Slight steam generator nerf + differential buff
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@@ -134,7 +134,7 @@ public class Vars implements Loadable{
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/** whether typing into the console is enabled - developers only */
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/** whether typing into the console is enabled - developers only */
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public static boolean enableConsole = false;
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public static boolean enableConsole = false;
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/** whether to clear sector saves when landing */
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/** whether to clear sector saves when landing */
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public static boolean clearSectors = true;
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public static boolean clearSectors = false;
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/** whether any light rendering is enabled */
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/** whether any light rendering is enabled */
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public static boolean enableLight = true;
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public static boolean enableLight = true;
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/** Whether to draw shadows of blocks at map edges and static blocks.
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/** Whether to draw shadows of blocks at map edges and static blocks.
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@@ -1135,7 +1135,7 @@ public class Blocks implements ContentList{
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turbineGenerator = new BurnerGenerator("turbine-generator"){{
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turbineGenerator = new BurnerGenerator("turbine-generator"){{
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requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
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requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
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powerProduction = 6f;
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powerProduction = 5.5f;
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itemDuration = 90f;
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itemDuration = 90f;
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consumes.liquid(Liquids.water, 0.05f);
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consumes.liquid(Liquids.water, 0.05f);
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hasLiquids = true;
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hasLiquids = true;
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@@ -1144,14 +1144,14 @@ public class Blocks implements ContentList{
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differentialGenerator = new SingleTypeGenerator("differential-generator"){{
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differentialGenerator = new SingleTypeGenerator("differential-generator"){{
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requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
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requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
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powerProduction = 17f;
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powerProduction = 18f;
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itemDuration = 200f;
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itemDuration = 220f;
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hasLiquids = true;
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hasLiquids = true;
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hasItems = true;
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hasItems = true;
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size = 3;
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size = 3;
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consumes.item(Items.pyratite).optional(true, false);
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consumes.item(Items.pyratite).optional(true, false);
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consumes.liquid(Liquids.cryofluid, 0.14f);
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consumes.liquid(Liquids.cryofluid, 0.1f);
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}};
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}};
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rtgGenerator = new DecayGenerator("rtg-generator"){{
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rtgGenerator = new DecayGenerator("rtg-generator"){{
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@@ -1612,6 +1612,7 @@ public class Blocks implements ContentList{
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reloadTime = 60f;
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reloadTime = 60f;
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ammoEjectBack = 5f;
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ammoEjectBack = 5f;
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ammoUseEffect = Fx.shellEjectBig;
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ammoUseEffect = Fx.shellEjectBig;
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ammoPerShot = 2;
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cooldown = 0.03f;
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cooldown = 0.03f;
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velocityInaccuracy = 0.2f;
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velocityInaccuracy = 0.2f;
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restitution = 0.02f;
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restitution = 0.02f;
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@@ -84,7 +84,7 @@ public class Items implements ContentList{
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}};
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}};
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pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{
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pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{
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flammability = 1.5f;
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flammability = 1.4f;
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explosiveness = 0.4f;
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explosiveness = 0.4f;
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}};
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}};
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}
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}
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