Tanda numerik unit. lenum.flag = Tanda numerik unit.
lenum.mine = Menambang pada sebuah posisi. lenum.mine = Menambang pada sebuah posisi.
lenum.build = Membangun sebuah sttruktur. lenum.build = Membangun sebuah struktur.
lenum.getblock = Ambil tipe bangunan, lantai dan blok pada koordinat.\nUnit harus berada dalam jangkauan posisinya, jika tidak maka null akan dikembalikan. lenum.getblock = Ambil tipe bangunan, lantai dan blok pada koordinat.\nUnit harus berada dalam jangkauan posisinya, jika tidak maka null akan dikembalikan.
lenum.within = Memeriksa apakah unit di dekat suatu posisi. lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti memdorong. lenum.boost = Mulai/berhenti pendorong.
lenum.flushtext = Flush cetak konten buffer ke penanda, jika ada.\nJika pengambilan disetel ke true, coba ambil properti dari paket peta lokal atau paket game. lenum.flushtext = Flush cetak konten buffer ke penanda, jika ada.\nJika pengambilan disetel ke true, coba ambil properti dari paket peta lokal atau paket game.
lenum.texture = Nama tekstur langsung dari atlas tekstur game (menggunakan gaya penamaan kebab-case).\nJika printFlush disetel ke true, gunakan konten buffer teks sebagai argumen teks. lenum.texture = Nama tekstur langsung dari atlas tekstur game (menggunakan gaya penamaan kebab-case).\nJika printFlush disetel ke true, gunakan konten buffer teks sebagai argumen teks.
@@ -2639,3 +2669,29 @@ lenum.autoscale = Apakah akan menskalakan penanda sesuai dengan tingkat zoom pem
lenum.posi = Posisi terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai posisi pertama. lenum.posi = Posisi terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai posisi pertama.
lenum.uvi = Posisi tekstur mulai dari nol hingga satu, digunakan untuk penanda segi empat. lenum.uvi = Posisi tekstur mulai dari nol hingga satu, digunakan untuk penanda segi empat.
lenum.colori = Warna terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai warna pertama. lenum.colori = Warna terindeks, digunakan untuk penanda garis dan segi empat dengan indeks nol sebagai warna pertama.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -13,7 +13,7 @@ link.google-play.description = Elenco di Google Play Store
link.f-droid.description = Catalogo F-Droid link.f-droid.description = Catalogo F-Droid
link.wiki.description = Wiki ufficiale di Mindustry link.wiki.description = Wiki ufficiale di Mindustry
link.suggestions.description = Suggerisci nuove funzionalità link.suggestions.description = Suggerisci nuove funzionalità
link.bug.description = Found one? Report it here link.bug.description = Trovato uno? Segnalalo qui
linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0} linkopen = Questo server ti ha inviato un link, sicuro di volerlo aprire?\n\n[sky]{0}
linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti. linkfail = Impossibile aprire il link! L'URL è stato copiato negli appunti.
screenshot = Screenshot salvato a {0} screenshot = Screenshot salvato a {0}
@@ -45,7 +45,7 @@ mods.browser.selected = Mod selezionata
mods.browser.add = Installa mod mods.browser.add = Installa mod
mods.browser.reinstall = Reinstalla mod mods.browser.reinstall = Reinstalla mod
mods.browser.view-releases = Vedi versioni mods.browser.view-releases = Vedi versioni
mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni mods.browser.noreleases = [scarlet]Nessuna versione trovata\n[accent]Cerca se la mod ha delle versioni
mods.browser.latest = <Ultima versione> mods.browser.latest = <Ultima versione>
mods.browser.releases = Versioni mods.browser.releases = Versioni
mods.github.open = Repo mods.github.open = Repo
@@ -153,8 +153,8 @@ mod.erroredcontent = [scarlet]Errori di Contenuto
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Incomplete Dependencies
mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare. mod.requiresversion.details = Richiede la versione del gioco: [accent]{0}[]\nIl tuo gioco è obsoleto. Questa mod richiede una versione più recente del gioco (possibilmente una versione beta/alpha) per funzionare.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = Questa mod è incompatibile con l'ultima versione del gioco. L'autore deve aggiornarla e aggiungere [accent]minGameVersion: 136[] al suo file [accent]mod.json[].
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = Questa mod è stata messa manualmente nella blacklist perchè provoca crash o altri problemi in questa versione del gioco. Non usarla.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = This mod is missing dependencies: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = This mod has dependencies that depends on each other.
@@ -700,25 +700,29 @@ objective.build = [accent]Costruisci: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Costruisci unità: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità objective.destroyunits = [accent]Distruggi: [][lightgray]{0}[]x unità
objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[] objective.enemiesapproaching = [accent]Nemici in arrivo tra [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[] objective.enemyescelating = [accent]Produzione nemica in aumento tra [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[] objective.enemyairunits = [accent]La produzione aerea nemica comincia tra [lightgray]{0}[]
objective.destroycore = [accent]Distruggi il nucleo nemico objective.destroycore = [accent]Distruggi il nucleo nemico
objective.command = [accent]Comanda Unità objective.command = [accent]Comanda Unità
objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevaato: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lancio nucleare rilevato: [lightgray]{0}
announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠ announce.nuclearstrike = [red]⚠ COLPO NUCLEARE IN ARRIVO ⚠
loadout = Equipaggiamento loadout = Equipaggiamento
resources = Risorse resources = Risorse
resources.max = Max resources.max = Max
bannedblocks = Blocchi Banditi bannedblocks = Blocchi Banditi
unbannedblocks = Unbanned Blocks
objectives = Obbiettivi objectives = Obbiettivi
bannedunits = Unità bandite bannedunits = Unità bandite
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Aggiungi Tutti addall = Aggiungi Tutti
launch.from = Partenza da: [accent]{0} launch.from = Partenza da: [accent]{0}
launch.capacity = Capacità di lancio oggetti: [accent]{0} launch.capacity = Capacità di lancio oggetti: [accent]{0}
launch.destination = Destinazione: {0} launch.destination = Destinazione: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}. configure.invalid = Il valore deve essere un numero compresto tra 0 e {0}.
add = Aggiungi... add = Aggiungi...
guardian = Guardiano guardian = Guardiano
@@ -727,7 +731,7 @@ connectfail = [scarlet]Impossibile connettersi al server:\n\n[accent] {0}
error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente? error.unreachable = Server irraggiungibile. L'indirizzo è scritto correttamente?
error.invalidaddress = Indirizzo non valido. error.invalidaddress = Indirizzo non valido.
error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto! error.timedout = Tempo scaduto!\nAssicurati che l'host abbia il port forwarding impostato e che l'indirizzo sia corretto!
error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possiediate l'ultima versione di Mindustry! error.mismatch = Errore dei pacchetti:\nPossibile discordanza della versione client/server.\nAssicurati che tu e l'host possediate l'ultima versione di Mindustry!
error.alreadyconnected = Già connesso. error.alreadyconnected = Già connesso.
error.mapnotfound = Mappa non trovata! error.mapnotfound = Mappa non trovata!
error.io = Errore I/O di rete. error.io = Errore I/O di rete.
@@ -757,7 +761,9 @@ sectors.stored = Immagazzinato:
sectors.resume = Riprendi sectors.resume = Riprendi
sectors.launch = Lancia sectors.launch = Lancia
sectors.select = Seleziona sectors.select = Seleziona
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nessuno (sole) sectors.nonelaunch = [lightgray]nessuno (sole)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rinomina Settore sectors.rename = Rinomina Settore
sectors.enemybase = [scarlet]Base Nemica sectors.enemybase = [scarlet]Base Nemica
sectors.vulnerable = [scarlet]Vulnerabile sectors.vulnerable = [scarlet]Vulnerabile
@@ -765,7 +771,7 @@ sectors.underattack = [scarlet]Sotto attacco! [accent]{0}% danneggiato
sectors.underattack.nodamage = [scarlet]Non catturato sectors.underattack.nodamage = [scarlet]Non catturato
sectors.survives = [accent]Sopravvissuto a {0} ondate sectors.survives = [accent]Sopravvissuto a {0} ondate
sectors.go = Lancia sectors.go = Lancia
sector.abandon = Abandona sector.abandon = Abbandona
sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare? sector.abandon.confirm = Il nucleo/i di questo settore si auto-distruggeranno.\nContinuare?
sector.curcapture = Settore Catturato sector.curcapture = Settore Catturato
sector.curlost = Settore Perso sector.curlost = Settore Perso
@@ -1018,6 +1024,7 @@ stat.buildspeedmultiplier = Moltiplicatore velocità di costruzione
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunità stat.immunities = Immunità
stat.healing = Rigenerazione stat.healing = Rigenerazione
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Campo di Forza ability.forcefield = Campo di Forza
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1065,6 +1072,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
bar.drilltierreq = Miglior Trivella Richiesta bar.drilltierreq = Miglior Trivella Richiesta
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Risorse Mancanti bar.noresources = Risorse Mancanti
bar.corereq = Nucleo Richiesto bar.corereq = Nucleo Richiesto
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1073,6 +1081,7 @@ bar.drillspeed = Velocità Scavo: {0}/s
bar.pumpspeed = Velocità di Pompaggio: {0}/s bar.pumpspeed = Velocità di Pompaggio: {0}/s
bar.efficiency = Efficienza: {0}% bar.efficiency = Efficienza: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0}/s bar.powerbalance = Energia: {0}/s
bar.powerstored = Immagazzinata: {0}/{1} bar.powerstored = Immagazzinata: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1083,6 +1092,7 @@ bar.capacity = Capacità: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Calore bar.heat = Calore
bar.cooldown = Cooldown
bar.instability = Instabilità bar.instability = Instabilità
bar.heatamount = Calore: {0} bar.heatamount = Calore: {0}
bar.heatpercent = Calore: {0} ({1}%) bar.heatpercent = Calore: {0} ({1}%)
@@ -1107,6 +1117,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frammentazione: bullet.frags = [stat]{0}[lightgray]x frammentazione:
bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno bullet.lightning = [stat]{0}[lightgray]x fulmine ~ [stat]{1}[lightgray] danno
bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni bullet.buildingdamage = [stat]{0}%[lightgray] danno alle costruzioni
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] contraccolpo bullet.knockback = [stat]{0}[lightgray] contraccolpo
bullet.pierce = [stat]{0}[lightgray]x perforazione bullet.pierce = [stat]{0}[lightgray]x perforazione
bullet.infinitepierce = [stat]perforazione bullet.infinitepierce = [stat]perforazione
@@ -1133,6 +1144,7 @@ unit.minutes = minuti
unit.persecond = /s unit.persecond = /s
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x velocità unit.timesspeed = x velocità
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = salute scudo unit.shieldhealth = salute scudo
unit.items = oggetti unit.items = oggetti
@@ -1209,11 +1221,13 @@ setting.mutemusic.name = Silenzia Musica
setting.sfxvol.name = Volume Effetti setting.sfxvol.name = Volume Effetti
setting.mutesound.name = Silenzia Suoni setting.mutesound.name = Silenzia Suoni
setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali setting.crashreport.name = Invia rapporti anonimi sugli arresti anomali
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Salvataggi Automatici setting.savecreate.name = Salvataggi Automatici
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite Giocatori setting.playerlimit.name = Limite Giocatori
setting.chatopacity.name = Opacità Chat setting.chatopacity.name = Opacità Chat
setting.lasersopacity.name = Opacità Raggi Energetici setting.lasersopacity.name = Opacità Raggi Energetici
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
setting.playerchat.name = Mostra Chat setting.playerchat.name = Mostra Chat
setting.showweather.name = Mostra grafica del meteo setting.showweather.name = Mostra grafica del meteo
@@ -1369,12 +1383,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Moltiplicatore Vita Unità rules.unithealthmultiplier = Moltiplicatore Vita Unità
rules.unitdamagemultiplier = Moltiplicatore Danno Unità rules.unitdamagemultiplier = Moltiplicatore Danno Unità
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Moltiplicatore energia solare rules.solarmultiplier = Moltiplicatore energia solare
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limite dimensioni mappa rules.limitarea = Limite dimensioni mappa
rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi) rules.enemycorebuildradius = Raggio di protezione del Nucleo Nemico dalle costruzioni:[lightgray] (blocchi)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi) rules.wavespacing = Tempo fra Ondate:[lightgray] (secondi)
rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec) rules.initialwavespacing = Tempo per la prima ondata:[lightgray] (sec)
rules.buildcostmultiplier = Moltiplicatore Costo Costruzione rules.buildcostmultiplier = Moltiplicatore Costo Costruzione
@@ -1397,6 +1413,9 @@ rules.title.planet = pianeta
rules.lighting = Illuminazione rules.lighting = Illuminazione
rules.fog = Nebbia di guerra rules.fog = Nebbia di guerra
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fuoco rules.fire = Fuoco
@@ -1455,7 +1474,7 @@ liquid.gallium.name = Gallio
liquid.ozone.name = Ozono liquid.ozone.name = Ozono
liquid.hydrogen.name = Idrogeno liquid.hydrogen.name = Idrogeno
liquid.nitrogen.name = Azoto liquid.nitrogen.name = Azoto
liquid.cyanogen.name = Cyanogen liquid.cyanogen.name = Cianogeno
unit.dagger.name = Pugnalatore unit.dagger.name = Pugnalatore
unit.mace.name = Randellatore unit.mace.name = Randellatore
@@ -1718,6 +1737,8 @@ block.meltdown.name = Fusione
block.foreshadow.name = Tenebra block.foreshadow.name = Tenebra
block.container.name = Contenitore block.container.name = Contenitore
block.launch-pad.name = Ascensore Spaziale block.launch-pad.name = Ascensore Spaziale
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segmentatore block.segment.name = Segmentatore
block.ground-factory.name = Fabbrica Terrestre block.ground-factory.name = Fabbrica Terrestre
block.air-factory.name = Fabbrica Aerea block.air-factory.name = Fabbrica Aerea
@@ -1922,12 +1943,12 @@ hint.skip = Salta
hint.desktopMove = Usa [accent][[WASD][] per muoverti. hint.desktopMove = Usa [accent][[WASD][] per muoverti.
hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale. hint.zoom = [accent]Scorri[] per aumentare o ridurre la visuale.
hint.desktopShoot = [accent][[Click-sinistro][] per sparare. hint.desktopShoot = [accent][[Click-sinistro][] per sparare.
hint.depositItems = Per trasferire oggetti, trascinadalla tua nave al nucleo. hint.depositItems = Per trasferire oggetti, trascina dalla tua nave al nucleo.
hint.respawn = Per rinascere come nave, premi [accent][[V][]. hint.respawn = Per rinascere come nave, premi [accent][[V][].
hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[] hint.respawn.mobile = Hai cambiato il controllo a unità/strutture. Per rinascere come nave, [accent]tocca the l'avatar in alto a sinistra.[]
hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco. hint.desktopPause = Premi[accent][[Space][] per mettere in pausa o riprendere il gioco.
hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi. hint.breaking = [accent]Click-destro[] e trascina per distruggere blocchi.
hint.breaking.mobile = Attivita il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione. hint.breaking.mobile = Attiva il \ue817 [accent]martello[] in fondo a destra e tocca per distruggere blocchi.\n\nTieni premuto il tuo dito per un secondo e trascina per distruggere blocchi in una selezione.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources. hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia. hint.research = Usa il pulsante \ue875 [accent]Scopri[] per scoprire nuova tecnologia.
@@ -2157,7 +2178,9 @@ block.vault.description = Immagazzina grandi quantità di oggetti di ogni tipo.
block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore. block.container.description = Imagazzina piccole quantità di oggetti di ogni tipo. Può essere svuotato con uno scaricatore.
block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti. block.unloader.description = Scarica l'oggetto selezionato dai blocchi adiacenti.
block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati. block.launch-pad.description = Lancia lotti di oggetti ai settori selezionati.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Spara proiettili ai nemici. block.duo.description = Spara proiettili ai nemici.
block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei. block.scatter.description = Spara agglomerati di piombo, rottami o vetro metallico ai nemici aerei.
block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata. block.scorch.description = Incenerisce qualsiasi unità terrena nelle vicinanze. Altamente efficace a distanza ravvicinata.
@@ -2353,6 +2376,7 @@ unit.emanate.description = Costruisce strutture per difendere il nucleo dell'Acr
lst.read = Leggi un numero da una cella di memoria collegata. lst.read = Leggi un numero da una cella di memoria collegata.
lst.write = Scrivi un numero in una cella di memoria collegata. lst.write = Scrivi un numero in una cella di memoria collegata.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2572,3 +2596,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -715,14 +715,18 @@ loadout = ロードアウト
resources = 資源 resources = 資源
resources.max = Max resources.max = Max
bannedblocks = 禁止ブロック bannedblocks = 禁止ブロック
unbannedblocks = Unbanned Blocks
objectives = オブジェクティブ objectives = オブジェクティブ
bannedunits = 禁止ユニット bannedunits = 禁止ユニット
unbannedunits = Unbanned Units
bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト) bannedunits.whitelist = 「禁止ユニット」以外を禁止する(ホワイトリスト)
bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト) bannedblocks.whitelist = 「禁止ブロック」以外を禁止する(ホワイトリスト)
addall = すべて追加 addall = すべて追加
launch.from = [accent]{0}[] からの発射 launch.from = [accent]{0}[] からの発射
launch.capacity = 発射アイテム容量: [accent]{0} launch.capacity = 発射アイテム容量: [accent]{0}
launch.destination = 目的地: {0} launch.destination = 目的地: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = 値は 0 から {0} の間でなければなりません。 configure.invalid = 値は 0 から {0} の間でなければなりません。
add = 追加... add = 追加...
guardian = ガーディアン guardian = ガーディアン
@@ -761,7 +765,9 @@ sectors.stored = コアの資源:
sectors.resume = 再開 sectors.resume = 再開
sectors.launch = 打ち上げ sectors.launch = 打ち上げ
sectors.select = 選択 sectors.select = 選択
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]無し (sun) sectors.nonelaunch = [lightgray]無し (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = セクター名を変更 sectors.rename = セクター名を変更
sectors.enemybase = [scarlet]敵基地 sectors.enemybase = [scarlet]敵基地
sectors.vulnerable = [scarlet]脆弱 sectors.vulnerable = [scarlet]脆弱
@@ -1024,6 +1030,7 @@ stat.buildspeedmultiplier = 建築速度倍率
stat.reactive = 反応 stat.reactive = 反応
stat.immunities = 耐性 stat.immunities = 耐性
stat.healing = 治癒 stat.healing = 治癒
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = フォースフィールド ability.forcefield = フォースフィールド
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1071,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = コアにのみ搬入できます。 bar.onlycoredeposit = コアにのみ搬入できます。
bar.drilltierreq = より高性能なドリルを使用してください bar.drilltierreq = より高性能なドリルを使用してください
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 不足している資源 bar.noresources = 不足している資源
bar.corereq = コアベースが必要 bar.corereq = コアベースが必要
bar.corefloor = コアゾーンタイルが必要 bar.corefloor = コアゾーンタイルが必要
@@ -1079,6 +1087,7 @@ bar.drillspeed = 採掘速度: {0}/秒
bar.pumpspeed = ポンプの速度: {0}/s bar.pumpspeed = ポンプの速度: {0}/s
bar.efficiency = 効率: {0}% bar.efficiency = 効率: {0}%
bar.boost = ブースト: +{0}% bar.boost = ブースト: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 電力均衡: {0}/秒 bar.powerbalance = 電力均衡: {0}/秒
bar.powerstored = 総蓄電量: {0}/{1} bar.powerstored = 総蓄電量: {0}/{1}
bar.poweramount = 蓄電量: {0} bar.poweramount = 蓄電量: {0}
@@ -1089,6 +1098,7 @@ bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = bar.heat =
bar.cooldown = Cooldown
bar.instability = 不安定度 bar.instability = 不安定度
bar.heatamount = 熱: {0} bar.heatamount = 熱: {0}
bar.heatpercent = 熱: {0} ({1}%) bar.heatpercent = 熱: {0} ({1}%)
@@ -1113,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ bullet.lightning = [stat]{0}[lightgray]x ライトニング ~ [stat]{1}[lightgray] ダメージ
bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ bullet.buildingdamage = [stat]{0}%[lightgray] 対物ダメージ
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
bullet.pierce = [stat]{0}[lightgray]x レーザー弾 bullet.pierce = [stat]{0}[lightgray]x レーザー弾
bullet.infinitepierce = [stat]レーザー弾 bullet.infinitepierce = [stat]レーザー弾
@@ -1139,6 +1150,7 @@ unit.minutes = 分
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /分 unit.perminute = /分
unit.timesspeed = 倍の速度 unit.timesspeed = 倍の速度
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = シールド unit.shieldhealth = シールド
unit.items = アイテム unit.items = アイテム
@@ -1215,11 +1227,13 @@ setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量 setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自動保存 setting.savecreate.name = 自動保存
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = プレイヤー数制限 setting.playerlimit.name = プレイヤー数制限
setting.chatopacity.name = チャットの透明度 setting.chatopacity.name = チャットの透明度
setting.lasersopacity.name = 電線の透明度 setting.lasersopacity.name = 電線の透明度
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = ブリッジの透明度 setting.bridgeopacity.name = ブリッジの透明度
setting.playerchat.name = ゲーム内にチャットを表示 setting.playerchat.name = ゲーム内にチャットを表示
setting.showweather.name = 天気のグラフィックを表示 setting.showweather.name = 天気のグラフィックを表示
@@ -1375,12 +1389,14 @@ rules.unitcostmultiplier = ユニットの製造コスト倍率
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率 rules.unitcrashdamagemultiplier = ユニットの衝突ダメージ倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太陽光の倍率 rules.solarmultiplier = 太陽光の倍率
rules.unitcapvariable = コア数によってユニット上限を変動 rules.unitcapvariable = コア数によってユニット上限を変動
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = 基礎ユニット上限数 rules.unitcap = 基礎ユニット上限数
rules.limitarea = マップエリアを制限 rules.limitarea = マップエリアを制限
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル) rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒) rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒) rules.initialwavespacing = 第1ウェーブの待機時間 [lightgray] (秒)
rules.buildcostmultiplier = 建設コストの倍率 rules.buildcostmultiplier = 建設コストの倍率
@@ -1403,6 +1419,9 @@ rules.title.planet = 惑星
rules.lighting = rules.lighting =
rules.fog = 戦場の霧 rules.fog = 戦場の霧
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = 火災 rules.fire = 火災
@@ -1721,6 +1740,8 @@ block.meltdown.name = メルトダウン
block.foreshadow.name = フォーシャドウ block.foreshadow.name = フォーシャドウ
block.container.name = コンテナー block.container.name = コンテナー
block.launch-pad.name = 発射台 block.launch-pad.name = 発射台
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = セグメント block.segment.name = セグメント
block.ground-factory.name = 陸軍工場 block.ground-factory.name = 陸軍工場
block.air-factory.name = 空軍工場 block.air-factory.name = 空軍工場
@@ -2161,7 +2182,9 @@ block.vault.description = 各種類のアイテムを大量に保管します。
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。 block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。 block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。 block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
block.launch-pad.details = 資源を地点間で輸送するための軌道上システムです。ペイロードポッドは壊れやすく、再突入に耐えることができません。 block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = 小さく安価なタレットです。 block.duo.description = 小さく安価なタレットです。
block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。 block.scatter.description = 中規模の対空型タレットです。敵に鉛やスクラップの塊、メタガラスを分散するように発射します。
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。 block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
@@ -2357,6 +2380,7 @@ unit.emanate.description = アクロポリスコアを敵から守ります。\n
lst.read = リンクされたメモリセルから数値を読み取ります。 lst.read = リンクされたメモリセルから数値を読み取ります。
lst.write = リンクされたメモリセルに数値を書き込みます。 lst.write = リンクされたメモリセルに数値を書き込みます。
lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。 lst.print = メッセージブロックにテキストを追加します。[accent]Print Flush[] を使用するまで何も表示しません。
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。 lst.draw = ロジックディスプレイに操作を追加します。[accent]Draw Flush[] を使用するまで何も表示しません。
lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。 lst.drawflush = キューに入れられた [accent]Draw[] 操作をディスプレイにフラッシュします。
@@ -2576,3 +2600,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -729,14 +729,18 @@ loadout = 출격
resources = 자원 resources = 자원
resources.max = 최대 resources.max = 최대
bannedblocks = 금지된 블록 bannedblocks = 금지된 블록
unbannedblocks = Unbanned Blocks
objectives = 목표 objectives = 목표
bannedunits = 금지된 기체 bannedunits = 금지된 기체
unbannedunits = Unbanned Units
bannedunits.whitelist = 금지된 기체만 활성화 bannedunits.whitelist = 금지된 기체만 활성화
bannedblocks.whitelist = 금지된 블록만 활성화 bannedblocks.whitelist = 금지된 블록만 활성화
addall = 모두 추가 addall = 모두 추가
launch.from = 출격 출발지: [accent]{0}[] launch.from = 출격 출발지: [accent]{0}[]
launch.capacity = 출격 자원 용량: [accent]{0} launch.capacity = 출격 자원 용량: [accent]{0}
launch.destination = 목적지: {0} launch.destination = 목적지: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
add = 추가... add = 추가...
guardian = 수호자 guardian = 수호자
@@ -776,7 +780,9 @@ sectors.stored = 저장량:
sectors.resume = 재개 sectors.resume = 재개
sectors.launch = 출격 sectors.launch = 출격
sectors.select = 선택 sectors.select = 선택
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]없음 (태양)[] sectors.nonelaunch = [lightgray]없음 (태양)[]
sectors.redirect = Redirect Launch Pads
sectors.rename = 지역 이름 변경하기 sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지[] sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함[] sectors.vulnerable = [scarlet]취약함[]
@@ -1042,6 +1048,7 @@ stat.buildspeedmultiplier = 건설속도 배수
stat.reactive = 작용 받음 stat.reactive = 작용 받음
stat.immunities = 상태이상 면역 stat.immunities = 상태이상 면역
stat.healing = 회복량 stat.healing = 회복량
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = 보호막 필드 ability.forcefield = 보호막 필드
ability.forcefield.description = 탄약을 흡수하는 보호막을 만들어냄 ability.forcefield.description = 탄약을 흡수하는 보호막을 만들어냄
@@ -1089,6 +1096,7 @@ ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
bar.drilltierreq = 더 좋은 드릴 필요 bar.drilltierreq = 더 좋은 드릴 필요
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 자원 부족 bar.noresources = 자원 부족
bar.corereq = 기본 코어 필요 bar.corereq = 기본 코어 필요
bar.corefloor = 코어 구역 타일 필요 bar.corefloor = 코어 구역 타일 필요
@@ -1097,6 +1105,7 @@ bar.drillspeed = 드릴 속도: {0}/s
bar.pumpspeed = 펌프 속도: {0}/s bar.pumpspeed = 펌프 속도: {0}/s
bar.efficiency = 효율: {0}% bar.efficiency = 효율: {0}%
bar.boost = 가속: +{0}% bar.boost = 가속: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 전력: {0}/s bar.powerbalance = 전력: {0}/s
bar.powerstored = 저장량: {0}/{1} bar.powerstored = 저장량: {0}/{1}
bar.poweramount = 전력: {0} bar.poweramount = 전력: {0}
@@ -1107,6 +1116,7 @@ bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.cooldown = Cooldown
bar.instability = 불안정 bar.instability = 불안정
bar.heatamount = 열: {0} bar.heatamount = 열: {0}
bar.heatpercent = 열: {0} ({1}%) bar.heatpercent = 열: {0} ({1}%)
@@ -1131,6 +1141,7 @@ bullet.interval = [stat]{0}/sec[lightgray] 간격 탄환:
bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][] bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][] bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][] bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] 넉백[][] bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통[][] bullet.pierce = [stat]{0}[lightgray]번 관통[][]
bullet.infinitepierce = [stat]관통[] bullet.infinitepierce = [stat]관통[]
@@ -1157,6 +1168,7 @@ unit.minutes = 분
unit.persecond = /초 unit.persecond = /초
unit.perminute = /분 unit.perminute = /분
unit.timesspeed = x 배 unit.timesspeed = x 배
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = 보호막 체력 unit.shieldhealth = 보호막 체력
unit.items = 자원 unit.items = 자원
@@ -1233,11 +1245,13 @@ setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기 setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기 setting.mutesound.name = 소리 끄기
setting.crashreport.name = 익명으로 오류 보고서 자동 전송 setting.crashreport.name = 익명으로 오류 보고서 자동 전송
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 자동 저장 활성화 setting.savecreate.name = 자동 저장 활성화
setting.steampublichost.name = 공개 게임 가시성 setting.steampublichost.name = 공개 게임 가시성
setting.playerlimit.name = 플레이어 제한 setting.playerlimit.name = 플레이어 제한
setting.chatopacity.name = 채팅창 투명도 setting.chatopacity.name = 채팅창 투명도
setting.lasersopacity.name = 전선 투명도 setting.lasersopacity.name = 전선 투명도
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = 터널 투명도 setting.bridgeopacity.name = 터널 투명도
setting.playerchat.name = 채팅 말풍선 표시 setting.playerchat.name = 채팅 말풍선 표시
setting.showweather.name = 날씨 그래픽 표시 setting.showweather.name = 날씨 그래픽 표시
@@ -1396,12 +1410,14 @@ rules.unitcostmultiplier = 유닛 비용 배수
rules.unithealthmultiplier = 유닛 체력 배수 rules.unithealthmultiplier = 유닛 체력 배수
rules.unitdamagemultiplier = 유닛 피해량 배수 rules.unitdamagemultiplier = 유닛 피해량 배수
rules.unitcrashdamagemultiplier = 유닛 파손 피해량 배수 rules.unitcrashdamagemultiplier = 유닛 파손 피해량 배수
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
rules.unitcapvariable = 코어 유닛 수 제한 추가 rules.unitcapvariable = 코어 유닛 수 제한 추가
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발 rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
rules.unitcap = 기본 유닛 제한 rules.unitcap = 기본 유닛 제한
rules.limitarea = 맵 영역 제한 rules.limitarea = 맵 영역 제한
rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일) rules.enemycorebuildradius = 적 코어 건설금지 범위:[lightgray] (타일)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = 단계 간격:[lightgray] (초) rules.wavespacing = 단계 간격:[lightgray] (초)
rules.initialwavespacing = 첫 단계 간격:[lightgray] (초) rules.initialwavespacing = 첫 단계 간격:[lightgray] (초)
rules.buildcostmultiplier = 건설 비용 배수 rules.buildcostmultiplier = 건설 비용 배수
@@ -1424,6 +1440,9 @@ rules.title.planet = 행성
rules.lighting = 조명 표시 rules.lighting = 조명 표시
rules.fog = 전장의 안개 rules.fog = 전장의 안개
rules.invasions = 적 지역 침공 rules.invasions = 적 지역 침공
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = 적 스폰 표시 rules.showspawns = 적 스폰 표시
rules.randomwaveai = 무작위 단계 AI rules.randomwaveai = 무작위 단계 AI
rules.fire = 방화 허용 rules.fire = 방화 허용
@@ -1745,6 +1764,8 @@ block.meltdown.name = 멜트다운
block.foreshadow.name = 포어쉐도우 block.foreshadow.name = 포어쉐도우
block.container.name = 컨테이너 block.container.name = 컨테이너
block.launch-pad.name = 지역 자원 수송기 block.launch-pad.name = 지역 자원 수송기
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = 세그먼트 block.segment.name = 세그먼트
block.ground-factory.name = 지상 공장 block.ground-factory.name = 지상 공장
block.air-factory.name = 항공 공장 block.air-factory.name = 항공 공장
@@ -2194,7 +2215,9 @@ block.vault.description = 각 종류별로 많은 양의 자원을 저장합니
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 코어 옆에 배치하면 저장 용량을 확장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다. block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다. block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다. block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다. block.scatter.description = 공중 목표물을 향해 납, 고철, 또는 강화유리 조각 덩어리를 발사합니다.
block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다. block.scorch.description = 주변의 모든 지상 적을 불태웁니다. 근거리에서 매우 효과적입니다.
@@ -2395,6 +2418,7 @@ unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을
lst.read = 연결된 메모리 셀에서 숫자를 읽습니다. lst.read = 연결된 메모리 셀에서 숫자를 읽습니다.
lst.write = 연결된 메모리 셀에 숫자를 작성합니다. lst.write = 연결된 메모리 셀에 숫자를 작성합니다.
lst.print = 프린트 버퍼에 텍스트를 추가합니다.\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다. lst.print = 프린트 버퍼에 텍스트를 추가합니다.\n[accent]Print Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = 텍스트 버퍼의 다음 플레이스홀더를 값으로 바꿉니다.\n자리 표시자 패턴이 유효하지 않은 경우 아무것도 하지 않습니다.\n플레이스홀더 패턴: "{[accent]number 0-9[]}"\n예:\n[accent]print "test {0}"\nformat "example" lst.format = 텍스트 버퍼의 다음 플레이스홀더를 값으로 바꿉니다.\n자리 표시자 패턴이 유효하지 않은 경우 아무것도 하지 않습니다.\n플레이스홀더 패턴: "{[accent]number 0-9[]}"\n예:\n[accent]print "test {0}"\nformat "example"
lst.draw = 드로잉 버퍼에 실행문을 추가합니다.\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다. lst.draw = 드로잉 버퍼에 실행문을 추가합니다.\n[accent]Draw Flush[]가 사용되기 전까진 아무것도 보여주지 않습니다.
lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력합니다. lst.drawflush = 대기중인 [accent]Draw[]실행문을 디스플레이에 출력합니다.
@@ -2643,3 +2667,29 @@ lenum.autoscale = 플레이어의 확대/축소 레벨에 맞춰 마커의 크
lenum.posi = 인덱스 위치. 라인 및 쿼드 마커에 사용되며 인덱스 0이 첫 번째 위치입니. lenum.posi = 인덱스 위치. 라인 및 쿼드 마커에 사용되며 인덱스 0이 첫 번째 위치입니.
lenum.uvi = 0에서 1까지의 텍스처 위치, 쿼드 마커에 사용. lenum.uvi = 0에서 1까지의 텍스처 위치, 쿼드 마커에 사용.
lenum.colori = 인덱스된 위치, 인덱스 0이 첫 번째 색상이며 라인 및 쿼드 마커에 사용. lenum.colori = 인덱스된 위치, 인덱스 0이 첫 번째 색상이며 라인 및 쿼드 마커에 사용.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -13,18 +13,18 @@ link.google-play.description = Google Play parduotuvės elementas
link.f-droid.description = F-Droid katalogo elementas link.f-droid.description = F-Droid katalogo elementas
link.wiki.description = Oficialus Mindustry wiki link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Found one? Report it here link.bug.description = Radot vieną? Praneškite čia
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0} linkopen = Šis serveris atsiuntė jums nuorodą. Ar jūs norite atidaryti ją?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę. linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0} screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją. screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
gameover = Žaidimas Baigtas gameover = Žaidimas Baigtas
gameover.disconnect = Disconnect gameover.disconnect = Atsijungti
gameover.pvp = [accent] {0}[] komanda laimėjo! gameover.pvp = [accent] {0}[] komanda laimėjo!
gameover.waiting = [accent]Waiting for next map... gameover.waiting = [accent]Laukiama kito žemėlapio...
highscore = [accent]Naujas rekordas! highscore = [accent]Naujas rekordas!
copied = Nukopijuota. copied = Nukopijuota.
indev.notready = This part of the game isn't ready yet indev.notready = Ši žaidimo dalis dar neparuošta
load.sound = Garsai load.sound = Garsai
load.map = Žemėlapiai load.map = Žemėlapiai
@@ -40,23 +40,23 @@ be.updating = Naujinama...
be.ignore = Ignoruoti be.ignore = Ignoruoti
be.noupdates = Naujinimų nerasta. be.noupdates = Naujinimų nerasta.
be.check = Ieškoti naujinimų be.check = Ieškoti naujinimų
mods.browser = Mod Browser mods.browser = Modifikacijų naršyklė
mods.browser.selected = Selected mod mods.browser.selected = Parinkta modifikacija
mods.browser.add = Install mods.browser.add = Įdiegti
mods.browser.reinstall = Reinstall mods.browser.reinstall = Perdiegti
mods.browser.view-releases = View Releases mods.browser.view-releases = Pažiūrėti leidimus
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Nerasti jokių leidimų\n[accent]Nėjo rasti leidimų šiai modifikacijai. Patikrinkite ar modifikacijos repo yra paskelbtų leidimų.
mods.browser.latest = <Latest> mods.browser.latest = <Naujausia>
mods.browser.releases = Releases mods.browser.releases = Leidimai
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Leidimų puslapis
mods.browser.sortdate = Sort by recent mods.browser.sortdate = Rūšioti pagal naujausius
mods.browser.sortstars = Sort by stars mods.browser.sortstars = Rūšiuoti pagal žvaigždes
schematic = Schema schematic = Schema
schematic.add = Išsaugoti schemą... schematic.add = Išsaugoti schemą...
schematics = Schemos schematics = Schemos
schematic.search = Search schematics... schematic.search = Ieškoti schemas...
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti? schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
schematic.exists = Schema šiuo pavadinimu jau egzistuoja. schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
schematic.import = Importuoti schemą... schematic.import = Importuoti schemą...
@@ -69,28 +69,28 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
schematic.saved = Schema išsaugota. schematic.saved = Schema išsaugota.
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta. schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
schematic.edit = Edit Schematic schematic.edit = Redaguoti schemą
schematic.info = {0}x{1}, {2} blokai schematic.info = {0}x{1}, {2} blokai
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server. schematic.disabled = [scarlet]Schemos išjungtos[]\nJums neleidžiama naudoti schemų šiame [accent]žemėlapyje[] ar [accent]serveryje.
schematic.tags = Tags: schematic.tags = Žymės:
schematic.edittags = Edit Tags schematic.edittags = Redaguoti žymes
schematic.addtag = Add Tag schematic.addtag = Pridėti žymę
schematic.texttag = Text Tag schematic.texttag = Teksto žymė
schematic.icontag = Icon Tag schematic.icontag = Piktogramos žymė
schematic.renametag = Rename Tag schematic.renametag = Pervadinti žymę
schematic.tagged = {0} tagged schematic.tagged = {0} pažymėta
schematic.tagdelconfirm = Delete this tag completely? schematic.tagdelconfirm = Visiškai ištrinti šią žymę?
schematic.tagexists = That tag already exists. schematic.tagexists = Ši žymė jau egzistuoja.
stats = Stats stats = Statistikos
stats.wave = Waves Defeated stats.wave = Bangos Praeitos
stats.unitsCreated = Units Created stats.unitsCreated = Units Created
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = Priešai sunaikinti
stats.built = Buildings Built stats.built = Pastatų pastata
stats.destroyed = Buildings Destroyed stats.destroyed = Pastatų sugriauta
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Pastatų dekonstruta
stats.playtime = Time Played stats.playtime = Laiko žaista
globalitems = [accent]Global Items globalitems = [accent]Globalūs Daiktai
map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"? map.delete = Ar esate tikri, jog norite ištrinti žemėlapį "[accent]{0}[]"?
level.highscore = Rekordas: [accent]{0} level.highscore = Rekordas: [accent]{0}
level.select = Lygio pasirinkimas level.select = Lygio pasirinkimas
@@ -132,43 +132,43 @@ mods.none = [lightgray]Modifikacijos nerastos
mods.guide = Modifikavimo pagalba mods.guide = Modifikavimo pagalba
mods.report = Pranešti apie klaidas mods.report = Pranešti apie klaidas
mods.openfolder = Atidaryti modifikacijų aplanką mods.openfolder = Atidaryti modifikacijų aplanką
mods.viewcontent = View Content mods.viewcontent = Peržiūrėti turinį
mods.reload = Perkrauti mods.reload = Perkrauti
mods.reloadexit = The game will now exit, to reload mods. mods.reloadexit = Žadimas dabar išsijungs perkrauti modifikacijas.
mod.installed = [[Installed] mod.installed = [[Installed]
mod.display = [gray]Modifikacijos:[orange] {0} mod.display = [gray]Modifikacijos:[orange] {0}
mod.enabled = [lightgray]Įjungta mod.enabled = [lightgray]Įjungta
mod.disabled = [scarlet]Išjungta mod.disabled = [scarlet]Išjungta
mod.multiplayer.compatible = [gray]Multiplayer Compatible mod.multiplayer.compatible = [gray]Suderinama su keliais žaidėjais
mod.disable = Išjungti mod.disable = Išjungti
mod.version = Version: mod.version = Version:
mod.content = Tūrinys: mod.content = Tūrinys:
mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas. mod.delete.error = Negalima ištrinti modifikacijos. Failas gali būti naudojamas.
mod.incompatiblegame = [red]Outdated Game mod.incompatiblegame = [red]Pasenusi žaidimo versija
mod.incompatiblemod = [red]Incompatible mod.incompatiblemod = [red]Nesuderinima
mod.blacklisted = [red]Unsupported mod.blacklisted = [red]Nepalaikoma
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Turinio klaidos. mod.erroredcontent = [scarlet]Turinio klaidos.
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Circular Dependencies
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Nebaigtos Priklausomybės
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function. mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file. mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it. mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
mod.missingdependencies.details = This mod is missing dependencies: {0} mod.missingdependencies.details = Šiai modifikacijai trūksta priklausomybių: {0}
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them. mod.erroredcontent.details = Ši modifikacija kraunant sukėlė klaidų. Paprašykite modifikacijos autoriaus pataisyti jas.
mod.circulardependencies.details = This mod has dependencies that depends on each other. mod.circulardependencies.details = Ši modifikacija turi priklausomybių kurios priklauso nuo vieno kito.
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}. mod.incompletedependencies.details = Šios modifikacijos negalima užkrauti dėl netinkamų arba trūkstamų priklausomybių: {0}.
mod.requiresversion = Requires game version: [red]{0} mod.requiresversion = Reikia žaidimo versijos: [red]{0}
mod.errors = Įvyko klaida kraunant turinį. mod.errors = Įvyko klaida kraunant turinį.
mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant. mod.noerrorplay = [scarlet]Turite modifikacijas su klaidomis.[] Išjunkite modifikacijas su klaidomis arba patasykite jas prieš žaidžiant.
mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta. mod.nowdisabled = [scarlet]Modifikacijai '{0}' trūksta priklausomybių:[accent] {1}\n[lightgray] Šios modifikacijos turi būti atsisiųstos.\nŠi modifikacija bus automatiškai išjungta.
mod.enable = Įjungti mod.enable = Įjungti
mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų pakeitimui. mod.requiresrestart = Žaidimas dabar išsijungs modifikacijų perkrovimui.
mod.reloadrequired = [scarlet]Privalomas perkrovimas mod.reloadrequired = [scarlet]Privalomas perkrovimas
mod.import = Importuoti modifikaciją mod.import = Importuoti modifikaciją
mod.import.file = Importuoti failą mod.import.file = Importuoti failą
mod.import.github = Importuoti GitHub modifikaciją mod.import.github = Importuoti GitHub modifikaciją
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source! mod.jarwarn = [scarlet]JAR modifikacijos iš esmės yra nesaugios.[]\nĮsitikinkite, kad importuojate šį modifikaciją iš patikimo šaltinio!
mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją. mod.item.remove = Šis elementas yra[accent] '{0}'[] modifikacijos dalis. Norėdami panaikinti ją turite pašalinti modifikaciją.
mod.remove.confirm = Ši modifikacija bus pašalinta. mod.remove.confirm = Ši modifikacija bus pašalinta.
mod.author = [lightgray]Autorius:[] {0} mod.author = [lightgray]Autorius:[] {0}
@@ -180,21 +180,21 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Apie about.button = Apie
name = Vardas: name = Vardas:
noname = Pirma pasirinkite[accent] žaidėjo vardą[]. noname = Pirma pasirinkite[accent] žaidėjo vardą[].
search = Search: search = Ieškoti:
planetmap = Planet Map planetmap = Planetų žemėlaipis
launchcore = Launch Core launchcore = Paleisti branduolį
filename = Failo pavadinimas: filename = Failo pavadinimas:
unlocked = Atrakintas naujas turinys! unlocked = Atrakintas naujas turinys!
available = New research available! available = Naujas turinys pasiekiamas!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Atrakinkite kampanijoje detalėm >
campaign.select = Select Starting Campaign campaign.select = Pasirinkite pradinę kampanija
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time. campaign.none = [lightgray]Pasirinkite planetą ant kurios pradėti.\nTai gali būti pakeista bet kada.
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience. campaign.erekir = Naujesnis, patobulintas turinys. Daugiausia linijinė kampanijos eiga.\n\nAukštesnės kokybės žemėlapiai ir bendra patirtis.
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished. campaign.serpulo = Senesnis turinys; klasikinė versija. Atviresnis.\n\nPotencialiai nebalancuoti žemelapiai ir kampanijos mechanika. Mažiau tobulinta.
campaign.difficulty = Difficulty campaign.difficulty = Difficulty
completed = [accent]Išrasta completed = [accent]Išrasta
techtree = Technologijų Medis techtree = Technologijų Medis
techtree.select = Tech Tree Selection techtree.select = Technologijų Medį parinkti
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Load research.load = Load
@@ -202,11 +202,11 @@ research.discard = Discard
research.list = [lightgray]Išradimai: research.list = [lightgray]Išradimai:
research = Išrasti research = Išrasti
researched = [lightgray]{0} išrasta. researched = [lightgray]{0} išrasta.
research.progress = {0}% complete research.progress = {0}% baigta
players = {0} žaidėjai players = {0} žaidėjai
players.single = {0} žaidėjas players.single = {0} žaidėjas
players.search = ieškoti players.search = ieškoti
players.notfound = [gray]no players found players.notfound = [gray]žaidėjų nerasta
server.closing = [accent]Uždaromas serveris... server.closing = [accent]Uždaromas serveris...
server.kicked.kick = Jūs buvote išmestas iš serverio! server.kicked.kick = Jūs buvote išmestas iš serverio!
server.kicked.whitelist = Jūs nesate baltajame sąraše. server.kicked.whitelist = Jūs nesate baltajame sąraše.
@@ -244,10 +244,10 @@ servers.local.steam = Open Games & Local Servers
servers.remote = Nuotoliniai Serveriai servers.remote = Nuotoliniai Serveriai
servers.global = Globalūs Serveriai servers.global = Globalūs Serveriai
servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Community servers are [accent]not[] owned or controlled by the developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers servers.showhidden = Rodyti paslėtus serverius
server.shown = Shown server.shown = Rodoma
server.hidden = Hidden server.hidden = Paslėpta
viewplayer = Viewing Player: [accent]{0} viewplayer = Stebimas žaidėjas: [accent]{0}
trace = Sekti Žaidėją trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0} trace.playername = Žaidėjo vardas: [accent]{0}
@@ -256,16 +256,16 @@ trace.id = Unikalus ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Language: [accent]{0}
trace.mobile = Mobilus Klientas: [accent]{0} trace.mobile = Mobilus Klientas: [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Sykių prisijungta: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Sykių išmesta: [accent]{0}
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Vardai:
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą. invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
player.ban = Ban player.ban = Baninti
player.kick = Kick player.kick = Išmesti
player.trace = Trace player.trace = Sekti
player.admin = Toggle Admin player.admin = Perjungti admininistratorių
player.team = Change Team player.team = Keisti komandą
server.bans = Užblokavimai server.bans = Užblokavimai
server.bans.none = Nerasta užblokuotų žaidėjų! server.bans.none = Nerasta užblokuotų žaidėjų!
server.admins = Administratoriai server.admins = Administratoriai
@@ -302,7 +302,7 @@ server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMa
server.error = [crimson]Įvyko klaida. server.error = [crimson]Įvyko klaida.
save.new = Naujas Išsaugojimas save.new = Naujas Išsaugojimas
save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą? save.overwrite = Ar esate tikras, jog\n norite perrašyti šį elementą?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Individualūs išsaugojimo failai iš kampanijos negali būti importuoti.
overwrite = Perrašyti overwrite = Perrašyti
save.none = Nerasta jokių išsaugojimų! save.none = Nerasta jokių išsaugojimų!
savefail = Nepavyko išsaugoti žaidimo! savefail = Nepavyko išsaugoti žaidimo!
@@ -707,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Uždrausti blokai bannedblocks = Uždrausti blokai
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Pridėti visus addall = Pridėti visus
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}. configure.invalid = Kiekis turi būti numeris tarp 0 ir {0}.
add = Pridėti... add = Pridėti...
guardian = Guardian guardian = Guardian
@@ -753,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1013,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1060,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Privalomas Geresnis Grąžtas bar.drilltierreq = Privalomas Geresnis Grąžtas
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1076,7 @@ bar.drillspeed = Grąžto Greitis: {0}/s
bar.pumpspeed = Pompos Greitis: {0}/s bar.pumpspeed = Pompos Greitis: {0}/s
bar.efficiency = Efektyvumas: {0}% bar.efficiency = Efektyvumas: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s bar.powerbalance = Energija: {0}/s
bar.powerstored = Sukaupta: {0}/{1} bar.powerstored = Sukaupta: {0}/{1}
bar.poweramount = Energija: {0} bar.poweramount = Energija: {0}
@@ -1078,6 +1087,7 @@ bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Skystis bar.liquid = Skystis
bar.heat = Karščiai bar.heat = Karščiai
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1102,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] numušimas bullet.knockback = [stat]{0}[lightgray] numušimas
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1128,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sek. unit.persecond = /sek.
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x greičio unit.timesspeed = x greičio
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = daiktai unit.items = daiktai
@@ -1204,11 +1216,13 @@ setting.mutemusic.name = Nutildyti Muziką
setting.sfxvol.name = SFX Garsumas setting.sfxvol.name = SFX Garsumas
setting.mutesound.name = Nutildyti Garsus setting.mutesound.name = Nutildyti Garsus
setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus setting.crashreport.name = Siųsti Anoniminius Strigties Pranešimus
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatiškai Kurti Išsaugojimus setting.savecreate.name = Automatiškai Kurti Išsaugojimus
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Žaidėjų Limitas setting.playerlimit.name = Žaidėjų Limitas
setting.chatopacity.name = Pokalbių Lentos Nepermatomumas setting.chatopacity.name = Pokalbių Lentos Nepermatomumas
setting.lasersopacity.name = Elektros Tinklo Nepermatomumas setting.lasersopacity.name = Elektros Tinklo Nepermatomumas
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Tilto Nepermatomumas setting.bridgeopacity.name = Tilto Nepermatomumas
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1364,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais) rules.enemycorebuildradius = Nestatymo aplink priešų branduolį spindulys:[lightgray] (blokais)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.) rules.wavespacing = Tarpai Tarp Bangų:[lightgray] (sek.)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Statymo Kainų Daugiklis rules.buildcostmultiplier = Statymo Kainų Daugiklis
@@ -1392,6 +1408,9 @@ rules.title.planet = Planet
rules.lighting = Apšvietimas rules.lighting = Apšvietimas
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
@@ -1708,6 +1727,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Talpykla block.container.name = Talpykla
block.launch-pad.name = Paleidimo Aikštelė block.launch-pad.name = Paleidimo Aikštelė
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -1893,9 +1914,9 @@ block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Mikro Procesorius
block.logic-processor.name = Logic Processor block.logic-processor.name = Loginis Procesorius
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hiper Procesorius
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
@@ -2146,7 +2167,9 @@ block.vault.description = Laiko didelį kiekį skirtingų rūšių medžiagų. G
block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos. block.container.description = Laiko nedidelį kiekį skirtingų rūšių medžiagų. Gali būti naudojamas iškroviklis daiktų paėmimui iš talpyklos.
block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio. block.unloader.description = Paima resursus iš gretimų ne gabenimui skirtų pastatų. Paimamos medžiagos rūšis gali būti pakeista paspaudus ant iškroviklio.
block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo. block.launch-pad.description = Paleidžia daiktų paketus be branduolio paleidimo.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus. block.duo.description = Mažas ir pigus bokštas. Naudingas prieš antžeminius vienetus.
block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus. block.scatter.description = Pagrindinis bokštas skirtas kovai su oro pajėgomis. Šaudo švino arba metalo laužo gabalais į priešus.
block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje. block.scorch.description = Degina visus netoliese esančius priešus. Itin efektyvus artimame nuotolyje.
@@ -2341,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2560,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -718,14 +718,18 @@ loadout = Uitrusting
resources = Materialen resources = Materialen
resources.max = Max resources.max = Max
bannedblocks = Verboden Blokken bannedblocks = Verboden Blokken
unbannedblocks = Unbanned Blocks
objectives = Doelen objectives = Doelen
bannedunits = Verboden eenheden bannedunits = Verboden eenheden
unbannedunits = Unbanned Units
bannedunits.whitelist = Verboden eenheden als whitelist bannedunits.whitelist = Verboden eenheden als whitelist
bannedblocks.whitelist = Verboden blokken als whitelist bannedblocks.whitelist = Verboden blokken als whitelist
addall = Voeg Alles Toe addall = Voeg Alles Toe
launch.from = Lanceren van: [accent]{0} launch.from = Lanceren van: [accent]{0}
launch.capacity = Lanceercapaciteit: [accent]{0} launch.capacity = Lanceercapaciteit: [accent]{0}
launch.destination = Bestemming: {0} launch.destination = Bestemming: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}. configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
add = Voeg toe... add = Voeg toe...
guardian = Bewaker guardian = Bewaker
@@ -764,7 +768,9 @@ sectors.stored = Opgeslagen:
sectors.resume = Doorgaan sectors.resume = Doorgaan
sectors.launch = Lanceer sectors.launch = Lanceer
sectors.select = Selecteer sectors.select = Selecteer
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]geen (sun) sectors.nonelaunch = [lightgray]geen (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Hernoem Sector sectors.rename = Hernoem Sector
sectors.enemybase = [scarlet]Vijandelijke Basis sectors.enemybase = [scarlet]Vijandelijke Basis
sectors.vulnerable = [scarlet]Kwetsbaar sectors.vulnerable = [scarlet]Kwetsbaar
@@ -1025,6 +1031,7 @@ stat.buildspeedmultiplier = Productiesnelheid Vermenigvuldiger
stat.reactive = Reageert stat.reactive = Reageert
stat.immunities = Immuniteiten stat.immunities = Immuniteiten
stat.healing = Genezing stat.healing = Genezing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Krachtveld ability.forcefield = Krachtveld
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1072,6 +1079,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Alleen materialen in de Core toegestaan. bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
