Slight steam generator nerf + differential buff

This commit is contained in:
Anuken
2020-09-07 09:38:59 -04:00
parent 93d1904978
commit 15bb01fd22
3 changed files with 7 additions and 6 deletions

View File

@@ -134,7 +134,7 @@ public class Vars implements Loadable{
/** whether typing into the console is enabled - developers only */ /** whether typing into the console is enabled - developers only */
public static boolean enableConsole = false; public static boolean enableConsole = false;
/** whether to clear sector saves when landing */ /** whether to clear sector saves when landing */
public static boolean clearSectors = true; public static boolean clearSectors = false;
/** whether any light rendering is enabled */ /** whether any light rendering is enabled */
public static boolean enableLight = true; public static boolean enableLight = true;
/** Whether to draw shadows of blocks at map edges and static blocks. /** Whether to draw shadows of blocks at map edges and static blocks.

View File

@@ -1135,7 +1135,7 @@ public class Blocks implements ContentList{
turbineGenerator = new BurnerGenerator("turbine-generator"){{ turbineGenerator = new BurnerGenerator("turbine-generator"){{
requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30)); requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
powerProduction = 6f; powerProduction = 5.5f;
itemDuration = 90f; itemDuration = 90f;
consumes.liquid(Liquids.water, 0.05f); consumes.liquid(Liquids.water, 0.05f);
hasLiquids = true; hasLiquids = true;
@@ -1144,14 +1144,14 @@ public class Blocks implements ContentList{
differentialGenerator = new SingleTypeGenerator("differential-generator"){{ differentialGenerator = new SingleTypeGenerator("differential-generator"){{
requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50)); requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
powerProduction = 17f; powerProduction = 18f;
itemDuration = 200f; itemDuration = 220f;
hasLiquids = true; hasLiquids = true;
hasItems = true; hasItems = true;
size = 3; size = 3;
consumes.item(Items.pyratite).optional(true, false); consumes.item(Items.pyratite).optional(true, false);
consumes.liquid(Liquids.cryofluid, 0.14f); consumes.liquid(Liquids.cryofluid, 0.1f);
}}; }};
rtgGenerator = new DecayGenerator("rtg-generator"){{ rtgGenerator = new DecayGenerator("rtg-generator"){{
@@ -1612,6 +1612,7 @@ public class Blocks implements ContentList{
reloadTime = 60f; reloadTime = 60f;
ammoEjectBack = 5f; ammoEjectBack = 5f;
ammoUseEffect = Fx.shellEjectBig; ammoUseEffect = Fx.shellEjectBig;
ammoPerShot = 2;
cooldown = 0.03f; cooldown = 0.03f;
velocityInaccuracy = 0.2f; velocityInaccuracy = 0.2f;
restitution = 0.02f; restitution = 0.02f;

View File

@@ -84,7 +84,7 @@ public class Items implements ContentList{
}}; }};
pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{ pyratite = new Item("pyratite", Color.valueOf("ffaa5f")){{
flammability = 1.5f; flammability = 1.4f;
explosiveness = 0.4f; explosiveness = 0.4f;
}}; }};
} }