In-game editor UI improvements
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@@ -43,7 +43,7 @@ public class Blocks{
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public static Block
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//environment
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air, spawn, cliff, deepwater, water, taintedWater, deepTaintedWater, tar, slag, cryofluid, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space, empty,
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air, spawn, removeWall, removeOre, cliff, deepwater, water, taintedWater, deepTaintedWater, tar, slag, cryofluid, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space, empty,
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dacite, rhyolite, rhyoliteCrater, roughRhyolite, regolith, yellowStone, redIce, redStone, denseRedStone,
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arkyciteFloor, arkyicStone,
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redmat, bluemat,
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@@ -174,6 +174,10 @@ public class Blocks{
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spawn = new SpawnBlock("spawn");
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removeWall = new RemoveWall("remove-wall");
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removeOre = new RemoveOre("remove-ore");
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cliff = new Cliff("cliff"){{
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inEditor = false;
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saveData = true;
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