bar.drilltierreq = Betere boor nodig bar.drilltierreq = Betere boor nodig
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Er ontbreken materialen bar.noresources = Er ontbreken materialen
bar.corereq = Core Basis Vereist bar.corereq = Core Basis Vereist
bar.corefloor = Core Zone Tegel Vereist bar.corefloor = Core Zone Tegel Vereist
@@ -1080,6 +1088,7 @@ bar.drillspeed = Delvingssnelheid: {0}/s
bar.pumpspeed = Pompsnelheid: {0}/s bar.pumpspeed = Pompsnelheid: {0}/s
bar.efficiency = Rendement: {0}% bar.efficiency = Rendement: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Stroom: {0} bar.powerbalance = Stroom: {0}
bar.powerstored = Opgeslagen: {0}/{1} bar.powerstored = Opgeslagen: {0}/{1}
bar.poweramount = Stroom: {0} bar.poweramount = Stroom: {0}
@@ -1090,6 +1099,7 @@ bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof bar.liquid = Vloeistof
bar.heat = Warmte bar.heat = Warmte
bar.cooldown = Cooldown
bar.instability = Instabiliteit bar.instability = Instabiliteit
bar.heatamount = Warmte: {0} bar.heatamount = Warmte: {0}
bar.heatpercent = Warmte: {0} ({1}%) bar.heatpercent = Warmte: {0} ({1}%)
@@ -1114,6 +1124,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragment kogels: bullet.frags = [stat]{0}[lightgray]x fragment kogels:
bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade bullet.lightning = [stat]{0}[lightgray]x bliksem ~ [stat]{1}[lightgray] schade
bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade bullet.buildingdamage = [stat]{0}%[lightgray] gebouwschade
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] terugslag bullet.knockback = [stat]{0}[lightgray] terugslag
bullet.pierce = [stat]{0}[lightgray]x doorboor bullet.pierce = [stat]{0}[lightgray]x doorboor
bullet.infinitepierce = [stat]doorboor bullet.infinitepierce = [stat]doorboor
@@ -1140,6 +1151,7 @@ unit.minutes = minuten
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x snelheid unit.timesspeed = x snelheid
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = levenspunten schild unit.shieldhealth = levenspunten schild
unit.items = materialen unit.items = materialen
@@ -1216,11 +1228,13 @@ setting.mutemusic.name = Demp Muziek
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Demp Geluid setting.mutesound.name = Demp Geluid
setting.crashreport.name = Stuur Anonieme Crashmeldingen setting.crashreport.name = Stuur Anonieme Crashmeldingen
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Bewaar Saves Automatisch setting.savecreate.name = Bewaar Saves Automatisch
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Spelerslijst setting.playerlimit.name = Spelerslijst
setting.chatopacity.name = Chat Transparantie setting.chatopacity.name = Chat Transparantie
setting.lasersopacity.name = Stroomdraad Transparantie setting.lasersopacity.name = Stroomdraad Transparantie
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Brug Transparantie setting.bridgeopacity.name = Brug Transparantie
setting.playerchat.name = Toon Chat setting.playerchat.name = Toon Chat
setting.showweather.name = Toon Weer Graphics setting.showweather.name = Toon Weer Graphics
@@ -1376,12 +1390,14 @@ rules.unitcostmultiplier = Eenheidskosten Vermenigvuldiger
rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger rules.unithealthmultiplier = Eenheid Levenspunten Vermenigvuldiger
rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger rules.unitdamagemultiplier = Eenheid Schade Vermenigvuldiger
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Zonne-Energie Vermenigvuldiger rules.solarmultiplier = Zonne-Energie Vermenigvuldiger
rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet rules.unitcapvariable = Cores Dragen Bij Aan Eenheidslimiet
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Bais Eenheidlimiet rules.unitcap = Bais Eenheidlimiet
rules.limitarea = Limiteer Kaart Gebied rules.limitarea = Limiteer Kaart Gebied
rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels) rules.enemycorebuildradius = Niet-Bouw Bereik Vijandelijke Cores:[lightgray] (tegels)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec) rules.wavespacing = Tijd Tussen Rondes:[lightgray] (sec)
rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec) rules.initialwavespacing = Initi<EFBFBD>le Golfafstand:[lightgray] (sec)
rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger rules.buildcostmultiplier = Bouwkosten Vermenigvuldiger
@@ -1404,6 +1420,9 @@ rules.title.planet = Planeet
rules.lighting = Belichting rules.lighting = Belichting
rules.fog = Mist van de Oorlog rules.fog = Mist van de Oorlog
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Vuur rules.fire = Vuur
@@ -1720,6 +1739,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Doos block.container.name = Doos
block.launch-pad.name = Lanceerplatform block.launch-pad.name = Lanceerplatform
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Grondfabriek block.ground-factory.name = Grondfabriek
block.air-factory.name = Luchtfabriek block.air-factory.name = Luchtfabriek
@@ -2159,7 +2180,9 @@ block.vault.description = Stores a large amount of items of each type. Adjacent
block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. Adjacent containers, vaults and cores will be treated as a single storage unit. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2354,6 +2377,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2573,3 +2597,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -707,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Add... add = Add...
guardian = Guardian guardian = Guardian
@@ -753,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1013,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1060,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1078,6 +1087,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1102,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1128,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = items unit.items = items
@@ -1204,11 +1216,13 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1364,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1392,6 +1408,9 @@ rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
@@ -1708,6 +1727,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -2146,7 +2167,9 @@ block.vault.description = Stores a large amount of items of each type. An[lightg
block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. Useful against ground units. block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2341,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2560,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -593,7 +593,7 @@ filter.clear = Oczyść
filter.option.ignore = Ignoruj filter.option.ignore = Ignoruj
filter.scatter = Rozprosz filter.scatter = Rozprosz
filter.terrain = Teren filter.terrain = Teren
filter.logic = Logic filter.logic = Logika
filter.option.scale = Skala filter.option.scale = Skala
filter.option.chance = Szansa filter.option.chance = Szansa
filter.option.mag = Wielkość filter.option.mag = Wielkość
@@ -616,25 +616,25 @@ filter.option.floor2 = Druga Podłoga
filter.option.threshold2 = Drugi Próg filter.option.threshold2 = Drugi Próg
filter.option.radius = Zasięg filter.option.radius = Zasięg
filter.option.percentile = Procent filter.option.percentile = Procent
filter.option.code = Code filter.option.code = Kod
filter.option.loop = Loop filter.option.loop = Pętla
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Czy na pewno chcesz usunąć ten pakiet lokalizacji?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Zastosuj Do Wszystkich Lokalizacji
locales.addtoother = Add To Other Locales locales.addtoother = Dodaj Do Innych Lokalizacji
locales.rollback = Rollback to last applied locales.rollback = Cofnij do ostatnio zastosowanego
locales.filter = Property filter locales.filter = Filtr właściwości
locales.searchname = Search name... locales.searchname = Szukaj nazwy...
locales.searchvalue = Search value... locales.searchvalue = Szukaj wartości...
locales.searchlocale = Search locale... locales.searchlocale = Szukaj lokalizacji...
locales.byname = By name locales.byname = Po nazwie
locales.byvalue = By value locales.byvalue = Po wartośći
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showcorrect = Pokaż właściwości, które są obecne we wszystkich lokalizacjach i wszędzie mają unikalne wartości
locales.showmissing = Show properties that are missing in some locales locales.showmissing = Pokaż właściwości, których brakuje w niektórych lokalizacjach
locales.showsame = Show properties that have same values in different locales locales.showsame = Pokaż właściwości, które mają te same wartości w różnych lokalizacjach
locales.viewproperty = View in all locales locales.viewproperty = Wyświetlanie we wszystkich lokalizacjach
locales.viewing = Viewing property "{0}" locales.viewing = Wyświetlanie właściwości "{0}"
locales.addicon = Add Icon locales.addicon = Dodaj Ikonę
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
@@ -713,14 +713,18 @@ loadout = Ładunek
resources = Zasoby resources = Zasoby
resources.max = Maks. resources.max = Maks.
bannedblocks = Zabronione bloki bannedblocks = Zabronione bloki
unbannedblocks = Unbanned Blocks
objectives = Cele objectives = Cele
bannedunits = Zabronione jednostki bannedunits = Zabronione jednostki
unbannedunits = Unbanned Units
bannedunits.whitelist = Zablokowane jednostki jako biała lista bannedunits.whitelist = Zablokowane jednostki jako biała lista
bannedblocks.whitelist = Zablokowane bloki jako biała lista bannedblocks.whitelist = Zablokowane bloki jako biała lista
addall = Dodaj wszystkie addall = Dodaj wszystkie
launch.from = Wystrzelony z: [accent]{0} launch.from = Wystrzelony z: [accent]{0}
launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0} launch.capacity = Wystrzelona Ilość Przedmiotów: [accent]{0}
launch.destination = Cel: {0} launch.destination = Cel: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
add = Dodaj... add = Dodaj...
guardian = Zdrowie Strażnika guardian = Zdrowie Strażnika
@@ -759,7 +763,9 @@ sectors.stored = Zmagazynowane:
sectors.resume = Kontynuuj sectors.resume = Kontynuuj
sectors.launch = Wystrzel sectors.launch = Wystrzel
sectors.select = Wybierz sectors.select = Wybierz
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]Żaden (Słońce) sectors.nonelaunch = [lightgray]Żaden (Słońce)
sectors.redirect = Redirect Launch Pads
sectors.rename = Zmień Nazwę Sektora sectors.rename = Zmień Nazwę Sektora
sectors.enemybase = [scarlet]Baza Wroga sectors.enemybase = [scarlet]Baza Wroga
sectors.vulnerable = [scarlet]Wrażliwy sectors.vulnerable = [scarlet]Wrażliwy
@@ -1013,7 +1019,7 @@ stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć stat.canboost = Może przyspieszyć
stat.flying = Może latać stat.flying = Może latać
stat.ammouse = Zużycie Amunicji stat.ammouse = Zużycie Amunicji
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Pojemność Amunicji
stat.damagemultiplier = Mnożnik Obrażeń stat.damagemultiplier = Mnożnik Obrażeń
stat.healthmultiplier = Mnożnik Zdrowia stat.healthmultiplier = Mnożnik Zdrowia
stat.speedmultiplier = Mnożnik Prędkości stat.speedmultiplier = Mnożnik Prędkości
@@ -1022,6 +1028,7 @@ stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
stat.reactive = Reaguje stat.reactive = Reaguje
stat.immunities = Odporności stat.immunities = Odporności
stat.healing = Leczy stat.healing = Leczy
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Pole Siłowe ability.forcefield = Pole Siłowe
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1069,6 +1076,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Brak Zasobów bar.noresources = Brak Zasobów
bar.corereq = Wymagany Rdzeń bar.corereq = Wymagany Rdzeń
bar.corefloor = Wymagana strefa dla rdzenia bar.corefloor = Wymagana strefa dla rdzenia
@@ -1077,6 +1085,7 @@ bar.drillspeed = Prędkość wiertła: {0}/s
bar.pumpspeed = Prędkość pompy: {0}/s bar.pumpspeed = Prędkość pompy: {0}/s
bar.efficiency = Efektywność: {0}% bar.efficiency = Efektywność: {0}%
bar.boost = Przyspieszenie: +{0}% bar.boost = Przyspieszenie: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Moc: {0} bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1} bar.powerstored = Zmagazynowano: {0}/{1}
bar.poweramount = Moc: {0} bar.poweramount = Moc: {0}
@@ -1087,6 +1096,7 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.cooldown = Cooldown
bar.instability = Niestabilność bar.instability = Niestabilność
bar.heatamount = Ciepło: {0} bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%) bar.heatpercent = Ciepło: {0} ({1}%)
@@ -1111,6 +1121,7 @@ bullet.interval = [stat]{0}/sec[lightgray] częstotliwość strzału:
bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe: bullet.frags = [stat]{0}[lightgray]x pociski odłamkowe:
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.pierce = [stat]{0}[lightgray]x przebicia
bullet.infinitepierce = [stat]przebijający bullet.infinitepierce = [stat]przebijający
@@ -1137,13 +1148,14 @@ unit.minutes = mins
unit.persecond = /sekundę unit.persecond = /sekundę
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x prędkość unit.timesspeed = x prędkość
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = życie tarczy unit.shieldhealth = życie tarczy
unit.items = przedmioty unit.items = przedmioty
unit.thousands = tys. unit.thousands = tys.
unit.millions = mln. unit.millions = mln.
unit.billions = mld. unit.billions = mld.
unit.shots = shots unit.shots = strzały
unit.pershot = /strzał unit.pershot = /strzał
category.purpose = Opis category.purpose = Opis
category.general = Główne category.general = Główne
@@ -1213,11 +1225,13 @@ setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatyczne tworzenie zapisów setting.savecreate.name = Automatyczne tworzenie zapisów
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit graczy setting.playerlimit.name = Limit graczy
setting.chatopacity.name = Przezroczystość czatu setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Przezroczystość mostów setting.bridgeopacity.name = Przezroczystość mostów
setting.playerchat.name = Wyświetlaj dymek czatu w grze setting.playerchat.name = Wyświetlaj dymek czatu w grze
setting.showweather.name = Pokaż pogodę setting.showweather.name = Pokaż pogodę
@@ -1373,12 +1387,14 @@ rules.unitcostmultiplier = Mnożnik Kosztu Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu rules.unitcrashdamagemultiplier = Obrażenia Zadawane Po Zniszczeniu
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych rules.solarmultiplier = Mnożnik Mocy Paneli Słonecznych
rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek rules.unitcapvariable = Rdzenie mają wpływ na limit jednostek
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Podstawowy limit jednostek rules.unitcap = Podstawowy limit jednostek
rules.limitarea = Limit Obszaru Mapy rules.limitarea = Limit Obszaru Mapy
rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki) rules.enemycorebuildradius = Zasięg Blokady Budowy Przy Rdzeniu Wroga:[lightgray] (kratki)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Odstępy Między Falami:[lightgray] (sek) rules.wavespacing = Odstępy Między Falami:[lightgray] (sek)
rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek) rules.initialwavespacing = Początkowy Odstęp Pomiędzy Falami:[lightgray] (sek)
rules.buildcostmultiplier = Mnożnik Kosztów Budowania rules.buildcostmultiplier = Mnożnik Kosztów Budowania
@@ -1401,6 +1417,9 @@ rules.title.planet = Planet
rules.lighting = Oświetlenie rules.lighting = Oświetlenie
rules.fog = Mgła Wojny rules.fog = Mgła Wojny
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Ogień rules.fire = Ogień
@@ -1727,6 +1746,8 @@ block.meltdown.name = Roztapiacz
block.foreshadow.name = Zeus block.foreshadow.name = Zeus
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Wyrzutnia block.launch-pad.name = Wyrzutnia
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fabryka Naziemna block.ground-factory.name = Fabryka Naziemna
block.air-factory.name = Fabryka Powietrzna block.air-factory.name = Fabryka Powietrzna
@@ -2167,7 +2188,9 @@ block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaj
block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów. block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. Zawartość kontenera można wyciągnąć za pomocą ekstraktorów.
block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie. block.unloader.description = Wyciąga przedmioty z przyległych bloków. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia. block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdzenia.
block.launch-pad.details = System sub-orbitalny do transportu zasobów z punktu do punktu. Ładunki są kruche i nie są w stanie przetrwać ponownego wejścia. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga. block.duo.description = Standardowa wieżyczka obronna, strzelająca naprzemian pociskami w jednostki wroga.
block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga. block.scatter.description = Rażąca wieża przeciwlotnicza, rozsiewająca śrut z ołowiu, złomu lub metaszkła w powietrzne jednostki wroga.
block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych. block.scorch.description = Podpalająca wieżyczka obronna, szczególnie efektywna wobec grupek wrogów naziemnych.
@@ -2375,6 +2398,7 @@ unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte. lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte. lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu. lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
@@ -2613,3 +2637,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -1,12 +1,12 @@
credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[] credits.text = Criado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
credits = Créditos credits = Créditos
contributors = Tradutores e contribuidores contributors = Tradutores e Contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!) discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em diversos idiomas!)
link.discord.description = O Discord oficial do Mindustry link.discord.description = O Discord oficial do Mindustry
link.reddit.description = O subreddit do Mindustry link.reddit.description = O subreddit do Mindustry
link.github.description = Código fonte do jogo. link.github.description = Código fonte do jogo.
link.changelog.description = Lista de mudanças da atualização link.changelog.description = Lista de mudanças da atualização
link.dev-builds.description = Versões betas link.dev-builds.description = Builds de desenvolvimento instáveis
link.trello.description = Trello oficial para atualizações planejadas link.trello.description = Trello oficial para atualizações planejadas
link.itch.io.description = Página do Itch.io com os downloads link.itch.io.description = Página do Itch.io com os downloads
link.google-play.description = Página da Google Play store link.google-play.description = Página da Google Play store
@@ -18,7 +18,7 @@ linkopen = Este servidor lhe enviou um link. Você tem certeza de que quer abri-
linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência. linkfail = Falha ao abrir o link\nO Url foi copiado para a área de transferência.
screenshot = Screenshot salva para {0} screenshot = Screenshot salva para {0}
screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela. screenshot.invalid = Este mapa é grande demais, você pode estar potencialmente sem memória suficiente para captura de tela.
gameover = O núcleo foi destruído. gameover = Fim de jogo.
gameover.disconnect = Desconectado gameover.disconnect = Desconectado
gameover.pvp = O time[accent] {0}[] ganhou! gameover.pvp = O time[accent] {0}[] ganhou!
gameover.waiting = [accent]Esperando pelo próximo mapa... gameover.waiting = [accent]Esperando pelo próximo mapa...
@@ -34,7 +34,7 @@ load.system = Sistema
load.mod = Mods load.mod = Mods
load.scripts = Scripts load.scripts = Scripts
be.update = Uma nova versão beta está disponível: be.update = Uma nova versão de teste está disponível:
be.update.confirm = Baixar e reiniciar o jogo agora? be.update.confirm = Baixar e reiniciar o jogo agora?
be.updating = Atualizando... be.updating = Atualizando...
be.ignore = Ignorar be.ignore = Ignorar
@@ -51,37 +51,38 @@ mods.browser.latest = <Mais recente>
mods.browser.releases = Versões mods.browser.releases = Versões
mods.github.open = Repositório mods.github.open = Repositório
mods.github.open-release = Página da versão mods.github.open-release = Página da versão
mods.browser.sortdate = Ordenar por mais recente mods.browser.sortdate = Ordenar por mais recente
mods.browser.sortstars = Ordenar por estrelas mods.browser.sortstars = Ordenar por estrelas
schematic = Esquema schematic = Esquema
schematic.add = Salvar esquema schematic.add = Salvar esquema...
schematics = Esquemas schematics = Esquemas
schematic.search = Search schematics... schematic.search = Procurar esquemas...
schematic.replace = Um esquema com esse nome já existe. Substituí-lo? schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
schematic.exists = Um esquema com esse nome já existe. schematic.exists = Um esquema com esse nome já existe.
schematic.import = Importar esquema... schematic.import = Importar esquema...
schematic.exportfile = Exportar arquivo schematic.exportfile = Exportar Arquivo
schematic.importfile = Importar arquivo schematic.importfile = Importar Arquivo
schematic.browseworkshop = Navegar pela oficina schematic.browseworkshop = Navegar pela Oficina
schematic.copy = Copiar para a área de transferência schematic.copy = Copiar para a área de transferência
schematic.copy.import = Importar da área de transferência schematic.copy.import = Importar da área de transferência
schematic.shareworkshop = Compartilhar na Oficina schematic.shareworkshop = Compartilhar na Oficina
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Espelhar Esquema
schematic.saved = Esquema salvo. schematic.saved = Esquema salvo.
schematic.delete.confirm = Esse esquema será apagado. Tem certeza? schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
schematic.edit = Edit Schematic schematic.edit = Editar Esquema
schematic.info = {0}x{1}, {2} blocos schematic.info = {0}x{1}, {2} blocos
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor. schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
schematic.tags = Tags: schematic.tags = Etiquetas:
schematic.edittags = Editar Tags schematic.edittags = Editar Etiquetas
schematic.addtag = Adicionar Tag schematic.addtag = Adicionar Etiqueta
schematic.texttag = Tag de Texto schematic.texttag = Etiqueta de Texto
schematic.icontag = Tag de Ícone schematic.icontag = Etiqueta de Ícone
schematic.renametag = Renomear Tag schematic.renametag = Renomear Etiqueta
schematic.tagged = {0} tagged schematic.tagged = {0} tagged
schematic.tagdelconfirm = Deletar essa tag completamente? schematic.tagdelconfirm = Deletar essa etiqueta completamente?
schematic.tagexists = Essa tag já existe. schematic.tagexists = Essa etiqueta já existe.
stats = Estatísticas stats = Estatísticas
stats.wave = Hordas Derrotadas stats.wave = Hordas Derrotadas
@@ -92,20 +93,20 @@ stats.destroyed = Construções Destruídas
stats.deconstructed = Construções Desconstruídas stats.deconstructed = Construções Desconstruídas
stats.playtime = Tempo Jogado stats.playtime = Tempo Jogado
globalitems = [accent]Itens Globais globalitems = [accent]Itens do Planeta
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? map.delete = Você tem certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0} level.highscore = Melhor pontuação: [accent]{0}
level.select = Seleção de fase level.select = Seleção de fase
level.mode = Modo de jogo: level.mode = Modo de jogo:
coreattack = < O núcleo está sob ataque! > coreattack = < O Núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação Iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
database = Banco de Dados do Núcleo database = Banco de Dados do Núcleo
database.button = Banco de Dados database.button = Banco de Dados
savegame = Salvar jogo savegame = Salvar Jogo
loadgame = Carregar jogo loadgame = Carregar Jogo
joingame = Entrar no jogo joingame = Juntar-se ao Jogo
customgame = Jogo customi-\nzado customgame = Jogo Customizado
newgame = Novo jogo newgame = Novo Jogo
none = <nenhum> none = <nenhum>
none.found = [lightgray]<nenhum encontrado> none.found = [lightgray]<nenhum encontrado>
none.inmap = [lightgray]<nenhum no mapa> none.inmap = [lightgray]<nenhum no mapa>
@@ -114,34 +115,34 @@ position = Posição
close = Fechar close = Fechar
website = Site website = Site
quit = Sair quit = Sair
save.quit = Salvar e sair save.quit = Salvar e Sair
maps = Mapas maps = Mapas
maps.browse = Pesquisar mapas maps.browse = Pesquisar mapas
continue = Continuar continue = Continuar
maps.none = [lightgray]Nenhum mapa encontrado! maps.none = [lightgray]Nenhum mapa encontrado!
invalid = Inválido invalid = Inválido
pickcolor = Escolher Cor pickcolor = Escolher Cor
preparingconfig = Preparando configuração preparingconfig = Preparando Configuração
preparingcontent = Preparando conteúdo preparingcontent = Preparando Conteúdo
uploadingcontent = Fazendo upload do conteúdo uploadingcontent = Fazendo Upload do Conteúdo
uploadingpreviewfile = Fazendo upload do arquivo de pré-visualização uploadingpreviewfile = Fazendo Upload do Arquivo de Pré-visualização
committingchanges = Enviando mudanças committingchanges = Enviando Mudanças
done = Feito done = Feito
feature.unsupported = Seu dispositivo não suporta este recurso. feature.unsupported = Seu dispositivo não suporta este recurso.
mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[] mods.initfailed = [red]⚠[] A instância anterior do Mindustry falhou ao inicializar. Provavelmente causado por mods com problema.\n\nPara previnir um loop de crash, [red]todos os mods foram desativados.[]
mods = Mods mods = Mods
mods.none = [lightgray]Nenhum mod encontrado! mods.none = [lightgray]Nenhum mod encontrado!
mods.guide = Guia de mods mods.guide = Guia de Criar Mods
mods.report = Reportar um Bug mods.report = Reportar um Bug
mods.openfolder = Abrir pasta de mods mods.openfolder = Abrir Pasta de Mods
mods.viewcontent = Ver conteúdo mods.viewcontent = Ver Conteúdo
mods.reload = Recarregar mods.reload = Recarregar
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods. mods.reloadexit = O jogo agora irá fechar, para recarregar os mods.
mod.installed = [[Instalado] mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Ativado mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado mod.disabled = [red]Desativado
mod.multiplayer.compatible = [gray]Compatível com Multiplayer mod.multiplayer.compatible = [gray]Compatível com Multiplayer
mod.disable = Desati-\nvar mod.disable = Desati-\nvar
mod.version = Version: mod.version = Version:
@@ -152,25 +153,28 @@ mod.incompatiblemod = [red]Incompatível
mod.blacklisted = [red]Não suportado mod.blacklisted = [red]Não suportado
mod.unmetdependencies = [red]Unmet Dependencies mod.unmetdependencies = [red]Unmet Dependencies
mod.erroredcontent = [scarlet]Erros no conteúdo mod.erroredcontent = [scarlet]Erros no conteúdo
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Dependências Mútuas
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Dependências Incompletas
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar. mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[]. mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso. mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use-o.
mod.missingdependencies.details = Este mod está sem dependências: {0} mod.missingdependencies.details = Este mod está com dependências ausentes: {0}
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los. mod.erroredcontent.details = Este mod causou erros ao carregar. Peça ao autor do mod para corrigi-los.
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras. mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}. mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
mod.requiresversion = Requer a versão do jogo: [red]{0} mod.requiresversion = Requer a versão do jogo: [red]{0}
mod.errors = Ocorreram erros ao carregar o conteúdo. mod.errors = Ocorreram erros ao carregar o conteúdo.
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar. mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente. mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
mod.enable = Ativar mod.enable = Ativar
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod. mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
mod.reloadrequired = [scarlet]Recarregamento necessário mod.reloadrequired = [scarlet]Recarregamento Necessário
mod.import = Importar mod mod.import = Importar Mod
mod.import.file = Importar Arquivo mod.import.file = Importar Arquivo
mod.import.github = Importar mod do GitHub mod.import.github = Importar Mod do GitHub
mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável! mod.jarwarn = [scarlet]Mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod. mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
mod.remove.confirm = Este mod será deletado. mod.remove.confirm = Este mod será deletado.
@@ -185,16 +189,17 @@ name = Nome:
noname = Escolha[accent] um nome[] primeiro. noname = Escolha[accent] um nome[] primeiro.
search = Procurar: search = Procurar:
planetmap = Mapa do Planeta planetmap = Mapa do Planeta
launchcore = Lançar núcleo launchcore = Lançar Núcleo
filename = Nome do arquivo: filename = Nome do Arquivo:
unlocked = Novo bloco desbloqueado! unlocked = Novo conteúdo desbloqueado!
available = Nova pesquisa disponível! available = Nova pesquisa disponível!
unlock.incampaign = < Desbloqueie na campanha para mais detalhes > unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
campaign.select = Selecione a campanha inicial campaign.select = Selecione uma Campanha Inicial
campaign.none = [lightgray]Selecione um planeta para começar nele.\nVocê pode mudar de planeta a qualquer momento. campaign.none = [lightgray]Selecione um planeta para começar.\nIsso pode ser alterado a qualquer momento.
campaign.erekir = Novo, conteúdo mais polido. Uma progressão mais linear na campanha.\n\nExperiência geral e mapas de maior qualidade. campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
campaign.serpulo = Conteúdo antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido. campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto, mais conteúdo.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
campaign.difficulty = Difficulty campaign.difficulty = Difficulty
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore Tecnológica techtree = Árvore Tecnológica
techtree.select = Seleção de Árvore Tecnológica techtree.select = Seleção de Árvore Tecnológica
@@ -212,7 +217,7 @@ players.search = Procurar
players.notfound = [gray]Nenhum jogador encontrado players.notfound = [gray]Nenhum jogador encontrado
server.closing = [accent]Fechando servidor... server.closing = [accent]Fechando servidor...
server.kicked.kick = Você foi expulso do servidor! server.kicked.kick = Você foi expulso do servidor!
server.kicked.whitelist = Você não está na whitelist do servidor. server.kicked.whitelist = Você não está na lista branca do servidor.
server.kicked.serverClose = Servidor fechado. server.kicked.serverClose = Servidor fechado.
server.kicked.vote = Você foi expulso desse servidor. Adeus. server.kicked.vote = Você foi expulso desse servidor. Adeus.
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo! server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
@@ -230,9 +235,9 @@ server.kicked.serverRestarting = O servidor esta reiniciando.
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[] server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall host.info = O botão de [accent]Hospedar[] hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [lightgray]Wi-fi ou internet local[] pode ver este servidor na lista de servidores.\n\nSe você quiser poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é necessário.\n\n[lightgray]Nota: Se alguém está com problemas em conectar no seu servidor lan, tenha certeza que mindustry tem acesso a sua internet local nas configurações do seu firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião. join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[lightgray]Nota: Não há uma lista de servidores automáticos; Se você quiser se conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor hostserver = Hospedar Partida Multijogador
invitefriends = Convidar amigos invitefriends = Convidar Amigos
hostserver.mobile = Hospedar\nJogo hostserver.mobile = Hospedar Partida
host = Hospedar host = Hospedar
hosting = [accent]Abrindo servidor... hosting = [accent]Abrindo servidor...
hosts.refresh = Recarregar hosts.refresh = Recarregar
@@ -242,54 +247,56 @@ server.refreshing = Atualizando servidor
hosts.none = [lightgray]Nenhum jogo LAN encontrado! hosts.none = [lightgray]Nenhum jogo LAN encontrado!
host.invalid = [scarlet]Não foi possivel hospedar host.invalid = [scarlet]Não foi possivel hospedar
servers.local = Servidores locais servers.local = Servidores Locais
servers.local.steam = Jogos públicos e servidores locais servers.local.steam = Jogos Públicos e Servidores Locais
servers.remote = Servidores remotos servers.remote = Servidores Remotos
servers.global = Servidores da comunidade servers.global = Servidores da Comunidade
servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades. servers.disclaimer = Servidores da comunidade [accent]não[] controlados pelo desenvolvedor.\n\nOs servidores podem conter conteúdo não apropriado para todas as idades.
servers.showhidden = Mostrar servidores escondidos servers.showhidden = Mostrar servidores ocultos
server.shown = Mostrar server.shown = Mostrar
server.hidden = Esconder server.hidden = Ocultar
viewplayer = Vendo o Player: [accent]{0} viewplayer = Vendo o Jogador: [accent]{0}
trace = Rastrear jogador trace = Rastrear Jogador
trace.playername = Nome do jogador: [accent]{0} trace.playername = Nome do jogador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Idioma: [accent]{0}
trace.mobile = Cliente móvel: [accent]{0} trace.mobile = Cliente Móvel: [accent]{0}
trace.modclient = Cliente customizado: [accent]{0} trace.modclient = Cliente Customizado: [accent]{0}
trace.times.joined = Vezes que entrou: [accent]{0} trace.times.joined = Vezes que se Juntou: [accent]{0}
trace.times.kicked = Vezes que foi expulso: [accent]{0} trace.times.kicked = Vezes que foi Expulso: [accent]{0}
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Names:
invalidid = ID do cliente invalido! Reporte o bug invalidid = ID do cliente invalido! Reporte o bug
player.ban = Banir player.ban = Banir
player.kick = Chutar player.kick = Expulsar
player.trace = Rastrear player.trace = Rastrear
player.admin = Alternar Admin player.admin = Alternar Admin
player.team = Trocar time player.team = Trocar Time
server.bans = Banidos server.bans = Banidos
server.bans.none = Nenhum jogador banido encontrado! server.bans.none = Nenhum jogador banido encontrado!
server.admins = Administradores server.admins = Administradores
server.admins.none = Nenhum administrador encontrado! server.admins.none = Nenhum administrador encontrado!
server.add = Adicionar servidor server.add = Adicionar servidor
server.delete = Certeza que quer deletar o servidor? server.delete = Você tem certeza que quer deletar esse servidor?
server.edit = Editar servidor server.edit = Editar Servidor
server.outdated = [crimson]Servidor desatualizado![] server.outdated = [scarlet]Servidor Desatualizado![]
server.outdated.client = [crimson]Cliente desatualizado![] server.outdated.client = [scarlet]Cliente Desatualizado![]
server.version = [lightgray]Versão: {0} server.version = [gray]v{0} {1}
server.custombuild = [accent]Versão customizada server.custombuild = [accent]Versão Customizada
confirmban = Certeza que quer banir "{0}[white]"? confirmban = Você tem certeza que quer banir "{0}[white]"?
confirmkick = Certeza que quer expulsar "{0}[white]"? confirmkick = Você tem certeza que quer expulsar "{0}[white]"?
confirmunban = Certeza que quer desbanir este jogador? confirmunban = Você tem certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador? confirmadmin = Você tem certeza que quer fazer "{0}[white]" um administrador?
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"? confirmunadmin = Você tem certeza que quer remover o status de adminstrador do "{0}[white]"?
votekick.reason = Motivo para chutar por voto votekick.reason = Motivo para expulsar por votação
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo: votekick.reason.message = Tem certeza de que deseja expulsar "{0}[white]" por votação?\nSe sim, digite o motivo:
joingame.title = Entrar no jogo joingame.title = Juntar-se ao jogo
joingame.ip = IP: joingame.ip = Endereço IP:
disconnect = Desconectado. disconnect = Desconectado.
disconnect.error = Erro de conexão. disconnect.error = Erro de conexão.
disconnect.closed = Conexão fechada. disconnect.closed = Conexão fechada.
@@ -301,29 +308,30 @@ connecting = [accent]Conectando...
reconnecting = [accent]Reconectando... reconnecting = [accent]Reconectando...
connecting.data = [accent]Carregando dados do mundo... connecting.data = [accent]Carregando dados do mundo...
server.port = Porta: server.port = Porta:
server.invalidport = Numero de port inválido! server.invalidport = Numero de porta inválido!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0} server.error = [scarlet]Erro ao hospedar o servidor.
save.new = Novo save save.new = Novo Jogo Salvo
save.overwrite = Você tem certeza que quer sobrescrever este save? save.overwrite = Você tem certeza que quer sobrescrever este jogo salvo?
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados. save.nocampaign = Arquivos de jogos salvos individuais da campanha não podem ser importados.
overwrite = Sobrescrever overwrite = Sobrescrever
save.none = Nenhum save encontrado! save.none = Nenhum jogo salvo encontrado!
savefail = Falha ao salvar jogo! savefail = Falha ao salvar jogo!
save.delete.confirm = Certeza que quer deletar este save? save.delete.confirm = Certeza que quer deletar este jogo salvo?
save.delete = Deletar save.delete = Deletar
save.export = Exportar save save.export = Exportar Jogo Salvo
save.import.invalid = [accent]Este save é inválido! save.import.invalid = [accent]Este jogo salvo é inválido!
save.import.fail = [crimson]Falha ao importar save: [accent]{0} save.import.fail = [crimson]Falha ao importar jogo salvo: [accent]{0}
save.export.fail = [crimson]Falha ao exportar save: [accent]{0} save.export.fail = [crimson]Falha ao exportar jogo salvo: [accent]{0}
save.import = Importar save save.import = Importar jogo salvo
save.newslot = Nome do save: save.newslot = Nome do jogo salvo:
save.rename = Renomear save.rename = Renomear
save.rename.text = Novo jogo: save.rename.text = Novo nome:
selectslot = Selecione um lugar para salvar. selectslot = Selecione um jogo salvo.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Editar mensagem editmessage = Editar Mensagem
save.corrupted = [accent]Save corrompido ou inválido! save.corrupted = [accent]Jogo salvo corrompido ou inválido!
empty = <vazio> empty = <vazio>
on = Ligado on = Ligado
off = Desligado off = Desligado
@@ -332,87 +340,90 @@ save.autosave = Salvar automaticamente: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Horda {0} save.wave = Horda {0}
save.mode = Modo de jogo: {0} save.mode = Modo de jogo: {0}
save.date = Último salvamento: {0} save.date = Último Salvamento: {0}
save.playtime = Tempo de jogo: {0} save.playtime = Tempo de jogo: {0}
warning = Aviso. warning = Aviso.
confirm = Confirmar confirm = Confirmar
delete = Excluir delete = Excluir
view.workshop = Ver na oficina view.workshop = Ver na Oficina
workshop.listing = Editar a lista da oficina workshop.listing = Editar a Lista da Oficina
ok = OK ok = Certo
open = Abrir open = Abrir
customize = Customizar customize = Customizar Regras
cancel = Cancelar cancel = Cancelar
command = Comando command = Comando
command.queue = [lightgray][Queuing] command.queue = Fila
command.mine = Minerar command.mine = Minerar
command.repair = Reparar command.repair = Reparar
command.rebuild = Reconstruir command.rebuild = Reconstruir
command.assist = Assist Player command.assist = Auxiliar Jogador
command.move = Mover command.move = Mover
command.boost = Boost
command.enterPayload = Enter Payload Block command.boost = Impulso
command.loadUnits = Load Units command.enterPayload = Inserir Bloco de Carga útil
command.loadBlocks = Load Blocks command.loadUnits = Carregar Unidades
command.unloadPayload = Unload Payload command.loadBlocks = Carregar Blocos
command.unloadPayload = Descarregar Carga
command.loopPayload = Loop Unit Transfer command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Cancelar Ordens
stance.shoot = Stance: Shoot stance.shoot = Modo: Atirar
stance.holdfire = Stance: Hold Fire stance.holdfire = Modo: Cessar Fogo
stance.pursuetarget = Stance: Pursue Target stance.pursuetarget = Modo: Perseguir Alvo
stance.patrol = Stance: Patrol Path stance.patrol = Modo: Patrulhar Caminho
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding stance.ram = Modo: Vagar\n[lightgray]Andar em linha reta, ignorando o terreno
openlink = Abrir Link openlink = Abrir Link
copylink = Copiar link copylink = Copiar Link
back = Voltar back = Voltar
max = Máximo max = Máximo
objective = Objetivo do Mapa objective = Objetivo do Mapa
crash.export = Exportar Históricos de Crashes. crash.export = Exportar Logs de Crashes
crash.none = Nenhum Histórico de Crashes Encontrado. crash.none = Nenhum logs de Crashes Encontrado.
crash.exported = Históricos de Crashes Exportado. crash.exported = Logs de Crashes Exportado.
data.export = Exportar dados data.export = Exportar Dados
data.import = Importar dados data.import = Importar Dados
data.openfolder = Abrir pasta de dados data.openfolder = Abrir Pasta de Dados
data.exported = Dados exportados. data.exported = Dados exportados.
data.invalid = Estes dados de jogo não são válidos. data.invalid = Esse dados de jogo não são válidos.
data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá sair imediatamente. data.import.confirm = Importar dados externos irá deletar[scarlet] todos[] os seus dados atuais.\n[accent]Isso não pode ser desfeito![]\n\nQuando seus dados serão importados, seu jogo irá fechar imediatamente.
quit.confirm = Você tem certeza que quer sair? quit.confirm = Você tem certeza que quer sair?
loading = [accent]Carregando... loading = [accent]Carregando...
downloading = [accent]Baixando... downloading = [accent]Baixando...
saving = [accent]Salvando... saving = [accent]Salvando...
respawn = [accent][[{0}][] para nascer no núcleo respawn = [accent][[{0}][] para renascer
cancelbuilding = [accent][[{0}][] para cancelar a construção cancelbuilding = [accent][[{0}][] para cancelar a construção
selectschematic = [accent][[{0}][] para selecionar + copiar selectschematic = [accent][[{0}][] para selecionar + copiar
pausebuilding = [accent][[{0}][] para parar a construção pausebuilding = [accent][[{0}][] para pausar a construção
resumebuilding = [scarlet][[{0}][] para continuar a construção resumebuilding = [scarlet][[{0}][] para continuar a construção
enablebuilding = [scarlet][[{0}][] para habilitar construção enablebuilding = [scarlet][[{0}][] para habilitar construção
showui = Interface escondida.\nPressione [accent][[{0}][] para mostrar a interface. showui = Interface oculta.\nPressione [accent][[{0}][] para exibir a interface.
commandmode.name = [accent]Modo de comando commandmode.name = [accent]Modo de Comando
commandmode.nounits = [nenhuma unidade] commandmode.nounits = [sem unidades]
wave = [accent]Horda {0} wave = [accent]Horda {0}
wave.cap = [accent]Horda {0}/{1} wave.cap = [accent]Horda {0}/{1}
wave.waiting = Proxima horda em {0} wave.waiting = [lightgray]Próxima horda em {0}
wave.waveInProgress = [lightgray]Horda em progresso wave.waveInProgress = [lightgray]Horda em progresso
waiting = Esperando... waiting = [lightgray]Esperando...
waiting.players = Esperando por jogadores... waiting.players = Esperando por jogadores...
wave.enemies = [lightgray]{0} inimigos restantes wave.enemies = [lightgray]{0} Inimigos Restantes
wave.enemycores = [accent]{0}[lightgray] núcleos inimigos wave.enemycores = [accent]{0}[lightgray] Núcleos Inimigos
wave.enemycore = [accent]{0}[lightgray] núcleo inimigo wave.enemycore = [accent]{0}[lightgray] Núcleo Inimigo
wave.enemy = [lightgray]{0} inimigo restante wave.enemy = [lightgray]{0} Inimigo Restante
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas. wave.guardianwarn = Guardião se aproximando em [accent]{0}[] hordas.
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda. wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] horda.
loadimage = Carregar\nimagem loadimage = Carregar Imagem
saveimage = Salvar\nimagem saveimage = Salvar Imagem
unknown = Desconhecido unknown = Desconhecido
custom = Customizado custom = Customizado
builtin = Padrão builtin = Embutido
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado! map.delete.confirm = Você tem certeza que quer deletar este mapa? Isso não pode ser revertido!
map.random = [accent]Mapa aleatório map.random = [accent]Mapa Aleatório
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor. map.nospawn = Este mapa não possui nenhum Núcleo para o jogador nascer! Adicione um Núcleo {0} para este mapa no editor.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor. map.nospawn.pvp = Esse mapa não tem Núcleos inimigos para os jogadores nascerem! Adicione [scarlet]Núcleos não-laranjas[] para este mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor. map.nospawn.attack = Esse mapa não tem nenhum Núcleo inimigo para o jogador atacar! Adicione um Núcleos {0} para este mapa no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto. map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
workshop.update = Atualizar item workshop.update = Atualizar Item
workshop.error = Erro buscando os detalhes da oficina: {0} workshop.error = Erro buscando os detalhes da oficina: {0}
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados! map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
workshop.menu = Selecione oquê você gostaria de fazer com esse item. workshop.menu = Selecione oquê você gostaria de fazer com esse item.
@@ -721,14 +732,18 @@ loadout = Carregamento
resources = Recursos resources = Recursos
resources.max = Máximo resources.max = Máximo
bannedblocks = Blocos Banidos bannedblocks = Blocos Banidos
unbannedblocks = Unbanned Blocks
objectives = Objetivos objectives = Objetivos
bannedunits = Unidades Banidas bannedunits = Unidades Banidas
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adicionar Todos addall = Adicionar Todos
launch.from = Lançando de: [accent]{0} launch.from = Lançando de: [accent]{0}
launch.capacity = Capacidade para Lançamento de Itens: [accent]{0} launch.capacity = Capacidade para Lançamento de Itens: [accent]{0}
launch.destination = Destino: {0} launch.destination = Destino: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = A quantidade deve ser um número entre 0 e {0}. configure.invalid = A quantidade deve ser um número entre 0 e {0}.
add = Adicionar... add = Adicionar...
guardian = Guardião guardian = Guardião
@@ -767,7 +782,9 @@ sectors.stored = Armazenado:
sectors.resume = Continuar sectors.resume = Continuar
sectors.launch = Lançar sectors.launch = Lançar
sectors.select = Selecionar sectors.select = Selecionar
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nenhum (sun) sectors.nonelaunch = [lightgray]nenhum (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Renomear Setor sectors.rename = Renomear Setor
sectors.enemybase = [scarlet]Base Inimiga sectors.enemybase = [scarlet]Base Inimiga
sectors.vulnerable = [scarlet]Vulnerável sectors.vulnerable = [scarlet]Vulnerável
@@ -1033,6 +1050,7 @@ stat.buildspeedmultiplier = Multiplicador de Velocidade de Construção
stat.reactive = Reage stat.reactive = Reage
stat.immunities = Imunidades stat.immunities = Imunidades
stat.healing = Reparo stat.healing = Reparo
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Campo de Força ability.forcefield = Campo de Força
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1079,6 +1097,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Somente depósito no núcleo permitido bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Recursos Insuficientes bar.noresources = Recursos Insuficientes
bar.corereq = Base do Núcleo Necessária bar.corereq = Base do Núcleo Necessária
bar.corefloor = Zona do Núcleo Necessária bar.corefloor = Zona do Núcleo Necessária
@@ -1087,6 +1106,7 @@ bar.drillspeed = Velocidade da Broca: {0}/s
bar.pumpspeed = Velocidade da Bomba: {0}/s bar.pumpspeed = Velocidade da Bomba: {0}/s
bar.efficiency = Eficiência: {0}% bar.efficiency = Eficiência: {0}%
bar.boost = Impulso: +{0}% bar.boost = Impulso: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energia: {0} bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1} bar.powerstored = Armazenada: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
@@ -1097,6 +1117,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.cooldown = Cooldown
bar.instability = Instabilidade bar.instability = Instabilidade
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
@@ -1121,6 +1142,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x balas de fragmentação: bullet.frags = [stat]{0}[lightgray]x balas de fragmentação:
bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano bullet.lightning = [stat]{0}[lightgray]x raio ~ [stat]{1}[lightgray] dano
bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção bullet.buildingdamage = [stat]{0}%[lightgray] dano em construção
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] Impulso bullet.knockback = [stat]{0}[lightgray] Impulso
bullet.pierce = [stat]{0}[lightgray]x perfuração bullet.pierce = [stat]{0}[lightgray]x perfuração
bullet.infinitepierce = [stat]perfuração bullet.infinitepierce = [stat]perfuração
@@ -1147,6 +1169,7 @@ unit.minutes = mins
unit.persecond = /segundo unit.persecond = /segundo
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x Velocidade unit.timesspeed = x Velocidade
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = Saúde do escudo unit.shieldhealth = Saúde do escudo
unit.items = itens unit.items = itens
@@ -1223,11 +1246,13 @@ setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denúncias anônimas de erros setting.crashreport.name = Enviar denúncias anônimas de erros
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Criar salvamentos automaticamente setting.savecreate.name = Criar salvamentos automaticamente
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limites de Player setting.playerlimit.name = Limites de Player
setting.chatopacity.name = Opacidade do chat setting.chatopacity.name = Opacidade do chat
setting.lasersopacity.name = Opacidade do laser setting.lasersopacity.name = Opacidade do laser
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacidade da ponte setting.bridgeopacity.name = Opacidade da ponte
setting.playerchat.name = Mostrar chat em jogo setting.playerchat.name = Mostrar chat em jogo
setting.showweather.name = Mostrar Gráficos do Clima setting.showweather.name = Mostrar Gráficos do Clima
@@ -1383,12 +1408,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Multiplicador de Energia Solar rules.solarmultiplier = Multiplicador de Energia Solar
rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade rules.unitcapvariable = Núcleos contribuem para a capacidade da unidade
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Capacidade base da Unidade rules.unitcap = Capacidade base da Unidade
rules.limitarea = Limitar área do mapa rules.limitarea = Limitar área do mapa
rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos) rules.enemycorebuildradius = Raio de "não-criação" de núcleo inimigo:[lightgray] (blocos)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg) rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg) rules.initialwavespacing = Espaçamento de onda inicial:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de custo de construção rules.buildcostmultiplier = Multiplicador de custo de construção
@@ -1411,6 +1438,9 @@ rules.title.planet = Planeta
rules.lighting = Iluminação rules.lighting = Iluminação
rules.fog = Névoa de Guerra rules.fog = Névoa de Guerra
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fogo rules.fire = Fogo
@@ -1727,6 +1757,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Contêiner block.container.name = Contêiner
block.launch-pad.name = Plataforma de Lançamento block.launch-pad.name = Plataforma de Lançamento
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fábrica de Unidades Terrestres block.ground-factory.name = Fábrica de Unidades Terrestres
block.air-factory.name = Fábrica de Unidades Aéreas block.air-factory.name = Fábrica de Unidades Aéreas
@@ -2175,7 +2207,9 @@ block.vault.description = Armazena uma grande quantidade de itens de cada tipo.
block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador. block.container.description = Armazena uma pequena quantidade de itens de cada tipo. Expande o armazenamento quando colocado próximo a um núcleo. O conteúdo pode ser recuperado com um descarregador.
block.unloader.description = Descarrega o item selecionado dos blocos próximos. block.unloader.description = Descarrega o item selecionado dos blocos próximos.
block.launch-pad.description = Lança lotes de itens para setores selecionados. block.launch-pad.description = Lança lotes de itens para setores selecionados.
block.launch-pad.details = Sistema sub-orbital para transporte ponto-a-ponto de recursos. As cápsulas de carga são frágeis e incapazes de sobreviver à reentrada. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Dispara balas alternadas em inimigos. block.duo.description = Dispara balas alternadas em inimigos.
block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas. block.scatter.description = Dispara tiros aglomerados de chumbo, sucata ou metavidro em unidades aéreas.
block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto. block.scorch.description = Queima qualquer unidade que estiver próxima. Altamente efetivo se for de perto.
@@ -2374,6 +2408,7 @@ unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópol
lst.read = Ler um número de uma célula de memória vinculada. lst.read = Ler um número de uma célula de memória vinculada.
lst.write = Escrever um número de uma célula de memória vinculada. lst.write = Escrever um número de uma célula de memória vinculada.
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado. lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado. lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display. lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
@@ -2611,3 +2646,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

