In-game editor UI improvements
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@@ -715,7 +715,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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private void addBlockSelection(Table cont){
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blockSelection = new Table();
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pane = new ScrollPane(blockSelection);
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pane = new ScrollPane(blockSelection, Styles.smallPane);
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pane.setFadeScrollBars(false);
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pane.setOverscroll(true, false);
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pane.exited(() -> {
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@@ -732,7 +732,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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cont.row();
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cont.table(Tex.underline, extra -> extra.labelWrap(() -> editor.drawBlock.localizedName).width(200f).center()).growX();
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cont.row();
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cont.add(pane).expandY().top().left();
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cont.add(pane).expandY().growX().top().left();
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rebuildBlockSelection("");
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}
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@@ -762,7 +762,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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|| (!searchText.isEmpty() && !block.localizedName.toLowerCase().contains(searchText.toLowerCase()))
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) continue;
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ImageButton button = new ImageButton(Tex.whiteui, Styles.squareTogglei);
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ImageButton button = new ImageButton(Tex.whiteui, Styles.clearNoneTogglei);
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button.getStyle().imageUp = new TextureRegionDrawable(region);
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button.clicked(() -> editor.drawBlock = block);
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button.resizeImage(8 * 4f);
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@@ -771,7 +771,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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if(i == 0) editor.drawBlock = block;
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if(++i % 4 == 0){
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if(++i % 6 == 0){
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blockSelection.row();
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}
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}
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