File diff suppressed because it is too large Load Diff

View File

@@ -715,14 +715,18 @@ loadout = Încărcare
resources = Resurse resources = Resurse
resources.max = Max resources.max = Max
bannedblocks = Blocuri Interzise bannedblocks = Blocuri Interzise
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Unități Interzise bannedunits = Unități Interzise
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Adaugă-le pe toate addall = Adaugă-le pe toate
launch.from = Lansează Din: [accent]{0} launch.from = Lansează Din: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destinație: {0} launch.destination = Destinație: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}. configure.invalid = Cantitatea trebuie să fie un număr între 0 și {0}.
add = Adaugă... add = Adaugă...
guardian = Gardian guardian = Gardian
@@ -761,7 +765,9 @@ sectors.stored = Stocat:
sectors.resume = Revino sectors.resume = Revino
sectors.launch = Lansare sectors.launch = Lansare
sectors.select = Selectează sectors.select = Selectează
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nimic (soarele) sectors.nonelaunch = [lightgray]nimic (soarele)
sectors.redirect = Redirect Launch Pads
sectors.rename = Redenumește Sectorul sectors.rename = Redenumește Sectorul
sectors.enemybase = [scarlet]Bază Inamică sectors.enemybase = [scarlet]Bază Inamică
sectors.vulnerable = [scarlet]Vulnerabil sectors.vulnerable = [scarlet]Vulnerabil
@@ -1024,6 +1030,7 @@ stat.buildspeedmultiplier = Multiplicator Viteză Construcție
stat.reactive = Reacționează la stat.reactive = Reacționează la
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Reparare stat.healing = Reparare
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Câmp de Forță ability.forcefield = Câmp de Forță
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1071,6 +1078,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Burghiu Mai Bun Necesar bar.drilltierreq = Burghiu Mai Bun Necesar
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Resurse lipsă bar.noresources = Resurse lipsă
bar.corereq = Plasare pe Nucleu Necesară bar.corereq = Plasare pe Nucleu Necesară
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1079,6 +1087,7 @@ bar.drillspeed = Viteză Minare: {0}/s
bar.pumpspeed = Viteză Pompare: {0}/s bar.pumpspeed = Viteză Pompare: {0}/s
bar.efficiency = Eficiență: {0}% bar.efficiency = Eficiență: {0}%
bar.boost = Efect Grăbire: +{0}% bar.boost = Efect Grăbire: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Electricitate: {0}/s bar.powerbalance = Electricitate: {0}/s
bar.powerstored = Stocată: {0}/{1} bar.powerstored = Stocată: {0}/{1}
bar.poweramount = Electricitate: {0} bar.poweramount = Electricitate: {0}
@@ -1089,6 +1098,7 @@ bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid bar.liquid = Lichid
bar.heat = Căldură bar.heat = Căldură
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1113,6 +1123,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x fragmente: bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] împingere bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează bullet.pierce = [stat]{0}[lightgray]x penetrează
bullet.infinitepierce = [stat]penetrează bullet.infinitepierce = [stat]penetrează
@@ -1139,6 +1150,7 @@ unit.minutes = min
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x viteză unit.timesspeed = x viteză
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = viață scut unit.shieldhealth = viață scut
unit.items = materiale unit.items = materiale
@@ -1215,11 +1227,13 @@ setting.mutemusic.name = Muzica pe Mut
setting.sfxvol.name = Volum Efecte Sonore setting.sfxvol.name = Volum Efecte Sonore
setting.mutesound.name = Sunetul pe Mut setting.mutesound.name = Sunetul pe Mut
setting.crashreport.name = Trimite Rapoarte de Crash anonime setting.crashreport.name = Trimite Rapoarte de Crash anonime
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Creează Salvări setting.savecreate.name = Auto-Creează Salvări
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limita Jucătorilor setting.playerlimit.name = Limita Jucătorilor
setting.chatopacity.name = Opacitate Chat setting.chatopacity.name = Opacitate Chat
setting.lasersopacity.name = Opacitate Laser Electric setting.lasersopacity.name = Opacitate Laser Electric
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Opacitate Poduri setting.bridgeopacity.name = Opacitate Poduri
setting.playerchat.name = Vezi Chat Temporar setting.playerchat.name = Vezi Chat Temporar
setting.showweather.name = Vezi Vremea setting.showweather.name = Vezi Vremea
@@ -1375,12 +1389,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Nucleele Contribuie la Limita Unităților rules.unitcapvariable = Nucleele Contribuie la Limita Unităților
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Limita de Bază a Unităților rules.unitcap = Limita de Bază a Unităților
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate) rules.enemycorebuildradius = Interzisă Construirea în Jurul Nucleului Inamic:[lightgray] (pătrate)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec) rules.wavespacing = Spațiul Dintre Valuri:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Multiplicatorul Costului Construcției rules.buildcostmultiplier = Multiplicatorul Costului Construcției
@@ -1403,6 +1419,9 @@ rules.title.planet = Planet
rules.lighting = Luminozitate Ambientală rules.lighting = Luminozitate Ambientală
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Foc rules.fire = Foc
@@ -1721,6 +1740,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Platformă de Lansare block.launch-pad.name = Platformă de Lansare
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Fabrică Unități Artilerie block.ground-factory.name = Fabrică Unități Artilerie
block.air-factory.name = Fabrică Unități Aeriene block.air-factory.name = Fabrică Unități Aeriene
@@ -2161,7 +2182,9 @@ block.vault.description = Stochează o mare cantitate de materiale de orice tip.
block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător. block.container.description = Stochează o mică cantitate de materiale de orice tip. Conținutul poate fi recuperat folosind un descărcător.
block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport. block.unloader.description = Descarcă materialele din orice bloc din apropiere, mai puțin cele de transport.
block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate. block.launch-pad.description = Lansează grămezi de materiale către sectoarele selectate.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Trage cu gloanțe alternante către inamici. block.duo.description = Trage cu gloanțe alternante către inamici.
block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice. block.scatter.description = Trage cu bucățele de plumb, fier vechi sau metasticlă către aeronavele inamice.
block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică. block.scorch.description = Arde orice artilerie inamică din apropiere. Foarte eficient la distanță mică.
@@ -2358,6 +2381,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Citește un număr dintr-o celulă de memorie conectată. lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată. lst.write = Scrie un număr într-o celulă de memorie conectată.
lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[]. lst.print = Adaugă text în bufferul de tipărire.\nNu tipărește decât când se execută [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[]. lst.draw = Adaugă o operație în bufferul de desenare.\nNu afișează decât când se execută [accent]Draw Flush[].
lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare. lst.drawflush = Afișează pe un monitor instrucțiunile [accent]Draw[] aflate în așteptare.
@@ -2596,3 +2620,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -36,7 +36,7 @@ load.scripts = Скрипты
be.update = Доступна новая сборка Bleeding Edge: be.update = Доступна новая сборка Bleeding Edge:
be.update.confirm = Загрузить её и перезапустить игру сейчас? be.update.confirm = Загрузить её и перезапустить игру сейчас?
be.updating = Обновляется be.updating = Обновляется...
be.ignore = Игнорировать be.ignore = Игнорировать
be.noupdates = Обновления не найдены. be.noupdates = Обновления не найдены.
be.check = Проверить обновления be.check = Проверить обновления
@@ -55,12 +55,12 @@ mods.browser.sortdate = Сортировка по дате изменения
mods.browser.sortstars = Сортировка по количеству звёзд mods.browser.sortstars = Сортировка по количеству звёзд
schematic = Схема schematic = Схема
schematic.add = Сохранить схему schematic.add = Сохранить схему...
schematics = Схемы schematics = Схемы
schematic.search = Поиск схем schematic.search = Поиск схем...
schematic.replace = Схема с таким названием уже существует. Заменить её? schematic.replace = Схема с таким названием уже существует. Заменить её?
schematic.exists = Схема с таким названием уже существует. schematic.exists = Схема с таким названием уже существует.
schematic.import = Импортировать схему schematic.import = Импортировать схему...
schematic.exportfile = Экспортировать файл schematic.exportfile = Экспортировать файл
schematic.importfile = Импортировать файл schematic.importfile = Импортировать файл
schematic.browseworkshop = Просмотр Мастерской schematic.browseworkshop = Просмотр Мастерской
@@ -211,7 +211,7 @@ players = Игроков: {0}
players.single = {0} игрок players.single = {0} игрок
players.search = поиск players.search = поиск
players.notfound = [gray]игроки не найдены players.notfound = [gray]игроки не найдены
server.closing = [accent]Закрытие сервера server.closing = [accent]Закрытие сервера...
server.kicked.kick = Вас выгнали с сервера! server.kicked.kick = Вас выгнали с сервера!
server.kicked.whitelist = Вы не в белом списке сервера. server.kicked.whitelist = Вы не в белом списке сервера.
server.kicked.serverClose = Сервер закрыт. server.kicked.serverClose = Сервер закрыт.
@@ -235,7 +235,7 @@ hostserver = Запустить многопользовательский се
invitefriends = Пригласить друзей invitefriends = Пригласить друзей
hostserver.mobile = Запустить сервер hostserver.mobile = Запустить сервер
host = Открыть сервер host = Открыть сервер
hosting = [accent]Открытие сервера hosting = [accent]Открытие сервера...
hosts.refresh = Обновить hosts.refresh = Обновить
hosts.discovering = Поиск локальных игр hosts.discovering = Поиск локальных игр
hosts.discovering.any = Поиск игр hosts.discovering.any = Поиск игр
@@ -257,17 +257,17 @@ trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0} trace.playername = Имя игрока: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Язык: [accent]{0}
trace.mobile = Мобильный клиент: [accent]{0} trace.mobile = Мобильный клиент: [accent]{0}
trace.modclient = Пользовательский клиент: [accent]{0} trace.modclient = Пользовательский клиент: [accent]{0}
trace.times.joined = Присоединялся раз: [accent]{0} trace.times.joined = Присоединялся раз: [accent]{0}
trace.times.kicked = Был выгнан раз: [accent]{0} trace.times.kicked = Был выгнан раз: [accent]{0}
trace.ips = Все адреса: trace.ips = Все IP:
trace.names = Имена: trace.names = Все имена:
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке. invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
player.ban = Заблокировать player.ban = Заблокировать
player.kick = Выгнать player.kick = Выгнать
player.trace = Статистика player.trace = Отслеживать
player.admin = Переключить администратора player.admin = Переключить администратора
player.team = Сменить команду player.team = Сменить команду
server.bans = Блокировки server.bans = Блокировки
@@ -286,7 +286,7 @@ confirmkick = Вы действительно хотите выгнать игр
confirmunban = Вы действительно хотите разблокировать этого игрока? confirmunban = Вы действительно хотите разблокировать этого игрока?
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором? confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов? confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
votekick.reason = Причина votekick.reason = Причина голосования
votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину: votekick.reason.message = Вы уверены, что хотите голосованием выгнать "{0}[white]"?\nЕсли да, введите причину:
joingame.title = Присоединиться к игре joingame.title = Присоединиться к игре
joingame.ip = IP: joingame.ip = IP:
@@ -297,9 +297,9 @@ disconnect.timeout = Время ожидания истекло.
disconnect.data = Ошибка при загрузке данных мира! disconnect.data = Ошибка при загрузке данных мира!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]). cantconnect = Не удаётся присоединиться к игре ([accent]{0}[]).
connecting = [accent]Подключение connecting = [accent]Подключение...
reconnecting = [accent]Переподключение reconnecting = [accent]Переподключение...
connecting.data = [accent]Загрузка данных мира connecting.data = [accent]Загрузка данных мира...
server.port = Порт: server.port = Порт:
server.invalidport = Неверный номер порта! server.invalidport = Неверный номер порта!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
@@ -351,17 +351,18 @@ command.rebuild = Восстанавливать
command.assist = Помогать игроку command.assist = Помогать игроку
command.move = Двигаться command.move = Двигаться
command.boost = Лететь command.boost = Лететь
command.enterPayload = Enter Payload Block command.enterPayload = Войти в грузовой блок
command.loadUnits = Load Units command.loadUnits = Загрузить единицы
command.loadBlocks = Load Blocks command.loadBlocks = Загрузить постройки
command.unloadPayload = Unload Payload command.unloadPayload = Выгрузить груз
command.loopPayload = Loop Unit Transfer command.loopPayload = Loop Unit Transfer
stance.stop = Cancel Orders stance.stop = Отменить команду
stance.shoot = Stance: Shoot stance.shoot = Положение: Стрелять
stance.holdfire = Stance: Hold Fire stance.holdfire = Положение: Удерживать огонь
stance.pursuetarget = Stance: Pursue Target stance.pursuetarget = Положение: Преследовать цель
stance.patrol = Stance: Patrol Path stance.patrol = Положение: Патрулировать путь
stance.ram = Stance: Ram\n[lightgray]Straight line movement, no pathfinding stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
back = Назад back = Назад
@@ -377,9 +378,9 @@ data.exported = Данные экспортированы.
data.invalid = Эти игровые данные являются недействительными. data.invalid = Эти игровые данные являются недействительными.
data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется. data.import.confirm = Импорт внешних данных сотрёт[scarlet] все[] ваши игровые данные.\n[accent]Это не может быть отменено![]\n\nКак только данные будут импортированы, ваша игра немедленно закроется.
quit.confirm = Вы уверены, что хотите выйти? quit.confirm = Вы уверены, что хотите выйти?
loading = [accent]Загрузка loading = [accent]Загрузка...
downloading = [accent]Скачивание... downloading = [accent]Скачивание...
saving = [accent]Сохранение saving = [accent]Сохранение...
respawn = [accent][[{0}][] для возрождения из ядра respawn = [accent][[{0}][] для возрождения из ядра
cancelbuilding = [accent][[{0}][] для очистки плана cancelbuilding = [accent][[{0}][] для очистки плана
selectschematic = [accent][[{0}][] выделить и скопировать selectschematic = [accent][[{0}][] выделить и скопировать
@@ -393,8 +394,8 @@ wave = [accent]Волна {0}
wave.cap = [accent]Волна {0}/{1} wave.cap = [accent]Волна {0}/{1}
wave.waiting = [lightgray]Волна через {0} wave.waiting = [lightgray]Волна через {0}
wave.waveInProgress = [lightgray]Волна продолжается wave.waveInProgress = [lightgray]Волна продолжается
waiting = [lightgray]Ожидание waiting = [lightgray]Ожидание...
waiting.players = Ожидание игроков waiting.players = Ожидание игроков...
wave.enemies = [lightgray]Враги: {0} wave.enemies = [lightgray]Враги: {0}
wave.enemycores = [lightgray]Вражеских ядер: [accent]{0} wave.enemycores = [lightgray]Вражеских ядер: [accent]{0}
wave.enemycore = [accent]{0}[lightgray] вражеское ядро wave.enemycore = [accent]{0}[lightgray] вражеское ядро
@@ -421,7 +422,7 @@ changelog = Список изменений (необязательно):
updatedesc = Перезаписать заголовок и описание updatedesc = Перезаписать заголовок и описание
eula = Лицензионное соглашение Steam с конечным пользователем eula = Лицензионное соглашение Steam с конечным пользователем
missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена. missing = Этот предмет был удалён или перемещён.\n[lightgray]Публикация в Мастерской была автоматически удалена.
publishing = [accent]Отправка publishing = [accent]Отправка...
publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться! publish.confirm = Вы уверены, что хотите опубликовать этот предмет?\n\n[lightgray]Убедитесь, что вы согласны с EULA Мастерской, иначе ваши предметы не будут отображаться!
publish.error = Ошибка отправки предмета: {0} publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0} steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
@@ -442,12 +443,12 @@ editor.waves = Волны:
editor.rules = Правила: editor.rules = Правила:
editor.generation = Генерация: editor.generation = Генерация:
editor.objectives = Цели editor.objectives = Цели
editor.locales = Locale Bundles editor.locales = Наборы локалей
editor.worldprocessors = World Processors editor.worldprocessors = Мировые процессоры
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Изменить название
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = Нет свободного места для размещения мирового процессора!\n Возможно на карте всё занято структурами
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = Вы уверены, что хотите удалить этот мировой процессор?\n\nЕсли он окружен стенами, он будет заменен стеной окружения.
editor.ingame = Редактировать в игре editor.ingame = Редактировать в игре
editor.playtest = Опробовать карту editor.playtest = Опробовать карту
editor.publish.workshop = Опубликовать в Мастерской editor.publish.workshop = Опубликовать в Мастерской
@@ -478,7 +479,7 @@ waves.spawn.none = [scarlet]не обнаружено точек появлен
waves.max = максимум единиц waves.max = максимум единиц
waves.guardian = Страж waves.guardian = Страж
waves.preview = Предварительный просмотр waves.preview = Предварительный просмотр
waves.edit = Редактировать waves.edit = Редактировать...
waves.random = Случайно waves.random = Случайно
waves.copy = Копировать в буфер обмена waves.copy = Копировать в буфер обмена
waves.load = Загрузить из буфера обмена waves.load = Загрузить из буфера обмена
@@ -499,14 +500,15 @@ waves.units.show = Показать все
wavemode.counts = количество единиц wavemode.counts = количество единиц
wavemode.totals = всего единиц wavemode.totals = всего единиц
wavemode.health = всего прочности wavemode.health = всего прочности
all = All all = всего
editor.default = [lightgray]<По умолчанию> editor.default = [lightgray]<По умолчанию>
details = Подробности details = Подробности...
edit = Редактировать edit = Редактировать...
variables = Переменные variables = Переменные
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = Вы уверены, что хотите удалить весь код из этого процессора?
logic.globals = Built-in Variables
logic.globals = Встроенные переменные
editor.name = Название: editor.name = Название:
editor.spawn = Создать боевую единицу editor.spawn = Создать боевую единицу
editor.removeunit = Удалить боевую единицу editor.removeunit = Удалить боевую единицу
@@ -518,7 +520,7 @@ editor.errorlegacy = Эта карта слишком старая и испол
editor.errornot = Это не файл карты. editor.errornot = Это не файл карты.
editor.errorheader = Этот файл карты недействителен или повреждён. editor.errorheader = Этот файл карты недействителен или повреждён.
editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение? editor.errorname = Карта не имеет имени. Может быть, вы пытаетесь загрузить сохранение?
editor.errorlocales = Error reading invalid locale bundles. editor.errorlocales = Ошибка при чтении недопустимых наборов локалей.
editor.update = Обновить editor.update = Обновить
editor.randomize = Случайно editor.randomize = Случайно
editor.moveup = Выше editor.moveup = Выше
@@ -530,19 +532,19 @@ editor.sectorgenerate = Генерация сектора
editor.resize = Изменить\nразмер editor.resize = Изменить\nразмер
editor.loadmap = Загрузить\nкарту editor.loadmap = Загрузить\nкарту
editor.savemap = Сохранить\nкарту editor.savemap = Сохранить\nкарту
editor.savechanges = [scarlet]You have unsaved changes!\n\n[]Do you want to save them? editor.savechanges = [scarlet]У вас есть несохраненные изменения!\n\n[]Вы хотите сохранить их?
editor.saved = Сохранено! editor.saved = Сохранено!
editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте». editor.save.noname = У вашей карты нет имени! Назовите её в меню «Информация о карте».
editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте» editor.save.overwrite = Ваша карта не может быть записана поверх встроенной карты! Введите другое название в меню «Информация о карте»
editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует! editor.import.exists = [scarlet]Не удалось импортировать:[] карта с именем «{0}» уже существует!
editor.import = Импорт editor.import = Импорт...
editor.importmap = Импортировать карту editor.importmap = Импортировать карту
editor.importmap.description = Импортировать уже существующую карту editor.importmap.description = Импортировать уже существующую карту
editor.importfile = Импортировать файл editor.importfile = Импортировать файл
editor.importfile.description = Импортировать файл карты извне editor.importfile.description = Импортировать файл карты извне
editor.importimage = Импортировать файл изображения editor.importimage = Импортировать файл изображения
editor.importimage.description = Импортировать изображение карты извне editor.importimage.description = Импортировать изображение карты извне
editor.export = Экспорт editor.export = Экспорт...
editor.exportfile = Экспортировать файл editor.exportfile = Экспортировать файл
editor.exportfile.description = Экспорт файла карты editor.exportfile.description = Экспорт файла карты
editor.exportimage = Экспортировать ландшафт editor.exportimage = Экспортировать ландшафт
@@ -566,11 +568,11 @@ toolmode.orthogonal.description = Рисует только\nпрямоугол
toolmode.square = Квадрат toolmode.square = Квадрат
toolmode.square.description = Квадратная кисть. toolmode.square.description = Квадратная кисть.
toolmode.eraseores = Стереть руды toolmode.eraseores = Стереть руды
toolmode.eraseores.description = Стереть только руды. toolmode.eraseores.description = Стирает только руды.
toolmode.fillteams = Изменить команду блоков toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде. toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть тип toolmode.fillerase = Стереть заливкой
toolmode.fillerase.description = Стирает все блоки этого типа. toolmode.fillerase.description = Стирает все блоки\nодного типа.
toolmode.drawteams = Изменить команду блока toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде. toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
toolmode.underliquid = Под жидкостями toolmode.underliquid = Под жидкостями
@@ -594,7 +596,7 @@ filter.clear = Очистить
filter.option.ignore = Игнорировать filter.option.ignore = Игнорировать
filter.scatter = Сеятель filter.scatter = Сеятель
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.logic = Logic filter.logic = Логика
filter.option.scale = Масштаб фильтра filter.option.scale = Масштаб фильтра
filter.option.chance = Шанс filter.option.chance = Шанс
@@ -618,25 +620,25 @@ filter.option.floor2 = Вторая поверхность
filter.option.threshold2 = Вторичный предельный порог filter.option.threshold2 = Вторичный предельный порог
filter.option.radius = Радиус filter.option.radius = Радиус
filter.option.percentile = Процентиль filter.option.percentile = Процентиль
filter.option.code = Code filter.option.code = Код
filter.option.loop = Loop filter.option.loop = Цикл
locales.info = Here, you can add locale bundles for specific languages to your map. In locale bundles, each property has a name and a value. These properties can be used by world processors and objectives using their names. They support text formatting (replacing placeholders with actual values).\n\n[cyan]Example property:\n[]name: [accent]timer[]\nvalue: [accent]Example timer, time left: {0}[]\n\n[cyan]Usage:\n[]Set it as objective's text: [accent]@timer\n\n[]Print it in a world processor:\n[accent]localeprint "timer"\nformat time\n[gray](where time is a separately calculated variable) locales.info = Здесь вы можете добавить на карту наборы локалей для определенных языков. В наборах локалей каждое свойство имеет имя и значение. Эти свойства могут использоваться мировыми процессорами и целями по их именам. Они поддерживают форматирование текста (заменяя пропуски реальными значениями).\n\n[cyan]Пример свойства:\n[]name: [accent]timer[]\nvalue: [accent]Пример таймера, оставшееся время: {0}[]\n\n[cyan]Использование:\n[]Установите его как текст цели: [accent]@timer\n\n[]Введите его в мировом процессоре:\n[accent]localeprint «timer»\nformat time\n[gray] (где time - отдельно вычисляемая переменная)
locales.deletelocale = Are you sure you want to delete this locale bundle? locales.deletelocale = Вы уверены, что хотите удалить этот набор локалей?
locales.applytoall = Apply Changes To All Locales locales.applytoall = Применить изменения ко всем локалям
locales.addtoother = Add To Other Locales locales.addtoother = Добавить в другие локали
locales.rollback = Rollback to last applied locales.rollback = Откат к последнему примененному значению
locales.filter = Property filter locales.filter = Фильтр свойств
locales.searchname = Search name... locales.searchname = Поиск по имени...
locales.searchvalue = Search value... locales.searchvalue = Поиск значения...
locales.searchlocale = Search locale... locales.searchlocale = Поиск локали...
locales.byname = By name locales.byname = По имени
locales.byvalue = By value locales.byvalue = По значению
locales.showcorrect = Show properties that are present in all locales and have unique values everywhere locales.showcorrect = Показать свойства, которые присутствуют во всех локалях и имеют везде уникальные значения
locales.showmissing = Show properties that are missing in some locales locales.showmissing = Показать свойства, отсутствующие в некоторых локалях
locales.showsame = Show properties that have same values in different locales locales.showsame = Показать свойства, которые имеют одинаковые значения в разных локалях
locales.viewproperty = View in all locales locales.viewproperty = Смотреть во всех локалях
locales.viewing = Viewing property "{0}" locales.viewing = Просмотр свойства "{0}"
locales.addicon = Add Icon locales.addicon = Добавить иконку
width = Ширина: width = Ширина:
height = Высота: height = Высота:
@@ -686,12 +688,12 @@ objective.destroycore.name = Уничтожить ядро
objective.commandmode.name = Командовать единицей objective.commandmode.name = Командовать единицей
objective.flag.name = Флаг objective.flag.name = Флаг
marker.shapetext.name = Фигура с текстом marker.shapetext.name = Фигура с текстом
marker.point.name = Point marker.point.name = Точка
marker.shape.name = Фигура marker.shape.name = Фигура
marker.text.name = Текст marker.text.name = Текст
marker.line.name = Line marker.line.name = Линия
marker.quad.name = Quad marker.quad.name = Четырёхугольник
marker.texture.name = Texture marker.texture.name = Текстура
marker.background = Фон marker.background = Фон
marker.outline = Контур marker.outline = Контур
objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1} objective.research = [accent]Исследуйте:\n[]{0}[lightgray]{1}
@@ -715,14 +717,18 @@ loadout = Груз
resources = Ресурсы resources = Ресурсы
resources.max = Максимум resources.max = Максимум
bannedblocks = Запрещённые блоки bannedblocks = Запрещённые блоки
unbannedblocks = Unbanned Blocks
objectives = Цели objectives = Цели
bannedunits = Запрещённые единицы bannedunits = Запрещённые единицы
unbannedunits = Unbanned Units
bannedunits.whitelist = Запрещенные единицы как белый список bannedunits.whitelist = Запрещенные единицы как белый список
bannedblocks.whitelist = Запрещенные блоки как белый список bannedblocks.whitelist = Запрещенные блоки как белый список
addall = Добавить всё addall = Добавить всё
launch.from = Запуск из: [accent]{0} launch.from = Запуск из: [accent]{0}
launch.capacity = Вместимость запускаемого предмета: [accent]{0} launch.capacity = Вместимость запускаемого предмета: [accent]{0}
launch.destination = Место назначения: {0} launch.destination = Место назначения: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Количество должно быть числом между 0 и {0}. configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить... add = Добавить...
guardian = Страж guardian = Страж
@@ -762,7 +768,9 @@ sectors.stored = Накоплено:
sectors.resume = Продолжить sectors.resume = Продолжить
sectors.launch = Высадка sectors.launch = Высадка
sectors.select = Выбор sectors.select = Выбор
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нет (солнце) sectors.nonelaunch = [lightgray]нет (солнце)
sectors.redirect = Redirect Launch Pads
sectors.rename = Переименовать сектор sectors.rename = Переименовать сектор
sectors.enemybase = [scarlet]Вражеская база sectors.enemybase = [scarlet]Вражеская база
sectors.vulnerable = [scarlet]Уязвим sectors.vulnerable = [scarlet]Уязвим
@@ -777,8 +785,8 @@ sector.curlost = Сектор потерян
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
sector.attacked = Сектор [accent]{0}[white] атакован! sector.attacked = Сектор [accent]{0}[white] атакован!
sector.lost = Сектор [accent]{0}[white] потерян! sector.lost = Сектор [accent]{0}[white] потерян!
sector.capture = Sector [accent]{0}[white]Captured! sector.capture = Сектор [accent]{0}[white] захвачен!
sector.capture.current = Sector Captured! sector.capture.current = Сектор захвачен!
sector.changeicon = Изменить иконку sector.changeicon = Изменить иконку
sector.noswitch.title = Перемещение между секторами sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[] sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
@@ -790,10 +798,10 @@ threat.high = Высокая
threat.extreme = Экстремальная threat.extreme = Экстремальная
threat.eradication = Истребляющая threat.eradication = Истребляющая
difficulty.casual = Casual difficulty.casual = Casual
difficulty.easy = Easy difficulty.easy = Лёгкая
difficulty.normal = Normal difficulty.normal = Нормальная
difficulty.hard = Hard difficulty.hard = Сложная
difficulty.eradication = Eradication difficulty.eradication = Истребляющая
planets = Планеты planets = Планеты
@@ -830,7 +838,7 @@ sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.groundZero.description = Оптимальная локация для повторных игр. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше. sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором. sector.frozenForest.description = Даже здесь, ближе к горам, споры распространились. Холодные температуры не могут сдерживать их вечно.\n\nНачните вкладываться в энергию. Постройте генераторы внутреннего сгорания. Научитесь пользоваться регенератором.
sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне. sector.saltFlats.description = На окраине пустыни лежат соляные равнины. В этой местности можно найти немного ресурсов.\n\nВраги возвели здесь комплекс хранения ресурсов. Искорените их ядро. Не оставьте камня на камне.
sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров. sector.craters.description = Вода скопилась в этом кратере, реликвии времён старых войн. Восстановите область. Соберите песок. Выплавьте метастекло. Качайте воду для охлаждения турелей и буров.
@@ -921,7 +929,7 @@ settings.controls = Управление
settings.game = Игра settings.game = Игра
settings.sound = Звук settings.sound = Звук
settings.graphics = Графика settings.graphics = Графика
settings.cleardata = Очистить игровые данные settings.cleardata = Очистить игровые данные...
settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить! settings.clear.confirm = Вы действительно хотите очистить свои данные?\nЭто нельзя отменить!
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется. settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения? settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
@@ -1016,7 +1024,7 @@ stat.abilities = Способности
stat.canboost = Может взлететь stat.canboost = Может взлететь
stat.flying = Летающий stat.flying = Летающий
stat.ammouse = Использование боеприпасов stat.ammouse = Использование боеприпасов
stat.ammocapacity = Ammo Capacity stat.ammocapacity = Вместимость боеприпасов
stat.damagemultiplier = Множитель урона stat.damagemultiplier = Множитель урона
stat.healthmultiplier = Множитель прочности stat.healthmultiplier = Множитель прочности
stat.speedmultiplier = Множитель скорости stat.speedmultiplier = Множитель скорости
@@ -1025,52 +1033,55 @@ stat.buildspeedmultiplier = Множитель скорости строител
stat.reactive = Реактивен stat.reactive = Реактивен
stat.immunities = Невосприимчив stat.immunities = Невосприимчив
stat.healing = Ремонт stat.healing = Ремонт
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Силовое поле ability.forcefield = Силовое поле
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Создает силовой щит, поглощающий пули
ability.repairfield = Ремонтирующее поле ability.repairfield = Ремонтирующее поле
ability.repairfield.description = Repairs nearby units ability.repairfield.description = Ремонтирует близлежащие единицы
ability.statusfield = Усиливающее поле ability.statusfield = Усиливающее поле
ability.statusfield.description = Applies a status effect to nearby units ability.statusfield.description = Накладывает эффект на ближайшие единицы
ability.unitspawn = Завод единиц <20> ability.unitspawn = Завод единиц <20>
ability.unitspawn.description = Constructs units ability.unitspawn.description = Конструирует единицы
ability.shieldregenfield = Поле восстановления щита ability.shieldregenfield = Поле восстановления щита
ability.shieldregenfield.description = Regenerates shields of nearby units ability.shieldregenfield.description = Восстанавливает щиты ближайших юнитов
ability.movelightning = Молнии при движении ability.movelightning = Молнии при движении
ability.movelightning.description = Releases lightning while moving ability.movelightning.description = Выпускает молнии при движении
ability.armorplate = Armor Plate ability.armorplate = Бронепластина
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Снижает урон, получаемый при стрельбе
ability.shieldarc = Дуговой щит ability.shieldarc = Дуговой щит
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Выпускает силовой щит по дуге, поглощающий пули
ability.suppressionfield = Поле подавления регенерации ability.suppressionfield = Поле подавления регенерации
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Останавливает ремонтные здания
ability.energyfield = Энергетическое поле ability.energyfield = Энергетическое поле
ability.energyfield.description = Zaps nearby enemies ability.energyfield.description = Электризует ближайших врагов
ability.energyfield.healdescription = Zaps nearby enemies and heals allies ability.energyfield.healdescription = Электризует ближайших врагов и лечит союзников
ability.regen = Regeneration ability.regen = Регенерация
ability.regen.description = Regenerates own health over time ability.regen.description = Восстанавливает собственное здоровье с течением времени
ability.liquidregen = Liquid Absorption ability.liquidregen = Поглощение жидкости
ability.liquidregen.description = Absorbs liquid to heal itself ability.liquidregen.description = Поглощает жидкость для самовосстановления
ability.spawndeath = Death Spawns ability.spawndeath = Смертельное порождение
ability.spawndeath.description = Releases units on death ability.spawndeath.description = Создает единицы после смерти
ability.liquidexplode = Death Spillage ability.liquidexplode = Смертельное разлитие
ability.liquidexplode.description = Spills liquid on death ability.liquidexplode.description = Разливает жидкость при смерти
ability.stat.firingrate = [stat]{0}/sec[lightgray] firing rate ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
ability.stat.regen = [stat]{0}[lightgray] health/sec ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] same type repair amount ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Недостаточно ресурсов bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра bar.corereq = Требуется основа ядра
bar.corefloor = Требуется зона ядра bar.corefloor = Требуется зона ядра
@@ -1079,6 +1090,7 @@ bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: +{0}% bar.boost = Ускорение: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Энергия: {0}/с bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1} bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0} bar.poweramount = Энергия: {0}
@@ -1089,6 +1101,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.cooldown = Cooldown
bar.instability = Нестабильность bar.instability = Нестабильность
bar.heatamount = Нагрев: {0} bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%) bar.heatpercent = Нагрев: {0} ({1}%)
@@ -1113,6 +1126,7 @@ bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) с
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов): bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития bullet.pierce = [stat]{0}[lightgray]x пробития
bullet.infinitepierce = [stat]бесконечное пробитие bullet.infinitepierce = [stat]бесконечное пробитие
@@ -1139,13 +1153,14 @@ unit.minutes = мин
unit.persecond = /сек unit.persecond = /сек
unit.perminute = /мин unit.perminute = /мин
unit.timesspeed = x скорость unit.timesspeed = x скорость
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = прочность щита unit.shieldhealth = прочность щита
unit.items = предметов unit.items = предметов
unit.thousands = к unit.thousands = к
unit.millions = М unit.millions = М
unit.billions = кM unit.billions = кM
unit.shots = shots unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
category.purpose = Назначение category.purpose = Назначение
category.general = Основные category.general = Основные
@@ -1155,8 +1170,9 @@ category.items = Предметы
category.crafting = Ввод/вывод category.crafting = Ввод/вывод
category.function = Действие category.function = Действие
category.optional = Дополнительные улучшения category.optional = Дополнительные улучшения
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = Всегда играть музыку
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = Если включить эту функцию, музыка всегда будет воспроизводиться в игре по кругу.\nЕсли выключить, она будет воспроизводиться только через случайные промежутки времени.
setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра setting.skipcoreanimation.name = Пропускать анимацию запуска/приземления ядра
setting.landscape.name = Только альбомный (горизонтальный) режим setting.landscape.name = Только альбомный (горизонтальный) режим
setting.shadows.name = Тени setting.shadows.name = Тени
@@ -1168,7 +1184,7 @@ setting.backgroundpause.name = Фоновая пауза
setting.buildautopause.name = Автоматическая приостановка строительства setting.buildautopause.name = Автоматическая приостановка строительства
setting.doubletapmine.name = Добыча руды двойным нажатием setting.doubletapmine.name = Добыча руды двойным нажатием
setting.commandmodehold.name = Удерживать для командования боевыми единицами setting.commandmodehold.name = Удерживать для командования боевыми единицами
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit setting.distinctcontrolgroups.name = Ограничение на одну контрольную группу на единицу
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
setting.animatedwater.name = Анимированные поверхности setting.animatedwater.name = Анимированные поверхности
setting.animatedshields.name = Анимированные щиты setting.animatedshields.name = Анимированные щиты
@@ -1215,11 +1231,13 @@ setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматическое создание сохранений setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Видимость публичной игры
setting.playerlimit.name = Ограничение игроков setting.playerlimit.name = Ограничение игроков
setting.chatopacity.name = Непрозрачность чата setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непрозрачность мостов setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду setting.showweather.name = Отображать погоду
@@ -1229,22 +1247,22 @@ setting.macnotch.description = Для вступления изменений в
steam.friendsonly = Только друзья steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий. steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
uiscale.cancel = Отменить & Выйти uiscale.cancel = Отменить & Выйти
setting.bloom.name = Свечение setting.bloom.name = Свечение
keybind.title = Настройка управления keybind.title = Настройка управления
keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение. keybinds.mobile = [scarlet]Большинство комбинаций клавиш здесь не работает на мобильных устройствах. Поддерживается только базовое движение.
category.general.name = Основное category.general.name = Основное
category.view.name = Просмотр category.view.name = Просмотр
category.command.name = Unit Command category.command.name = Командование единицой
category.multiplayer.name = Сетевая игра category.multiplayer.name = Сетевая игра
category.blocks.name = Выбор блока category.blocks.name = Выбор блока
placement.blockselectkeys = \n[lightgray]Клавиша: [{0}, placement.blockselectkeys = \n[lightgray]Клавиша: [{0},
keybind.respawn.name = Возрождение в ядре keybind.respawn.name = Возрождение в ядре
keybind.control.name = Перехватить контроль над единицей keybind.control.name = Перехватить контроль над единицей
keybind.clear_building.name = Очистить план строительства keybind.clear_building.name = Очистить план строительства
keybind.press = Нажмите клавишу keybind.press = Нажмите клавишу...
keybind.press.axis = Нажмите ось или клавишу keybind.press.axis = Нажмите ось или клавишу...
keybind.screenshot.name = Скриншот карты keybind.screenshot.name = Скриншот карты
keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения keybind.toggle_power_lines.name = Отображение лазеров энергоснабжения
keybind.toggle_block_status.name = Отображение статусов блоков keybind.toggle_block_status.name = Отображение статусов блоков
@@ -1375,12 +1393,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Начальный лимит единиц rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Интервал волн:[lightgray] (сек) rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Время до первой волны:[lightgray] (сек) rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство rules.buildcostmultiplier = Множитель затрат на строительство
@@ -1402,9 +1422,13 @@ rules.title.teams = Команды
rules.title.planet = Планета rules.title.planet = Планета
rules.lighting = Освещение rules.lighting = Освещение
rules.fog = Туман войны rules.fog = Туман войны
rules.invasions = Enemy Sector Invasions rules.invasions = Вторжения врагов на сектора
rules.showspawns = Show Enemy Spawns rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.randomwaveai = Unpredictable Wave AI rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Показывать появление врагов
rules.randomwaveai = Непредсказуемый ИИ волн
rules.fire = Огонь rules.fire = Огонь
rules.anyenv = <Любая> rules.anyenv = <Любая>
rules.explosions = Урон от взрывов блоков/единиц rules.explosions = Урон от взрывов блоков/единиц
@@ -1721,6 +1745,8 @@ block.meltdown.name = Испепелитель
block.foreshadow.name = Знамение block.foreshadow.name = Знамение
block.container.name = Контейнер block.container.name = Контейнер
block.launch-pad.name = Пусковая площадка block.launch-pad.name = Пусковая площадка
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент block.segment.name = Сегмент
block.ground-factory.name = Наземная фабрика block.ground-factory.name = Наземная фабрика
block.air-factory.name = Воздушная фабрика block.air-factory.name = Воздушная фабрика
@@ -2163,7 +2189,9 @@ block.vault.description = Хранит большое количество пр
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика. block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
block.unloader.description = Выгружает выбранный предмет из соседних блоков. block.unloader.description = Выгружает выбранный предмет из соседних блоков.
block.launch-pad.description = Запускает партии предметов в выбранные секторы. block.launch-pad.description = Запускает партии предметов в выбранные секторы.
block.launch-pad.details = Суборбитальная система транспортировки ресурсов методом «point-to-point». Разгрузочные капсулы хрупки и не способны выжить при повторном входе. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Стреляет по врагам чередующимися пулями. block.duo.description = Стреляет по врагам чередующимися пулями.
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам. block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии. block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
@@ -2360,6 +2388,7 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[]. lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[]. lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей. lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
@@ -2446,15 +2475,15 @@ lenum.shoot = Стрельба в определённую позицию.
lenum.shootp = Стрельба в единицу/постройку с расчётом скорости. lenum.shootp = Стрельба в единицу/постройку с расчётом скорости.
lenum.config = Конфигурация постройки, например, предмет сортировки. lenum.config = Конфигурация постройки, например, предмет сортировки.
lenum.enabled = Включён ли блок. lenum.enabled = Включён ли блок.
laccess.currentammotype = Current ammo item/liquid of a turret. laccess.currentammotype = Текущий боеприпас турели.
laccess.color = Цвет осветителя. laccess.color = Цвет осветителя.
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу. laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
laccess.dead = Является ли единица/постройка неработающей или несуществующей. laccess.dead = Является ли единица/постройка неработающей или несуществующей.
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в тайлах/сек. laccess.speed = Максимальная скорость единицы, в плитках/сек.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
lcategory.unknown = Неизвестно lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории. lcategory.unknown.description = Нет категории.
lcategory.io = Ввод и вывод lcategory.io = Ввод и вывод
@@ -2569,7 +2598,7 @@ unitlocate.building = Переменная для записи обнаруже
unitlocate.outx = Вывод X координаты. unitlocate.outx = Вывод X координаты.
unitlocate.outy = Вывод Y координаты. unitlocate.outy = Вывод Y координаты.
unitlocate.group = Группа построек для поиска. unitlocate.group = Группа построек для поиска.
playsound.limit = If true, prevents this sound from playing\nif it has already been played in the same frame. playsound.limit = Если значение равно true, предотвращает воспроизведение этого звука,\n если он уже воспроизводился в том же кадре.
lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию. lenum.idle = Остановка движения, но продолжение строительства/копания.\nСостояние по умолчанию.
lenum.stop = Остановка движения/копания/строительства. lenum.stop = Остановка движения/копания/строительства.
@@ -2577,7 +2606,7 @@ lenum.unbind = Полностью отключает управление лог
lenum.move = Перемещение в определённую позицию. lenum.move = Перемещение в определённую позицию.
lenum.approach = Приближение к позиции с указанным радиусом. lenum.approach = Приближение к позиции с указанным радиусом.
lenum.pathfind = Перемещение к точке появления врагов. lenum.pathfind = Перемещение к точке появления врагов.
lenum.autopathfind = Automatically pathfinds to the nearest enemy core or drop point.\nThis is the same as standard wave enemy pathfinding. lenum.autopathfind = Автоматический поиск пути к ближайшему вражескому ядру или точке высадки.\nЭто то же самое, что и стандартный поиск пути к врагу во время волны.
lenum.target = Стрельба в определённую позицию. lenum.target = Стрельба в определённую позицию.
lenum.targetp = Стрельба в единицу/постройку с расчётом скорости. lenum.targetp = Стрельба в единицу/постройку с расчётом скорости.
lenum.itemdrop = Сбрасывание предметов. lenum.itemdrop = Сбрасывание предметов.
@@ -2588,13 +2617,39 @@ lenum.payenter = Войти/приземлиться на грузовой бл
lenum.flag = Числовой флаг единицы. lenum.flag = Числовой флаг единицы.
lenum.mine = Копание в заданной позиции. lenum.mine = Копание в заданной позиции.
lenum.build = Строительство блоков. lenum.build = Строительство блоков.
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. lenum.getblock = Получает тип постройки, пола и блока по заданным координатам.\nЕдиница должна быть в диапазоне позиции, иначе возвращается null.
lenum.within = Проверка на нахождение единицы рядом с позицией. lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта. lenum.boost = Включение/выключение полёта.
lenum.flushtext = Flush print buffer's content to marker, if applicable.\nIf fetch is set to true, tries to fetch properties from map locale bundle or game's bundle. lenum.flushtext = Сбрасывает содержимое текстового буфера, если применимо. \nЕсли значение fetch равно true, пытаеся получить свойства из набора локали карты или набора локали игры.
lenum.texture = Texture name straight from game's texture atlas (using kebab-case naming style).\nIf printFlush is set to true, consumes text buffer content as text argument. lenum.texture = Имя текстуры прямо из атласа текстур игры (используя стиль написания с дефисами, например: build-tower) .\nЕсли printFlush имеет значение true, то в качестве текстового аргумента используется содержимое текстового буфера.
lenum.texturesize = Size of texture in tiles. Zero value scales marker width to original texture's size. lenum.texturesize = Размер текстуры в плитках. Нулевое значение масштабирует ширину маркера до размера исходной текстуры.
lenum.autoscale = Whether to scale marker corresponding to player's zoom level. lenum.autoscale = Масштабировать ли маркер в соответствии с уровнем масштабирования игрока.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Индексированная позиция, используемая для линейных и квадратных маркеров с нулевым индексом в качестве первой позиции.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -716,14 +716,18 @@ loadout = Loadout
resources = Resursi resources = Resursi
resources.max = Maksimum resources.max = Maksimum
bannedblocks = Nedozvoljeni Blokovi bannedblocks = Nedozvoljeni Blokovi
unbannedblocks = Unbanned Blocks
objectives = Zadaci objectives = Zadaci
bannedunits = Nedozvoljene Jedinice bannedunits = Nedozvoljene Jedinice
unbannedunits = Unbanned Units
bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista bannedunits.whitelist = Nedozvoljene Jedinice Kao Bela Lista
bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista bannedblocks.whitelist = Nedozvoljeni Blokovi Kao Bela Lista
addall = Dodaj Sve addall = Dodaj Sve
launch.from = Lansirati Od: [accent]{0} launch.from = Lansirati Od: [accent]{0}
launch.capacity = Lansirni Kapacitet Materijala: [accent]{0} launch.capacity = Lansirni Kapacitet Materijala: [accent]{0}
launch.destination = Destinacija: {0} launch.destination = Destinacija: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Količina mora biti između 0 i {0}. configure.invalid = Količina mora biti između 0 i {0}.
add = Dodaj... add = Dodaj...
guardian = Čuvar guardian = Čuvar
@@ -762,7 +766,9 @@ sectors.stored = Skladišćeno:
sectors.resume = Nastavi sectors.resume = Nastavi
sectors.launch = Lansiraj sectors.launch = Lansiraj
sectors.select = Izaberi sectors.select = Izaberi
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]nema (sunce) sectors.nonelaunch = [lightgray]nema (sunce)
sectors.redirect = Redirect Launch Pads
sectors.rename = Preimenuj Sektor sectors.rename = Preimenuj Sektor
sectors.enemybase = [scarlet]Neprijateljska Baza sectors.enemybase = [scarlet]Neprijateljska Baza
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1026,6 +1032,7 @@ stat.buildspeedmultiplier = Umnožavač brzine gradnje
stat.reactive = Reaguje sa stat.reactive = Reaguje sa
stat.immunities = Imuniteti stat.immunities = Imuniteti
stat.healing = Popravlja stat.healing = Popravlja
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Polje Sile ability.forcefield = Polje Sile
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1073,6 +1080,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
bar.drilltierreq = Bolja Bušilica Potrebna bar.drilltierreq = Bolja Bušilica Potrebna
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Nedostaju Resursi bar.noresources = Nedostaju Resursi
bar.corereq = Potrebno Jezgro kao Osnova bar.corereq = Potrebno Jezgro kao Osnova
bar.corefloor = Zahteva Zonu Jezgra bar.corefloor = Zahteva Zonu Jezgra
@@ -1081,6 +1089,7 @@ bar.drillspeed = Brzina Bušenja: {0}/s
bar.pumpspeed = Brzina Pumpanja: {0}/s bar.pumpspeed = Brzina Pumpanja: {0}/s
bar.efficiency = Efikasnost: {0}% bar.efficiency = Efikasnost: {0}%
bar.boost = Pojačanje: +{0}% bar.boost = Pojačanje: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Energija: {0}/s bar.powerbalance = Energija: {0}/s
bar.powerstored = Skladišćeno: {0}/{1} bar.powerstored = Skladišćeno: {0}/{1}
bar.poweramount = Količina: {0} bar.poweramount = Količina: {0}
@@ -1091,6 +1100,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Tečnost bar.liquid = Tečnost
bar.heat = Toplota bar.heat = Toplota
bar.cooldown = Cooldown
bar.instability = Nestabilnost bar.instability = Nestabilnost
bar.heatamount = Količina Toplote: {0} bar.heatamount = Količina Toplote: {0}
bar.heatpercent = Količina Toplote: {0} ({1}%) bar.heatpercent = Količina Toplote: {0} ({1}%)
@@ -1115,6 +1125,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x šrapnela: bullet.frags = [stat]{0}[lightgray]x šrapnela:
bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete bullet.lightning = [stat]{0}[lightgray]x munja ~ [stat]{1}[lightgray] štete
bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture bullet.buildingdamage = [stat]{0}%[lightgray] šteta za strukture
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] odbacivanje bullet.knockback = [stat]{0}[lightgray] odbacivanje
bullet.pierce = [stat]{0}[lightgray]x probijanje bullet.pierce = [stat]{0}[lightgray]x probijanje
bullet.infinitepierce = [stat]proboj bullet.infinitepierce = [stat]proboj
@@ -1141,6 +1152,7 @@ unit.minutes = minuti
unit.persecond = /sekundi unit.persecond = /sekundi
unit.perminute = /minuti unit.perminute = /minuti
unit.timesspeed = x brzina unit.timesspeed = x brzina
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = snaga štita unit.shieldhealth = snaga štita
unit.items = materijali unit.items = materijali
@@ -1217,11 +1229,13 @@ setting.mutemusic.name = Nema Muzike
setting.sfxvol.name = Jačina Zvučnih Efekata setting.sfxvol.name = Jačina Zvučnih Efekata
setting.mutesound.name = Nema Zvuka setting.mutesound.name = Nema Zvuka
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Automatski Snimaj Igru setting.savecreate.name = Automatski Snimaj Igru
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limit Igrača setting.playerlimit.name = Limit Igrača
setting.chatopacity.name = Prozirnost Četa setting.chatopacity.name = Prozirnost Četa
setting.lasersopacity.name = Prozirnost Energetskih Lasera setting.lasersopacity.name = Prozirnost Energetskih Lasera
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Prozirnost Mostova setting.bridgeopacity.name = Prozirnost Mostova
setting.playerchat.name = Prikazuj Čet Mehure Igrača setting.playerchat.name = Prikazuj Čet Mehure Igrača
setting.showweather.name = Prikazuj Grafiku Vremena setting.showweather.name = Prikazuj Grafiku Vremena
@@ -1377,12 +1391,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica rules.unitcapvariable = Jezgara Povećavaju Maksimalni Broj Jedinica
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra) rules.unitcap = Maksimalni Broj Jedinica (ne računajući jezgra)
rules.limitarea = Ograniči Prostor Mape rules.limitarea = Ograniči Prostor Mape
rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja) rules.enemycorebuildradius = Radius Neprijateljskog jezgra bez gradnje:[lightgray] (polja)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Razmak Između Talasa:[lightgray] (sec) rules.wavespacing = Razmak Između Talasa:[lightgray] (sec)
rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec) rules.initialwavespacing = Početni Razmak Talasa:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1405,6 +1421,9 @@ rules.title.planet = Planeta
rules.lighting = Osvetljenje rules.lighting = Osvetljenje
rules.fog = Magla Rata rules.fog = Magla Rata
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Plamen rules.fire = Plamen
@@ -1723,6 +1742,8 @@ block.meltdown.name = Istopitelj
block.foreshadow.name = Predznak block.foreshadow.name = Predznak
block.container.name = Kontejner block.container.name = Kontejner
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Zemna Fabrika block.ground-factory.name = Zemna Fabrika
block.air-factory.name = Vazdušna Fabrika block.air-factory.name = Vazdušna Fabrika
@@ -2164,7 +2185,9 @@ block.vault.description = Skladišti veliku količinu od svake vrste materijala.
block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader. block.container.description = Skladišti malu količinu od svake vrste materijala. Contents can be retrieved with an unloader.
block.unloader.description = Istovaruje određeni materijal iz obližnih blokova. block.unloader.description = Istovaruje određeni materijal iz obližnih blokova.
block.launch-pad.description = Lansira bačve resursa u izabrani sektor. block.launch-pad.description = Lansira bačve resursa u izabrani sektor.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Ispaljuje metke naizmenično na neprijatelje. block.duo.description = Ispaljuje metke naizmenično na neprijatelje.
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft. block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2361,6 +2384,7 @@ unit.emanate.description = Gradi građevine da odbrani Veliki Grad jezgro. Popra
lst.read = Čita broj iz povezane memorijske ćelije. lst.read = Čita broj iz povezane memorijske ćelije.
lst.write = Piše broj u povezanu memorijsku ćeliju. lst.write = Piše broj u povezanu memorijsku ćeliju.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2599,3 +2623,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -707,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Lägg till... add = Lägg till...
guardian = Guardian guardian = Guardian
@@ -753,7 +757,9 @@ sectors.stored = Lagrade:
sectors.resume = Återuppta sectors.resume = Återuppta
sectors.launch = Skjuta upp sectors.launch = Skjuta upp
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Byt namn på sektor sectors.rename = Byt namn på sektor
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1013,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1060,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Bättre Borr Krävs bar.drilltierreq = Bättre Borr Krävs
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1078,6 +1087,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1102,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1128,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sek unit.persecond = /sek
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x hastighet unit.timesspeed = x hastighet
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = föremål unit.items = föremål
@@ -1204,11 +1216,13 @@ setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chattgenomskinlighet setting.chatopacity.name = Chattgenomskinlighet
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Visa setting.playerchat.name = Visa
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1364,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1392,6 +1408,9 @@ rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
@@ -1708,6 +1727,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -2146,7 +2167,9 @@ block.vault.description = Stores a large amount of items of each type. An unload
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container. block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping.
block.launch-pad.description = Launches batches of items without any need for a core launch. block.launch-pad.description = Launches batches of items without any need for a core launch.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. Useful against ground units. block.duo.description = A small, cheap turret. Useful against ground units.
block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = An essential anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2341,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2560,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -716,14 +716,18 @@ loadout = ทรัพยากรเริ่มต้น
resources = ทรัพยากร resources = ทรัพยากร
resources.max = เต็ม resources.max = เต็ม
bannedblocks = บล็อกต้องห้าม bannedblocks = บล็อกต้องห้าม
unbannedblocks = Unbanned Blocks
objectives = เป้าหมาย objectives = เป้าหมาย
bannedunits = ยูนิตต้องห้าม bannedunits = ยูนิตต้องห้าม
unbannedunits = Unbanned Units
bannedunits.whitelist = ตั้งยูนิตต้องห้ามเป็นไวท์ลิสต์ bannedunits.whitelist = ตั้งยูนิตต้องห้ามเป็นไวท์ลิสต์
bannedblocks.whitelist = ตั้งบล็อกต้องห้ามเป็นไวท์ลิสต์ bannedblocks.whitelist = ตั้งบล็อกต้องห้ามเป็นไวท์ลิสต์
addall = เพิ่มทั้งหมด addall = เพิ่มทั้งหมด
launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0} launch.from = ลงจอดจากเซ็กเตอร์: [accent]{0}
launch.capacity = ความจุไอเท็มลงจอด: [accent]{0} launch.capacity = ความจุไอเท็มลงจอด: [accent]{0}
launch.destination = จุดหมายปลายทาง: {0} launch.destination = จุดหมายปลายทาง: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0} configure.invalid = จำนวนต้องอยู่ระหว่าง 0 ถึง {0}
add = เพิ่ม... add = เพิ่ม...
guardian = ผู้พิทักษ์ guardian = ผู้พิทักษ์
@@ -763,7 +767,9 @@ sectors.stored = คลังไอเท็ม:
sectors.resume = ไปต่อ sectors.resume = ไปต่อ
sectors.launch = ลงจอด sectors.launch = ลงจอด
sectors.select = เลือก sectors.select = เลือก
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]ไม่มี (ดวงอาทิตย์) sectors.nonelaunch = [lightgray]ไม่มี (ดวงอาทิตย์)
sectors.redirect = Redirect Launch Pads
sectors.rename = เปลี่ยนชื่อเซ็กเตอร์ sectors.rename = เปลี่ยนชื่อเซ็กเตอร์
sectors.enemybase = [scarlet]ฐานทัพศัตรู sectors.enemybase = [scarlet]ฐานทัพศัตรู
sectors.vulnerable = [scarlet]เสี่ยงภัย sectors.vulnerable = [scarlet]เสี่ยงภัย
@@ -1027,6 +1033,7 @@ stat.buildspeedmultiplier = พหุคูณความเร็วการ
stat.reactive = ปฏิกิริยา stat.reactive = ปฏิกิริยา
stat.immunities = ต่อต้านสถานะ stat.immunities = ต่อต้านสถานะ
stat.healing = การรักษา stat.healing = การรักษา
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = โล่พลังงาน ability.forcefield = โล่พลังงาน
ability.forcefield.description = ฉายโล่พลังงานที่ดูดซับกระสุนต่างๆ ability.forcefield.description = ฉายโล่พลังงานที่ดูดซับกระสุนต่างๆ
@@ -1074,6 +1081,7 @@ ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการ
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้ bar.drilltierreq = ต้องมีเครื่องขุดที่ดีกว่านี้
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = ขาดทรัพยากร bar.noresources = ขาดทรัพยากร
bar.corereq = ต้องวางบนแกนกลาง bar.corereq = ต้องวางบนแกนกลาง
bar.corefloor = ต้องวางบนช่องโซนแกนกลาง bar.corefloor = ต้องวางบนช่องโซนแกนกลาง
@@ -1082,6 +1090,7 @@ bar.drillspeed = ความเร็วการขุด: {0}/วิ
bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ bar.pumpspeed = ความเร็วการปั้ม: {0}/วิ
bar.efficiency = ประสิทธิภาพ: {0}% bar.efficiency = ประสิทธิภาพ: {0}%
bar.boost = การเร่ง: +{0}% bar.boost = การเร่ง: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = พลังงาน: {0}/วิ bar.powerbalance = พลังงาน: {0}/วิ
bar.powerstored = สะสมไว้: {0}/{1} bar.powerstored = สะสมไว้: {0}/{1}
bar.poweramount = พลังงาน: {0} bar.poweramount = พลังงาน: {0}
@@ -1092,6 +1101,7 @@ bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = ของเหลว bar.liquid = ของเหลว
bar.heat = ความร้อน bar.heat = ความร้อน
bar.cooldown = Cooldown
bar.instability = ความไม่เสถียร bar.instability = ความไม่เสถียร
bar.heatamount = ความร้อน: {0} bar.heatamount = ความร้อน: {0}
bar.heatpercent = ความร้อน: {0} ({1}%) bar.heatpercent = ความร้อน: {0} ({1}%)
@@ -1116,6 +1126,7 @@ bullet.interval = [stat]{0}/วิ[lightgray] กระสุนช่วงร
bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย: bullet.frags = [stat]{0}[lightgray]x กระสุนกระจาย:
bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ bullet.lightning = [stat]{0}[lightgray]x สายฟ้า ~ [stat]{1}[lightgray] ดาเมจ
bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray] bullet.buildingdamage = [lightgray]ดาเมจต่อสิ่งก่อสร้าง [stat]{0}%[lightgray]
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] ดันกลับ bullet.knockback = [stat]{0}[lightgray] ดันกลับ
bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x bullet.pierce = [lightgray]เจาะทะลุ [stat]{0}[lightgray]x
bullet.infinitepierce = [stat]เจาะทะลุ bullet.infinitepierce = [stat]เจาะทะลุ
@@ -1142,6 +1153,7 @@ unit.minutes = นาที
unit.persecond = /วิ unit.persecond = /วิ
unit.perminute = /นาที unit.perminute = /นาที
unit.timesspeed = x เร็วขึ้น unit.timesspeed = x เร็วขึ้น
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = พลังชีวิตโล่ unit.shieldhealth = พลังชีวิตโล่
unit.items = ไอเท็ม unit.items = ไอเท็ม
@@ -1218,11 +1230,13 @@ setting.mutemusic.name = ปิดเสียงเพลง
setting.sfxvol.name = ระดับเสียง SFX setting.sfxvol.name = ระดับเสียง SFX
setting.mutesound.name = ปิดเสียง setting.mutesound.name = ปิดเสียง
setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน setting.crashreport.name = ส่งรายงานข้อขัดข้องแบบไม่ระบุตัวตน
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ setting.savecreate.name = สร้างเซฟโดยอัตโนมัติ
setting.steampublichost.name = การมองเห็นเกมสาธารณะ setting.steampublichost.name = การมองเห็นเกมสาธารณะ
setting.playerlimit.name = จำกัดผู้เล่น setting.playerlimit.name = จำกัดผู้เล่น
setting.chatopacity.name = ความโปร่งแสงของแชท setting.chatopacity.name = ความโปร่งแสงของแชท
setting.lasersopacity.name = ความโปร่งแสงของลำแสงพลังงาน setting.lasersopacity.name = ความโปร่งแสงของลำแสงพลังงาน
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = ความโปร่งแสงของสะพาน setting.bridgeopacity.name = ความโปร่งแสงของสะพาน
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
setting.showweather.name = แสดงกราฟิกสภาพอากาศ setting.showweather.name = แสดงกราฟิกสภาพอากาศ
@@ -1378,12 +1392,14 @@ rules.unitcostmultiplier = พหูคุณราคาทรัพยาก
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต rules.unitcrashdamagemultiplier = พหูคูณดาเมจการตกของยานยูนิต
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง rules.unitcapvariable = เพิ่มจำนวนยูนิตสูงสุดต่อแกนกลาง
rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต rules.unitpayloadsexplode = สิ่งบรรทุกระเบิดไปพร้อมกับยูนิต
rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน rules.unitcap = ขีดกำจัดยูนิตสูงสุดพื้นฐาน
rules.limitarea = จำกัดพื้นที่แมพ rules.limitarea = จำกัดพื้นที่แมพ
rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง) rules.enemycorebuildradius = รัศมีห้ามสร้างบริเวณแกนกลางของศัตรู:[lightgray] (ช่อง)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที) rules.wavespacing = ระยะเวลาระหว่างคลื่น:[lightgray] (วินาที)
rules.initialwavespacing = ระยะเวลาระหว่างคลื่นแรก:[lightgray] (วินาที) rules.initialwavespacing = ระยะเวลาระหว่างคลื่นแรก:[lightgray] (วินาที)
rules.buildcostmultiplier = พหุคูณราคาทรัพยากรในการสร้าง rules.buildcostmultiplier = พหุคูณราคาทรัพยากรในการสร้าง
@@ -1406,6 +1422,9 @@ rules.title.planet = ดาว
rules.lighting = แสง rules.lighting = แสง
rules.fog = หมอกแห่งสงคราม rules.fog = หมอกแห่งสงคราม
rules.invasions = การรุกรานของฐานทัพศัตรู rules.invasions = การรุกรานของฐานทัพศัตรู
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = แสดงจุดเกิดศัตรู rules.showspawns = แสดงจุดเกิดศัตรู
rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้ rules.randomwaveai = AI คลื่นแบบคาดเดาไม่ได้
rules.fire = ไฟ rules.fire = ไฟ
@@ -1725,6 +1744,8 @@ block.meltdown.name = เมลท์ดาวน์
block.foreshadow.name = ฟอร์ชาโดว์ block.foreshadow.name = ฟอร์ชาโดว์
block.container.name = ตู้เก็บของ block.container.name = ตู้เก็บของ
block.launch-pad.name = ฐานส่งทรัพยากร block.launch-pad.name = ฐานส่งทรัพยากร
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = เซ็กเมนต์ block.segment.name = เซ็กเมนต์
block.ground-factory.name = โรงงานยูนิตพื้นดิน block.ground-factory.name = โรงงานยูนิตพื้นดิน
block.air-factory.name = โรงงานยูนิตอากาศ block.air-factory.name = โรงงานยูนิตอากาศ
@@ -2174,7 +2195,9 @@ block.vault.description = เก็บไอเท็มแต่ละชนิ
block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้ block.container.description = เก็บไอเท็มแต่ละชนิดได้นิดหน่อย สามารถใช้ตัวถ่ายไอเท็มในการดึงไอเท็มออกมาได้
block.unloader.description = ดึงไอเท็มที่กำหนดไว้ออกมาจากบล็อกใกล้เคียง block.unloader.description = ดึงไอเท็มที่กำหนดไว้ออกมาจากบล็อกใกล้เคียง
block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่กำหนดไว้ block.launch-pad.description = ส่งไอเท็มเป็นชุดๆ ไปยังเซ็กเตอร์ที่กำหนดไว้
block.launch-pad.details = ระบบขนส่งทรัพยากรวงโคจรย่อยจากจุดหนึ่งไปอีกจุดหนึ่ง แคปซูลบรรทุกทรัพยากรนั้นเปราะบางและไม่สามารถทนความร้อนจากชั้นบรรยากาศได้ block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่เป้าหมายศัตรู block.duo.description = ป้อมปืนขนาดเล็ก ยิงกระสุนที่อยู่ในตัวมันใส่เป้าหมายศัตรู
block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง block.scatter.description = ยิงก้อนตะกั่ว เศษเหล็กหรือกระจกเมต้าใส่ยานบินศัตรูที่อยู่ใกล้เคียง
block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้ block.scorch.description = เผาศัตรูพื้นดินที่อยู่ใกล้ๆ มีประสิทธิภาพสูงสุดเมื่อใช้ในระยะใกล้
@@ -2375,6 +2398,7 @@ unit.emanate.description = สร้างสิ่งต่างๆ เพื
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้ lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้ lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[] lst.print = เพิ่มข้อความไปยังคิวข้อความ\nข้อความจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Print Flush[]
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = แทนที่ข้อความตัวแทนถัดไปในบัฟเฟอร์ข้อความด้วยค่า\nจะไม่ทำอะไรหากรูปแบบข้อความแทนที่นั้นไม่ถูกต้อง\nรูปแบบข้อความแทนที่: "{[accent]ตัวเลข 0-9[]}"\nตัวอย่าง:\n[accent]print "ทดสอบ {0}"\nformat "สวัสดี" lst.format = แทนที่ข้อความตัวแทนถัดไปในบัฟเฟอร์ข้อความด้วยค่า\nจะไม่ทำอะไรหากรูปแบบข้อความแทนที่นั้นไม่ถูกต้อง\nรูปแบบข้อความแทนที่: "{[accent]ตัวเลข 0-9[]}"\nตัวอย่าง:\n[accent]print "ทดสอบ {0}"\nformat "สวัสดี"
lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[] lst.draw = เพิ่มรูปไปยังคิวการวาด\nภาพจะยังไม่แสดงจนกว่าจะใช้คำสั่ง [accent]Draw Flush[]
lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้ lst.drawflush = ปล่อยคิว [accent]Draw[] ไปยังหน้าจอลอจิกที่เชื่อมต่อไว้
@@ -2614,3 +2638,29 @@ lenum.autoscale = ว่าจะให้เครื่องหมายเ
lenum.posi = ตำแหน่งในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นตำแหน่งเริ่มต้น lenum.posi = ตำแหน่งในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นตำแหน่งเริ่มต้น
lenum.uvi = ตำแหน่งของเทกเจอร์ในคาบระหว่างศูนย์ถึงหนึ่ง ใช้สำหรับเครื่องหมายสี่เหลี่ยม lenum.uvi = ตำแหน่งของเทกเจอร์ในคาบระหว่างศูนย์ถึงหนึ่ง ใช้สำหรับเครื่องหมายสี่เหลี่ยม
lenum.colori = ค่าสีในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นสีเริ่มต้น lenum.colori = ค่าสีในดัชนี ใช้สำหรับเครื่องหมายเส้นตรงและสี่เหลี่ยมที่มีดัชนีศูนย์เป็นสีเริ่มต้น
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -707,14 +707,18 @@ loadout = Loadout
resources = Resources resources = Resources
resources.max = Max resources.max = Max
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
unbannedblocks = Unbanned Blocks
objectives = Objectives objectives = Objectives
bannedunits = Banned Units bannedunits = Banned Units
unbannedunits = Unbanned Units
bannedunits.whitelist = Banned Units As Whitelist bannedunits.whitelist = Banned Units As Whitelist
bannedblocks.whitelist = Banned Blocks As Whitelist bannedblocks.whitelist = Banned Blocks As Whitelist
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.capacity = Launching Item Capacity: [accent]{0} launch.capacity = Launching Item Capacity: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Amount must be a number between 0 and {0}. configure.invalid = Amount must be a number between 0 and {0}.
add = Add... add = Add...
guardian = Guardian guardian = Guardian
@@ -753,7 +757,9 @@ sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
sectors.redirect = Redirect Launch Pads
sectors.rename = Rename Sector sectors.rename = Rename Sector
sectors.enemybase = [scarlet]Enemy Base sectors.enemybase = [scarlet]Enemy Base
sectors.vulnerable = [scarlet]Vulnerable sectors.vulnerable = [scarlet]Vulnerable
@@ -1013,6 +1019,7 @@ stat.buildspeedmultiplier = Build Speed Multiplier
stat.reactive = Reacts stat.reactive = Reacts
stat.immunities = Immunities stat.immunities = Immunities
stat.healing = Healing stat.healing = Healing
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Force Field ability.forcefield = Force Field
ability.forcefield.description = Projects a force shield that absorbs bullets ability.forcefield.description = Projects a force shield that absorbs bullets
@@ -1060,6 +1067,7 @@ ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Missing Resources bar.noresources = Missing Resources
bar.corereq = Core Base Required bar.corereq = Core Base Required
bar.corefloor = Core Zone Tile Required bar.corefloor = Core Zone Tile Required
@@ -1068,6 +1076,7 @@ bar.drillspeed = Drill Speed: {0}/s
bar.pumpspeed = Pump Speed: {0}/s bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.boost = Boost: +{0}% bar.boost = Boost: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1} bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
@@ -1078,6 +1087,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.cooldown = Cooldown
bar.instability = Instability bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
@@ -1102,6 +1112,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
bullet.frags = [stat]{0}[lightgray]x frag bullets: bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
bullet.pierce = [stat]{0}[lightgray]x pierce bullet.pierce = [stat]{0}[lightgray]x pierce
bullet.infinitepierce = [stat]pierce bullet.infinitepierce = [stat]pierce
@@ -1128,6 +1139,7 @@ unit.minutes = mins
unit.persecond = /sec unit.persecond = /sec
unit.perminute = /min unit.perminute = /min
unit.timesspeed = x speed unit.timesspeed = x speed
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = shield health unit.shieldhealth = shield health
unit.items = esya unit.items = esya
@@ -1204,11 +1216,13 @@ setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Auto-Create Saves setting.savecreate.name = Auto-Create Saves
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Player Limit setting.playerlimit.name = Player Limit
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.lasersopacity.name = Power Laser Opacity setting.lasersopacity.name = Power Laser Opacity
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Bridge Opacity setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
setting.showweather.name = Show Weather Graphics setting.showweather.name = Show Weather Graphics
@@ -1364,12 +1378,14 @@ rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
rules.unitcapvariable = Cores Contribute To Unit Cap rules.unitcapvariable = Cores Contribute To Unit Cap
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Base Unit Cap rules.unitcap = Base Unit Cap
rules.limitarea = Limit Map Area rules.limitarea = Limit Map Area
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles) rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec) rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier rules.buildcostmultiplier = Build Cost Multiplier
@@ -1392,6 +1408,9 @@ rules.title.planet = Planet
rules.lighting = Lighting rules.lighting = Lighting
rules.fog = Fog of War rules.fog = Fog of War
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Fire rules.fire = Fire
@@ -1708,6 +1727,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
block.air-factory.name = Air Factory block.air-factory.name = Air Factory
@@ -2146,7 +2167,9 @@ block.vault.description = Stores a large amount of items. Use it for creating bu
block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container. block.container.description = Stores a small amount of items. Use it for creating buffers when there is a non-constant demand of materials. An[lightgray] unloader[] can be used to retrieve items from the container.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = A small, cheap turret. block.duo.description = A small, cheap turret.
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units. block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
@@ -2341,6 +2364,7 @@ unit.emanate.description = Builds structures to defend the Acropolis core. Repai
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Flush queued [accent]Draw[] operations to a display.
@@ -2560,3 +2584,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -1,20 +1,20 @@
credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[] credits.text = [royal]Anuken[] tarafından yapıldı - [sky]anukendev@gmail.com[]
credits = Jenerik credits = Jenerik
contributors = Çevirmenler ve Katkıda Bulunanlar contributors = Çevirmenler ve Katkıda Bulunanlar
discord = Mindustry'nin Discord sunucusuna Katıl! discord = Mindustry Discord sunucusuna katıl!
link.discord.description = Resmî Mindustry Discord sunucusu link.discord.description = Resmi Mindustry Discord sunucusu
link.reddit.description = Mindustry subreddit'i link.reddit.description = Mindustry subredditi
link.github.description = Oyun Kaynak Kodu link.github.description = Oyun kaynak kodu
link.changelog.description = Güncelleme değişikliklerinin listesi link.changelog.description = Güncelleme değişikliklerinin listesi
link.dev-builds.description = Dengesiz Oyun Sürümleri link.dev-builds.description = Kararsız oyun sürümleri
link.trello.description = Planlanan özellikler için resmî Trello Sayfası link.trello.description = Planlanan özellikler için resmi Trello sayfası
link.itch.io.description = itch.io sayfası link.itch.io.description = itch.io sayfası
link.google-play.description = Google Play mağaza sayfası link.google-play.description = Google Play mağaza sayfası
link.f-droid.description = F-Droid kataloğu link.f-droid.description = F-Droid sayfası
link.wiki.description = Resmî Mindustry wikisi link.wiki.description = Resmi Mindustry vikisi
link.suggestions.description = Yeni özellikler öner link.suggestions.description = Yeni özellikler öner
link.bug.description = Hata mı buldun? Hemen şikayet et! link.bug.description = Hata mı buldun? Hemen şikayet et!
linkopen = Bu Server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0} linkopen = Bu server sana bir link gönderdi. Açmak istediğine emin misin?\n\n[sky]{0}
linkfail = Link açılamadı!\nURL kopyalandı. linkfail = Link açılamadı!\nURL kopyalandı.
screenshot = Ekran görüntüsü {0} konumuna kaydedildi screenshot = Ekran görüntüsü {0} konumuna kaydedildi
screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok. screenshot.invalid = Harita çok büyük, muhtemelen ekran görüntüsü için yeterli bellek yok.
@@ -49,27 +49,27 @@ mods.browser.view-releases = Sürümleri İncele
mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı. mods.browser.noreleases = [scarlet]Sürüm Bulunamadı\n[accent]Bu mod için yayımlanmış bir sürüm bulunamadı.
mods.browser.latest = <En Son> mods.browser.latest = <En Son>
mods.browser.releases = Yayımlar mods.browser.releases = Yayımlar
mods.github.open = Repo mods.github.open = Depo
mods.github.open-release = Yayım Sayfası mods.github.open-release = Yayım Sayfası
mods.browser.sortdate = En Yeniye göre Sırala mods.browser.sortdate = En yeniye göre sırala
mods.browser.sortstars = Yıldıza göre Sırala mods.browser.sortstars = Yıldız sayısına göre sırala
schematic = Şema schematic = Şema
schematic.add = Şemayı Kaydet... schematic.add = Şemayı Kaydet...
schematics = Şemalar schematics = Şemalar
schematic.search = Şema Arat... schematic.search = Şema ara...
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı? schematic.replace = Aynı adda bir şema zaten var. Üzerine yazılsın mı?
schematic.exists = Aynı isimde bir şema zaten var. schematic.exists = Aynı adda bir şema zaten var.
schematic.import = Şemayı İçeri Aktar schematic.import = Şemayı İçeri Aktar...
schematic.exportfile = Dışa Aktar schematic.exportfile = Dışarı Aktar
schematic.importfile = İçe Aktar schematic.importfile = İçeri Aktar
schematic.browseworkshop = Atölyeyi araştır schematic.browseworkshop = Atölyeyi araştır
schematic.copy = Panoya Kopyala schematic.copy = Panoya Kopyala
schematic.copy.import = Panodan İçeri Aktar schematic.copy.import = Panodan Yapıştır
schematic.shareworkshop = Atölyede paylaş schematic.shareworkshop = Atölyede paylaş
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
schematic.saved = Şema Kaydedildi. schematic.saved = Şema Kaydedildi.
schematic.delete.confirm = Bu şema tamamen silinecek. schematic.delete.confirm = Bu şema tamamen yok edilecek.
schematic.edit = Şemayı Düzenle schematic.edit = Şemayı Düzenle
schematic.info = {0}x{1}, {2} blok schematic.info = {0}x{1}, {2} blok
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok. schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
@@ -79,18 +79,18 @@ schematic.addtag = Etiket Ekle
schematic.texttag = Yazı Etiketi schematic.texttag = Yazı Etiketi
schematic.icontag = İkon Etiketi schematic.icontag = İkon Etiketi
schematic.renametag = Etiketi Yeniden Adlandır schematic.renametag = Etiketi Yeniden Adlandır
schematic.tagged = {0} etiketli schematic.tagged = {0} etiketlendi
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin? schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
schematic.tagexists = Böyle bir Etiket zaten var. schematic.tagexists = Böyle bir Etiket zaten var.
stats = İstatistikler stats = İstatistikler
stats.wave = Dalga Fethedilidi stats.wave = Kazanılan Dalgalar
stats.unitsCreated = Birim Üretildi stats.unitsCreated = Üretilen Birimler
stats.enemiesDestroyed = Düşman Yokedildi stats.enemiesDestroyed = Yok Edilen Düşmanlar
stats.built = Bina İnşaa Edildi stats.built = İnşa Edilen Yapılar
stats.destroyed = Bina Yokedildi stats.destroyed = Yıkılan Yapılar
stats.deconstructed = Bina Kırıldı stats.deconstructed = Kaldırılan Yapılar
stats.playtime = Oyun Süresi stats.playtime = Oynanan Süre
globalitems = [accent]Toplanan Kaynaklar globalitems = [accent]Toplanan Kaynaklar
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin? map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -109,10 +109,10 @@ newgame = Yeni Oyun
none = <yok> none = <yok>
none.found = [lightgray]<Bulunamadı> none.found = [lightgray]<Bulunamadı>
none.inmap = [lightgray]<Haritada Bulunamadı> none.inmap = [lightgray]<Haritada Bulunamadı>
minimap = Harita minimap = Küçük Harita
position = Konum position = Konum
close = Kapat close = Kapat
website = Websitesi website = Genel ağ sayfası
quit = Çık quit = Çık
save.quit = Kaydet & Çık save.quit = Kaydet & Çık
maps = Haritalar maps = Haritalar
@@ -194,7 +194,7 @@ campaign.select = Başlangıç Mücadelesi Seç
campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir. campaign.none = [lightgray]Başlamak için bir gezegen seç.\nBu seçim herhangi bir zamanda değiştirlebilir.
campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde). campaign.erekir = Daha yeni ve cilalanmış içerikler. Genellikle kararlı ilerleme.\n\nDaha kaliteli haritalar ve deneyim (herhalde).
campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte... campaign.serpulo = Eski içerik; klasik deneyim. Daha serbest.\n\nDaha dengesiz harita ve deneyim. Cilayı unutmuşlar işte...
campaign.difficulty = Difficulty campaign.difficulty = Zorluk
completed = [accent]Tamamlandı completed = [accent]Tamamlandı
techtree = Teknoloji Ağacı techtree = Teknoloji Ağacı
techtree.select = Teknoloji Ağacı Seç techtree.select = Teknoloji Ağacı Seç
@@ -262,7 +262,7 @@ trace.mobile = Mobil Sürüm: [accent]{0}
trace.modclient = Özel Sürüm: [accent]{0} trace.modclient = Özel Sürüm: [accent]{0}
trace.times.joined = Girme Sayısı: [accent]{0} trace.times.joined = Girme Sayısı: [accent]{0}
trace.times.kicked = Atılma Sayısı: [accent]{0} trace.times.kicked = Atılma Sayısı: [accent]{0}
trace.ips = IPs: trace.ips = IPler:
trace.names = İsimler: trace.names = İsimler:
invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder. invalidid = Geçersiz Sürüm Kimliği! Bir hata raporu gönder.
player.ban = Yasakla player.ban = Yasakla
@@ -302,7 +302,7 @@ reconnecting = [accent]Yeniden Bağlanılıyor...
connecting.data = [accent]Dünya verisi yükleniyor... connecting.data = [accent]Dünya verisi yükleniyor...
server.port = Port: server.port = Port:
server.invalidport = Geçersiz port sayısı! server.invalidport = Geçersiz port sayısı!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Port 6567 açılamadı.[]\n\nCihaz ve internetinde başka bir Mindustry sunucusu açık olmadığından emin ol!
server.error = [crimson]Sunucu kurulamadı: [accent]{0} server.error = [crimson]Sunucu kurulamadı: [accent]{0}
save.new = Yeni kayıt save.new = Yeni kayıt
save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin? save.overwrite = Bu kaydın üstüne yazmak istediğine\nemin misin?
@@ -355,7 +355,7 @@ command.enterPayload = Kargo Bloğu Seç
command.loadUnits = Birim Yükle command.loadUnits = Birim Yükle
command.loadBlocks = Blok Yükle command.loadBlocks = Blok Yükle
command.unloadPayload = Birim Bırak command.unloadPayload = Birim Bırak
command.loopPayload = Loop Unit Transfer command.loopPayload = Birim Transferini Döngüye Sok
stance.stop = Emri İptal Et stance.stop = Emri İptal Et
stance.shoot = Duruş: Saldırı stance.shoot = Duruş: Saldırı
stance.holdfire = Duruş: Hazır Ol stance.holdfire = Duruş: Hazır Ol
@@ -442,12 +442,12 @@ editor.waves = Dalgalar:
editor.rules = Kurallar: editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Görevler: editor.objectives = Görevler:
editor.locales = Yerel Paketler editor.locales = Dil Paketleri
editor.worldprocessors = Evrensel İşlemciler editor.worldprocessors = Evrensel İşlemciler
editor.worldprocessors.editname = İsmi Değiştir editor.worldprocessors.editname = Adı Düzenle
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bulunamadı!\nEditörden bu muazzam bloğu ekle veya şu düğmeye bas: \ue813 Ekle editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
editor.worldprocessors.nospace = Evrensel İşlemci koycak yer yok!\nCidden tüm mapi binalarla mı doldurdun? Oyunun kasmıyor mu? İşsiz misin? Harbi NPC... editor.worldprocessors.nospace = Evrensel İşlemci yerleştirecek yer yok!\n Gerçekten bütün haritayı yapılarla mı doldurdun? Bunu neden yaparsın?
editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa doğal bir duvarla yer değiştiricek. editor.worldprocessors.delete.confirm = Bu Evrensel İşlemciyi silmek istediğine emin misin?\n\nEğer etrafında duvar varsa bir doğal duvarla yer değiştirilecek.
editor.ingame = Oyun içinde düzenle editor.ingame = Oyun içinde düzenle
editor.playtest = Test Et editor.playtest = Test Et
editor.publish.workshop = Atölyede Yayınla editor.publish.workshop = Atölyede Yayınla
@@ -499,14 +499,14 @@ waves.units.show = Hepsini Göster
wavemode.counts = miktarlar wavemode.counts = miktarlar
wavemode.totals = toplamlar wavemode.totals = toplamlar
wavemode.health = can wavemode.health = can
all = All all = Tüm
editor.default = [lightgray]<Varsayılan> editor.default = [lightgray]<Varsayılan>
details = Detaylar... details = Detaylar...
edit = Düzenle... edit = Düzenle...
variables = Değişkenler variables = Değişkenler
logic.clear.confirm = Bu işlemcideki m kodu silmek istediğine emin misin? logic.clear.confirm = Bu işlemciden bün kodları silmek istediğinze emin misiniz?
logic.globals = Yerleşik Değişkenler logic.globals = Dahili Değişkenler
editor.name = İsim: editor.name = İsim:
editor.spawn = Birim Oluştur editor.spawn = Birim Oluştur
editor.removeunit = Birim Kaldır editor.removeunit = Birim Kaldır
@@ -530,7 +530,7 @@ editor.sectorgenerate = Sektör Oluştur
editor.resize = Yeniden Boyutlandır editor.resize = Yeniden Boyutlandır
editor.loadmap = Harita Yükle editor.loadmap = Harita Yükle
editor.savemap = Haritayı Kaydet editor.savemap = Haritayı Kaydet
editor.savechanges = [scarlet]Kaydedilmemiş değişiklerin var!\n\n[]Onları kaydetsen mi acaba? editor.savechanges = [scarlet]Kaydedilmemiş değişiklikleriniz var!\n\n[]Kaydetmek ister misiniz?
editor.saved = Kaydedildi! editor.saved = Kaydedildi!
editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç. editor.save.noname = Haritanın bir ismi yok! 'Harita bilgileri' menüsünden bir isim seç.
editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç. editor.save.overwrite = Haritan bir yerleşik haritayla örtüşüyor! 'Harita bilgileri' menüsünden farklı bir isim seç.
@@ -569,8 +569,8 @@ toolmode.eraseores = Maden Sil
toolmode.eraseores.description = Sadece madenleri siler.. toolmode.eraseores.description = Sadece madenleri siler..
toolmode.fillteams = Takımları Doldur toolmode.fillteams = Takımları Doldur
toolmode.fillteams.description = Bloklar yerine takımları doldurur. toolmode.fillteams.description = Bloklar yerine takımları doldurur.
toolmode.fillerase = Doldurarak Sil toolmode.fillerase = Doldur Sil
toolmode.fillerase.description = Anyı tip blokları sil. toolmode.fillerase.description = Aynı türden blokları sil.
toolmode.drawteams = Takım Çiz toolmode.drawteams = Takım Çiz
toolmode.drawteams.description = Bloklar yerine takımları çizer.. toolmode.drawteams.description = Bloklar yerine takımları çizer..
toolmode.underliquid = Sıvı Altı toolmode.underliquid = Sıvı Altı
@@ -620,23 +620,23 @@ filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik filter.option.percentile = Yüzdelik
filter.option.code = Kod filter.option.code = Kod
filter.option.loop = Döngü filter.option.loop = Döngü
locales.info = Buraya oyun içi kullanmak için yerel dil paketleri kleyebilirsin. Yerel dil paketlerinde her değişkenin bir ismi ve değeri var. Bu değişkenler Evrensel İşlemciler ve Görevler tarafından okunabilir. Yazı formatlanabilir.\n\n[cyan]Örnek:\n[]name: [accent]zamanlayıcı[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Görev yazısı olarak ayarla: [accent]@zamanlayıcı\n\n[]Evrensel İşlemciye yaz:\n[accent]localeprint "zamanlayıcı"\nformat zaman\n[gray](zaman başka hesaplanan bir değişken) locales.info = Burada, haritanız için dil paketleri ekleyebilirsiniz. Dil paketlerinde, her sabitin bir adı ve de bir değeri olur. Bu sabitler adları ile evrensel işlemciler ve hedefler tarafından kullanılabilirler. Metin biçimlendirme desteklerler (placeholder değerleri asıllarıyla değiştirmeyi).\n\n[cyan]Örnek sabit:\n[]ad: [accent]timer[]\ndeğer: [accent]Örnek zamanlayıcı, kalan zaman: {0}[]\n\n[cyan]Kullanım:\n[]Bir görevin metni olarak ayarla: [accent]@timer\n\n[]Evrensel işlemcide yazdır:\n[accent]localeprint "timer"\nformat time\n[gray](time burada ayrıca hesaplanan bir değişken)
locales.deletelocale = Bu yerel dil paketini silmek istediğine emin misin? locales.deletelocale = Bu dil paketini silmek istediğinze emin misiniz?
locales.applytoall = Değişiklikleri TÜM yerel paketlere uygula locales.applytoall = Değişiklikleri Tüm Dil Paketlerine Uygula
locales.addtoother = Başka yerel paket ekle locales.addtoother = Diğer Dil Paketlerine Ekle
locales.rollback = En sonki değişikliğe geri al locales.rollback = Son uygulanana geri dön
locales.filter = Özellik Filtresi locales.filter = Sabit filtresi
locales.searchname = İsim arat... locales.searchname = Ad ara...
locales.searchvalue = Değer arat... locales.searchvalue = Değer ara...
locales.searchlocale = Yerel Paket arat... locales.searchlocale = Dil paketi ara...
locales.byname = İsme göre locales.byname = Ada göre
locales.byvalue = Değere göre locales.byvalue = Değere göre
locales.showcorrect = Tüm yerel paketlerde bulunan ve her yerde olan değerleri her yerde göster locales.showcorrect = Bütün dil paketlerinde bulunan ve her yerde özel değeri olan sabitleri göster
locales.showmissing = Bazı yerel paketlerde eksik olan değerleri göster locales.showmissing = Bazı dil paketlerinde eksik olan sabitleri göster
locales.showsame = Başka yerel paketlerde aynı isme sahip değerleri göster locales.showsame = Farklı dil paketlerinde aynı değere sahip sabitleri göster
locales.viewproperty = Tüm yerel paketlerde göster locales.viewproperty = Bütün dillerde göster
locales.viewing = Görünüm tipi "{0}" locales.viewing = Sabit "{0}" gösteriliyor.
locales.addicon = İkon ekle locales.addicon = Simge Ekle
width = En: width = En:
height = Boy: height = Boy:
@@ -686,7 +686,7 @@ objective.destroycore.name = Merkezi Yok Et
objective.commandmode.name = Komuta Et objective.commandmode.name = Komuta Et
objective.flag.name = Bayrak objective.flag.name = Bayrak
marker.shapetext.name = Şekilli Yazı marker.shapetext.name = Şekilli Yazı
marker.point.name = Point marker.point.name = Nokta
marker.shape.name = Şekil marker.shape.name = Şekil
marker.text.name = Yazı marker.text.name = Yazı
marker.line.name = Hat marker.line.name = Hat
@@ -715,14 +715,18 @@ loadout = Yükleme
resources = Kaynaklar resources = Kaynaklar
resources.max = Maks resources.max = Maks
bannedblocks = Yasaklı Bloklar bannedblocks = Yasaklı Bloklar
unbannedblocks = Unbanned Blocks
objectives = Görevler objectives = Görevler
bannedunits = Yasaklı Birimler bannedunits = Yasaklı Birimler
unbannedunits = Unbanned Units
bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata bannedunits.whitelist = Yasaklı Birimleri Beyazlisteye Ata
bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata bannedblocks.whitelist = Yasaklı Binaları Beyazlisteye Ata
addall = Hepsini Ekle addall = Hepsini Ekle
launch.from = [accent]{0} dan fırlatılıyor. launch.from = [accent]{0} dan fırlatılıyor.
launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0} launch.capacity = Fırlatılan Malzeme Kapasitesi: [accent]{0}
launch.destination = Varış Yeri: {0} launch.destination = Varış Yeri: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı. configure.invalid = Miktar 0 ve {0} arasında bir sayı olmalı.
add = Ekle... add = Ekle...
guardian = Gardiyan guardian = Gardiyan
@@ -737,7 +741,7 @@ error.mapnotfound = Harita dosyası bulunamadı!
error.io = Ağ I/O hatası. error.io = Ağ I/O hatası.
error.any = Bilinmeyen ağ hatası. error.any = Bilinmeyen ağ hatası.
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir. error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
error.moddex = Mindustry is unable to load this mod.\nYour device is blocking import of Java mods due to recent changes in Android.\nThere is no known workaround to this issue. error.moddex = Mindustry bu modu yükleyemedi.\nAndroid'de son değişimlerden dolayı cihazın Java modlarını yükleyemiyor.\nBu sorunun bilinen bir çözümü yok, zaten oyunu git pc de oyna, mobil kontroller kanser...
weather.rain.name = Yağmur weather.rain.name = Yağmur
weather.snowing.name = Kar weather.snowing.name = Kar
@@ -761,7 +765,9 @@ sectors.stored = Depolanan:
sectors.resume = Devam Et sectors.resume = Devam Et
sectors.launch = Fırlat sectors.launch = Fırlat
sectors.select = Seç sectors.select = Seç
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]yok (güneş) sectors.nonelaunch = [lightgray]yok (güneş)
sectors.redirect = Redirect Launch Pads
sectors.rename = Sektörü Yeniden Adlandır sectors.rename = Sektörü Yeniden Adlandır
sectors.enemybase = [scarlet]Düşman Üs sectors.enemybase = [scarlet]Düşman Üs
sectors.vulnerable = [scarlet]Dayanıksız sectors.vulnerable = [scarlet]Dayanıksız
@@ -788,11 +794,11 @@ threat.medium = Orta
threat.high = Yüksek threat.high = Yüksek
threat.extreme = ırı threat.extreme = ırı
threat.eradication = İmkansız threat.eradication = İmkansız
difficulty.casual = Casual difficulty.casual = Sakin
difficulty.easy = Easy difficulty.easy = Kolay
difficulty.normal = Normal difficulty.normal = Normal
difficulty.hard = Hard difficulty.hard = Zor
difficulty.eradication = Eradication difficulty.eradication = Absürd
planets = Gezegenler planets = Gezegenler
@@ -800,7 +806,7 @@ planet.serpulo.name = Serpulo
planet.erekir.name = Erekir planet.erekir.name = Erekir
planet.sun.name = Güneş planet.sun.name = Güneş
sector.impact0078.name = 0078 Darbesi sector.impact0078.name = Darbe 0078
sector.groundZero.name = Sıfır Noktası sector.groundZero.name = Sıfır Noktası
sector.craters.name = Kraterler sector.craters.name = Kraterler
sector.frozenForest.name = Donmuş Orman sector.frozenForest.name = Donmuş Orman
@@ -812,22 +818,22 @@ sector.overgrowth.name = Sarmaşık Sporlar
sector.tarFields.name = Katran Çölü sector.tarFields.name = Katran Çölü
sector.saltFlats.name = Tuz Düzlükleri sector.saltFlats.name = Tuz Düzlükleri
sector.fungalPass.name = Mantar Geçidi sector.fungalPass.name = Mantar Geçidi
sector.biomassFacility.name = Sentetik BioMadde Santrali sector.biomassFacility.name = Sentetik Biyokütle Tesisi
sector.windsweptIslands.name = Rüzgarlı Adalar sector.windsweptIslands.name = Rüzgarlı Adalar
sector.extractionOutpost.name = Kazı Üssü sector.extractionOutpost.name = Kazı Üssü
sector.facility32m.name = Facility 32 M sector.facility32m.name = 32 M Üssü
sector.taintedWoods.name = Tainted Woods sector.taintedWoods.name = İsli Orman
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = İstila Edilmiş Canyon
sector.planetaryTerminal.name = Gezegenler Arası Terminal sector.planetaryTerminal.name = Gezegenler Arası Terminal
sector.coastline.name = Kıyı Şeridi sector.coastline.name = Kıyı Şeridi
sector.navalFortress.name = Deniz Kalesi sector.navalFortress.name = Deniz Kalesi
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Polar Havaalanı
sector.atolls.name = Atolls sector.atolls.name = Atoller
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Test Arazisi
sector.seaPort.name = Sea Port sector.seaPort.name = Deniz Limanı
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Erezyonlu Kanallar
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Frontier sector.frontier.name = Öncü Üs
sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle. sector.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut. Mümkün olduğunca çok bakır ve kurşun topla.\nİlerle.
sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren. sector.frozenForest.description = Burada, dağlara yakın bölgelerde bile sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
@@ -847,8 +853,8 @@ sector.impact0078.description = Burası, eskiden buraya düşmüş bir yıldızl
sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç! sector.planetaryTerminal.description = Son aşama.\n\nBu üs, başka gezegenlere gitmeyi sağlayan teknolojiyi barıdırıyor. Aşırı iyi bir şekilde korunuyor.\n\nOlabildiğince hızlı bir şekilde gemi üret ve düşman üssü elegeçir. Gezegenler Arası Hızladırıcıyı aç!
sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar. sector.coastline.description = Bu bölgede denizel birim teknoloji kalıntıları tespit edildi. Düşman saldırılarını püskürt, sektörü ele geçir ve teknolojiyi kurtar.
sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır. sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan bir üs kurmuş. Bu üssü yok et. Onların gelişmiş savaş gemisi teknolojilerini elde et ve araştır.
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Jeotermal Sığınağı
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
@@ -920,7 +926,7 @@ settings.game = Oyun
settings.sound = Ses settings.sound = Ses
settings.graphics = Grafikler settings.graphics = Grafikler
settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠ settings.cleardata = ⚠ Tüm Oyun Verisini Sil ⚠
settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız! settings.clear.confirm = Verileri silmek istediğinizden emin misiniz?\nBu işlemi geri alamazsınız!!!
settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır. settings.clearall.confirm = [scarlet]Uyarı![]\nBu işlem kayıtlar, haritalar açılan bloklar ve tuş atamaları dahil bütün verileri silecektir.\n"Tamam" tuşuna bastığınızda bütün verileriniz silinecek ve oyun kapanacaktır.
settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz? settings.clearsaves.confirm = Tüm kayıtlarınızı silmek istediğinizden emin misiniz?
settings.clearsaves = Kayıtları Sil settings.clearsaves = Kayıtları Sil
@@ -1023,6 +1029,7 @@ stat.buildspeedmultiplier = İnşa Hızı Çarpanı
stat.reactive = Tepki Verir stat.reactive = Tepki Verir
stat.immunities = Bağışıklıklar stat.immunities = Bağışıklıklar
stat.healing = Tamir Eder stat.healing = Tamir Eder
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Güç Kalkanı ability.forcefield = Güç Kalkanı
ability.forcefield.description = Mermilere karşı bir güç kalkanı açar ability.forcefield.description = Mermilere karşı bir güç kalkanı açar
@@ -1069,6 +1076,7 @@ ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Kaynak Yetersiz bar.noresources = Kaynak Yetersiz
bar.corereq = Merkez Tabanı Gerekli bar.corereq = Merkez Tabanı Gerekli
bar.corefloor = Merkez Alan Zemini Gerekli bar.corefloor = Merkez Alan Zemini Gerekli
@@ -1077,6 +1085,7 @@ bar.drillspeed = Matkap Hızı: {0}/s
bar.pumpspeed = Pompa Hızı: {0}/s bar.pumpspeed = Pompa Hızı: {0}/s
bar.efficiency = Verim: {0}% bar.efficiency = Verim: {0}%
bar.boost = Hızlanış: +{0}% bar.boost = Hızlanış: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Enerji: {0}/sn bar.powerbalance = Enerji: {0}/sn
bar.powerstored = Depolanan: {0}/{1} bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0} bar.poweramount = Enerji: {0}
@@ -1087,6 +1096,7 @@ bar.capacity = Kapasite: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Sıvı bar.liquid = Sıvı
bar.heat = Isı bar.heat = Isı
bar.cooldown = Cooldown
bar.instability = Dengesizlik bar.instability = Dengesizlik
bar.heatamount = Isı: {0} bar.heatamount = Isı: {0}
bar.heatpercent = Isı: {0} ({1}%) bar.heatpercent = Isı: {0} ({1}%)
@@ -1111,6 +1121,7 @@ bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
bullet.frags = [stat]{0}[lightgray]x parçalı mermiler: bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0} [lightgray]savurma bullet.knockback = [stat]{0} [lightgray]savurma
bullet.pierce = [stat]{0}[lightgray]x delme bullet.pierce = [stat]{0}[lightgray]x delme
bullet.infinitepierce = [stat]delme bullet.infinitepierce = [stat]delme
@@ -1119,8 +1130,8 @@ bullet.healamount = [stat]{0}[lightgray] direkt tamir
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı bullet.reload = [stat]{0}[lightgray]x atış hızı
bullet.range = [stat]{0}[lightgray] blok menzil bullet.range = [stat]{0}[lightgray] blok menzil
bullet.notargetsmissiles = [stat] ignores buildings bullet.notargetsmissiles = [stat] binaları görmezden gelir
bullet.notargetsbuildings = [stat] ignores missiles bullet.notargetsbuildings = [stat] füzeleri görmezden gelir
unit.blocks = blok unit.blocks = blok
unit.blockssquared = blok² unit.blockssquared = blok²
@@ -1137,6 +1148,7 @@ unit.minutes = dakika
unit.persecond = /sn unit.persecond = /sn
unit.perminute = /dk unit.perminute = /dk
unit.timesspeed = x hız unit.timesspeed = x hız
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = kalkan canı unit.shieldhealth = kalkan canı
unit.items = eşya unit.items = eşya
@@ -1158,18 +1170,18 @@ setting.alwaysmusic.description = When enabled, music will always play on loop i
setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla setting.skipcoreanimation.name = Merkez Fırlatma/İnme Animasyonunu Atla
setting.landscape.name = Yatayda sabitle setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler setting.shadows.name = Gölgeler
setting.blockreplace.name = Otomatik Blok önerileri setting.blockreplace.name = Otomatik Blok Önerileri
setting.linear.name = Lineer Filtreleme setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları setting.hints.name = İpuçları
setting.logichints.name = İşemci İpuçları setting.logichints.name = İşlemci İpuçları
setting.backgroundpause.name = Arka Planda Durdur setting.backgroundpause.name = Arka Planda Durdur
setting.buildautopause.name = İnşa etmeyi otomatik olarak durdur setting.buildautopause.name = İnşa Etmeyi Otomatik Olarak Durdur
setting.doubletapmine.name = İki Tıklamayla Kaz setting.doubletapmine.name = Çift Tıklamayla Kaz
setting.commandmodehold.name = Komuta Modu için Basılı Tut setting.commandmodehold.name = Komuta Modu için Basılı Tut
setting.distinctcontrolgroups.name = Birim bına bir kontrol grubuna sınırla setting.distinctcontrolgroups.name = Birim Bı Bir Kontrol Grubuna Sınırla
setting.modcrashdisable.name = Modları Çökmede Kapa setting.modcrashdisable.name = Çökmede Modları Kapa
setting.animatedwater.name = Animasyonlu Su setting.animatedwater.name = Hareketli Su
setting.animatedshields.name = Animasyonlu Kalkanlar setting.animatedshields.name = Hareketli Kalkanlar
setting.playerindicators.name = Oyuncu Belirteçleri setting.playerindicators.name = Oyuncu Belirteçleri
setting.indicators.name = Düşman/Müttefik Belirteçleri setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma setting.autotarget.name = Otomatik Hedef Alma
@@ -1213,11 +1225,13 @@ setting.mutemusic.name = Müziği Kapat
setting.sfxvol.name = Oyun Sesi setting.sfxvol.name = Oyun Sesi
setting.mutesound.name = Sesi Kapat setting.mutesound.name = Sesi Kapat
setting.crashreport.name = Anonim Çökme Raporları Gönder setting.crashreport.name = Anonim Çökme Raporları Gönder
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Otomatik Kayıt Oluştur setting.savecreate.name = Otomatik Kayıt Oluştur
setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü setting.steampublichost.name = Herkese Açık Oyun Görünürlüğü
setting.playerlimit.name = Oyuncu Limiti setting.playerlimit.name = Oyuncu Limiti
setting.chatopacity.name = Mesajlaşma Opaklığı setting.chatopacity.name = Mesajlaşma Opaklığı
setting.lasersopacity.name = Enerji Lazeri Opaklığı setting.lasersopacity.name = Enerji Lazeri Opaklığı
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Köprü Opaklığı setting.bridgeopacity.name = Köprü Opaklığı
setting.playerchat.name = Oyun-içi Konuşmayı Göster setting.playerchat.name = Oyun-içi Konuşmayı Göster
setting.showweather.name = Hava Durmu Grafiklerini Göster setting.showweather.name = Hava Durmu Grafiklerini Göster
@@ -1346,18 +1360,18 @@ rules.disableworldprocessors = Evrensel İşlemcileri Devredışı Bırak
rules.schematic = Şema Kullanılabilir rules.schematic = Şema Kullanılabilir
rules.wavetimer = Dalga Zamanlayıcısı rules.wavetimer = Dalga Zamanlayıcısı
rules.wavesending = Dalga Gönderiliyor rules.wavesending = Dalga Gönderiliyor
rules.allowedit = Allow Editing Rules rules.allowedit = Ayaraları Düzenlemeye İzin Ver
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = ıldığında, oyuncular durdurma tuşunun altındaki bir tuş ile ayarları düzenleyebilir.
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Evrensel İşlemcileri Düzenlemeye İzin Ver
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.alloweditworldprocessors.info = ıldığında, oyuncular evren işlemcileri oyun içinde düzenleyebilir.
rules.waves = Dalgalar rules.waves = Dalgalar
rules.airUseSpawns = Hava Birimleri doğuş bölgelerini kullanır rules.airUseSpawns = Hava Birimleri Doğum Noktalarını Kullanır
rules.attack = Saldırı Modu rules.attack = Saldırı Modu
rules.buildai = Üs inşa edici YZ rules.buildai = Üs inşa edici YZ
rules.buildaitier = İnşaatçı YZ sınıfı rules.buildaitier = İnşaatçı YZ sınıfı
rules.rtsai = RTS YZ rules.rtsai = RTS YZ
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Saldırı YZ
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
rules.rtsminsquadsize = Asgari Gurup Boyutu rules.rtsminsquadsize = Asgari Gurup Boyutu
rules.rtsmaxsquadsize = Azami Gurup Boyutu rules.rtsmaxsquadsize = Azami Gurup Boyutu
rules.rtsminattackweight = Asgari Saldırı Boyutu rules.rtsminattackweight = Asgari Saldırı Boyutu
@@ -1365,7 +1379,7 @@ rules.cleanupdeadteams = Kaybeden Takımın Bloklarını Temizle (PvP)
rules.corecapture = Yıkımda Çekirdeği Elegeçir rules.corecapture = Yıkımda Çekirdeği Elegeçir
rules.polygoncoreprotection = Çokgenli Merkez Koruması rules.polygoncoreprotection = Çokgenli Merkez Koruması
rules.placerangecheck = İnşa Menzilini Doğrula rules.placerangecheck = İnşa Menzilini Doğrula
rules.enemyCheat = Sınırsız AI (Düşman Takım) Kaynakları rules.enemyCheat = Sınırsız YZ (Düşman Takım) Kaynakları
rules.blockhealthmultiplier = Blok Can Çarpanı rules.blockhealthmultiplier = Blok Can Çarpanı
rules.blockdamagemultiplier = Blok Hasar Çarpanı rules.blockdamagemultiplier = Blok Hasar Çarpanı
rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı rules.unitbuildspeedmultiplier = Birim Üretim Hız Çarpanı
@@ -1373,12 +1387,14 @@ rules.unitcostmultiplier = Birim Fiyat Çarpanı
rules.unithealthmultiplier = Birim Can Çarpanı rules.unithealthmultiplier = Birim Can Çarpanı
rules.unitdamagemultiplier = Birim Hasar Çapanı rules.unitdamagemultiplier = Birim Hasar Çapanı
rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı rules.unitcrashdamagemultiplier = Birim Çakılma Hasar Çarpanı
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Güneş Paneli Üretim Çarpanı rules.solarmultiplier = Güneş Paneli Üretim Çarpanı
rules.unitcapvariable = Merkezler Birim Sınırını Etkiler rules.unitcapvariable = Merkezler Birim Sınırını Etkiler
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Sabit Birim Sınırı rules.unitcap = Sabit Birim Sınırı
rules.limitarea = Haritayı Sınırla rules.limitarea = Haritayı Sınırla
rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare) rules.enemycorebuildradius = Düşman Merkezi İnşa Yasağı Yarıçapı: [lightgray](kare)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Dalga Aralığı: [lightgray](sn) rules.wavespacing = Dalga Aralığı: [lightgray](sn)
rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn) rules.initialwavespacing = Başlangıç Dalga Aralığı:[lightgray] (sn)
rules.buildcostmultiplier = İnşa Ücreti Çarpanı rules.buildcostmultiplier = İnşa Ücreti Çarpanı
@@ -1400,9 +1416,12 @@ rules.title.teams = Takımlar
rules.title.planet = Gezegen rules.title.planet = Gezegen
rules.lighting = ıklandırma rules.lighting = ıklandırma
rules.fog = Savaş Sisi rules.fog = Savaş Sisi
rules.invasions = Enemy Sector Invasions rules.invasions = Düşman Sektör Saldırıları
rules.showspawns = Show Enemy Spawns rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.randomwaveai = Unpredictable Wave AI rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Düşman Doğuş Noktalarını Göster
rules.randomwaveai = Tahmin Edilemez Dalgalar
rules.fire = Ateş rules.fire = Ateş
rules.anyenv = <Herhangi> rules.anyenv = <Herhangi>
rules.explosions = Blok/Birlik Patlama Hasarı rules.explosions = Blok/Birlik Patlama Hasarı
@@ -1411,7 +1430,7 @@ rules.weather = Hava Durumu
rules.weather.frequency = Sıklık: rules.weather.frequency = Sıklık:
rules.weather.always = Her zaman rules.weather.always = Her zaman
rules.weather.duration = Süreklilik: rules.weather.duration = Süreklilik:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.randomwaveai.info = Düşman Birimler Rastgele Saldırır ve direkt çekirdeğe veya enerji kaynaklarına gitmezler.
rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla. rules.placerangecheck.info = Oyuncuların düşman üssüne yakın inşa etmesini engeller. Bu, silah kurarken daha da fazla.
rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller. rules.onlydepositcore.info = Birimlerin Merkez dışında malzeme aktarmasını engeller.
@@ -1430,7 +1449,7 @@ item.coal.name = Kömür
item.graphite.name = Grafit item.graphite.name = Grafit
item.titanium.name = Titanyum item.titanium.name = Titanyum
item.thorium.name = Toryum item.thorium.name = Toryum
item.silicon.name = Silikon item.silicon.name = Silisyum
item.plastanium.name = Plastanyum item.plastanium.name = Plastanyum
item.phase-fabric.name = Faz Örgüsü item.phase-fabric.name = Faz Örgüsü
item.surge-alloy.name = Akı Alaşımı item.surge-alloy.name = Akı Alaşımı
@@ -1554,8 +1573,8 @@ block.graphite-press.name = Grafit Ezici
block.multi-press.name = Çoklu-Ezici block.multi-press.name = Çoklu-Ezici
block.constructing = {0} [lightgray](İnşa Ediliyor) block.constructing = {0} [lightgray](İnşa Ediliyor)
block.spawn.name = Düşman Doğum Noktası block.spawn.name = Düşman Doğum Noktası
block.remove-wall.name = Remove Wall block.remove-wall.name = Duvar Kaldır
block.remove-ore.name = Remove Ore block.remove-ore.name = Maden Kaldır
block.core-shard.name = Merkez: Parçacık block.core-shard.name = Merkez: Parçacık
block.core-foundation.name = Merkez: Temel block.core-foundation.name = Merkez: Temel
block.core-nucleus.name = Merkez: Çekirdek block.core-nucleus.name = Merkez: Çekirdek
@@ -1639,7 +1658,7 @@ block.world-switch.name = Evrensel Şalter
block.illuminator.name = Aydınlatıcı block.illuminator.name = Aydınlatıcı
block.overflow-gate.name = Taşma Geçidi block.overflow-gate.name = Taşma Geçidi
block.underflow-gate.name = Ters Taşma Geçidi block.underflow-gate.name = Ters Taşma Geçidi
block.silicon-smelter.name = Silikon Fırını block.silicon-smelter.name = Silisyum Fırını
block.phase-weaver.name = Faz Örücü block.phase-weaver.name = Faz Örücü
block.pulverizer.name = Ufalayıcı block.pulverizer.name = Ufalayıcı
block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı block.cryofluid-mixer.name = Kriyosıvı Karıştırıcı
@@ -1719,6 +1738,8 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Konteyner block.container.name = Konteyner
block.launch-pad.name = Fıralatış Rampası block.launch-pad.name = Fıralatış Rampası
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Yer Birimi Fabrikası block.ground-factory.name = Yer Birimi Fabrikası
block.air-factory.name = Hava Birimi Fabrikası block.air-factory.name = Hava Birimi Fabrikası
@@ -1736,7 +1757,7 @@ block.large-payload-mass-driver.name = Büyük Kargo Kütle Sürücü
block.payload-void.name = Kargo Yokedici block.payload-void.name = Kargo Yokedici
block.payload-source.name = Kargo Kaynağı block.payload-source.name = Kargo Kaynağı
block.disassembler.name = Sökücü block.disassembler.name = Sökücü
block.silicon-crucible.name = Silikon Kazanı block.silicon-crucible.name = Silisyum Krozesi
block.overdrive-dome.name = Hızlandırma Kubbesi block.overdrive-dome.name = Hızlandırma Kubbesi
block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı block.interplanetary-accelerator.name = Gezegenler Arası Hızlandırıcı
#Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD) #Düzgün tutun bu TR translatei uğraştırıyonuz beni. -RTOmega (harbi ya XD)
@@ -1817,9 +1838,9 @@ block.heat-redirector.name = Isı Aktarıcı
block.small-heat-redirector.name = Small Heat Redirector block.small-heat-redirector.name = Small Heat Redirector
block.heat-router.name = Isı Yönlendirici block.heat-router.name = Isı Yönlendirici
block.slag-incinerator.name = Cürüf Yakıcı block.slag-incinerator.name = Cürüf Yakıcı
block.carbide-crucible.name = Karbür Kazanı block.carbide-crucible.name = Karbür Krozesi
block.slag-centrifuge.name = Cürüf Sentrifüjü block.slag-centrifuge.name = Cürüf Sentrifüjü
block.surge-crucible.name = Akı Kazanı block.surge-crucible.name = Akı Krozesi
block.cyanogen-synthesizer.name = Siyanojen Sentezleyici block.cyanogen-synthesizer.name = Siyanojen Sentezleyici
block.phase-synthesizer.name = Faz Sentezleyici block.phase-synthesizer.name = Faz Sentezleyici
block.heat-reactor.name = Isı Reaktörü block.heat-reactor.name = Isı Reaktörü
@@ -1857,7 +1878,7 @@ block.reinforced-liquid-tank.name = Güçlendirilmiş Sıvı Tankı
block.beam-node.name = ın Noktası block.beam-node.name = ın Noktası
block.beam-tower.name = ın Kulesi block.beam-tower.name = ın Kulesi
block.beam-link.name = ın Bağlantısı block.beam-link.name = ın Bağlantısı
block.turbine-condenser.name = Türbin Sıkıştırıcı block.turbine-condenser.name = Türbin Kondensatörü
block.chemical-combustion-chamber.name = Kimyasal Yanma Odası block.chemical-combustion-chamber.name = Kimyasal Yanma Odası
block.pyrolysis-generator.name = Piroliz Jeneratörü block.pyrolysis-generator.name = Piroliz Jeneratörü
block.vent-condenser.name = Baca Sıkıştırıcı block.vent-condenser.name = Baca Sıkıştırıcı
@@ -1888,7 +1909,7 @@ block.mech-assembler.name = Robot İnşaatcı
block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör block.reinforced-payload-conveyor.name = Güçlendirilmiş Kargo Konveyör
block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici block.reinforced-payload-router.name = Güçlendirilmiş Kargo Yönlendirici
block.payload-mass-driver.name = Kargo Kütle Sürücü block.payload-mass-driver.name = Kargo Kütle Sürücü
block.small-deconstructor.name = Küçük YapıSökücü block.small-deconstructor.name = Küçük Yapı Sökücü
block.canvas.name = Tuval block.canvas.name = Tuval
block.world-processor.name = Evrensel İşlemci block.world-processor.name = Evrensel İşlemci
block.world-cell.name = Evrensel Bellek Hücresi block.world-cell.name = Evrensel Bellek Hücresi
@@ -1989,8 +2010,8 @@ onset.ducts = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri
onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy. onset.ducts.mobile = \uf799[accent]Tüp[]'ü aç ve konveyör gibi kullanarak madenleri merkeze taşı.\nTıklayığ basılı tutarak birden fazla tüp koy.
onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz. onset.moremine = Kazı operasyonunu genişlet.\nDaha fazla Plazma Kayalık Kazıcı inşa et.\n200 Berilyum kaz.
onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et. onset.graphite = Daha gelişmiş bloklar\uf835 [accent]grafit[] gerektirir.\nGafit kazmak için Plazma Kayalık Kazıcıları inşa et.
onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silikon Fırını[]'nı araştır. onset.research2 = [accent]Fabrikaları[] araştırmaya başla.\n\uf74d[accent]Kayalık Delici[] ve\uf779 [accent]Ark Silisyum Fırını[]'nı araştır.
onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silikon[] üret.\nBu işlem [accent]Enerji[] de gerektirir. onset.arcfurnace = Ark Fırın,\uf834 [accent]kum[] ve \uf835 [accent]grafit[]'ten \uf82f [accent]silisyum[] üret.\nBu işlem [accent]Enerji[] de gerektirir.
onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz. onset.crusher = \uf74d [accent]Kayalık Delici[] kullanarak kum kaz.
onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et. onset.fabricator = [accent]Birim[] kullanarak haritayı gez, binalarını koru ve düşmanları alt et. \uf6a2 [accent]Tank İnşaatcı[]'sını araştır ve inşa et.
onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin. onset.makeunit = Bir Birim üret.\n"?" tuşunu kullanarak gereksinimleri görebilirsin.
@@ -2029,7 +2050,7 @@ item.plastanium.description = Gelişmiş uçak ve parçalama için kullanılan h
item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde. item.phase-fabric.description = Gelişmiş elektronik ve kendi kendini tamir etme teknolojisınde kullanılan neredeyse ağırlıksız bir madde.
item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım. item.surge-alloy.description = Kendine özgü elektriksel özelliklere sahip gelişmiş bir alaşım.
item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır. item.spore-pod.description = Endüstriyel kullanım için atmosferik partiküllerden üretilen sentetik sporlarla dolu bir kapsül. Yağ, patlayıcı ve yakıt yapımı için kullanılır.
item.spore-pod.details = Spor.Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı. item.spore-pod.details = Spor. Büyük ihtimalle sentetik bir yaşam formu. Tokisk bir gaz yayıyor. Aşırı istilacı. Aşırı yanıcı.
item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez. item.blast-compound.description = Bomba ve patlayıcılarda kullanılan dengesiz bir bileşim. Spor kapsülleri ve diğer uçucu maddelerden sentezlenir. Yakıt olarak tavsiye edilmez.
item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde. item.pyratite.description = Yakıcı silahlarda kullanılan son derece yanıcı bir madde.
item.beryllium.description = Erekirde mermi olarak kullanılır. item.beryllium.description = Erekirde mermi olarak kullanılır.
@@ -2057,11 +2078,11 @@ block.reinforced-message.description = Dostlarınla muhabbet için bir mesaj blo
block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez. block.world-message.description = Harita yapımcıları için bir mesaj bloğu. Yokedilemez.
block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir. block.graphite-press.description = Kömür parçalarını sıkıştırıp saf grafit tabakaları üretir.
block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır. block.multi-press.description = Grafit presinin yükseltilmiş versiyonu. Kömürün hızlı ve verimli bir şekilde işlenmesi için su ve enerji kullanır.
block.silicon-smelter.description = Kumu saf kömürle eritip silikon üretir. block.silicon-smelter.description = Kumu saf kömürle eritip silisyum üretir.
block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir. block.kiln.description = Kum ve kurşunu eritir ve metacam olarak bilinen malzemeyi oluşturur. Çalıştırması için az miktar enerji gerekir.
block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir. block.plastanium-compressor.description = Petrol ve titanyumdan plastanyum üretir.
block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir. block.phase-weaver.description = Kum ve radyoaktif toryumdan faz örgüsü üretir. Çalışması için çok miktarda enerji gerekir.
block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silikon ve bakırı birleştirir. block.surge-smelter.description = Akı alaşımı üretmek için titanyum, kurşun, silisyum ve bakırı birleştirir.
block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir. block.cryofluid-mixer.description = Su ve titanyum tozunu karıştırıp kriyosıvı üretir. Toryum reaktörü kullanımı için gereklidir.
block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır. block.blast-mixer.description = Patlayıcı bileşen üretmek için spor kapsüllerini Piratit ile ezer ve karıştırır.
block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir. block.pyratite-mixer.description = Kömür, kurşun ve kumu karıştırıp oldukça yanıcı olan Piratit üretir.
@@ -2091,13 +2112,13 @@ block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal
block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar. block.phase-wall-large.description = Özel faz bazlı yansıtıcı bileşik ile kaplanmış bir duvar. Çoğu mermi çarpma anında geri sektirir.\nBirçok blok alan kaplar.
block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır. block.surge-wall.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.
block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar. block.surge-wall-large.description = Son derece dayanıklı bir savunma bloğu.\nMermi temasıyla yükü toplar ve bu yükü rastgele serbest bırakır.\nBirçok blok alan kaplar.
block.scrap-wall.description = Protects structures from enemy projectiles. block.scrap-wall.description = Binaları düşman mermilerinden korur.
block.scrap-wall-large.description = Protects structures from enemy projectiles. block.scrap-wall-large.description = Binaları düşman mermilerinden korur.
block.scrap-wall-huge.description = Protects structures from enemy projectiles. block.scrap-wall-huge.description = Binaları düşman mermilerinden korur.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles. block.scrap-wall-gigantic.description = Binaları düşman mermilerinden korur.
block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir. block.door.description = Küçük bir kapı. Dokunarak açılabilir veya kapatılabilir.
block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar. block.door-large.description = Büyük bir kapı. Dokunarak açılabilir veya kapatılabilir.\nBirçok blok alan kaplar.
block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silikon kullanılabilir. block.mender.description = Çevresindeki blokları periyodik olarak tamir eder. Savunmaları dalgalar arasında tamir eder.\nİsteğe bağlı olarak menzili ve verimi arttırmak için silisyum kullanılabilir.
block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir. block.mend-projector.description = Tamircinin yükseltilmiş bir versiyonu. Çevresindeki blokları onarır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir. block.overdrive-projector.description = Yakınındaki binaların hızını artırır.\nİsteğe bağlı olarak menzili ve verimliliği artırmak için faz örgüsü kullanılabilir.
block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir. block.force-projector.description = Kendi etrafında altıgen güç alanı oluşturur. Çok fazla zarar gördüğünde aşırı ısınır ve kapanır.\nİsteğe bağlı olarak aşırı ısınmasını önlemek için soğutma sıvısı,koruyucu boyutunu artırmak için ise faz örgüsü kullanılabilir.
@@ -2139,10 +2160,10 @@ block.thermal-generator.description = Sıcak bölgelere konulduğunda enerji ür
block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar. block.steam-generator.description = Daha gelişmiş bir termik jeneratör. Daha verimlidir, ama buhar üretebilmek için suya ihtiyaç duyar.
block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır. block.differential-generator.description = Çok miktarda enerji üretir. Kriyosıvı ve yanan Piratit arasındaki sıcaklık farkından yararlanır.
block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır. block.rtg-generator.description = Basit, güvenilir bir reaktör. Bozunan radyoaktif materyallerin ısısını kullanır.
block.solar-panel.description = Güneşten küçük miktarda enerji üretir. block.solar-panel.description = Güneşten az miktarda enerji üretir.
block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu. block.solar-panel-large.description = Standart güneş panelinin daha verimli bir versiyonu.
block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir. block.thorium-reactor.description = Toryumdan, yüksek miktarda enerji üretir. Devamlı soğutulmaya ihtiyacı vardır. Yeterli soğutucu temin edilmezse şiddetle patlar. ürettiği enerji doluluk oranına bağlıdır, tam dolu iken temel düzeyde enerji üretir.
block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle dev miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır. block.impact-reactor.description = Gelişmiş bir jeneratör, tam verimle çok yüksek miktarda enerji üretebilir. İşlemi başlatmak için dışarıdan bir miktar enerjiye ihtiyacı vardır.
block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir. block.mechanical-drill.description = Ucuz bir matkap. Doğru karelere konulduğunda, bir materyalden yavaş ama durmaksızın üretir. Sadece temel kaynaklardan kazabilir.
block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır. block.pneumatic-drill.description = Titanyumu kazabilen, daha gelişmiş bir matkap. Mekanik matkaptan daha hızlıdır.
block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir. block.laser-drill.description = Lazer teknolojisi sayesinde daha da hızlı kazmaya izin verir ancak çalışması için enerji gerekir. Toryumu kazabilir.
@@ -2155,13 +2176,15 @@ block.core-shard.description = Merkez kapsülünün ilk versiyonu. Yok edilirse,
block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz! block.core-shard.details = İlk aşama. Bu üstün makine, kendini kopyalama ve tek inişlik roket özelliklerine sahip. Gezegenler arası ulaşımda kullanılamaz!
block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir. block.core-foundation.description = Merkez kapsülünün ikinci versiyonu. Daha iyi zırhlı ve daha çok materyal depolayabilir.
block.core-foundation.details = İkinci Aşama. block.core-foundation.details = İkinci Aşama.
block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve dev miktarda materyal depolayabilir. block.core-nucleus.description = Merkez kapsülünün üçüncü ve son versiyonu. Aşırı derecede zırhlı ve çok yüksek miktarda materyal depolayabilir.
block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba? block.core-nucleus.details = Üçüncü ve Son Aşama. Daha sonrası var mı acaba?
block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir. block.vault.description = Her materyalden az miktarda saklar. Materyalleri kasadan almak için bir boşaltıcı bloğu kullanılabilir.
block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir. block.container.description = Her materyalden az miktarda saklar. Materyalleri konteynerden almak için bir boşaltıcı bloğu kullanılabilir.
block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir. block.unloader.description = Materyalleri bir konteyner, depo veya merkezden çıkarıp; bir konveyöre veya dibindeki bir bloğa koyar. Çıkardığı materyal türü dokunularak değiştirilebilir.
block.launch-pad.description = Başka Bir Sektöre item gönderir. block.launch-pad.description = Başka Bir Sektöre item gönderir.
block.launch-pad.details = Yörüngesel Nokta-dan-Nokta ya malzeme aktarım sistemi. Kargo Kapsülleri dayanıksızdır ve yörüngeye girerken parçalanırlar. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir. block.duo.description = Küçük, ucuz bir taret. Yer birimlerine karşı etkilidir.
block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar. block.scatter.description = Önemli bir uçaksavar tareti. Düşman birimlerine hurda ya da kurşun uçaksavar mermileri atar.
block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir. block.scorch.description = Etrafındaki düşmanları ateşe verir. Yakın mesafede çok etkilidir.
@@ -2181,9 +2204,9 @@ block.repair-point.description = Kendisine en yakın hasarlı birimi tamir eder.
block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez. block.segment.description = Gelen mermilere zarar verir ve onları yok eder. Lazer mermilere etki etmez.
block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir. block.parallax.description = Çekici bir ışın fırlatarak hava düşmanlarını kendine çeker. Onlara az da olsa zarar verir.
block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür. block.tsunami.description = Düşmanlara yüksek miktarda sıvı püskürtür. Ateşleri otomatik söndürür.
block.silicon-crucible.description = Kum ve Kömürü, Piratitle eriterek Silikon üretir. Sıcak ortamda daha iyi çalışır. block.silicon-crucible.description = Kum ve kömürü, piratitle eriterek silisyum üretir. Sıcak ortamda daha iyi çalışır.
block.disassembler.description = Cürufü ırı sıcak ortamda seritir. Toryum elde edebilir. block.disassembler.description = Cürufü eser miktardaki egzotik bileşenlerine düşük verimde ayırır. Toryum elde edebilir.
block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silikon ve faz gerektirir. block.overdrive-dome.description = Yakındaki binaları hızlandırır. Çalışmak için silisyum ve faz gerektirir.
block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi. block.payload-conveyor.description = Büyük yükleri hareket ettirir. Birimler gibi.
block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır. block.payload-router.description = Büyük Yükleri 3 Ayrı yöne aktarır.
block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir. block.ground-factory.description = Yer Birimi üretir. Bu birimler direk kullanılabilir veya geliştirilebilir.
@@ -2216,8 +2239,8 @@ block.lustre.description = Düşmanlara yavaş hareket eden ve tek bir birimi he
block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır. block.scathe.description = Uzak yer birimerline çok uzun bir mesafeden füzelerle saldırır.
block.smite.description = Delici enerji saçıcı mermiler fırlatır. block.smite.description = Delici enerji saçıcı mermiler fırlatır.
block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister. block.malign.description = Takipçi lazerlerle saldırır. Yüksek mikatrda ısı ister.
block.silicon-arc-furnace.description = Kum ve Grafitten, silikon üretir. Hayal Gibi... block.silicon-arc-furnace.description = Kum ve grafitten silisyum üretir. Hayal Gibi...
block.oxidation-chamber.description = Beriliyum ve Ozonu, Oksite çevirir. Yan ürün olarak ısı üretir. block.oxidation-chamber.description = Beriliyum ve ozonu oksite çevirir. Yan ürün olarak ısı üretir.
block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir. block.electric-heater.description = Önündeki bloğu ısıtır. Enerji gerektirir.
block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir. block.slag-heater.description = Önündeki bloğu ısıtır. Cürüf gerektirir.
block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir. block.phase-heater.description = Önündeki bloğu ısıtır. Faz gerektirir.
@@ -2226,8 +2249,8 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
block.heat-router.description = Isıyı üç yöne dağtırır. block.heat-router.description = Isıyı üç yöne dağtırır.
block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O block.electrolyzer.description = Suyu Oksijen ve Hidrojene ayırır. H₂O
block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir. block.atmospheric-concentrator.description = Atmosferden Nitrojen emcikler. Isı gerktirir.
block.surge-crucible.description = Silikon ve Cürüften Akı üretir. Isı gerktirir. block.surge-crucible.description = Silisyum ve cürüften Akı üretir. Isı gerktirir.
block.phase-synthesizer.description = Toryum, Kum ve Ozon'dan Faz üretir. Isı gerktirir. block.phase-synthesizer.description = Toryum, kum ve ozon'dan Faz üretir. Isı gerktirir.
block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir. block.carbide-crucible.description = Grafit ve Tungsteni birleştirip Karbür üretir. Isı gerktirir.
block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir. block.cyanogen-synthesizer.description = Arkyisit ve Grafiti birleştirip Siyanojen üretir. Isı gerktirir.
block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir. block.slag-incinerator.description = Her şeyi eriterek yok eder. Cürüf gerektirir.
@@ -2358,7 +2381,8 @@ unit.emanate.description = Akropolis Merkezini korumak için binalar inşa eder.
lst.read = Bağlı hafıza kutusundaki numarayı okur. lst.read = Bağlı hafıza kutusundaki numarayı okur.
lst.write = Bağlı hafıza kutuaundaki numaraya yazar. lst.write = Bağlı hafıza kutuaundaki numaraya yazar.
lst.print = Yazı yazar. lst.print = Yazı yazar.
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Yazı Haznesindeki son değeri başka bir değerle değiştirir.\nYerleştiricek değer boş ise hiç bir şey yapmaz.\nÖrnek Değer: "{[accent]sayı 0-9[]}"\nÖrnek:\n[accent]print "test {0}"\nformat "örnek"
lst.draw = Ekrana Çizer. lst.draw = Ekrana Çizer.
lst.drawflush = Ekrana Çizimi Aktarır. lst.drawflush = Ekrana Çizimi Aktarır.
lst.printflush = Mesaj bloğuna metnini aktarır, lst.printflush = Mesaj bloğuna metnini aktarır,
@@ -2381,8 +2405,8 @@ lst.getblock = Herhangi bir yerdeki blok bilgisini al.
lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir. lst.setblock = Herhangi bir yerdeki blok bilgisini değiştir.
lst.spawnunit = Herhangi bir yerde birim var et. lst.spawnunit = Herhangi bir yerde birim var et.
lst.applystatus = Bir Birime Durum Etkisi ekle. lst.applystatus = Bir Birime Durum Etkisi ekle.
lst.weathersense = Check if a type of weather is active. lst.weathersense = Hava durumunu kontrol et.
lst.weatherset = Set the current state of a type of weather. lst.weatherset = Hava durumunu değiştir.
lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz! lst.spawnwave = Bellir bir noktada dalga başlat.\nDalga Zamanlayıcı Oluşturmaz!
lst.explosion = Bir Noktada Patlama oluştur. lst.explosion = Bir Noktada Patlama oluştur.
lst.setrate = İşlemci Hızını Ayarla (işlem/tick) lst.setrate = İşlemci Hızını Ayarla (işlem/tick)
@@ -2396,7 +2420,7 @@ lst.getflag = Evrensel İşaretli Numara Oku.
lst.setprop = Bir bina veya birime nitelik atar. lst.setprop = Bir bina veya birime nitelik atar.
lst.effect = Parçacık efekti oluştur. lst.effect = Parçacık efekti oluştur.
lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir. lst.sync = Ağ boyunca bir değişkeni senkronize et.\nSaniyede en fazla 10 kere yapılabilir.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.playsound = Bir ses çal.\nSes şiddeti bir küresel değer olabilir veya konuma göre belirlenebilir.
lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta. lst.makemarker = Dünyada yeni bir İşlemci İşareti koy.\nBu İşarete bir Kimlik adamalısın.\nDünya başına 20.000 limit bulunmakta.
lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı. lst.setmarker = Bir İşlemci İşareti için bir arazi seç.\nKimlik, İşaret Koyucudaki ile aynı olmalı.
lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır. lst.localeprint = Harita yerel paket özellik değerini metin arabelleğine ekleyin.\nHarita düzenleyicide harita yerel ayar paketlerini ayarlamak için şunu işaretleyin: [accent]Harita Bilgisi > Yerel Paketler[].\nİstemci bir mobil cihazsa, önce ".mobile" ile biten bir özelliği yazdırmaya çalışır.
@@ -2444,7 +2468,7 @@ lenum.shoot = Bir konuma ateş et.
lenum.shootp = Belli bir birim veya binaya ateş et. lenum.shootp = Belli bir birim veya binaya ateş et.
lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü lenum.config = Bina yapılandırması, örnek: Ayıklayıcı Türü
lenum.enabled = Blok aktif mi? lenum.enabled = Blok aktif mi?
laccess.currentammotype = Current ammo item/liquid of a turret. laccess.currentammotype = Bir turretin içindeki şuanki mermi/sıvı.
laccess.color = Aydınlatıcı Rengi laccess.color = Aydınlatıcı Rengi
laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner. laccess.controller = Birim Kontrol edici. Eğer işlemci kontrol ediyorsa işlemci döner. \nFormasyon durumundaysa, lider döner.\nDiğer şekilde, birimi kendi döner.
@@ -2498,7 +2522,7 @@ lenum.xor = Çapraz Veya
lenum.min = İki sayıdan en küçüğü. lenum.min = İki sayıdan en küçüğü.
lenum.max = İki sayıdan en büyüğü. lenum.max = İki sayıdan en büyüğü.
lenum.angle = İki Işının yaptığı Açı. lenum.angle = İki ışının yaptığı açı.
lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe. lenum.anglediff = İki açı arasındaki derece cinsinden mutlak mesafe.
lenum.len = Bir Işının Uzunluğu. lenum.len = Bir Işının Uzunluğu.
@@ -2571,7 +2595,7 @@ playsound.limit = If true, prevents this sound from playing\nif it has already b
lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder. lenum.idle = Hareket etmez ancak kazmaya ve inşa etmeye devam eder.
lenum.stop = Dur! lenum.stop = Dur!
lenum.unbind = Logic Kontrolü tamaman devre dışı bırak.\nNormal AI'ı devreye sok. lenum.unbind = Mantık Kontrolü tamaman devre dışı bırak.\nNormal YZ'yı devreye sok.
lenum.move = Tam konuma git. lenum.move = Tam konuma git.
lenum.approach = Bir Konuma yaklaş. lenum.approach = Bir Konuma yaklaş.
lenum.pathfind = Düşman Doğuş noktasına git. lenum.pathfind = Düşman Doğuş noktasına git.
@@ -2586,7 +2610,7 @@ lenum.payenter = Bir birimi, kargo tutabilen bir bloğa indir.
lenum.flag = Numara ile işaretle. lenum.flag = Numara ile işaretle.
lenum.mine = Kaz. lenum.mine = Kaz.
lenum.build = Bina inşa et. lenum.build = Bina inşa et.
lenum.getblock = Kordinatta bina, blok veya zemin tipi al.\nBirimler kordinata yakın olmalı yoksa boş geri döner. lenum.getblock = Kordinattaki yapıyı, zemini ve blok türünü al.\nKonum birimin alanında olmalı yoksa null dönülür.
lenum.within = Bir birim menzil alanında mı? lenum.within = Bir birim menzil alanında mı?
lenum.boost = Gazlamaya başla/dur lenum.boost = Gazlamaya başla/dur
lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır. lenum.flushtext = Varsa, yazdırma arabelleğinin içeriğini işaretleyiciye boşaltın.\nGetirme doğru olarak ayarlanmışsa, harita yerel dil paketinden veya oyun paketinden bilgileri getirmeye çalışır.
@@ -2596,3 +2620,29 @@ lenum.autoscale = İşaretçinin oyuncunun yakınlaştırma düzeyine göre öl
lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. lenum.posi = Sıfır indeksinin ilk konum olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır. lenum.uvi = Dokunun sıfırdan bire kadar değişen konumu, dörtlü işaretçiler için kullanılır.
lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum. lenum.colori = Sıfır indeksinin ilk renk olduğu çizgi ve dörtlü işaretleyiciler için kullanılan indekslenmiş konum.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -723,14 +723,18 @@ loadout = Вивантаження
resources = Ресурси resources = Ресурси
resources.max = Максимум resources.max = Максимум
bannedblocks = Заборонені блоки bannedblocks = Заборонені блоки
unbannedblocks = Unbanned Blocks
objectives = Завдання objectives = Завдання
bannedunits = Заборонені одиниці bannedunits = Заборонені одиниці
unbannedunits = Unbanned Units
bannedunits.whitelist = Заборонені одиниці як білий список bannedunits.whitelist = Заборонені одиниці як білий список
bannedblocks.whitelist = Заборонені блоки як білий список bannedblocks.whitelist = Заборонені блоки як білий список
addall = Додати все addall = Додати все
launch.from = Запуск з [accent]{0} launch.from = Запуск з [accent]{0}
launch.capacity = Місткість предметів, що запускаються: [accent]{0} launch.capacity = Місткість предметів, що запускаються: [accent]{0}
launch.destination = Пункт призначення: {0} launch.destination = Пункт призначення: {0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = Кількість має бути числом між 0 та {0}. configure.invalid = Кількість має бути числом між 0 та {0}.
add = Додати… add = Додати…
guardian = Вартовий guardian = Вартовий
@@ -770,7 +774,9 @@ sectors.stored = Зберігає:
sectors.resume = Продовжити sectors.resume = Продовжити
sectors.launch = Запустити sectors.launch = Запустити
sectors.select = Вибрати sectors.select = Вибрати
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]нічого (сонце) sectors.nonelaunch = [lightgray]нічого (сонце)
sectors.redirect = Redirect Launch Pads
sectors.rename = Перейменування сектору sectors.rename = Перейменування сектору
sectors.enemybase = [scarlet]Ворожа база sectors.enemybase = [scarlet]Ворожа база
sectors.vulnerable = [scarlet]Уразливий sectors.vulnerable = [scarlet]Уразливий
@@ -1034,6 +1040,7 @@ stat.buildspeedmultiplier = Множник швидкості будування
stat.reactive = Реактивний stat.reactive = Реактивний
stat.immunities = Імунітети stat.immunities = Імунітети
stat.healing = Відновлювання stat.healing = Відновлювання
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Силовий щит ability.forcefield = Силовий щит
ability.forcefield.description = Створює силове поле, який поглинає кулі ability.forcefield.description = Створює силове поле, який поглинає кулі
@@ -1080,6 +1087,7 @@ ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за се
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
bar.drilltierreq = Потрібен ліпший бур bar.drilltierreq = Потрібен ліпший бур
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = Бракує ресурсів bar.noresources = Бракує ресурсів
bar.corereq = Необхідне основне ядро bar.corereq = Необхідне основне ядро
bar.corefloor = Необхідні плитки зони ядра bar.corefloor = Необхідні плитки зони ядра
@@ -1088,6 +1096,7 @@ bar.drillspeed = Швидкість буріння: {0} за сек.
bar.pumpspeed = Швидкість викачування: {0} за сек. bar.pumpspeed = Швидкість викачування: {0} за сек.
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
bar.boost = Підсилення: +{0}% bar.boost = Підсилення: +{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = Енергія: {0} за сек. bar.powerbalance = Енергія: {0} за сек.
bar.powerstored = Зберігає: {0}/{1} bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
@@ -1098,6 +1107,7 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.cooldown = Cooldown
bar.instability = Нестабільність bar.instability = Нестабільність
bar.heatamount = Нагрівання: {0} bar.heatamount = Нагрівання: {0}
bar.heatpercent = Нагрівання: {0} ({1}%) bar.heatpercent = Нагрівання: {0} ({1}%)
@@ -1122,6 +1132,7 @@ bullet.interval = [stat]{0} за сек. [lightgray] період між кул
bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів: bullet.frags = [stat]{0}[lightgray]x шкода по ділянці від снарядів:
bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди bullet.lightning = [stat]{0}[lightgray]x блискавки ~ [stat]{1}[lightgray] шкоди
bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях bullet.buildingdamage = [stat]{0}%[lightgray] шкода по будівлях
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] відкидання bullet.knockback = [stat]{0}[lightgray] відкидання
bullet.pierce = [stat]{0}[lightgray]x пробиття bullet.pierce = [stat]{0}[lightgray]x пробиття
bullet.infinitepierce = [stat]пробиття bullet.infinitepierce = [stat]пробиття
@@ -1148,6 +1159,7 @@ unit.minutes = хв.
unit.persecond = за сек. unit.persecond = за сек.
unit.perminute = за хв. unit.perminute = за хв.
unit.timesspeed = x швидкість unit.timesspeed = x швидкість
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = міцність щита unit.shieldhealth = міцність щита
unit.items = предм. unit.items = предм.
@@ -1224,11 +1236,13 @@ setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = Автоматичне створення збережень setting.savecreate.name = Автоматичне створення збережень
setting.steampublichost.name = Загальнодоступність гри setting.steampublichost.name = Загальнодоступність гри
setting.playerlimit.name = Обмеження гравців setting.playerlimit.name = Обмеження гравців
setting.chatopacity.name = Непрозорість чату setting.chatopacity.name = Непрозорість чату
setting.lasersopacity.name = Непрозорість лазерів енергопостачання setting.lasersopacity.name = Непрозорість лазерів енергопостачання
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = Непрозорість мостів setting.bridgeopacity.name = Непрозорість мостів
setting.playerchat.name = Показувати хмару чата над гравцями setting.playerchat.name = Показувати хмару чата над гравцями
setting.showweather.name = Показувати погоду setting.showweather.name = Показувати погоду
@@ -1384,12 +1398,14 @@ rules.unitcostmultiplier = Множник вартості одиниць
rules.unithealthmultiplier = Множник здоров’я бойових одиниць rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць rules.unitcrashdamagemultiplier = Множник шкоди одиниці при зіткненні одиниць
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць rules.unitcapvariable = Ядра збільшують обмеження на кількість одиниць
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
rules.unitcap = Початкове обмеження одиниць rules.unitcap = Початкове обмеження одиниць
rules.limitarea = Обмежити територію мапи rules.limitarea = Обмежити територію мапи
rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки) rules.enemycorebuildradius = Радіус оборони для ворожого ядра:[lightgray] (плитки)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Інтервал хвиль:[lightgray] (секунди) rules.wavespacing = Інтервал хвиль:[lightgray] (секунди)
rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди) rules.initialwavespacing = Початковий інтервал хвиль:[lightgray] (секунди)
rules.buildcostmultiplier = Множник затрат на будування rules.buildcostmultiplier = Множник затрат на будування
@@ -1412,6 +1428,9 @@ rules.title.planet = Планета
rules.lighting = Світлотінь rules.lighting = Світлотінь
rules.fog = Туман війни rules.fog = Туман війни
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = Вогонь rules.fire = Вогонь
@@ -1732,6 +1751,8 @@ block.meltdown.name = Розплавлювач
block.foreshadow.name = Передвісник block.foreshadow.name = Передвісник
block.container.name = Сховище block.container.name = Сховище
block.launch-pad.name = Пусковий майданчик block.launch-pad.name = Пусковий майданчик
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = Сегмент block.segment.name = Сегмент
block.ground-factory.name = Наземний завод block.ground-factory.name = Наземний завод
block.air-factory.name = Повітряний завод block.air-factory.name = Повітряний завод
@@ -2184,7 +2205,9 @@ block.vault.description = Англійська назва: Vault\nЗберіга
block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища. block.container.description = Англійська назва: Container\nЗберігає малу кількість предметів кожного типу. Блок розвантажувача може використовуватися для отримання предметів зі сховища.
block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків block.unloader.description = Англійська назва: Unloader\nВивантажує предмети з найближчих блоків
block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра. block.launch-pad.description = Англійська назва: Launch Pad\nЗапускає партії предметів без необхідності запуску ядра.
block.launch-pad.details = Суборбітальна система для транспортування ресурсів від точки А до точки Б. Корпуси вантажу крихкі й не здатні вижити при повторному вході. block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів. block.duo.description = Англійська назва: Duo\nВистрілює чергами куль у ворогів.
block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників. block.scatter.description = Англійська назва: Scatter\nВистрілює скупченням свинцю, брухту чи метаскла в повітряних противників.
block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані. block.scorch.description = Англійська назва: Scorch\nПідпалює будь-яких наземних противників поблизу. Високоефективна на близькій відстані.
@@ -2385,6 +2408,7 @@ unit.emanate.description = Англійська назва: Emanate\nБудує
lst.read = Зчитує число із з’єднаної комірки пам’яті. lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірку пам’яті. lst.write = Записує числу у з’єднану комірку пам’яті.
lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується. lst.print = Додайте текст до буфера друку.\nНічого не відображає, поки [accent]Print Flush[] використовується.
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example" lst.format = Замінити наступний замінник у текстовому буфері значенням.\nНе робить нічого, якщо шаблон заповнювача є недійсним.\nШаблон заповнювача: "{[accent]number 0-9[]}"\nПриклад:\n[accent]print "test {0}"\nformat "example"
lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується. lst.draw = Додає операцію до буфера рисунка.\nНічого не відображає, поки [accent]Draw Flush[] використовується.
lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей. lst.drawflush = Скидає буфер операцій [accent]Draw[] на дисплей.
@@ -2624,3 +2648,29 @@ lenum.autoscale = Whether to scale marker corresponding to player's zoom level.
lenum.posi = Indexed position, used for line and quad markers with index zero being the first position. lenum.posi = Indexed position, used for line and quad markers with index zero being the first position.
lenum.uvi = Texture's position ranging from zero to one, used for quad markers. lenum.uvi = Texture's position ranging from zero to one, used for quad markers.
lenum.colori = Indexed position, used for line and quad markers with index zero being the first color. lenum.colori = Indexed position, used for line and quad markers with index zero being the first color.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -144,7 +144,7 @@ mod.enabled = [lightgray]Đã bật
mod.disabled = [red]Đã tắt mod.disabled = [red]Đã tắt
mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi mod.multiplayer.compatible = [gray]Tương thích với chế độ nhiều người chơi
mod.disable = Tắt mod.disable = Tắt
mod.version = Version: mod.version = Phiên bản:
mod.content = Nội dung: mod.content = Nội dung:
mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng. mod.delete.error = Không thể xóa mod. Tệp có thể đang được sử dụng.
@@ -301,7 +301,7 @@ disconnect.error = Lỗi kết nối.
disconnect.closed = Kết nối đã bị đóng. disconnect.closed = Kết nối đã bị đóng.
disconnect.timeout = Hết thời gian chờ. disconnect.timeout = Hết thời gian chờ.
disconnect.data = Không tải được dữ liệu thế giới! disconnect.data = Không tải được dữ liệu thế giới!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = Đã hết thời gian trong khi nhận ảnh chụp nhanh UDP.\nĐiều này xảy ra do mạng hoặc kết nối không ổn định.
cantconnect = Không thể tham gia trò chơi ([accent]{0}[]). cantconnect = Không thể tham gia trò chơi ([accent]{0}[]).
connecting = [accent]Đang kết nối... connecting = [accent]Đang kết nối...
reconnecting = [accent]Đang kết nối lại... reconnecting = [accent]Đang kết nối lại...
@@ -729,14 +729,18 @@ loadout = Vật phẩm khởi đầu
resources = Tài nguyên resources = Tài nguyên
resources.max = Tối đa resources.max = Tối đa
bannedblocks = Khối bị cấm bannedblocks = Khối bị cấm
unbannedblocks = Unbanned Blocks
objectives = Mục tiêu nhiệm vụ objectives = Mục tiêu nhiệm vụ
bannedunits = Đơn vị bị cấm bannedunits = Đơn vị bị cấm
unbannedunits = Unbanned Units
bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm bannedunits.whitelist = Chỉ dùng các đơn vị bị cấm
bannedblocks.whitelist = Chỉ dùng các khối bị cấm bannedblocks.whitelist = Chỉ dùng các khối bị cấm
addall = Thêm tất cả addall = Thêm tất cả
launch.from = Đang phóng từ: [accent]{0} launch.from = Đang phóng từ: [accent]{0}
launch.capacity = Sức chứa vật phẩm khi phóng: [accent]{0} launch.capacity = Trữ lượng vật phẩm khi phóng: [accent]{0}
launch.destination = Đích đến: {0} launch.destination = Đích đến: {0}
landing.sources = Khu vực nguồn: [accent]{0}[]
landing.import = Tổng nhập tối đa: {0}[accent]{1}[lightgray]/phút
configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}. configure.invalid = Số lượng phải là số trong khoảng 0 đến {0}.
add = Thêm... add = Thêm...
guardian = Trùm guardian = Trùm
@@ -751,7 +755,7 @@ error.mapnotfound = Không tìm thấy tệp bản đồ!
error.io = Lỗi mạng đầu vào/ra. error.io = Lỗi mạng đầu vào/ra.
error.any = Lỗi mạng không xác định. error.any = Lỗi mạng không xác định.
error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ. error.bloom = Không khởi tạo được hiệu ứng phát sáng.\nThiết bị của bạn có thể không hỗ trợ.
error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nKhông có giải pháp tạm thời nào cho vấn đề này. error.moddex = Mindustry không thể nạp bản mod này.\nThiết bị của bạn đang chặn nhập mod Java do thay đổi gần đây trong Android.\nVấn đề này không thể sửa được. Không có giải pháp tạm thời nào cho vấn đề này.
weather.rain.name = Mưa weather.rain.name = Mưa
weather.snowing.name = Tuyết weather.snowing.name = Tuyết
@@ -776,7 +780,9 @@ sectors.stored = Lưu trữ:
sectors.resume = Tiếp tục sectors.resume = Tiếp tục
sectors.launch = Phóng sectors.launch = Phóng
sectors.select = Chọn sectors.select = Chọn
sectors.launchselect = Chọn đích phóng
sectors.nonelaunch = [lightgray]không có (mặt trời) sectors.nonelaunch = [lightgray]không có (mặt trời)
sectors.redirect = Chuyển hướng bệ phóng
sectors.rename = Đổi tên khu vực sectors.rename = Đổi tên khu vực
sectors.enemybase = [scarlet]Căn cứ địch sectors.enemybase = [scarlet]Căn cứ địch
sectors.vulnerable = [scarlet]Dễ bị tổn thất sectors.vulnerable = [scarlet]Dễ bị tổn thất
@@ -1043,6 +1049,7 @@ stat.buildspeedmultiplier = Hệ số tốc độ xây dựng
stat.reactive = Phản ứng stat.reactive = Phản ứng
stat.immunities = Miễn nhiễm stat.immunities = Miễn nhiễm
stat.healing = Hồi phục stat.healing = Hồi phục
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = Khiên trường lực ability.forcefield = Khiên trường lực
ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn ability.forcefield.description = Phát một khiên trường lực hấp thụ các loại đạn
@@ -1090,6 +1097,7 @@ ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
bar.onlycoredeposit = Chỉ được phép đưa vào lõi bar.onlycoredeposit = Chỉ được phép đưa vào lõi
bar.drilltierreq = Cần máy khoan tốt hơn bar.drilltierreq = Cần máy khoan tốt hơn
bar.nobatterypower = Thiếu năng lượng pin
bar.noresources = Thiếu tài nguyên bar.noresources = Thiếu tài nguyên
bar.corereq = Yêu cầu lõi cơ bản bar.corereq = Yêu cầu lõi cơ bản
bar.corefloor = Yêu cầu ô nền lõi bar.corefloor = Yêu cầu ô nền lõi
@@ -1098,6 +1106,7 @@ bar.drillspeed = Tốc độ khoan: {0}/giây
bar.pumpspeed = Tốc độ bơm: {0}/giây bar.pumpspeed = Tốc độ bơm: {0}/giây
bar.efficiency = Hiệu suất: {0}% bar.efficiency = Hiệu suất: {0}%
bar.boost = Tăng tốc: +{0}% bar.boost = Tăng tốc: +{0}%
bar.powerbuffer = Pin: {0}/{1}
bar.powerbalance = Năng lượng: {0}/giây bar.powerbalance = Năng lượng: {0}/giây
bar.powerstored = Lưu trữ: {0}/{1} bar.powerstored = Lưu trữ: {0}/{1}
bar.poweramount = Năng lượng: {0} bar.poweramount = Năng lượng: {0}
@@ -1108,6 +1117,7 @@ bar.capacity = Sức chứa: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chất lỏng bar.liquid = Chất lỏng
bar.heat = Nhiệt lượng bar.heat = Nhiệt lượng
bar.cooldown = Hồi phục
bar.instability = Bất ổn định bar.instability = Bất ổn định
bar.heatamount = Nhiệt lượng: {0} bar.heatamount = Nhiệt lượng: {0}
bar.heatpercent = Nhiệt lượng: {0} ({1}%) bar.heatpercent = Nhiệt lượng: {0} ({1}%)
@@ -1132,6 +1142,7 @@ bullet.interval = [stat]{0}/giây[lightgray] đạn ngắt quãng:
bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh: bullet.frags = [stat]{0}x[lightgray] đạn phá mảnh:
bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương bullet.lightning = [stat]{0}[lightgray]x phóng điện ~ [stat]{1}[lightgray] sát thương
bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình bullet.buildingdamage = [stat]{0}%[lightgray] sát thương công trình
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray] đẩy lùi bullet.knockback = [stat]{0}[lightgray] đẩy lùi
bullet.pierce = [stat]{0}[lightgray]x xuyên thấu bullet.pierce = [stat]{0}[lightgray]x xuyên thấu
bullet.infinitepierce = [stat]xuyên thấu bullet.infinitepierce = [stat]xuyên thấu
@@ -1140,8 +1151,8 @@ bullet.healamount = [stat]{0}[lightgray] sửa chữa trực tiếp
bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm bullet.multiplier = [stat]{0}[lightgray] đạn/vật phẩm
bullet.reload = [stat]{0}%[lightgray] tốc độ bắn bullet.reload = [stat]{0}%[lightgray] tốc độ bắn
bullet.range = [stat]{0}[lightgray] ô phạm vi bullet.range = [stat]{0}[lightgray] ô phạm vi
bullet.notargetsmissiles = [stat] ignores buildings bullet.notargetsmissiles = [stat] phớt lờ tên lửa
bullet.notargetsbuildings = [stat] ignores missiles bullet.notargetsbuildings = [stat] phớt lờ công trình
unit.blocks = khối unit.blocks = khối
unit.blockssquared = khối² unit.blockssquared = khối²
@@ -1158,6 +1169,7 @@ unit.minutes = phút
unit.persecond = /giây unit.persecond = /giây
unit.perminute = /phút unit.perminute = /phút
unit.timesspeed = x tốc độ unit.timesspeed = x tốc độ
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = độ bền khiên unit.shieldhealth = độ bền khiên
unit.items = vật phẩm unit.items = vật phẩm
@@ -1234,11 +1246,13 @@ setting.mutemusic.name = Tắt nhạc
setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX) setting.sfxvol.name = Âm lượng hiệu ứng âm thanh (SFX)
setting.mutesound.name = Tắt âm setting.mutesound.name = Tắt âm
setting.crashreport.name = Gửi báo cáo sự cố ẩn danh setting.crashreport.name = Gửi báo cáo sự cố ẩn danh
setting.communityservers.name = Lấy danh sách máy chủ cộng đồng
setting.savecreate.name = Tự động tạo bản lưu setting.savecreate.name = Tự động tạo bản lưu
setting.steampublichost.name = Hiển thị trò chơi công khai setting.steampublichost.name = Hiển thị trò chơi công khai
setting.playerlimit.name = Giới hạn người chơi setting.playerlimit.name = Giới hạn người chơi
setting.chatopacity.name = Độ mờ trò chuyện setting.chatopacity.name = Độ mờ trò chuyện
setting.lasersopacity.name = Độ mờ kết nối năng lượng setting.lasersopacity.name = Độ mờ kết nối năng lượng
setting.unitlaseropacity.name = Độ mờ tia khai khoáng của đơn vị
setting.bridgeopacity.name = Độ mờ cầu setting.bridgeopacity.name = Độ mờ cầu
setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi setting.playerchat.name = Hiển thị bong bóng trò chuyện của người chơi
setting.showweather.name = Hiện đồ họa thời tiết setting.showweather.name = Hiện đồ họa thời tiết
@@ -1397,12 +1411,14 @@ rules.unitcostmultiplier = Hệ Số Chi Phí Sản Xuất Đơn Vị
rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị rules.unithealthmultiplier = Hệ Số Độ Bền Của Đơn Vị
rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị rules.unitdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị
rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi rules.unitcrashdamagemultiplier = Hệ Số Sát Thương Của Đơn Vị Khi Bị Bắn Rơi
rules.unitminespeedmultiplier = Hệ Số Tốc Độ Khai Khoáng Đơn Vị
rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời rules.solarmultiplier = Hệ Số Năng Lượng Mặt Trời
rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị rules.unitcapvariable = Lõi Tăng Giới Hạn Đơn Vị
rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị rules.unitpayloadsexplode = Khối Hàng Mang Theo Phát Nổ Cùng Đơn Vị
rules.unitcap = Giới Hạn Đơn Vị Ban Đầu rules.unitcap = Giới Hạn Đơn Vị Ban Đầu
rules.limitarea = Giới Hạn Kích Thước Bản Đồ rules.limitarea = Giới Hạn Kích Thước Bản Đồ
rules.enemycorebuildradius = Bán Kính Không Xây Dựng Từ Lõi Của Kẻ Địch:[lightgray] (ô) rules.enemycorebuildradius = Bán Kính Không Xây Dựng Từ Lõi Của Kẻ Địch:[lightgray] (ô)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = Giãn Cách Đợt:[lightgray] (giây) rules.wavespacing = Giãn Cách Đợt:[lightgray] (giây)
rules.initialwavespacing = Giãn Cách Đợt Đầu:[lightgray] (giây) rules.initialwavespacing = Giãn Cách Đợt Đầu:[lightgray] (giây)
rules.buildcostmultiplier = Hệ Số Chi Phí Xây Dựng rules.buildcostmultiplier = Hệ Số Chi Phí Xây Dựng
@@ -1425,6 +1441,9 @@ rules.title.planet = Hành Tinh
rules.lighting = Ánh Sáng rules.lighting = Ánh Sáng
rules.fog = Sương Mù Chiến Tranh rules.fog = Sương Mù Chiến Tranh
rules.invasions = Kẻ Địch Xâm Lược Khu Vực rules.invasions = Kẻ Địch Xâm Lược Khu Vực
rules.legacylaunchpads = Cơ chế bệ phóng di sản
rules.legacylaunchpads.info = Cho phép dùng bệ phóng mà không cần bệ đáp, như trong bản 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Đã tắt[lightgray] (Bệ phóng di sản được bật)
rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện rules.showspawns = Hiện Khu Kẻ Địch Xuất Hiện
rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước rules.randomwaveai = Đợt Tấn Công AI Không Đoán Trước
rules.fire = Lửa rules.fire = Lửa
@@ -1745,7 +1764,10 @@ block.spectre.name = Spectre
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Thùng chứa block.container.name = Thùng chứa
block.launch-pad.name = Bệ phóng block.launch-pad.name = Bệ phóng [lightgray](Di sản)
block.advanced-launch-pad.name = Bệ phóng
block.landing-pad.name = Bệ đáp
block.segment.name = Segment block.segment.name = Segment
block.ground-factory.name = Nhà máy Bộ binh block.ground-factory.name = Nhà máy Bộ binh
block.air-factory.name = Nhà máy Không quân block.air-factory.name = Nhà máy Không quân
@@ -1842,7 +1864,7 @@ block.electric-heater.name = Máy nhiệt từ điện
block.slag-heater.name = Máy nhiệt từ xỉ block.slag-heater.name = Máy nhiệt từ xỉ
block.phase-heater.name = Máy nhiệt từ lượng tử block.phase-heater.name = Máy nhiệt từ lượng tử
block.heat-redirector.name = Khối điều hướng nhiệt block.heat-redirector.name = Khối điều hướng nhiệt
block.small-heat-redirector.name = Small Heat Redirector block.small-heat-redirector.name = Khối điều hướng nhiệt nhỏ
block.heat-router.name = Khối phân phát nhiệt block.heat-router.name = Khối phân phát nhiệt
block.slag-incinerator.name = Lò xỉ huỷ vật phẩm block.slag-incinerator.name = Lò xỉ huỷ vật phẩm
block.carbide-crucible.name = Máy nấu Carbide block.carbide-crucible.name = Máy nấu Carbide
@@ -1890,9 +1912,9 @@ block.chemical-combustion-chamber.name = Bể điện hoá
block.pyrolysis-generator.name = Máy phát điện nhiệt phân block.pyrolysis-generator.name = Máy phát điện nhiệt phân
block.vent-condenser.name = Máy ngưng tụ hơi nước block.vent-condenser.name = Máy ngưng tụ hơi nước
block.cliff-crusher.name = Máy nghiền vách đá block.cliff-crusher.name = Máy nghiền vách đá
block.large-cliff-crusher.name = Advanced Cliff Crusher block.large-cliff-crusher.name = Máy nghiền vách đá cao cấp
block.plasma-bore.name = Khoan plasma block.plasma-bore.name = Khoan plasma
block.large-plasma-bore.name = Khoan plasma lớn block.large-plasma-bore.name = Khoan plasma cao cấp
block.impact-drill.name = Máy khoan động lực block.impact-drill.name = Máy khoan động lực
block.eruption-drill.name = Máy khoan siêu động lực block.eruption-drill.name = Máy khoan siêu động lực
block.core-bastion.name = Lõi: Pháo đài block.core-bastion.name = Lõi: Pháo đài
@@ -2133,7 +2155,7 @@ block.door.description = Một bức tường có thể mở và đóng.
block.door-large.description = Một bức tường có thể mở và đóng. block.door-large.description = Một bức tường có thể mở và đóng.
block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả. block.mender.description = Sửa chữa định kỳ các khối trong vùng lân cận.\nTùy chọn sử dụng silicon để tăng phạm vi và hiệu quả.
block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. block.mend-projector.description = Sửa chữa các khối lân cận.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả.
block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. block.overdrive-projector.description = Tăng tốc độ làm việc của các công trình gần đó.\nTùy chọn sử dụng sợi lượng tử để tăng phạm vi và hiệu quả. Không cộng dồn.
block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn. block.force-projector.description = Tạo ra một trường lực lục giác xung quanh nó, bảo vệ các công trình và đơn vị bên trong khỏi bị hư hại.\nQuá nóng nếu chịu quá nhiều sát thương. Tùy chọn sử dụng chất làm mát để chống quá nhiệt. Sử dụng sợi lượng tử để tăng kích thước lá chắn.
block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương. block.shock-mine.description = Giải phóng tia điện khi tiếp xúc với đơn vị đối phương.
block.conveyor.description = Vận chuyển vật phẩm về phía trước. block.conveyor.description = Vận chuyển vật phẩm về phía trước.
@@ -2195,7 +2217,9 @@ block.vault.description = Lưu trữ lượng lớn vật phẩm mỗi loại. M
block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng. block.container.description = Lưu trữ lượng nhỏ vật phẩm mỗi loại. Mở rộng kho lưu trữ khi đặt kế bên một lõi. Nội dung có thể được lấy ra với điểm dỡ hàng.
block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó. block.unloader.description = Lấy các vật phẩm được chọn từ các khối gần đó.
block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn. block.launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn.
block.launch-pad.details = Hệ thống quỹ đạo phụ để vận chuyển tài nguyên từ điểm này sang điểm khác. Các nhóm khối hàng rất dễ vỡ và không có khả năng tồn tại khi tái nhập. block.advanced-launch-pad.description = Phóng lô vật phẩm vào khu vực được chọn. Chỉ nhận một kiểu vật phẩm một lúc.
block.advanced-launch-pad.details = Hệ thống tiểu quỹ đạo để vận chuyển tài nguyên từ điểm này đến điểm khác.
block.landing-pad.description = Nhận vật phẩm từ bệ phóng ở khu vực khác. Cần một lượng nước lớn để bảo vệ chống lại va chạm khi đáp.
block.duo.description = Bắn xen kẽ đạn vào kẻ địch. block.duo.description = Bắn xen kẽ đạn vào kẻ địch.
block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không. block.scatter.description = Bắn khối chì, phế liệu hoặc thuỷ tinh vào kẻ địch trên không.
block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần. block.scorch.description = Đốt mọi kẻ địch trên mặt đất ở gần. Hiệu quả cao ở tầm gần.
@@ -2217,7 +2241,7 @@ block.parallax.description = Bắn một tia kéo mục tiêu trên không và l
block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát. block.tsunami.description = Phóng một tia chất lỏng mạnh vào kẻ địch. Tự chữa cháy nếu được cung cấp nước hoặc chất làm mát.
block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng. block.silicon-crucible.description = Tinh chế silicon từ cát và than, sử dụng nhiệt thạch làm nguồn nhiệt phụ. Có hiệu quả cao hơn khi ở nơi nóng.
block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori. block.disassembler.description = Tách xỉ thành lượng nhỏ các thành phần khoáng chất lạ với hiệu suất thấp. Có thể sản xuất thori.
block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động. block.overdrive-dome.description = Tăng tốc độ làm việc của các công trình lân cận. Sử dụng sợi lượng tử và silicon để hoạt động. Không cộng dồn.
block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực. block.payload-conveyor.description = Di chuyển những khối hàng lớn, chẳng hạn như các đơn vị từ nhà máy. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực. block.payload-router.description = Tách những khối hàng đầu vào thành 3 hướng đầu ra. Hoạt động như một bộ lọc khi được thiết lập. Từ tính. Sử dụng ở những môi trường không trọng lực.
block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp. block.ground-factory.description = Sản xuất đơn vị bộ binh. Các đơn vị đầu ra có thể được sử dụng trực tiếp, hoặc đưa vào máy tái thiết để nâng cấp.
@@ -2242,7 +2266,7 @@ block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏn
block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất. block.core-bastion.description = Trung tâm của căn cứ. Bọc giáp. Một khi bị phá hủy, khu vực sẽ mất.
block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài. block.core-citadel.description = Trung tâm của căn cứ. Bọc giáp tốt hơn. Lưu trữ nhiều vật phẩm hơn lõi Pháo đài.
block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ. block.core-acropolis.description = Trung tâm của căn cứ. Được bọc giáp rất tốt. Lưu trữ nhiều vật phẩm hơn lõi Thủ Phủ.
block.breach.description = Bắn đạn beryl hoặc tungsten xuyên thấu vào kẻ địch. block.breach.description = Bắn các loại đạn xuyên thấu vào kẻ địch.
block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau. block.diffuse.description = Bắn một loạt đạn mảnh theo hình nón. Đẩy kẻ địch về phía sau.
block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp. block.sublimate.description = Thổi tia lửa mạnh liên tục vào kẻ địch. Xuyên giáp.
block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng. block.titan.description = Bắn đạn pháo nổ khổng lồ vào các mục tiêu trên mặt đất. Yêu cầu hy-đrô lỏng.
@@ -2258,7 +2282,7 @@ block.electric-heater.description = Làm nóng công trình. Yêu cầu một l
block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ. block.slag-heater.description = Làm nóng công trinh. Yêu cầu xỉ.
block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử. block.phase-heater.description = Làm nóng công trình. Yêu cầu sợi lượng tử.
block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác. block.heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks. block.small-heat-redirector.description = Chuyển lượng nhiệt nhận được sang các khối khác.
block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra. block.heat-router.description = Phân phát nhiệt nhận được sang ba hướng đầu ra.
block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng. block.electrolyzer.description = Chuyển đổi nước thành hy-đrô lỏng và khí ô-zôn. Các khí xuất hai hướng đối nhau, được đánh dấu bằng các màu tương ứng.
block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt. block.atmospheric-concentrator.description = Cô đặc ni-tơ từ khí quyển. Yêu cầu nhiệt.
@@ -2271,7 +2295,7 @@ block.vent-condenser.description = Ngưng tụ khí từ lỗ hơi nước để
block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất. block.plasma-bore.description = Khi được đặt đối diện với một bức tường quặng, sản xuất vô hạn vật phẩm. Yêu cầu một lượng điện nhỏ.\nTùy chọn sử dụng hy-đrô lỏng để tăng hiệu suất.
block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất. block.large-plasma-bore.description = Một máy khoan plasma lớn hơn. Có thể khoan tungsten và thori. Yêu cầu hy-đrô lỏng và điện.\nTùy chọn sử dụng ni-tơ lỏng để tăng hiệu suất.
block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá. block.cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng. Hiệu quả thay đổi dựa theo loại vách đá.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency. block.large-cliff-crusher.description = Nghiền vách đá, xuất ra cát vô hạn. Yêu cầu năng lượng và ôzôn. Hiệu quả thay đổi dựa theo loại vách đá. Tùy chọn tiêu thụ tungsten để gia tăng hiệu suất.
block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước. block.impact-drill.description = Khi được đặt lên một loại quặng, sản xuất vô hạn vật phẩm. Yêu cầu điện và nước.
block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng. block.eruption-drill.description = Phiên bản cải tiến của máy khoan động lực. Có thể khoan thori. Yêu cầu hy-đrô lỏng.
block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên. block.reinforced-conduit.description = Di chuyển chất lỏng về phía trước. Không nhận đầu vào nếu không phải ống dẫn từ các bên.
@@ -2396,6 +2420,7 @@ unit.emanate.description = Xây công trình để phòng thủ lõi Đại đô
lst.read = Đọc một số từ bộ nhớ được liên kết. lst.read = Đọc một số từ bộ nhớ được liên kết.
lst.write = Ghi một số vào bộ nhớ được liên kết. lst.write = Ghi một số vào bộ nhớ được liên kết.
lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng. lst.print = Thêm văn bản vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
lst.printchar = Thêm một ký tự UTF-16 hoặc biểu tượng nội dung vào bộ đệm in.\nKhông hiển thị gì cho đến khi [accent]Print Flush[] được sử dụng.
lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu" lst.format = Thay thế từ giữ chỗ tiếp theo trong bộ đệm văn bản bằng giá trị.\nKhông làm gì nếu khuôn mẫu từ giữ chỗ không hợp lệ.\nKhuôn mẫu từ giữ chỗ: "{[accent]số 0-9[]}"\nVí dụ:\n[accent]print "ví dụ {0}"\nformat "mẫu"
lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng. lst.draw = Thêm một thao tác vào bộ đệm vẽ.\nKhông hiển thị gì cho đến khi [accent]Draw Flush[] được sử dụng.
lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình. lst.drawflush = Đẩy các thao tác [accent]Draw[] theo trình tự đến màn hình.
@@ -2644,3 +2669,29 @@ lenum.autoscale = Có chia tỷ lệ điểm đánh dấu tương ứng với m
lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên. lenum.posi = Vị trí theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là vị trí đầu tiên.
lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác. lenum.uvi = Vị trí của kết cấu trong phạm vi từ 0 đến 1, dùng cho đánh dấu tứ giác.
lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên. lenum.colori = Màu theo chỉ số, dùng cho điểm đánh dấu đường kẻ và tứ giác với 0 là màu đầu tiên.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
lenum.wave = Current wave number. Can be anything in non-wave modes.
lenum.currentwavetime = Wave countdown in ticks.
lenum.waves = Whether waves are spawnable at all.
lenum.wavesending = Whether the waves can be manually summoned with the play button.
lenum.attackmode = Determines if gamemode is attack mode.
lenum.wavespacing = Time between waves in ticks.
lenum.enemycorebuildradius = No-build zone around enemy core radius.
lenum.dropzoneradius = Radius around enemy wave drop zones.
lenum.unitcap = Base unit cap. Can still be increased by blocks.
lenum.lighting = Whether ambient lighting is enabled.
lenum.buildspeed = Multiplier for building speed.
lenum.unithealth = How much health units start with.
lenum.unitbuildspeed = How fast unit factories build units.
lenum.unitcost = Multiplier of resources that units take to build.
lenum.unitdamage = How much damage units deal.
lenum.blockhealth = How much health blocks start with.
lenum.blockdamage = How much damage blocks (turrets) deal.
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
lenum.rtsminsquad = Minimum size of attack squads.
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
lenum.solarmultiplier = Multiplies power output of solar panels.
lenum.dragmultiplier = Environment drag multiplier.
lenum.ban = Blocks or units that cannot be placed or built.
lenum.unban = Unban a unit or block.

View File

@@ -446,11 +446,11 @@ editor.rules = 规则
editor.generation = 生成 editor.generation = 生成
editor.objectives = 目标 editor.objectives = 目标
editor.locales = 本地化语言包 editor.locales = 本地化语言包
editor.worldprocessors = World Processors editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的\ue813 添加按钮。
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = 没有足够空间放置世界处理器!\n您是否在地图上布满了建筑为什么要这样做
editor.worldprocessors.delete.confirm = Are you sure you want to delete this world processor?\n\nIf it is surrounded by walls, it will be replaced by an environmental wall. editor.worldprocessors.delete.confirm = 你确定要删除这个世界处理器吗?\n\n如果其周围有环境墙体将由环境墙体取代。
editor.ingame = 游戏内编辑 editor.ingame = 游戏内编辑
editor.playtest = 游戏内测试 editor.playtest = 游戏内测试
editor.publish.workshop = 上传到创意工坊 editor.publish.workshop = 上传到创意工坊
@@ -508,7 +508,7 @@ editor.default = [lightgray]<默认>
details = 详情… details = 详情…
edit = 编辑… edit = 编辑…
variables = 变量 variables = 变量
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = 您确定要清除该处理器的所有代码吗?
logic.globals = 内置变量 logic.globals = 内置变量
editor.name = 名称: editor.name = 名称:
editor.spawn = 生成单位 editor.spawn = 生成单位
@@ -724,14 +724,18 @@ loadout = 装运
resources = 资源 resources = 资源
resources.max = 最大 resources.max = 最大
bannedblocks = 禁用建筑 bannedblocks = 禁用建筑
unbannedblocks = Unbanned Blocks
objectives = 任务目标 objectives = 任务目标
bannedunits = 禁用单位 bannedunits = 禁用单位
unbannedunits = Unbanned Units
bannedunits.whitelist = 仅启用选中的单位 bannedunits.whitelist = 仅启用选中的单位
bannedblocks.whitelist = 仅启用选中的建筑 bannedblocks.whitelist = 仅启用选中的建筑
addall = 全部装运 addall = 全部装运
launch.from = 发射自:[accent]{0} launch.from = 发射自:[accent]{0}
launch.capacity = 装运物品: [accent]{0} launch.capacity = 装运物品: [accent]{0}
launch.destination = 目的地:{0} launch.destination = 目的地:{0}
landing.sources = Source Sectors: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
configure.invalid = 数量必须在0到{0}之间。 configure.invalid = 数量必须在0到{0}之间。
add = 添加… add = 添加…
guardian = Boss guardian = Boss
@@ -771,7 +775,9 @@ sectors.stored = 贮存:
sectors.resume = 继续 sectors.resume = 继续
sectors.launch = 发射 sectors.launch = 发射
sectors.select = 选择 sectors.select = 选择
sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]无(自动销毁) sectors.nonelaunch = [lightgray]无(自动销毁)
sectors.redirect = Redirect Launch Pads
sectors.rename = 重命名区块 sectors.rename = 重命名区块
sectors.enemybase = [scarlet]敌方基地 sectors.enemybase = [scarlet]敌方基地
sectors.vulnerable = [scarlet]易受攻击 sectors.vulnerable = [scarlet]易受攻击
@@ -1035,6 +1041,7 @@ stat.buildspeedmultiplier = 建造速度倍率
stat.reactive = 反应 stat.reactive = 反应
stat.immunities = 免疫 stat.immunities = 免疫
stat.healing = 治疗 stat.healing = 治疗
stat.efficiency = [stat]{0}% Efficiency
ability.forcefield = 力墙场 ability.forcefield = 力墙场
ability.forcefield.description = 投射一个能吸收子弹的力场护盾 ability.forcefield.description = 投射一个能吸收子弹的力场护盾
@@ -1082,6 +1089,7 @@ ability.stat.buildtime = [stat]{0} 秒[lightgray] 建造时间
bar.onlycoredeposit = 仅核心可丢入资源 bar.onlycoredeposit = 仅核心可丢入资源
bar.drilltierreq = 需要更高级的钻头 bar.drilltierreq = 需要更高级的钻头
bar.nobatterypower = Insufficieny Battery Power
bar.noresources = 资源不足 bar.noresources = 资源不足
bar.corereq = 需要核心基座 bar.corereq = 需要核心基座
bar.corefloor = 需要核心地板 bar.corefloor = 需要核心地板
@@ -1090,6 +1098,7 @@ bar.drillspeed = 挖掘速度:{0}/秒
bar.pumpspeed = 泵送速度:{0}/秒 bar.pumpspeed = 泵送速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
bar.boost = 超速:+{0}% bar.boost = 超速:+{0}%
bar.powerbuffer = Battery Power: {0}/{1}
bar.powerbalance = 电力:{0}/秒 bar.powerbalance = 电力:{0}/秒
bar.powerstored = 电力储存:{0}/{1} bar.powerstored = 电力储存:{0}/{1}
bar.poweramount = 电力:{0} bar.poweramount = 电力:{0}
@@ -1100,6 +1109,7 @@ bar.capacity = 容量:{0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.cooldown = Cooldown
bar.instability = 不稳定性 bar.instability = 不稳定性
bar.heatamount = 热量: {0} bar.heatamount = 热量: {0}
bar.heatpercent = 热量: {0} {1}% bar.heatpercent = 热量: {0} {1}%
@@ -1124,6 +1134,7 @@ bullet.interval = [stat]{0}/秒[lightgray] 分裂子弹:
bullet.frags = [stat]{0}[lightgray]x分裂子弹 bullet.frags = [stat]{0}[lightgray]x分裂子弹
bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害 bullet.lightning = [stat]{0}[lightgray]x闪电~[stat]{1}[lightgray]伤害
bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害 bullet.buildingdamage = [stat]{0}%[lightgray]对建筑伤害
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
bullet.knockback = [stat]{0}[lightgray]击退 bullet.knockback = [stat]{0}[lightgray]击退
bullet.pierce = [stat]{0}[lightgray]x穿透 bullet.pierce = [stat]{0}[lightgray]x穿透
bullet.infinitepierce = [stat]无限穿透 bullet.infinitepierce = [stat]无限穿透
@@ -1150,6 +1161,7 @@ unit.minutes = 分
unit.persecond = /秒 unit.persecond = /秒
unit.perminute = /分 unit.perminute = /分
unit.timesspeed = x速度 unit.timesspeed = x速度
unit.multiplier = x
unit.percent = % unit.percent = %
unit.shieldhealth = 护盾容量 unit.shieldhealth = 护盾容量
unit.items = 物品 unit.items = 物品
@@ -1226,11 +1238,13 @@ setting.mutemusic.name = 禁用音乐
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 禁用音效 setting.mutesound.name = 禁用音效
setting.crashreport.name = 发送匿名的崩溃报告 setting.crashreport.name = 发送匿名的崩溃报告
setting.communityservers.name = Fetch Community Server List
setting.savecreate.name = 自动创建存档 setting.savecreate.name = 自动创建存档
setting.steampublichost.name = 公共游戏可见性 setting.steampublichost.name = 公共游戏可见性
setting.playerlimit.name = 玩家数量限制 setting.playerlimit.name = 玩家数量限制
setting.chatopacity.name = 聊天界面不透明度 setting.chatopacity.name = 聊天界面不透明度
setting.lasersopacity.name = 电力连接线不透明度 setting.lasersopacity.name = 电力连接线不透明度
setting.unitlaseropacity.name = Unit Mining Beam Opacity
setting.bridgeopacity.name = 桥梁不透明度 setting.bridgeopacity.name = 桥梁不透明度
setting.playerchat.name = 显示玩家聊天气泡 setting.playerchat.name = 显示玩家聊天气泡
setting.showweather.name = 显示天气效果 setting.showweather.name = 显示天气效果
@@ -1273,17 +1287,18 @@ keybind.unit_stance_hold_fire.name = 单位姿态:停火
keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标 keybind.unit_stance_pursue_target.name = 单位姿态:追逐目标
keybind.unit_stance_patrol.name = 单位姿态:巡逻 keybind.unit_stance_patrol.name = 单位姿态:巡逻
keybind.unit_stance_ram.name = 单位姿态:冲锋 keybind.unit_stance_ram.name = 单位姿态:冲锋
keybind.unit_command_move.name = Unit Command: Move keybind.unit_command_move.name = 单位命令: 移动
keybind.unit_command_repair.name = Unit Command: Repair keybind.unit_command_repair.name = 单位命令: 修复
keybind.unit_command_rebuild.name = Unit Command: Rebuild keybind.unit_command_rebuild.name = 单位命令: 重建
keybind.unit_command_assist.name = Unit Command: Assist keybind.unit_command_assist.name = 单位命令: 协助
keybind.unit_command_mine.name = Unit Command: Mine keybind.unit_command_mine.name = 单位命令: 采矿
keybind.unit_command_boost.name = Unit Command: Boost keybind.unit_command_boost.name = 单位命令: 助推
keybind.unit_command_load_units.name = Unit Command: Load Units keybind.unit_command_load_units.name = 单位命令: 装载单位
keybind.unit_command_load_blocks.name = Unit Command: Load Blocks keybind.unit_command_load_blocks.name = 单位命令: 转载建筑
keybind.unit_command_unload_payload.name = Unit Command: Unload Payload keybind.unit_command_unload_payload.name = 单位命令: 卸载有效载荷
keybind.unit_command_enter_payload.name = Unit Command: Enter Payload keybind.unit_command_enter_payload.name = 单位命令: 进入入有效载荷
keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer keybind.unit_command_loop_payload.name = Unit Command: Loop Unit Transfer
keybind.rebuild_select.name = 重建建筑 keybind.rebuild_select.name = 重建建筑
keybind.schematic_select.name = 框选建筑 keybind.schematic_select.name = 框选建筑
keybind.schematic_menu.name = 蓝图目录 keybind.schematic_menu.name = 蓝图目录
@@ -1359,12 +1374,13 @@ rules.disableworldprocessors = 禁用世界处理器
rules.schematic = 允许使用蓝图 rules.schematic = 允许使用蓝图
rules.wavetimer = 波次计时器 rules.wavetimer = 波次计时器
rules.wavesending = 波次可跳波 rules.wavesending = 波次可跳波
rules.allowedit = Allow Editing Rules rules.allowedit = 允许编辑规则
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = 启用后,玩家可以通过暂停菜单左下角的按钮在游戏中编辑规则。
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Allow Editing World Processors
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
rules.waves = 波次 rules.waves = 波次
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = 空军单位刷怪点
rules.attack = 进攻模式 rules.attack = 进攻模式
rules.buildai = 基础建筑者 AI rules.buildai = 基础建筑者 AI
rules.buildaitier = 建筑者 AI 等级 rules.buildaitier = 建筑者 AI 等级
@@ -1386,12 +1402,14 @@ rules.unitcostmultiplier = 单位生产花费倍率
rules.unithealthmultiplier = 单位生命倍率 rules.unithealthmultiplier = 单位生命倍率
rules.unitdamagemultiplier = 单位伤害倍率 rules.unitdamagemultiplier = 单位伤害倍率
rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率 rules.unitcrashdamagemultiplier = 单位坠毁伤害倍率
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
rules.solarmultiplier = 太阳能发电倍率 rules.solarmultiplier = 太阳能发电倍率
rules.unitcapvariable = 核心可增加单位上限 rules.unitcapvariable = 核心可增加单位上限
rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸 rules.unitpayloadsexplode = 单位携带载荷与单位一起爆炸
rules.unitcap = 基础单位上限 rules.unitcap = 基础单位上限
rules.limitarea = 限制地图有效区域 rules.limitarea = 限制地图有效区域
rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格) rules.enemycorebuildradius = 敌方核心不可建造区域半径:[lightgray](格)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
rules.wavespacing = 波次间隔:[lightgray](秒) rules.wavespacing = 波次间隔:[lightgray](秒)
rules.initialwavespacing = 第一波间隔:[lightgray](秒) rules.initialwavespacing = 第一波间隔:[lightgray](秒)
rules.buildcostmultiplier = 建造花费倍率 rules.buildcostmultiplier = 建造花费倍率
@@ -1414,6 +1432,9 @@ rules.title.planet = 星球
rules.lighting = 环境光 rules.lighting = 环境光
rules.fog = 战争迷雾 rules.fog = 战争迷雾
rules.invasions = Enemy Sector Invasions rules.invasions = Enemy Sector Invasions
rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Show Enemy Spawns
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Unpredictable Wave AI
rules.fire = 允许火焰产生并蔓延 rules.fire = 允许火焰产生并蔓延
@@ -1425,8 +1446,9 @@ rules.weather.frequency = 周期:
rules.weather.always = 永久 rules.weather.always = 永久
rules.weather.duration = 时长: rules.weather.duration = 时长:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = 防止玩家在敌方建筑附近放置任何东西。在尝试放置炮塔时,范围会增大,因此炮塔无法接近敌人。
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = 阻止单位向除核心区以外的任何建筑物存放物品。
content.item.name = 物品 content.item.name = 物品
content.liquid.name = 液体 content.liquid.name = 液体
@@ -1434,7 +1456,7 @@ content.unit.name = 单位
content.block.name = 建筑 content.block.name = 建筑
content.status.name = 状态效果 content.status.name = 状态效果
content.sector.name = 战役区块 content.sector.name = 战役区块
content.team.name = 派系 content.team.name = 队伍
wallore = (墙) wallore = (墙)
@@ -1734,6 +1756,8 @@ block.meltdown.name = 熔毁
block.foreshadow.name = 厄兆 block.foreshadow.name = 厄兆
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.advanced-launch-pad.name = Launch Pad
block.landing-pad.name = Landing Pad
block.segment.name = 裂解 block.segment.name = 裂解
block.ground-factory.name = 陆军工厂 block.ground-factory.name = 陆军工厂
block.air-factory.name = 空军工厂 block.air-factory.name = 空军工厂
@@ -2184,7 +2208,9 @@ block.vault.description = 大量存储各种类型的物品。 可使用装卸
block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。 block.container.description = 少量存储各种类型的物品。 可使用装卸器卸载物品。
block.unloader.description = 从周围的建筑卸载指定物品。 block.unloader.description = 从周围的建筑卸载指定物品。
block.launch-pad.description = 将货物发射至指定区块。 block.launch-pad.description = 将货物发射至指定区块。
block.launch-pad.details = 用于资源点对点运输的亚轨道系统。 载荷仓很脆弱,再入大气时无法保留。 block.advanced-launch-pad.description = Launches batches of items to selected sectors. Only accepts one item type at a time.
block.advanced-launch-pad.details = Sub-orbital system for point-to-point transportation of resources.
block.landing-pad.description = Receives items from launch pads in other sectors. Requires large amounts of water to protect against impacts of landings.
block.duo.description = 交替向敌人发射子弹。 block.duo.description = 交替向敌人发射子弹。
block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。 block.scatter.description = 向敌方战机发射铅、 废料或钢化玻璃高射炮弹。
block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。 block.scorch.description = 焚烧任何靠近它的地面敌人。 近距离内十分有效。
@@ -2385,7 +2411,8 @@ unit.emanate.description = 保护卫城核心,可建造建筑。 使用一对
lst.read = 从连接的内存读取数字 lst.read = 从连接的内存读取数字
lst.write = 向连接的内存写入数字 lst.write = 向连接的内存写入数字
lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示 lst.print = 添加文字到打印缓存\n使用[accent]Print Flush[]后才会真正显示
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
lst.format = 用一个值替换文本缓冲区中的下一个占位符。\n如果占位符模式无效则不会执行任何操作。\n占位模式: "{[accent]number 0-9[]}"\n示例:\n[accent]print "test {0}"\n格式 "示例"
lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示 lst.draw = 添加绘图操作到绘图缓存\n使用[accent]Draw Flush[]后才会真正显示
lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏 lst.drawflush = 将绘图缓存中的[accent]Draw[]队列刷新到显示屏
lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板 lst.printflush = 将打印缓存中的[accent]Print[]队列刷新到信息板
@@ -2615,7 +2642,7 @@ lenum.payenter = 进入/降落到单位下方的荷载方块中
lenum.flag = 给单位赋予数字形式的标记 lenum.flag = 给单位赋予数字形式的标记
lenum.mine = 从某个位置采集矿物 lenum.mine = 从某个位置采集矿物
lenum.build = 建造建筑 lenum.build = 建造建筑
lenum.getblock = Fetch building, floor and block type at coordinates.\nUnit must be in range of the position, otherwise null is returned. lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。
lenum.within = 检查单位是否接近了某个位置 lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推 lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。 lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。
@@ -2625,3 +2652,30 @@ lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。 lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。 lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。 lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
lenum.wavetimer = 波次是否自动出现在计时器上。如果没有,按下播放按钮时会出现波次
lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时以tick为单位
lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻击模式
lenum.wavespacing = 波形之间的时间以tick为单位
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
lenum.dropzoneradius = 敌人出生点周围的半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境照明
lenum.buildspeed = 建筑速度倍率
lenum.unithealth = 单位受伤减免, 计算方式是伤害除以减免值
lenum.unitbuildspeed = 单元工厂建造单元的速度
lenum.unitcost = 单位建设所需资源的倍率
lenum.unitdamage = 单位造成多少伤害
lenum.blockhealth = 方块受伤减免, 计算方式是伤害除以减免值
lenum.blockdamage = 方块(炮塔)造成的伤害有多大
lenum.rtsminweight = 进攻小队所需的最小“优势”。越高->越谨慎
lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围
lenum.ambientlight = 环境光颜色,启用照明时使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法放置或构建的块或单元
lenum.unban = 取消ban

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@@ -28,7 +28,7 @@ William So
beito beito
BeefEX BeefEX
Lorex Lorex
老滑稽 老滑稽/酪桦姬
Spico The Spirit Guy Spico The Spirit Guy
RTOmega RTOmega
TunacanGamer TunacanGamer
@@ -170,3 +170,5 @@ Mythril
hexagon-recursion hexagon-recursion
JasonP01 JasonP01
BlueTheCube BlueTheCube
sasha0552
1ue999

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@@ -595,3 +595,5 @@
63087=scathe-missile-phase|unit-scathe-missile-phase-ui 63087=scathe-missile-phase|unit-scathe-missile-phase-ui
63086=scathe-missile-surge|unit-scathe-missile-surge-ui 63086=scathe-missile-surge|unit-scathe-missile-surge-ui
63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui 63085=scathe-missile-surge-split|unit-scathe-missile-surge-split-ui
63084=advanced-launch-pad|block-advanced-launch-pad-ui
63083=landing-pad|block-landing-pad-ui

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@@ -27,6 +27,10 @@ bool cont(vec2 T, vec2 v){
id(T + vec2(-step, -step) * v, base) || id(T + vec2(-step, step) * v, base)); id(T + vec2(-step, -step) * v, base) || id(T + vec2(-step, step) * v, base));
} }
vec4 blend(vec4 dst, vec4 src){
return src * src.a + dst * (1.0 - src.a);
}
void main(){ void main(){
vec2 t = v_texCoords.xy; vec2 t = v_texCoords.xy;
@@ -41,11 +45,11 @@ void main(){
float dst = (abs(center.x - coords.x) + abs(center.y - coords.y))/2.0; float dst = (abs(center.x - coords.x) + abs(center.y - coords.y))/2.0;
if((mod(u_time / 1.5 + value, 20.0) < 15.0 && cont(t, v))){ if((mod(u_time / 1.5 + value, 20.0) < 15.0 && cont(t, v))){
gl_FragColor = v_color; gl_FragColor = blend(color, v_color);
}else if(dst > (1.0-u_progress) * (center.x)){ }else if(dst > (1.0-u_progress) * (center.x)){
gl_FragColor = color; gl_FragColor = color;
}else if((dst + 2.0 > (1.0-u_progress) * (center.x)) && color.a > 0.1){ }else if((dst + 2.0 > (1.0-u_progress) * (center.x)) && color.a > 0.1){
gl_FragColor = v_color; gl_FragColor = blend(color, v_color);
}else{ }else{
gl_FragColor = vec4(0.0); gl_FragColor = vec4(0.0);
} }

View File

@@ -494,7 +494,11 @@ public class Vars implements Loadable{
//router //router
if(locale.toString().equals("router")){ if(locale.toString().equals("router")){
bundle.debug("router"); I18NBundle defBundle = I18NBundle.createBundle(Core.files.internal("bundles/bundle"));
String router = Character.toString(Iconc.blockRouter);
for(String s : bundle.getKeys()){
bundle.getProperties().put(s, Strings.stripColors(defBundle.get(s)).replaceAll("\\S", router));
}
} }
} }
} }

View File

@@ -82,6 +82,15 @@ public class CommandAI extends AIController{
commandTarget(target, false); commandTarget(target, false);
} }
//pursue the target for patrol, keeping the current position
if(stance == UnitStance.patrol && target != null && attackTarget == null){
//commanding a target overwrites targetPos, so add it to the queue
if(targetPos != null){
commandQueue.add(targetPos.cpy());
}
commandTarget(target, false);
}
//remove invalid targets //remove invalid targets
if(commandQueue.any()){ if(commandQueue.any()){
commandQueue.removeAll(e -> e instanceof Healthc h && !h.isValid()); commandQueue.removeAll(e -> e instanceof Healthc h && !h.isValid());
@@ -123,6 +132,14 @@ public class CommandAI extends AIController{
} }
} }
@Override
public Teamc findMainTarget(float x, float y, float range, boolean air, boolean ground){
if(!unit.type.autoFindTarget && !(targetPos == null || nearAttackTarget(unit.x, unit.y, unit.range()))){
return null;
}
return super.findMainTarget(x, y, range, air, ground);
}
public void defaultBehavior(){ public void defaultBehavior(){
if(!net.client() && unit instanceof Payloadc pay){ if(!net.client() && unit instanceof Payloadc pay){
@@ -164,28 +181,8 @@ public class CommandAI extends AIController{
} }
} }
//acquiring naval targets isn't supported yet, so use the fallback dumb AI
if(unit.team.isAI() && unit.team.rules().rtsAi && unit.type.naval){
if(fallback == null) fallback = new GroundAI();
if(fallback.unit() != unit) fallback.unit(unit);
fallback.updateUnit();
return;
}
updateVisuals(); updateVisuals();
//only autotarget if the unit supports it updateTargeting();
if((targetPos == null || nearAttackTarget(unit.x, unit.y, unit.range())) || unit.type.autoFindTarget){
updateTargeting();
}else if(attackTarget == null){
//if the unit does not have an attack target, is currently moving, and does not have autotargeting, stop attacking stuff
target = null;
for(var mount : unit.mounts){
if(mount.weapon.controllable){
mount.target = null;
}
}
}
if(attackTarget != null && invalid(attackTarget)){ if(attackTarget != null && invalid(attackTarget)){
attackTarget = null; attackTarget = null;

View File

@@ -163,7 +163,8 @@ public class Blocks{
worldProcessor, worldCell, worldMessage, worldSwitch, worldProcessor, worldCell, worldMessage, worldSwitch,
//campaign //campaign
launchPad, interplanetaryAccelerator launchPad, advancedLaunchPad, landingPad,
interplanetaryAccelerator
; ;
@@ -1006,7 +1007,7 @@ public class Blocks{
outputsLiquid = true; outputsLiquid = true;
envEnabled = Env.any; envEnabled = Env.any;
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
liquidCapacity = 24f; liquidCapacity = 36f;
craftTime = 120; craftTime = 120;
lightLiquid = Liquids.cryofluid; lightLiquid = Liquids.cryofluid;
@@ -1237,7 +1238,7 @@ public class Blocks{
researchCostMultiplier = 1.1f; researchCostMultiplier = 1.1f;
itemCapacity = 0; itemCapacity = 0;
liquidCapacity = 40f; liquidCapacity = 60f;
consumePower(2f); consumePower(2f);
ambientSound = Sounds.extractLoop; ambientSound = Sounds.extractLoop;
ambientSoundVolume = 0.06f; ambientSoundVolume = 0.06f;
@@ -1295,7 +1296,7 @@ public class Blocks{
drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.slag), new DrawDefault(), new DrawHeatOutput()); drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.slag), new DrawDefault(), new DrawHeatOutput());
size = 3; size = 3;
itemCapacity = 0; itemCapacity = 0;
liquidCapacity = 40f; liquidCapacity = 120f;
rotateDraw = false; rotateDraw = false;
regionRotated1 = 1; regionRotated1 = 1;
ambientSound = Sounds.hum; ambientSound = Sounds.hum;
@@ -1934,12 +1935,13 @@ public class Blocks{
}}; }};
itemBridge = new BufferedItemBridge("bridge-conveyor"){{ itemBridge = new BufferedItemBridge("bridge-conveyor"){{
requirements(Category.distribution, with(Items.lead, 6, Items.copper, 6)); requirements(Category.distribution, with(Items.lead, 10, Items.copper, 10));
fadeIn = moveArrows = false; fadeIn = moveArrows = false;
range = 4; range = 4;
speed = 74f; speed = 74f;
arrowSpacing = 6f; arrowSpacing = 6f;
bufferCapacity = 14; bufferCapacity = 14;
buildCostMultiplier = 2f;
}}; }};
phaseConveyor = new ItemBridge("phase-conveyor"){{ phaseConveyor = new ItemBridge("phase-conveyor"){{
@@ -2119,13 +2121,14 @@ public class Blocks{
mechanicalPump = new Pump("mechanical-pump"){{ mechanicalPump = new Pump("mechanical-pump"){{
requirements(Category.liquid, with(Items.copper, 15, Items.metaglass, 10)); requirements(Category.liquid, with(Items.copper, 15, Items.metaglass, 10));
pumpAmount = 7f / 60f; pumpAmount = 7f / 60f;
liquidCapacity = 20f;
}}; }};
rotaryPump = new Pump("rotary-pump"){{ rotaryPump = new Pump("rotary-pump"){{
requirements(Category.liquid, with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35)); requirements(Category.liquid, with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35));
pumpAmount = 0.2f; pumpAmount = 0.2f;
consumePower(0.3f); consumePower(0.3f);
liquidCapacity = 30f; liquidCapacity = 80f;
hasPower = true; hasPower = true;
size = 2; size = 2;
}}; }};
@@ -2134,33 +2137,34 @@ public class Blocks{
requirements(Category.liquid, with(Items.copper, 80, Items.metaglass, 90, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35)); requirements(Category.liquid, with(Items.copper, 80, Items.metaglass, 90, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
pumpAmount = 0.22f; pumpAmount = 0.22f;
consumePower(1.3f); consumePower(1.3f);
liquidCapacity = 40f; liquidCapacity = 200f;
hasPower = true; hasPower = true;
size = 3; size = 3;
}}; }};
conduit = new Conduit("conduit"){{ conduit = new Conduit("conduit"){{
requirements(Category.liquid, with(Items.metaglass, 1)); requirements(Category.liquid, with(Items.metaglass, 1));
liquidCapacity = 20f;
health = 45; health = 45;
}}; }};
pulseConduit = new Conduit("pulse-conduit"){{ pulseConduit = new Conduit("pulse-conduit"){{
requirements(Category.liquid, with(Items.titanium, 2, Items.metaglass, 1)); requirements(Category.liquid, with(Items.titanium, 2, Items.metaglass, 1));
liquidCapacity = 16f; liquidCapacity = 40f;
liquidPressure = 1.025f; liquidPressure = 1.025f;
health = 90; health = 90;
}}; }};
platedConduit = new ArmoredConduit("plated-conduit"){{ platedConduit = new ArmoredConduit("plated-conduit"){{
requirements(Category.liquid, with(Items.thorium, 2, Items.metaglass, 1, Items.plastanium, 1)); requirements(Category.liquid, with(Items.thorium, 2, Items.metaglass, 1, Items.plastanium, 1));
liquidCapacity = 16f; liquidCapacity = 50f;
liquidPressure = 1.025f; liquidPressure = 1.025f;
health = 220; health = 220;
}}; }};
liquidRouter = new LiquidRouter("liquid-router"){{ liquidRouter = new LiquidRouter("liquid-router"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 2)); requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 2));
liquidCapacity = 20f; liquidCapacity = 120f;
underBullets = true; underBullets = true;
solid = false; solid = false;
}}; }};
@@ -2191,6 +2195,7 @@ public class Blocks{
arrowSpacing = 6f; arrowSpacing = 6f;
range = 4; range = 4;
hasPower = false; hasPower = false;
liquidCapacity = 100f;
}}; }};
phaseConduit = new LiquidBridge("phase-conduit"){{ phaseConduit = new LiquidBridge("phase-conduit"){{
@@ -2201,6 +2206,7 @@ public class Blocks{
hasPower = true; hasPower = true;
canOverdrive = false; canOverdrive = false;
pulse = true; pulse = true;
liquidCapacity = 100f;
consumePower(0.30f); consumePower(0.30f);
}}; }};
@@ -2219,19 +2225,17 @@ public class Blocks{
requirements(Category.liquid, with(Items.beryllium, 2)); requirements(Category.liquid, with(Items.beryllium, 2));
botColor = Pal.darkestMetal; botColor = Pal.darkestMetal;
leaks = true; leaks = true;
liquidCapacity = 20f; liquidCapacity = 50f;
liquidPressure = 1.03f; liquidPressure = 1.03f;
health = 250; health = 250;
researchCostMultiplier = 3; researchCostMultiplier = 3;
underBullets = true; underBullets = true;
}}; }};
//TODO is this necessary? junctions are not good design
//TODO make it leak
reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{ reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{
requirements(Category.liquid, with(Items.graphite, 4, Items.beryllium, 8)); requirements(Category.liquid, with(Items.graphite, 4, Items.beryllium, 8));
buildCostMultiplier = 3f; buildCostMultiplier = 3f;
health = 260; health = 250;
((Conduit)reinforcedConduit).junctionReplacement = this; ((Conduit)reinforcedConduit).junctionReplacement = this;
researchCostMultiplier = 1; researchCostMultiplier = 1;
solid = false; solid = false;
@@ -2242,19 +2246,22 @@ public class Blocks{
requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 20)); requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 20));
range = 4; range = 4;
hasPower = false; hasPower = false;
liquidCapacity = 120f;
researchCostMultiplier = 1; researchCostMultiplier = 1;
underBullets = true; underBullets = true;
health = 250;
((Conduit)reinforcedConduit).rotBridgeReplacement = this; ((Conduit)reinforcedConduit).rotBridgeReplacement = this;
}}; }};
reinforcedLiquidRouter = new LiquidRouter("reinforced-liquid-router"){{ reinforcedLiquidRouter = new LiquidRouter("reinforced-liquid-router"){{
requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 4)); requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 4));
liquidCapacity = 30f; liquidCapacity = 150f;
liquidPadding = 3f/4f; liquidPadding = 3f/4f;
researchCostMultiplier = 3; researchCostMultiplier = 3;
underBullets = true; underBullets = true;
solid = false; solid = false;
health = 250;
}}; }};
reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{ reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{
@@ -2264,6 +2271,7 @@ public class Blocks{
liquidPadding = 6f/4f; liquidPadding = 6f/4f;
researchCostMultiplier = 4; researchCostMultiplier = 4;
solid = true; solid = true;
health = 400;
}}; }};
reinforcedLiquidTank = new LiquidRouter("reinforced-liquid-tank"){{ reinforcedLiquidTank = new LiquidRouter("reinforced-liquid-tank"){{
@@ -2272,15 +2280,17 @@ public class Blocks{
solid = true; solid = true;
liquidCapacity = 2700f; liquidCapacity = 2700f;
liquidPadding = 2f; liquidPadding = 2f;
health = 900;
}}; }};
//endregion //endregion
//region power //region power
powerNode = new PowerNode("power-node"){{ powerNode = new PowerNode("power-node"){{
requirements(Category.power, with(Items.copper, 1, Items.lead, 3)); requirements(Category.power, with(Items.copper, 2, Items.lead, 6));
maxNodes = 10; maxNodes = 10;
laserRange = 6; laserRange = 6;
buildCostMultiplier = 2.5f;
}}; }};
powerNodeLarge = new PowerNode("power-node-large"){{ powerNodeLarge = new PowerNode("power-node-large"){{
@@ -2396,17 +2406,18 @@ public class Blocks{
envEnabled = Env.any; envEnabled = Env.any;
generateEffect = Fx.generatespark; generateEffect = Fx.generatespark;
itemDurationMultipliers.put(Items.phaseFabric, 210f / 14f);
drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion()); drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
consume(new ConsumeItemRadioactive()); consume(new ConsumeItemRadioactive());
}}; }};
solarPanel = new SolarGenerator("solar-panel"){{ solarPanel = new SolarGenerator("solar-panel"){{
requirements(Category.power, with(Items.lead, 10, Items.silicon, 15)); requirements(Category.power, with(Items.lead, 10, Items.silicon, 10));
powerProduction = 0.1f; powerProduction = 0.12f;
}}; }};
largeSolarPanel = new SolarGenerator("solar-panel-large"){{ largeSolarPanel = new SolarGenerator("solar-panel-large"){{
requirements(Category.power, with(Items.lead, 80, Items.silicon, 110, Items.phaseFabric, 15)); requirements(Category.power, with(Items.lead, 60, Items.silicon, 70, Items.phaseFabric, 15));
size = 3; size = 3;
powerProduction = 1.6f; powerProduction = 1.6f;
}}; }};
@@ -2433,7 +2444,7 @@ public class Blocks{
itemDuration = 140f; itemDuration = 140f;
ambientSound = Sounds.pulse; ambientSound = Sounds.pulse;
ambientSoundVolume = 0.07f; ambientSoundVolume = 0.07f;
liquidCapacity = 60f; liquidCapacity = 80f;
consumePower(25f); consumePower(25f);
consumeItem(Items.blastCompound); consumeItem(Items.blastCompound);
@@ -2443,12 +2454,13 @@ public class Blocks{
//erekir //erekir
beamNode = new BeamNode("beam-node"){{ beamNode = new BeamNode("beam-node"){{
requirements(Category.power, with(Items.beryllium, 8)); requirements(Category.power, with(Items.beryllium, 10));
consumesPower = outputsPower = true; consumesPower = outputsPower = true;
health = 90; health = 90;
range = 10; range = 10;
fogRadius = 1; fogRadius = 1;
researchCost = with(Items.beryllium, 5); researchCost = with(Items.beryllium, 5);
buildCostMultiplier = 2f;
consumePowerBuffered(1000f); consumePowerBuffered(1000f);
}}; }};
@@ -2715,7 +2727,7 @@ public class Blocks{
result = Liquids.water; result = Liquids.water;
pumpAmount = 0.11f; pumpAmount = 0.11f;
size = 2; size = 2;
liquidCapacity = 30f; liquidCapacity = 40f;
rotateSpeed = 1.4f; rotateSpeed = 1.4f;
attribute = Attribute.water; attribute = Attribute.water;
envRequired |= Env.groundWater; envRequired |= Env.groundWater;
@@ -2731,6 +2743,7 @@ public class Blocks{
hasLiquids = true; hasLiquids = true;
hasPower = true; hasPower = true;
hasItems = true; hasItems = true;
liquidCapacity = 80f;
craftEffect = Fx.none; craftEffect = Fx.none;
envRequired |= Env.spores; envRequired |= Env.spores;
@@ -2757,7 +2770,7 @@ public class Blocks{
updateEffectChance = 0.05f; updateEffectChance = 0.05f;
pumpAmount = 0.25f; pumpAmount = 0.25f;
size = 3; size = 3;
liquidCapacity = 30f; liquidCapacity = 40f;
attribute = Attribute.oil; attribute = Attribute.oil;
baseEfficiency = 0f; baseEfficiency = 0f;
itemUseTime = 60f; itemUseTime = 60f;
@@ -3390,18 +3403,18 @@ public class Blocks{
}}; }};
parallax = new TractorBeamTurret("parallax"){{ parallax = new TractorBeamTurret("parallax"){{
requirements(Category.turret, with(Items.silicon, 120, Items.titanium, 90, Items.graphite, 30)); requirements(Category.turret, with(Items.silicon, 160, Items.titanium, 110, Items.graphite, 50));
hasPower = true; hasPower = true;
size = 2; size = 2;
force = 12f; force = 16f;
scaledForce = 6f; scaledForce = 9f;
range = 240f; range = 300f;
damage = 0.3f; damage = 0.5f;
scaledHealth = 160; scaledHealth = 160;
rotateSpeed = 10; rotateSpeed = 12;
consumePower(3f); consumePower(3.3f);
}}; }};
swarmer = new ItemTurret("swarmer"){{ swarmer = new ItemTurret("swarmer"){{
@@ -3757,6 +3770,7 @@ public class Blocks{
ammoUseEffect = Fx.casing3Double; ammoUseEffect = Fx.casing3Double;
ammoPerShot = 2; ammoPerShot = 2;
velocityRnd = 0.2f; velocityRnd = 0.2f;
scaleLifetimeOffset = 1f / 9f;
recoil = 6f; recoil = 6f;
shake = 2f; shake = 2f;
range = 290f; range = 290f;
@@ -5217,7 +5231,7 @@ public class Blocks{
shake = 6f; shake = 6f;
ammoPerShot = 15; ammoPerShot = 15;
maxAmmo = 30; maxAmmo = 45;
shootY = -1; shootY = -1;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
size = 4; size = 4;
@@ -5504,7 +5518,7 @@ public class Blocks{
}}; }};
malign = new PowerTurret("malign"){{ malign = new PowerTurret("malign"){{
requirements(Category.turret, with(Items.carbide, 400, Items.beryllium, 2000, Items.silicon, 800, Items.graphite, 800, Items.phaseFabric, 300)); requirements(Category.turret, with(Items.carbide, 200, Items.beryllium, 1000, Items.silicon, 500, Items.graphite, 500, Items.phaseFabric, 200));
var haloProgress = PartProgress.warmup; var haloProgress = PartProgress.warmup;
Color haloColor = Color.valueOf("d370d3"), heatCol = Color.purple; Color haloColor = Color.valueOf("d370d3"), heatCol = Color.purple;
@@ -5812,26 +5826,26 @@ public class Blocks{
}}; }};
velocityRnd = 0.15f; velocityRnd = 0.15f;
heatRequirement = 90f; heatRequirement = 72f;
maxHeatEfficiency = 2f; maxHeatEfficiency = 2f;
warmupMaintainTime = 120f; warmupMaintainTime = 120f;
consumePower(10f); consumePower(40f);
unitSort = UnitSorts.strongest;
shoot = new ShootSummon(0f, 0f, circleRad, 48f); shoot = new ShootSummon(0f, 0f, circleRad, 20f);
minWarmup = 0.96f; minWarmup = 0.96f;
shootWarmupSpeed = 0.03f; shootWarmupSpeed = 0.08f;
shootY = circleY - 5f; shootY = circleY - 5f;
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
envEnabled |= Env.space; envEnabled |= Env.space;
reload = 9f; reload = 7f;
range = 370; range = 380;
trackingRange = range * 1.4f; trackingRange = range * 1.4f;
shootCone = 100f; shootCone = 100f;
scaledHealth = 370; scaledHealth = 370;
rotateSpeed = 2f; rotateSpeed = 2.6f;
recoil = 0.5f; recoil = 0.5f;
recoilTime = 30f; recoilTime = 30f;
shake = 3f; shake = 3f;
@@ -6357,17 +6371,42 @@ public class Blocks{
//region campaign //region campaign
launchPad = new LaunchPad("launch-pad"){{ launchPad = new LaunchPad("launch-pad"){{
requirements(Category.effect, BuildVisibility.campaignOnly, with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150)); requirements(Category.effect, BuildVisibility.legacyLaunchPadOnly, with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150));
size = 3; size = 3;
itemCapacity = 100; itemCapacity = 100;
launchTime = 60f * 20; launchTime = 60f * 20;
hasPower = true; hasPower = true;
acceptMultipleItems = true;
consumePower(4f); consumePower(4f);
}}; }};
advancedLaunchPad = new LaunchPad("advanced-launch-pad"){{
requirements(Category.effect, BuildVisibility.notLegacyLaunchPadOnly, with(Items.copper, 350, Items.silicon, 250, Items.lead, 300, Items.titanium, 200));
size = 4;
itemCapacity = 100;
launchTime = 60f * 30;
liquidCapacity = 40f;
hasPower = true;
drawLiquid = Liquids.oil;
consumeLiquid(Liquids.oil, 9f/60f);
consumePower(8f);
}};
landingPad = new LandingPad("landing-pad"){{
requirements(Category.effect, BuildVisibility.notLegacyLaunchPadOnly, with(Items.copper, 200, Items.graphite, 100, Items.titanium, 100));
size = 4;
itemCapacity = 100;
coolingEffect = new RadialEffect(Fx.steamCoolSmoke, 4, 90f, 9.5f, 180f);
liquidCapacity = 3000f;
consumeLiquidAmount = 1500f;
}};
interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{ interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
requirements(Category.effect, BuildVisibility.hidden, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000)); requirements(Category.effect, BuildVisibility.campaignOnly, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
researchCostMultiplier = 0.1f; researchCostMultiplier = 0.1f;
powerBufferRequirement = 1_000_000f;
size = 7; size = 7;
hasPower = true; hasPower = true;
consumePower(10f); consumePower(10f);

View File

@@ -1474,6 +1474,12 @@ public class Fx{
Lines.circle(e.x, e.y, e.fin() * (e.rotation + 50f)); Lines.circle(e.x, e.y, e.fin() * (e.rotation + 50f));
}), }),
podLandShockwave = new Effect(12f, 80f, e -> {
color(Pal.accent);
stroke(e.fout() * 2f + 0.2f);
Lines.circle(e.x, e.y, e.fin() * 26f);
}),
explosion = new Effect(30, e -> { explosion = new Effect(30, e -> {
e.scaled(7, i -> { e.scaled(7, i -> {
stroke(3f * i.fout()); stroke(3f * i.fout());
@@ -1624,6 +1630,15 @@ public class Fx{
}); });
}), }),
steamCoolSmoke = new Effect(35f, e -> {
color(Pal.water, Color.lightGray, e.fin(Interp.pow2Out));
alpha(e.fout(Interp.pow3Out));
randLenVectors(e.id, 4, e.finpow() * 7f, e.rotation, 30f, (x, y) -> {
Fill.circle(e.x + x, e.y + y, Math.max(e.fout(), Math.min(1f, e.fin() * 8f)) * 2.8f);
});
}),
smokePuff = new Effect(30, e -> { smokePuff = new Effect(30, e -> {
color(e.color); color(e.color);
@@ -2464,6 +2479,12 @@ public class Fx{
}); });
}), }),
launchAccelerator = new Effect(22, e -> {
color(Pal.accent);
stroke(e.fout() * 2f);
Lines.circle(e.x, e.y, 4f + e.finpow() * 160f);
}),
launch = new Effect(28, e -> { launch = new Effect(28, e -> {
color(Pal.command); color(Pal.command);
stroke(e.fout() * 2f); stroke(e.fout() * 2f);
@@ -2568,6 +2589,13 @@ public class Fx{
Fill.circle(e.x + Tmp.v1.x, e.y + Tmp.v1.y, 8f * rand.random(0.6f, 1f) * e.fout(0.2f)); Fill.circle(e.x + Tmp.v1.x, e.y + Tmp.v1.y, 8f * rand.random(0.6f, 1f) * e.fout(0.2f));
}).layer(Layer.groundUnit + 1f), }).layer(Layer.groundUnit + 1f),
podLandDust = new Effect(70f, e -> {
color(e.color, e.fout(0.1f));
rand.setSeed(e.id);
Tmp.v1.trns(e.rotation, e.finpow() * 35f * rand.random(0.2f, 1f));
Fill.circle(e.x + Tmp.v1.x, e.y + Tmp.v1.y, 5f * rand.random(0.6f, 1f) * e.fout(0.2f));
}).layer(Layer.groundUnit + 1f),
unitShieldBreak = new Effect(35, e -> { unitShieldBreak = new Effect(35, e -> {
if(!(e.data instanceof Unit unit)) return; if(!(e.data instanceof Unit unit)) return;

View File

@@ -92,7 +92,7 @@ public class Planets{
}}; }};
//TODO names //TODO names
gier = makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, 0.4f, 7, 1f, gen -> { gier = makeAsteroid("gier", erekir, Blocks.ferricStoneWall, Blocks.carbonWall, -5, 0.4f, 7, 1f, gen -> {
gen.min = 25; gen.min = 25;
gen.max = 35; gen.max = 35;
gen.carbonChance = 0.6f; gen.carbonChance = 0.6f;
@@ -100,7 +100,7 @@ public class Planets{
gen.berylChance = 0.1f; gen.berylChance = 0.1f;
}); });
notva = makeAsteroid("notva", sun, Blocks.ferricStoneWall, Blocks.beryllicStoneWall, 0.55f, 9, 1.3f, gen -> { notva = makeAsteroid("notva", sun, Blocks.ferricStoneWall, Blocks.beryllicStoneWall, -4, 0.55f, 9, 1.3f, gen -> {
gen.berylChance = 0.8f; gen.berylChance = 0.8f;
gen.iceChance = 0f; gen.iceChance = 0f;
gen.carbonChance = 0.01f; gen.carbonChance = 0.01f;
@@ -134,6 +134,7 @@ public class Planets{
launchCapacityMultiplier = 0.5f; launchCapacityMultiplier = 0.5f;
sectorSeed = 2; sectorSeed = 2;
allowWaves = true; allowWaves = true;
allowLegacyLaunchPads = true;
allowWaveSimulation = true; allowWaveSimulation = true;
allowSectorInvasion = true; allowSectorInvasion = true;
allowLaunchSchematics = true; allowLaunchSchematics = true;
@@ -153,10 +154,11 @@ public class Planets{
atmosphereRadOut = 0.3f; atmosphereRadOut = 0.3f;
startSector = 15; startSector = 15;
alwaysUnlocked = true; alwaysUnlocked = true;
allowSelfSectorLaunch = true;
landCloudColor = Pal.spore.cpy().a(0.5f); landCloudColor = Pal.spore.cpy().a(0.5f);
}}; }};
verilus = makeAsteroid("verlius", sun, Blocks.stoneWall, Blocks.iceWall, 0.5f, 12, 2f, gen -> { verilus = makeAsteroid("verlius", sun, Blocks.stoneWall, Blocks.iceWall, -1, 0.5f, 12, 2f, gen -> {
gen.berylChance = 0f; gen.berylChance = 0f;
gen.iceChance = 0.6f; gen.iceChance = 0.6f;
gen.carbonChance = 0.1f; gen.carbonChance = 0.1f;
@@ -164,7 +166,7 @@ public class Planets{
}); });
} }
private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){ private static Planet makeAsteroid(String name, Planet parent, Block base, Block tint, int seed, float tintThresh, int pieces, float scale, Cons<AsteroidGenerator> cgen){
return new Planet(name, parent, 0.12f){{ return new Planet(name, parent, 0.12f){{
hasAtmosphere = false; hasAtmosphere = false;
updateLighting = false; updateLighting = false;
@@ -187,13 +189,13 @@ public class Planets{
Rand rand = new Rand(id + 2); Rand rand = new Rand(id + 2);
meshes.add(new NoiseMesh( meshes.add(new NoiseMesh(
this, 0, 2, radius, 2, 0.55f, 0.45f, 14f, this, seed, 2, radius, 2, 0.55f, 0.45f, 14f,
color, tinted, 3, 0.6f, 0.38f, tintThresh color, tinted, 3, 0.6f, 0.38f, tintThresh
)); ));
for(int j = 0; j < pieces; j++){ for(int j = 0; j < pieces; j++){
meshes.add(new MatMesh( meshes.add(new MatMesh(
new NoiseMesh(this, j + 1, 1, 0.022f + rand.random(0.039f) * scale, 2, 0.6f, 0.38f, 20f, new NoiseMesh(this, seed + j + 1, 1, 0.022f + rand.random(0.039f) * scale, 2, 0.6f, 0.38f, 20f,
color, tinted, 3, 0.6f, 0.38f, tintThresh), color, tinted, 3, 0.6f, 0.38f, tintThresh),
new Mat3D().setToTranslation(Tmp.v31.setToRandomDirection(rand).setLength(rand.random(0.44f, 1.4f) * scale))) new Mat3D().setToTranslation(Tmp.v31.setToRandomDirection(rand).setLength(rand.random(0.44f, 1.4f) * scale)))
); );

View File

@@ -19,11 +19,12 @@ public class SerpuloTechTree{
node(junction, () -> { node(junction, () -> {
node(router, () -> { node(router, () -> {
node(launchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> { node(advancedLaunchPad, Seq.with(new SectorComplete(extractionOutpost)), () -> {
//no longer necessary to beat the campaign node(landingPad, () -> {
//node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> { node(interplanetaryAccelerator, Seq.with(new SectorComplete(planetaryTerminal)), () -> {
//}); });
});
}); });
node(distributor); node(distributor);
@@ -523,7 +524,7 @@ public class SerpuloTechTree{
new Research(sei), new Research(sei),
new Research(omura), new Research(omura),
new Research(spectre), new Research(spectre),
new Research(launchPad), new Research(advancedLaunchPad),
new Research(massDriver), new Research(massDriver),
new Research(impactReactor), new Research(impactReactor),
new Research(additiveReconstructor), new Research(additiveReconstructor),

View File

@@ -99,6 +99,7 @@ public class TechTree{
public TechNode(@Nullable TechNode parent, UnlockableContent content, ItemStack[] requirements){ public TechNode(@Nullable TechNode parent, UnlockableContent content, ItemStack[] requirements){
if(parent != null){ if(parent != null){
parent.children.add(this); parent.children.add(this);
planet = parent.planet;
researchCostMultipliers = parent.researchCostMultipliers; researchCostMultipliers = parent.researchCostMultipliers;
}else if(researchCostMultipliers == null){ }else if(researchCostMultipliers == null){
researchCostMultipliers = new ObjectFloatMap<>(); researchCostMultipliers = new ObjectFloatMap<>();

View File

@@ -610,7 +610,7 @@ public class UnitTypes{
speed = 1f; speed = 1f;
hitSize = 8f; hitSize = 8f;
health = 200; health = 150;
mechSideSway = 0.25f; mechSideSway = 0.25f;
range = 40f; range = 40f;
ammoType = new ItemAmmoType(Items.coal); ammoType = new ItemAmmoType(Items.coal);
@@ -629,12 +629,12 @@ public class UnitTypes{
collides = false; collides = false;
hitSound = Sounds.explosion; hitSound = Sounds.explosion;
rangeOverride = 30f; rangeOverride = 25f;
hitEffect = Fx.pulverize; hitEffect = Fx.pulverize;
speed = 0f; speed = 0f;
splashDamageRadius = 55f; splashDamageRadius = 44f;
instantDisappear = true; instantDisappear = true;
splashDamage = 90f; splashDamage = 80f;
killShooter = true; killShooter = true;
hittable = false; hittable = false;
collidesAir = true; collidesAir = true;

View File

@@ -199,9 +199,9 @@ public class Control implements ApplicationListener, Loadable{
float coreDelay = 0f; float coreDelay = 0f;
if(!settings.getBool("skipcoreanimation") && !state.rules.pvp){ if(!settings.getBool("skipcoreanimation") && !state.rules.pvp){
coreDelay = core.landDuration(); coreDelay = core.launchDuration();
//delay player respawn so animation can play. //delay player respawn so animation can play.
player.deathTimer = Player.deathDelay - core.landDuration(); player.deathTimer = Player.deathDelay - core.launchDuration();
//TODO this sounds pretty bad due to conflict //TODO this sounds pretty bad due to conflict
if(settings.getInt("musicvol") > 0){ if(settings.getInt("musicvol") > 0){
//TODO what to do if another core with different music is already playing? //TODO what to do if another core with different music is already playing?
@@ -215,6 +215,10 @@ public class Control implements ApplicationListener, Loadable{
} }
if(state.isCampaign()){ if(state.isCampaign()){
if(state.rules.sector.info.importRateCache != null){
state.rules.sector.info.refreshImportRates(state.rules.sector.planet);
}
//don't run when hosting, that doesn't really work. //don't run when hosting, that doesn't really work.
if(state.rules.sector.planet.prebuildBase){ if(state.rules.sector.planet.prebuildBase){
toBePlaced.clear(); toBePlaced.clear();

View File

@@ -405,7 +405,9 @@ public class Logic implements ApplicationListener{
@Override @Override
public void dispose(){ public void dispose(){
//save the settings before quitting //save the settings before quitting
netServer.admins.forceSave(); if(netServer != null){
netServer.admins.forceSave();
}
Core.settings.manualSave(); Core.settings.manualSave();
} }
@@ -427,6 +429,8 @@ public class Logic implements ApplicationListener{
} }
if(!state.isPaused()){ if(!state.isPaused()){
Events.fire(Trigger.beforeGameUpdate);
float delta = Core.graphics.getDeltaTime(); float delta = Core.graphics.getDeltaTime();
state.tick += Float.isNaN(delta) || Float.isInfinite(delta) ? 0f : delta * 60f; state.tick += Float.isNaN(delta) || Float.isInfinite(delta) ? 0f : delta * 60f;
state.updateId ++; state.updateId ++;
@@ -486,6 +490,8 @@ public class Logic implements ApplicationListener{
Groups.weather.each(w -> state.envAttrs.add(w.weather.attrs, w.opacity)); Groups.weather.each(w -> state.envAttrs.add(w.weather.attrs, w.opacity));
Groups.update(); Groups.update();
Events.fire(Trigger.afterGameUpdate);
} }
if(runStateCheck){ if(runStateCheck){

View File

@@ -322,7 +322,7 @@ public class NetClient implements ApplicationListener{
ui.join.connect(ip, port); ui.join.connect(ip, port);
} }
@Remote(targets = Loc.client) @Remote(targets = Loc.client, priority = PacketPriority.high)
public static void ping(Player player, long time){ public static void ping(Player player, long time){
Call.pingResponse(player.con, time); Call.pingResponse(player.con, time);
} }

View File

@@ -632,7 +632,7 @@ public class NetServer implements ApplicationListener{
return Float.isInfinite(f) || Float.isNaN(f); return Float.isInfinite(f) || Float.isNaN(f);
} }
@Remote(targets = Loc.client, unreliable = true) @Remote(targets = Loc.client, unreliable = true, priority = PacketPriority.high)
public static void clientSnapshot( public static void clientSnapshot(
Player player, Player player,
int snapshotID, int snapshotID,
@@ -815,7 +815,7 @@ public class NetServer implements ApplicationListener{
} }
case trace -> { case trace -> {
PlayerInfo stats = netServer.admins.getInfo(other.uuid()); PlayerInfo stats = netServer.admins.getInfo(other.uuid());
TraceInfo info = new TraceInfo(other.con.address, other.uuid(), other.con.modclient, other.con.mobile, stats.timesJoined, stats.timesKicked, stats.ips.toArray(String.class), stats.names.toArray(String.class)); TraceInfo info = new TraceInfo(other.con.address, other.uuid(), other.locale, other.con.modclient, other.con.mobile, stats.timesJoined, stats.timesKicked, stats.ips.toArray(String.class), stats.names.toArray(String.class));
if(player.con != null){ if(player.con != null){
Call.traceInfo(player.con, other, info); Call.traceInfo(player.con, other, info);
}else{ }else{
@@ -830,7 +830,7 @@ public class NetServer implements ApplicationListener{
} }
} }
@Remote(targets = Loc.client) @Remote(targets = Loc.client, priority = PacketPriority.high)
public static void connectConfirm(Player player){ public static void connectConfirm(Player player){
if(player.con.kicked) return; if(player.con.kicked) return;

View File

@@ -20,15 +20,14 @@ import mindustry.graphics.*;
import mindustry.graphics.g3d.*; import mindustry.graphics.g3d.*;
import mindustry.maps.*; import mindustry.maps.*;
import mindustry.type.*; import mindustry.type.*;
import mindustry.world.blocks.storage.*; import mindustry.world.blocks.*;
import mindustry.world.blocks.storage.CoreBlock.*;
import static arc.Core.*; import static arc.Core.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class Renderer implements ApplicationListener{ public class Renderer implements ApplicationListener{
/** These are global variables, for headless access. Cached. */ /** These are global variables, for headless access. Cached. */
public static float laserOpacity = 0.5f, bridgeOpacity = 0.75f; public static float laserOpacity = 0.5f, unitLaserOpacity = 1f, bridgeOpacity = 0.75f;
public final BlockRenderer blocks = new BlockRenderer(); public final BlockRenderer blocks = new BlockRenderer();
public final FogRenderer fog = new FogRenderer(); public final FogRenderer fog = new FogRenderer();
@@ -51,8 +50,7 @@ public class Renderer implements ApplicationListener{
public TextureRegion[][] fluidFrames; public TextureRegion[][] fluidFrames;
//currently landing core, null if there are no cores or it has finished landing. //currently landing core, null if there are no cores or it has finished landing.
private @Nullable CoreBuild landCore; private @Nullable LaunchAnimator launchAnimator;
private @Nullable CoreBlock launchCoreType;
private Color clearColor = new Color(0f, 0f, 0f, 1f); private Color clearColor = new Color(0f, 0f, 0f, 1f);
private float private float
//target camera scale that is lerp-ed to //target camera scale that is lerp-ed to
@@ -61,8 +59,6 @@ public class Renderer implements ApplicationListener{
camerascale = targetscale, camerascale = targetscale,
//starts at coreLandDuration, ends at 0. if positive, core is landing. //starts at coreLandDuration, ends at 0. if positive, core is landing.
landTime, landTime,
//timer for core landing particles
landPTimer,
//intensity for screen shake //intensity for screen shake
shakeIntensity, shakeIntensity,
//reduction rate of screen shake //reduction rate of screen shake
@@ -162,6 +158,7 @@ public class Renderer implements ApplicationListener{
float dest = Mathf.clamp(Mathf.round(baseTarget, 0.5f), minScale(), maxScale()); float dest = Mathf.clamp(Mathf.round(baseTarget, 0.5f), minScale(), maxScale());
camerascale = Mathf.lerpDelta(camerascale, dest, 0.1f); camerascale = Mathf.lerpDelta(camerascale, dest, 0.1f);
if(Mathf.equal(camerascale, dest, 0.001f)) camerascale = dest; if(Mathf.equal(camerascale, dest, 0.001f)) camerascale = dest;
unitLaserOpacity = settings.getInt("unitlaseropacity") / 100f;
laserOpacity = settings.getInt("lasersopacity") / 100f; laserOpacity = settings.getInt("lasersopacity") / 100f;
bridgeOpacity = settings.getInt("bridgeopacity") / 100f; bridgeOpacity = settings.getInt("bridgeopacity") / 100f;
animateShields = settings.getBool("animatedshields"); animateShields = settings.getBool("animatedshields");
@@ -172,21 +169,21 @@ public class Renderer implements ApplicationListener{
pixelate = settings.getBool("pixelate"); pixelate = settings.getBool("pixelate");
//don't bother drawing landing animation if core is null //don't bother drawing landing animation if core is null
if(landCore == null) landTime = 0f; if(launchAnimator == null) landTime = 0f;
if(landTime > 0){ if(landTime > 0){
if(!state.isPaused()) landCore.updateLaunching(); if(!state.isPaused()) launchAnimator.updateLaunch();
weatherAlpha = 0f; weatherAlpha = 0f;
camerascale = landCore.zoomLaunching(); camerascale = launchAnimator.zoomLaunch();
if(!state.isPaused()) landTime -= Time.delta; if(!state.isPaused()) landTime -= Time.delta;
}else{ }else{
weatherAlpha = Mathf.lerpDelta(weatherAlpha, 1f, 0.08f); weatherAlpha = Mathf.lerpDelta(weatherAlpha, 1f, 0.08f);
} }
if(landCore != null && landTime <= 0f){ if(launchAnimator != null && landTime <= 0f){
landCore.endLaunch(); launchAnimator.endLaunch();
landCore = null; launchAnimator = null;
} }
camera.width = graphics.getWidth() / camerascale; camera.width = graphics.getWidth() / camerascale;
@@ -378,9 +375,14 @@ public class Renderer implements ApplicationListener{
Draw.draw(Layer.overlayUI, overlays::drawTop); Draw.draw(Layer.overlayUI, overlays::drawTop);
if(state.rules.fog) Draw.draw(Layer.fogOfWar, fog::drawFog); if(state.rules.fog) Draw.draw(Layer.fogOfWar, fog::drawFog);
Draw.draw(Layer.space, () -> { Draw.draw(Layer.space, () -> {
if(landCore == null || landTime <= 0f) return; if(launchAnimator == null || landTime <= 0f) return;
landCore.drawLanding(launching && launchCoreType != null ? launchCoreType : (CoreBlock)landCore.block); launchAnimator.drawLaunch();
}); });
if(launchAnimator != null){
Draw.z(Layer.space);
launchAnimator.drawLaunchGlobalZ();
Draw.reset();
}
Events.fire(Trigger.drawOver); Events.fire(Trigger.drawOver);
blocks.drawBlocks(); blocks.drawBlocks();
@@ -504,66 +506,41 @@ public class Renderer implements ApplicationListener{
return launching; return launching;
} }
public CoreBlock getLaunchCoreType(){
return launchCoreType;
}
public float getLandTime(){ public float getLandTime(){
return landTime; return landTime;
} }
public float getLandTimeIn(){ public float getLandTimeIn(){
if(landCore == null) return 0f; if(launchAnimator == null) return 0f;
float fin = landTime / landCore.landDuration(); float fin = landTime / launchAnimator.launchDuration();
if(!launching) fin = 1f - fin; if(!launching) fin = 1f - fin;
return fin; return fin;
} }
public float getLandPTimer(){ public void showLanding(LaunchAnimator landCore){
return landPTimer; this.launchAnimator = landCore;
}
public void setLandPTimer(float landPTimer){
this.landPTimer = landPTimer;
}
@Deprecated
public void showLanding(){
var core = player.bestCore();
if(core != null) showLanding(core);
}
public void showLanding(CoreBuild landCore){
this.landCore = landCore;
launching = false; launching = false;
landTime = landCore.landDuration(); landTime = landCore.launchDuration();
landCore.beginLaunch(null); landCore.beginLaunch(false);
camerascale = landCore.zoomLaunching(); camerascale = landCore.zoomLaunch();
} }
@Deprecated public void showLaunch(LaunchAnimator landCore){
public void showLaunch(CoreBlock coreType){
var core = player.team().core();
if(core != null) showLaunch(core, coreType);
}
public void showLaunch(CoreBuild landCore, CoreBlock coreType){
control.input.config.hideConfig(); control.input.config.hideConfig();
control.input.planConfig.hide(); control.input.planConfig.hide();
control.input.inv.hide(); control.input.inv.hide();
this.landCore = landCore; this.launchAnimator = landCore;
launching = true; launching = true;
landTime = landCore.landDuration(); landTime = landCore.launchDuration();
launchCoreType = coreType;
Music music = landCore.launchMusic(); Music music = landCore.launchMusic();
music.stop(); music.stop();
music.play(); music.play();
music.setVolume(settings.getInt("musicvol") / 100f); music.setVolume(settings.getInt("musicvol") / 100f);
landCore.beginLaunch(coreType); landCore.beginLaunch(true);
} }
public void takeMapScreenshot(){ public void takeMapScreenshot(){

View File

@@ -32,8 +32,10 @@ public abstract class UnlockableContent extends MappableContent{
public boolean alwaysUnlocked = false; public boolean alwaysUnlocked = false;
/** Whether to show the description in the research dialog preview. */ /** Whether to show the description in the research dialog preview. */
public boolean inlineDescription = true; public boolean inlineDescription = true;
/** Whether details of blocks are hidden in custom games if they haven't been unlocked in campaign mode. */ /** Whether details are hidden in custom games if this hasn't been unlocked in campaign mode. */
public boolean hideDetails = true; public boolean hideDetails = true;
/** Whether this is hidden from the Core Database. */
public boolean hideDatabase = false;
/** If false, all icon generation is disabled for this content; createIcons is not called. */ /** If false, all icon generation is disabled for this content; createIcons is not called. */
public boolean generateIcons = true; public boolean generateIcons = true;
/** How big the content appears in certain selection menus */ /** How big the content appears in certain selection menus */

View File

@@ -0,0 +1,210 @@
package mindustry.editor;
import arc.*;
import arc.func.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.scene.style.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.ctype.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.ui.dialogs.*;
import mindustry.world.*;
import static mindustry.Vars.*;
public class BannedContentDialog<T extends UnlockableContent> extends BaseDialog{
private final ContentType type;
private Table selectedTable;
private Table deselectedTable;
private ObjectSet<T> contentSet;
private final Boolf<T> pred;
private String contentSearch;
private Category selectedCategory;
private Seq<T> filteredContent;
public BannedContentDialog(String title, ContentType type, Boolf<T> pred){
super(title);
this.type = type;
this.pred = pred;
contentSearch = "";
selectedTable = new Table();
deselectedTable = new Table();
addCloseButton();
shown(this::build);
resized(this::build);
}
public void show(ObjectSet<T> contentSet){
this.contentSet = contentSet;
show();
}
public void build(){
cont.clear();
var cell = cont.table(t -> {
t.table(s -> {
s.label(() -> "@search").padRight(10);
var field = s.field(contentSearch, value -> {
contentSearch = value;
rebuildTables();
}).get();
s.button(Icon.cancel, Styles.emptyi, () -> {
contentSearch = "";
field.setText("");
rebuildTables();
}).padLeft(10f).size(35f);
});
if(type == ContentType.block){
t.row();
t.table(c -> {
c.marginTop(8f);
c.defaults().marginRight(4f);
for(Category category : Category.values()){
c.button(ui.getIcon(category.name()), Styles.squareTogglei, () -> {
if(selectedCategory == category){
selectedCategory = null;
}else{
selectedCategory = category;
}
rebuildTables();
}).size(45f).update(i -> i.setChecked(selectedCategory == category)).padLeft(4f);
}
c.add("").padRight(4f);
}).center();
}
});
cont.row();
if(!Core.graphics.isPortrait()) cell.colspan(2);
filteredContent = content.<T>getBy(type).select(pred);
if(!contentSearch.isEmpty()) filteredContent.removeAll(content -> !content.localizedName.toLowerCase().contains(contentSearch.toLowerCase()));
cont.table(table -> {
if(type == ContentType.block){
table.add("@bannedblocks").color(Color.valueOf("f25555")).padBottom(-1).top().row();
}else{
table.add("@bannedunits").color(Color.valueOf("f25555")).padBottom(-1).top().row();
}
table.image().color(Color.valueOf("f25555")).height(3f).padBottom(5f).fillX().expandX().top().row();
table.pane(table2 -> selectedTable = table2).fill().expand().row();
table.button("@addall", Icon.add, () -> {
contentSet.addAll(filteredContent);
rebuildTables();
}).disabled(button -> contentSet.toSeq().containsAll(filteredContent)).padTop(10f).bottom().fillX();
}).fill().expandY().uniform();
if(Core.graphics.isPortrait()) cont.row();
var cell2 = cont.table(table -> {
if(type == ContentType.block){
table.add("@unbannedblocks").color(Pal.accent).padBottom(-1).top().row();
}else{
table.add("@unbannedunits").color(Pal.accent).padBottom(-1).top().row();
}
table.image().color(Pal.accent).height(3f).padBottom(5f).fillX().top().row();
table.pane(table2 -> deselectedTable = table2).fill().expand().row();
table.button("@addall", Icon.add, () -> {
contentSet.removeAll(filteredContent);
rebuildTables();
}).disabled(button -> {
Seq<T> array = content.getBy(type);
array = array.copy();
array.removeAll(contentSet.toSeq());
return array.containsAll(filteredContent);
}).padTop(10f).bottom().fillX();
}).fill().expandY().uniform();
if(Core.graphics.isPortrait()){
cell2.padTop(10f);
}else{
cell2.padLeft(10f);
}
rebuildTables();
}
private void rebuildTables(){
filteredContent.clear();
filteredContent = content.getBy(type);
filteredContent = filteredContent.select(pred);
if(!contentSearch.isEmpty()) filteredContent.removeAll(content -> !content.localizedName.toLowerCase().contains(contentSearch.toLowerCase()));
if(type == ContentType.block){
filteredContent.removeAll(content -> selectedCategory != null && ((Block)content).category != selectedCategory);
}
rebuildTable(selectedTable, true);
rebuildTable(deselectedTable, false);
}
private void rebuildTable(Table table, boolean isSelected){
table.clear();
int cols;
if(Core.graphics.isPortrait()){
cols = Math.max(4, (int)((Core.graphics.getWidth() / Scl.scl() - 100f) / 50f));
}else{
cols = Math.max(4, (int)((Core.graphics.getWidth() / Scl.scl() - 300f) / 50f / 2));
}
if((isSelected && contentSet.isEmpty()) || (!isSelected && contentSet.size == content.<T>getBy(type).count(pred))){
table.add("@empty").width(50f * cols).padBottom(5f).get().setAlignment(Align.center);
}else{
Seq<T> array;
if(!isSelected){
array = content.getBy(type);
array = array.copy();
array.removeAll(contentSet.toSeq());
}else{
array = contentSet.toSeq();
}
array.sort();
array.removeAll(content -> !filteredContent.contains(content));
if(array.isEmpty()){
table.add("@empty").width(50f * cols).padBottom(5f).get().setAlignment(Align.center);
return;
}
int i = 0;
boolean requiresPad = true;
for(T content : array){
TextureRegion region = content.uiIcon;
ImageButton button = new ImageButton(Tex.whiteui, Styles.clearNonei);
button.getStyle().imageUp = new TextureRegionDrawable(region);
button.resizeImage(8 * 4f);
if(isSelected) button.clicked(() -> {
contentSet.remove(content);
rebuildTables();
});
else button.clicked(() -> {
contentSet.add(content);
rebuildTables();
});
table.add(button).size(50f).tooltip(content.localizedName);
if(++i % cols == 0){
table.row();
requiresPad = false;
}
}
if(requiresPad){
table.add("").padRight(50f * (cols - i));
}
}
}
}

View File

@@ -41,8 +41,7 @@ public class ForceFieldAbility extends Ability{
if(trait.team != paramUnit.team && trait.type.absorbable && Intersector.isInRegularPolygon(paramField.sides, paramUnit.x, paramUnit.y, realRad, paramField.rotation, trait.x(), trait.y()) && paramUnit.shield > 0){ if(trait.team != paramUnit.team && trait.type.absorbable && Intersector.isInRegularPolygon(paramField.sides, paramUnit.x, paramUnit.y, realRad, paramField.rotation, trait.x(), trait.y()) && paramUnit.shield > 0){
trait.absorb(); trait.absorb();
Fx.absorb.at(trait); Fx.absorb.at(trait);
paramUnit.shield -= trait.type().shieldDamage(trait);
paramUnit.shield -= trait.damage();
paramField.alpha = 1f; paramField.alpha = 1f;
} }
}; };

View File

@@ -84,6 +84,8 @@ public class BulletType extends Content implements Cloneable{
public float reloadMultiplier = 1f; public float reloadMultiplier = 1f;
/** Multiplier of how much base damage is done to tiles. */ /** Multiplier of how much base damage is done to tiles. */
public float buildingDamageMultiplier = 1f; public float buildingDamageMultiplier = 1f;
/** Multiplier of how much base damage is done to force shields. */
public float shieldDamageMultiplier = 1f;
/** Recoil from shooter entities. */ /** Recoil from shooter entities. */
public float recoil; public float recoil;
/** Whether to kill the shooter when this is shot. For suicide bombers. */ /** Whether to kill the shooter when this is shot. For suicide bombers. */
@@ -569,6 +571,14 @@ public class BulletType extends Content implements Cloneable{
} }
} }
public float buildingDamage(Bullet b){
return b.damage() * buildingDamageMultiplier;
}
public float shieldDamage(Bullet b){
return b.damage() * shieldDamageMultiplier;
}
public void draw(Bullet b){ public void draw(Bullet b){
drawTrail(b); drawTrail(b);
drawParts(b); drawParts(b);

View File

@@ -56,7 +56,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
static final BuildTeamChangeEvent teamChangeEvent = new BuildTeamChangeEvent(); static final BuildTeamChangeEvent teamChangeEvent = new BuildTeamChangeEvent();
static final BuildDamageEvent bulletDamageEvent = new BuildDamageEvent(); static final BuildDamageEvent bulletDamageEvent = new BuildDamageEvent();
static int sleepingEntities = 0; static int sleepingEntities = 0;
@Import float x, y, health, maxHealth; @Import float x, y, health, maxHealth;
@Import Team team; @Import Team team;
@Import boolean dead; @Import boolean dead;
@@ -1029,10 +1029,9 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
int itemSize = allItems.size; int itemSize = allItems.size;
Object[] itemArray = allItems.items; Object[] itemArray = allItems.items;
for(int i = 0; i < proximity.size; i++){ if(todump == null){
Building other = proximity.get((i + dump) % proximity.size); for(int i = 0; i < proximity.size; i++){
Building other = proximity.get((i + dump) % proximity.size);
if(todump == null){
for(int ii = 0; ii < itemSize; ii++){ for(int ii = 0; ii < itemSize; ii++){
if(!items.has(ii)) continue; if(!items.has(ii)) continue;
@@ -1045,16 +1044,22 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
return true; return true;
} }
} }
}else{
incrementDump(proximity.size);
}
}else{
for(int i = 0; i < proximity.size; i++){
Building other = proximity.get((i + dump) % proximity.size);
if(other.acceptItem(self(), todump) && canDump(other, todump)){ if(other.acceptItem(self(), todump) && canDump(other, todump)){
other.handleItem(self(), todump); other.handleItem(self(), todump);
items.remove(todump, 1); items.remove(todump, 1);
incrementDump(proximity.size); incrementDump(proximity.size);
return true; return true;
} }
}
incrementDump(proximity.size); incrementDump(proximity.size);
}
} }
return false; return false;
@@ -1118,7 +1123,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
} }
power.links.clear(); power.links.clear();
} }
public boolean conductsTo(Building other){ public boolean conductsTo(Building other){
return !block.insulated; return !block.insulated;
} }
@@ -1320,7 +1325,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
if(value instanceof Block) type = Block.class; if(value instanceof Block) type = Block.class;
if(value instanceof Liquid) type = Liquid.class; if(value instanceof Liquid) type = Liquid.class;
if(value instanceof UnitType) type = UnitType.class; if(value instanceof UnitType) type = UnitType.class;
if(builder != null && builder.isPlayer()){ if(builder != null && builder.isPlayer()){
updateLastAccess(builder.getPlayer()); updateLastAccess(builder.getPlayer());
} }
@@ -1640,7 +1645,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public boolean collision(Bullet other){ public boolean collision(Bullet other){
boolean wasDead = health <= 0; boolean wasDead = health <= 0;
float damage = other.damage() * other.type().buildingDamageMultiplier; float damage = other.type.buildingDamage(other);
if(!other.type.pierceArmor){ if(!other.type.pierceArmor){
damage = Damage.applyArmor(damage, block.armor); damage = Damage.applyArmor(damage, block.armor);
} }
@@ -1727,7 +1732,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void updateProximity(){ public void updateProximity(){
tmpTiles.clear(); tmpTiles.clear();
proximity.clear(); proximity.clear();
Point2[] nearby = Edges.getEdges(block.size); Point2[] nearby = Edges.getEdges(block.size);
for(Point2 point : nearby){ for(Point2 point : nearby){
Building other = world.build(tile.x + point.x, tile.y + point.y); Building other = world.build(tile.x + point.x, tile.y + point.y);
@@ -1983,6 +1988,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public double sense(Content content){ public double sense(Content content){
if(content instanceof Item i && items != null) return items.get(i); if(content instanceof Item i && items != null) return items.get(i);
if(content instanceof Liquid l && liquids != null) return liquids.get(l); if(content instanceof Liquid l && liquids != null) return liquids.get(l);
if(getPayloads() != null){
if(content instanceof UnitType u) return getPayloads().get(u);
if(content instanceof Block b) return getPayloads().get(b);
}
return Float.NaN; //invalid sense return Float.NaN; //invalid sense
} }
@@ -2080,6 +2089,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
@Override @Override
public void remove(){ public void remove(){
stopSound();
}
public void stopSound(){
if(sound != null){ if(sound != null){
sound.stop(); sound.stop();
} }

View File

@@ -65,7 +65,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
} }
public boolean canMine(){ public boolean canMine(){
return type.mineSpeed > 0 && type.mineTier >= 0; return type.mineSpeed * state.rules.unitMineSpeed(team()) > 0 && type.mineTier >= 0;
} }
@Override @Override
@@ -89,7 +89,7 @@ abstract class MinerComp implements Itemsc, Posc, Teamc, Rotc, Drawc{
mineTile = null; mineTile = null;
mineTimer = 0f; mineTimer = 0f;
}else if(mining() && item != null){ }else if(mining() && item != null){
mineTimer += Time.delta * type.mineSpeed; mineTimer += Time.delta * type.mineSpeed * state.rules.unitMineSpeed(team());
if(Mathf.chance(0.06 * Time.delta)){ if(Mathf.chance(0.06 * Time.delta)){
Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color); Fx.pulverizeSmall.at(mineTile.worldx() + Mathf.range(tilesize / 2f), mineTile.worldy() + Mathf.range(tilesize / 2f), 0f, item.color);

View File

@@ -61,6 +61,13 @@ abstract class PayloadComp implements Posc, Rotc, Hitboxc, Unitc{
} }
@Override @Override
public void remove(){
for(Payload pay : payloads){
pay.remove();
}
payloads.clear();
}
public void destroy(){ public void destroy(){
if(Vars.state.rules.unitPayloadsExplode) payloads.each(Payload::destroyed); if(Vars.state.rules.unitPayloadsExplode) payloads.each(Payload::destroyed);
} }

View File

@@ -241,6 +241,8 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
controller instanceof CommandAI command && command.hasCommand() ? ctrlCommand : controller instanceof CommandAI command && command.hasCommand() ? ctrlCommand :
0; 0;
case payloadCount -> ((Object)this) instanceof Payloadc pay ? pay.payloads().size : 0; case payloadCount -> ((Object)this) instanceof Payloadc pay ? pay.payloads().size : 0;
case totalPayload -> ((Object)this) instanceof Payloadc pay ? pay.payloadUsed() : 0;
case payloadCapacity -> type.payloadCapacity / tilePayload;
case size -> hitSize / tilesize; case size -> hitSize / tilesize;
case color -> Color.toDoubleBits(team.color.r, team.color.g, team.color.b, 1f); case color -> Color.toDoubleBits(team.color.r, team.color.g, team.color.b, 1f);
default -> Float.NaN; default -> Float.NaN;
@@ -265,6 +267,16 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override @Override
public double sense(Content content){ public double sense(Content content){
if(content == stack().item) return stack().amount; if(content == stack().item) return stack().amount;
if(content instanceof UnitType u){
return ((Object)this) instanceof Payloadc pay ?
(pay.payloads().isEmpty() ? 0 :
pay.payloads().count(p -> p instanceof UnitPayload up && up.unit.type == u)) : 0;
}
if(content instanceof Block b){
return ((Object)this) instanceof Payloadc pay ?
(pay.payloads().isEmpty() ? 0 :
pay.payloads().count(p -> p instanceof BuildPayload bp && bp.build.block == b)) : 0;
}
return Float.NaN; return Float.NaN;
} }
@@ -695,7 +707,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
type.deathExplosionEffect.at(x, y, bounds() / 2f / 8f); type.deathExplosionEffect.at(x, y, bounds() / 2f / 8f);
} }
float shake = hitSize / 3f; float shake = type.deathShake < 0 ? hitSize / 3f : type.deathShake;
if(type.createScorch){ if(type.createScorch){
Effect.scorch(x, y, (int)(hitSize / 5)); Effect.scorch(x, y, (int)(hitSize / 5));

View File

@@ -34,6 +34,8 @@ public class ParticleEffect extends Effect{
public float spin = 0f; public float spin = 0f;
/** Controls the initial and final sprite sizes. */ /** Controls the initial and final sprite sizes. */
public float sizeFrom = 2f, sizeTo = 0f; public float sizeFrom = 2f, sizeTo = 0f;
/** Controls the amount of ticks the effect waits before changing size. */
public float sizeChangeStart = 0f;
/** Whether the rotation adds with the parent */ /** Whether the rotation adds with the parent */
public boolean useRotation = true; public boolean useRotation = true;
/** Rotation offset. */ /** Rotation offset. */
@@ -51,6 +53,7 @@ public class ParticleEffect extends Effect{
@Override @Override
public void init(){ public void init(){
clip = Math.max(clip, length + Math.max(sizeFrom, sizeTo)); clip = Math.max(clip, length + Math.max(sizeFrom, sizeTo));
sizeChangeStart = Mathf.clamp(sizeChangeStart, 0f, lifetime);
if(sizeInterp == null) sizeInterp = interp; if(sizeInterp == null) sizeInterp = interp;
} }
@@ -62,7 +65,7 @@ public class ParticleEffect extends Effect{
int flip = casingFlip ? -Mathf.sign(e.rotation) : 1; int flip = casingFlip ? -Mathf.sign(e.rotation) : 1;
float rawfin = e.fin(); float rawfin = e.fin();
float fin = e.fin(interp); float fin = e.fin(interp);
float rad = sizeInterp.apply(sizeFrom, sizeTo, rawfin) * 2; float rad = sizeInterp.apply(sizeFrom, sizeTo, Mathf.curve(rawfin, sizeChangeStart / lifetime, 1f)) * 2;
float ox = e.x + Angles.trnsx(realRotation, offsetX * flip, offsetY), oy = e.y + Angles.trnsy(realRotation, offsetX * flip, offsetY); float ox = e.x + Angles.trnsx(realRotation, offsetX * flip, offsetY), oy = e.y + Angles.trnsy(realRotation, offsetX * flip, offsetY);
Draw.color(colorFrom, colorTo, fin); Draw.color(colorFrom, colorTo, fin);

View File

@@ -8,7 +8,7 @@ import mindustry.entities.*;
/** Renders one particle effect repeatedly at specified angle intervals. */ /** Renders one particle effect repeatedly at specified angle intervals. */
public class RadialEffect extends Effect{ public class RadialEffect extends Effect{
public Effect effect = Fx.none; public Effect effect = Fx.none;
public float rotationSpacing = 90f, rotationOffset = 0f; public float rotationSpacing = 90f, rotationOffset = 0f, effectRotationOffset = 0f;
public float lengthOffset = 0f; public float lengthOffset = 0f;
public int amount = 4; public int amount = 4;
@@ -16,14 +16,19 @@ public class RadialEffect extends Effect{
clip = 100f; clip = 100f;
} }
public RadialEffect(Effect effect, int amount, float spacing, float lengthOffset){ public RadialEffect(Effect effect, int amount, float spacing, float lengthOffset, float effectRotationOffset){
this(); this();
this.amount = amount; this.amount = amount;
this.effect = effect; this.effect = effect;
this.effectRotationOffset = effectRotationOffset;
this.rotationSpacing = spacing; this.rotationSpacing = spacing;
this.lengthOffset = lengthOffset; this.lengthOffset = lengthOffset;
} }
public RadialEffect(Effect effect, int amount, float spacing, float lengthOffset){
this(effect, amount, spacing, lengthOffset, 0f);
}
@Override @Override
public void create(float x, float y, float rotation, Color color, Object data){ public void create(float x, float y, float rotation, Color color, Object data){
if(!shouldCreate()) return; if(!shouldCreate()) return;
@@ -31,7 +36,7 @@ public class RadialEffect extends Effect{
rotation += rotationOffset; rotation += rotationOffset;
for(int i = 0; i < amount; i++){ for(int i = 0; i < amount; i++){
effect.create(x + Angles.trnsx(rotation, lengthOffset), y + Angles.trnsy(rotation, lengthOffset), rotation, color, data); effect.create(x + Angles.trnsx(rotation, lengthOffset), y + Angles.trnsy(rotation, lengthOffset), rotation + effectRotationOffset, color, data);
rotation += rotationSpacing; rotation += rotationSpacing;
} }
} }

View File

@@ -8,6 +8,7 @@ public class CampaignRules{
public boolean showSpawns; public boolean showSpawns;
public boolean sectorInvasion; public boolean sectorInvasion;
public boolean randomWaveAI; public boolean randomWaveAI;
public boolean legacyLaunchPads;
public void apply(Planet planet, Rules rules){ public void apply(Planet planet, Rules rules){
rules.staticFog = rules.fog = fog; rules.staticFog = rules.fog = fog;

View File

@@ -38,6 +38,8 @@ public class EventType{
teamCoreDamage, teamCoreDamage,
socketConfigChanged, socketConfigChanged,
update, update,
beforeGameUpdate,
afterGameUpdate,
unitCommandChange, unitCommandChange,
unitCommandPosition, unitCommandPosition,
unitCommandAttack, unitCommandAttack,
@@ -80,6 +82,8 @@ public class EventType{
public static class BlockInfoEvent{} public static class BlockInfoEvent{}
/** Called *after* all content has been initialized. */ /** Called *after* all content has been initialized. */
public static class ContentInitEvent{} public static class ContentInitEvent{}
/** Called *after* all mod content has been loaded, but before it has been initialized. */
public static class ModContentLoadEvent{}
/** Called when the client game is first loaded. */ /** Called when the client game is first loaded. */
public static class ClientLoadEvent{} public static class ClientLoadEvent{}
/** Called after SoundControl registers its music. */ /** Called after SoundControl registers its music. */

View File

@@ -84,6 +84,8 @@ public class Rules{
public float unitHealthMultiplier = 1f; public float unitHealthMultiplier = 1f;
/** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */ /** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */
public float unitCrashDamageMultiplier = 1f; public float unitCrashDamageMultiplier = 1f;
/** How fast units can mine. */
public float unitMineSpeedMultiplier = 1f;
/** If true, ghost blocks will appear upon destruction, letting builder blocks/units rebuild them. */ /** If true, ghost blocks will appear upon destruction, letting builder blocks/units rebuild them. */
public boolean ghostBlocks = true; public boolean ghostBlocks = true;
/** Whether to allow units to build with logic. */ /** Whether to allow units to build with logic. */
@@ -241,6 +243,10 @@ public class Rules{
return (this.env & env) != 0; return (this.env & env) != 0;
} }
public float buildRadius(Team team){
return enemyCoreBuildRadius + teams.get(team).extraCoreBuildRadius;
}
public float unitBuildSpeed(Team team){ public float unitBuildSpeed(Team team){
return unitBuildSpeedMultiplier * teams.get(team).unitBuildSpeedMultiplier; return unitBuildSpeedMultiplier * teams.get(team).unitBuildSpeedMultiplier;
} }
@@ -262,6 +268,10 @@ public class Rules{
return unitDamage(team) * unitCrashDamageMultiplier * teams.get(team).unitCrashDamageMultiplier; return unitDamage(team) * unitCrashDamageMultiplier * teams.get(team).unitCrashDamageMultiplier;
} }
public float unitMineSpeed(Team team){
return unitMineSpeedMultiplier * teams.get(team).unitMineSpeedMultiplier;
}
public float blockHealth(Team team){ public float blockHealth(Team team){
return blockHealthMultiplier * teams.get(team).blockHealthMultiplier; return blockHealthMultiplier * teams.get(team).blockHealthMultiplier;
} }
@@ -312,6 +322,8 @@ public class Rules{
public float unitDamageMultiplier = 1f; public float unitDamageMultiplier = 1f;
/** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */ /** How much damage unit crash damage deals. (Compounds with unitDamageMultiplier) */
public float unitCrashDamageMultiplier = 1f; public float unitCrashDamageMultiplier = 1f;
/** How fast units can mine. */
public float unitMineSpeedMultiplier = 1f;
/** Multiplier of resources that units take to build. */ /** Multiplier of resources that units take to build. */
public float unitCostMultiplier = 1f; public float unitCostMultiplier = 1f;
/** How much health units start with. */ /** How much health units start with. */
@@ -322,6 +334,9 @@ public class Rules{
public float blockDamageMultiplier = 1f; public float blockDamageMultiplier = 1f;
/** Multiplier for building speed. */ /** Multiplier for building speed. */
public float buildSpeedMultiplier = 1f; public float buildSpeedMultiplier = 1f;
/** Extra spacing added to the no-build zone around the core. */
public float extraCoreBuildRadius = 0f;
//build cost disabled due to technical complexity //build cost disabled due to technical complexity
} }

View File

@@ -30,6 +30,9 @@ public class SectorInfo{
public ObjectMap<Item, ExportStat> rawProduction = new ObjectMap<>(); public ObjectMap<Item, ExportStat> rawProduction = new ObjectMap<>();
/** Export statistics. */ /** Export statistics. */
public ObjectMap<Item, ExportStat> export = new ObjectMap<>(); public ObjectMap<Item, ExportStat> export = new ObjectMap<>();
//TODO: there is an obvious exploit with launch pad redirection here; pads can be redirected after leaving a sector, which doesn't update calculations.
/** Import statistics, based on what launch pads are actually receiving. */
public ObjectMap<Item, ExportStat> imports = new ObjectMap<>();
/** Items stored in all cores. */ /** Items stored in all cores. */
public ItemSeq items = new ItemSeq(); public ItemSeq items = new ItemSeq();
/** The best available core type. */ /** The best available core type. */
@@ -80,14 +83,18 @@ public class SectorInfo{
public int waveVersion = -1; public int waveVersion = -1;
/** Whether this sector was indicated to the player or not. */ /** Whether this sector was indicated to the player or not. */
public boolean shown = false; public boolean shown = false;
/** Temporary seq for last imported items. Do not use. */
public transient ItemSeq lastImported = new ItemSeq();
/** Special variables for simulation. */ /** Special variables for simulation. */
public float sumHealth, sumRps, sumDps, bossHealth, bossDps, curEnemyHealth, curEnemyDps; public float sumHealth, sumRps, sumDps, bossHealth, bossDps, curEnemyHealth, curEnemyDps;
/** Wave where first boss shows up. */ /** Wave where first boss shows up. */
public int bossWave = -1; public int bossWave = -1;
public ObjectFloatMap<Item> importCooldownTimers = new ObjectFloatMap<>();
public @Nullable transient float[] importRateCache;
/** Temporary seq for last imported items. Do not use. */
public transient ItemSeq lastImported = new ItemSeq();
/** Counter refresh state. */ /** Counter refresh state. */
private transient Interval time = new Interval(); private transient Interval time = new Interval();
/** Core item storage input/output deltas. */ /** Core item storage input/output deltas. */
@@ -107,12 +114,6 @@ public class SectorInfo{
productionDeltas[item.id] += amount; productionDeltas[item.id] += amount;
} }
/** @return the real location items go when launched on this sector */
public Sector getRealDestination(){
//on multiplayer the destination is, by default, the first captured sector (basically random)
return !net.client() || destination != null ? destination : state.rules.sector.planet.sectors.find(Sector::hasBase);
}
/** Updates export statistics. */ /** Updates export statistics. */
public void handleItemExport(ItemStack stack){ public void handleItemExport(ItemStack stack){
handleItemExport(stack.item, stack.amount); handleItemExport(stack.item, stack.amount);
@@ -123,10 +124,43 @@ public class SectorInfo{
export.get(item, ExportStat::new).counter += amount; export.get(item, ExportStat::new).counter += amount;
} }
/** Updates import statistics. */
public void handleItemImport(Item item, int amount){
imports.get(item, ExportStat::new).counter += amount;
}
public float getExport(Item item){ public float getExport(Item item){
return export.get(item, ExportStat::new).mean; return export.get(item, ExportStat::new).mean;
} }
public boolean hasExport(Item item){
var exp = export.get(item);
return exp != null && exp.mean > 0f;
}
public void refreshImportRates(Planet planet){
if(importRateCache == null || importRateCache.length != content.items().size){
importRateCache = new float[content.items().size];
}else{
Arrays.fill(importRateCache, 0f);
}
eachImport(planet, sector -> sector.info.export.each((item, stat) -> {
importRateCache[item.id] += stat.mean;
}));
}
public float[] getImportRates(Planet planet){
if(importRateCache == null){
refreshImportRates(planet);
}
return importRateCache;
}
/** @return the import rate of an item as item/second. This is the *raw* max import rate, not what landing pads are actually using. */
public float getImportRate(Planet planet, Item item){
return getImportRates(planet)[item.id];
}
/** Write contents of meta into main storage. */ /** Write contents of meta into main storage. */
public void write(){ public void write(){
//enable attack mode when there's a core. //enable attack mode when there's a core.
@@ -221,19 +255,8 @@ public class SectorInfo{
//refresh throughput //refresh throughput
if(time.get(refreshPeriod)){ if(time.get(refreshPeriod)){
//refresh export updateStats(export);
export.each((item, stat) -> { updateStats(imports);
//initialize stat after loading
if(!stat.loaded){
stat.means.fill(stat.mean);
stat.loaded = true;
}
//add counter, subtract how many items were taken from the core during this time
stat.means.add(Math.max(stat.counter, 0));
stat.counter = 0;
stat.mean = stat.means.rawMean();
});
if(coreDeltas == null) coreDeltas = new int[content.items().size]; if(coreDeltas == null) coreDeltas = new int[content.items().size];
if(productionDeltas == null) productionDeltas = new int[content.items().size]; if(productionDeltas == null) productionDeltas = new int[content.items().size];
@@ -250,6 +273,11 @@ public class SectorInfo{
//export can, at most, be the raw items being produced from factories + the items being taken from the core //export can, at most, be the raw items being produced from factories + the items being taken from the core
export.get(item).mean = Math.min(export.get(item).mean, rawProduction.get(item).mean + Math.max(-production.get(item).mean, 0)); export.get(item).mean = Math.min(export.get(item).mean, rawProduction.get(item).mean + Math.max(-production.get(item).mean, 0));
} }
if(imports.containsKey(item)){
//import can't exceed max import rate
imports.get(item).mean = Math.min(imports.get(item).mean, getImportRate(state.getPlanet(), item));
}
} }
Arrays.fill(coreDeltas, 0); Arrays.fill(coreDeltas, 0);
@@ -257,6 +285,20 @@ public class SectorInfo{
} }
} }
void updateStats(ObjectMap<Item, ExportStat> map){
map.each((item, stat) -> {
//initialize stat after loading
if(!stat.loaded){
stat.means.fill(stat.mean);
stat.loaded = true;
}
stat.means.add(Math.max(stat.counter, 0));
stat.counter = 0;
stat.mean = stat.means.rawMean();
});
}
void updateDelta(Item item, ObjectMap<Item, ExportStat> map, int[] deltas){ void updateDelta(Item item, ObjectMap<Item, ExportStat> map, int[] deltas){
ExportStat stat = map.get(item, ExportStat::new); ExportStat stat = map.get(item, ExportStat::new);
if(!stat.loaded){ if(!stat.loaded){
@@ -293,7 +335,7 @@ public class SectorInfo{
/** Iterates through every sector this one imports from. */ /** Iterates through every sector this one imports from. */
public void eachImport(Planet planet, Cons<Sector> cons){ public void eachImport(Planet planet, Cons<Sector> cons){
for(Sector sector : planet.sectors){ for(Sector sector : planet.sectors){
Sector dest = sector.info.getRealDestination(); Sector dest = sector.info.destination;
if(sector.hasBase() && sector.info != this && dest != null && dest.info == this && sector.info.anyExports()){ if(sector.hasBase() && sector.info != this && dest != null && dest.info == this && sector.info.anyExports()){
cons.get(sector); cons.get(sector);
} }

View File

@@ -8,12 +8,13 @@ import arc.util.*;
import mindustry.game.Rules.*; import mindustry.game.Rules.*;
import mindustry.game.Teams.*; import mindustry.game.Teams.*;
import mindustry.graphics.*; import mindustry.graphics.*;
import mindustry.logic.*;
import mindustry.world.blocks.storage.CoreBlock.*; import mindustry.world.blocks.storage.CoreBlock.*;
import mindustry.world.modules.*; import mindustry.world.modules.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
public class Team implements Comparable<Team>{ public class Team implements Comparable<Team>, Senseable{
public final int id; public final int id;
public final Color color; public final Color color;
public final Color[] palette; public final Color[] palette;
@@ -138,7 +139,7 @@ public class Team implements Comparable<Team>{
public String localized(){ public String localized(){
return Core.bundle.get("team." + name + ".name", name); return Core.bundle.get("team." + name + ".name", name);
} }
public String coloredName(){ public String coloredName(){
return emoji + "[#" + color + "]" + localized() + "[]"; return emoji + "[#" + color + "]" + localized() + "[]";
} }
@@ -152,4 +153,10 @@ public class Team implements Comparable<Team>{
public String toString(){ public String toString(){
return name; return name;
} }
@Override
public double sense(LAccess sensor){
if(sensor == LAccess.id) return id;
return 0;
}
} }

View File

@@ -56,6 +56,19 @@ public class Teams{
return Geometry.findClosest(x, y, get(team).cores); return Geometry.findClosest(x, y, get(team).cores);
} }
public boolean anyEnemyCoresWithinBuildRadius(Team team, float x, float y){
for(TeamData data : active){
if(team != data.team){
for(CoreBuild tile : data.cores){
if(tile.within(x, y, state.rules.buildRadius(tile.team) + tilesize)){
return true;
}
}
}
}
return false;
}
public boolean anyEnemyCoresWithin(Team team, float x, float y, float radius){ public boolean anyEnemyCoresWithin(Team team, float x, float y, float radius){
for(TeamData data : active){ for(TeamData data : active){
if(team != data.team){ if(team != data.team){

View File

@@ -6,6 +6,7 @@ import arc.struct.*;
import arc.util.*; import arc.util.*;
import mindustry.content.*; import mindustry.content.*;
import mindustry.game.EventType.*; import mindustry.game.EventType.*;
import mindustry.game.Schematic.*;
import mindustry.game.SectorInfo.*; import mindustry.game.SectorInfo.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.maps.*; import mindustry.maps.*;
@@ -115,6 +116,11 @@ public class Universe{
Core.settings.putJson("launch-resources-seq", lastLaunchResources); Core.settings.putJson("launch-resources-seq", lastLaunchResources);
} }
/** Updates selected loadout for future deployment. Creates an empty schematic with a single core block. */
public void updateLoadout(CoreBlock block){
updateLoadout(block, new Schematic(Seq.with(new Stile(block, 0, 0, null, (byte)0)), new StringMap(), block.size, block.size));
}
/** Updates selected loadout for future deployment. */ /** Updates selected loadout for future deployment. */
public void updateLoadout(CoreBlock block, Schematic schem){ public void updateLoadout(CoreBlock block, Schematic schem){
Core.settings.put("lastloadout-" + block.name, schem.file == null ? "" : schem.file.nameWithoutExtension()); Core.settings.put("lastloadout-" + block.name, schem.file == null ? "" : schem.file.nameWithoutExtension());
@@ -157,26 +163,33 @@ public class Universe{
continue; continue;
} }
//first pass: clear import stats //don't simulate the planet if there is an in-progress mission on that planet
for(Sector sector : planet.sectors){ if(!planet.allowWaveSimulation && planet.sectors.contains(s -> s.hasBase() && !s.isBeingPlayed() && s.isAttacked())){
if(sector.hasBase() && !sector.isBeingPlayed()){ continue;
sector.info.lastImported.clear();
}
} }
//second pass: update export & import statistics if(planet.campaignRules.legacyLaunchPads){
for(Sector sector : planet.sectors){ //first pass: clear import stats
if(sector.hasBase() && !sector.isBeingPlayed()){ for(Sector sector : planet.sectors){
if(sector.hasBase() && !sector.isBeingPlayed()){
sector.info.lastImported.clear();
}
}
//export to another sector //second pass: update export & import statistics
if(sector.info.destination != null){ for(Sector sector : planet.sectors){
Sector to = sector.info.destination; if(sector.hasBase() && !sector.isBeingPlayed()){
if(to.hasBase() && to.planet == planet){
ItemSeq items = new ItemSeq(); //export to another sector
//calculated exported items to this sector if(sector.info.destination != null){
sector.info.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed * sector.getProductionScale()))); Sector to = sector.info.destination;
to.addItems(items); if(to.hasBase() && to.planet == planet){
to.info.lastImported.add(items); ItemSeq items = new ItemSeq();
//calculated exported items to this sector
sector.info.export.each((item, stat) -> items.add(item, (int)(stat.mean * newSecondsPassed * sector.getProductionScale())));
to.addItems(items);
to.info.lastImported.add(items);
}
} }
} }
} }
@@ -185,6 +198,9 @@ public class Universe{
//third pass: everything else //third pass: everything else
for(Sector sector : planet.sectors){ for(Sector sector : planet.sectors){
if(sector.hasBase()){ if(sector.hasBase()){
if(sector.info.importRateCache != null){
sector.info.refreshImportRates(planet);
}
//if it is being attacked, capture time is 0; otherwise, increment the timer //if it is being attacked, capture time is 0; otherwise, increment the timer
if(sector.isAttacked()){ if(sector.isAttacked()){
@@ -196,6 +212,8 @@ public class Universe{
//increment seconds passed for this sector by the time that just passed with this turn //increment seconds passed for this sector by the time that just passed with this turn
if(!sector.isBeingPlayed()){ if(!sector.isBeingPlayed()){
//TODO: if a planet has sectors under attack and simulation is OFF, just don't simulate it
//increment time if attacked //increment time if attacked
if(sector.isAttacked()){ if(sector.isAttacked()){
sector.info.secondsPassed += turnDuration/60f; sector.info.secondsPassed += turnDuration/60f;
@@ -238,12 +256,15 @@ public class Universe{
//add production, making sure that it's capped //add production, making sure that it's capped
sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * newSecondsPassed * scl), sector.info.storageCapacity - sector.info.items.get(item)))); sector.info.production.each((item, stat) -> sector.info.items.add(item, Math.min((int)(stat.mean * newSecondsPassed * scl), sector.info.storageCapacity - sector.info.items.get(item))));
sector.info.export.each((item, stat) -> { if(planet.campaignRules.legacyLaunchPads){
if(sector.info.items.get(item) <= 0 && sector.info.production.get(item, ExportStat::new).mean < 0 && stat.mean > 0){ sector.info.export.each((item, stat) -> {
//cap export by import when production is negative. if(sector.info.items.get(item) <= 0 && sector.info.production.get(item, ExportStat::new).mean < 0 && stat.mean > 0){
stat.mean = Math.min(sector.info.lastImported.get(item) / (float)newSecondsPassed, stat.mean); //cap export by import when production is negative.
} //TODO remove
}); stat.mean = Math.min(sector.info.lastImported.get(item) / (float)newSecondsPassed, stat.mean);
}
});
}
//prevent negative values with unloaders //prevent negative values with unloaders
sector.info.items.checkNegative(); sector.info.items.checkNegative();

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